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fix bdf drawing in other displays relying on display manager
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@@ -163,7 +163,7 @@ class DisplayManager:
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if byte & (1 << (7 - (j % 8))):
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# Calculate actual pixel position
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pixel_x = x + glyph_left + j
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pixel_y = y + glyph_top - i
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pixel_y = y - glyph_top + i
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# Only draw if within bounds
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if (0 <= pixel_x < self.matrix.width and
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0 <= pixel_y < self.matrix.height):
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