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https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-04-10 21:03:01 +00:00
more robust triggers for activating and deactivating ytm music
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@@ -675,12 +675,16 @@ class DisplayController:
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if not is_currently_live:
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# --- Currently in a Regular Mode (or just exited Live) ---
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previous_mode_before_switch = self.current_display_mode # Capture mode before potential change
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if has_live_games:
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# Not currently live, but live games ARE available. Switch IN.
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# (This check ensures we only switch *in* if we weren't already live)
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new_mode = f"{live_sport_type}_live" # live_sport_type has the highest priority
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if self.current_display_mode != new_mode: # Avoid unnecessary resets if somehow already correct
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new_mode = f"{live_sport_type}_live"
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if self.current_display_mode != new_mode:
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logger.info(f"Switching into LIVE mode: {new_mode} from {self.current_display_mode}")
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if previous_mode_before_switch == 'music' and self.music_manager:
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logger.info("Deactivating music manager due to switch from music to live mode.")
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self.music_manager.deactivate_music_display()
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self.current_display_mode = new_mode
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self.force_clear = True
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self.last_switch = current_time
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@@ -695,37 +699,55 @@ class DisplayController:
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# No live games detected, and not in live mode. Regular rotation.
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needs_switch = False
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if self.current_display_mode.endswith('_live'):
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# This case handles the explicit transition OUT of live mode
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# This case handles the explicit transition OUT of live mode
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# initiated in the block above.
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logger.info(f"Transitioning from live mode to regular rotation.")
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needs_switch = True
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# Find the next *regular* mode index cleanly
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needs_switch = True
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# current_mode_index would have been advanced if coming from regular timer expiry.
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# If coming from live mode exit, we need to ensure it's set for the *next* regular mode.
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# The logic below assumes current_mode_index is for the *new* mode.
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try:
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# Find where we *would* be if we weren't live
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# This assumes self.current_mode_index tracks the regular rotation position
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self.current_mode_index = (self.current_mode_index + 1) % len(self.available_modes)
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except Exception: # Catch potential issues if available_modes changed etc.
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logger.warning("Error advancing regular mode index after live mode exit. Resetting.")
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self.current_mode_index = 0
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if not self.available_modes: # Safety check
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# If previous_mode_before_switch was a live mode, current_mode_index might be stale.
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# We need to find the next available regular mode from self.available_modes
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# This part can be tricky. Let's assume current_mode_index is either current or needs +1.
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# If just exiting live, self.current_mode_index hasn't been incremented by timer logic yet.
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# So, we just use its current value to pick from available_modes.
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# If it was already pointing at 'music' and music is next, it's fine.
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# If it was stale, it will pick an available mode.
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pass # The original logic for picking mode is below.
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except Exception:
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logger.warning("Error finding next regular mode index after live mode exit. Resetting.")
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self.current_mode_index = 0
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if not self.available_modes:
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logger.error("No available regular modes to switch to!")
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self.current_display_mode = 'none' # Or handle error appropriately
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# Consider exiting or sleeping
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self.current_display_mode = 'none'
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else:
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self.current_display_mode = self.available_modes[self.current_mode_index]
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# This is where the new regular mode is chosen after exiting live
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new_regular_mode_after_live = self.available_modes[self.current_mode_index]
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if previous_mode_before_switch == 'music' and self.music_manager and new_regular_mode_after_live != 'music':
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logger.info(f"Deactivating music manager due to switch from music (via live exit) to {new_regular_mode_after_live}.")
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self.music_manager.deactivate_music_display()
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# If previous_mode_before_switch was live, and new_regular_mode_after_live is music, MusicManager.display will handle activation.
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self.current_display_mode = new_regular_mode_after_live
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elif current_time - self.last_switch >= self.get_current_duration():
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# Regular timer expired, advance to next mode
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logger.debug(f"Timer expired for regular mode {self.current_display_mode}. Switching.")
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# Advance calendar event *before* potentially switching away
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if self.current_display_mode == 'calendar' and self.calendar:
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self.calendar.advance_event()
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needs_switch = True
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self.current_mode_index = (self.current_mode_index + 1) % len(self.available_modes)
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self.current_display_mode = self.available_modes[self.current_mode_index]
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new_mode_after_timer = self.available_modes[self.current_mode_index]
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if previous_mode_before_switch == 'music' and self.music_manager and new_mode_after_timer != 'music':
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logger.info(f"Deactivating music manager due to timer switch from music to {new_mode_after_timer}.")
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self.music_manager.deactivate_music_display()
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# If switching to music, MusicManager.display will handle activation.
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self.current_display_mode = new_mode_after_timer
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if needs_switch:
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# This log now reflects the already updated self.current_display_mode
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logger.info(f"Switching to regular mode: {self.current_display_mode}")
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self.force_clear = True
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self.last_switch = current_time
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@@ -446,15 +446,12 @@ class MusicManager:
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# Method moved from DisplayController and renamed
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def display(self, force_clear: bool = False):
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if force_clear: # When DisplayController switches to music mode, it likely sets force_clear=True
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if force_clear: # When DisplayController switches to music mode
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self.display_manager.clear()
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# If force_clear is used to initiate/reset the music display, we should activate.
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self.activate_music_display()
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# Note: current_track_info might be empty this exact frame if YTM just connected.
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# The logic below will show "Nothing Playing" if so for this frame,
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# but YTM connection is now active and data should arrive for the next frame.
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self.activate_music_display() # Ensure YTM connection is initiated and is_music_display_active is true
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# current_track_info might be stale this frame, leading to "Nothing Playing" initially,
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# but YTM connection will be active to receive updates.
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# Use self.current_track_info which is updated by _poll_music_data or YTM direct update
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display_info = self.current_track_info
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if not display_info or not display_info.get('is_playing', False) or display_info.get('title') == 'Nothing Playing':
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@@ -464,15 +461,12 @@ class MusicManager:
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logger.info("Music Screen (MusicManager): Nothing playing or info unavailable.")
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self._last_nothing_playing_log_time = time.time()
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# Only deactivate if:
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# 1. Music display was previously active.
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# 2. force_clear was FALSE in this call (meaning we are not in the initial activation frame).
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if not force_clear and self.is_music_display_active:
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self.deactivate_music_display()
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# DEACTIVATION LOGIC REMOVED FROM HERE.
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# YTM will remain connected as long as the music display mode is active.
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# Deactivation is handled by stop_polling or an explicit call if DisplayController
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# signals a mode change away from music.
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# Ensure screen is clear if not already by force_clear.
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# If force_clear was true, it was cleared at the top.
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# If force_clear was false and we are here, we need to clear for "Nothing Playing".
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if not force_clear:
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self.display_manager.clear()
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@@ -481,24 +475,25 @@ class MusicManager:
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y_pos = (self.display_manager.matrix.height // 2) - 4
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self.display_manager.draw_text("Nothing Playing", x=x_pos, y=y_pos, font=self.display_manager.regular_font)
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self.display_manager.update_display()
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self.scroll_position_title = 0
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self.scroll_position_artist = 0
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self.title_scroll_tick = 0
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self.title_scroll_tick = 0
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self.artist_scroll_tick = 0
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self.album_art_image = None # Clear album art if nothing is playing
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self.last_album_art_url = None # Also clear the URL
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self.album_art_image = None
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self.last_album_art_url = None
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return
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# If we've reached here, it means we are about to display actual music info.
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# Ensure music display components (like YTM connection) are active.
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# This will be true if force_clear was set, or if it was active from a previous frame.
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# If it's somehow not active (e.g., error or specific sequence), activate it.
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# Ensure music display components (like YTM connection) are active if not already.
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if not self.is_music_display_active:
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self.activate_music_display() # This will attempt to connect YTM if needed
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# This might be called if display() is invoked when music mode is already considered
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# active by DisplayController but is_music_display_active is False in MusicManager
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# (e.g. after an error or unexpected state).
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self.activate_music_display()
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# Ensure screen is cleared if not force_clear but needed (e.g. transition from "Nothing Playing" to actual music)
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# If force_clear was true, screen is already blank and ready.
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if not force_clear:
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if not force_clear: # If force_clear was true, screen is already blank and ready.
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self.display_manager.draw.rectangle([0, 0, self.display_manager.matrix.width, self.display_manager.matrix.height], fill=(0, 0, 0))
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# Album Art Configuration
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