Merge remote-tracking branch 'origin/main' into chore/remove-ipc-mailboxes

# Conflicts:
#	CHANGELOG.md
This commit is contained in:
Chuck
2026-10-05 10:43:32 -04:00
4 changed files with 41 additions and 17 deletions
+37 -13
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@@ -73,6 +73,42 @@ to for one release are gone.
interface can no longer start or stop on-demand sessions or clear errors
on a running display (the mailbox used to carry them).
## 3.8.1
Smooth scrolling at the slower speeds, and the fixes and performance work
since 3.8.0. Highlights: the default 50 px/s and every other held-frame speed
now scroll cleanly (below), Raspberry Pi OS Bookworm is supported alongside
Trixie, updates refresh the systemd units, the display control socket gains
stages 2 and 3, the shared fetch service lands (stages 1 and 2), and a run of
web UI and Plugin Manager fixes. One new module is for plugins:
`src.common.sports_game_over` (sports family 5), which the scoreboards adopt
by flooring on 3.8.1; the other new modules are core-internal and set no
`ledmatrix_min_version` floor.
### Scroll speed
These two entries were the reason for this release: on 3.8.0 a slow scroll
either stepped or showed a half-pixel tear across the middle of the panel,
so only speeds of one pixel per refresh looked right.
- The Vegas Scroll Speed slider now says what the panel will do with the speed
it is on, and offers the nearest smooth ones to click. Only speeds that advance
a whole number of pixels per refresh look smooth, and which those are depends
on the panel (`GET /api/v3/config/scroll-speed-advice`, built on
`scroll_config.speed_advice()`; it uses the refresh the display measured, not
the `limit_refresh_rate_hz` cap). The slider steps by 1 px/s instead of 5.
- The default 50 px/s no longer snaps to a stepped 48 px/s (2 px every 5
refreshes, 24 fps) on a 120 Hz panel: `solve_crisp()` now prefers 60 or 40 px/s,
which move one pixel at a time. 100 Hz panels are unaffected. (#710)
- A held-frame scroll (one pixel every two or more refreshes, such as 50 or
60 px/s on a 100-120 Hz panel) no longer shows a half-pixel step across the
middle of the panel. Scan-order compensation ran only at one frame per
refresh; a held frame is now presented as a sequence of swaps
(`scan_order.refresh_plan()`), so the half of the panel that scans later
steps one refresh after the rest. It is skipped when a blit takes more than
half a refresh, since the second blit has to land before the next vsync.
(#711)
### Web UI: the Display tab is an ES-module page, with a page-visibility service (stage 4)
- New `static/v3/js/core/visibility.js`: each page module gets
@@ -773,7 +809,7 @@ policies are unchanged.
class attribute, `None` by default (the clock never ends a game); the
scoreboards declare 3 (hockey), 4 (basketball, football, lacrosse) or
`None`. List the mixin before `SportsLiveSharedMixin`. A plugin may import
it once it floors on the release that ships it, and deletes its copy then.
it once it floors on 3.8.1, and deletes its copy then. (#770)
### Tooling
@@ -1427,18 +1463,6 @@ guard the import, since the loader's version check is advisory).
processes, or turns the socket off with `off`. A non-root dev run uses a
private per-user path under the temp directory.
### Scroll speed
- The Vegas Scroll Speed slider now says what the panel will do with the speed
it is on, and offers the nearest smooth ones to click. Only speeds that advance
a whole number of pixels per refresh look smooth, and which those are depends
on the panel (`GET /api/v3/config/scroll-speed-advice`, built on
`scroll_config.speed_advice()`; it uses the refresh the display measured, not
the `limit_refresh_rate_hz` cap). The slider steps by 1 px/s instead of 5.
- The default 50 px/s no longer snaps to a stepped 48 px/s (2 px every 5
refreshes, 24 fps) on a 120 Hz panel: `solve_crisp()` now prefers 60 or 40 px/s,
which move one pixel at a time. 100 Hz panels are unaffected.
### Update channels
- Devices no longer pick up every merge to `main`. A new setting,