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Merge remote-tracking branch 'origin/main' into chore/remove-ipc-mailboxes
# Conflicts: # CHANGELOG.md
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@@ -73,6 +73,42 @@ to for one release are gone.
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interface can no longer start or stop on-demand sessions or clear errors
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on a running display (the mailbox used to carry them).
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## 3.8.1
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Smooth scrolling at the slower speeds, and the fixes and performance work
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since 3.8.0. Highlights: the default 50 px/s and every other held-frame speed
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now scroll cleanly (below), Raspberry Pi OS Bookworm is supported alongside
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Trixie, updates refresh the systemd units, the display control socket gains
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stages 2 and 3, the shared fetch service lands (stages 1 and 2), and a run of
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web UI and Plugin Manager fixes. One new module is for plugins:
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`src.common.sports_game_over` (sports family 5), which the scoreboards adopt
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by flooring on 3.8.1; the other new modules are core-internal and set no
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`ledmatrix_min_version` floor.
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### Scroll speed
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These two entries were the reason for this release: on 3.8.0 a slow scroll
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either stepped or showed a half-pixel tear across the middle of the panel,
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so only speeds of one pixel per refresh looked right.
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- The Vegas Scroll Speed slider now says what the panel will do with the speed
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it is on, and offers the nearest smooth ones to click. Only speeds that advance
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a whole number of pixels per refresh look smooth, and which those are depends
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on the panel (`GET /api/v3/config/scroll-speed-advice`, built on
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`scroll_config.speed_advice()`; it uses the refresh the display measured, not
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the `limit_refresh_rate_hz` cap). The slider steps by 1 px/s instead of 5.
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- The default 50 px/s no longer snaps to a stepped 48 px/s (2 px every 5
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refreshes, 24 fps) on a 120 Hz panel: `solve_crisp()` now prefers 60 or 40 px/s,
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which move one pixel at a time. 100 Hz panels are unaffected. (#710)
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- A held-frame scroll (one pixel every two or more refreshes, such as 50 or
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60 px/s on a 100-120 Hz panel) no longer shows a half-pixel step across the
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middle of the panel. Scan-order compensation ran only at one frame per
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refresh; a held frame is now presented as a sequence of swaps
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(`scan_order.refresh_plan()`), so the half of the panel that scans later
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steps one refresh after the rest. It is skipped when a blit takes more than
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half a refresh, since the second blit has to land before the next vsync.
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(#711)
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### Web UI: the Display tab is an ES-module page, with a page-visibility service (stage 4)
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- New `static/v3/js/core/visibility.js`: each page module gets
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@@ -773,7 +809,7 @@ policies are unchanged.
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class attribute, `None` by default (the clock never ends a game); the
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scoreboards declare 3 (hockey), 4 (basketball, football, lacrosse) or
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`None`. List the mixin before `SportsLiveSharedMixin`. A plugin may import
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it once it floors on the release that ships it, and deletes its copy then.
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it once it floors on 3.8.1, and deletes its copy then. (#770)
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### Tooling
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@@ -1427,18 +1463,6 @@ guard the import, since the loader's version check is advisory).
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processes, or turns the socket off with `off`. A non-root dev run uses a
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private per-user path under the temp directory.
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### Scroll speed
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- The Vegas Scroll Speed slider now says what the panel will do with the speed
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it is on, and offers the nearest smooth ones to click. Only speeds that advance
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a whole number of pixels per refresh look smooth, and which those are depends
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on the panel (`GET /api/v3/config/scroll-speed-advice`, built on
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`scroll_config.speed_advice()`; it uses the refresh the display measured, not
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the `limit_refresh_rate_hz` cap). The slider steps by 1 px/s instead of 5.
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- The default 50 px/s no longer snaps to a stepped 48 px/s (2 px every 5
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refreshes, 24 fps) on a 120 Hz panel: `solve_crisp()` now prefers 60 or 40 px/s,
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which move one pixel at a time. 100 Hz panels are unaffected.
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### Update channels
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- Devices no longer pick up every merge to `main`. A new setting,
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@@ -91,7 +91,7 @@ more. Shared sports code lives in `src/common`:
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| `sports_live_scroll.py` | next release | `SportsLiveScrollMixin` — rebuild a live scroll strip mid-cycle, keeping the marquee's place |
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| `sports_display_rules.py` | next release | `SportsCardOptionsMixin`, `SportsGameRulesMixin` — scorebug date options, the no-favourites filter, non-favourite live dwell |
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| `sports_font_path.py` | next release | `resolve_font_path` — what the plugins' `_resolve_font_path` copies return |
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| `sports_game_over.py` | next release | `SportsGameOverMixin` — `_is_game_really_over`, with the `FINAL_PERIOD` seam (family 5) |
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| `sports_game_over.py` | 3.8.1 | `SportsGameOverMixin` — `_is_game_really_over`, with the `FINAL_PERIOD` seam (family 5) |
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Each is described in [src/common/README.md](../src/common/README.md).
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+1
-1
@@ -4,5 +4,5 @@ LEDMatrix Display System
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Core source package for the LED Matrix Display project.
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"""
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__version__ = "3.8.0"
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__version__ = "3.8.1"
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@@ -46,7 +46,7 @@ Rules for the package:
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| [`sports_display_rules`](#sports_display_rules) | Which games a scoreboard shows, for how long, and its scorebug date line | Yes (scoreboards) | 3.8.0 |
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| [`sports_fetch`](#sports_fetch) | Scoreboard season fetch, lookback and live-odds decisions | Yes (scoreboards) | 3.7.0 |
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| [`sports_font_path`](#sports_font_path) | Find a scoreboard's bundled font whatever the cwd | Yes (scoreboards) | 3.8.0 |
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| [`sports_game_over`](#sports_game_over) | Whether a game ESPN still lists as live has ended | Yes (scoreboards) | next release |
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| [`sports_game_over`](#sports_game_over) | Whether a game ESPN still lists as live has ended | Yes (scoreboards) | 3.8.1 |
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| [`sports_game_renderer`](#sports_game_renderer) | Scoreboard scroll/Vegas card geometry | Yes (scoreboards) | 3.3.0 |
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| [`sports_helpers`](#sports_helpers) | Small helpers every scoreboard `sports.py` copies | Yes (scoreboards) | 3.5.0 |
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| [`sports_live_scroll`](#sports_live_scroll) | Rebuild a live scroll strip mid-cycle without moving it | Yes (scoreboards) | 3.8.0 |
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@@ -402,7 +402,7 @@ Created by `DisplayController`; works with any plugin.
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`draw_multiline_text()`, `create_text_image()`.
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`draw_text_outlined(draw, xy, text, font, fill, outline_color=(0, 0, 0),
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offsets=OUTLINE_SQUARE)` (Unreleased) draws the text in `outline_color` at
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offsets=OUTLINE_SQUARE)` (3.8.1) draws the text in `outline_color` at
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each offset, then in `fill` on top: the same pixels as one `draw.text` per
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offset, but the string is rasterized once. `OUTLINE_SQUARE` is the
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eight-sided one-pixel outline the scoreboards draw, `OUTLINE_CROSS` the
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