mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-10-10 09:06:36 +00:00
fix(vegas): lock the scroll to the panel refresh; encode the preview off the render thread
Vegas advanced by elapsed time, blended neighbouring columns every frame, and paced itself with a sleep to target_fps. On hdpi (4x128x64 on one chain, a 120Hz cap the chain cannot reach, ~95-100Hz real) that ran at 73fps with target 90 and ~89fps with target 125: the sleep drifted against the refresh and missed a vsync every few frames, and the blend read as shimmer on the panel (and as "anti-aliased" text in the preview). smooth_scroll now means the crisp pacing the plugin tickers already use: a whole number of pixels per presented frame, each held for frame_hold refreshes, with SwapOnVSync as the clock. The speed is solved against the panel's measured refresh, timed from our own swaps once scrolling starts, because the configured limit is only a cap -- at "120Hz" 90px/s solves to 3px every 4 refreshes, at the real ~97Hz to 1px every refresh. The old blend stays available as sub_pixel_blend (default off). With the web preview open, the render thread also PNG-encoded the whole 512x64 frame five times a second, 12-14ms each -- longer than a refresh. Mid-scroll that encode now runs on a single-slot writer thread (Pillow releases the GIL while compressing); static frames still write inline. Measured on hdpi, 3-minute soak with the preview open: 3 of 17,280 frames held an extra refresh (0.02%), down from ~6-20%. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -127,7 +127,8 @@ Read by `src/vegas_mode/config.py` (`VegasScrollConfig.from_config`). See
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| `min_content_separation` | int, `24` |
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| `min_cut_gap` | int, `6` |
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| `continuous_scroll` | bool, `true` |
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| `smooth_scroll` | bool, `true` |
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| `smooth_scroll` | bool, `true` — move a whole number of pixels per panel refresh, locked to vsync. `scroll_speed` is snapped to the nearest speed the panel can show that way (at 95Hz: 95, 47.5, 31.7 px/s…), measured against the panel's real refresh rate once scrolling starts |
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| `sub_pixel_blend` | bool, `false` — the older smoothing: advance by elapsed time and blend neighbouring pixel columns. Looks anti-aliased in the web preview but shimmers on the panel and is not locked to the refresh. Overrides `smooth_scroll` when on |
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| `extend_threshold_screens` | float, `2.0` |
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| `auto_trim` | bool, `true` |
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| `trim_threshold` | int, `10` |
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+102
-53
@@ -203,6 +203,10 @@ class DisplayManager:
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self._last_snapshot_touch_ts = 0.0
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self._last_snapshot_digest: Optional[int] = None
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self._snapshot_dir_prepared = False
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# Background writer used mid-scroll; see _write_snapshot_if_due.
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self._snapshot_cond = threading.Condition()
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self._snapshot_pending: Optional[Image.Image] = None
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self._snapshot_thread: Optional[threading.Thread] = None
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self._viewer_check_ts = 0.0
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self._viewer_fresh = False
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self._viewer_was_fresh = False
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@@ -1669,60 +1673,105 @@ class DisplayManager:
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self._last_snapshot_touch_ts = now
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return
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# WRITE: ensure directory permissions once, not per frame
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snapshot_path_obj = Path(self._snapshot_path)
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if not self._snapshot_dir_prepared:
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# Never modify /tmp permissions - it has special system
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# permissions (1777) that must not be changed or it breaks
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# apt and other system tools
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parent_dir = snapshot_path_obj.parent
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if parent_dir and str(parent_dir) != '/tmp': # nosec B108 - guard to skip /tmp for permission ops
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ensure_directory_permissions(parent_dir, get_assets_dir_mode())
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self._snapshot_dir_prepared = True
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# Write atomically: temp then replace. The temp name must be
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# unique, not "<snapshot>.tmp": /tmp is world-writable and sticky,
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# and this file is written by whichever user the display service
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# runs as while tests and tooling run as someone else. A leftover
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# fixed-name temp owned by another user is then unopenable even by
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# root (fs.protected_regular refuses O_CREAT on a foreign file in a
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# sticky dir), which froze the preview and the health check's
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# liveness proxy until somebody deleted it by hand. Same pattern as
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# the hardware-status write above.
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_fd, tmp_path = tempfile.mkstemp(
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dir=str(snapshot_path_obj.parent),
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prefix=f".{snapshot_path_obj.name}.", suffix=".tmp")
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try:
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with os.fdopen(_fd, "wb") as _f:
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self.image.save(_f, format='PNG')
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os.chmod(tmp_path, 0o644)
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os.replace(tmp_path, self._snapshot_path)
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except Exception:
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# Never leave the temp behind -- that is what made the failure
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# permanent rather than transient.
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try:
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os.unlink(tmp_path)
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except OSError:
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pass
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# Fallback to direct save if replace not supported
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self.image.save(self._snapshot_path, format='PNG')
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# Set proper file permissions after saving
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try:
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ensure_file_permissions(snapshot_path_obj, get_assets_file_mode())
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except Exception:
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pass
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# WRITE. Mid-scroll the PNG encode goes to a background thread: at
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# 512x64 it takes 12-14ms on a Pi 4, longer than a 95Hz refresh,
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# so on the render thread every preview write made the next swap
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# miss its vsync -- five visible hitches a second, but only while
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# someone had the web preview open. Pillow releases the GIL while
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# it compresses, so the encode no longer holds the loop up. Static
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# frames still write inline: nothing is moving to disturb.
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if self.is_currently_scrolling():
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self._queue_snapshot(self.image.copy())
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else:
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self._save_snapshot(self.image)
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self._last_snapshot_ts = now
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self._last_snapshot_touch_ts = now
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self._last_snapshot_digest = digest
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except Exception as e:
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# Snapshot failures must never break display — but they must not
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# be silent either: the snapshot's mtime is the web UI's display
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# mirror AND its hardware-liveness proxy, so a quietly failing
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# write freezes the mirror and makes health checks lie (seen in
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# the field: a stale root-owned /tmp file froze it for a day).
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# Warn at most once per 5 minutes to avoid log spam.
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if (now - self._snapshot_fail_log_ts) > 300:
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self._snapshot_fail_log_ts = now
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logger.warning("Snapshot write failing (web preview/health "
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"mirror is stale): %s", e)
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else:
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logger.debug(f"Snapshot write skipped: {e}")
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self._log_snapshot_failure(e)
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def _log_snapshot_failure(self, error: Exception) -> None:
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# Snapshot failures must never break display — but they must not
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# be silent either: the snapshot's mtime is the web UI's display
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# mirror AND its hardware-liveness proxy, so a quietly failing
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# write freezes the mirror and makes health checks lie (seen in
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# the field: a stale root-owned /tmp file froze it for a day).
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# Warn at most once per 5 minutes to avoid log spam.
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now = time.time()
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if (now - self._snapshot_fail_log_ts) > 300:
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self._snapshot_fail_log_ts = now
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logger.warning("Snapshot write failing (web preview/health "
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"mirror is stale): %s", error)
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else:
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logger.debug(f"Snapshot write skipped: {error}")
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def _save_snapshot(self, image: Image.Image) -> None:
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"""Encode ``image`` to the snapshot path atomically. Raises on failure."""
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# Ensure directory permissions once, not per frame
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snapshot_path_obj = Path(self._snapshot_path)
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if not self._snapshot_dir_prepared:
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# Never modify /tmp permissions - it has special system
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# permissions (1777) that must not be changed or it breaks
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# apt and other system tools
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parent_dir = snapshot_path_obj.parent
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if parent_dir and str(parent_dir) != '/tmp': # nosec B108 - guard to skip /tmp for permission ops
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ensure_directory_permissions(parent_dir, get_assets_dir_mode())
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self._snapshot_dir_prepared = True
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# Write atomically: temp then replace. The temp name must be
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# unique, not "<snapshot>.tmp": /tmp is world-writable and sticky,
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# and this file is written by whichever user the display service
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# runs as while tests and tooling run as someone else. A leftover
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# fixed-name temp owned by another user is then unopenable even by
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# root (fs.protected_regular refuses O_CREAT on a foreign file in a
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# sticky dir), which froze the preview and the health check's
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# liveness proxy until somebody deleted it by hand. Same pattern as
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# the hardware-status write above.
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_fd, tmp_path = tempfile.mkstemp(
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dir=str(snapshot_path_obj.parent),
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prefix=f".{snapshot_path_obj.name}.", suffix=".tmp")
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try:
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with os.fdopen(_fd, "wb") as _f:
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image.save(_f, format='PNG')
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os.chmod(tmp_path, 0o644)
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os.replace(tmp_path, self._snapshot_path)
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except Exception:
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# Never leave the temp behind -- that is what made the failure
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# permanent rather than transient.
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try:
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os.unlink(tmp_path)
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except OSError:
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pass
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# Fallback to direct save if replace not supported
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image.save(self._snapshot_path, format='PNG')
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# Set proper file permissions after saving
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try:
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ensure_file_permissions(snapshot_path_obj, get_assets_file_mode())
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except Exception:
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pass
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def _queue_snapshot(self, image: Image.Image) -> None:
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"""Hand a frame to the snapshot writer thread; the newest frame wins.
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One slot, not a queue: if the writer is still encoding when the next
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frame is due, the waiting frame is simply replaced. The preview wants
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the latest frame, and a backlog would only cost memory and CPU.
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"""
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with self._snapshot_cond:
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self._snapshot_pending = image
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if self._snapshot_thread is None or not self._snapshot_thread.is_alive():
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self._snapshot_thread = threading.Thread(
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target=self._snapshot_writer, daemon=True,
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name="snapshot-writer")
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self._snapshot_thread.start()
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self._snapshot_cond.notify()
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def _snapshot_writer(self) -> None:
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while True:
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with self._snapshot_cond:
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while self._snapshot_pending is None:
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self._snapshot_cond.wait()
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image, self._snapshot_pending = self._snapshot_pending, None
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try:
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self._save_snapshot(image)
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except Exception as e:
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self._log_snapshot_failure(e)
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@@ -58,13 +58,22 @@ class VegasModeConfig:
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# switched off at the start of every cycle.
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lead_in_width: int = 0
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# Blend between neighbouring pixel positions so motion happens at the frame
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# rate rather than the scroll speed. With integer positioning the number of
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# distinct frames per second equals scroll_speed, so at 50px/s the motion is
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# 50 discrete 1px steps however fast the loop runs. The trade is a slight
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# horizontal softening of text, since each frame is a blend of two positions.
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# Lock motion to the panel: a whole number of pixels per presented frame,
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# each frame held for a whole number of refreshes, with SwapOnVSync as the
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# clock (see src/common/scroll_config.py). scroll_speed is snapped to the
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# nearest speed the panel can show that way. Off falls back to advancing by
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# elapsed time, which drifts against the refresh and judders.
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smooth_scroll: bool = True
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# The older way of smoothing: advance by elapsed time and blend the two
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# neighbouring pixel positions each frame. It looks anti-aliased in the web
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# preview, but on the panel the blended columns shimmer (the library's
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# brightness curve makes a 50% blend far dimmer than half), text softens,
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# and the loop is not tied to the refresh, so it still misses frames.
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# Measured on a 512x64 chain at 95Hz: 73-89fps, p99 20-28ms. Takes
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# precedence over smooth_scroll's whole-pixel pacing when on.
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sub_pixel_blend: bool = False
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# Keep one continuous strip, extending it with the next group of plugins as
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# the scroll approaches the end, instead of composing a fresh strip and
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# swapping it in. A swap stops the motion, substitutes every pixel at once
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@@ -192,6 +201,7 @@ class VegasModeConfig:
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vegas_config.get('min_content_separation', 24)),
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min_cut_gap=int(vegas_config.get('min_cut_gap', 6)),
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smooth_scroll=vegas_config.get('smooth_scroll', True),
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sub_pixel_blend=bool(vegas_config.get('sub_pixel_blend', False)),
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continuous_scroll=vegas_config.get('continuous_scroll', True),
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extend_threshold_screens=float(
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vegas_config.get('extend_threshold_screens', 2.0)),
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@@ -232,6 +242,7 @@ class VegasModeConfig:
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'min_content_separation': self.min_content_separation,
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'min_cut_gap': self.min_cut_gap,
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'smooth_scroll': self.smooth_scroll,
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'sub_pixel_blend': self.sub_pixel_blend,
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'continuous_scroll': self.continuous_scroll,
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'extend_threshold_screens': self.extend_threshold_screens,
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'auto_trim': self.auto_trim,
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@@ -420,7 +420,6 @@ class VegasModeCoordinator:
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# Update static mode plugin list on iteration start
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self._update_static_mode_plugins()
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frame_interval = self.vegas_config.get_frame_interval()
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if self.vegas_config.continuous_scroll:
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# The strip is continuously extended and trimmed, so its width says
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# nothing about how long to run. This is only how often control
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@@ -488,7 +487,10 @@ class VegasModeCoordinator:
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# quarter of the budget spent not rendering. Subtracting the work
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# already done keeps the pacing target while reclaiming that time,
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# and yields the GIL either way so other threads still run.
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# Read every frame: a config change applied mid-iteration can
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# switch between crisp and blended pacing.
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frame_elapsed = time.monotonic() - frame_started
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frame_interval = self.render_pipeline.frame_interval
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time.sleep(max(0.0, frame_interval - frame_elapsed))
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# Measured before the sleep: time spent working, not pacing.
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@@ -518,20 +520,20 @@ class VegasModeCoordinator:
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if current_time - last_fps_log_time >= fps_log_interval:
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fps = fps_frame_count / (current_time - last_fps_log_time)
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p99 = _percentile(sorted(frame_times), 0.99)
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target = self.vegas_config.target_fps
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target = self.render_pipeline.target_fps
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degraded = target > 0 and fps < target * _FPS_HEALTHY_FRACTION
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due = (current_time - self._fps_last_health_log
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>= _FPS_HEARTBEAT_INTERVAL)
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if degraded or self._fps_was_degraded or due:
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logger.info(
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"Vegas FPS: %.1f (target: %d, frames: %d) p99 %.1fms worst %.1fms",
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"Vegas FPS: %.1f (target: %.0f, frames: %d) p99 %.1fms worst %.1fms",
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fps, target, fps_frame_count,
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p99 * 1000.0, frame_worst * 1000.0
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)
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self._fps_last_health_log = current_time
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else:
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logger.debug(
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"Vegas FPS: %.1f (target: %d, frames: %d) p99 %.1fms worst %.1fms",
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"Vegas FPS: %.1f (target: %.0f, frames: %d) p99 %.1fms worst %.1fms",
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fps, target, fps_frame_count,
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p99 * 1000.0, frame_worst * 1000.0
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)
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@@ -559,7 +561,7 @@ class VegasModeCoordinator:
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# main loop's _tick_plugin_updates() finds all intervals already
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# satisfied on return, so the inter-iteration gap is <1 ms and the
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# display never shows a frozen frame between iterations.
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_UPDATE_TICK_FRAMES = max(1, int(self.vegas_config.target_fps * 4)) # every 4 s regardless of FPS
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_UPDATE_TICK_FRAMES = max(1, int(self.render_pipeline.target_fps * 4)) # every 4 s regardless of FPS
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if (self._update_callback and
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frame_count % _UPDATE_TICK_FRAMES == 0 and
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not self._update_tick_running):
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@@ -13,6 +13,7 @@ from collections import deque
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from typing import Optional, List, Any, Dict, Deque, TYPE_CHECKING
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from PIL import Image
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from src.common.scroll_config import solve_crisp
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from src.common.scroll_helper import ScrollHelper
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from src.vegas_mode.config import VegasModeConfig
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from src.vegas_mode.geometry import separation_gap
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@@ -40,6 +41,13 @@ class RenderPipeline:
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# stalls land in separate moments rather than one run of hitches.
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DEFERRED_DRAIN_INTERVAL = 2.0
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# Swaps timed before trusting a refresh measurement: about a second.
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REFRESH_SAMPLES = 96
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# Frames skipped first, while the hold from whatever ran before settles.
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REFRESH_WARMUP_FRAMES = 8
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# A panel measured within this fraction of its cap is keeping up with it.
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REFRESH_TOLERANCE = 0.03
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def __init__(
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self,
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config: VegasModeConfig,
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@@ -79,6 +87,11 @@ class RenderPipeline:
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logger
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)
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# The panel's real refresh rate, measured from our own vsync-blocked
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# swaps once scrolling starts. None until then; see _measure_refresh.
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self._measured_hz: Optional[float] = None
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self._swap_times: Deque[float] = deque(maxlen=self.REFRESH_SAMPLES + 1)
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# Configure scroll helper
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self._configure_scroll_helper()
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@@ -122,9 +135,35 @@ class RenderPipeline:
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def _configure_scroll_helper(self) -> None:
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"""Configure ScrollHelper with current settings."""
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self.scroll_helper.set_frame_based_scrolling(self.config.frame_based_scrolling)
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self.scroll_helper.set_scroll_delay(self.config.scroll_delay)
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self.scroll_helper.set_sub_pixel_scrolling(self.config.smooth_scroll)
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self.scroll_helper.set_sub_pixel_scrolling(self.config.sub_pixel_blend)
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# With smooth_scroll the strip moves a whole number of pixels per
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# presented frame, each frame held for frame_hold panel refreshes, and
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# SwapOnVSync is the clock -- the same crisp pacing the plugin tickers
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# use (src/common/scroll_config.py). The time-based path below has no
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# fixed relation to the refresh: at 90px/s on a panel refreshing at
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# 95Hz every frame lands 0.95px on, so text is re-blended at a
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# different phase each refresh, and any frame that misses a vsync is
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# followed by a double step. Measured on a 512x64 chain: 73fps against
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# a 95Hz panel, p99 21-28ms -- a visible hitch every few frames.
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self._crisp = None
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self._frame_hold = 1
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if self.config.smooth_scroll and not self.config.sub_pixel_blend:
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self._crisp = solve_crisp(self.config.scroll_speed, self._refresh_hz())
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self._frame_hold = self._crisp.frame_hold
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self.scroll_helper.set_frame_based_scrolling(False)
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self.scroll_helper.set_scroll_speed(self._crisp.pixels_per_second)
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self.scroll_helper.set_pixels_per_frame(self._crisp.pixels_per_frame)
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logger.info(
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"Vegas scroll: %s (asked for %d px/s on a %.0fHz panel)",
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self._crisp.describe(), self.config.scroll_speed, self._refresh_hz()
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)
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self._apply_dynamic_duration_settings()
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return
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self.scroll_helper.set_pixels_per_frame(None)
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self.scroll_helper.set_frame_based_scrolling(self.config.frame_based_scrolling)
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# Config scroll_speed is always pixels per second, but ScrollHelper
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# takes it in different units depending on frame_based_scrolling:
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@@ -139,6 +178,9 @@ class RenderPipeline:
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self.scroll_helper.set_scroll_speed(pixels_per_frame)
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else:
|
||||
self.scroll_helper.set_scroll_speed(self.config.scroll_speed)
|
||||
self._apply_dynamic_duration_settings()
|
||||
|
||||
def _apply_dynamic_duration_settings(self) -> None:
|
||||
self.scroll_helper.set_dynamic_duration_settings(
|
||||
enabled=self.config.dynamic_duration_enabled,
|
||||
min_duration=self.config.min_cycle_duration,
|
||||
@@ -146,6 +188,87 @@ class RenderPipeline:
|
||||
buffer=0.1 # 10% buffer
|
||||
)
|
||||
|
||||
def _cap_hz(self) -> float:
|
||||
"""The panel's refresh cap, as the display manager reports it."""
|
||||
try:
|
||||
hz = float(getattr(self.display_manager, 'refresh_hz', 0) or 0)
|
||||
except (TypeError, ValueError):
|
||||
hz = 0.0
|
||||
return hz if hz > 0 else 100.0
|
||||
|
||||
def _refresh_hz(self) -> float:
|
||||
"""The refresh to solve the crisp speed against: measured, else the cap."""
|
||||
return self._measured_hz or self._cap_hz()
|
||||
|
||||
def _measure_refresh(self) -> None:
|
||||
"""Time our swaps to learn the rate the panel really refreshes at.
|
||||
|
||||
limit_refresh_rate_hz is a cap, not a rate. A long single chain cannot
|
||||
reach a high one: 4x128x64 at pwm_bits 8 refreshes at ~95Hz under a
|
||||
120Hz cap. Solving against the cap then picks a speed built for a
|
||||
refresh the panel never delivers -- 90px/s at "120Hz" is 3px every 4
|
||||
refreshes, visibly jumpy, where the real 95Hz allows 1px every refresh.
|
||||
|
||||
SwapOnVSync blocks for frame_hold refreshes, so the median gap between
|
||||
swaps is frame_hold refresh periods. The median ignores the odd frame
|
||||
that missed its vsync or waited on a recompose. Measured once: the
|
||||
refresh only changes with the hardware config, which restarts us.
|
||||
"""
|
||||
if self._crisp is None or self._measured_hz is not None:
|
||||
return
|
||||
if getattr(self.display_manager, 'matrix', None) is None:
|
||||
return # No hardware: nothing blocks, so there is nothing to time.
|
||||
if self.stats['frames_rendered'] < self.REFRESH_WARMUP_FRAMES:
|
||||
return
|
||||
self._swap_times.append(time.monotonic())
|
||||
if len(self._swap_times) <= self.REFRESH_SAMPLES:
|
||||
return
|
||||
|
||||
times = list(self._swap_times)
|
||||
gaps = sorted(b - a for a, b in zip(times, times[1:]))
|
||||
median = gaps[len(gaps) // 2]
|
||||
self._swap_times.clear()
|
||||
if median <= 0:
|
||||
return
|
||||
measured = self._frame_hold / median
|
||||
cap = self._cap_hz()
|
||||
if measured >= cap * (1.0 - self.REFRESH_TOLERANCE):
|
||||
self._measured_hz = cap
|
||||
return
|
||||
self._measured_hz = round(measured, 1)
|
||||
logger.info(
|
||||
"Vegas: panel refreshes at %.1fHz, below its %.0fHz cap; "
|
||||
"re-solving the scroll speed for the real rate",
|
||||
self._measured_hz, cap
|
||||
)
|
||||
self._configure_scroll_helper()
|
||||
|
||||
@property
|
||||
def target_fps(self) -> float:
|
||||
"""Frames per second this scroll presents when it keeps up."""
|
||||
if self._crisp is not None:
|
||||
return self._crisp.frames_per_second
|
||||
return float(self.config.target_fps)
|
||||
|
||||
@property
|
||||
def frame_interval(self) -> float:
|
||||
"""Shortest time the render loop should spend on one frame.
|
||||
|
||||
With crisp pacing SwapOnVSync already blocks for frame_hold refreshes,
|
||||
so this is only a floor for when the swap does not block (no hardware,
|
||||
or the emulator). It must not exceed the real refresh period: a loop
|
||||
that sleeps even slightly longer than the panel drifts against it and
|
||||
misses a refresh every few frames -- which is what target_fps 90 on a
|
||||
95Hz panel did. The configured cap is at least the real refresh, so
|
||||
hold / cap never exceeds hold real periods -- the measured rate is
|
||||
deliberately not used here.
|
||||
"""
|
||||
if self._crisp is not None:
|
||||
# 0.9: the floor must sit strictly below the real period, or the
|
||||
# surplus accumulates frame over frame until one misses.
|
||||
return 0.9 * self._frame_hold / self._cap_hz()
|
||||
return self._frame_interval
|
||||
|
||||
def compose_scroll_content(self) -> bool:
|
||||
"""
|
||||
Compose content from stream manager into scrollable image.
|
||||
@@ -570,10 +693,11 @@ class RenderPipeline:
|
||||
self.sync_manager.send_scroll_x(self.scroll_helper.scroll_position)
|
||||
|
||||
# Update scrolling state
|
||||
self.display_manager.set_scrolling_state(True)
|
||||
self.display_manager.set_scrolling_state(True, self._frame_hold)
|
||||
|
||||
# Track statistics
|
||||
self.stats['frames_rendered'] += 1
|
||||
self._measure_refresh()
|
||||
frame_time = time.time() - frame_start
|
||||
self._track_frame_time(frame_time)
|
||||
|
||||
|
||||
@@ -357,3 +357,57 @@ class TestFrameHoldLifetime:
|
||||
assert dm._frame_hold == 1
|
||||
finally:
|
||||
dm.set_scrolling_state(False)
|
||||
|
||||
|
||||
class TestSnapshotOffRenderThread:
|
||||
"""Mid-scroll, the preview PNG is encoded off the render thread.
|
||||
|
||||
At 512x64 the encode takes 12-14ms on a Pi 4 -- longer than a refresh --
|
||||
so doing it inline made the next swap miss its vsync five times a second
|
||||
whenever the web preview was open.
|
||||
"""
|
||||
|
||||
def _record_saves(self, dm, monkeypatch):
|
||||
import threading
|
||||
threads = []
|
||||
done = threading.Event()
|
||||
real = dm._save_snapshot
|
||||
|
||||
def recording(image):
|
||||
threads.append(threading.current_thread().name)
|
||||
real(image)
|
||||
done.set()
|
||||
|
||||
monkeypatch.setattr(dm, "_save_snapshot", recording)
|
||||
return threads, done
|
||||
|
||||
def _due(self, dm, tmp_path, colour):
|
||||
dm._snapshot_path = str(tmp_path / "snap.png")
|
||||
dm._last_snapshot_ts = 0.0
|
||||
dm._last_snapshot_touch_ts = 0.0
|
||||
dm._last_snapshot_digest = None
|
||||
dm.draw.rectangle([0, 0, 10, 4], fill=colour)
|
||||
|
||||
def test_scrolling_frames_are_encoded_on_the_writer_thread(
|
||||
self, dm, tmp_path, monkeypatch):
|
||||
import threading
|
||||
threads, done = self._record_saves(dm, monkeypatch)
|
||||
self._due(dm, tmp_path, (0, 255, 255))
|
||||
dm.set_scrolling_state(True)
|
||||
try:
|
||||
dm.update_display()
|
||||
assert done.wait(5), "the snapshot writer never wrote the frame"
|
||||
finally:
|
||||
dm.set_scrolling_state(False)
|
||||
assert threads == ["snapshot-writer"]
|
||||
assert threads[0] != threading.current_thread().name
|
||||
assert os.path.exists(dm._snapshot_path)
|
||||
|
||||
def test_static_frames_are_still_written_inline(
|
||||
self, dm, tmp_path, monkeypatch):
|
||||
import threading
|
||||
threads, _ = self._record_saves(dm, monkeypatch)
|
||||
self._due(dm, tmp_path, (255, 0, 255))
|
||||
dm.set_scrolling_state(False)
|
||||
dm.update_display()
|
||||
assert threads == [threading.current_thread().name]
|
||||
|
||||
@@ -140,6 +140,9 @@ def vegas_coordinator(controller):
|
||||
'enabled': True, 'max_cycle_duration': VEGAS_ITERATION_SECONDS}}})
|
||||
assert coord.vegas_config.continuous_scroll
|
||||
coord.render_pipeline = MagicMock()
|
||||
# Real numbers: the loop sleeps and reports against these.
|
||||
coord.render_pipeline.frame_interval = coord.vegas_config.get_frame_interval()
|
||||
coord.render_pipeline.target_fps = float(coord.vegas_config.target_fps)
|
||||
coord.stream_manager = MagicMock()
|
||||
coord.display_manager = controller.display_manager
|
||||
coord.stats = {'cycles_completed': 0, 'interruptions': 0}
|
||||
|
||||
@@ -0,0 +1,130 @@
|
||||
"""Vegas scrolls in whole pixels locked to the panel refresh.
|
||||
|
||||
It used to advance by elapsed time, blend neighbouring columns, and pace itself
|
||||
with a sleep to target_fps. On a 512x64 chain refreshing at 95Hz that ran at
|
||||
73-89fps with p99 frames of 20-28ms: the sleep drifted against the refresh and
|
||||
missed a vsync every few frames, and the blend shimmered on the panel.
|
||||
"""
|
||||
import sys
|
||||
from pathlib import Path
|
||||
from unittest.mock import patch
|
||||
|
||||
from PIL import Image
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
|
||||
|
||||
from src.common.scroll_config import solve_crisp # noqa: E402
|
||||
from src.vegas_mode import render_pipeline as rp_module # noqa: E402
|
||||
from src.vegas_mode.config import VegasModeConfig # noqa: E402
|
||||
from src.vegas_mode.render_pipeline import RenderPipeline # noqa: E402
|
||||
|
||||
W, H = 128, 32
|
||||
|
||||
|
||||
class FakeStream:
|
||||
def get_grouped_content_for_composition(self):
|
||||
return [('a', [Image.new('RGB', (4000, H), (255, 255, 255))])]
|
||||
|
||||
def get_active_plugin_ids(self):
|
||||
return ['a']
|
||||
|
||||
|
||||
class FakeDM:
|
||||
width = W
|
||||
height = H
|
||||
|
||||
def __init__(self, refresh_hz=100.0, hardware=True):
|
||||
self.refresh_hz = refresh_hz
|
||||
self.matrix = object() if hardware else None
|
||||
self.image = Image.new('RGB', (W, H))
|
||||
self.holds = []
|
||||
|
||||
def set_scrolling_state(self, is_scrolling, frame_hold=1):
|
||||
self.holds.append(frame_hold)
|
||||
|
||||
def update_display(self):
|
||||
pass
|
||||
|
||||
|
||||
def _pipeline(dm=None, **cfg):
|
||||
p = RenderPipeline(VegasModeConfig(lead_in_width=0, **cfg), dm or FakeDM(),
|
||||
FakeStream())
|
||||
assert p.compose_scroll_content()
|
||||
return p
|
||||
|
||||
|
||||
def test_default_steps_whole_pixels_and_holds_frames():
|
||||
dm = FakeDM(refresh_hz=100.0)
|
||||
p = _pipeline(dm, scroll_speed=50)
|
||||
want = solve_crisp(50, 100.0)
|
||||
assert p.scroll_helper.fixed_pixels_per_frame == want.pixels_per_frame
|
||||
assert not p.scroll_helper.sub_pixel_scrolling
|
||||
|
||||
before = p.scroll_helper.scroll_position
|
||||
p.render_frame()
|
||||
assert p.scroll_helper.scroll_position - before == want.pixels_per_frame
|
||||
# The hold is what makes 1px every 2 refreshes 50px/s rather than 100.
|
||||
assert dm.holds[-1] == want.frame_hold == 2
|
||||
assert p.target_fps == want.frames_per_second
|
||||
|
||||
|
||||
def test_sleep_floor_stays_below_the_refresh_period():
|
||||
# A floor at or above the real period accumulates until a frame misses.
|
||||
p = _pipeline(FakeDM(refresh_hz=100.0), scroll_speed=50)
|
||||
assert p.frame_interval < p._frame_hold / 100.0
|
||||
|
||||
|
||||
def test_sub_pixel_blend_keeps_the_old_time_based_blend():
|
||||
dm = FakeDM()
|
||||
p = _pipeline(dm, sub_pixel_blend=True, target_fps=90)
|
||||
assert p.scroll_helper.fixed_pixels_per_frame is None
|
||||
assert p.scroll_helper.sub_pixel_scrolling
|
||||
p.render_frame()
|
||||
assert dm.holds[-1] == 1
|
||||
assert p.frame_interval == 1.0 / 90
|
||||
assert p.target_fps == 90
|
||||
|
||||
|
||||
def _run_swaps(p, period, frames):
|
||||
"""Render `frames` frames whose swaps are `period` seconds apart."""
|
||||
clock = [1000.0]
|
||||
|
||||
def monotonic():
|
||||
return clock[0]
|
||||
|
||||
with patch.object(rp_module.time, 'monotonic', monotonic):
|
||||
for _ in range(frames):
|
||||
p.render_frame()
|
||||
clock[0] += period
|
||||
|
||||
|
||||
def test_a_panel_below_its_cap_is_measured_and_the_speed_re_solved():
|
||||
# 4x128x64 on one chain: capped at 120Hz, really 95Hz. Against the cap
|
||||
# 90px/s solves to 3px every 4 refreshes; against 95Hz, 1px every one.
|
||||
p = _pipeline(FakeDM(refresh_hz=120.0), scroll_speed=90)
|
||||
assert p._crisp.pixels_per_frame == 3
|
||||
|
||||
frames = RenderPipeline.REFRESH_WARMUP_FRAMES + RenderPipeline.REFRESH_SAMPLES + 2
|
||||
_run_swaps(p, p._frame_hold / 95.0, frames)
|
||||
|
||||
assert p._measured_hz == 95.0
|
||||
assert (p._crisp.pixels_per_frame, p._crisp.frame_hold) == (1, 1)
|
||||
# The floor still comes from the cap, not the measurement.
|
||||
assert p.frame_interval < 1 / 95.0
|
||||
|
||||
|
||||
def test_a_panel_that_keeps_up_with_its_cap_is_left_alone():
|
||||
p = _pipeline(FakeDM(refresh_hz=100.0), scroll_speed=50)
|
||||
crisp = p._crisp
|
||||
frames = RenderPipeline.REFRESH_WARMUP_FRAMES + RenderPipeline.REFRESH_SAMPLES + 2
|
||||
_run_swaps(p, p._frame_hold / 99.5, frames)
|
||||
assert p._measured_hz == 100.0
|
||||
assert p._crisp == crisp
|
||||
|
||||
|
||||
def test_no_measurement_without_hardware():
|
||||
# Nothing blocks in the emulator, so swap gaps say nothing about a panel.
|
||||
p = _pipeline(FakeDM(refresh_hz=120.0, hardware=False), scroll_speed=90)
|
||||
frames = RenderPipeline.REFRESH_WARMUP_FRAMES + RenderPipeline.REFRESH_SAMPLES + 2
|
||||
_run_swaps(p, 1 / 50.0, frames)
|
||||
assert p._measured_hz is None
|
||||
@@ -841,6 +841,10 @@ class TestCycleEndsBeforeWrap:
|
||||
return p
|
||||
|
||||
def _advance_to(self, pipeline, distance):
|
||||
# render_frame() steps before it checks, and a whole-pixel pace steps
|
||||
# a fixed amount; start one step short so the checked frame is at
|
||||
# `distance`.
|
||||
distance -= pipeline.scroll_helper.fixed_pixels_per_frame or 0
|
||||
pipeline.scroll_helper.total_distance_scrolled = distance
|
||||
pipeline.scroll_helper.scroll_position = float(distance)
|
||||
|
||||
|
||||
@@ -523,7 +523,7 @@
|
||||
|
||||
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
|
||||
<div class="form-group" id="setting-display-vegas_target_fps" data-setting-key="display.vegas_scroll.target_fps">
|
||||
<label for="vegas_target_fps" class="block text-sm font-medium text-gray-700">Target FPS{{ ui.help_tip('Frames per second the Vegas ticker aims to render.\nHigher = smoother scrolling but more CPU. Default: 125 (smoothest). Drop to 60/90 if the Pi runs hot.', 'Target FPS') }}</label>
|
||||
<label for="vegas_target_fps" class="block text-sm font-medium text-gray-700">Target FPS{{ ui.help_tip('Only used when Smooth motion is off; with it on, the panel refresh sets the frame rate.\nFrames per second the Vegas ticker aims to render. Default: 125.', 'Target FPS') }}</label>
|
||||
<select id="vegas_target_fps" name="vegas_target_fps" class="form-control">
|
||||
<option value="60" {% if main_config.display.get('vegas_scroll', {}).get('target_fps', 125) == 60 %}selected{% endif %}>60 FPS (Lower CPU)</option>
|
||||
<option value="90" {% if main_config.display.get('vegas_scroll', {}).get('target_fps', 125) == 90 %}selected{% endif %}>90 FPS (Balanced)</option>
|
||||
@@ -564,7 +564,7 @@
|
||||
name="vegas_smooth_scroll"
|
||||
{% if main_config.display.get('vegas_scroll', {}).get('smooth_scroll', True) %}checked{% endif %}
|
||||
class="form-checkbox">
|
||||
<span class="ml-2 text-sm text-gray-700">Smooth sub-pixel motion{{ ui.help_tip('Blend between neighbouring pixel positions so the ticker moves once per rendered frame instead of once per pixel. Default: on.\nWithout it, motion happens only as often as the scroll speed in pixels per second — at 50 px/s that is 50 steps a second however fast the display renders, which reads as a slight judder. The trade is that text softens very slightly horizontally, since each frame blends two positions. Turn it off if you prefer maximum crispness.', 'Smooth Scrolling') }}</span>
|
||||
<span class="ml-2 text-sm text-gray-700">Smooth motion{{ ui.help_tip('Move the ticker a whole pixel at a time in step with the panel refresh, so every frame moves the same distance and text stays sharp. Default: on.\nThe scroll speed snaps to the nearest speed the panel can show this way: on a 100Hz panel, 100 px/s is one pixel every refresh and 50 px/s one pixel every second refresh. The real refresh rate is measured once scrolling starts, since a long chain often cannot reach its refresh cap.\nWith this off the ticker moves by elapsed time instead, which drifts against the refresh and judders.', 'Smooth Scrolling') }}</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user