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* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements update in place while they scroll One background worker (src/vegas_mode/live_worker.py) redraws a plugin's live elements when its data epoch moves on (update listener) or on their refresh_hz, nearest the screen first, and hands changed pixels lock-free to the render thread, which copies them into the strip between frames (RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most four patches or two screens of bytes a frame, no drawing or locks there. The worker takes over group prefetch once a live element is placed, runs inside the render gate, and is supervised. Update tick 1s while live elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md describes what was built and why SegmentStrip was not needed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
93 lines
3.0 KiB
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93 lines
3.0 KiB
Plaintext
# The mypy ratchet: modules that type-check clean, one path per line, sorted.
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#
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# CI ("Type check (mypy ratchet)") runs `python scripts/check_types.py`, which
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# runs mypy on exactly these files (imports followed silently, so errors in an
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# unlisted module they import don't count) and fails on any error, so a listed
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# module stays clean. Most of src/ isn't clean yet. When you make a module
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# clean, add it here. Don't take a module off to get CI green -- fix the error
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# (annotation-only where you can: hints, typing.cast, TYPE_CHECKING imports;
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# widen an annotation rather than delete a defensive runtime check).
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src/__init__.py
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src/adaptive_images.py
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src/auto_update_setup.py
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src/backup_manager.py
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src/base_odds_manager.py
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src/cache/__init__.py
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src/cache/cache_metrics.py
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src/cache/cache_strategy.py
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src/cache/memory_cache.py
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src/common/__init__.py
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src/common/api_helper.py
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src/common/bdf_font.py
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src/common/espn_dates.py
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src/common/favorite_team_check.py
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src/common/font_layout.py
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src/common/frame_timing.py
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src/common/json_body.py
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src/common/logo_helper.py
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src/common/path_safety.py
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src/common/permission_utils.py
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src/common/render_gate.py
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src/common/scroll_config.py
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src/common/snapshot_policy.py
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src/common/sports_card.py
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src/common/sports_card_wrappers.py
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src/common/sports_celebration.py
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src/common/sports_fetch.py
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src/common/sports_scroll.py
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src/common/sports_timezone.py
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src/config_service.py
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src/core_config_keys.py
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src/deprecation.py
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src/device_location.py
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src/display_geometry.py
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src/dynamic_team_resolver.py
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src/exceptions.py
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src/font_usage.py
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src/logging_config.py
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src/logo_downloader.py
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src/matrix_support.py
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src/pi5_matrix_support.py
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src/plugin_system/__init__.py
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src/plugin_system/compatibility.py
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src/plugin_system/operation_history.py
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src/plugin_system/operation_queue.py
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src/plugin_system/operation_types.py
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src/plugin_system/plugin_catalog.py
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src/plugin_system/plugin_dirs.py
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src/plugin_system/plugin_executor.py
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src/plugin_system/plugin_health.py
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src/plugin_system/plugin_loader.py
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src/plugin_system/plugin_runtime.py
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src/plugin_system/plugin_state.py
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src/plugin_system/repo_urls.py
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src/plugin_system/resource_monitor.py
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src/plugin_system/saved_repositories.py
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src/plugin_system/schema_manager.py
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src/plugin_system/state_reconciliation.py
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src/plugin_system/testing/__init__.py
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src/plugin_system/testing/bounds_display_manager.py
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src/plugin_system/testing/loading.py
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src/plugin_system/testing/mocks.py
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src/plugin_system/testing/plugin_test_base.py
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src/plugin_system/testing/sizes.py
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src/plugin_system/testing/vegas.py
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src/plugin_system/vegas_elements.py
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src/redaction.py
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src/scan_order.py
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src/startup_validator.py
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src/vegas_mode/__init__.py
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src/vegas_mode/config.py
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src/vegas_mode/coordinator.py
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src/vegas_mode/elements.py
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src/vegas_mode/geometry.py
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src/vegas_mode/live_worker.py
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src/vegas_mode/stream_manager.py
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src/web_interface/api_helpers.py
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src/web_interface/config_arrays.py
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src/web_interface/error_handler.py
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src/web_interface/errors.py
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src/web_interface/secret_helpers.py
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src/web_interface/validators.py
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