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A game that goes live takes over within about a second (_check_live_takeover in the frame loops and the dwell sleep, throttled to 1 s, never during on-demand, scheduled-off, live_in_ticker or an already-live screen); an interrupted Vegas iteration switches straight to the game; has_live_content() is asked once per plugin per scan. Goldens: live_priority, vegas. Merged with #712: after an interrupted Vegas iteration the WiFi-notice check runs before the live switch (WiFi outranks live). Adds test/test_run_loop_wifi_and_live.py, pinning that a notice and a game arriving during the same screen (1 Hz, 125 Hz, Vegas) show the notice first, then the game, and neither while scheduled off. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
22 lines
810 B
JSON
22 lines
810 B
JSON
{
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"screens": [
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[0.0, "clock", 20.0, "duration", 20, false],
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[20.0, "weather", 20.0, "duration", 20, true],
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[40.0, "sports_recent", 10.0, "live", 11, true],
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[50.0, "sports_live", 20.0, "duration", 20, true],
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[70.0, "sports_live", 20.0, "duration", 20, false],
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[90.0, "sports_live", 20.0, "live-ended", 20, false],
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[110.0, "sports_recent", 20.0, "duration", 20, true],
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[130.0, "sports_live", 0.0, "empty", 1, true],
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[130.0, "clock", 20.0, "duration", 20, true],
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[150.0, "weather", 20.0, "duration", 20, true],
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[170.0, "sports_recent", 20.0, "duration", 20, true],
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[190.0, "sports_live", 0.0, "empty", 1, true],
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[190.0, "clock", 10.0, "horizon", 10, true]
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],
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"events": [
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[50.0, "live", "sports_live"],
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[110.0, "live-ended", "sports_recent"]
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]
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}
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