Files
LEDMatrix/docs/EMULATOR_SETUP_GUIDE.md
Chuck 2a7a318cf7 docs: refresh and correct stale documentation across repo
Walked the README and docs/ tree against current code and fixed several
real bugs and many stale references. Highlights:

User-facing
- README.md: web interface install instructions referenced
  install_web_service.sh at the repo root, but it actually lives at
  scripts/install/install_web_service.sh.
- docs/GETTING_STARTED.md: every web UI port reference said 5050, but
  the real server in web_interface/start.py:123 binds 5000. Same bug
  was duplicated in docs/TROUBLESHOOTING.md (17 occurrences). Fixed
  both.
- docs/GETTING_STARTED.md: rewrote tab-by-tab instructions. The doc
  referenced "Plugin Store", "Plugin Management", "Sports Configuration",
  "Durations", and "Font Management" tabs - none of which exist. Real
  tabs (verified in web_interface/templates/v3/base.html) are: Overview,
  General, WiFi, Schedule, Display, Config Editor, Fonts, Logs, Cache,
  Operation History, Plugin Manager (+ per-plugin tabs).
- docs/GETTING_STARTED.md: removed references to a "Test Display"
  button (doesn't exist) and "Show Now" / "Stop" plugin buttons. Real
  controls are "Run On-Demand" / "Stop On-Demand" inside each plugin's
  tab (partials/plugin_config.html:792).
- docs/TROUBLESHOOTING.md: removed dead reference to
  troubleshoot_weather.sh (doesn't exist anywhere in the repo); weather
  is now a plugin in ledmatrix-plugins.

Developer-facing
- docs/PLUGIN_API_REFERENCE.md: documented draw_image() doesn't exist
  on DisplayManager. Real plugins paste onto display_manager.image
  directly (verified in src/base_classes/{baseball,basketball,football,
  hockey}.py). Replaced with the canonical pattern.
- docs/PLUGIN_API_REFERENCE.md: documented cache_manager.delete() doesn't
  exist. Real method is clear_cache(key=None). Updated the section.
- docs/PLUGIN_API_REFERENCE.md: added 10 missing BasePlugin methods that
  the doc never mentioned: dynamic-duration hooks, live-priority hooks,
  and the full Vegas-mode interface.
- docs/PLUGIN_DEVELOPMENT_GUIDE.md: same draw_image fix.
- docs/DEVELOPMENT.md: corrected the "Plugin Submodules" section. Plugins
  are NOT git submodules - .gitmodules only contains
  rpi-rgb-led-matrix-master. Plugins are installed at runtime into the
  plugins directory configured by plugin_system.plugins_directory
  (default plugin-repos/). Both internal links in this doc were also
  broken (missing relative path adjustment).
- docs/HOW_TO_RUN_TESTS.md: removed pytest-timeout from install line
  (not in requirements.txt) and corrected the test/integration/ path
  (real integration tests are at test/web_interface/integration/).
  Replaced the fictional file structure diagram with the real one.
- docs/EMULATOR_SETUP_GUIDE.md: clone URL was a placeholder; default
  pixel_size was documented as 16 but emulator_config.json ships with 5.

Index
- docs/README.md: rewrote. Old index claimed "16-17 files after
  consolidation" but docs/ actually has 38 .md files. Four were missing
  from the index entirely (CONFIG_DEBUGGING, DEV_PREVIEW,
  PLUGIN_ERROR_HANDLING, STARLARK_APPS_GUIDE). Trimmed the navel-gazing
  consolidation/statistics sections.

Out of scope but worth flagging:
- src/plugin_system/resource_monitor.py:343 and src/common/api_helper.py:287
  call cache_manager.delete(key) but no such method exists on
  CacheManager. Both call sites would AttributeError at runtime if hit.
  Not fixed in this docs PR - either add a delete() shim or convert
  callers to clear_cache().

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 20:45:19 -04:00

8.9 KiB
Raw Blame History

LEDMatrix Emulator Setup Guide

Overview

The LEDMatrix emulator allows you to run and test LEDMatrix displays on your computer without requiring physical LED matrix hardware. This is perfect for development, testing, and demonstration purposes.

Table of Contents

  1. Prerequisites
  2. Installation
  3. Configuration
  4. Running the Emulator
  5. Display Adapters
  6. Troubleshooting
  7. Advanced Configuration

Prerequisites

System Requirements

  • Python 3.7 or higher
  • Windows, macOS, or Linux
  • At least 2GB RAM (4GB recommended)
  • Internet connection for plugin downloads

Required Software

  • Python 3.7+
  • pip (Python package manager)
  • Git (for plugin management)

Installation

1. Clone the Repository

git clone --recurse-submodules https://github.com/ChuckBuilds/LEDMatrix.git
cd LEDMatrix

The emulator does not require building the rpi-rgb-led-matrix-master submodule (it uses RGBMatrixEmulator instead), so --recurse-submodules is optional here. Run it anyway if you also want to test the real-hardware code path.

2. Install Emulator Dependencies

Install the emulator-specific requirements:

pip install -r requirements-emulator.txt

This installs:

  • RGBMatrixEmulator - The core emulation library
  • Additional dependencies for display adapters

3. Install Standard Dependencies

pip install -r requirements.txt

Configuration

1. Emulator Configuration File

The emulator uses emulator_config.json for configuration. Here's the default configuration as it ships in the repo:

{
    "pixel_outline": 0,
    "pixel_size": 5,
    "pixel_style": "square",
    "pixel_glow": 6,
    "display_adapter": "pygame",
    "icon_path": null,
    "emulator_title": null,
    "suppress_font_warnings": false,
    "suppress_adapter_load_errors": false,
    "browser": {
        "_comment": "For use with the browser adapter only.",
        "port": 8888,
        "target_fps": 24,
        "fps_display": false,
        "quality": 70,
        "image_border": true,
        "debug_text": false,
        "image_format": "JPEG"
    },
    "log_level": "info"
}

2. Configuration Options

Option Description Default Values
pixel_outline Pixel border thickness 0 0-5
pixel_size Size of each pixel 5 1-64 (816 is typical for testing)
pixel_style Pixel shape "square" "square", "circle"
pixel_glow Glow effect intensity 6 0-20
display_adapter Display backend "pygame" "pygame", "browser"
emulator_title Window title null Any string
suppress_font_warnings Hide font warnings false true/false
suppress_adapter_load_errors Hide adapter errors false true/false

3. Browser Adapter Configuration

When using the browser adapter, additional options are available:

Option Description Default
port Web server port 8888
target_fps Target frames per second 24
fps_display Show FPS counter false
quality Image compression quality 70
image_border Show image border true
debug_text Show debug information false
image_format Image format "JPEG"

Running the Emulator

1. Set Environment Variable

Enable emulator mode by setting the EMULATOR environment variable:

Windows (Command Prompt):

set EMULATOR=true
python run.py

Windows (PowerShell):

$env:EMULATOR="true"
python run.py

Linux/macOS:

export EMULATOR=true
python3 run.py

2. Alternative: Direct Python Execution

You can also run the emulator directly:

EMULATOR=true python3 run.py

3. Verify Emulator Mode

When running in emulator mode, you should see:

  • A window displaying the LED matrix simulation
  • Console output indicating emulator mode
  • No hardware initialization errors

Display Adapters

LEDMatrix supports two display adapters for the emulator:

1. Pygame Adapter (Default)

The pygame adapter provides a native desktop window with real-time display.

Features:

  • Real-time rendering
  • Keyboard controls
  • Window resizing
  • High performance

Configuration:

{
    "display_adapter": "pygame",
    "pixel_size": 16,
    "pixel_style": "square"
}

Keyboard Controls:

  • ESC - Exit emulator
  • F11 - Toggle fullscreen
  • +/- - Zoom in/out
  • R - Reset zoom

2. Browser Adapter

The browser adapter runs a web server and displays the matrix in a web browser.

Features:

  • Web-based interface
  • Remote access capability
  • Mobile-friendly
  • Screenshot capture

Configuration:

{
    "display_adapter": "browser",
    "browser": {
        "port": 8888,
        "target_fps": 24,
        "quality": 70
    }
}

Usage:

  1. Start the emulator with browser adapter
  2. Open browser to http://localhost:8888
  3. View the LED matrix display

Troubleshooting

Common Issues

1. "ModuleNotFoundError: No module named 'RGBMatrixEmulator'"

Solution:

pip install RGBMatrixEmulator

2. Pygame Window Not Opening

Possible Causes:

  • Missing pygame installation
  • Display server issues (Linux)
  • Graphics driver problems

Solutions:

# Install pygame
pip install pygame

# For Linux, ensure X11 is running
echo $DISPLAY

# For WSL, install X server
# Windows: Install VcXsrv or Xming

3. Browser Adapter Not Working

Check:

  • Port 8888 is available
  • Firewall allows connections
  • Browser can access localhost

Solutions:

# Check if port is in use
netstat -an | grep 8888

# Try different port in config
"port": 8889

4. Performance Issues

Optimizations:

  • Reduce pixel_size in config
  • Lower target_fps for browser adapter
  • Close other applications
  • Use pygame adapter for better performance

Debug Mode

Enable debug logging:

{
    "log_level": "debug",
    "suppress_font_warnings": false,
    "suppress_adapter_load_errors": false
}

Advanced Configuration

1. Custom Display Dimensions

Modify the display dimensions in your main config:

{
    "display": {
        "hardware": {
            "rows": 32,
            "cols": 64,
            "chain_length": 2
        }
    }
}

2. Plugin Development

For plugin development with the emulator:

# Enable emulator mode
export EMULATOR=true

# Run with specific plugin
python run.py --plugin my-plugin

# Debug mode
python run.py --debug

3. Performance Tuning

For High-Resolution Displays:

{
    "pixel_size": 8,
    "pixel_glow": 2,
    "browser": {
        "target_fps": 15,
        "quality": 50
    }
}

For Low-End Systems:

{
    "pixel_size": 12,
    "pixel_glow": 0,
    "browser": {
        "target_fps": 10,
        "quality": 30
    }
}

4. Integration with Web Interface

The emulator can work alongside the web interface:

# Terminal 1: Start emulator
export EMULATOR=true
python run.py

# Terminal 2: Start web interface
python web_interface/app.py

Access the web interface at http://localhost:5000 while the emulator runs.

Best Practices

1. Development Workflow

  1. Start with emulator for initial development
  2. Test plugins using emulator mode
  3. Validate configuration before hardware deployment
  4. Use browser adapter for remote testing

2. Plugin Testing

# Test specific plugin
export EMULATOR=true
python run.py --plugin clock-simple

# Test all plugins
export EMULATOR=true
python run.py --test-plugins

3. Configuration Management

  • Keep emulator_config.json in version control
  • Use different configs for different environments
  • Document custom configurations

Examples

Basic Clock Display

# Start emulator with clock
export EMULATOR=true
python run.py

Sports Scores

# Configure for sports display
# Edit config/config.json to enable sports plugins
export EMULATOR=true
python run.py

Custom Text Display

# Use text display plugin
export EMULATOR=true
python run.py --plugin text-display --text "Hello World"

Support

For additional help:

  1. Check the logs - Enable debug mode for detailed output
  2. Review configuration - Ensure all settings are correct
  3. Test with minimal config - Start with default settings
  4. Community support - Check GitHub issues and discussions

Conclusion

The LEDMatrix emulator provides a powerful way to develop, test, and demonstrate LED matrix displays without physical hardware. With support for multiple display adapters and comprehensive configuration options, it's an essential tool for LEDMatrix development and deployment.

For more information, see the main README.md and other documentation in the docs/ directory.