Files
LEDMatrix/docs/ADVANCED_FEATURES.md
Chuck 49287bdd1a docs: fix ADVANCED_FEATURES and REST_API_REFERENCE
REST_API_REFERENCE.md
- Wrong path: /fonts/delete/<font_family> -> /fonts/<font_family>
  (verified the real DELETE route in
  web_interface/blueprints/api_v3.py).
- Diffed the documented routes against the real api_v3 blueprint
  (92 routes vs the 71 documented). Added missing sections:
  - Error tracking (/errors/summary, /errors/plugin/<id>, /errors/clear)
  - Health (/health)
  - Schedule dim/power (/config/dim-schedule GET/POST)
  - Plugin-specific endpoints (calendar/list-calendars,
    of-the-day/json/upload+delete, plugins/<id>/static/<path>)
  - Starlark Apps (12 endpoints: status, install-pixlet, apps CRUD,
    repository browse/install, upload)
  - Font preview (/fonts/preview)
- Updated table of contents with the new sections.
- Added a footer note that the API blueprint mounts at /api/v3
  (app.py:144) and that SSE stream endpoints are defined directly on
  the Flask app at app.py:607-615.

ADVANCED_FEATURES.md
- Vegas Scroll Mode section was actually accurate (verified all
  config keys match src/vegas_mode/config.py:15-30).

- On-Demand Display section had multiple bugs:
  - 5 occurrences of port 5050 -> 5000
  - All API paths missing /v3 (e.g. /api/display/on-demand/start
    should be /api/v3/display/on-demand/start)
  - "Settings -> Plugin Management -> Show Now Button" UI flow doesn't
    exist. Real flow: open the plugin's tab in the second nav row,
    click Run On-Demand / Stop On-Demand.
  - "Python API Methods" section showed
    controller.show_on_demand() / clear_on_demand() /
    is_on_demand_active() / get_on_demand_info() — none of these
    methods exist on DisplayController. The on-demand machinery is
    all internal (_set_on_demand_*, _activate_on_demand, etc) and
    is driven through the cache_manager. Replaced the section with
    a note pointing to the REST API.
  - All Use Case Examples used the same fictional Python calls.
    Replaced with curl examples against the real API.

- Cache Management section claimed "On-demand display uses Redis cache
  keys". LEDMatrix doesn't use Redis — verified with grep that
  src/cache_manager.py has no redis import. The cache is file-based,
  managed by CacheManager (file at /var/cache/ledmatrix/ or fallback
  paths). Rewrote the manual recovery section:
  - Removed redis-cli commands
  - Replaced cache.delete() Python calls with cache.clear_cache()
    (the real public method per the same bug already flagged in
    PLUGIN_API_REFERENCE.md)
  - Replaced "Settings -> Cache Management" with the real Cache tab
  - Documented the actual cache directory candidates

- Background Data Service section:
  - Used "nfl_scoreboard" as the plugin id in the example.
    The real plugin is "football-scoreboard" (handles both NFL and
    NCAA). Fixed.
  - "Implementation Status: Phase 1 NFL only / Phase 2 planned"
    section was severely outdated. The background service is now
    used by all sports scoreboards (football, hockey, baseball,
    basketball, soccer, lacrosse, F1, UFC), the odds ticker, and
    the leaderboard plugin. Replaced with a current "Plugins using
    the background service" note.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 21:55:34 -04:00

29 KiB

Advanced Features Guide

This guide covers advanced LEDMatrix features for users and developers, including Vegas scroll mode, on-demand display, cache management, background services, and permission management.


1. Vegas Scroll Mode

Overview

Vegas scroll mode displays content from multiple plugins in a continuous horizontal scroll, similar to news tickers seen in Las Vegas casinos. Plugins contribute content segments that flow across the display in a seamless ticker-style presentation.

Display Modes

SCROLL (Continuous Scrolling):

  • Content scrolls continuously left
  • Smooth, fluid motion
  • Best for news-ticker style displays

FIXED_SEGMENT (Fixed-Width Block):

  • Plugin gets fixed-width block on display
  • Content doesn't scroll out of its segment
  • Multiple plugins can share the display simultaneously

STATIC (Scroll Pauses):

  • Scrolling pauses when content is fully visible
  • Displays for specified duration, then resumes scrolling
  • Best for content that needs to be fully read

Configuration

Enable Vegas mode in config/config.json:

{
  "display": {
    "vegas_scroll": {
      "enabled": true,
      "scroll_speed": 50,
      "separator_width": 32,
      "plugin_order": ["clock", "weather", "sports"],
      "excluded_plugins": ["debug_plugin"],
      "target_fps": 125,
      "buffer_ahead": 2
    }
  }
}

Configuration Options:

Setting Default Description
enabled false Enable Vegas scroll mode
scroll_speed 50 Pixels per second scroll speed
separator_width 32 Width between plugin segments (pixels)
plugin_order [] Plugin display order (empty = auto)
excluded_plugins [] Plugins to exclude from Vegas mode
target_fps 125 Target frame rate
buffer_ahead 2 Number of panels to render ahead

Per-Plugin Configuration

Override Vegas behavior for specific plugins:

{
  "my_plugin": {
    "enabled": true,
    "vegas_mode": "scroll",
    "vegas_panel_count": 2,
    "display_duration": 10
  }
}

Per-Plugin Options:

Setting Values Description
vegas_mode scroll, fixed, static Display mode for this plugin
vegas_panel_count 1-10 Width in panels (1 panel = display width)
display_duration seconds Pause duration for STATIC mode

Plugin Integration (Developer Guide)

1. Implement Content Method:

def get_vegas_content(self):
    """
    Return PIL Image or list of Images for Vegas mode.

    Returns:
        PIL.Image or list[PIL.Image]: Content to display
        - Single image: fixed-width content
        - List of images: multiple segments
        - None: skip this cycle
    """
    # Example: Return single wide image
    img = Image.new('RGB', (256, 32))
    # ... render your content ...
    return img

    # Example: Return multiple segments
    return [image1, image2, image3]

2. Specify Content Type:

def get_vegas_content_type(self):
    """
    Specify how content should be handled.

    Returns:
        str: 'multi' | 'static' | 'none'
    """
    return 'multi'  # Default for most plugins

3. Optionally Specify Display Mode:

def get_vegas_display_mode(self):
    """
    Preferred display mode for this plugin.

    Returns:
        str: 'scroll' | 'fixed' | 'static'
    """
    return 'scroll'

def get_supported_vegas_modes(self):
    """
    List of supported modes.

    Returns:
        list: ['scroll', 'fixed', 'static']
    """
    return ['scroll', 'static']

Content Rendering Guidelines

Image Dimensions:

  • Height: Must match display height (typically 32 pixels)
  • Width: Varies by mode:
    • SCROLL: Any width (recommended 64-512 pixels)
    • FIXED_SEGMENT: panel_count * display_width
    • STATIC: Any width, optimized for readability

Color Mode:

  • Use RGB color mode
  • 24-bit color (8 bits per channel)

Performance Tips:

  1. Cache rendered images - Render in update(), not in get_vegas_content()
  2. Keep images small - Larger images use more memory
  3. Pre-render on update - Don't create images on-demand
  4. Reuse images - Return same image if content unchanged

Example Integration

Complete example for a weather plugin:

class WeatherPlugin(BasePlugin):
    def __init__(self, *args, **kwargs):
        super().__init__(*args, **kwargs)
        self.vegas_image = None

    def update(self):
        """Update data and pre-render Vegas image"""
        # Fetch weather data
        weather_data = self.fetch_weather()

        # Pre-render Vegas image
        self.vegas_image = self._render_vegas_content(weather_data)

    def _render_vegas_content(self, data):
        """Render weather content for Vegas mode"""
        img = Image.new('RGB', (384, 32))
        draw = ImageDraw.Draw(img)

        # Draw temperature
        draw.text((10, 0), f"{data['temp']}°F", fill=(255, 255, 255))

        # Draw condition
        draw.text((100, 0), data['condition'], fill=(200, 200, 200))

        # Draw icon
        icon = Image.open(f"assets/{data['icon']}.png")
        img.paste(icon, (250, 0))

        return img

    def get_vegas_content(self):
        """Return cached Vegas image"""
        return self.vegas_image

    def get_vegas_content_type(self):
        return 'multi'

    def get_vegas_display_mode(self):
        return 'scroll'

    def get_supported_vegas_modes(self):
        return ['scroll', 'static']

System Architecture

Vegas mode consists of four core components working together to provide smooth 125 FPS continuous scrolling:

Component Overview

┌─────────────────────────────────────────────────────────────┐
│                   VegasModeCoordinator                      │
│  Main orchestrator - manages lifecycle and coordination     │
└───────┬──────────────────┬──────────────────┬──────────────┘
        │                  │                  │
        ▼                  ▼                  ▼
┌───────────────┐  ┌──────────────┐  ┌─────────────────┐
│ PluginAdapter │  │StreamManager │  │ RenderPipeline  │
│               │  │              │  │                 │
│ Converts      │─▶│ Manages      │─▶│ 125 FPS render  │
│ plugin content│  │ content      │  │ Double-buffered │
│ to images     │  │ stream with  │  │ Smooth scroll   │
│               │  │ 1-2 ahead    │  │                 │
└───────────────┘  │ buffering    │  └─────────────────┘
                   └──────────────┘

1. VegasModeCoordinator

Responsibilities:

  • Initialize and coordinate all Vegas mode components
  • Manage the high-FPS render loop (target: 125 FPS)
  • Handle live priority interruptions
  • Process config updates during runtime
  • Provide status and control interface

Key Features:

  • Thread-safe state management
  • Config hot-reload support
  • Live priority integration
  • Interrupt checking for yielding control back to display controller
  • Static pause handling (pauses scroll when content fully visible)

Main Loop:

  1. Check for interrupts (live priority, on-demand, config updates)
  2. If static pause active, wait for duration
  3. Otherwise, delegate to render pipeline for frame rendering
  4. Sleep to maintain target FPS

2. StreamManager

Responsibilities:

  • Manage plugin content streaming with look-ahead buffering
  • Coordinate with PluginAdapter to fetch plugin content
  • Handle plugin ordering and exclusions
  • Optimize content generation timing

Buffering Strategy:

  • Buffer Ahead: 1-2 panels (configurable)
  • Just-in-Time Generation: Fetch content only when needed
  • Memory Efficient: Only keep necessary content in memory

Content Flow:

  1. Determine which plugins should appear in stream
  2. Respect plugin_order configuration (or use default order)
  3. Exclude plugins in excluded_plugins list
  4. Request content from each plugin via PluginAdapter
  5. Compose into continuous stream with separators

Key Methods:

  • get_stream_content() - Returns current stream content as PIL Image
  • advance_stream(pixels) - Advances stream by N pixels
  • refresh_stream() - Regenerates stream from current plugins

3. PluginAdapter

Responsibilities:

  • Convert plugin content to scrollable images
  • Handle different Vegas display modes (SCROLL, FIXED, STATIC)
  • Manage fallback for plugins without Vegas support
  • Cache plugin content for performance

Plugin Integration:

  1. Check for Vegas support:

    • Calls get_vegas_content() if available
    • Falls back to display() method if not
  2. Handle display mode:

    • SCROLL: Returns image as-is for continuous scrolling
    • FIXED_SEGMENT: Creates fixed-width block (panel_count * display_width)
    • STATIC: Marks content for pause-when-visible behavior
  3. Content type handling:

    • multi: Multiple segments (list of images)
    • static: Single static image
    • none: Skip this plugin in current cycle

Fallback Behavior:

  • If plugin doesn't implement Vegas methods:
    • Calls plugin's display() method
    • Captures rendered display as static image
    • Treats as fixed segment
  • Ensures all plugins work in Vegas mode without explicit support

4. RenderPipeline

Responsibilities:

  • High-performance 125 FPS rendering
  • Double-buffered composition for smooth scrolling
  • Scroll position management
  • Frame rate control

Rendering Process:

  1. Fetch Stream Content: Get current stream from StreamManager
  2. Extract Viewport: Calculate which portion of stream is visible
  3. Compose Frame: Create frame with visible content
  4. Double Buffer: Render to off-screen buffer
  5. Display: Swap buffer to display
  6. Advance: Update scroll position based on speed and elapsed time

Performance Optimizations:

  • Double Buffering: Eliminates flicker
  • Viewport Extraction: Only processes visible region
  • Frame Rate Control: Precise timing to maintain 125 FPS
  • Pre-rendered Content: Plugins pre-render during update()

Scroll Speed Calculation:

pixels_per_frame = (scroll_speed / target_fps)
scroll_position += pixels_per_frame * elapsed_time

Component Interactions

Initialization Flow:

1. VegasModeCoordinator created
2. Coordinator creates PluginAdapter
3. Coordinator creates StreamManager (with PluginAdapter)
4. Coordinator creates RenderPipeline (with StreamManager)
5. All components initialized and ready

Render Loop Flow:

1. Coordinator starts render loop
2. Check for interrupts (live priority, on-demand)
3. RenderPipeline.render_frame():
   a. Request current stream from StreamManager
   b. StreamManager uses PluginAdapter to get plugin content
   c. PluginAdapter calls plugin Vegas methods or fallback
   d. Stream content returned to RenderPipeline
   e. RenderPipeline extracts viewport and renders
4. Update scroll position
5. Sleep to maintain target FPS
6. Repeat from step 2

Config Update Flow:

1. Config change detected by Coordinator
2. Set _pending_config_update flag
3. On next render loop iteration:
   a. Pause rendering
   b. Update VegasModeConfig
   c. Notify StreamManager of config change
   d. StreamManager refreshes stream
   e. Resume rendering

Thread Safety

All components use thread-safe patterns:

  • Coordinator: Uses threading.Lock for state management
  • StreamManager: Thread-safe content access
  • RenderPipeline: Atomic frame composition
  • PluginAdapter: Stateless operations (except caching)

Performance Characteristics

Frame Rate:

  • Target: 125 FPS
  • Actual: 100-125 FPS (depends on content complexity)
  • Render time budget: ~8ms per frame

Memory Usage:

  • Stream buffer: ~2-3 panels ahead
  • Plugin content: Cached in plugin's update() method
  • Double buffer: 2x display size

CPU Usage:

  • Light load: 5-10% (simple content)
  • Heavy load: 15-25% (complex content, many plugins)
  • Optimized with numpy for pixel operations

Fallback Behavior

If a plugin doesn't implement Vegas methods:

  • System calls the plugin's display() method
  • Captures the rendered display as a static image
  • Treats it as a fixed segment

This ensures all plugins work in Vegas mode, even without explicit support.


2. On-Demand Display

Overview

On-demand display allows users to manually trigger specific plugins to show immediately on the LED matrix, overriding the normal rotation. This is useful for:

  • Quick checks (weather, scores, time)
  • Pinning important information
  • Testing plugins during development
  • Showing specific content to visitors

Priority Hierarchy

On-demand display has the highest priority:

Priority Order (highest to lowest):
1. On-Demand Display (manual trigger)
2. Live Priority (games in progress)
3. Normal Rotation

When on-demand expires or is cleared, the display returns to the next highest priority (live priority or normal rotation).

Web Interface Controls

Each installed plugin has its own tab in the second nav row of the web UI. Inside the plugin's tab, scroll to On-Demand Controls:

  • Run On-Demand — triggers the plugin immediately, even if it's disabled in the rotation
  • Stop On-Demand — clears on-demand and returns to the normal rotation

The display service must be running. The status banner at the top of the plugin tab shows the active on-demand plugin, mode, and remaining time when something is active.

REST API Reference

The API is mounted at /api/v3 (web_interface/app.py:144).

Start On-Demand Display

POST /api/v3/display/on-demand/start

# Body:
{
  "plugin_id": "weather",
  "duration": 30,        # Optional: seconds (0 = indefinite, null = default)
  "pinned": false        # Optional: keep until manually cleared
}

# Examples:
# 30-second preview
curl -X POST http://localhost:5000/api/v3/display/on-demand/start \
  -H "Content-Type: application/json" \
  -d '{"plugin_id": "weather", "duration": 30}'

# Pin indefinitely
curl -X POST http://localhost:5000/api/v3/display/on-demand/start \
  -H "Content-Type: application/json" \
  -d '{"plugin_id": "hockey-scoreboard", "pinned": true}'

Stop On-Demand Display

POST /api/v3/display/on-demand/stop

# Body:
{
  "stop_service": false  # Optional: also stop display service
}

# Examples:
# Clear on-demand
curl -X POST http://localhost:5000/api/v3/display/on-demand/stop

# Stop service too
curl -X POST http://localhost:5000/api/v3/display/on-demand/stop \
  -H "Content-Type: application/json" \
  -d '{"stop_service": true}'

Get On-Demand Status

GET /api/v3/display/on-demand/status

# Example:
curl http://localhost:5000/api/v3/display/on-demand/status

# Response:
{
  "active": true,
  "plugin_id": "weather",
  "mode": "weather",
  "remaining": 25.5,
  "pinned": false,
  "status": "active"
}

There is no public Python on-demand API. The display controller's on-demand machinery is internal — drive it through the REST endpoints above (or the web UI buttons), which write a request into the cache manager (display_on_demand_config key) that the controller polls.

Duration Modes

Duration Pinned Behavior
None false Use plugin's default duration, auto-clear when expires
0 false Indefinite, clears manually or on error
> 0 false Timed display, auto-clear after N seconds
Any true Pin until manually cleared (ignores duration)

Use Case Examples

Quick check (30-second preview):

curl -X POST http://localhost:5000/api/v3/display/on-demand/start \
  -H "Content-Type: application/json" \
  -d '{"plugin_id": "ledmatrix-weather", "duration": 30}'

Pin important information:

curl -X POST http://localhost:5000/api/v3/display/on-demand/start \
  -H "Content-Type: application/json" \
  -d '{"plugin_id": "hockey-scoreboard", "pinned": true}'
# ... later ...
curl -X POST http://localhost:5000/api/v3/display/on-demand/stop

Indefinite display:

curl -X POST http://localhost:5000/api/v3/display/on-demand/start \
  -H "Content-Type: application/json" \
  -d '{"plugin_id": "text-display", "duration": 0}'

Testing a plugin during development: the same call works, or just click Run On-Demand in the plugin's tab.

Best Practices

For Users:

  1. Use timed display as default (prevents forgetting to clear)
  2. Pin only when necessary
  3. Clear when done to return to normal rotation

For Developers:

  1. Validate plugin ID exists before calling
  2. Provide visual feedback in UI (loading state, status updates)
  3. Handle concurrent requests gracefully
  4. Log on-demand activations for debugging

Security Considerations

Authentication:

  • Add authentication to API endpoints
  • Restrict on-demand to authorized users

Rate Limiting:

  • Prevent abuse from rapid requests
  • Implement cooldown between activations

Input Validation:

  • Sanitize plugin IDs
  • Validate duration values
  • Check plugin exists before activation

3. On-Demand Cache Management

Overview

On-demand display uses cache keys (managed by src/cache_manager.py — file-based, not Redis) to coordinate state between the web interface and the display controller across service restarts. Understanding these keys helps troubleshoot stuck states.

Cache Keys

1. display_on_demand_request (TTL: 1 hour)

{
  "request_id": "uuid-string",
  "action": "start|stop",
  "plugin_id": "plugin-name",
  "mode": "mode-name",
  "duration": 30.0,
  "pinned": true,
  "timestamp": 1234567890.123
}

Purpose: Communication from web interface to display controller When Set: API endpoint receives request Auto-Cleared: After processing or 1 hour TTL

2. display_on_demand_config (No TTL)

{
  "mode": "mode-name",
  "duration": 30.0,
  "pinned": true
}

Purpose: Persistent configuration for display controller When Set: Controller processes start request Auto-Cleared: When on-demand stops

3. display_on_demand_state (Continuously updated)

{
  "active": true,
  "mode": "mode-name",
  "remaining": 25.5,
  "pinned": true,
  "status": "active|idle|restarting|error"
}

Purpose: Real-time state for web interface status card When Set: Every display loop iteration Auto-Cleared: Never (continuously updated)

4. display_on_demand_processed_id (TTL: 5 minutes)

"uuid-string-of-last-processed-request"

Purpose: Prevents duplicate request processing When Set: After processing request Auto-Cleared: After 5 minutes TTL

When Manual Clearing is Needed

Scenario 1: Stuck in On-Demand State

  • Symptom: Display stays on one plugin, won't return to rotation
  • Clear: config, state, request

Scenario 2: Mode Switching Issues

  • Symptom: Can't change to different plugin
  • Clear: request, processed_id, state

Scenario 3: On-Demand Not Activating

  • Symptom: Button click does nothing
  • Clear: processed_id, request

Scenario 4: After Service Crash

  • Symptom: Strange behavior after crash/restart
  • Clear: All four keys

Manual Recovery Procedures

Via Web Interface (Recommended):

  1. Open the Cache tab in the web UI
  2. Find the display_on_demand_* entries
  3. Delete them
  4. Restart display: sudo systemctl restart ledmatrix

Via Command Line:

The cache is stored as JSON files under one of:

  • /var/cache/ledmatrix/ (preferred when the service has permission)
  • ~/.cache/ledmatrix/
  • /opt/ledmatrix/cache/
  • /tmp/ledmatrix-cache/ (fallback)
# Find the cache dir actually in use
journalctl -u ledmatrix | grep -i "cache directory" | tail -1

# Clear all on-demand keys (replace path with the one above)
rm /var/cache/ledmatrix/display_on_demand_*

# Restart service
sudo systemctl restart ledmatrix

Via Python:

from src.cache_manager import CacheManager

cache = CacheManager()
cache.clear_cache('display_on_demand_config')
cache.clear_cache('display_on_demand_state')
cache.clear_cache('display_on_demand_request')
cache.clear_cache('display_on_demand_processed_id')

The actual public method is clear_cache(key=None) — there is no delete() method on CacheManager.

Cache Impact on Running Service

IMPORTANT: Clearing cache keys does NOT immediately affect the running controller in memory.

To fully reset:

  1. Stop the service: sudo systemctl stop ledmatrix
  2. Clear cache keys (web UI Cache tab or rm from the cache directory)
  3. Clear systemd environment: sudo systemctl daemon-reload
  4. Start the service: sudo systemctl start ledmatrix

Automatic Cleanup

The display controller automatically handles cleanup:

  • Config key: Cleared when on-demand stops
  • State key: Updated every display loop iteration
  • Request key: Expires after 1 hour TTL (or after processing)
  • Processed ID: Expires after 5 minutes TTL

4. Background Data Service

Overview

The Background Data Service enables non-blocking data fetching through background threading. This prevents the main display loop from freezing during slow API requests, maintaining smooth display rotation.

Benefits

Performance:

  • Display loop never freezes during API calls
  • Immediate response with cached/partial data
  • Complete data loads in background

User Experience:

  • No "frozen" display during data updates
  • Smooth transitions between plugins
  • Faster perceived load times

Architecture:

Cache Check → Background Fetch → Partial Data → Completion → Cache
    (0.1s)         (async)            (<1s)         (10-30s)    (cache)

Configuration

Enable background service per plugin in config/config.json:

{
  "football-scoreboard": {
    "enabled": true,
    "background_service": {
      "enabled": true,
      "max_workers": 3,
      "request_timeout": 30,
      "max_retries": 3,
      "priority": 2
    }
  }
}

Configuration Options:

Setting Default Description
enabled false Enable background service for this plugin
max_workers 3 Max concurrent background tasks
request_timeout 30 Timeout per API request (seconds)
max_retries 3 Retry attempts on failure
priority 1 Task priority (1=highest, 10=lowest)

Performance Impact

First Request (Cache Empty):

  • Returns partial data: < 1 second
  • Background completes: 10-30 seconds
  • Subsequent requests use cache: < 0.1 seconds

Subsequent Requests (Cache Hit):

  • Returns immediately: < 0.1 seconds
  • Background refresh (if stale): async, no blocking

Plugins using the background service

The background data service is now used by all of the sports scoreboard plugins (football, hockey, baseball, basketball, soccer, lacrosse, F1, UFC), the odds ticker, and the leaderboard plugin. Each plugin's background_service block (under its own config namespace) follows the same shape as the example above.

  • MLB (baseball)

Error Handling & Fallback

Automatic Retry:

  • Exponential backoff (1s, 2s, 4s, 8s, ...)
  • Maximum retry attempts configurable
  • Logs all retry attempts

Fallback Behavior:

  • If background service disabled: reverts to synchronous fetching
  • If background fetch fails: returns cached data
  • If no cache: returns empty/error state

Testing

# Run background service test
python test_background_service.py

# Check logs for background operations
sudo journalctl -u ledmatrix -f | grep "background"

Monitoring

View Statistics:

from src.background_data_service import BackgroundDataService

service = BackgroundDataService()
stats = service.get_statistics()
print(f"Active tasks: {stats['active_tasks']}")
print(f"Completed: {stats['completed']}")
print(f"Failed: {stats['failed']}")

Enable Debug Logging:

import logging
logging.getLogger('src.background_data_service').setLevel(logging.DEBUG)

5. Permission Management

Overview

LEDMatrix uses a dual-user architecture: the display service runs as root (hardware access), while the web interface runs as a non-privileged user. Centralized permission management ensures both can access necessary files.

Why It Matters

Problem:

  • Root service creates files with root ownership
  • Web user cannot read/write those files
  • Results in PermissionError exceptions

Solution:

  • Set group ownership to shared group
  • Grant group write permissions
  • Use setgid bit for automatic inheritance

Permission Utilities

from src.common.permission_utils import (
    ensure_directory_permissions,
    ensure_file_permissions,
    get_config_file_mode,
    get_assets_file_mode,
    get_plugin_file_mode,
    get_cache_dir_mode
)

# Create directory with correct permissions
ensure_directory_permissions(Path("assets/sports"), get_assets_dir_mode())

# Set file permissions after writing
ensure_file_permissions(Path("config/config.json"), get_config_file_mode())

When to Use Utilities

Use permission utilities when:

  1. Creating new directories
  2. Writing configuration files
  3. Downloading/creating asset files (logos, fonts)
  4. Creating plugin files
  5. Writing cache files

Don't use for:

  1. Reading files (permissions don't change)
  2. Temporary files in /tmp
  3. Files in already-managed directories (if parent has setgid)

Permission Standards

File Permissions:

File Type Mode Octal Description
Config (main) rw-r--r-- 0o644 Owner write, all read
Config (secrets) rw-r----- 0o640 Owner write, group read
Assets rw-rw-r-- 0o664 Owner/group write, all read
Plugins rw-rw-r-- 0o664 Owner/group write, all read
Cache files rw-rw-r-- 0o664 Owner/group write, all read

Directory Permissions:

Directory Type Mode Octal Description
All directories rwxrwsr-x 0o2775 With setgid bit for inheritance

Note: The s in rwxrwsr-x is the setgid bit (2000), which makes new files inherit the directory's group ownership.

Common Patterns

Pattern 1: Creating Config Directory

from pathlib import Path
from src.common.permission_utils import ensure_directory_permissions, get_config_dir_mode

config_dir = Path("config/plugins")
ensure_directory_permissions(config_dir, get_config_dir_mode())

Pattern 2: Saving Config File

from src.common.permission_utils import ensure_file_permissions, get_config_file_mode

config_path = Path("config/config.json")
with open(config_path, 'w') as f:
    json.dump(data, f)
ensure_file_permissions(config_path, get_config_file_mode())

Pattern 3: Downloading Logo

from src.common.permission_utils import ensure_directory_permissions, ensure_file_permissions
from src.common.permission_utils import get_assets_dir_mode, get_assets_file_mode

logo_path = Path("assets/sports/nhl/logo.png")
ensure_directory_permissions(logo_path.parent, get_assets_dir_mode())
# ... download and save logo ...
ensure_file_permissions(logo_path, get_assets_file_mode())

Pattern 4: Creating Plugin File

from src.common.permission_utils import ensure_file_permissions, get_plugin_file_mode

plugin_file = Path("plugins/my-plugin/data.json")
with open(plugin_file, 'w') as f:
    json.dump(data, f)
ensure_file_permissions(plugin_file, get_plugin_file_mode())

Pattern 5: Cache Directory Setup

from src.common.permission_utils import ensure_directory_permissions, get_cache_dir_mode

cache_dir = Path("cache/plugin-name")
ensure_directory_permissions(cache_dir, get_cache_dir_mode())

Integration with Core Utilities

These core utilities already handle permissions - you don't need to call permission utilities when using them:

  • ConfigManager - Handles config file permissions
  • CacheManager - Handles cache file permissions
  • LogoHelper - Handles logo file permissions
  • PluginManager - Handles plugin file permissions

Manual Fixes

If you encounter permission issues:

# Fix all permissions at once
sudo ./scripts/fix_permissions.sh

# Fix specific directory
sudo chown -R ledpi:ledpi /home/ledpi/LEDMatrix/config
sudo chmod -R 2775 /home/ledpi/LEDMatrix/config
sudo find /home/ledpi/LEDMatrix/config -type f -exec chmod 664 {} \;

# Verify permissions
ls -la config/
ls -la assets/

Verification

# Check directory has setgid bit
ls -ld assets/
# Should show: drwxrwsr-x (note the 's')

# Check file has correct group
ls -l assets/logo.png
# Should show group 'ledpi'

# Check file permissions
stat -c "%a %n" config/config.json
# Should show: 644 config/config.json