* feat(layout): adaptive layout & font scaling system for plugins Add src/adaptive_layout.py — opt-in core helpers so plugins render legibly on any panel size without hand-tuned per-display layouts: - Region: integer rect algebra (bands/columns/weighted splits/centering) that partitions space so text bands can't overlap by construction - Font ladders: ordered (family, size) steps known to render crisply (LADDER_GRID: X11 BDFs at native sizes; LADDER_ARCADE: PressStart2P at 8px multiples) — fitting walks the ladder instead of scaling pixel fonts fractionally - LayoutContext: breakpoint tiers, geometry scale vs. a declared design size, and cached fit_text/fit_lines/font_for_rows queries Generalizes the three patterns proven in the field: f1-scoreboard's scale factor, masters-tournament's tiers, baseball-scoreboard's font fallback ladder. Wiring: BasePlugin gains a lazy .layout property and draw_fit(); FontManager gains get_native_bdf_size() and a cache_generation counter; manifest schema gains display.design_size and requires.display_size max_width/max_height; 96x48 joins DEFAULT_TEST_SIZES; the bounds-check harness records negative-coordinate draws; TextHelper's broken measurement helpers are fixed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(layout): adaptive image fitting + composite region helpers Add src/adaptive_images.py — the image counterpart to fit_text: - fit_image(img, box, mode=contain|cover|fill_height|stretch, crop_to_ink, anchor, resample, upscale) promoting the proven plugin patterns (football's crop-to-ink fill-height logos, masters' cover crop + NEAREST flags, static-image's letterbox). Upscales by default — thumbnail()'s downscale-only behavior is why imagery stays tiny on big panels. - draw_fitted_image() pastes aligned within a Region with alpha mask. - One central Pillow>=9.1 RESAMPLE shim replacing ~15 plugin copies. LayoutContext.fit_image() caches results per (identity, box size, options) with a 64-entry LRU; id()-keyed entries pin the source image. BasePlugin.draw_image() is the one-liner adoption path beside draw_fit. Composites in adaptive_layout.py: Region.offset() (user x/y-offset passthrough), scoreboard_regions() (the two-logos-plus-score card math duplicated across six sports plugins, logo_slot = min(H, W//2)), and media_row() (art-left/text-right). Fix LogoHelper's size-blind cache key (stale sizes on panel change); deprecation note on dead image_utils.py. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(harness): scale-up fill check, config variants, multi-size dev gallery Quality gates for adaptive layout: - fill_metrics()/check_scale_up() in the safety harness: overflow catches content too big for a panel, but nothing caught content that stays tiny on panels >= 2x the plugin's declared design size. The check measures lit-content extents and warns (or fails, when a plugin opts into "fill_check": "strict" in test/harness.json) below 50% coverage on the doubled axis. Warn-only by default so no existing plugin breaks. - harness.json "variants": extra runs with config overlays and their own golden dirs, so an opt-in mode (e.g. layout_mode: adaptive) is golden- tested beside the classic default. check_plugin.py loops base + variants and labels variant results mode@name. - Dev preview server: GET /api/sizes (harness size sample), POST /api/render-matrix (render at up to 12 sizes in one call), size-preset dropdown, and an "All Sizes" side-by-side gallery in the preview UI. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(plugins): adaptive-lib discoverability + advisory version compat warning Discoverability: re-export the adaptive layout/image API from src.common (the blessed-helpers package plugin authors already know) — canonical paths stay src.adaptive_layout / src.adaptive_images so nothing breaks. Document it in src/common/README.md and cross-link ADAPTIVE_LAYOUT.md from the developer docs authors actually read (quick reference, API reference, advanced dev, font manager, dev preview, plugin dev guide); ADAPTIVE_LAYOUT.md gains adaptive-images, composite-layouts and preserving-user-customization sections. Compat: PluginLoader now logs one advisory warning (never raises) when a plugin's manifest declares a min LEDMatrix version newer than the running core, checking the min_ledmatrix_version / requires.* / versions[] spellings found in the wild. Guarded against stale core version numbers. src/__init__.py __version__ bumped 1.0.0 -> 3.1.0 to match the latest release tag (v3.1.0) — it had never been updated and the compat check needs a truthful number. NOTE: verify this matches the intended release numbering before the next tag. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(layout): add measure_font_crispness — verify a ladder rung isn't blurry PIL antialiases TTF outlines by default; a 'pixel-style' font only rasterizes without antialiasing at specific sizes (for PressStart2P: exact multiples of its 8px design grid). A ladder rung at an unverified size silently renders blurry on an LED panel — this exact bug shipped in both text-display's and football-scoreboard's custom TTF ladders (non-8-multiple PressStart2P sizes, and '5by7.regular'/'4x6-font' at sizes that were never actually crisp). measure_font_crispness(font, sample_text) renders the sample and reports the fraction of ink-bbox pixels that are neither pure black nor pure white. BDF fonts (real bitmaps) always score 0.0; TTF ladders should be verified against this before shipping — see the new TestFontFitting::test_ladder_arcade_is_crisp pattern. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(layout): add fit_text_proportional — proportional sizing vs. always-maximize fit_text always picks the largest ladder rung that fits its box. That's right when an element owns dedicated space, but wrong when several independently-fitted elements need to stay visually harmonious as the panel grows: a score's box might have generous room while a neighboring logo scales by a fixed geometry factor via px() — fit_text lets the score balloon out of proportion (even overlapping the logo) even though its individual pick is technically correct. fit_text_proportional(text, box, base_size_px, ladder) instead targets base_size_px * self.scale (the same scale factor px() already uses), picking the nearest ladder rung at or below that target, still capped to what fits the box, floored at the smallest rung when the target is below every rung. Refactored the shared largest-that-fits/ellipsize walk into _walk_ladder() so fit_text and fit_text_proportional don't duplicate it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(layout): fit_text_proportional gains an axis-specific scale override self.scale (min(width_ratio, height_ratio)) is the right conservative default for anything whose aspect ratio matters, but a caller whose surrounding composition already scales along a single axis — e.g. football-scoreboard's logo_slot = min(height, width // 2), which tracks height alone — needs text sized the same way, or it reads as under-scaled next to logos that grew on a panel that only got taller (128x32 -> 128x64: self.scale stays 1.0 since width didn't grow, but logos still double). fit_text_proportional(..., scale=None) now accepts an explicit override; None keeps the existing self.scale default. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(layout): scoreboard_regions reserves real center space at 2:1 aspect ratios logo_slot = min(height, width // 2) has a blind spot: at exactly 2:1 aspect ratio (width == 2 * height -- a very common shape: two, four, or more square modules stacked into a taller panel) width // 2 and height are equal, so the two logo slots claim the ENTIRE width and leave zero pixels for a center column, no matter how large the panel gets. Not a 'small panel' problem -- 96x48, 128x64, and 256x128 (all exactly 2:1) hit it identically, while the 128x32 design baseline and panels like 192x48 or 256x32 never do, because height is already the tighter constraint there. Two new parameters fix it in the one shared helper every scoreboard-style plugin composes through: - min_center_fraction / min_center_design_px reserve at least max(width * fraction, design_px * ctx.scale) for the center column, capping logo_slot further when needed. The scaled design-px term matters on small panels where a flat fraction alone reserves too little absolute space. - score_bleed_fraction extends the score's own fit box (not the logo slots themselves) a controlled amount into each side -- the same way real broadcast scoreboards let a big score number's edges cross into the team marks flanking it. Without this the reserve alone can still be too narrow for a short score to render without truncating. score_area is now genuinely narrower than the full card width (previously identical to status_band/detail_band, which still span the full width and overlay the logos -- short text there was never the problem). Verified against the full harness size spread: a real game score like '17-21' never needs ellipsis at any tested 2:1-or-tighter aspect ratio (test_score_never_needs_ellipsis_for_a_short_score), and wide panels (128x32/192x48/256x32-style) are provably unaffected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs: document scoreboard_regions' center-reserve and score-bleed params Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix: address CodeRabbit review on PR #393 - docs: scope the self.layout note to BasePlugin subclasses (others build a LayoutContext directly) and make explicit that adaptive layout is opt-in — classic rendering stays unless a plugin adopts the APIs. - dev_server: broaden the render-request catch (a bad manifest.json now returns a clean 400 instead of an unhandled 500) and stop echoing raw exception text in the loader-failure responses — full tracebacks go to the dev server's console log instead. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): allowlist plugin_id before any path lookup CodeQL (py/path-injection): plugin_id arrives in request input and flows into filesystem paths via find_plugin_dir. Gate it with the same ^[a-zA-Z0-9_-]{1,64}$ allowlist the web UI's pages_v3 uses, at the single choke point every route resolves through. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): lexical containment check on resolved plugin dirs CodeQL doesn't recognize the interprocedural allowlist as a path-injection barrier; add the canonical one — normalize (without following symlinks, since dev plugins are commonly symlinked into plugins/) and require the result to stay inside the search dir. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): inline normpath containment barrier before render CodeQL doesn't credit the sanitization inside find_plugin_dir along this flow; apply its documented barrier (normpath + startswith against the allowed roots) inline in _parse_render_request, on the exact path that reaches the render/load sinks. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): derive plugin dir from trusted directory listings CodeQL's barrier-guard recognition doesn't see a startswith check inside an any() comprehension, so the normalize-and-prefix approach still flagged. Break the taint outright instead: after lookup, re-derive the directory by enumerating the search dirs (iterdir) and matching by path equality — the Path used for all downstream file access is built solely from trusted listings, never from request input. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): use os.scandir for path-injection barrier, redact stack traces from render responses CodeQL doesn't model Path.iterdir() as a taint-clearing enumeration the way it does os.scandir() -- _trusted_plugin_dir's iterdir-based rebuild still traced plugin_id through to the manifest.json open(). Switched to scandir, matching the pattern already verified clean on PR #396. Also stops surfacing raw exception text (update()/display() failures) in the JSON render response -- logs full detail server-side via exc_info instead, returning only the exception class name to the client. And drops path values from three plugin_loader debug/error logs that CodeQL flags as clear-text-logging of externally-influenced data, keeping plugin_id (not flagged) for context. * fix(dev-server): remove conditional-reassignment ambiguity in plugin_dir resolution CodeQL's path-injection flow still traced through _parse_render_request after the scandir fix -- the tainted find_plugin_dir() result and the scandir-derived _trusted_plugin_dir() result shared the same variable name (plugin_dir), reassigned only on the truthy branch. That merge point apparently isn't treated as a barrier by the flow analysis, so it kept tracing the pre-reassignment value through to the manifest open(). Split into two distinct names -- candidate_dir (tainted, used only to call _trusted_plugin_dir) and trusted_dir (the only name used for any downstream file access) -- so there's no reassigned variable for the flow to walk through. * fix: remove unused imports flagged by Codacy Union in adaptive_images.py and field in adaptive_layout.py are both imported but never used -- the last two Codacy findings on this PR, matching the same fix already applied on PR #396. * fix(layout): bound the fit cache; never alias the source image in fits Two latent issues found in a self-review pass: - LayoutContext._fit_cache was an unbounded dict (the image cache got an LRU cap, the text-fit cache didn't). Cache keys embed the fitted TEXT, so a plugin fitting changing strings — a live game clock, a ticker — on a 24/7 service grows it forever. Now LRU-bounded at 512 entries via the same pattern as the image cache. - fit_image returned the caller's ORIGINAL image object when the source was already RGBA at target size (contain/fill_height, no ink crop). ImageFitResult is documented as an independent copy, and LayoutContext caches results — an aliased image lets later mutations of the source corrupt cached fits (or vice versa). Copy in that branch. Both covered by new regression tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
23 KiB
Advanced Plugin Development
Advanced patterns, examples, and best practices for developing LEDMatrix plugins.
Adaptive layout: for plugins that should render legibly on any panel size (fonts that grow on big panels, layouts that degrade gracefully on small ones), use the adaptive layout system —
self.layout,draw_fit,draw_image,scoreboard_regions— documented in ADAPTIVE_LAYOUT.md.
Table of Contents
- Using Weather Icons
- Implementing Scrolling with Deferred Updates
- Cache Strategy Patterns
- Font Management and Overrides
- Error Handling Best Practices
- Performance Optimization
- Testing Plugins with Mocks
- Inter-Plugin Communication
- Live Priority Implementation
- Dynamic Duration Support
Using Weather Icons
The Display Manager provides built-in weather icon drawing methods for easy visual representation of weather conditions.
Basic Weather Icon Usage
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
# Draw weather icon based on condition
condition = self.data.get('condition', 'clear')
self.display_manager.draw_weather_icon(condition, x=5, y=5, size=16)
# Draw temperature next to icon
temp = self.data.get('temp', 72)
self.display_manager.draw_text(
f"{temp}°F",
x=25, y=10,
color=(255, 255, 255)
)
self.display_manager.update_display()
Supported Weather Conditions
The draw_weather_icon() method automatically maps condition strings to appropriate icons:
"clear","sunny"→ Sun icon"clouds","cloudy","partly cloudy"→ Cloud icon"rain","drizzle","shower"→ Rain icon"snow","sleet","hail"→ Snow icon"thunderstorm","storm"→ Storm icon
Custom Weather Icons
For more control, use individual icon methods:
# Draw specific icons
self.display_manager.draw_sun(x=10, y=10, size=16)
self.display_manager.draw_cloud(x=10, y=10, size=16, color=(150, 150, 150))
self.display_manager.draw_rain(x=10, y=10, size=16)
self.display_manager.draw_snow(x=10, y=10, size=16)
Text with Weather Icons
Use draw_text_with_icons() to combine text and icons:
icons = [
("sun", 5, 5), # Sun icon at (5, 5)
("cloud", 100, 5) # Cloud icon at (100, 5)
]
self.display_manager.draw_text_with_icons(
"Weather: Sunny, Cloudy",
icons=icons,
x=10, y=20,
color=(255, 255, 255)
)
Implementing Scrolling with Deferred Updates
For plugins that scroll content (tickers, news feeds, etc.), use scrolling state management to coordinate with the display system.
Basic Scrolling Implementation
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
# Mark as scrolling
self.display_manager.set_scrolling_state(True)
try:
# Scroll content
text = "This is a long scrolling message that needs to scroll across the display..."
text_width = self.display_manager.get_text_width(text, self.display_manager.regular_font)
display_width = self.display_manager.width
# Scroll from right to left
for x in range(display_width, -text_width, -2):
self.display_manager.clear()
self.display_manager.draw_text(text, x=x, y=16, color=(255, 255, 255))
self.display_manager.update_display()
time.sleep(0.05)
# Update scroll activity timestamp
self.display_manager.set_scrolling_state(True)
finally:
# Always mark as not scrolling when done
self.display_manager.set_scrolling_state(False)
Deferred Updates During Scrolling
Use defer_update() to queue non-critical updates until scrolling completes:
def update(self):
# Critical update - do immediately
self.fetch_latest_data()
# Non-critical metadata update - defer until not scrolling
self.display_manager.defer_update(
lambda: self.update_cache_metadata(),
priority=1
)
# Low priority cleanup - defer
self.display_manager.defer_update(
lambda: self.cleanup_old_data(),
priority=2
)
Checking Scroll State
Check if currently scrolling before performing expensive operations:
def update(self):
# Only do expensive operations when not scrolling
if not self.display_manager.is_currently_scrolling():
self.perform_expensive_operation()
else:
# Defer until scrolling stops
self.display_manager.defer_update(
lambda: self.perform_expensive_operation(),
priority=0
)
Cache Strategy Patterns
Use appropriate cache strategies for different data types to optimize performance and reduce API calls.
Basic Caching Pattern
def update(self):
cache_key = f"{self.plugin_id}_data"
# Try to get from cache first
cached = self.cache_manager.get(cache_key, max_age=3600)
if cached:
self.data = cached
self.logger.debug("Using cached data")
return
# Fetch from API if not cached
try:
self.data = self._fetch_from_api()
self.cache_manager.set(cache_key, self.data)
self.logger.info("Fetched and cached new data")
except Exception as e:
self.logger.error(f"Failed to fetch data: {e}")
# Use stale cache if available (re-fetch with large max_age to bypass expiration)
expired_cached = self.cache_manager.get(cache_key, max_age=31536000) # 1 year
if expired_cached:
self.data = expired_cached
self.logger.warning("Using stale cached data due to API error")
Using Cache Strategies
For automatic TTL selection based on data type:
def update(self):
cache_key = f"{self.plugin_id}_weather"
# Automatically uses appropriate cache duration for weather data
cached = self.cache_manager.get_cached_data_with_strategy(
cache_key,
data_type="weather"
)
if cached:
self.data = cached
return
# Fetch new data
self.data = self._fetch_from_api()
self.cache_manager.set(cache_key, self.data)
Sport-Specific Caching
For sports plugins, use sport-specific cache strategies:
def update(self):
sport_key = "nhl"
cache_key = f"{self.plugin_id}_{sport_key}_games"
# Uses sport-specific live_update_interval from config
cached = self.cache_manager.get_background_cached_data(
cache_key,
sport_key=sport_key
)
if cached:
self.games = cached
return
# Fetch new games
self.games = self._fetch_games(sport_key)
self.cache_manager.set(cache_key, self.games)
Cache Invalidation
Clear cache when needed:
def on_config_change(self, new_config):
# Clear cache when API key changes
if new_config.get('api_key') != self.config.get('api_key'):
self.cache_manager.clear_cache(f"{self.plugin_id}_data")
self.logger.info("Cleared cache due to API key change")
super().on_config_change(new_config)
Font Management and Overrides
Use the Font Manager for advanced font handling and user customization.
Using Different Fonts
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
# Use regular font for title
self.display_manager.draw_text(
"Title",
x=10, y=5,
font=self.display_manager.regular_font,
color=(255, 255, 255)
)
# Use small font for details
self.display_manager.draw_text(
"Details",
x=10, y=20,
font=self.display_manager.small_font,
color=(200, 200, 200)
)
# Use calendar font for compact text
self.display_manager.draw_text(
"Compact",
x=10, y=30,
font=self.display_manager.calendar_font,
color=(150, 150, 150)
)
self.display_manager.update_display()
Measuring Text
Calculate text dimensions for layout:
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
text = "Hello, World!"
font = self.display_manager.regular_font
# Get text dimensions
text_width = self.display_manager.get_text_width(text, font)
font_height = self.display_manager.get_font_height(font)
# Center text horizontally
x = (self.display_manager.width - text_width) // 2
# Center text vertically
y = (self.display_manager.height - font_height) // 2
self.display_manager.draw_text(text, x=x, y=y, font=font)
self.display_manager.update_display()
Multi-line Text
Render multiple lines of text:
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
lines = [
"Line 1",
"Line 2",
"Line 3"
]
font = self.display_manager.small_font
font_height = self.display_manager.get_font_height(font)
y = 5
for line in lines:
# Center each line
text_width = self.display_manager.get_text_width(line, font)
x = (self.display_manager.width - text_width) // 2
self.display_manager.draw_text(line, x=x, y=y, font=font)
y += font_height + 2 # Add spacing between lines
self.display_manager.update_display()
Error Handling Best Practices
Implement robust error handling to ensure plugins fail gracefully.
API Error Handling
def update(self):
cache_key = f"{self.plugin_id}_data"
try:
# Try to fetch from API
self.data = self._fetch_from_api()
self.cache_manager.set(cache_key, self.data)
self.logger.info("Successfully updated data")
except requests.exceptions.Timeout:
self.logger.warning("API request timed out, using cached data")
cached = self.cache_manager.get(cache_key, max_age=7200) # Use older cache
if cached:
self.data = cached
else:
self.data = None
except requests.exceptions.RequestException as e:
self.logger.error(f"API request failed: {e}")
# Try to use cached data
cached = self.cache_manager.get(cache_key, max_age=7200)
if cached:
self.data = cached
self.logger.info("Using cached data due to API error")
else:
self.data = None
except Exception as e:
self.logger.error(f"Unexpected error in update(): {e}", exc_info=True)
self.data = None
Display Error Handling
def display(self, force_clear=False):
try:
if force_clear:
self.display_manager.clear()
# Check if we have data
if not self.data:
self._display_no_data()
return
# Render main content
self._render_content()
self.display_manager.update_display()
except Exception as e:
self.logger.error(f"Error in display(): {e}", exc_info=True)
# Show error message to user
try:
self.display_manager.clear()
self.display_manager.draw_text(
"Error",
x=10, y=16,
color=(255, 0, 0)
)
self.display_manager.update_display()
except Exception:
# If even error display fails, log and continue
self.logger.critical("Failed to display error message")
def _display_no_data(self):
"""Display a message when no data is available."""
self.display_manager.clear()
self.display_manager.draw_text(
"No data",
x=10, y=16,
color=(128, 128, 128)
)
self.display_manager.update_display()
Validation Error Handling
def validate_config(self) -> bool:
"""Validate plugin configuration."""
try:
# Check required fields
required_fields = ['api_key', 'city']
for field in required_fields:
if field not in self.config or not self.config[field]:
self.logger.error(f"Missing required field: {field}")
return False
# Validate field types
if not isinstance(self.config.get('display_duration'), (int, float)):
self.logger.error("display_duration must be a number")
return False
# Validate ranges
duration = self.config.get('display_duration', 15)
if duration < 1 or duration > 300:
self.logger.error("display_duration must be between 1 and 300 seconds")
return False
return True
except Exception as e:
self.logger.error(f"Error validating config: {e}", exc_info=True)
return False
Performance Optimization
Optimize plugin performance for smooth operation on Raspberry Pi hardware.
Efficient Data Fetching
def update(self):
# Only fetch if cache is stale
cache_key = f"{self.plugin_id}_data"
cached = self.cache_manager.get(cache_key, max_age=3600)
if cached and self._is_data_fresh(cached):
self.data = cached
return
# Fetch only what's needed
try:
# Use appropriate cache strategy
self.data = self._fetch_minimal_data()
self.cache_manager.set(cache_key, self.data)
except Exception as e:
self.logger.error(f"Update failed: {e}")
# Use stale cache if available (re-fetch with large max_age to bypass expiration)
expired_cached = self.cache_manager.get(cache_key, max_age=31536000) # 1 year
if expired_cached:
self.data = expired_cached
self.logger.warning("Using stale cached data due to update failure")
Optimized Rendering
def display(self, force_clear=False):
# Only clear if necessary
if force_clear:
self.display_manager.clear()
else:
# Reuse existing canvas when possible
pass
# Batch drawing operations
self._draw_background()
self._draw_content()
self._draw_overlay()
# Single update call at the end
self.display_manager.update_display()
Memory Management
def cleanup(self):
"""Clean up resources to free memory."""
# Clear large data structures
if hasattr(self, 'large_cache'):
self.large_cache.clear()
# Close connections
if hasattr(self, 'api_client'):
self.api_client.close()
# Stop threads
if hasattr(self, 'worker_thread'):
self.worker_thread.stop()
super().cleanup()
Lazy Loading
def __init__(self, plugin_id, config, display_manager, cache_manager, plugin_manager):
super().__init__(plugin_id, config, display_manager, cache_manager, plugin_manager)
self._heavy_resource = None # Load on demand
def _get_heavy_resource(self):
"""Lazy load expensive resource."""
if self._heavy_resource is None:
self._heavy_resource = self._load_expensive_resource()
return self._heavy_resource
Testing Plugins with Mocks
Use mock objects for testing plugins without hardware dependencies.
Basic Mock Setup
from src.plugin_system.testing.mocks import MockDisplayManager, MockCacheManager, MockPluginManager
def test_plugin_display():
# Create mocks
display_manager = MockDisplayManager()
cache_manager = MockCacheManager()
plugin_manager = MockPluginManager()
# Create plugin instance
config = {"enabled": True, "display_duration": 15}
plugin = MyPlugin("my-plugin", config, display_manager, cache_manager, plugin_manager)
# Test display
plugin.display(force_clear=True)
# Verify display calls
assert len(display_manager.draw_calls) > 0
assert display_manager.draw_calls[0]['text'] == "Hello"
Testing Cache Behavior
def test_plugin_caching():
cache_manager = MockCacheManager()
plugin = MyPlugin("my-plugin", config, display_manager, cache_manager, plugin_manager)
# Test cache miss
plugin.update()
assert len(cache_manager.get_calls) > 0
assert len(cache_manager.set_calls) > 0
# Test cache hit
cache_manager.set("my-plugin_data", {"test": "data"})
plugin.update()
# Verify no API call was made
Testing Error Handling
def test_error_handling():
display_manager = MockDisplayManager()
cache_manager = MockCacheManager()
plugin = MyPlugin("my-plugin", config, display_manager, cache_manager, plugin_manager)
# Simulate API error
with patch('plugin._fetch_from_api', side_effect=Exception("API Error")):
plugin.update()
# Verify plugin handles error gracefully
assert plugin.data is not None or hasattr(plugin, 'error_state')
Inter-Plugin Communication
Plugins can communicate with each other through the Plugin Manager.
Getting Data from Another Plugin
def update(self):
# Get weather data from weather plugin
weather_plugin = self.plugin_manager.get_plugin("weather")
if weather_plugin and hasattr(weather_plugin, 'current_temp'):
self.weather_temp = weather_plugin.current_temp
self.logger.info(f"Got temperature from weather plugin: {self.weather_temp}")
Checking Plugin Status
def update(self):
# Check if another plugin is enabled
enabled_plugins = self.plugin_manager.get_enabled_plugins()
if "weather" in enabled_plugins:
# Weather plugin is available
weather_plugin = self.plugin_manager.get_plugin("weather")
if weather_plugin:
# Use weather data
pass
Sharing Data Between Plugins
class MyPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
self.shared_data = {} # Data accessible to other plugins
def update(self):
self.shared_data['last_update'] = time.time()
self.shared_data['status'] = 'active'
# In another plugin
def update(self):
my_plugin = self.plugin_manager.get_plugin("my-plugin")
if my_plugin and hasattr(my_plugin, 'shared_data'):
status = my_plugin.shared_data.get('status')
self.logger.info(f"MyPlugin status: {status}")
Live Priority Implementation
Implement live priority to automatically take over the display when your plugin has urgent content.
Basic Live Priority
class MyPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
# Enable live priority in config
# "live_priority": true
def has_live_content(self) -> bool:
"""Check if plugin has live content."""
# Check for live games, breaking news, etc.
return hasattr(self, 'live_items') and len(self.live_items) > 0
def get_live_modes(self) -> List[str]:
"""Return modes to show during live priority."""
return ['live_mode'] # Only show live mode, not other modes
Sports Plugin Example
class SportsPlugin(BasePlugin):
def has_live_content(self) -> bool:
"""Check if there are any live games."""
if not hasattr(self, 'games'):
return False
for game in self.games:
if game.get('status') == 'live':
return True
return False
def get_live_modes(self) -> List[str]:
"""Only show live game modes during live priority."""
return ['nhl_live', 'nba_live'] # Exclude recent/upcoming modes
News Plugin Example
class NewsPlugin(BasePlugin):
def has_live_content(self) -> bool:
"""Check for breaking news."""
if not hasattr(self, 'headlines'):
return False
# Check for breaking news flag
for headline in self.headlines:
if headline.get('breaking', False):
return True
return False
def get_live_modes(self) -> List[str]:
"""Show breaking news mode during live priority."""
return ['breaking_news']
Dynamic Duration Support
Implement dynamic duration to extend display time until content cycle completes.
Basic Dynamic Duration
class MyPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
self.current_step = 0
self.total_steps = 5
def supports_dynamic_duration(self) -> bool:
"""Enable dynamic duration in config."""
return self.config.get('dynamic_duration', {}).get('enabled', False)
def is_cycle_complete(self) -> bool:
"""Return True when all content has been shown."""
return self.current_step >= self.total_steps
def reset_cycle_state(self) -> None:
"""Reset cycle tracking when starting new display session."""
self.current_step = 0
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
self.reset_cycle_state()
# Display current step
self._display_step(self.current_step)
self.display_manager.update_display()
# Advance to next step
self.current_step += 1
Scrolling Content Example
class ScrollingPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
self.scroll_position = 0
self.scroll_complete = False
def supports_dynamic_duration(self) -> bool:
return True
def is_cycle_complete(self) -> bool:
"""Return True when scrolling is complete."""
return self.scroll_complete
def reset_cycle_state(self) -> None:
"""Reset scroll state."""
self.scroll_position = 0
self.scroll_complete = False
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
self.reset_cycle_state()
# Scroll content
text = "Long scrolling message..."
text_width = self.display_manager.get_text_width(text, self.display_manager.regular_font)
if self.scroll_position < -text_width:
# Scrolling complete
self.scroll_complete = True
else:
self.display_manager.clear()
self.display_manager.draw_text(
text,
x=self.scroll_position,
y=16
)
self.display_manager.update_display()
self.scroll_position -= 2
See Also
- Plugin API Reference - Complete API documentation
- Plugin Development Guide - Development workflow
- Plugin Architecture Spec - System architecture
- BasePlugin Source - Base class implementation