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_instantiate built a fresh MockCacheManager for every (size, mode), and that mock is a per-instance in-memory dict, so each render was a cold start. A plugin that fetches per game or per player re-fetched everything N times over -- baseball-scoreboard at one size took 840s for nine renders where the arithmetic said ~72s, and at eight sizes it exceeded a 900s timeout. The second and later renders also never exercised the cache-hit path, which is what a running rig executes almost all of the time, so a caching regression could not be caught here. The cache is now built once per render_plugin_matrix call and threaded down. The display manager stays per-render -- the bounds checking depends on that -- so only fetched data is shared. Measured on the rig, same render counts and same goldens: tide-display 2s -> 1s (32 renders) cricket-scoreboard 10s -> 3s (24 renders) No pass/fail change across tide-display, cricket-scoreboard, clock-simple, geochron, christmas-countdown, of-the-day, web-ui-info and incoming-packages. Closes #533.