mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
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* fix(web): wire up "Check & Update All" plugins button window.updateAllPlugins was never assigned, so the button always showed "Bulk update handler unavailable." Wire it to PluginInstallManager.updateAll(), add per-plugin progress feedback in the button text, show a summary notification on completion, and skip redundant plugin list reloads. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: add dev preview server, CLI render script, and visual test display manager Adds local development tools for rapid plugin iteration without deploying to RPi: - VisualTestDisplayManager: renders real pixels via PIL (same fonts/interface as production) - Dev preview server (Flask): interactive web UI with plugin picker, auto-generated config forms, zoom/grid controls, and mock data support for API-dependent plugins - CLI render script: render any plugin to PNG for AI-assisted visual feedback loops - Updated test runner and conftest to auto-detect plugin-repos/ directory Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(dev-preview): address code review issues - Use get_logger() from src.logging_config instead of logging.getLogger() in visual_display_manager.py to match project logging conventions - Eliminate duplicate public/private weather draw methods — public draw_sun/ draw_cloud/draw_rain/draw_snow now delegate to the private _draw_* variants so plugins get consistent pixel output in tests vs production - Default install_deps=False in dev_server.py and render_plugin.py — dev scripts don't need to run pip install; developers are expected to have plugin deps installed in their venv already - Guard plugins_dir fixture against PermissionError during directory iteration - Fix PluginInstallManager.updateAll() to fall back to window.installedPlugins when PluginStateManager.installedPlugins is empty (plugins_manager.js populates window.installedPlugins independently of PluginStateManager) - Remove 5 debug console.log statements from plugins_manager.js button setup and initialization code Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(scroll): fix scroll completion to prevent multi-pass wrapping Change required_total_distance from total_scroll_width + display_width to total_scroll_width alone. The scrolling image already contains display_width pixels of blank initial padding, so reaching total_scroll_width means all content has scrolled off-screen. The extra display_width term was causing 1-2+ unnecessary wrap-arounds, making the same games appear multiple times and producing a black flicker between passes. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(dev-preview): address PR #264 code review findings - docs/DEV_PREVIEW.md: add bash language tag to fenced code block - scripts/dev_server.py: add MAX/MIN_WIDTH/HEIGHT constants and validate width/height in render endpoint; add structured logger calls to discover_plugins (missing dirs, hidden entries, missing manifest, JSON/OS errors, duplicate ids); add type annotations to all helpers - scripts/render_plugin.py: add MIN/MAX_DIMENSION validation after parse_args; replace prints with get_logger() calls; narrow broad Exception catches to ImportError/OSError/ValueError in plugin load block; add type annotations to all helpers and main(); rename unused module binding to _module - scripts/run_plugin_tests.py: wrap plugins_path.iterdir() in try/except PermissionError with fallback to plugin-repos/ - scripts/templates/dev_preview.html: replace non-focusable div toggles with button role="switch" + aria-checked; add keyboard handlers (Enter/Space); sync aria-checked in toggleGrid/toggleAutoRefresh - src/common/scroll_helper.py: early-guard zero total_scroll_width to keep scroll_position at 0 and skip completion/wrap logic - src/plugin_system/testing/visual_display_manager.py: forward color arg in draw_cloud -> _draw_cloud; add color param to _draw_cloud; restore _scrolling_state in reset(); narrow broad Exception catches in _load_fonts to FileNotFoundError/OSError/ImportError; add explicit type annotations to draw_text - test/plugins/test_visual_rendering.py: use context manager for Image.open in test_save_snapshot - test/plugins/conftest.py: add return type hints to all fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: add bandit and gitleaks pre-commit hooks Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
515 lines
19 KiB
Python
515 lines
19 KiB
Python
"""
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Visual Test Display Manager for LEDMatrix.
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A display manager that performs real pixel rendering using PIL,
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without requiring hardware or the RGBMatrixEmulator. Used for:
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- Local dev preview server
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- CLI render script (AI visual feedback)
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- Visual assertions in pytest
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Unlike MockDisplayManager (which logs calls but doesn't render) or
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MagicMock (which tracks nothing visual), this class creates a real
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PIL Image canvas and draws text using the actual project fonts.
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"""
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import math
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import os
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import time
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from pathlib import Path
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from typing import Any, Dict, List, Optional, Tuple
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from PIL import Image, ImageDraw, ImageFont
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from src.logging_config import get_logger
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logger = get_logger(__name__)
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class _MatrixProxy:
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"""Lightweight proxy so plugins can access display_manager.matrix.width/height."""
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def __init__(self, width: int, height: int):
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self.width = width
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self.height = height
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class VisualTestDisplayManager:
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"""
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Display manager that renders real pixels for testing and development.
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Implements the same interface that plugins expect from DisplayManager,
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but operates entirely in-memory with PIL — no hardware, no singleton,
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no emulator dependency.
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"""
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# Weather icon color constants (same as DisplayManager)
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WEATHER_COLORS = {
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'sun': (255, 200, 0),
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'cloud': (200, 200, 200),
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'rain': (0, 100, 255),
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'snow': (220, 220, 255),
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'storm': (255, 255, 0),
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}
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def __init__(self, width: int = 128, height: int = 32):
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self._width = width
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self._height = height
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# Canvas
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self.image = Image.new('RGB', (width, height), (0, 0, 0))
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self.draw = ImageDraw.Draw(self.image)
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# Matrix proxy (plugins access display_manager.matrix.width/height)
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self.matrix = _MatrixProxy(width, height)
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# Scrolling state (interface compat, no-op)
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self._scrolling_state = {
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'is_scrolling': False,
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'last_scroll_activity': 0,
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'scroll_inactivity_threshold': 2.0,
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'deferred_updates': [],
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'max_deferred_updates': 50,
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'deferred_update_ttl': 300.0,
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}
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# Call tracking (preserves MockDisplayManager capabilities)
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self.clear_called = False
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self.update_called = False
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self.draw_calls = []
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# Load fonts
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self._load_fonts()
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# ------------------------------------------------------------------
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# Properties
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# ------------------------------------------------------------------
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@property
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def width(self) -> int:
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return self.image.width
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@property
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def height(self) -> int:
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return self.image.height
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@property
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def display_width(self) -> int:
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return self.image.width
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@property
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def display_height(self) -> int:
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return self.image.height
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# ------------------------------------------------------------------
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# Font loading
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# ------------------------------------------------------------------
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def _find_project_root(self) -> Optional[Path]:
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"""Walk up from this file to find the project root (contains assets/fonts)."""
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current = Path(__file__).resolve().parent
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for _ in range(10):
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if (current / 'assets' / 'fonts').exists():
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return current
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current = current.parent
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return None
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def _load_fonts(self):
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"""Load fonts with graceful fallback, matching DisplayManager._load_fonts()."""
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project_root = self._find_project_root()
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try:
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if project_root is None:
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raise FileNotFoundError("Could not find project root with assets/fonts")
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fonts_dir = project_root / 'assets' / 'fonts'
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# Press Start 2P — regular and small (both 8px)
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ttf_path = str(fonts_dir / 'PressStart2P-Regular.ttf')
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self.regular_font = ImageFont.truetype(ttf_path, 8)
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self.small_font = ImageFont.truetype(ttf_path, 8)
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self.font = self.regular_font # alias used by some code paths
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# 5x7 BDF font via freetype
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try:
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import freetype
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bdf_path = str(fonts_dir / '5x7.bdf')
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if not os.path.exists(bdf_path):
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raise FileNotFoundError(f"BDF font not found: {bdf_path}")
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face = freetype.Face(bdf_path)
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self.calendar_font = face
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self.bdf_5x7_font = face
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except (ImportError, FileNotFoundError, OSError) as e:
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logger.debug("BDF font not available, using small_font as fallback: %s", e)
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self.calendar_font = self.small_font
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self.bdf_5x7_font = self.small_font
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# 4x6 extra small TTF
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try:
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xs_path = str(fonts_dir / '4x6-font.ttf')
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self.extra_small_font = ImageFont.truetype(xs_path, 6)
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except (FileNotFoundError, OSError) as e:
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logger.debug("Extra small font not available, using fallback: %s", e)
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self.extra_small_font = self.small_font
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except (FileNotFoundError, OSError) as e:
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logger.debug("Font loading fallback: %s", e)
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self.regular_font = ImageFont.load_default()
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self.small_font = self.regular_font
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self.font = self.regular_font
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self.calendar_font = self.regular_font
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self.bdf_5x7_font = self.regular_font
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self.extra_small_font = self.regular_font
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# ------------------------------------------------------------------
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# Core display methods
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# ------------------------------------------------------------------
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def clear(self):
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"""Clear the display to black."""
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self.clear_called = True
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self.image = Image.new('RGB', (self._width, self._height), (0, 0, 0))
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self.draw = ImageDraw.Draw(self.image)
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def update_display(self):
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"""No-op for hardware; marks that display was updated."""
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self.update_called = True
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def draw_text(self, text: str, x: Optional[int] = None, y: Optional[int] = None,
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color: Tuple[int, int, int] = (255, 255, 255), small_font: bool = False,
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font: Optional[Any] = None, centered: bool = False) -> None:
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"""Draw text on the canvas, matching DisplayManager.draw_text() signature."""
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# Track the call
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self.draw_calls.append({
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'type': 'text', 'text': text, 'x': x, 'y': y,
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'color': color, 'font': font,
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})
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try:
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# Normalize color to tuple (plugins may pass lists from JSON config)
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if isinstance(color, list):
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color = tuple(color)
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# Select font
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if font:
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current_font = font
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else:
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current_font = self.small_font if small_font else self.regular_font
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# Calculate x position
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if x is None:
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text_width = self.get_text_width(text, current_font)
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x = (self.width - text_width) // 2
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elif centered:
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text_width = self.get_text_width(text, current_font)
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x = x - (text_width // 2)
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if y is None:
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y = 0
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# Draw
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try:
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import freetype
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is_bdf = isinstance(current_font, freetype.Face)
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except ImportError:
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is_bdf = False
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if is_bdf:
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self._draw_bdf_text(text, x, y, color, current_font)
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else:
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self.draw.text((x, y), text, font=current_font, fill=color)
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except Exception as e:
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logger.debug(f"Error drawing text: {e}")
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def draw_image(self, image: Image.Image, x: int, y: int):
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"""Draw an image on the display."""
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self.draw_calls.append({
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'type': 'image', 'image': image, 'x': x, 'y': y,
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})
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try:
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self.image.paste(image, (x, y))
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except Exception as e:
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logger.debug(f"Error drawing image: {e}")
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def _draw_bdf_text(self, text, x, y, color=(255, 255, 255), font=None):
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"""Draw text using BDF font with proper bitmap handling.
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Replicated from DisplayManager._draw_bdf_text().
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"""
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try:
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import freetype
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if isinstance(color, list):
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color = tuple(color)
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face = font if font else self.calendar_font
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# Compute baseline from font ascender
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try:
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ascender_px = face.size.ascender >> 6
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except Exception:
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ascender_px = 0
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baseline_y = y + ascender_px
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for char in text:
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face.load_char(char)
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bitmap = face.glyph.bitmap
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glyph_left = face.glyph.bitmap_left
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glyph_top = face.glyph.bitmap_top
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for i in range(bitmap.rows):
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for j in range(bitmap.width):
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byte_index = i * bitmap.pitch + (j // 8)
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if byte_index < len(bitmap.buffer):
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byte = bitmap.buffer[byte_index]
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if byte & (1 << (7 - (j % 8))):
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pixel_x = x + glyph_left + j
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pixel_y = baseline_y - glyph_top + i
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if 0 <= pixel_x < self.width and 0 <= pixel_y < self.height:
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self.draw.point((pixel_x, pixel_y), fill=color)
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x += face.glyph.advance.x >> 6
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except Exception as e:
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logger.debug(f"Error drawing BDF text: {e}")
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# ------------------------------------------------------------------
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# Text measurement
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# ------------------------------------------------------------------
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def get_text_width(self, text: str, font=None) -> int:
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"""Get text width in pixels, matching DisplayManager.get_text_width()."""
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if font is None:
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font = self.regular_font
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try:
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try:
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import freetype
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is_bdf = isinstance(font, freetype.Face)
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except ImportError:
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is_bdf = False
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if is_bdf:
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width = 0
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for char in text:
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font.load_char(char)
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width += font.glyph.advance.x >> 6
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return width
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else:
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bbox = self.draw.textbbox((0, 0), text, font=font)
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return bbox[2] - bbox[0]
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except Exception:
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return 0
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def get_font_height(self, font=None) -> int:
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"""Get font height in pixels, matching DisplayManager.get_font_height()."""
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if font is None:
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font = self.regular_font
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try:
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try:
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import freetype
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is_bdf = isinstance(font, freetype.Face)
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except ImportError:
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is_bdf = False
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if is_bdf:
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return font.size.height >> 6
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else:
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ascent, descent = font.getmetrics()
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return ascent + descent
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except Exception:
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if hasattr(font, 'size'):
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return font.size
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return 8
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# ------------------------------------------------------------------
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# Weather drawing helpers
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# ------------------------------------------------------------------
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def draw_sun(self, x: int, y: int, size: int = 16):
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"""Draw a sun icon using yellow circles and lines."""
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self._draw_sun(x, y, size)
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def draw_cloud(self, x: int, y: int, size: int = 16, color: Tuple[int, int, int] = (200, 200, 200)):
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"""Draw a cloud icon."""
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self._draw_cloud(x, y, size, color)
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def draw_rain(self, x: int, y: int, size: int = 16):
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"""Draw rain icon with cloud and droplets."""
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self._draw_rain(x, y, size)
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def draw_snow(self, x: int, y: int, size: int = 16):
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"""Draw snow icon with cloud and snowflakes."""
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self._draw_snow(x, y, size)
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def _draw_sun(self, x: int, y: int, size: int) -> None:
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"""Draw a sun icon with rays (internal weather icon version)."""
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center_x, center_y = x + size // 2, y + size // 2
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radius = size // 4
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ray_length = size // 3
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self.draw.ellipse(
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[center_x - radius, center_y - radius,
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center_x + radius, center_y + radius],
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fill=self.WEATHER_COLORS['sun'],
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)
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for angle in range(0, 360, 45):
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rad = math.radians(angle)
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start_x = center_x + int((radius + 2) * math.cos(rad))
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start_y = center_y + int((radius + 2) * math.sin(rad))
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end_x = center_x + int((radius + ray_length) * math.cos(rad))
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end_y = center_y + int((radius + ray_length) * math.sin(rad))
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self.draw.line([start_x, start_y, end_x, end_y], fill=self.WEATHER_COLORS['sun'], width=2)
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def _draw_cloud(self, x: int, y: int, size: int, color: Optional[Tuple[int, int, int]] = None) -> None:
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"""Draw a cloud using multiple circles (internal weather icon version)."""
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cloud_color = color if color is not None else self.WEATHER_COLORS['cloud']
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base_y = y + size // 2
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circle_radius = size // 4
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positions = [
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(x + size // 3, base_y),
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(x + size // 2, base_y - size // 6),
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(x + 2 * size // 3, base_y),
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]
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for cx, cy in positions:
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self.draw.ellipse(
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[cx - circle_radius, cy - circle_radius,
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cx + circle_radius, cy + circle_radius],
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fill=cloud_color,
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)
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def _draw_rain(self, x: int, y: int, size: int) -> None:
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"""Draw rain drops falling from a cloud."""
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self._draw_cloud(x, y, size)
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rain_color = self.WEATHER_COLORS['rain']
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drop_size = size // 8
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drops = [
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(x + size // 4, y + 2 * size // 3),
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(x + size // 2, y + 3 * size // 4),
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(x + 3 * size // 4, y + 2 * size // 3),
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]
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for dx, dy in drops:
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self.draw.line([dx, dy, dx - drop_size // 2, dy + drop_size], fill=rain_color, width=2)
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def _draw_snow(self, x: int, y: int, size: int) -> None:
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"""Draw snowflakes falling from a cloud."""
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self._draw_cloud(x, y, size)
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snow_color = self.WEATHER_COLORS['snow']
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flake_size = size // 6
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flakes = [
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(x + size // 4, y + 2 * size // 3),
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(x + size // 2, y + 3 * size // 4),
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(x + 3 * size // 4, y + 2 * size // 3),
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]
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for fx, fy in flakes:
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for angle in range(0, 360, 60):
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rad = math.radians(angle)
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end_x = fx + int(flake_size * math.cos(rad))
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end_y = fy + int(flake_size * math.sin(rad))
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self.draw.line([fx, fy, end_x, end_y], fill=snow_color, width=1)
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def _draw_storm(self, x: int, y: int, size: int) -> None:
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"""Draw a storm cloud with lightning bolt."""
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self._draw_cloud(x, y, size)
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bolt_color = self.WEATHER_COLORS['storm']
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bolt_points = [
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(x + size // 2, y + size // 2),
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(x + 3 * size // 5, y + 2 * size // 3),
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(x + 2 * size // 5, y + 2 * size // 3),
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(x + size // 2, y + 5 * size // 6),
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]
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self.draw.polygon(bolt_points, fill=bolt_color)
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def draw_weather_icon(self, condition: str, x: int, y: int, size: int = 16) -> None:
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"""Draw a weather icon based on the condition."""
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cond = condition.lower()
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if cond in ('clear', 'sunny'):
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self._draw_sun(x, y, size)
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elif cond in ('clouds', 'cloudy', 'partly cloudy'):
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self._draw_cloud(x, y, size)
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elif cond in ('rain', 'drizzle', 'shower'):
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self._draw_rain(x, y, size)
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elif cond in ('snow', 'sleet', 'hail'):
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self._draw_snow(x, y, size)
|
|
elif cond in ('thunderstorm', 'storm'):
|
|
self._draw_storm(x, y, size)
|
|
else:
|
|
self._draw_sun(x, y, size)
|
|
|
|
def draw_text_with_icons(self, text: str, icons: List[tuple] = None,
|
|
x: int = None, y: int = None,
|
|
color: tuple = (255, 255, 255)):
|
|
"""Draw text with weather icons at specified positions."""
|
|
self.draw_text(text, x, y, color)
|
|
if icons:
|
|
for icon_type, icon_x, icon_y in icons:
|
|
self.draw_weather_icon(icon_type, icon_x, icon_y)
|
|
self.update_display()
|
|
|
|
# ------------------------------------------------------------------
|
|
# Scrolling state (no-op interface compat)
|
|
# ------------------------------------------------------------------
|
|
|
|
def set_scrolling_state(self, is_scrolling: bool):
|
|
"""Set the current scrolling state (no-op for testing)."""
|
|
self._scrolling_state['is_scrolling'] = is_scrolling
|
|
if is_scrolling:
|
|
self._scrolling_state['last_scroll_activity'] = time.time()
|
|
|
|
def is_currently_scrolling(self) -> bool:
|
|
"""Check if display is currently scrolling."""
|
|
return self._scrolling_state['is_scrolling']
|
|
|
|
# ------------------------------------------------------------------
|
|
# Utility methods
|
|
# ------------------------------------------------------------------
|
|
|
|
def format_date_with_ordinal(self, dt):
|
|
"""Formats a datetime object into 'Mon Aug 30th' style."""
|
|
day = dt.day
|
|
if 11 <= day <= 13:
|
|
suffix = 'th'
|
|
else:
|
|
suffix = {1: 'st', 2: 'nd', 3: 'rd'}.get(day % 10, 'th')
|
|
return dt.strftime(f"%b %-d{suffix}")
|
|
|
|
# ------------------------------------------------------------------
|
|
# Snapshot / image capture
|
|
# ------------------------------------------------------------------
|
|
|
|
def save_snapshot(self, path: str) -> None:
|
|
"""Save the current display as a PNG image."""
|
|
self.image.save(path, format='PNG')
|
|
|
|
def get_image(self) -> Image.Image:
|
|
"""Return the current display image."""
|
|
return self.image
|
|
|
|
def get_image_base64(self) -> str:
|
|
"""Return the current display as a base64-encoded PNG string."""
|
|
import base64
|
|
import io
|
|
buffer = io.BytesIO()
|
|
self.image.save(buffer, format='PNG')
|
|
return base64.b64encode(buffer.getvalue()).decode('utf-8')
|
|
|
|
# ------------------------------------------------------------------
|
|
# Cleanup / reset
|
|
# ------------------------------------------------------------------
|
|
|
|
def reset(self):
|
|
"""Reset all tracking state (for test reuse)."""
|
|
self.clear_called = False
|
|
self.update_called = False
|
|
self.draw_calls = []
|
|
self.image = Image.new('RGB', (self._width, self._height), (0, 0, 0))
|
|
self.draw = ImageDraw.Draw(self.image)
|
|
self._scrolling_state = {
|
|
'is_scrolling': False,
|
|
'last_scroll_activity': 0,
|
|
'scroll_inactivity_threshold': 2.0,
|
|
'deferred_updates': [],
|
|
'max_deferred_updates': 50,
|
|
'deferred_update_ttl': 300.0,
|
|
}
|
|
|
|
def cleanup(self):
|
|
"""Clean up resources."""
|
|
self.image = Image.new('RGB', (self._width, self._height), (0, 0, 0))
|
|
self.draw = ImageDraw.Draw(self.image)
|