Files
LEDMatrix/src/vegas_mode/coordinator.py
T
ChuckandClaude Opus 5.5 b9416ef803 fix(display): Vegas teardown and 240s default; remove dead Vegas buffer code (#637)
* fix(display): tear down Vegas mode on controller cleanup

DisplayController.cleanup() never called VegasModeCoordinator.cleanup(),
so the Vegas teardown (stop, pipeline/stream reset, adapter cache drop)
was unreachable. Call it before the display manager is cleaned up, and
skip it when Vegas was never created.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(vegas): default max_cycle_duration to the documented 240s

The template, the web UI help, CONFIG_REFERENCE and the controller all
say 240, but the code defaulted to 600 in two places, so a config
without the key ran Vegas iterations 2.5x longer than documented.

from_config now falls back to the dataclass field defaults instead of
repeating each one, so the two copies can no longer drift, and the
controller's follower scroll-speed default reads VegasModeConfig's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(display): let run.py -d show display_manager's DEBUG output

display_manager pinned its logger to INFO at import, overriding the root
level, so debug mode never showed its DEBUG lines. Use get_logger() from
src.logging_config like the rest of the core and leave the level to the
logging setup.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(display): run each startup validation check once

StartupValidator.validate_all() ran twice at boot, before and after the
plugin manager was created, so every config, cache, display and
systemd-unit warning was logged twice. The second pass now runs only the
plugin checks. Drop the commented-out raise_on_errors line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(vegas): one INFO line per plugin-list refresh

StreamManager logged "=" * 60 banners and a line per plugin (INCLUDED,
SKIPPED, FETCHING CONTENT, SEGMENT CREATED) at INFO on every refresh and
fetch, i.e. at each cycle start and every 30s. Log one INFO summary of
the rotation per refresh and move the per-plugin detail, the weighting
breakdown and "no content this cycle" to DEBUG (the adapter still warns
when every content path fails).

Also drop the check/cross marks from the controller's log messages.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(vegas): drop the per-iteration static-mode plugin scan

run_iteration() rebuilt _static_mode_plugins on every iteration, asking
every plugin for its display mode and logging the set at INFO, but
nothing ever read it: static pauses are triggered by
_check_static_plugin_trigger() from the next segment. Delete it, the
coordinator's get_ordered_plugins() that only it used, and the
write-only _static_pause_plugin / _static_pause_start.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(vegas): remove the staging buffer that was never filled

StreamManager and RenderPipeline carried a double-buffer design that
nothing used: _staging_buffer was only ever cleared or swapped, so
swap_buffers() never did anything and should_recompose()'s
staging_count > 0 branch was dead, and _active_scroll_image,
_staging_scroll_image, _is_rendering, _last_frame_time and
_frame_interval were written but never read. Delete the machinery and
rewrite the docstrings around what actually carries updates:
_pending_updates, consumed by process_updates() in swap mode and
invalidate_pending_updates() in continuous mode.

should_recompose() no longer builds a buffer-status dict every frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(display): tidy the display controller without changing behaviour

- Import VegasModeCoordinator locally instead of through module globals
  (there is no circular import to avoid).
- Drop hasattr() checks on attributes PluginManager.__init__ always sets
  (plugin_executor, plugin_last_update, get_plugin_lock,
  run_scheduled_updates*, stop_update_worker) and the dead "older
  manager" fallbacks; keep the health_tracker None checks, now via
  _health_tracker().
- Extract _display_once() for the per-frame display call both render
  loops copied, _advance_on_demand() for the two on-demand rotations,
  _reset_on_demand_fields() for the error and clear paths, and
  _timezone() / _in_window() for the two schedule checks.
- Remove always-true conditions and the unreachable non-plugin else
  branch in run(), and read _was_display_active / _last_published_mode /
  vegas_coordinator directly now that __init__ declares them.
- Declare the follower render state in __init__, name its tuning
  constants, add _follower_sign(), and share the 90/s sync send
  interval with the render pipeline (SYNC_SEND_INTERVAL).
- Delete history narration and the "Opt #N" labels, fix the comment
  that called _scroll_speed constant (hot reload updates it), and drop
  a startup timing log that measured nothing.
- render_pipeline / plugin_adapter: read display_manager.width/height
  as the properties they are, drop an empty TYPE_CHECKING block, an
  aliased threading import and a duplicated `if result and
  self.sync_manager:`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(display): trim dead code from display_manager

- Add _new_canvas() for the image/draw/fontmode="1" setup that was
  copied six times.
- Call resolve_double_sided() and compose_pixel_mapper_config() directly
  instead of through a module alias and a passthrough method, and replace
  the comment that said the passthrough read class attributes.
- Delete the unused _initialized flag and _ORIENTATION_ROTATE_DEGREES
  alias (no core or monorepo reader; tests stop resetting the flag), the
  test pattern's unreachable no-matrix branch (it only runs once the
  matrix exists), `del old_image  # help GC` (a no-op on a local), a
  duplicated early return in process_deferred_updates, and stale
  comments.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(vegas): remove unread fields and test-only helpers, fix docstrings

- ContentSegment: drop total_width, fetched_at, is_stale, image_count and
  is_static, none of which is read.
- StreamManager: drop _current_index (never advanced) and the test-only
  get_all_content_for_composition() and has_pending_updates();
  VegasModeConfig: drop the test-only is_plugin_included().
- geometry.find_blank_cut() has had no production caller since the crop
  moved to item boundaries; delete it and its tests.
- PluginAdapter: the _finalize docstring described separator_width
  between every image, and _crop_to_budget's said cuts snap to the
  nearest blank column; both now describe what the code does.
- Coordinator: the static-pause interrupt log no longer blames follower
  mode for every interrupt, and set_update_callback names the callback
  the controller actually wires.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(scroll): correct ScrollHelper comments and drop dead branches

- Four comments said the strip always starts with display_width of
  blank; it does only when lead_gap is None (Vegas passes its own).
- Delete the "Width calculation mismatch" warning: the image is created
  at the calculated width, so the two can never differ.
- Remove the two scroll_delay <= 0 fallbacks (which disagreed with each
  other): set_scroll_delay clamps it to at least 0.001 and nothing in
  core or the plugin monorepo assigns it directly.
- Trim the scipy history from the blend docstring.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(run): drop a redundant comment

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix(display): log set_scrolling_state only when it changes

Vegas and scrolling plugins set the scrolling state every frame, so once
display_manager's DEBUG output became visible in debug mode it printed
"Scrolling state set to: True" about 120 times a second. Log only when
the value differs from the previous one; the state, activity timestamp
and frame hold still update on every call.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): display-vegas

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 17:37:15 -04:00

868 lines
35 KiB
Python

"""
Vegas Mode Coordinator
Main orchestrator for Vegas-style continuous scroll mode. Coordinates between
StreamManager, RenderPipeline, and the display system to provide smooth
continuous scrolling of all enabled plugin content.
Supports three display modes per plugin:
- SCROLL: Content scrolls continuously within the stream
- FIXED_SEGMENT: Fixed block that scrolls by with other content
- STATIC: Scroll pauses, plugin displays for its duration, then resumes
"""
import logging
import math
import time
import threading
from typing import Optional, Dict, Any, List, Callable, TYPE_CHECKING
from src.vegas_mode.config import VegasModeConfig
from src.vegas_mode.plugin_adapter import PluginAdapter
from src.vegas_mode.stream_manager import StreamManager
from src.vegas_mode.render_pipeline import RenderPipeline
from src.plugin_system.base_plugin import VegasDisplayMode
if TYPE_CHECKING:
from src.plugin_system.plugin_manager import PluginManager
from src.plugin_system.base_plugin import BasePlugin
from src.display_manager import DisplayManager
logger = logging.getLogger(__name__)
#: Degradation threshold, as a fraction of target_fps. A marquee jitters a
#: little all the time, so "anything under target" would report constantly and
#: mean nothing; 90% of target is the point where a shortfall is real. At a
#: 60fps target that is 54fps -- 55fps is a normal wobble and stays at DEBUG,
#: which is deliberate, not an off-by-one.
_FPS_HEALTHY_FRACTION = 0.9
#: A healthy marquee still reports this often, so silence means stopped
#: rather than fine.
_FPS_HEARTBEAT_INTERVAL = 300.0
#: Seconds between live-priority scans while scrolling. The scan asks every
#: plugin mode has_live_priority() / has_live_content(): 139us per call on a
#: Pi 4 with two scoreboards (9 modes), 1.7% of a 125fps frame, growing with
#: every plugin. Game state doesn't change within a quarter second.
_LIVE_PRIORITY_CHECK_INTERVAL = 0.25
def _percentile(ordered: List[float], fraction: float) -> float:
"""Nearest-rank percentile of an already-sorted list.
Index ceil(n * fraction) - 1, so 100 samples at 0.99 give the 99th-ranked
value. The obvious int(n * fraction) is off by one and, at exactly 100
samples, lands on the maximum -- which is the number already reported
alongside this one as the worst frame, so the two columns would agree
precisely when the sample was smallest.
"""
if not ordered:
return 0.0
index = math.ceil(len(ordered) * fraction) - 1
return ordered[min(len(ordered) - 1, max(0, index))]
class VegasModeCoordinator:
"""
Orchestrates Vegas scroll mode operation.
Responsibilities:
- Initialize and coordinate all Vegas mode components
- Manage the high-FPS render loop
- Handle live priority interruptions
- Process config updates
- Provide status and control interface
"""
# Class-level so coordinators built without __init__ (tests) have it.
_last_live_check: float = float('-inf')
def __init__(
self,
config: Dict[str, Any],
display_manager: 'DisplayManager',
plugin_manager: 'PluginManager'
):
"""
Initialize the Vegas mode coordinator.
Args:
config: Main configuration dictionary
display_manager: DisplayManager instance
plugin_manager: PluginManager instance
"""
# Parse configuration
self.vegas_config = VegasModeConfig.from_config(config)
# Store references
self.display_manager = display_manager
self.plugin_manager = plugin_manager
# Initialize components
self.plugin_adapter = PluginAdapter(display_manager, self.vegas_config)
self.stream_manager = StreamManager(
self.vegas_config,
plugin_manager,
self.plugin_adapter
)
self.render_pipeline = RenderPipeline(
self.vegas_config,
display_manager,
self.stream_manager
)
# State management
self._is_active = False
self._is_paused = False
self._should_stop = False
# Frame-rate health, tracked across run_iteration() calls so the
# heartbeat is one-per-interval rather than one-per-cycle, and so a
# recovery spanning two cycles is still reported. Reset on start().
self._fps_last_health_log = 0.0
self._fps_was_degraded = False
self._state_lock = threading.Lock()
# Live priority tracking
self._live_priority_active = False
self._live_priority_check: Optional[Callable[[], Optional[str]]] = None
# Interrupt checker for yielding control back to display controller
self._interrupt_check: Optional[Callable[[], bool]] = None
self._interrupt_check_interval: int = 10 # Check every N frames
# Plugin update callback — fired from a background thread inside the loop
# so the main loop's _tick_plugin_updates() finds nothing due when Vegas
# returns, eliminating the inter-iteration frozen-frame gap.
self._update_callback: Optional[Callable[[], None]] = None
self._update_tick_running: bool = False
# Config update tracking
self._config_version = 0
self._pending_config_update = False
self._pending_config: Optional[Dict[str, Any]] = None
# Static pause handling
self._static_pause_active = False
self._saved_scroll_position: Optional[int] = None
# Statistics
self.stats = {
'total_runtime_seconds': 0.0,
'cycles_completed': 0,
'interruptions': 0,
'config_updates': 0,
'static_pauses': 0,
}
self._start_time: Optional[float] = None
logger.info(
"VegasModeCoordinator initialized: enabled=%s, fps=%d, buffer_ahead=%d",
self.vegas_config.enabled,
self.vegas_config.target_fps,
self.vegas_config.buffer_ahead
)
@property
def is_enabled(self) -> bool:
"""Check if Vegas mode is enabled in configuration."""
return self.vegas_config.enabled
@property
def is_active(self) -> bool:
"""Check if Vegas mode is currently running."""
return self._is_active
def set_sync_manager(self, sync_manager, follower_position: str = "left") -> None:
"""
Attach a DisplaySyncManager so Vegas mode sends the follower's portion
of the ticker to the second display on every rendered frame.
Args:
sync_manager: DisplaySyncManager instance, or None to disable sync
follower_position: "left" (default) or "right" — physical position of
the follower display relative to the leader
"""
if self.render_pipeline:
# Don't expose a standalone (no-op) manager to the pipeline — treat it as None
if sync_manager is not None and hasattr(sync_manager, 'role'):
from src.common.sync_manager import SyncRole
if sync_manager.role == SyncRole.STANDALONE:
sync_manager = None
self.render_pipeline.sync_manager = sync_manager
self.render_pipeline.sync_follower_left = (follower_position == "left")
def set_live_priority_checker(self, checker: Callable[[], Optional[str]]) -> None:
"""
Set the callback for checking live priority content.
Args:
checker: Callable that returns live priority mode name or None
"""
self._live_priority_check = checker
def set_interrupt_checker(
self,
checker: Callable[[], bool],
check_interval: int = 10
) -> None:
"""
Set the callback for checking if Vegas should yield control.
This allows the display controller to interrupt Vegas mode
when on-demand, wifi status, or other priority events occur.
Args:
checker: Callable that returns True if Vegas should yield
check_interval: Check every N frames (default 10)
"""
self._interrupt_check = checker
self._interrupt_check_interval = max(1, check_interval)
def set_update_callback(self, callback: Callable[[], None]) -> None:
"""
Set a callback for running plugin updates from inside the Vegas loop.
Fired in a daemon background thread every ~4 s so plugin data stays
fresh without blocking the render loop. The main loop's
_tick_plugin_updates() then finds all intervals already satisfied and
returns immediately, collapsing the inter-iteration gap to <1 ms.
Args:
callback: Callable with no arguments. The display controller
passes _tick_plugin_updates_for_vegas, which also reports the
plugins that got fresh data through mark_plugin_updated().
"""
self._update_callback = callback
def start(self) -> bool:
"""
Start Vegas mode operation.
Returns:
True if started successfully
"""
if not self.vegas_config.enabled:
logger.warning("Cannot start Vegas mode - not enabled in config")
return False
with self._state_lock:
if self._is_active:
logger.warning("Vegas mode already active")
return True
# Validate configuration
errors = self.vegas_config.validate()
if errors:
logger.error("Vegas config validation failed: %s", errors)
return False
# Initialize stream manager
if not self.stream_manager.initialize():
logger.error("Failed to initialize stream manager")
return False
# Compose initial content
if not self.render_pipeline.compose_scroll_content():
logger.error("Failed to compose initial scroll content")
return False
self._is_active = True
self._should_stop = False
self._start_time = time.time()
# A fresh run starts with a clean health slate: no stale
# "was degraded" from the previous run, and a heartbeat that is
# due immediately so the first sample confirms the marquee is up.
self._fps_last_health_log = 0.0
self._fps_was_degraded = False
# Line up the next group immediately, so the first extension is already
# warm rather than stalling the scroll to fetch it.
if self.vegas_config.continuous_scroll:
self.render_pipeline.start_prefetch()
logger.info("Vegas mode started")
return True
def stop(self) -> None:
"""Stop Vegas mode operation."""
with self._state_lock:
if not self._is_active:
return
self._should_stop = True
self._is_active = False
if self._start_time:
self.stats['total_runtime_seconds'] += time.time() - self._start_time
self._start_time = None
# Cleanup components
self.render_pipeline.reset()
self.stream_manager.reset()
self.display_manager.set_scrolling_state(False)
logger.info("Vegas mode stopped")
def pause(self) -> None:
"""Pause Vegas mode (for live priority interruption)."""
with self._state_lock:
if not self._is_active:
return
self._is_paused = True
self.stats['interruptions'] += 1
self.display_manager.set_scrolling_state(False)
logger.info("Vegas mode paused")
def resume(self) -> None:
"""Resume Vegas mode after pause."""
with self._state_lock:
if not self._is_active:
return
self._is_paused = False
self.display_manager.set_scrolling_state(True)
logger.info("Vegas mode resumed")
def run_frame(self) -> bool:
"""
Run a single frame of Vegas mode.
Should be called at target FPS (e.g., 125 FPS = every 8ms).
Returns:
True if frame was rendered, False if Vegas mode is not active
"""
# Check if we should be running
with self._state_lock:
if not self._is_active or self._is_paused or self._should_stop:
return False
# Check for config updates (synchronized access)
has_pending_update = self._pending_config_update
# Check for live priority (throttled; see _LIVE_PRIORITY_CHECK_INTERVAL).
# Only a negative result is ever reused: a positive one pauses Vegas,
# and run_frame() returns early while paused.
now = time.monotonic()
if now - self._last_live_check >= _LIVE_PRIORITY_CHECK_INTERVAL:
self._last_live_check = now
if self._check_live_priority():
return False
# Apply pending config update outside lock
if has_pending_update:
self._apply_pending_config()
if self.vegas_config.continuous_scroll:
# Drop cached content for plugins whose data just changed, so the
# next time each comes round it is composed from current data. The
# swap path's hot_swap_content() does this via process_updates(),
# but it also rebuilds and repositions the whole strip, which is
# the freeze-and-jump this mode exists to avoid. Without this the
# pending-update flags are never consumed and a segment keeps
# rendering whatever it was first built from — last night's live
# game still shown as live the next morning.
self.render_pipeline.refresh_updated_plugins()
# Extend the strip before the scroll can reach its end, so the next
# group arrives from the right and motion never stops. No cycle
# boundary, so no freeze, no substitution and no restart with the
# viewport already full.
# Trickle in the plugins that can only be fetched here, one per
# frame, before considering a further extension.
if self.render_pipeline.has_deferred():
self.render_pipeline.drain_deferred()
elif self.render_pipeline.needs_extension():
if self.render_pipeline.extend_scroll_content():
self.stats['cycles_completed'] += 1
elif self.render_pipeline.is_cycle_complete():
# Extension failed and the strip has run out: fall back to
# the swap rather than sitting on a dead frame.
self.render_pipeline.start_new_cycle()
else:
# Check if we need to start a new cycle
if self.render_pipeline.is_cycle_complete():
if not self.render_pipeline.start_new_cycle():
logger.warning("Failed to start new Vegas cycle")
return False
self.stats['cycles_completed'] += 1
# Check for hot-swap opportunities
if self.render_pipeline.should_recompose():
self.render_pipeline.hot_swap_content()
# Render frame
return self.render_pipeline.render_frame()
def run_iteration(self) -> bool:
"""
Run a complete Vegas mode iteration (display duration).
This is called by DisplayController to run Vegas mode for one
"display duration" period before checking for mode changes.
Handles three display modes:
- SCROLL/FIXED_SEGMENT: Continue normal scroll rendering
- STATIC: Pause scroll, display plugin, resume on completion
Returns:
True if iteration completed normally, False if interrupted
"""
if not self.is_active:
if not self.start():
return False
frame_interval = self.vegas_config.get_frame_interval()
if self.vegas_config.continuous_scroll:
# The strip is continuously extended and trimmed, so its width says
# nothing about how long to run. This is only how often control
# returns to the display controller; interrupts are still checked
# every few frames, so it costs nothing to make it a fixed period.
duration = float(self.vegas_config.max_cycle_duration)
else:
duration = self.render_pipeline.get_dynamic_duration()
start_time = time.time()
frame_count = 0
fps_log_interval = 5.0 # Sample FPS every 5 seconds
# Health state lives on the coordinator, not here: run_iteration() is
# called once per cycle, so locals reset every few seconds. That made
# `last_fps_health_log = 0.0` fire the "heartbeat" on the first sample
# of every iteration rather than once per interval, and a recovery
# that crossed an iteration boundary was never reported at all --
# was_degraded had already gone back to False.
# Monotonic, and deliberately not start_time: start_time is wall
# clock and is used below to report the iteration's duration. Mixing
# the two here would make every delta hugely negative and silence the
# frame-rate reporting altogether.
last_fps_log_time = time.monotonic()
fps_frame_count = 0
# A mean hides stutter completely. At 120fps a five-second window is
# ~600 frames, so a 200ms freeze -- plainly visible on a marquee --
# moves the average from 120.0 to 115.4 and reads as healthy. What a
# viewer actually notices is the worst frame, so track that too.
frame_worst = 0.0
frame_times: List[float] = []
logger.info("Starting Vegas iteration for %.1fs", duration)
while True:
# Monotonic, like the FPS window below. These devices have no RTC,
# so the wall clock jumps by however wrong boot time was the moment
# NTP first syncs. A backward jump makes frame_elapsed negative,
# and `frame_interval - frame_elapsed` then sleeps for longer than
# the whole budget -- the render loop stalls for the size of the
# correction. A forward jump inflates p99 and worst-frame instead.
frame_started = time.monotonic()
# Check for STATIC mode plugin that should pause scroll
static_plugin = self._check_static_plugin_trigger()
if static_plugin:
if not self._handle_static_pause(static_plugin):
# Static pause was interrupted
return False
# After static pause, skip this segment and continue
self.stream_manager.get_next_segment() # Consume the segment
continue
# Run frame
if not self.run_frame():
# Check why we stopped
with self._state_lock:
if self._should_stop:
return False
if self._is_paused:
# Paused for live priority - let caller handle
return False
# Sleep only the remainder of the frame budget. This used to sleep
# the whole interval on top of however long the frame took, so at a
# measured 31.6ms per frame a fixed 8ms of that was pure idle — a
# quarter of the budget spent not rendering. Subtracting the work
# already done keeps the pacing target while reclaiming that time,
# and yields the GIL either way so other threads still run.
frame_elapsed = time.monotonic() - frame_started
time.sleep(max(0.0, frame_interval - frame_elapsed))
# Measured before the sleep: time spent working, not pacing.
if frame_elapsed > frame_worst:
frame_worst = frame_elapsed
frame_times.append(frame_elapsed)
# Increment frame count and check for interrupt periodically
frame_count += 1
fps_frame_count += 1
# Periodic FPS logging. Reported at INFO only when the frame rate
# is actually worth an operator's attention -- a shortfall against
# target, or the recovery from one -- with a slow heartbeat so a
# healthy marquee still shows a pulse.
#
# Measured over two hours on a running rig: 1410 samples, 98.5%
# of them within 10% of target. The 1.5% that were not included a
# reading of 8.6fps against a target of 60 -- a real stall, and
# completely invisible inside 1389 lines reading "59.6".
# Monotonic: every use of this value in the block below is a
# duration, and these devices have no RTC, so the wall clock jumps
# by however wrong boot time was the moment NTP first syncs. That
# would not only mis-fire the heartbeat, it would corrupt the
# frame rate itself, since fps is frames divided by this delta.
current_time = time.monotonic()
if current_time - last_fps_log_time >= fps_log_interval:
fps = fps_frame_count / (current_time - last_fps_log_time)
p99 = _percentile(sorted(frame_times), 0.99)
target = self.vegas_config.target_fps
degraded = target > 0 and fps < target * _FPS_HEALTHY_FRACTION
due = (current_time - self._fps_last_health_log
>= _FPS_HEARTBEAT_INTERVAL)
if degraded or self._fps_was_degraded or due:
logger.info(
"Vegas FPS: %.1f (target: %d, frames: %d) p99 %.1fms worst %.1fms",
fps, target, fps_frame_count,
p99 * 1000.0, frame_worst * 1000.0
)
self._fps_last_health_log = current_time
else:
logger.debug(
"Vegas FPS: %.1f (target: %d, frames: %d) p99 %.1fms worst %.1fms",
fps, target, fps_frame_count,
p99 * 1000.0, frame_worst * 1000.0
)
self._fps_was_degraded = degraded
last_fps_log_time = current_time
fps_frame_count = 0
frame_worst = 0.0
frame_times.clear()
if (self._interrupt_check and
frame_count % self._interrupt_check_interval == 0):
try:
if self._interrupt_check():
logger.debug(
"Vegas interrupted by callback after %d frames",
frame_count
)
return False
except Exception:
# Log but don't let interrupt check errors stop Vegas
logger.exception("Interrupt check failed")
# Fire plugin update tick in a background thread every ~4 s.
# Running it here (rather than only between iterations) means the
# main loop's _tick_plugin_updates() finds all intervals already
# satisfied on return, so the inter-iteration gap is <1 ms and the
# display never shows a frozen frame between iterations.
_UPDATE_TICK_FRAMES = max(1, int(self.vegas_config.target_fps * 4)) # every 4 s regardless of FPS
if (self._update_callback and
frame_count % _UPDATE_TICK_FRAMES == 0 and
not self._update_tick_running):
self._update_tick_running = True
def _run_tick(cb=self._update_callback):
try:
cb()
finally:
self._update_tick_running = False
threading.Thread(
target=_run_tick, daemon=True, name="vegas-plugin-tick"
).start()
# Check elapsed time
elapsed = time.time() - start_time
if elapsed >= duration:
break
# NOTE: do NOT break on is_cycle_complete() here.
# When multi-display sync is active, breaking exits run_iteration()
# which causes a 2-3s delay before start_new_cycle() is called on
# the next run_iteration(). During that gap the scroll advances into
# the pre-roll zone, then start_new_cycle() resets it — producing a
# second visible jump on the follower display ~2.5s after the first.
#
# Instead, run_frame() handles cycle completion directly (it calls
# start_new_cycle() in the very next frame, 8ms later), collapsing
# the two events into a single clean transition.
#
# Without sync, the iteration now runs to its full duration and may
# cycle content multiple times within one iteration — acceptable for
# a continuous ticker.
logger.info("Vegas iteration completed after %.1fs", time.time() - start_time)
return True
def _check_live_priority(self) -> bool:
"""
Check if live priority content should interrupt Vegas mode.
Returns:
True if Vegas mode should be paused for live priority
"""
if not self._live_priority_check:
return False
if self.vegas_config.live_in_ticker:
# The ticker keeps live content rather than yielding to it; the
# extra turns are arranged in the rotation itself, so there is
# nothing to pause for.
return False
try:
live_mode = self._live_priority_check()
if live_mode:
if not self._live_priority_active:
self._live_priority_active = True
self.pause()
logger.info("Live priority detected: %s - pausing Vegas", live_mode)
return True
else:
if self._live_priority_active:
self._live_priority_active = False
self.resume()
logger.info("Live priority ended - resuming Vegas")
return False
except Exception:
logger.exception("Error checking live priority")
return False
def update_config(self, new_config: Dict[str, Any]) -> None:
"""
Update Vegas mode configuration.
Config changes are applied at next safe point to avoid disruption.
Args:
new_config: New configuration dictionary
"""
with self._state_lock:
self._pending_config_update = True
self._pending_config = new_config
self._config_version += 1
self.stats['config_updates'] += 1
logger.debug("Config update queued (version %d)", self._config_version)
def apply_pending_config_if_idle(self) -> None:
"""Apply a queued config update while Vegas isn't running.
run_frame() applies updates between frames but returns early once
Vegas has stopped, so without this a disable followed by a re-enable
would never take effect. Call from the display thread only.
"""
with self._state_lock:
if self._is_active or not self._pending_config_update:
return
self._apply_pending_config()
def _apply_pending_config(self) -> None:
"""Apply pending configuration update."""
# Atomically grab pending config and clear it to avoid losing concurrent updates
with self._state_lock:
if self._pending_config is None:
self._pending_config_update = False
return
pending_config = self._pending_config
self._pending_config = None # Clear while holding lock
try:
new_vegas_config = VegasModeConfig.from_config(pending_config)
# Check if enabled state changed
was_enabled = self.vegas_config.enabled
self.vegas_config = new_vegas_config
# Update components
self.render_pipeline.update_config(new_vegas_config)
self.stream_manager.config = new_vegas_config
self.plugin_adapter.config = new_vegas_config
# Cached segments were trimmed under the old settings, so drop them
# or a changed trim/padding value would not visibly take effect.
self.plugin_adapter.invalidate_cache()
# Force refresh of stream manager to pick up plugin_order/buffer changes
self.stream_manager._last_refresh = 0
self.stream_manager.refresh()
# Handle enable/disable
if was_enabled and not new_vegas_config.enabled:
self.stop()
elif not was_enabled and new_vegas_config.enabled:
self.start()
logger.info("Config update applied (version %d)", self._config_version)
except Exception:
logger.exception("Error applying config update")
finally:
# Only clear update flag if no new config arrived during processing
with self._state_lock:
if self._pending_config is None:
self._pending_config_update = False
def mark_plugin_updated(self, plugin_id: str) -> None:
"""
Notify that a plugin's data has been updated.
Args:
plugin_id: ID of plugin that was updated
"""
if self._is_active:
self.stream_manager.mark_plugin_updated(plugin_id)
self.plugin_adapter.invalidate_cache(plugin_id)
def get_status(self) -> Dict[str, Any]:
"""Get comprehensive Vegas mode status."""
status = {
'enabled': self.vegas_config.enabled,
'active': self._is_active,
'paused': self._is_paused,
'live_priority_active': self._live_priority_active,
'config': self.vegas_config.to_dict(),
'stats': self.stats.copy(),
}
if self._is_active:
status['render_info'] = self.render_pipeline.get_current_scroll_info()
status['stream_status'] = self.stream_manager.get_buffer_status()
return status
# -------------------------------------------------------------------------
# Static pause handling (for STATIC display mode)
# -------------------------------------------------------------------------
def _check_static_plugin_trigger(self) -> Optional['BasePlugin']:
"""
Check if a STATIC mode plugin should take over display.
Called during iteration to detect when scroll should pause
for a static plugin display.
Returns:
Plugin instance if static pause should begin, None otherwise
"""
# Get the next plugin that would be displayed
next_segment = self.stream_manager.peek_next_segment()
if not next_segment:
return None
plugin_id = next_segment.plugin_id
plugin = self.plugin_manager.get_plugin(plugin_id)
if not plugin:
return None
# Check if this plugin is configured for STATIC mode
try:
display_mode = plugin.get_vegas_display_mode()
if display_mode == VegasDisplayMode.STATIC:
return plugin
except (AttributeError, TypeError):
logger.exception("Error checking vegas mode for %s", plugin_id)
return None
def _handle_static_pause(self, plugin: 'BasePlugin') -> bool:
"""
Handle a static pause - scroll pauses while plugin displays.
Args:
plugin: The STATIC mode plugin to display
Returns:
True if completed normally, False if interrupted
"""
plugin_id = plugin.plugin_id
with self._state_lock:
if self._static_pause_active:
logger.warning("Static pause already active")
return True
# Save current scroll position for smooth resume
self._saved_scroll_position = self.render_pipeline.get_scroll_position()
self._static_pause_active = True
self.stats['static_pauses'] += 1
logger.info("Static pause started for plugin: %s", plugin_id)
# Stop scrolling indicator
self.display_manager.set_scrolling_state(False)
try:
# Display the plugin using its standard display() method
plugin.display(force_clear=True)
self.display_manager.update_display()
# Wait for the plugin's display duration
duration = plugin.get_display_duration()
start = time.time()
while time.time() - start < duration:
# Check for interruptions
if self._should_stop:
logger.info("Static pause interrupted by stop request")
return False
if self._check_live_priority():
logger.info("Static pause interrupted by live priority")
return False
# On-demand, a WiFi message, the schedule, follower mode...
if self._interrupt_check and self._interrupt_check():
logger.info("Static pause interrupted by the display controller")
return False
# Sleep in small increments to remain responsive
time.sleep(0.1)
logger.info(
"Static pause completed for %s after %.1fs",
plugin_id, time.time() - start
)
except Exception:
logger.exception("Error during static pause for %s", plugin_id)
return False
finally:
self._end_static_pause()
return True
def _end_static_pause(self) -> None:
"""End static pause and restore scroll state."""
should_resume_scrolling = False
with self._state_lock:
# Only resume scrolling if we weren't interrupted
was_active = self._static_pause_active
should_resume_scrolling = (
was_active and
not self._should_stop and
not self._live_priority_active
)
# Clear pause state
self._static_pause_active = False
# Restore scroll position if we're resuming
if should_resume_scrolling and self._saved_scroll_position is not None:
self.render_pipeline.set_scroll_position(self._saved_scroll_position)
self._saved_scroll_position = None
# Only resume scrolling state if not interrupted
if should_resume_scrolling:
self.display_manager.set_scrolling_state(True)
logger.debug("Static pause ended, scroll resumed")
else:
logger.debug("Static pause ended (interrupted, not resuming scroll)")
def cleanup(self) -> None:
"""Clean up all resources."""
self.stop()
self.render_pipeline.cleanup()
self.stream_manager.cleanup()
self.plugin_adapter.cleanup()
logger.info("VegasModeCoordinator cleanup complete")