* chore(scripts): delete unreferenced helper scripts None of these is referenced by an installer, systemd unit, CI workflow, test, the web UI or src/: - utils/cleanup_venv.sh removes venv_web_v2, which nothing creates - utils/clear_python_cache.sh hardcodes ~/LEDMatrix and a .webassets-cache nothing uses - install/migrate_config.sh only copies the template, which the installer and ConfigManager already do - install/debug_install.sh, debug/debug_web_manual.py - diagnose_web_ui.sh and verify_web_ui.sh overlap diagnose_web_interface.sh, which the docs point to - fix_internet_connectivity.sh is iptables-only (stale on nftables) - diagnose_plugin_permissions.sh, dev/validate_python.py - download_nba_logos.py + README_NBA_LOGOS.md: logo_downloader fetches logos on demand - setup_plugin_repos.py linked into the production plugin-repos/ dir; the dev workflow is scripts/dev/dev_plugin_setup.sh, and MULTI_ROOT_WORKSPACE_SETUP.md now uses it Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore(config): drop unused plugin_system flags and a dead unit comment - config.template.json: remove plugin_system.auto_discover, auto_load_enabled and development_mode. Nothing reads them; the web UI only stores them when a client sends them. ConfigManager's migration only adds template keys, so existing configs keep theirs unchanged. - config.template.json: re-indent vegas_scroll's live_* keys. - systemd/ledmatrix.service: remove the comment documenting LEDMATRIX_ON_DEMAND_PLUGIN / on_demand_env.conf; nothing reads either. - CONFIG_REFERENCE.md: say the legacy keys are no longer in the template. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs: delete docs/archive and PLUGIN_IMPLEMENTATION_SUMMARY.md - docs/archive/: superseded guides; the repository history keeps them and no live doc links into the directory. The one open document in it, WEB_UI_AUDIT_2026-09.md, moves to docs/audits/ and is linked from the docs index. - PLUGIN_IMPLEMENTATION_SUMMARY.md invented usage statistics, called v2.0.0 current, listed shipped auto-updates as future work and documented a BasePlugin.get_config() that does not exist. - docs/README.md: drop both, and stop telling contributors to archive obsolete pages instead of deleting them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(plugin-api): fix extra_small_font size, cache metric key and scroll pacing example - PLUGIN_API_REFERENCE: extra_small_font loads at 7, not 6 (crisp_size snaps it, src/display_manager.py); get_cache_metrics() returns cache_hit_rate, not hit_rate (src/cache/cache_metrics.py). - ADVANCED_PLUGIN_DEVELOPMENT: the basic scrolling example slept in a loop and never passed frame_hold; use ScrollHelper + scroll_config.configure() and set_scrolling_state(True, frame_hold=...) as PLUGIN_API_REFERENCE does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(plugin-config): match the config tab, icon and web-action docs to the code - PLUGIN_CONFIG_QUICK_START / PLUGIN_CONFIGURATION_TABS / PLUGIN_CONFIGURATION_GUIDE: there is no "Reset to Defaults" button (the tab has Refresh, Update, Uninstall, Save Configuration); plugin config hot-reloads (ConfigService + on_config_change), so no restart; the schema is found by the fixed name config_schema.json, not a manifest config_schema field; the tab row is "Plugin Manager", not "Plugins"; forms are server-rendered from /v3/partials/plugin-config/<id>; the duration hook is get_display_duration()/display_duration; a class_name mismatch raises PluginError; the store requires id, name, class_name and display_modes (not version); plugin_system.debug/log_level do not exist (use run.py -d / LEDMATRIX_DEBUG). Drop "future" features that shipped. - PLUGIN_CONFIG_CORE_PROPERTIES: list all of CORE_PLUGIN_PROPERTIES, including skin, skin_options and the vegas_* tuning keys. - PLUGIN_CUSTOM_ICONS: icon is only a Font Awesome class (fallback fa-puzzle-piece); emoji/URL icons and getPluginIcon() never existed in v3. Note that /api/v3/plugins/installed currently omits icon. - PLUGIN_WEB_UI_ACTIONS (+ example JSON): success_message, error_message and step1_message are never read. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(store): describe the monorepo registry and the store UI as they are - PLUGIN_STORE_GUIDE: the Plugin Store is a section of the Plugin Manager tab; URL installs are "Install from GitHub" -> "Install Single Plugin"; bulk update exists (Check & Update All) plus opt-in weekly auto-update; PluginStoreManager() defaults to plugins/, so the Python examples pass plugin-repos; registry plugins are downloaded (GitHub API, ZIP fallback), not cloned; updates compare version with latest_version. - PLUGIN_REGISTRY_SETUP_GUIDE: replace the per-plugin-repo + tag walkthrough with a short page on the monorepo registry (plugin_path, latest_version, update_registry.py) that points at the monorepo's own SUBMISSION.md. Drops the reference to the deleted PLUGIN_IMPLEMENTATION_SUMMARY.md and setup_plugin_repos.py. - plugin_registry_template.json: use the real entry shape. - PLUGIN_QUICK_REFERENCE: automatic background updates exist (opt-in); registry example and publishing steps use the monorepo, not tags. - PLUGIN_DEVELOPMENT_GUIDE: tags/releases are not read by the store. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(readme): fix the Triple Bonnet mapping, install prerequisites and backup names - README: the Adafruit Triple Bonnet uses `regular` (3 outputs), not `regular-pi1` (1 output) -- src/matrix_support.py MAPPING_OUTPUTS, and the README's own hardware_mapping section; the template default mapping is adafruit-hat, the PWM mod switches it to adafruit-hat-pwm; manual install only needs git up front (first_time_install.sh installs python-dev-is-python3, cmake, ninja-build etc.; cython3/scons are not used); the Pi Zero 2 W is a supported low-memory board, consistent with PRODUCT.md, LOW_MEMORY_BOARDS.md and the installer's low-memory build; fix the "First_time_install.sh" spelling, an orphan "2." list item and the hello-world starter link (it lives in the plugins monorepo). - CONFIG_DEBUGGING: automatic backups are config/backups/config.json.backup.<YYYYMMDD_HHMMSS_ffffff> (five kept), not config_YYYYMMDD_HHMMSS.json. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(dev): correct the test-running and rgbmatrix build instructions - HOW_TO_RUN_TESTS: coverage is not collected by a plain pytest run and pytest.ini has no threshold; the only one is --cov-fail-under=52 in the core unit-test job of .github/workflows/test.yml, which runs the whole test/ tree (not an allowlist). Almost no tests carry markers, so -m integration / -m slow select nothing; drop them and -m unit as the quick check. Replace the hardcoded /home/chuck path. - DEVELOPMENT: the rgbmatrix package is built with pip install . from the submodule root (scikit-build-core + CMake + Ninja), as first_time_install.sh does; there is no make build-python / bindings/python step, and the build deps are python-dev-is-python3, cmake and ninja-build, not cython3/scons. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(wifi): the setup AP is open; auto-enable can be turned off without code changes - WIFI_NETWORK_SETUP / SSH_UNAVAILABLE_AFTER_INSTALL: both AP paths in src/wifi_manager.py create an open network and nothing reads ap_password, so drop the "ledmatrix123" password and the ap_password key/advice. - SSH_UNAVAILABLE_AFTER_INSTALL: disabling automatic AP mode does not need code changes -- auto_enable_ap_mode is a WiFi-tab toggle and POST /api/v3/wifi/ap/auto-enable; note the monitor daemon reads wifi_config.json at start, so restart it after changing the setting. Use the ledpi username and a relative install path like the other docs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(reference): add auto_update, drop drifted line numbers, fix UI and service details - CONFIG_REFERENCE: document the top-level auto_update.enabled key (read by web_interface/auto_update.py and src/auto_update_setup.py); replace drifted file:line references with function names; the template's dim_schedule mode is "global". - ADVANCED_FEATURES: core does not read a per-plugin background_service block (the sports plugins read their own), and priority is "higher number = higher priority" on FetchRequest but not used for ordering. - WEB_INTERFACE_GUIDE: the General tab toggle is "Web Display Autostart" (web interface service), brightness is 1-100, and config paths are relative to the LEDMatrix folder, not /config. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs: drop references to code removed in #608 get_installed_plugin_info, WiFiManager's saved_networks and the six always-skipping plugin test files are deleted there. NetworkManager already remembers joined networks; LEDMatrix no longer stores WiFi passwords. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs: don't link SKIN_SYSTEM.md from the core-properties page #615 deletes SKIN_SYSTEM.md; with this link, whichever of the two merged second would break test_doc_links. The skin/skin_options entries go when #615 removes the keys. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
22 KiB
LEDMatrix Plugin Development Guide
This guide explains how to set up a development workflow for plugins that are maintained in separate Git repositories while still being able to test them within the LEDMatrix project.
Rendering guidance: plugins should read the display size dynamically (
self.display_manager.width/height) rather than hardcoding one panel. Don't readdisplay_manager.matrix.width/height:matrixisNonewhen hardware init fails, while thewidth/heightproperties fall back to the canvas size. For plugins that want to scale their layout to any panel, the opt-in adaptive layout system (ADAPTIVE_LAYOUT.md) provides the shared helpers — fonts, images, and composite layouts that scale. Existing plugins keep their classic rendering unless they adopt those APIs; nothing migrates automatically.
Want a different look for an existing sports scoreboard? Skins are meant for that, but they are not supported yet: the current scoreboard plugins don't render them (see SKIN_SYSTEM.md). For now, change the look through the plugin's own display settings or its code.
Overview
When developing plugins in separate repositories, you need a way to:
- Test plugins within the LEDMatrix project
- Make changes and commit them back to the plugin repository
- Avoid git conflicts between LEDMatrix and plugin repositories
- Easily switch between development and production modes
The solution uses symbolic links to connect plugin repositories to the plugins/ directory, combined with a helper script to manage the linking process.
Plugin directory note: the dev workflow described here puts symlinks in
plugins/. The plugin loader's production default isplugin-repos/(set byplugin_system.plugins_directoryinconfig.json). Importantly, the main discovery path (PluginManager.discover_plugins()) only scans the configured directory — it does not fall back toplugins/. Two narrower paths do: the Plugin Store install/update logic instore_manager.py, andschema_manager.get_schema_path()(which the web UI form generator uses to findconfig_schema.json). That's why plugins installed via the Plugin Store still work even with symlinks inplugins/, but your own dev plugin won't appear in the rotation until you either move it toplugin-repos/or changeplugin_system.plugins_directorytopluginsin the General tab of the web UI. The latter is the smoother dev setup.
Quick Start
Official plugins all live in one repository,
ledmatrix-plugins, with
one directory per plugin under plugins/ (there are no per-plugin
ledmatrix-<name> repositories). The helper script links a plugin directory
from a checkout of that monorepo into LEDMatrix's plugins/ directory.
1. Link an Official Plugin
./scripts/dev/dev_plugin_setup.sh link-github football-scoreboard
This will:
- Clone
https://github.com/ChuckBuilds/ledmatrix-plugins.gitto~/.ledmatrix-dev-plugins/ledmatrix-plugins(orgit pullit if it is already there) - Find
plugins/football-scoreboardin it (also accepted:plugins/ledmatrix-<name>, or a plugin whose manifestidis the name) - Validate that it has a
manifest.json - Create a symbolic link named after the plugin's manifest id, e.g.
plugins/football-scoreboard→~/.ledmatrix-dev-plugins/ledmatrix-plugins/plugins/football-scoreboard
link-github music finds the monorepo's plugins/ledmatrix-music directory
and links it into LEDMatrix as plugins/ledmatrix-music, because
ledmatrix-music is that plugin's manifest id.
To work from your fork of the monorepo, set github_user in
dev_plugins.json (see Configuration).
2. Link a Local Plugin Directory
If you already have the monorepo (or a third-party plugin repository) cloned locally:
./scripts/dev/dev_plugin_setup.sh link hello-world ../ledmatrix-plugins/plugins/hello-world
This creates a symlink from plugins/hello-world to that directory.
3. Check Status
See which plugins are linked and their git status:
./scripts/dev/dev_plugin_setup.sh status
4. Work on Your Plugin
cd plugins/football-scoreboard # Actually editing the monorepo checkout
# Make your changes, then bump "version" in manifest.json
git add .
git commit -m "feat(football-scoreboard): add new feature"
git push # to your fork, then open a PR against ledmatrix-plugins
In the monorepo, every plugin change must bump version in the plugin's
manifest.json and run python update_registry.py, or users won't receive
the update.
5. Update Plugins
Pull latest changes from remote:
# Update all linked plugins
./scripts/dev/dev_plugin_setup.sh update
# Or update a specific plugin
./scripts/dev/dev_plugin_setup.sh update music
6. Unlink When Done
Remove the symlink (repository is preserved):
./scripts/dev/dev_plugin_setup.sh unlink music
Detailed Commands
link <plugin-name> <repo-path>
Links a local plugin repository to the plugins directory.
Arguments:
plugin-name: The name of the plugin (will be the directory name inplugins/)repo-path: Path to the plugin repository (absolute or relative)
Example:
./scripts/dev/dev_plugin_setup.sh link football-scoreboard ../ledmatrix-plugins/plugins/football-scoreboard
Notes:
- The script validates that the repository contains a
manifest.jsonfile - If a plugin directory already exists, you'll be prompted to replace it
- The repository path can be absolute or relative
link-github <plugin-name> [repo-url]
Clones a plugin from GitHub and links it.
Arguments:
plugin-name: Withoutrepo-url, the plugin to link from the monorepo: a directory underplugins/(<name>orledmatrix-<name>) or a manifest id. The link is named after the plugin's manifest id. Withrepo-url, the name of the link inplugins/.repo-url: (Optional) A plugin that has its own repository (e.g. a third-party plugin). The repository root is linked.
Examples:
# Official plugin, from the ledmatrix-plugins monorepo
./scripts/dev/dev_plugin_setup.sh link-github stocks
# Third-party plugin with its own repository
./scripts/dev/dev_plugin_setup.sh link-github custom-plugin https://github.com/OtherUser/custom-plugin.git
Notes:
- Repositories are cloned to
~/.ledmatrix-dev-plugins/by default (configurable) - The monorepo is cloned once and shared by every plugin you link from it
- If the repository already exists, it will be updated with
git pullinstead of re-cloning - The cloned repository is preserved when you unlink the plugin
unlink <plugin-name>
Removes the symlink for a plugin.
Arguments:
plugin-name: The name of the plugin to unlink
Example:
./scripts/dev/dev_plugin_setup.sh unlink music
Notes:
- Only removes the symlink, does NOT delete the repository
- Your work and git history are preserved in the repository location
list
Lists all plugins in the plugins/ directory and shows their status.
Example:
./scripts/dev/dev_plugin_setup.sh list
Output:
- ✓ Green checkmark: Plugin is symlinked (development mode)
- ○ Yellow circle: Plugin is a regular directory (production/installed mode)
- Shows the source path for symlinked plugins
- Shows git status (branch, clean/dirty) for linked repos
status
Shows detailed status of all linked plugins.
Example:
./scripts/dev/dev_plugin_setup.sh status
Shows:
- Link status (working/broken)
- Repository path
- Git branch
- Remote URL
- Git status (clean, uncommitted changes, ahead/behind remote)
- Summary of all plugins
update [plugin-name]
Updates plugin(s) by running git pull in their repositories.
Arguments:
plugin-name: (Optional) Specific plugin to update. If omitted, updates all linked plugins.
Examples:
# Update all linked plugins
./scripts/dev/dev_plugin_setup.sh update
# Update specific plugin
./scripts/dev/dev_plugin_setup.sh update music
Configuration
Custom Development Directory
By default, GitHub repositories are cloned to ~/.ledmatrix-dev-plugins/
and official plugins come from ChuckBuilds/ledmatrix-plugins. To change
either, copy dev_plugins.json.example (in the LEDMatrix root) to
dev_plugins.json and edit it. dev_plugins.json is git-ignored.
{
"dev_plugins_dir": "~/.ledmatrix-dev-plugins",
"github_user": "your-github-user",
"plugins_repo": "ledmatrix-plugins",
"plugins_branch": "main"
}
Configuration options (all optional):
dev_plugins_dir: Where to clone GitHub repositories (default:~/.ledmatrix-dev-plugins)github_user: Owner of the plugin monorepo thatlink-github <name>clones — set it to use your fork (default:ChuckBuilds)plugins_repo: Name of that monorepo (default:ledmatrix-plugins)plugins_branch: Branch to clone it at (default: the repository's default branch). Only applies when the clone is first made.
github_pattern from older versions of this guide is no longer used (the
script warns if it is set).
Development Workflow
Typical Development Session
-
Link your plugin for development:
./scripts/dev/dev_plugin_setup.sh link-github clock-simple -
Test in LEDMatrix:
# Run LEDMatrix with your plugin (emulator shown) python3 run.py -e -
Make changes:
cd plugins/clock-simple # Edit files... # Test changes... -
Commit to the plugin repository:
cd plugins/clock-simple # This is inside your monorepo checkout # bump "version" in manifest.json, then from the monorepo root: # python update_registry.py git add . git commit -m "feat(clock-simple): add new feature" git push -
Update from remote (if needed):
./scripts/dev/dev_plugin_setup.sh update clock-simple -
When done developing:
./scripts/dev/dev_plugin_setup.sh unlink clock-simple
Working with Multiple Plugins
You can have multiple plugins linked simultaneously. Plugins linked from the monorepo share one checkout:
./scripts/dev/dev_plugin_setup.sh link-github music
./scripts/dev/dev_plugin_setup.sh link-github stocks
./scripts/dev/dev_plugin_setup.sh link-github football-scoreboard
# Check status of all
./scripts/dev/dev_plugin_setup.sh status
# Update all at once (the shared monorepo checkout is pulled once)
./scripts/dev/dev_plugin_setup.sh update
Switching Between Development and Production
Development mode: Plugins are symlinked to your repositories
- Edit files directly in
plugins/<name> - Changes are in the plugin repository
- Git operations work normally
Production mode: Plugins are installed normally
- Plugins are regular directories (installed via plugin store or manually)
- Can't edit directly (would need to edit in place or re-install)
- Use
unlinkto remove symlink if you want to switch back to installed version
Best Practices
1. Keep Repositories Outside LEDMatrix
The script clones GitHub repositories to ~/.ledmatrix-dev-plugins/ by default, which is outside the LEDMatrix directory. This:
- Avoids git conflicts
- Keeps plugin repos separate from LEDMatrix repo
- Makes it easy to manage multiple plugin repositories
2. Use Descriptive Commit Messages
When committing changes in your plugin repository, use clear commit messages following the project's conventions:
git commit -m "feat(music): add album art support"
git commit -m "fix(stocks): resolve API timeout issue"
3. Test Before Committing
Always test your plugin changes in LEDMatrix before committing:
# Make changes
cd plugins/music
# ... edit files ...
# Test in LEDMatrix
cd ../..
python run.py
# If working, commit
cd plugins/music
git add .
git commit -m "feat: new feature"
4. Keep Plugins Updated
Regularly update your linked plugins to get the latest changes:
./scripts/dev/dev_plugin_setup.sh update
5. Check Status Regularly
Before starting work, check the status of your linked plugins:
./scripts/dev/dev_plugin_setup.sh status
This helps you:
- See if you have uncommitted changes
- Check if you're behind the remote
- Identify any broken symlinks
Troubleshooting
Plugin Not Discovered by LEDMatrix
If LEDMatrix doesn't discover your linked plugin:
-
Check the symlink exists:
ls -la plugins/your-plugin-name -
Verify manifest.json exists:
ls plugins/your-plugin-name/manifest.json -
Check PluginManager logs:
- LEDMatrix logs should show plugin discovery
- Look for errors related to the plugin
Broken Symlink
If a symlink is broken (target repository was moved or deleted):
-
Check status:
./scripts/dev/dev_plugin_setup.sh status -
Unlink and re-link:
./scripts/dev/dev_plugin_setup.sh unlink plugin-name ./scripts/dev/dev_plugin_setup.sh link-github plugin-name
Git Conflicts
If you have conflicts when updating:
-
Manually resolve in the plugin repository:
cd ~/.ledmatrix-dev-plugins/ledmatrix-plugins git pull # Resolve conflicts... git add . git commit -
Or use the update command:
./scripts/dev/dev_plugin_setup.sh update music
Plugin Directory Already Exists
If you try to link a plugin but the directory already exists:
-
Check if it's already linked:
./scripts/dev/dev_plugin_setup.sh list -
If it's a symlink to the same location, you're done
-
If it's a regular directory or different symlink:
- The script will prompt you to replace it
- Or manually backup:
mv plugins/plugin-name plugins/plugin-name.backup
Advanced Usage
Linking Plugins from Different GitHub Users
./scripts/dev/dev_plugin_setup.sh link-github custom-plugin https://github.com/OtherUser/custom-plugin.git
Using a Custom Development Directory
Create dev_plugins.json:
{
"dev_plugins_dir": "/home/user/my-dev-plugins"
}
Combining Local and GitHub Plugins
You can mix local and GitHub plugins:
# Link from GitHub
./scripts/dev/dev_plugin_setup.sh link-github music
# Link local repository
./scripts/dev/dev_plugin_setup.sh link custom-plugin ../my-custom-plugin
Integration with Plugin Store
The development workflow is separate from the plugin store installation:
- Plugin Store: Installs plugins as regular directories in the configured
plugins directory (
plugin-repos/by default) - Development Setup: Links plugin directories as symlinks in
plugins/
The plugin loader scans only one directory, so while developing set
plugin_system.plugins_directory to plugins (see the note at the top of
this guide). If plugins/ already holds a regular directory of the same
name, link/link-github offers to rename it to
<name>.backup.<timestamp> before linking.
unlink removes only the symlink. To switch back to the store version, set
plugins_directory back to plugin-repos (or reinstall the plugin from the
store).
API Reference
When developing plugins, you'll need to use the APIs provided by the LEDMatrix system:
- Plugin API Reference - Complete reference for Display Manager, Cache Manager, and Plugin Manager methods
- Advanced Plugin Development - Advanced patterns, examples, and best practices
- Developer Quick Reference - Quick reference for common developer tasks
Key APIs for Plugin Developers
Display Manager (self.display_manager):
clear(),update_display()- Core display operationsdraw_text()- Text rendering. For images, paste directly ontodisplay_manager.image(a PIL Image) and callupdate_display(); there is nodraw_image()helper method.draw_weather_icon(),draw_sun(),draw_cloud()- Weather iconsget_text_width(),get_font_height()- Text utilitiesset_scrolling_state(),defer_update()- Scrolling state management
Cache Manager (self.cache_manager):
get(),set(),delete()- Basic cachingget_cached_data_with_strategy()- Advanced caching with strategiesget_background_cached_data()- Background service caching
Plugin Manager (self.plugin_manager):
get_plugin(),get_all_plugins()- Access other pluginsget_plugin_info()- Get plugin information
See PLUGIN_API_REFERENCE.md for complete documentation.
3rd Party Plugin Development
Want to create and share your own plugin? Here's everything you need to know.
Getting Started
-
Review the documentation:
- Plugin Architecture Spec - System architecture
- Plugin API Reference - Available methods
- Advanced Plugin Development - Patterns and examples
-
Start with a template:
- Use the Hello World plugin as a starting point
- Or fork an existing plugin and modify it
-
Follow the plugin structure:
your-plugin/ ├── manifest.json # Required: Plugin metadata ├── manager.py # Required: Plugin class ├── config_schema.json # Recommended: Configuration schema ├── requirements.txt # Optional: Python dependencies └── README.md # Recommended: User documentation
Plugin Requirements
Your plugin must:
-
Inherit from BasePlugin:
from src.plugin_system.base_plugin import BasePlugin class MyPlugin(BasePlugin): def update(self): # Fetch data pass def display(self, force_clear=False): # Render display pass -
Include manifest.json with required fields:
{ "id": "my-plugin", "name": "My Plugin", "version": "1.0.0", "class_name": "MyPlugin", "entry_point": "manager.py", "display_modes": ["my_plugin"], "compatible_versions": [">=2.0.0"] } -
Match class name: The class name in
manager.pymust matchclass_namein manifest
Testing Your Plugin
-
Test locally:
# Link your plugin for development ./scripts/dev/dev_plugin_setup.sh link your-plugin /path/to/your-plugin # Run LEDMatrix with emulator python run.py --emulator -
Test on hardware: Deploy to Raspberry Pi and test on actual LED matrix
-
Use mocks for unit testing: See Advanced Plugin Development
Versioning Best Practices
- Use semantic versioning:
MAJOR.MINOR.PATCH(e.g.,1.2.3) - Bump
versioninmanifest.jsonby hand for every change you ship. There is no automatic version-bump hook or bump script. - Official (monorepo) plugins: after bumping the manifest, run
python update_registry.pyin theledmatrix-pluginscheckout. It copies each manifest's version intoplugins.jsonaslatest_version, which is what the store compares installed versions against. Without it, users won't be offered the update. - Plugins in their own repository: still bump the manifest
version, so users can see which version they run; tagging releases (v1.2.3) to match is a good habit.
Submitting to Official Registry
To have your plugin added to the official plugin store:
-
Ensure quality:
- Plugin works reliably
- Well-documented (README.md)
- Follows best practices
- Tested on Raspberry Pi hardware
-
Choose where it lives (see
SUBMISSION.mdin ledmatrix-plugins):- In the monorepo (preferred): fork ledmatrix-plugins, add
plugins/<your-plugin-id>/, and open a pull request - In your own public repository (conventionally
ledmatrix-<plugin-name>), with a README that covers installation
- In the monorepo (preferred): fork ledmatrix-plugins, add
-
Contact maintainers (own-repository plugins):
- Open a GitHub issue in the ledmatrix-plugins repository
- Or reach out on Discord: https://discord.gg/uW36dVAtcT
- Include: Repository URL, plugin description, why it's useful
-
Review process:
- Code review for quality and security
- Testing on Raspberry Pi hardware
- Documentation review
- If approved, added to official registry
Plugin Store Integration Requirements
For your plugin to work well in the plugin store:
- GitHub repository: Must be publicly accessible on GitHub
versionin manifest.json: The store offers updates by comparing it with the registry'slatest_version; releases and tags are not read- README.md: Clear installation and configuration instructions
- config_schema.json: Recommended for web UI configuration
- manifest.json: Required with all required fields
- requirements.txt: If your plugin has Python dependencies
Distribution Options
-
Official Registry (Recommended):
- Listed in default plugin store
- Update offers in the Plugin Manager (and weekly automatic updates, if the user turns them on)
- Verified badge
- Requires approval
-
Custom Repository:
- Host your own plugin repository
- Users can install via "Install from GitHub" in web UI
- Full control over distribution
-
Direct Installation:
- Users can clone and install manually
- Good for development/testing
Best Practices for 3rd Party Plugins
- Documentation: Include comprehensive README.md
- Configuration: Provide config_schema.json for web UI
- Error handling: Graceful failures with clear error messages
- Logging: Use plugin logger for debugging
- Testing: Test on actual Raspberry Pi hardware
- Versioning: Follow semantic versioning
- Dependencies: Minimize external dependencies
- Performance: Optimize for Pi's limited resources
See Also
- Plugin Architecture Specification - Complete system specification
- Plugin API Reference - Complete API documentation
- Advanced Plugin Development - Advanced patterns and examples
- Plugin Quick Reference - Quick development reference
- Plugin Configuration Guide - Configuration setup
- Plugin Store Guide - Using the plugin store