Files
LEDMatrix/src/vegas_mode/coordinator.py
Chuck 8391832c90 fix(vegas): keep plugin data and visuals fresh during Vegas scroll mode (#291)
* fix(vegas): keep plugin data and visuals fresh during Vegas scroll mode

Plugins using ESPN APIs and other data sources were not updating during
Vegas mode because the render loop blocked for 60-600s per iteration,
starving the scheduled update tick. This adds a non-blocking background
thread that runs plugin updates every ~1s during Vegas mode, bridges
update notifications to the stream manager, and clears stale scroll
caches so all three content paths (native, scroll_helper, fallback)
reflect fresh data.

- Add background update tick thread in Vegas coordinator (non-blocking)
- Add _tick_plugin_updates_for_vegas() bridge in display controller
- Fix fallback capture to call update() instead of only update_data()
- Clear scroll_helper.cached_image on update for scroll-based plugins
- Drain background thread on Vegas stop/exit to prevent races

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* fix(vegas): address review findings in update pipeline

- Extract _drive_background_updates() helper and call it from both the
  render loop and the static-pause wait loop so plugin data stays fresh
  during static pauses (was skipped by the early `continue`)
- Remove synchronous plugin.update() from the fallback capture path;
  the background update tick already handles API refreshes so the
  content-fetch thread should only call lightweight update_data()
- Use scroll_helper.clear_cache() instead of just clearing cached_image
  so cached_array, total_scroll_width and scroll_position are also reset

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Chuck <chuck@example.com>
Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-21 13:42:27 -04:00

766 lines
27 KiB
Python

"""
Vegas Mode Coordinator
Main orchestrator for Vegas-style continuous scroll mode. Coordinates between
StreamManager, RenderPipeline, and the display system to provide smooth
continuous scrolling of all enabled plugin content.
Supports three display modes per plugin:
- SCROLL: Content scrolls continuously within the stream
- FIXED_SEGMENT: Fixed block that scrolls by with other content
- STATIC: Scroll pauses, plugin displays for its duration, then resumes
"""
import logging
import time
import threading
from typing import Optional, Dict, Any, List, Callable, TYPE_CHECKING
from src.vegas_mode.config import VegasModeConfig
from src.vegas_mode.plugin_adapter import PluginAdapter
from src.vegas_mode.stream_manager import StreamManager
from src.vegas_mode.render_pipeline import RenderPipeline
from src.plugin_system.base_plugin import VegasDisplayMode
if TYPE_CHECKING:
from src.plugin_system.plugin_manager import PluginManager
from src.plugin_system.base_plugin import BasePlugin
from src.display_manager import DisplayManager
logger = logging.getLogger(__name__)
class VegasModeCoordinator:
"""
Orchestrates Vegas scroll mode operation.
Responsibilities:
- Initialize and coordinate all Vegas mode components
- Manage the high-FPS render loop
- Handle live priority interruptions
- Process config updates
- Provide status and control interface
"""
def __init__(
self,
config: Dict[str, Any],
display_manager: 'DisplayManager',
plugin_manager: 'PluginManager'
):
"""
Initialize the Vegas mode coordinator.
Args:
config: Main configuration dictionary
display_manager: DisplayManager instance
plugin_manager: PluginManager instance
"""
# Parse configuration
self.vegas_config = VegasModeConfig.from_config(config)
# Store references
self.display_manager = display_manager
self.plugin_manager = plugin_manager
# Initialize components
self.plugin_adapter = PluginAdapter(display_manager)
self.stream_manager = StreamManager(
self.vegas_config,
plugin_manager,
self.plugin_adapter
)
self.render_pipeline = RenderPipeline(
self.vegas_config,
display_manager,
self.stream_manager
)
# State management
self._is_active = False
self._is_paused = False
self._should_stop = False
self._state_lock = threading.Lock()
# Live priority tracking
self._live_priority_active = False
self._live_priority_check: Optional[Callable[[], Optional[str]]] = None
# Interrupt checker for yielding control back to display controller
self._interrupt_check: Optional[Callable[[], bool]] = None
self._interrupt_check_interval: int = 10 # Check every N frames
# Plugin update tick for keeping data fresh during Vegas mode
self._update_tick: Optional[Callable[[], Optional[List[str]]]] = None
self._update_tick_interval: float = 1.0 # Tick every 1 second
self._update_thread: Optional[threading.Thread] = None
self._update_results: Optional[List[str]] = None
self._update_results_lock = threading.Lock()
self._last_update_tick_time: float = 0.0
# Config update tracking
self._config_version = 0
self._pending_config_update = False
self._pending_config: Optional[Dict[str, Any]] = None
# Static pause handling
self._static_pause_active = False
self._static_pause_plugin: Optional['BasePlugin'] = None
self._static_pause_start: Optional[float] = None
self._saved_scroll_position: Optional[int] = None
# Track which plugins should use STATIC mode (pause scroll)
self._static_mode_plugins: set = set()
# Statistics
self.stats = {
'total_runtime_seconds': 0.0,
'cycles_completed': 0,
'interruptions': 0,
'config_updates': 0,
'static_pauses': 0,
}
self._start_time: Optional[float] = None
logger.info(
"VegasModeCoordinator initialized: enabled=%s, fps=%d, buffer_ahead=%d",
self.vegas_config.enabled,
self.vegas_config.target_fps,
self.vegas_config.buffer_ahead
)
@property
def is_enabled(self) -> bool:
"""Check if Vegas mode is enabled in configuration."""
return self.vegas_config.enabled
@property
def is_active(self) -> bool:
"""Check if Vegas mode is currently running."""
return self._is_active
def set_live_priority_checker(self, checker: Callable[[], Optional[str]]) -> None:
"""
Set the callback for checking live priority content.
Args:
checker: Callable that returns live priority mode name or None
"""
self._live_priority_check = checker
def set_interrupt_checker(
self,
checker: Callable[[], bool],
check_interval: int = 10
) -> None:
"""
Set the callback for checking if Vegas should yield control.
This allows the display controller to interrupt Vegas mode
when on-demand, wifi status, or other priority events occur.
Args:
checker: Callable that returns True if Vegas should yield
check_interval: Check every N frames (default 10)
"""
self._interrupt_check = checker
self._interrupt_check_interval = max(1, check_interval)
def set_update_tick(
self,
callback: Callable[[], Optional[List[str]]],
interval: float = 1.0
) -> None:
"""
Set the callback for periodic plugin update ticking during Vegas mode.
This keeps plugin data fresh while the Vegas render loop is running.
The callback should run scheduled plugin updates and return a list of
plugin IDs that were actually updated, or None/empty if no updates occurred.
Args:
callback: Callable that returns list of updated plugin IDs or None
interval: Seconds between update tick calls (default 1.0)
"""
self._update_tick = callback
self._update_tick_interval = max(0.5, interval)
def start(self) -> bool:
"""
Start Vegas mode operation.
Returns:
True if started successfully
"""
if not self.vegas_config.enabled:
logger.warning("Cannot start Vegas mode - not enabled in config")
return False
with self._state_lock:
if self._is_active:
logger.warning("Vegas mode already active")
return True
# Validate configuration
errors = self.vegas_config.validate()
if errors:
logger.error("Vegas config validation failed: %s", errors)
return False
# Initialize stream manager
if not self.stream_manager.initialize():
logger.error("Failed to initialize stream manager")
return False
# Compose initial content
if not self.render_pipeline.compose_scroll_content():
logger.error("Failed to compose initial scroll content")
return False
self._is_active = True
self._should_stop = False
self._start_time = time.time()
logger.info("Vegas mode started")
return True
def stop(self) -> None:
"""Stop Vegas mode operation."""
with self._state_lock:
if not self._is_active:
return
self._should_stop = True
self._is_active = False
if self._start_time:
self.stats['total_runtime_seconds'] += time.time() - self._start_time
self._start_time = None
# Wait for in-flight background update before tearing down state
self._drain_update_thread()
# Cleanup components
self.render_pipeline.reset()
self.stream_manager.reset()
self.display_manager.set_scrolling_state(False)
logger.info("Vegas mode stopped")
def pause(self) -> None:
"""Pause Vegas mode (for live priority interruption)."""
with self._state_lock:
if not self._is_active:
return
self._is_paused = True
self.stats['interruptions'] += 1
self.display_manager.set_scrolling_state(False)
logger.info("Vegas mode paused")
def resume(self) -> None:
"""Resume Vegas mode after pause."""
with self._state_lock:
if not self._is_active:
return
self._is_paused = False
self.display_manager.set_scrolling_state(True)
logger.info("Vegas mode resumed")
def run_frame(self) -> bool:
"""
Run a single frame of Vegas mode.
Should be called at target FPS (e.g., 125 FPS = every 8ms).
Returns:
True if frame was rendered, False if Vegas mode is not active
"""
# Check if we should be running
with self._state_lock:
if not self._is_active or self._is_paused or self._should_stop:
return False
# Check for config updates (synchronized access)
has_pending_update = self._pending_config_update
# Check for live priority
if self._check_live_priority():
return False
# Apply pending config update outside lock
if has_pending_update:
self._apply_pending_config()
# Check if we need to start a new cycle
if self.render_pipeline.is_cycle_complete():
if not self.render_pipeline.start_new_cycle():
logger.warning("Failed to start new Vegas cycle")
return False
self.stats['cycles_completed'] += 1
# Check for hot-swap opportunities
if self.render_pipeline.should_recompose():
self.render_pipeline.hot_swap_content()
# Render frame
return self.render_pipeline.render_frame()
def run_iteration(self) -> bool:
"""
Run a complete Vegas mode iteration (display duration).
This is called by DisplayController to run Vegas mode for one
"display duration" period before checking for mode changes.
Handles three display modes:
- SCROLL/FIXED_SEGMENT: Continue normal scroll rendering
- STATIC: Pause scroll, display plugin, resume on completion
Returns:
True if iteration completed normally, False if interrupted
"""
if not self.is_active:
if not self.start():
return False
# Update static mode plugin list on iteration start
self._update_static_mode_plugins()
frame_interval = self.vegas_config.get_frame_interval()
duration = self.render_pipeline.get_dynamic_duration()
start_time = time.time()
frame_count = 0
fps_log_interval = 5.0 # Log FPS every 5 seconds
last_fps_log_time = start_time
fps_frame_count = 0
self._last_update_tick_time = start_time
logger.info("Starting Vegas iteration for %.1fs", duration)
try:
while True:
# Check for STATIC mode plugin that should pause scroll
static_plugin = self._check_static_plugin_trigger()
if static_plugin:
if not self._handle_static_pause(static_plugin):
# Static pause was interrupted
return False
# After static pause, skip this segment and continue
self.stream_manager.get_next_segment() # Consume the segment
continue
# Run frame
if not self.run_frame():
# Check why we stopped
with self._state_lock:
if self._should_stop:
return False
if self._is_paused:
# Paused for live priority - let caller handle
return False
# Sleep for frame interval
time.sleep(frame_interval)
# Increment frame count and check for interrupt periodically
frame_count += 1
fps_frame_count += 1
# Periodic FPS logging
current_time = time.time()
if current_time - last_fps_log_time >= fps_log_interval:
fps = fps_frame_count / (current_time - last_fps_log_time)
logger.info(
"Vegas FPS: %.1f (target: %d, frames: %d)",
fps, self.vegas_config.target_fps, fps_frame_count
)
last_fps_log_time = current_time
fps_frame_count = 0
# Periodic plugin update tick to keep data fresh (non-blocking)
self._drive_background_updates()
if (self._interrupt_check and
frame_count % self._interrupt_check_interval == 0):
try:
if self._interrupt_check():
logger.debug(
"Vegas interrupted by callback after %d frames",
frame_count
)
return False
except Exception:
# Log but don't let interrupt check errors stop Vegas
logger.exception("Interrupt check failed")
# Check elapsed time
elapsed = time.time() - start_time
if elapsed >= duration:
break
# Check for cycle completion
if self.render_pipeline.is_cycle_complete():
break
logger.info("Vegas iteration completed after %.1fs", time.time() - start_time)
return True
finally:
# Ensure background update thread finishes before the main loop
# resumes its own _tick_plugin_updates() calls, preventing concurrent
# run_scheduled_updates() execution.
self._drain_update_thread()
def _check_live_priority(self) -> bool:
"""
Check if live priority content should interrupt Vegas mode.
Returns:
True if Vegas mode should be paused for live priority
"""
if not self._live_priority_check:
return False
try:
live_mode = self._live_priority_check()
if live_mode:
if not self._live_priority_active:
self._live_priority_active = True
self.pause()
logger.info("Live priority detected: %s - pausing Vegas", live_mode)
return True
else:
if self._live_priority_active:
self._live_priority_active = False
self.resume()
logger.info("Live priority ended - resuming Vegas")
return False
except Exception:
logger.exception("Error checking live priority")
return False
def update_config(self, new_config: Dict[str, Any]) -> None:
"""
Update Vegas mode configuration.
Config changes are applied at next safe point to avoid disruption.
Args:
new_config: New configuration dictionary
"""
with self._state_lock:
self._pending_config_update = True
self._pending_config = new_config
self._config_version += 1
self.stats['config_updates'] += 1
logger.debug("Config update queued (version %d)", self._config_version)
def _apply_pending_config(self) -> None:
"""Apply pending configuration update."""
# Atomically grab pending config and clear it to avoid losing concurrent updates
with self._state_lock:
if self._pending_config is None:
self._pending_config_update = False
return
pending_config = self._pending_config
self._pending_config = None # Clear while holding lock
try:
new_vegas_config = VegasModeConfig.from_config(pending_config)
# Check if enabled state changed
was_enabled = self.vegas_config.enabled
self.vegas_config = new_vegas_config
# Update components
self.render_pipeline.update_config(new_vegas_config)
self.stream_manager.config = new_vegas_config
# Force refresh of stream manager to pick up plugin_order/buffer changes
self.stream_manager._last_refresh = 0
self.stream_manager.refresh()
# Handle enable/disable
if was_enabled and not new_vegas_config.enabled:
self.stop()
elif not was_enabled and new_vegas_config.enabled:
self.start()
logger.info("Config update applied (version %d)", self._config_version)
except Exception:
logger.exception("Error applying config update")
finally:
# Only clear update flag if no new config arrived during processing
with self._state_lock:
if self._pending_config is None:
self._pending_config_update = False
def _run_update_tick_background(self) -> None:
"""Run the plugin update tick in a background thread.
Stores results for the render loop to pick up on its next iteration,
so the scroll never blocks on API calls.
"""
try:
updated_plugins = self._update_tick()
if updated_plugins:
with self._update_results_lock:
# Accumulate rather than replace to avoid losing notifications
# if a previous result hasn't been picked up yet
if self._update_results is None:
self._update_results = updated_plugins
else:
self._update_results.extend(updated_plugins)
except Exception:
logger.exception("Background plugin update tick failed")
def _drain_update_thread(self, timeout: float = 2.0) -> None:
"""Wait for any in-flight background update thread to finish.
Called when transitioning out of Vegas mode so the main-loop
``_tick_plugin_updates`` call doesn't race with a still-running
background thread.
"""
if self._update_thread is not None and self._update_thread.is_alive():
self._update_thread.join(timeout=timeout)
if self._update_thread.is_alive():
logger.warning(
"Background update thread did not finish within %.1fs", timeout
)
def _drive_background_updates(self) -> None:
"""Collect finished background update results and launch new ticks.
Safe to call from both the main render loop and the static-pause
wait loop so that plugin data stays fresh regardless of which
code path is active.
"""
# 1. Collect results from a previously completed background update
with self._update_results_lock:
ready_results = self._update_results
self._update_results = None
if ready_results:
for pid in ready_results:
self.mark_plugin_updated(pid)
# 2. Kick off a new background update if interval elapsed and none running
current_time = time.time()
if (self._update_tick and
current_time - self._last_update_tick_time >= self._update_tick_interval):
thread_alive = (
self._update_thread is not None
and self._update_thread.is_alive()
)
if not thread_alive:
self._last_update_tick_time = current_time
self._update_thread = threading.Thread(
target=self._run_update_tick_background,
daemon=True,
name="vegas-update-tick",
)
self._update_thread.start()
def mark_plugin_updated(self, plugin_id: str) -> None:
"""
Notify that a plugin's data has been updated.
Args:
plugin_id: ID of plugin that was updated
"""
if self._is_active:
self.stream_manager.mark_plugin_updated(plugin_id)
self.plugin_adapter.invalidate_cache(plugin_id)
def get_status(self) -> Dict[str, Any]:
"""Get comprehensive Vegas mode status."""
status = {
'enabled': self.vegas_config.enabled,
'active': self._is_active,
'paused': self._is_paused,
'live_priority_active': self._live_priority_active,
'config': self.vegas_config.to_dict(),
'stats': self.stats.copy(),
}
if self._is_active:
status['render_info'] = self.render_pipeline.get_current_scroll_info()
status['stream_status'] = self.stream_manager.get_buffer_status()
return status
def get_ordered_plugins(self) -> List[str]:
"""Get the current ordered list of plugins in Vegas scroll."""
if hasattr(self.plugin_manager, 'plugins'):
available = list(self.plugin_manager.plugins.keys())
return self.vegas_config.get_ordered_plugins(available)
return []
# -------------------------------------------------------------------------
# Static pause handling (for STATIC display mode)
# -------------------------------------------------------------------------
def _check_static_plugin_trigger(self) -> Optional['BasePlugin']:
"""
Check if a STATIC mode plugin should take over display.
Called during iteration to detect when scroll should pause
for a static plugin display.
Returns:
Plugin instance if static pause should begin, None otherwise
"""
# Get the next plugin that would be displayed
next_segment = self.stream_manager.peek_next_segment()
if not next_segment:
return None
plugin_id = next_segment.plugin_id
plugin = self.plugin_manager.get_plugin(plugin_id)
if not plugin:
return None
# Check if this plugin is configured for STATIC mode
try:
display_mode = plugin.get_vegas_display_mode()
if display_mode == VegasDisplayMode.STATIC:
return plugin
except (AttributeError, TypeError):
logger.exception("Error checking vegas mode for %s", plugin_id)
return None
def _handle_static_pause(self, plugin: 'BasePlugin') -> bool:
"""
Handle a static pause - scroll pauses while plugin displays.
Args:
plugin: The STATIC mode plugin to display
Returns:
True if completed normally, False if interrupted
"""
plugin_id = plugin.plugin_id
with self._state_lock:
if self._static_pause_active:
logger.warning("Static pause already active")
return True
# Save current scroll position for smooth resume
self._saved_scroll_position = self.render_pipeline.get_scroll_position()
self._static_pause_active = True
self._static_pause_plugin = plugin
self._static_pause_start = time.time()
self.stats['static_pauses'] += 1
logger.info("Static pause started for plugin: %s", plugin_id)
# Stop scrolling indicator
self.display_manager.set_scrolling_state(False)
try:
# Display the plugin using its standard display() method
plugin.display(force_clear=True)
self.display_manager.update_display()
# Wait for the plugin's display duration
duration = plugin.get_display_duration()
start = time.time()
while time.time() - start < duration:
# Check for interruptions
if self._should_stop:
logger.info("Static pause interrupted by stop request")
return False
if self._check_live_priority():
logger.info("Static pause interrupted by live priority")
return False
# Keep plugin data fresh during static pause
self._drive_background_updates()
# Sleep in small increments to remain responsive
time.sleep(0.1)
logger.info(
"Static pause completed for %s after %.1fs",
plugin_id, time.time() - start
)
except Exception:
logger.exception("Error during static pause for %s", plugin_id)
return False
finally:
self._end_static_pause()
return True
def _end_static_pause(self) -> None:
"""End static pause and restore scroll state."""
should_resume_scrolling = False
with self._state_lock:
# Only resume scrolling if we weren't interrupted
was_active = self._static_pause_active
should_resume_scrolling = (
was_active and
not self._should_stop and
not self._live_priority_active
)
# Clear pause state
self._static_pause_active = False
self._static_pause_plugin = None
self._static_pause_start = None
# Restore scroll position if we're resuming
if should_resume_scrolling and self._saved_scroll_position is not None:
self.render_pipeline.set_scroll_position(self._saved_scroll_position)
self._saved_scroll_position = None
# Only resume scrolling state if not interrupted
if should_resume_scrolling:
self.display_manager.set_scrolling_state(True)
logger.debug("Static pause ended, scroll resumed")
else:
logger.debug("Static pause ended (interrupted, not resuming scroll)")
def _update_static_mode_plugins(self) -> None:
"""Update the set of plugins using STATIC display mode."""
self._static_mode_plugins.clear()
for plugin_id in self.get_ordered_plugins():
plugin = self.plugin_manager.get_plugin(plugin_id)
if plugin:
try:
mode = plugin.get_vegas_display_mode()
if mode == VegasDisplayMode.STATIC:
self._static_mode_plugins.add(plugin_id)
except Exception:
logger.exception(
"Error getting vegas display mode for plugin %s",
plugin_id
)
if self._static_mode_plugins:
logger.info(
"Static mode plugins: %s",
', '.join(self._static_mode_plugins)
)
def cleanup(self) -> None:
"""Clean up all resources."""
self.stop()
self.render_pipeline.cleanup()
self.stream_manager.cleanup()
self.plugin_adapter.cleanup()
logger.info("VegasModeCoordinator cleanup complete")