mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-05-01 13:03:01 +00:00
* fix(vegas): keep plugin data and visuals fresh during Vegas scroll mode Plugins using ESPN APIs and other data sources were not updating during Vegas mode because the render loop blocked for 60-600s per iteration, starving the scheduled update tick. This adds a non-blocking background thread that runs plugin updates every ~1s during Vegas mode, bridges update notifications to the stream manager, and clears stale scroll caches so all three content paths (native, scroll_helper, fallback) reflect fresh data. - Add background update tick thread in Vegas coordinator (non-blocking) - Add _tick_plugin_updates_for_vegas() bridge in display controller - Fix fallback capture to call update() instead of only update_data() - Clear scroll_helper.cached_image on update for scroll-based plugins - Drain background thread on Vegas stop/exit to prevent races Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(vegas): address review findings in update pipeline - Extract _drive_background_updates() helper and call it from both the render loop and the static-pause wait loop so plugin data stays fresh during static pauses (was skipped by the early `continue`) - Remove synchronous plugin.update() from the fallback capture path; the background update tick already handles API refreshes so the content-fetch thread should only call lightweight update_data() - Use scroll_helper.clear_cache() instead of just clearing cached_image so cached_array, total_scroll_width and scroll_position are also reset Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
766 lines
27 KiB
Python
766 lines
27 KiB
Python
"""
|
|
Vegas Mode Coordinator
|
|
|
|
Main orchestrator for Vegas-style continuous scroll mode. Coordinates between
|
|
StreamManager, RenderPipeline, and the display system to provide smooth
|
|
continuous scrolling of all enabled plugin content.
|
|
|
|
Supports three display modes per plugin:
|
|
- SCROLL: Content scrolls continuously within the stream
|
|
- FIXED_SEGMENT: Fixed block that scrolls by with other content
|
|
- STATIC: Scroll pauses, plugin displays for its duration, then resumes
|
|
"""
|
|
|
|
import logging
|
|
import time
|
|
import threading
|
|
from typing import Optional, Dict, Any, List, Callable, TYPE_CHECKING
|
|
|
|
from src.vegas_mode.config import VegasModeConfig
|
|
from src.vegas_mode.plugin_adapter import PluginAdapter
|
|
from src.vegas_mode.stream_manager import StreamManager
|
|
from src.vegas_mode.render_pipeline import RenderPipeline
|
|
from src.plugin_system.base_plugin import VegasDisplayMode
|
|
|
|
if TYPE_CHECKING:
|
|
from src.plugin_system.plugin_manager import PluginManager
|
|
from src.plugin_system.base_plugin import BasePlugin
|
|
from src.display_manager import DisplayManager
|
|
|
|
logger = logging.getLogger(__name__)
|
|
|
|
|
|
class VegasModeCoordinator:
|
|
"""
|
|
Orchestrates Vegas scroll mode operation.
|
|
|
|
Responsibilities:
|
|
- Initialize and coordinate all Vegas mode components
|
|
- Manage the high-FPS render loop
|
|
- Handle live priority interruptions
|
|
- Process config updates
|
|
- Provide status and control interface
|
|
"""
|
|
|
|
def __init__(
|
|
self,
|
|
config: Dict[str, Any],
|
|
display_manager: 'DisplayManager',
|
|
plugin_manager: 'PluginManager'
|
|
):
|
|
"""
|
|
Initialize the Vegas mode coordinator.
|
|
|
|
Args:
|
|
config: Main configuration dictionary
|
|
display_manager: DisplayManager instance
|
|
plugin_manager: PluginManager instance
|
|
"""
|
|
# Parse configuration
|
|
self.vegas_config = VegasModeConfig.from_config(config)
|
|
|
|
# Store references
|
|
self.display_manager = display_manager
|
|
self.plugin_manager = plugin_manager
|
|
|
|
# Initialize components
|
|
self.plugin_adapter = PluginAdapter(display_manager)
|
|
self.stream_manager = StreamManager(
|
|
self.vegas_config,
|
|
plugin_manager,
|
|
self.plugin_adapter
|
|
)
|
|
self.render_pipeline = RenderPipeline(
|
|
self.vegas_config,
|
|
display_manager,
|
|
self.stream_manager
|
|
)
|
|
|
|
# State management
|
|
self._is_active = False
|
|
self._is_paused = False
|
|
self._should_stop = False
|
|
self._state_lock = threading.Lock()
|
|
|
|
# Live priority tracking
|
|
self._live_priority_active = False
|
|
self._live_priority_check: Optional[Callable[[], Optional[str]]] = None
|
|
|
|
# Interrupt checker for yielding control back to display controller
|
|
self._interrupt_check: Optional[Callable[[], bool]] = None
|
|
self._interrupt_check_interval: int = 10 # Check every N frames
|
|
|
|
# Plugin update tick for keeping data fresh during Vegas mode
|
|
self._update_tick: Optional[Callable[[], Optional[List[str]]]] = None
|
|
self._update_tick_interval: float = 1.0 # Tick every 1 second
|
|
self._update_thread: Optional[threading.Thread] = None
|
|
self._update_results: Optional[List[str]] = None
|
|
self._update_results_lock = threading.Lock()
|
|
self._last_update_tick_time: float = 0.0
|
|
|
|
# Config update tracking
|
|
self._config_version = 0
|
|
self._pending_config_update = False
|
|
self._pending_config: Optional[Dict[str, Any]] = None
|
|
|
|
# Static pause handling
|
|
self._static_pause_active = False
|
|
self._static_pause_plugin: Optional['BasePlugin'] = None
|
|
self._static_pause_start: Optional[float] = None
|
|
self._saved_scroll_position: Optional[int] = None
|
|
|
|
# Track which plugins should use STATIC mode (pause scroll)
|
|
self._static_mode_plugins: set = set()
|
|
|
|
# Statistics
|
|
self.stats = {
|
|
'total_runtime_seconds': 0.0,
|
|
'cycles_completed': 0,
|
|
'interruptions': 0,
|
|
'config_updates': 0,
|
|
'static_pauses': 0,
|
|
}
|
|
self._start_time: Optional[float] = None
|
|
|
|
logger.info(
|
|
"VegasModeCoordinator initialized: enabled=%s, fps=%d, buffer_ahead=%d",
|
|
self.vegas_config.enabled,
|
|
self.vegas_config.target_fps,
|
|
self.vegas_config.buffer_ahead
|
|
)
|
|
|
|
@property
|
|
def is_enabled(self) -> bool:
|
|
"""Check if Vegas mode is enabled in configuration."""
|
|
return self.vegas_config.enabled
|
|
|
|
@property
|
|
def is_active(self) -> bool:
|
|
"""Check if Vegas mode is currently running."""
|
|
return self._is_active
|
|
|
|
def set_live_priority_checker(self, checker: Callable[[], Optional[str]]) -> None:
|
|
"""
|
|
Set the callback for checking live priority content.
|
|
|
|
Args:
|
|
checker: Callable that returns live priority mode name or None
|
|
"""
|
|
self._live_priority_check = checker
|
|
|
|
def set_interrupt_checker(
|
|
self,
|
|
checker: Callable[[], bool],
|
|
check_interval: int = 10
|
|
) -> None:
|
|
"""
|
|
Set the callback for checking if Vegas should yield control.
|
|
|
|
This allows the display controller to interrupt Vegas mode
|
|
when on-demand, wifi status, or other priority events occur.
|
|
|
|
Args:
|
|
checker: Callable that returns True if Vegas should yield
|
|
check_interval: Check every N frames (default 10)
|
|
"""
|
|
self._interrupt_check = checker
|
|
self._interrupt_check_interval = max(1, check_interval)
|
|
|
|
def set_update_tick(
|
|
self,
|
|
callback: Callable[[], Optional[List[str]]],
|
|
interval: float = 1.0
|
|
) -> None:
|
|
"""
|
|
Set the callback for periodic plugin update ticking during Vegas mode.
|
|
|
|
This keeps plugin data fresh while the Vegas render loop is running.
|
|
The callback should run scheduled plugin updates and return a list of
|
|
plugin IDs that were actually updated, or None/empty if no updates occurred.
|
|
|
|
Args:
|
|
callback: Callable that returns list of updated plugin IDs or None
|
|
interval: Seconds between update tick calls (default 1.0)
|
|
"""
|
|
self._update_tick = callback
|
|
self._update_tick_interval = max(0.5, interval)
|
|
|
|
def start(self) -> bool:
|
|
"""
|
|
Start Vegas mode operation.
|
|
|
|
Returns:
|
|
True if started successfully
|
|
"""
|
|
if not self.vegas_config.enabled:
|
|
logger.warning("Cannot start Vegas mode - not enabled in config")
|
|
return False
|
|
|
|
with self._state_lock:
|
|
if self._is_active:
|
|
logger.warning("Vegas mode already active")
|
|
return True
|
|
|
|
# Validate configuration
|
|
errors = self.vegas_config.validate()
|
|
if errors:
|
|
logger.error("Vegas config validation failed: %s", errors)
|
|
return False
|
|
|
|
# Initialize stream manager
|
|
if not self.stream_manager.initialize():
|
|
logger.error("Failed to initialize stream manager")
|
|
return False
|
|
|
|
# Compose initial content
|
|
if not self.render_pipeline.compose_scroll_content():
|
|
logger.error("Failed to compose initial scroll content")
|
|
return False
|
|
|
|
self._is_active = True
|
|
self._should_stop = False
|
|
self._start_time = time.time()
|
|
|
|
logger.info("Vegas mode started")
|
|
return True
|
|
|
|
def stop(self) -> None:
|
|
"""Stop Vegas mode operation."""
|
|
with self._state_lock:
|
|
if not self._is_active:
|
|
return
|
|
|
|
self._should_stop = True
|
|
self._is_active = False
|
|
|
|
if self._start_time:
|
|
self.stats['total_runtime_seconds'] += time.time() - self._start_time
|
|
self._start_time = None
|
|
|
|
# Wait for in-flight background update before tearing down state
|
|
self._drain_update_thread()
|
|
|
|
# Cleanup components
|
|
self.render_pipeline.reset()
|
|
self.stream_manager.reset()
|
|
self.display_manager.set_scrolling_state(False)
|
|
|
|
logger.info("Vegas mode stopped")
|
|
|
|
def pause(self) -> None:
|
|
"""Pause Vegas mode (for live priority interruption)."""
|
|
with self._state_lock:
|
|
if not self._is_active:
|
|
return
|
|
self._is_paused = True
|
|
self.stats['interruptions'] += 1
|
|
|
|
self.display_manager.set_scrolling_state(False)
|
|
logger.info("Vegas mode paused")
|
|
|
|
def resume(self) -> None:
|
|
"""Resume Vegas mode after pause."""
|
|
with self._state_lock:
|
|
if not self._is_active:
|
|
return
|
|
self._is_paused = False
|
|
|
|
self.display_manager.set_scrolling_state(True)
|
|
logger.info("Vegas mode resumed")
|
|
|
|
def run_frame(self) -> bool:
|
|
"""
|
|
Run a single frame of Vegas mode.
|
|
|
|
Should be called at target FPS (e.g., 125 FPS = every 8ms).
|
|
|
|
Returns:
|
|
True if frame was rendered, False if Vegas mode is not active
|
|
"""
|
|
# Check if we should be running
|
|
with self._state_lock:
|
|
if not self._is_active or self._is_paused or self._should_stop:
|
|
return False
|
|
# Check for config updates (synchronized access)
|
|
has_pending_update = self._pending_config_update
|
|
|
|
# Check for live priority
|
|
if self._check_live_priority():
|
|
return False
|
|
|
|
# Apply pending config update outside lock
|
|
if has_pending_update:
|
|
self._apply_pending_config()
|
|
|
|
# Check if we need to start a new cycle
|
|
if self.render_pipeline.is_cycle_complete():
|
|
if not self.render_pipeline.start_new_cycle():
|
|
logger.warning("Failed to start new Vegas cycle")
|
|
return False
|
|
self.stats['cycles_completed'] += 1
|
|
|
|
# Check for hot-swap opportunities
|
|
if self.render_pipeline.should_recompose():
|
|
self.render_pipeline.hot_swap_content()
|
|
|
|
# Render frame
|
|
return self.render_pipeline.render_frame()
|
|
|
|
def run_iteration(self) -> bool:
|
|
"""
|
|
Run a complete Vegas mode iteration (display duration).
|
|
|
|
This is called by DisplayController to run Vegas mode for one
|
|
"display duration" period before checking for mode changes.
|
|
|
|
Handles three display modes:
|
|
- SCROLL/FIXED_SEGMENT: Continue normal scroll rendering
|
|
- STATIC: Pause scroll, display plugin, resume on completion
|
|
|
|
Returns:
|
|
True if iteration completed normally, False if interrupted
|
|
"""
|
|
if not self.is_active:
|
|
if not self.start():
|
|
return False
|
|
|
|
# Update static mode plugin list on iteration start
|
|
self._update_static_mode_plugins()
|
|
|
|
frame_interval = self.vegas_config.get_frame_interval()
|
|
duration = self.render_pipeline.get_dynamic_duration()
|
|
start_time = time.time()
|
|
frame_count = 0
|
|
fps_log_interval = 5.0 # Log FPS every 5 seconds
|
|
last_fps_log_time = start_time
|
|
fps_frame_count = 0
|
|
|
|
self._last_update_tick_time = start_time
|
|
|
|
logger.info("Starting Vegas iteration for %.1fs", duration)
|
|
|
|
try:
|
|
while True:
|
|
# Check for STATIC mode plugin that should pause scroll
|
|
static_plugin = self._check_static_plugin_trigger()
|
|
if static_plugin:
|
|
if not self._handle_static_pause(static_plugin):
|
|
# Static pause was interrupted
|
|
return False
|
|
# After static pause, skip this segment and continue
|
|
self.stream_manager.get_next_segment() # Consume the segment
|
|
continue
|
|
|
|
# Run frame
|
|
if not self.run_frame():
|
|
# Check why we stopped
|
|
with self._state_lock:
|
|
if self._should_stop:
|
|
return False
|
|
if self._is_paused:
|
|
# Paused for live priority - let caller handle
|
|
return False
|
|
|
|
# Sleep for frame interval
|
|
time.sleep(frame_interval)
|
|
|
|
# Increment frame count and check for interrupt periodically
|
|
frame_count += 1
|
|
fps_frame_count += 1
|
|
|
|
# Periodic FPS logging
|
|
current_time = time.time()
|
|
if current_time - last_fps_log_time >= fps_log_interval:
|
|
fps = fps_frame_count / (current_time - last_fps_log_time)
|
|
logger.info(
|
|
"Vegas FPS: %.1f (target: %d, frames: %d)",
|
|
fps, self.vegas_config.target_fps, fps_frame_count
|
|
)
|
|
last_fps_log_time = current_time
|
|
fps_frame_count = 0
|
|
|
|
# Periodic plugin update tick to keep data fresh (non-blocking)
|
|
self._drive_background_updates()
|
|
|
|
if (self._interrupt_check and
|
|
frame_count % self._interrupt_check_interval == 0):
|
|
try:
|
|
if self._interrupt_check():
|
|
logger.debug(
|
|
"Vegas interrupted by callback after %d frames",
|
|
frame_count
|
|
)
|
|
return False
|
|
except Exception:
|
|
# Log but don't let interrupt check errors stop Vegas
|
|
logger.exception("Interrupt check failed")
|
|
|
|
# Check elapsed time
|
|
elapsed = time.time() - start_time
|
|
if elapsed >= duration:
|
|
break
|
|
|
|
# Check for cycle completion
|
|
if self.render_pipeline.is_cycle_complete():
|
|
break
|
|
|
|
logger.info("Vegas iteration completed after %.1fs", time.time() - start_time)
|
|
return True
|
|
|
|
finally:
|
|
# Ensure background update thread finishes before the main loop
|
|
# resumes its own _tick_plugin_updates() calls, preventing concurrent
|
|
# run_scheduled_updates() execution.
|
|
self._drain_update_thread()
|
|
|
|
def _check_live_priority(self) -> bool:
|
|
"""
|
|
Check if live priority content should interrupt Vegas mode.
|
|
|
|
Returns:
|
|
True if Vegas mode should be paused for live priority
|
|
"""
|
|
if not self._live_priority_check:
|
|
return False
|
|
|
|
try:
|
|
live_mode = self._live_priority_check()
|
|
if live_mode:
|
|
if not self._live_priority_active:
|
|
self._live_priority_active = True
|
|
self.pause()
|
|
logger.info("Live priority detected: %s - pausing Vegas", live_mode)
|
|
return True
|
|
else:
|
|
if self._live_priority_active:
|
|
self._live_priority_active = False
|
|
self.resume()
|
|
logger.info("Live priority ended - resuming Vegas")
|
|
return False
|
|
except Exception:
|
|
logger.exception("Error checking live priority")
|
|
return False
|
|
|
|
def update_config(self, new_config: Dict[str, Any]) -> None:
|
|
"""
|
|
Update Vegas mode configuration.
|
|
|
|
Config changes are applied at next safe point to avoid disruption.
|
|
|
|
Args:
|
|
new_config: New configuration dictionary
|
|
"""
|
|
with self._state_lock:
|
|
self._pending_config_update = True
|
|
self._pending_config = new_config
|
|
self._config_version += 1
|
|
self.stats['config_updates'] += 1
|
|
|
|
logger.debug("Config update queued (version %d)", self._config_version)
|
|
|
|
def _apply_pending_config(self) -> None:
|
|
"""Apply pending configuration update."""
|
|
# Atomically grab pending config and clear it to avoid losing concurrent updates
|
|
with self._state_lock:
|
|
if self._pending_config is None:
|
|
self._pending_config_update = False
|
|
return
|
|
pending_config = self._pending_config
|
|
self._pending_config = None # Clear while holding lock
|
|
|
|
try:
|
|
new_vegas_config = VegasModeConfig.from_config(pending_config)
|
|
|
|
# Check if enabled state changed
|
|
was_enabled = self.vegas_config.enabled
|
|
self.vegas_config = new_vegas_config
|
|
|
|
# Update components
|
|
self.render_pipeline.update_config(new_vegas_config)
|
|
self.stream_manager.config = new_vegas_config
|
|
|
|
# Force refresh of stream manager to pick up plugin_order/buffer changes
|
|
self.stream_manager._last_refresh = 0
|
|
self.stream_manager.refresh()
|
|
|
|
# Handle enable/disable
|
|
if was_enabled and not new_vegas_config.enabled:
|
|
self.stop()
|
|
elif not was_enabled and new_vegas_config.enabled:
|
|
self.start()
|
|
|
|
logger.info("Config update applied (version %d)", self._config_version)
|
|
|
|
except Exception:
|
|
logger.exception("Error applying config update")
|
|
|
|
finally:
|
|
# Only clear update flag if no new config arrived during processing
|
|
with self._state_lock:
|
|
if self._pending_config is None:
|
|
self._pending_config_update = False
|
|
|
|
def _run_update_tick_background(self) -> None:
|
|
"""Run the plugin update tick in a background thread.
|
|
|
|
Stores results for the render loop to pick up on its next iteration,
|
|
so the scroll never blocks on API calls.
|
|
"""
|
|
try:
|
|
updated_plugins = self._update_tick()
|
|
if updated_plugins:
|
|
with self._update_results_lock:
|
|
# Accumulate rather than replace to avoid losing notifications
|
|
# if a previous result hasn't been picked up yet
|
|
if self._update_results is None:
|
|
self._update_results = updated_plugins
|
|
else:
|
|
self._update_results.extend(updated_plugins)
|
|
except Exception:
|
|
logger.exception("Background plugin update tick failed")
|
|
|
|
def _drain_update_thread(self, timeout: float = 2.0) -> None:
|
|
"""Wait for any in-flight background update thread to finish.
|
|
|
|
Called when transitioning out of Vegas mode so the main-loop
|
|
``_tick_plugin_updates`` call doesn't race with a still-running
|
|
background thread.
|
|
"""
|
|
if self._update_thread is not None and self._update_thread.is_alive():
|
|
self._update_thread.join(timeout=timeout)
|
|
if self._update_thread.is_alive():
|
|
logger.warning(
|
|
"Background update thread did not finish within %.1fs", timeout
|
|
)
|
|
|
|
def _drive_background_updates(self) -> None:
|
|
"""Collect finished background update results and launch new ticks.
|
|
|
|
Safe to call from both the main render loop and the static-pause
|
|
wait loop so that plugin data stays fresh regardless of which
|
|
code path is active.
|
|
"""
|
|
# 1. Collect results from a previously completed background update
|
|
with self._update_results_lock:
|
|
ready_results = self._update_results
|
|
self._update_results = None
|
|
if ready_results:
|
|
for pid in ready_results:
|
|
self.mark_plugin_updated(pid)
|
|
|
|
# 2. Kick off a new background update if interval elapsed and none running
|
|
current_time = time.time()
|
|
if (self._update_tick and
|
|
current_time - self._last_update_tick_time >= self._update_tick_interval):
|
|
thread_alive = (
|
|
self._update_thread is not None
|
|
and self._update_thread.is_alive()
|
|
)
|
|
if not thread_alive:
|
|
self._last_update_tick_time = current_time
|
|
self._update_thread = threading.Thread(
|
|
target=self._run_update_tick_background,
|
|
daemon=True,
|
|
name="vegas-update-tick",
|
|
)
|
|
self._update_thread.start()
|
|
|
|
def mark_plugin_updated(self, plugin_id: str) -> None:
|
|
"""
|
|
Notify that a plugin's data has been updated.
|
|
|
|
Args:
|
|
plugin_id: ID of plugin that was updated
|
|
"""
|
|
if self._is_active:
|
|
self.stream_manager.mark_plugin_updated(plugin_id)
|
|
self.plugin_adapter.invalidate_cache(plugin_id)
|
|
|
|
def get_status(self) -> Dict[str, Any]:
|
|
"""Get comprehensive Vegas mode status."""
|
|
status = {
|
|
'enabled': self.vegas_config.enabled,
|
|
'active': self._is_active,
|
|
'paused': self._is_paused,
|
|
'live_priority_active': self._live_priority_active,
|
|
'config': self.vegas_config.to_dict(),
|
|
'stats': self.stats.copy(),
|
|
}
|
|
|
|
if self._is_active:
|
|
status['render_info'] = self.render_pipeline.get_current_scroll_info()
|
|
status['stream_status'] = self.stream_manager.get_buffer_status()
|
|
|
|
return status
|
|
|
|
def get_ordered_plugins(self) -> List[str]:
|
|
"""Get the current ordered list of plugins in Vegas scroll."""
|
|
if hasattr(self.plugin_manager, 'plugins'):
|
|
available = list(self.plugin_manager.plugins.keys())
|
|
return self.vegas_config.get_ordered_plugins(available)
|
|
return []
|
|
|
|
# -------------------------------------------------------------------------
|
|
# Static pause handling (for STATIC display mode)
|
|
# -------------------------------------------------------------------------
|
|
|
|
def _check_static_plugin_trigger(self) -> Optional['BasePlugin']:
|
|
"""
|
|
Check if a STATIC mode plugin should take over display.
|
|
|
|
Called during iteration to detect when scroll should pause
|
|
for a static plugin display.
|
|
|
|
Returns:
|
|
Plugin instance if static pause should begin, None otherwise
|
|
"""
|
|
# Get the next plugin that would be displayed
|
|
next_segment = self.stream_manager.peek_next_segment()
|
|
if not next_segment:
|
|
return None
|
|
|
|
plugin_id = next_segment.plugin_id
|
|
plugin = self.plugin_manager.get_plugin(plugin_id)
|
|
|
|
if not plugin:
|
|
return None
|
|
|
|
# Check if this plugin is configured for STATIC mode
|
|
try:
|
|
display_mode = plugin.get_vegas_display_mode()
|
|
if display_mode == VegasDisplayMode.STATIC:
|
|
return plugin
|
|
except (AttributeError, TypeError):
|
|
logger.exception("Error checking vegas mode for %s", plugin_id)
|
|
|
|
return None
|
|
|
|
def _handle_static_pause(self, plugin: 'BasePlugin') -> bool:
|
|
"""
|
|
Handle a static pause - scroll pauses while plugin displays.
|
|
|
|
Args:
|
|
plugin: The STATIC mode plugin to display
|
|
|
|
Returns:
|
|
True if completed normally, False if interrupted
|
|
"""
|
|
plugin_id = plugin.plugin_id
|
|
|
|
with self._state_lock:
|
|
if self._static_pause_active:
|
|
logger.warning("Static pause already active")
|
|
return True
|
|
|
|
# Save current scroll position for smooth resume
|
|
self._saved_scroll_position = self.render_pipeline.get_scroll_position()
|
|
self._static_pause_active = True
|
|
self._static_pause_plugin = plugin
|
|
self._static_pause_start = time.time()
|
|
self.stats['static_pauses'] += 1
|
|
|
|
logger.info("Static pause started for plugin: %s", plugin_id)
|
|
|
|
# Stop scrolling indicator
|
|
self.display_manager.set_scrolling_state(False)
|
|
|
|
try:
|
|
# Display the plugin using its standard display() method
|
|
plugin.display(force_clear=True)
|
|
self.display_manager.update_display()
|
|
|
|
# Wait for the plugin's display duration
|
|
duration = plugin.get_display_duration()
|
|
start = time.time()
|
|
|
|
while time.time() - start < duration:
|
|
# Check for interruptions
|
|
if self._should_stop:
|
|
logger.info("Static pause interrupted by stop request")
|
|
return False
|
|
|
|
if self._check_live_priority():
|
|
logger.info("Static pause interrupted by live priority")
|
|
return False
|
|
|
|
# Keep plugin data fresh during static pause
|
|
self._drive_background_updates()
|
|
|
|
# Sleep in small increments to remain responsive
|
|
time.sleep(0.1)
|
|
|
|
logger.info(
|
|
"Static pause completed for %s after %.1fs",
|
|
plugin_id, time.time() - start
|
|
)
|
|
|
|
except Exception:
|
|
logger.exception("Error during static pause for %s", plugin_id)
|
|
return False
|
|
|
|
finally:
|
|
self._end_static_pause()
|
|
|
|
return True
|
|
|
|
def _end_static_pause(self) -> None:
|
|
"""End static pause and restore scroll state."""
|
|
should_resume_scrolling = False
|
|
|
|
with self._state_lock:
|
|
# Only resume scrolling if we weren't interrupted
|
|
was_active = self._static_pause_active
|
|
should_resume_scrolling = (
|
|
was_active and
|
|
not self._should_stop and
|
|
not self._live_priority_active
|
|
)
|
|
|
|
# Clear pause state
|
|
self._static_pause_active = False
|
|
self._static_pause_plugin = None
|
|
self._static_pause_start = None
|
|
|
|
# Restore scroll position if we're resuming
|
|
if should_resume_scrolling and self._saved_scroll_position is not None:
|
|
self.render_pipeline.set_scroll_position(self._saved_scroll_position)
|
|
self._saved_scroll_position = None
|
|
|
|
# Only resume scrolling state if not interrupted
|
|
if should_resume_scrolling:
|
|
self.display_manager.set_scrolling_state(True)
|
|
logger.debug("Static pause ended, scroll resumed")
|
|
else:
|
|
logger.debug("Static pause ended (interrupted, not resuming scroll)")
|
|
|
|
def _update_static_mode_plugins(self) -> None:
|
|
"""Update the set of plugins using STATIC display mode."""
|
|
self._static_mode_plugins.clear()
|
|
|
|
for plugin_id in self.get_ordered_plugins():
|
|
plugin = self.plugin_manager.get_plugin(plugin_id)
|
|
if plugin:
|
|
try:
|
|
mode = plugin.get_vegas_display_mode()
|
|
if mode == VegasDisplayMode.STATIC:
|
|
self._static_mode_plugins.add(plugin_id)
|
|
except Exception:
|
|
logger.exception(
|
|
"Error getting vegas display mode for plugin %s",
|
|
plugin_id
|
|
)
|
|
|
|
if self._static_mode_plugins:
|
|
logger.info(
|
|
"Static mode plugins: %s",
|
|
', '.join(self._static_mode_plugins)
|
|
)
|
|
|
|
def cleanup(self) -> None:
|
|
"""Clean up all resources."""
|
|
self.stop()
|
|
self.render_pipeline.cleanup()
|
|
self.stream_manager.cleanup()
|
|
self.plugin_adapter.cleanup()
|
|
logger.info("VegasModeCoordinator cleanup complete")
|