* chore(scripts): delete unreferenced helper scripts None of these is referenced by an installer, systemd unit, CI workflow, test, the web UI or src/: - utils/cleanup_venv.sh removes venv_web_v2, which nothing creates - utils/clear_python_cache.sh hardcodes ~/LEDMatrix and a .webassets-cache nothing uses - install/migrate_config.sh only copies the template, which the installer and ConfigManager already do - install/debug_install.sh, debug/debug_web_manual.py - diagnose_web_ui.sh and verify_web_ui.sh overlap diagnose_web_interface.sh, which the docs point to - fix_internet_connectivity.sh is iptables-only (stale on nftables) - diagnose_plugin_permissions.sh, dev/validate_python.py - download_nba_logos.py + README_NBA_LOGOS.md: logo_downloader fetches logos on demand - setup_plugin_repos.py linked into the production plugin-repos/ dir; the dev workflow is scripts/dev/dev_plugin_setup.sh, and MULTI_ROOT_WORKSPACE_SETUP.md now uses it Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * chore(config): drop unused plugin_system flags and a dead unit comment - config.template.json: remove plugin_system.auto_discover, auto_load_enabled and development_mode. Nothing reads them; the web UI only stores them when a client sends them. ConfigManager's migration only adds template keys, so existing configs keep theirs unchanged. - config.template.json: re-indent vegas_scroll's live_* keys. - systemd/ledmatrix.service: remove the comment documenting LEDMATRIX_ON_DEMAND_PLUGIN / on_demand_env.conf; nothing reads either. - CONFIG_REFERENCE.md: say the legacy keys are no longer in the template. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs: delete docs/archive and PLUGIN_IMPLEMENTATION_SUMMARY.md - docs/archive/: superseded guides; the repository history keeps them and no live doc links into the directory. The one open document in it, WEB_UI_AUDIT_2026-09.md, moves to docs/audits/ and is linked from the docs index. - PLUGIN_IMPLEMENTATION_SUMMARY.md invented usage statistics, called v2.0.0 current, listed shipped auto-updates as future work and documented a BasePlugin.get_config() that does not exist. - docs/README.md: drop both, and stop telling contributors to archive obsolete pages instead of deleting them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(plugin-api): fix extra_small_font size, cache metric key and scroll pacing example - PLUGIN_API_REFERENCE: extra_small_font loads at 7, not 6 (crisp_size snaps it, src/display_manager.py); get_cache_metrics() returns cache_hit_rate, not hit_rate (src/cache/cache_metrics.py). - ADVANCED_PLUGIN_DEVELOPMENT: the basic scrolling example slept in a loop and never passed frame_hold; use ScrollHelper + scroll_config.configure() and set_scrolling_state(True, frame_hold=...) as PLUGIN_API_REFERENCE does. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(plugin-config): match the config tab, icon and web-action docs to the code - PLUGIN_CONFIG_QUICK_START / PLUGIN_CONFIGURATION_TABS / PLUGIN_CONFIGURATION_GUIDE: there is no "Reset to Defaults" button (the tab has Refresh, Update, Uninstall, Save Configuration); plugin config hot-reloads (ConfigService + on_config_change), so no restart; the schema is found by the fixed name config_schema.json, not a manifest config_schema field; the tab row is "Plugin Manager", not "Plugins"; forms are server-rendered from /v3/partials/plugin-config/<id>; the duration hook is get_display_duration()/display_duration; a class_name mismatch raises PluginError; the store requires id, name, class_name and display_modes (not version); plugin_system.debug/log_level do not exist (use run.py -d / LEDMATRIX_DEBUG). Drop "future" features that shipped. - PLUGIN_CONFIG_CORE_PROPERTIES: list all of CORE_PLUGIN_PROPERTIES, including skin, skin_options and the vegas_* tuning keys. - PLUGIN_CUSTOM_ICONS: icon is only a Font Awesome class (fallback fa-puzzle-piece); emoji/URL icons and getPluginIcon() never existed in v3. Note that /api/v3/plugins/installed currently omits icon. - PLUGIN_WEB_UI_ACTIONS (+ example JSON): success_message, error_message and step1_message are never read. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(store): describe the monorepo registry and the store UI as they are - PLUGIN_STORE_GUIDE: the Plugin Store is a section of the Plugin Manager tab; URL installs are "Install from GitHub" -> "Install Single Plugin"; bulk update exists (Check & Update All) plus opt-in weekly auto-update; PluginStoreManager() defaults to plugins/, so the Python examples pass plugin-repos; registry plugins are downloaded (GitHub API, ZIP fallback), not cloned; updates compare version with latest_version. - PLUGIN_REGISTRY_SETUP_GUIDE: replace the per-plugin-repo + tag walkthrough with a short page on the monorepo registry (plugin_path, latest_version, update_registry.py) that points at the monorepo's own SUBMISSION.md. Drops the reference to the deleted PLUGIN_IMPLEMENTATION_SUMMARY.md and setup_plugin_repos.py. - plugin_registry_template.json: use the real entry shape. - PLUGIN_QUICK_REFERENCE: automatic background updates exist (opt-in); registry example and publishing steps use the monorepo, not tags. - PLUGIN_DEVELOPMENT_GUIDE: tags/releases are not read by the store. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(readme): fix the Triple Bonnet mapping, install prerequisites and backup names - README: the Adafruit Triple Bonnet uses `regular` (3 outputs), not `regular-pi1` (1 output) -- src/matrix_support.py MAPPING_OUTPUTS, and the README's own hardware_mapping section; the template default mapping is adafruit-hat, the PWM mod switches it to adafruit-hat-pwm; manual install only needs git up front (first_time_install.sh installs python-dev-is-python3, cmake, ninja-build etc.; cython3/scons are not used); the Pi Zero 2 W is a supported low-memory board, consistent with PRODUCT.md, LOW_MEMORY_BOARDS.md and the installer's low-memory build; fix the "First_time_install.sh" spelling, an orphan "2." list item and the hello-world starter link (it lives in the plugins monorepo). - CONFIG_DEBUGGING: automatic backups are config/backups/config.json.backup.<YYYYMMDD_HHMMSS_ffffff> (five kept), not config_YYYYMMDD_HHMMSS.json. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(dev): correct the test-running and rgbmatrix build instructions - HOW_TO_RUN_TESTS: coverage is not collected by a plain pytest run and pytest.ini has no threshold; the only one is --cov-fail-under=52 in the core unit-test job of .github/workflows/test.yml, which runs the whole test/ tree (not an allowlist). Almost no tests carry markers, so -m integration / -m slow select nothing; drop them and -m unit as the quick check. Replace the hardcoded /home/chuck path. - DEVELOPMENT: the rgbmatrix package is built with pip install . from the submodule root (scikit-build-core + CMake + Ninja), as first_time_install.sh does; there is no make build-python / bindings/python step, and the build deps are python-dev-is-python3, cmake and ninja-build, not cython3/scons. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(wifi): the setup AP is open; auto-enable can be turned off without code changes - WIFI_NETWORK_SETUP / SSH_UNAVAILABLE_AFTER_INSTALL: both AP paths in src/wifi_manager.py create an open network and nothing reads ap_password, so drop the "ledmatrix123" password and the ap_password key/advice. - SSH_UNAVAILABLE_AFTER_INSTALL: disabling automatic AP mode does not need code changes -- auto_enable_ap_mode is a WiFi-tab toggle and POST /api/v3/wifi/ap/auto-enable; note the monitor daemon reads wifi_config.json at start, so restart it after changing the setting. Use the ledpi username and a relative install path like the other docs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(reference): add auto_update, drop drifted line numbers, fix UI and service details - CONFIG_REFERENCE: document the top-level auto_update.enabled key (read by web_interface/auto_update.py and src/auto_update_setup.py); replace drifted file:line references with function names; the template's dim_schedule mode is "global". - ADVANCED_FEATURES: core does not read a per-plugin background_service block (the sports plugins read their own), and priority is "higher number = higher priority" on FetchRequest but not used for ordering. - WEB_INTERFACE_GUIDE: the General tab toggle is "Web Display Autostart" (web interface service), brightness is 1-100, and config paths are relative to the LEDMatrix folder, not /config. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs: drop references to code removed in #608 get_installed_plugin_info, WiFiManager's saved_networks and the six always-skipping plugin test files are deleted there. NetworkManager already remembers joined networks; LEDMatrix no longer stores WiFi passwords. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs: don't link SKIN_SYSTEM.md from the core-properties page #615 deletes SKIN_SYSTEM.md; with this link, whichever of the two merged second would break test_doc_links. The skin/skin_options entries go when #615 removes the keys. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
24 KiB
Advanced Plugin Development
Advanced patterns, examples, and best practices for developing LEDMatrix plugins.
Adaptive layout: for plugins that should render legibly on any panel size (fonts that grow on big panels, layouts that degrade gracefully on small ones), use the adaptive layout system —
self.layout,draw_fit,draw_image,scoreboard_regions— documented in ADAPTIVE_LAYOUT.md.
Table of Contents
- Using Weather Icons
- Implementing Scrolling with Deferred Updates
- Cache Strategy Patterns
- Font Management and Overrides
- Error Handling Best Practices
- Performance Optimization
- Testing Plugins with Mocks
- Inter-Plugin Communication
- Live Priority Implementation
- Dynamic Duration Support
Using Weather Icons
The Display Manager provides built-in weather icon drawing methods for easy visual representation of weather conditions.
Basic Weather Icon Usage
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
# Draw weather icon based on condition
condition = self.data.get('condition', 'clear')
self.display_manager.draw_weather_icon(condition, x=5, y=5, size=16)
# Draw temperature next to icon
temp = self.data.get('temp', 72)
self.display_manager.draw_text(
f"{temp}°F",
x=25, y=10,
color=(255, 255, 255)
)
self.display_manager.update_display()
Supported Weather Conditions
The draw_weather_icon() method automatically maps condition strings to appropriate icons:
"clear","sunny"→ Sun icon"clouds","cloudy","partly cloudy"→ Cloud icon"rain","drizzle","shower"→ Rain icon"snow","sleet","hail"→ Snow icon"thunderstorm","storm"→ Storm icon
Custom Weather Icons
For more control, use individual icon methods:
# Draw specific icons
self.display_manager.draw_sun(x=10, y=10, size=16)
self.display_manager.draw_cloud(x=10, y=10, size=16, color=(150, 150, 150))
self.display_manager.draw_rain(x=10, y=10, size=16)
self.display_manager.draw_snow(x=10, y=10, size=16)
Text with Weather Icons
Use draw_text_with_icons() to combine text and icons:
icons = [
("sun", 5, 5), # Sun icon at (5, 5)
("cloud", 100, 5) # Cloud icon at (100, 5)
]
self.display_manager.draw_text_with_icons(
"Weather: Sunny, Cloudy",
icons=icons,
x=10, y=20,
color=(255, 255, 255)
)
Implementing Scrolling with Deferred Updates
For plugins that scroll content (tickers, news feeds, etc.), use scrolling state management to coordinate with the display system.
Basic Scrolling Implementation
Scroll with ScrollHelper, configured by src.common.scroll_config, and
render one frame per display() call. Don't pace the scroll with
time.sleep(): update_display() blocks on the panel's
vsync, which is what paces a scroll. Pass the frame_hold that
scroll_config.configure() returned to set_scrolling_state(), or the
scroll runs faster than the configured speed (see
set_scrolling_state() in PLUGIN_API_REFERENCE.md).
from PIL import Image, ImageDraw
from src.common import scroll_config
from src.common.scroll_helper import ScrollHelper
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.scroll_helper = ScrollHelper(
self.display_manager.width, self.display_manager.height, self.logger)
self.scroll_settings = scroll_config.configure(
self.scroll_helper,
plugin_config=self.config,
global_config=self.global_config,
display_manager=self.display_manager,
plugin_logger=self.logger,
)
def _build_scroll_image(self, text):
font = self.display_manager.regular_font
width = self.display_manager.get_text_width(text, font)
img = Image.new("RGB", (width, self.display_manager.height))
ImageDraw.Draw(img).text((0, 0), text, font=font, fill=(255, 255, 255))
self.scroll_helper.set_scrolling_image(img)
def display(self, force_clear=False):
if force_clear or self.scroll_helper.cached_image is None:
self._build_scroll_image(
"This is a long scrolling message that needs to scroll across the display...")
# Mark as scrolling (calling it every frame is fine)
self.display_manager.set_scrolling_state(
True, frame_hold=self.scroll_settings.frame_hold)
self.scroll_helper.update_scroll_position()
self.display_manager.image = self.scroll_helper.get_visible_portion()
self.display_manager.update_display()
if self.scroll_helper.is_scroll_complete():
# Mark as not scrolling when done
self.display_manager.set_scrolling_state(False)
Deferred Updates During Scrolling
Use defer_update() to queue non-critical updates until scrolling completes:
def update(self):
# Critical update - do immediately
self.fetch_latest_data()
# Non-critical metadata update - defer until not scrolling
self.display_manager.defer_update(
lambda: self.update_cache_metadata(),
priority=1
)
# Low priority cleanup - defer
self.display_manager.defer_update(
lambda: self.cleanup_old_data(),
priority=2
)
Checking Scroll State
Check if currently scrolling before performing expensive operations:
def update(self):
# Only do expensive operations when not scrolling
if not self.display_manager.is_currently_scrolling():
self.perform_expensive_operation()
else:
# Defer until scrolling stops
self.display_manager.defer_update(
lambda: self.perform_expensive_operation(),
priority=0
)
Cache Strategy Patterns
Use appropriate cache strategies for different data types to optimize performance and reduce API calls.
Basic Caching Pattern
def update(self):
cache_key = f"{self.plugin_id}_data"
# Try to get from cache first
cached = self.cache_manager.get(cache_key, max_age=3600)
if cached:
self.data = cached
self.logger.debug("Using cached data")
return
# Fetch from API if not cached
try:
self.data = self._fetch_from_api()
self.cache_manager.set(cache_key, self.data)
self.logger.info("Fetched and cached new data")
except Exception as e:
self.logger.error(f"Failed to fetch data: {e}")
# Use stale cache if available (re-fetch with large max_age to bypass expiration)
expired_cached = self.cache_manager.get(cache_key, max_age=31536000) # 1 year
if expired_cached:
self.data = expired_cached
self.logger.warning("Using stale cached data due to API error")
Using Cache Strategies
For automatic TTL selection based on data type:
def update(self):
cache_key = f"{self.plugin_id}_weather"
# Automatically uses appropriate cache duration for weather data
cached = self.cache_manager.get_cached_data_with_strategy(
cache_key,
data_type="weather"
)
if cached:
self.data = cached
return
# Fetch new data
self.data = self._fetch_from_api()
self.cache_manager.set(cache_key, self.data)
Sport-Specific Caching
For sports plugins, use sport-specific cache strategies:
def update(self):
sport_key = "nhl"
cache_key = f"{self.plugin_id}_{sport_key}_games"
# Uses sport-specific live_update_interval from config
cached = self.cache_manager.get_background_cached_data(
cache_key,
sport_key=sport_key
)
if cached:
self.games = cached
return
# Fetch new games
self.games = self._fetch_games(sport_key)
self.cache_manager.set(cache_key, self.games)
Cache Invalidation
Clear cache when needed:
def on_config_change(self, new_config):
# Clear cache when API key changes
if new_config.get('api_key') != self.config.get('api_key'):
self.cache_manager.clear_cache(f"{self.plugin_id}_data")
self.logger.info("Cleared cache due to API key change")
super().on_config_change(new_config)
Font Management and Overrides
Use the Font Manager for advanced font handling and user customization.
Using Different Fonts
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
# Use regular font for title
self.display_manager.draw_text(
"Title",
x=10, y=5,
font=self.display_manager.regular_font,
color=(255, 255, 255)
)
# Use small font for details
self.display_manager.draw_text(
"Details",
x=10, y=20,
font=self.display_manager.small_font,
color=(200, 200, 200)
)
# Use calendar font for compact text
self.display_manager.draw_text(
"Compact",
x=10, y=30,
font=self.display_manager.calendar_font,
color=(150, 150, 150)
)
self.display_manager.update_display()
Measuring Text
Calculate text dimensions for layout:
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
text = "Hello, World!"
font = self.display_manager.regular_font
# Get text dimensions
text_width = self.display_manager.get_text_width(text, font)
font_height = self.display_manager.get_font_height(font)
# Center text horizontally
x = (self.display_manager.width - text_width) // 2
# Center text vertically
y = (self.display_manager.height - font_height) // 2
self.display_manager.draw_text(text, x=x, y=y, font=font)
self.display_manager.update_display()
Multi-line Text
Render multiple lines of text:
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
lines = [
"Line 1",
"Line 2",
"Line 3"
]
font = self.display_manager.small_font
font_height = self.display_manager.get_font_height(font)
y = 5
for line in lines:
# Center each line
text_width = self.display_manager.get_text_width(line, font)
x = (self.display_manager.width - text_width) // 2
self.display_manager.draw_text(line, x=x, y=y, font=font)
y += font_height + 2 # Add spacing between lines
self.display_manager.update_display()
Error Handling Best Practices
Implement robust error handling to ensure plugins fail gracefully.
API Error Handling
def update(self):
cache_key = f"{self.plugin_id}_data"
try:
# Try to fetch from API
self.data = self._fetch_from_api()
self.cache_manager.set(cache_key, self.data)
self.logger.info("Successfully updated data")
except requests.exceptions.Timeout:
self.logger.warning("API request timed out, using cached data")
cached = self.cache_manager.get(cache_key, max_age=7200) # Use older cache
if cached:
self.data = cached
else:
self.data = None
except requests.exceptions.RequestException as e:
self.logger.error(f"API request failed: {e}")
# Try to use cached data
cached = self.cache_manager.get(cache_key, max_age=7200)
if cached:
self.data = cached
self.logger.info("Using cached data due to API error")
else:
self.data = None
except Exception as e:
self.logger.error(f"Unexpected error in update(): {e}", exc_info=True)
self.data = None
Display Error Handling
def display(self, force_clear=False):
try:
if force_clear:
self.display_manager.clear()
# Check if we have data
if not self.data:
self._display_no_data()
return
# Render main content
self._render_content()
self.display_manager.update_display()
except Exception as e:
self.logger.error(f"Error in display(): {e}", exc_info=True)
# Show error message to user
try:
self.display_manager.clear()
self.display_manager.draw_text(
"Error",
x=10, y=16,
color=(255, 0, 0)
)
self.display_manager.update_display()
except Exception:
# If even error display fails, log and continue
self.logger.critical("Failed to display error message")
def _display_no_data(self):
"""Display a message when no data is available."""
self.display_manager.clear()
self.display_manager.draw_text(
"No data",
x=10, y=16,
color=(128, 128, 128)
)
self.display_manager.update_display()
Validation Error Handling
def validate_config(self) -> bool:
"""Validate plugin configuration."""
try:
# Check required fields
required_fields = ['api_key', 'city']
for field in required_fields:
if field not in self.config or not self.config[field]:
self.logger.error(f"Missing required field: {field}")
return False
# Validate field types
if not isinstance(self.config.get('display_duration'), (int, float)):
self.logger.error("display_duration must be a number")
return False
# Validate ranges
duration = self.config.get('display_duration', 15)
if duration < 1 or duration > 300:
self.logger.error("display_duration must be between 1 and 300 seconds")
return False
return True
except Exception as e:
self.logger.error(f"Error validating config: {e}", exc_info=True)
return False
Performance Optimization
Optimize plugin performance for smooth operation on Raspberry Pi hardware.
Efficient Data Fetching
def update(self):
# Only fetch if cache is stale
cache_key = f"{self.plugin_id}_data"
cached = self.cache_manager.get(cache_key, max_age=3600)
if cached and self._is_data_fresh(cached):
self.data = cached
return
# Fetch only what's needed
try:
# Use appropriate cache strategy
self.data = self._fetch_minimal_data()
self.cache_manager.set(cache_key, self.data)
except Exception as e:
self.logger.error(f"Update failed: {e}")
# Use stale cache if available (re-fetch with large max_age to bypass expiration)
expired_cached = self.cache_manager.get(cache_key, max_age=31536000) # 1 year
if expired_cached:
self.data = expired_cached
self.logger.warning("Using stale cached data due to update failure")
Optimized Rendering
def display(self, force_clear=False):
# Only clear if necessary
if force_clear:
self.display_manager.clear()
else:
# Reuse existing canvas when possible
pass
# Batch drawing operations
self._draw_background()
self._draw_content()
self._draw_overlay()
# Single update call at the end
self.display_manager.update_display()
Memory Management
def cleanup(self):
"""Clean up resources to free memory."""
# Clear large data structures
if hasattr(self, 'large_cache'):
self.large_cache.clear()
# Close connections
if hasattr(self, 'api_client'):
self.api_client.close()
# Stop threads
if hasattr(self, 'worker_thread'):
self.worker_thread.stop()
super().cleanup()
Lazy Loading
def __init__(self, plugin_id, config, display_manager, cache_manager, plugin_manager):
super().__init__(plugin_id, config, display_manager, cache_manager, plugin_manager)
self._heavy_resource = None # Load on demand
def _get_heavy_resource(self):
"""Lazy load expensive resource."""
if self._heavy_resource is None:
self._heavy_resource = self._load_expensive_resource()
return self._heavy_resource
Testing Plugins with Mocks
Use mock objects for testing plugins without hardware dependencies.
Basic Mock Setup
from src.plugin_system.testing.mocks import MockDisplayManager, MockCacheManager, MockPluginManager
def test_plugin_display():
# Create mocks
display_manager = MockDisplayManager()
cache_manager = MockCacheManager()
plugin_manager = MockPluginManager()
# Create plugin instance
config = {"enabled": True, "display_duration": 15}
plugin = MyPlugin("my-plugin", config, display_manager, cache_manager, plugin_manager)
# Test display
plugin.display(force_clear=True)
# Verify display calls
assert len(display_manager.draw_calls) > 0
assert display_manager.draw_calls[0]['text'] == "Hello"
Testing Cache Behavior
def test_plugin_caching():
cache_manager = MockCacheManager()
plugin = MyPlugin("my-plugin", config, display_manager, cache_manager, plugin_manager)
# Test cache miss
plugin.update()
assert len(cache_manager.get_calls) > 0
assert len(cache_manager.set_calls) > 0
# Test cache hit
cache_manager.set("my-plugin_data", {"test": "data"})
plugin.update()
# Verify no API call was made
Testing Error Handling
def test_error_handling():
display_manager = MockDisplayManager()
cache_manager = MockCacheManager()
plugin = MyPlugin("my-plugin", config, display_manager, cache_manager, plugin_manager)
# Simulate API error
with patch('plugin._fetch_from_api', side_effect=Exception("API Error")):
plugin.update()
# Verify plugin handles error gracefully
assert plugin.data is not None or hasattr(plugin, 'error_state')
Inter-Plugin Communication
Plugins can communicate with each other through the Plugin Manager.
Getting Data from Another Plugin
def update(self):
# Get weather data from weather plugin
weather_plugin = self.plugin_manager.get_plugin("weather")
if weather_plugin and hasattr(weather_plugin, 'current_temp'):
self.weather_temp = weather_plugin.current_temp
self.logger.info(f"Got temperature from weather plugin: {self.weather_temp}")
Checking Plugin Status
def update(self):
# Check if another plugin is enabled
enabled_plugins = self.plugin_manager.get_enabled_plugins()
if "weather" in enabled_plugins:
# Weather plugin is available
weather_plugin = self.plugin_manager.get_plugin("weather")
if weather_plugin:
# Use weather data
pass
Sharing Data Between Plugins
class MyPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
self.shared_data = {} # Data accessible to other plugins
def update(self):
self.shared_data['last_update'] = time.time()
self.shared_data['status'] = 'active'
# In another plugin
def update(self):
my_plugin = self.plugin_manager.get_plugin("my-plugin")
if my_plugin and hasattr(my_plugin, 'shared_data'):
status = my_plugin.shared_data.get('status')
self.logger.info(f"MyPlugin status: {status}")
Live Priority Implementation
Implement live priority to automatically take over the display when your plugin has urgent content.
Basic Live Priority
class MyPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
# Enable live priority in config
# "live_priority": true
def has_live_content(self) -> bool:
"""Check if plugin has live content."""
# Check for live games, breaking news, etc.
return hasattr(self, 'live_items') and len(self.live_items) > 0
def get_live_modes(self) -> List[str]:
"""Return modes to show during live priority."""
return ['live_mode'] # Only show live mode, not other modes
Sports Plugin Example
class SportsPlugin(BasePlugin):
def has_live_content(self) -> bool:
"""Check if there are any live games."""
if not hasattr(self, 'games'):
return False
for game in self.games:
if game.get('status') == 'live':
return True
return False
def get_live_modes(self) -> List[str]:
"""Only show live game modes during live priority."""
return ['nhl_live', 'nba_live'] # Exclude recent/upcoming modes
News Plugin Example
class NewsPlugin(BasePlugin):
def has_live_content(self) -> bool:
"""Check for breaking news."""
if not hasattr(self, 'headlines'):
return False
# Check for breaking news flag
for headline in self.headlines:
if headline.get('breaking', False):
return True
return False
def get_live_modes(self) -> List[str]:
"""Show breaking news mode during live priority."""
return ['breaking_news']
Dynamic Duration Support
Implement dynamic duration to extend display time until content cycle completes.
Basic Dynamic Duration
class MyPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
self.current_step = 0
self.total_steps = 5
def supports_dynamic_duration(self) -> bool:
"""Enable dynamic duration in config."""
return self.config.get('dynamic_duration', {}).get('enabled', False)
def is_cycle_complete(self) -> bool:
"""Return True when all content has been shown."""
return self.current_step >= self.total_steps
def reset_cycle_state(self) -> None:
"""Reset cycle tracking when starting new display session."""
self.current_step = 0
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
self.reset_cycle_state()
# Display current step
self._display_step(self.current_step)
self.display_manager.update_display()
# Advance to next step
self.current_step += 1
Scrolling Content Example
class ScrollingPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
self.scroll_position = 0
self.scroll_complete = False
def supports_dynamic_duration(self) -> bool:
return True
def is_cycle_complete(self) -> bool:
"""Return True when scrolling is complete."""
return self.scroll_complete
def reset_cycle_state(self) -> None:
"""Reset scroll state."""
self.scroll_position = 0
self.scroll_complete = False
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
self.reset_cycle_state()
# Scroll content
text = "Long scrolling message..."
text_width = self.display_manager.get_text_width(text, self.display_manager.regular_font)
if self.scroll_position < -text_width:
# Scrolling complete
self.scroll_complete = True
else:
self.display_manager.clear()
self.display_manager.draw_text(
text,
x=self.scroll_position,
y=16
)
self.display_manager.update_display()
self.scroll_position -= 2
See Also
- Plugin API Reference - Complete API documentation
- Plugin Development Guide - Development workflow
- Plugin Architecture Spec - System architecture
- BasePlugin Source - Base class implementation