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Skins: no current scoreboard plugin builds on src.base_classes, so the only skin hook (SportsCore._render_game) never runs. The plugin schema endpoint no longer injects the Visual Skin dropdown, the store hides and refuses "type": "skin" registry entries, and GET /api/v3/skins reports supported: false with a message. Stored skin config still loads and saves. src/skin_system/ and its tests are unchanged apart from the support flag. Docs: check_plugin.py/render_plugin.py examples use --plugin; document BasePlugin.get_update_interval() and its interaction with the manifest update_interval; CLAUDE.md drops the stale template line number and recommends display_manager.width/height. Preview size: new src/display_geometry.py holds the size computation and defaults DisplayManager uses (double-sided applied, chain_length default 2). The web preview, /display/current, Starlark magnify default, sync handshake and two dev scripts use it. Release: __version__ 3.4.0, CHANGELOG 3.4.0 section plus a 3.3.0 tag note. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
5.2 KiB
5.2 KiB
LEDMatrix
Project Structure
src/plugin_system/— Plugin loader, manager, store manager, base plugin classweb_interface/— Flask web UI (blueprints, templates, static JS)config/config.json— User plugin configuration (persists across plugin reinstalls)plugin-repos/— Default plugin install directory used by the Plugin Store, set byplugin_system.plugins_directoryinconfig.json(default perconfig/config.template.json). Not gitignored.plugins/— Legacy/dev plugin location. Gitignored (plugins/*). Used byscripts/dev/dev_plugin_setup.shfor symlinks. The plugin loader does NOT fall back to it —PluginManager.discover_plugins()(src/plugin_system/plugin_manager.py) scans only the configured directory. Fallbacks exist in two narrower places: store operations (StoreManager._find_plugin_path()instore_manager.py) and schema lookup (SchemaManager.get_schema_path()inschema_manager.py, which probesplugins/beforeplugin-repos/).
Plugin System
- Plugins inherit from
BasePlugininsrc/plugin_system/base_plugin.py - Required abstract methods:
update(),display(force_clear=False) - Each plugin needs:
manifest.json,config_schema.json,manager.py,requirements.txt - Plugin instantiation args:
plugin_id, config, display_manager, cache_manager, plugin_manager - Config schemas use JSON Schema Draft-7
- Display dimensions: always read dynamically from
self.display_manager.width/height— notdisplay_manager.matrix.width/height, becausematrixisNonewhen hardware init fails (the properties fall back to the canvas size) - Secrets: namespaced by plugin id in
config/config_secrets.json, declared via"x-secret": truein the plugin's config schema, and deep-merged into the plugin's config dict at load time — plugins read them with plainconfig.get(...), never a separate accessor
Dev Workflow
- Link a plugin for development:
./scripts/dev/dev_plugin_setup.sh link-github <name>(orlink <name> <path>); symlinks land inplugins/— setplugin_system.plugins_directorytopluginsso discovery picks them up - Browser preview without the display loop:
python3 scripts/dev_server.py→ http://localhost:5001 - Full display in emulator mode:
python3 run.py -e(orEMULATOR=true python3 run.py) - Validate one plugin headlessly:
python3 scripts/check_plugin.py --plugin <id>
Plugin Store Architecture
- Official plugins live in the
ledmatrix-pluginsmonorepo (not individual repos) - Plugin repo naming convention:
ledmatrix-<plugin-id>(e.g.,ledmatrix-football-scoreboard) plugins.jsonregistry athttps://raw.githubusercontent.com/ChuckBuilds/ledmatrix-plugins/main/plugins.json- Store manager (
src/plugin_system/store_manager.py) handles install/update/uninstall - Monorepo plugins are installed via ZIP extraction (no
.gitdirectory) - Update detection for monorepo plugins uses version comparison (manifest version vs registry latest_version)
- Plugin configs stored in
config/config.json, NOT in plugin directories — safe across reinstalls - Third-party plugins can use their own repo URL with empty
plugin_path
Skin System (visual overlays for sports scoreboards) — NOT SUPPORTED YET
- Skins do not render with the current scoreboard plugins: the only hook is
SportsCore._render_game()insrc/base_classes/sports/core.py, and no current scoreboard plugin (monorepo or third-party registry) builds onsrc.base_classes - So core doesn't offer them: no Visual Skin dropdown (
get_plugin_schemaskipsinject_skin_selector), the store hides/refuses"type": "skin"entries,GET /api/v3/skinsreports"supported": false. Switch:SKINS_RENDER_SUPPORTEDinsrc/skin_system/__init__.py - Stored
skin/skin_optionsconfig values must keep loading and saving (base schema allows them; form saves deep-merge over the stored section) - Skins live in
skins/<skin-id>/(skin.json + skin.py), NOT in plugin dirs — plugin reinstall deletes plugin dirs - Core:
src/skin_system/(ScoreboardSkin, SkinContext, runtime); keep it and its tests - Skins render onto
ctx.canvasonly; fallback to built-in renderer onFalse/exception (3 strikes disables for session) - View-model guaranteed keys are frozen (see
test/test_skin_system.py::TestViewModelContract) — renaming keys in_extract_game_details_commonor sport extractors breaks published skins - Validate skins headlessly:
python scripts/validate_skin.py --skin <id>; docs:docs/SKIN_SYSTEM.md,docs/CREATING_SKINS.md - Skins are NOT monorepo plugins: no manifest bump / update_registry.py needed
Common Pitfalls
- paho-mqtt 2.x needs
callback_api_version=mqtt.CallbackAPIVersion.VERSION1for v1 compat - BasePlugin uses
get_logger()fromsrc.logging_config, not standardlogging.getLogger() DisplayManagerhas nodraw_image()— paste onto the PIL image directly:self.display_manager.image.paste(img, (x, y))thenupdate_display()(use a mask for transparency:image.paste(rgba, (x, y), rgba))- When modifying a plugin in the monorepo, you MUST bump
versionin itsmanifest.jsonand runpython update_registry.py— otherwise users won't receive the update