Files
LEDMatrix/web_interface/static/v3/js/plugins/install_manager.js
T
ChuckandClaude Opus 5.5 7ab6fb1aff refactor(web): read plugins through a PluginCatalog; only the display runs them (#688)
The web process built its own PluginManager and loaded plugins into itself:
store installs and updates loaded or reloaded a web-side copy, and config
saves and enable/disable called on_config_change, on_enable and on_disable
on it. None of that reached the panel, and /plugins/installed reported
runtime state from those copies.

- Add PluginCatalog (src/plugin_system/plugin_catalog.py): manifests,
  directories, display modes, installed version, schema and config reads,
  with no way to run a plugin. app.py and both blueprints use it; the
  plugin_manager blueprint attribute is gone.
- Remove every lifecycle call from the web routes. Config changes already
  reach the display through ConfigService (on_config_change) and the
  enabled-set reconcile.
- Health and metrics readers move to api_v3.health_tracker /
  resource_monitor. /plugins/installed reports loaded/state/error_info as
  null (the display does not publish them) and enabled by the display's
  rule.
- Store install, update and uninstall answer restart_required when the
  running display will not pick the change up by itself
  (display_restart_required). The restart banner follows the flag via
  window.noteRestartRequired instead of the /config/main URL heuristic;
  /config/main now sends restart_required: true.
- The one remaining in-process import of plugin code (Starlark helper
  modules, oauth_flow action scripts) goes through
  _import_plugin_code_in_web_process() until a web-entry contract.
- /plugins/installed reports vegas_participation (from #682) from the
  user's setting or the manifest, with vegas_participation_source; when
  only the plugin's code decides it, null with source 'runtime', since the
  web process no longer has plugin instances to ask.
- Check & Update All keeps its restart flags when the final list refresh
  fails, and asks for a restart when an enabled plugin's first request got
  no answer and the re-sent one found it up to date.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 10:39:44 -04:00

214 lines
9.2 KiB
JavaScript

/**
* Plugin installation and update management.
*
* Handles Check & Update All: which installed plugins it sends, retrying
* across a web-service restart, and summarising the results.
*/
const PluginInstallManager = {
/**
* Whether POST /plugins/update can update this installed-list entry.
*
* /plugins/installed also lists installed Starlark apps as virtual
* `starlark:<app_id>` entries (flagged `is_starlark_app`) so they can be
* seen and toggled with everything else. They are not plugin directories:
* the plugin updater has nothing to update for them, and there is no
* Starlark update route (reinstalling from the repository would reset the
* app's saved settings), so they are left out of update-all.
*
* @param {Object} plugin - Entry from /plugins/installed
* @returns {boolean}
*/
isUpdatablePlugin(plugin) {
if (!plugin || typeof plugin.id !== 'string' || !plugin.id) return false;
return !plugin.is_starlark_app && !plugin.id.startsWith('starlark:');
},
/**
* The entries update-all sends to POST /plugins/update, in list order.
*
* @param {Array} plugins - Entries from /plugins/installed
* @returns {Array}
*/
updatablePlugins(plugins) {
return (Array.isArray(plugins) ? plugins : []).filter(p => this.isUpdatablePlugin(p));
},
/**
* Backoff (ms) before re-sending an update whose request never got an
* answer. Covers a web-service restart (~3s on a Pi) with room to spare.
*/
NETWORK_RETRY_DELAYS_MS: [1000, 2000, 4000, 8000, 15000],
/**
* Update all plugins.
*
* @param {Function} onProgress - Optional callback(index, total, pluginId) for progress updates
* @param {Object} options - Optional { sleep(ms), retryDelaysMs } (tests inject these)
* @returns {Promise<Array>} Update results, one per plugin sent
*/
async updateAll(onProgress, options = {}) {
// Prefer PluginStateManager if populated, fall back to window.installedPlugins
// (plugins_manager.js populates window.installedPlugins independently)
const stateManagerPlugins = window.PluginStateManager && window.PluginStateManager.installedPlugins;
const listed = (stateManagerPlugins && stateManagerPlugins.length > 0)
? stateManagerPlugins
: (window.installedPlugins || []);
// Snapshot: the list can be replaced while this loop is awaiting.
const plugins = this.updatablePlugins(listed);
if (!plugins.length) {
return [];
}
const sleep = options.sleep || (ms => new Promise(resolve => setTimeout(resolve, ms)));
const retryDelays = options.retryDelaysMs || this.NETWORK_RETRY_DELAYS_MS;
const results = [];
for (let i = 0; i < plugins.length; i++) {
const plugin = plugins[i];
if (onProgress) onProgress(i + 1, plugins.length, plugin.id);
// Each plugin gets its own pass over the backoff schedule.
const pendingDelays = retryDelays.slice();
let lostAnswer = false;
for (;;) {
try {
const result = await window.PluginAPI.updatePlugin(plugin.id);
const entry = { pluginId: plugin.id, success: true, result };
if (lostAnswer) {
// An earlier attempt got no answer, so it may have
// updated the plugin before the connection dropped,
// and this answer then says up_to_date. restartRequest()
// reads these two.
entry.afterLostAnswer = true;
entry.enabled = plugin.enabled === true;
}
results.push(entry);
break;
} catch (error) {
// No HTTP answer at all (connection refused/reset, e.g. the
// web service restarting mid-run): the server never saw or
// never finished this plugin, so send it again once it is
// back rather than skipping it. An HTTP error response is
// the server's answer and is not retried.
if (error && error.error_code === 'NETWORK_ERROR' && pendingDelays.length > 0) {
lostAnswer = true;
await sleep(pendingDelays.shift());
continue;
}
results.push({ pluginId: plugin.id, success: false, error });
break;
}
}
}
// Reload plugin list once at the end. A failed refresh must not
// lose the results: they carry the restart flags.
if (window.PluginStateManager) {
try {
await window.PluginStateManager.loadInstalledPlugins();
} catch (error) {
console.warn('Could not refresh the installed plugin list after updating:', error);
}
}
return results;
},
/**
* Classify one POST /plugins/update answer.
*
* The route reports what actually happened in `data.update_status`
* (`updated`, `up_to_date`, `local_only`). A plugin the updater had
* nothing to do for -- e.g. a ZIP-installed monorepo plugin already at the
* registry version -- is still a success response, so it must not be
* counted as updated. Older servers only say so in the message.
*
* @param {Object} entry - One element of updateAll()'s results
* @returns {string} 'failed' | 'updated' | 'up_to_date' | 'local_only'
*/
updateOutcome(entry) {
if (!entry || !entry.success) return 'failed';
const result = entry.result || {};
const status = result.data && result.data.update_status;
if (status === 'up_to_date' || status === 'local_only' || status === 'updated') {
return status;
}
const message = typeof result.message === 'string' ? result.message : '';
if (message.includes('already up to date')) return 'up_to_date';
if (message.includes('managed locally')) return 'local_only';
return 'updated';
},
/**
* Summarise updateAll()'s results for the Check & Update All toast.
*
* @param {Array} results - updateAll()'s results
* @returns {{updated: number, upToDate: number, localOnly: number, failed: number, text: string, type: string}}
*/
summarizeUpdateResults(results) {
const counts = { updated: 0, up_to_date: 0, local_only: 0, failed: 0 };
for (const entry of (Array.isArray(results) ? results : [])) {
counts[this.updateOutcome(entry)]++;
}
const parts = [];
if (counts.updated > 0) parts.push(`${counts.updated} updated`);
if (counts.up_to_date > 0) parts.push(`${counts.up_to_date} already up to date`);
if (counts.local_only > 0) parts.push(`${counts.local_only} managed locally`);
if (counts.failed > 0) parts.push(`${counts.failed} failed`);
const type = counts.failed > 0 ? (counts.updated > 0 ? 'warning' : 'error') : 'success';
return {
updated: counts.updated,
upToDate: counts.up_to_date,
localOnly: counts.local_only,
failed: counts.failed,
text: parts.join(', '),
type
};
},
/**
* The first update answer that says the display needs a restart, or null.
*
* The display keeps running the code it loaded until it restarts, so an
* update of a plugin it runs answers `restart_required: true` (with the
* banner's wording in `restart_message`). One restart covers every
* plugin in the run, so one answer is enough; pass it to
* window.noteRestartRequired.
*
* Failing that, an enabled plugin whose first request got no answer and
* whose re-sent one says up_to_date may have been updated by the lost
* request, which nothing reported: that asks for a restart too, since a
* needless restart is cheaper than the display running old code.
*
* @param {Array} results - updateAll()'s results
* @returns {Object|null}
*/
restartRequest(results) {
const entries = Array.isArray(results) ? results : [];
for (const entry of entries) {
const body = entry && entry.success ? entry.result : null;
if (body && body.restart_required === true) return body;
}
for (const entry of entries) {
if (entry && entry.success && entry.afterLostAnswer && entry.enabled
&& this.updateOutcome(entry) === 'up_to_date') {
return {
restart_required: true,
restart_message: `Plugin ${entry.pluginId} may have been updated before the `
+ 'connection dropped — restart the display to be sure it runs the new version',
};
}
}
return null;
}
};
// Export
if (typeof module !== 'undefined' && module.exports) {
module.exports = PluginInstallManager;
} else {
window.PluginInstallManager = PluginInstallManager;
window.updateAllPlugins = (onProgress) => PluginInstallManager.updateAll(onProgress);
}