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* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
135 lines
5.5 KiB
Python
135 lines
5.5 KiB
Python
"""
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Vegas live-element stub.
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A fixture, not a product: it exercises every part of the live-element contract
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(src/plugin_system/vegas_elements.py) with content whose changes are easy to
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see and to assert on, and nothing else -- no fonts, no network.
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- ``card:<n>`` -- fixed-width cards. Each draws the bits of ``tick + n`` as
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lit bars, so every update() changes every card's pixels but never its width.
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- ``sep`` -- a separator, ``live=False``: placed and trimmed like plain content.
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- ``map`` -- one full-render-width element with ``refresh_hz``: a dot that
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moves across it with time, drawn by redraw_vegas_element() from state
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published in a single attribute store, so it is safe to call without the
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plugin's lock.
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update() only advances the tick. display() draws the tick's bars full screen
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so the plugin also passes the ordinary rendering harness.
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"""
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import time
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from typing import List, Optional, Tuple
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from PIL import Image, ImageDraw
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from src.plugin_system.base_plugin import BasePlugin
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try:
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from src.plugin_system.vegas_elements import VegasElement
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except ImportError: # core older than 3.8.0: the hooks are never called
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VegasElement = None
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_COLOURS = [(255, 64, 64), (64, 255, 64), (64, 128, 255), (255, 200, 0),
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(255, 64, 255), (0, 220, 220)]
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class VegasLiveStub(BasePlugin):
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"""Keyed cards, a separator and an animated element for the Vegas ticker."""
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def __init__(self, plugin_id, config, display_manager, cache_manager, plugin_manager):
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super().__init__(plugin_id, config, display_manager, cache_manager, plugin_manager)
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self.tick = 0
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# Everything the lock-free redraw reads, published in one store.
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self._snapshot: Tuple[int, float] = (0, time.monotonic())
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# -- data -------------------------------------------------------------
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def update(self) -> None:
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self.tick += 1
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self._snapshot = (self.tick, time.monotonic())
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# -- drawing ----------------------------------------------------------
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def _bars(self, image: Image.Image, value: int, colour, box) -> None:
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x0, y0, x1, y1 = box
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draw = ImageDraw.Draw(image)
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draw.rectangle([x0, y0, x1, y1], outline=colour)
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bits = 8
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span = max(1, (x1 - x0 - 2) // bits)
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for bit in range(bits):
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if value >> bit & 1:
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left = x0 + 1 + bit * span
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draw.rectangle([left, y0 + 2, left + max(0, span - 2), y1 - 2],
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fill=colour)
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def _card_width(self) -> int:
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configured = int(self.config.get('card_width', 0) or 0)
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if configured > 0:
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return configured
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return max(24, min(64, self.get_vegas_render_width() // 4))
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def _card(self, index: int, tick: int) -> Image.Image:
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width, height = self._card_width(), self.display_manager.height
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image = Image.new('RGB', (width, height), (0, 0, 0))
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self._bars(image, tick + index, _COLOURS[index % len(_COLOURS)],
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(0, 0, width - 1, height - 1))
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return image
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def _map(self, width: int, height: int, at: float) -> Image.Image:
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tick, _published = self._snapshot
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image = Image.new('RGB', (width, height), (0, 0, 16))
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draw = ImageDraw.Draw(image)
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draw.rectangle([0, 0, width - 1, height - 1], outline=(40, 40, 80))
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speed = float(self.config.get('dot_speed', 20) or 0)
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x = int(at * speed) % max(1, width - 4) + 2
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y = 2 + tick % max(1, height - 4)
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draw.rectangle([x - 1, y - 1, x + 1, y + 1], fill=(255, 255, 255))
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return image
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def _dot_column(self, width: int, at: float) -> int:
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speed = float(self.config.get('dot_speed', 20) or 0)
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return int(at * speed) % max(1, width - 4) + 2
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def display(self, force_clear: bool = False) -> bool:
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width, height = self.display_manager.width, self.display_manager.height
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self.display_manager.clear()
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self._bars(self.display_manager.image, self.tick, _COLOURS[0],
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(0, 0, width - 1, height - 1))
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self.display_manager.update_display()
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return True
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# -- Vegas ------------------------------------------------------------
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def get_vegas_content(self) -> Optional[List[Image.Image]]:
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cards = int(self.config.get('cards', 6))
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return [self._card(i, self.tick) for i in range(cards)] or None
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def get_vegas_elements(self):
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if VegasElement is None:
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return None
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tick = self.tick
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elements = []
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for i in range(int(self.config.get('cards', 6))):
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elements.append(VegasElement(
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key=f"card:{i}", image=self._card(i, tick),
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version=(tick, i, self._card_width())))
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if i == 0:
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separator = Image.new('RGB', (4, self.display_manager.height), (0, 0, 0))
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ImageDraw.Draw(separator).rectangle(
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[1, 0, 2, self.display_manager.height - 1], fill=(90, 90, 90))
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elements.append(VegasElement(key="sep", image=separator, live=False))
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hz = float(self.config.get('map_hz', 4) or 0)
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if hz > 0:
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width, height = self.get_vegas_render_width(), self.display_manager.height
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now = time.monotonic()
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elements.append(VegasElement(
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key="map", image=self._map(width, height, now),
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version=(tick, width, self._dot_column(width, now)),
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refresh_hz=hz))
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return elements
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def redraw_vegas_element(self, key, width, height, at):
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if key != "map":
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return None
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return self._map(width, height, at)
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