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* Vegas mode: reclaim dead space and pace the rotation On a wide panel Vegas mode spent much of its time showing black. At 50px/s on a 512px display, one display width of blank is 10.2 seconds, which makes several long-standing behaviours expensive: - ScrollHelper prepended a full display width of black as an "initial gap", charged once per cycle — 10.2s of black at the start of every rotation. - Plugins without get_vegas_content() are captured off a full-display canvas, so their blank margins entered the ticker too. Measured: of-the-day drew 35px of "No Data" on a 512px canvas (92% blank), youtube-stats 142px of content with 185px of black either side. Only the scroll_helper path had any trimming. - Cycle transitions deliberately pushed a blank frame and then recomposed synchronously: 84ms at best, 4.8s at worst, every millisecond of it black. - buffer_ahead doubled as the cycle size, so a 21-plugin install showed 3 plugins per cycle and took ~7 cycles to come around. - separator_width was applied between every image rather than at plugin boundaries, so a per-row ticker like the F1 scoreboard (116 images, which it renders 4px apart internally) got a 32px chasm between each row — and the width budget didn't count those gaps, so the plugin quietly occupied far more of the panel than intended. Changes: - src/vegas_mode/geometry.py: numpy column-ink primitives shared by the trimmer and the audit tool, so the number reported is the number acted on. A Python per-column loop over a 17,000px strip is far too slow for the render path. - PluginAdapter trims every content path, not just scroll_helper. Only outer edges are cropped: interior blank columns are the plugin's own layout (logo left, score right) and closing them would corrupt the design. A plugin on a non-black background is inherently unaffected. - ScrollHelper.create_scrolling_image takes an explicit lead_gap, still defaulting to display_width so the many standalone-ticker callers are unchanged. Vegas passes lead_in_width (default 0). - Cycle end holds the last rendered frame instead of blanking, turning the recompose into a brief freeze rather than the panel switching off. - plugins_per_cycle (default 6) is split from buffer_ahead, which goes back to being only a prefetch low-water mark. - max_plugin_width_ratio (default 3x display width) caps one plugin's share of a cycle. Overflow is deferred, not discarded: a rotation offset advances each fetch so later rows appear on subsequent cycles. Single oversized images are cropped at a blank column so the cut misses glyphs. - Composition groups images by plugin: rows are joined by intra_plugin_gap (default 8) and separator_width applies only between plugins. The width budget now counts those gaps. - Plugin data updates no longer run on the Vegas render path. All new settings are user-configurable in Display -> Vegas Scroll, including min/max cycle duration and dynamic duration, which previously existed in code but were reachable only by hand-editing config.json. Measured with scripts/dev/vegas_audit.py on a 512x64 panel: mean ink coverage 42.7% -> 69.4% fully blank 5.9% -> 0% reads as empty 13.6% -> 0% worst blank stretch 4.8s -> 0s full rotation 414s -> 123s plugins per cycle 3 -> 6 Note the metric choice: a "fully blank" scan (>=95% black viewport) reported only 0.4% and badly understated the problem, because two full-width segments with mid-canvas content never fully blank the viewport — they hold it at ~28%. window_coverage_stats grades every viewport position by how much ink it carries, which is what tracks perceived dead time. Known remaining: cycle transitions still freeze ~3.5s while the next cycle is fetched. Fixing that needs background prefetch, which is deferred because the fallback-capture path mutates the shared display_manager.image and racing it against the render loop risks torn frames. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Drop unused Optional import from the vegas audit script Flagged by Codacy (F401). Any, Dict and List are all still used. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Align Vegas API bounds with validate(), fix audit config plumbing Both from review feedback on #423. The web API's accepted ranges disagreed with VegasModeConfig.validate(), which is what actually gates Vegas starting: scroll_speed 1-100 -> 1-200 (a slider value of 150 returned 400) separator_width 0-500 -> 0-128 target_fps 1-200 -> 30-200 buffer_ahead 1-20 -> 1-5 The three loose ones were the dangerous direction: the value saved with a 200, then VegasModeCoordinator.start() failed validation with only a log line, so the ticker silently never ran. The UI already matched validate() in all four cases, so the API was the odd one out. test_vegas_api_bounds_match_validate parses the numeric_fields map out of api_v3 and asserts every bound against validate(), plus that validate() accepts both endpoints and rejects just outside them, so these cannot drift apart again. That test immediately caught a missing upper bound on min_plugin_width, now added — unbounded it would drop every segment and leave a blank ticker. Separately, vegas_audit.py constructed PluginAdapter without the config, so it fell back to VegasModeConfig() defaults and would report trimming and width-budget behaviour that differed from the user's config.json. It now passes the loaded config exactly as the coordinator does. This is the same class of drift the explicit lead_gap and grouping arguments already guard against. Output is unchanged on a rig whose config matches the defaults. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Vegas mode: render plugins narrower, space rows by measured separation Trimming reclaims blank margins but cannot compact a layout that genuinely spans the display — a five-column forecast, a progress bar drawn at 100% width, a stat block with the panel's whole width between its elements. Those need the plugin to make different layout decisions, which means telling it the screen is narrower while it renders. DisplayManager.render_size() presents a smaller logical canvas for the duration of a Vegas content fetch, reusing the same _LogicalMatrix indirection double-sided mode already relies on so plugins see a consistent size from every accessor. Plugins that size themselves from matrix.width need no changes at all; one that wants to be explicit can read the new BasePlugin.get_vegas_render_width(). Width is a percentage so a single setting travels across panel sizes: vegas_scroll.render_width_pct globally, or vegas_width_pct in an individual plugin's config. Measured on a 512x64 panel with real data: ledmatrix-weather 1536px -> 576px (forecast becomes narrow cards) youtube-stats 353px -> 199px (2% blank left, so genuinely compact) geochron 453px -> 153px (ink density rises to 100%) ledmatrix-flights 950px -> 740px The youtube-stats figure is the clearest evidence the layout itself changed rather than being cropped: at full width the content had to be trimmed from 512px to 353px, whereas at 40% it arrives with almost no blank to reclaim. Row spacing is now measured rather than added. A flat gap gets it wrong in both directions at once — content drawn flush to its own edges ends up nearly touching (reported for recent sports scores, which sat 8px apart), while content already carrying wide margins gets pushed even further out. separation_gap() measures the blank each pair already has and adds only the shortfall, up to min_content_separation (default 24). intra_plugin_gap stays as a floor applied regardless. Two tests shipped in the previous commit encoded the old flat-gap arithmetic and are updated to the measured semantics, including one renamed to reflect that zero intra_plugin_gap alone no longer butts rows together. Also fixes a real bug found while testing: the harness display manager had no render_size(), and because the adapter catches broadly that surfaced as "no content" rather than an error, silently dropping five plugins. Added the context to VisualTestDisplayManager for parity, and _render_at() now degrades to a no-op on any display manager lacking it, so a third-party or older harness loses the narrowing rather than the content. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Vegas mode: end cycles before the wrap, keep the width budget honest Three fixes, the first a regression from lead_in_width defaulting to 0. get_visible_portion wraps: once scroll_position + display_width passes the end of the strip it fills the right of the frame from the *head* of the same strip. So the final display_width of travel showed the cycle's first plugin re-entering on the right while its last plugin exited on the left, and the recompose that followed replaced both at once. On a 512px panel at 50px/s that was 10.2s of two plugins on screen at once, ending in a hard cut — reported as the ticker "switching mid-scroll" from F1 to news. That used to be invisible because the strip began with a full display_width of blank, so the wrapped-in region was black. Removing that blank (it was 10s of dead panel per cycle) exposed the wrap. Cycles now end one display width earlier, before any wrapped content appears, clamped for strips no wider than the display so they don't complete instantly and spin the recompose loop. Verified on hardware: a 3936px strip now completes at 68.5s, exactly (3936 - 512) / 50. Second, auto_trim=False also skipped the width budget, which is an unrelated concern — turning off margin cropping should not let one plugin hold the panel for minutes. Seen in the field: the F1 scoreboard contributed 116 images and 14,848px untouched, giving a 33,821px cycle (11 minutes of content). The budget now applies regardless of trimming; with it restored that cycle is 6,362px. Third, the budget accounted for row gaps using the flat intra_plugin_gap while the compositor had moved to measured separation, so it under-counted by up to (min_content_separation - intra_plugin_gap) per row and a many-row plugin overran its cap. Both now use the same separation_gap() rule, and a test asserts the composed block fits the budget end to end rather than trusting the two paths to agree. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Fix IndexError in find_blank_cut when the cut lands on the image edge A cut position after the last column is legitimate — _crop_to_budget asks for min(start + budget, img.width), which equals the width whenever the remaining strip is shorter than the budget. find_blank_cut clamped target to width but then walked leftwards starting at target itself, so ink[width] raised IndexError. Caught on hardware: it killed the ledmatrix-stocks fetch, and because _fetch_plugin_content catches broadly that surfaced as the plugin silently contributing nothing for the cycle. Only reachable on the second or later pass of the rotating window over a single oversized image, which is why the existing tests missed it — they all exercised the first pass, where start is 0 and start + budget is comfortably inside the image. Added TestRotationAcrossMultipleCycles, which walks the window round several times and asserts content is never lost, plus direct coverage of find_blank_cut at and beyond the image edge. Both bounds now stop at width - 1 so neither direction can index past the end. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Only cut oversized segments at real gaps between items The width-budget crop snapped to the nearest blank column, and in rendered text the gap between two characters is a single column. So a cut routinely landed inside a word: the cycle showed "Wednesda" and the orphaned "y" turned up as a lone floating letter in the next cycle, positioned after whatever plugin happened to precede it. Measured on the clock-simple segment to confirm: its blank runs are [1, 1, 1, 1, 1, 8, 8] — five single-column letter gaps, every one of which find_blank_cut would happily have chosen. Cuts now only land in a run of at least min_cut_gap blank columns (default 6), which excludes letter spacing while still finding the gaps plugins put between items (the stocks ticker uses 32px, baseball 48px). Where no boundary falls inside the budget the cut waits for the next one and overruns, because splitting an item is worse than a slightly long segment. Continuous content is treated differently on purpose: an image with no internal gaps is a map or a chart, where any column is as good as another, so it is still cut to the budget exactly. The gap rule protects discrete items; letting a solid image escape the cap in its name would be wrong. blank_runs() is vectorised — 48ms for a 17,000px strip, against seconds for a per-column Python loop. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Hold capture_mode for every plugin render, not just narrowed ones The native content path only entered capture_mode when it was also narrowing the canvas, so at full width — which is every plugin without a vegas_width_pct override, i.e. most of them — a plugin calling update_display() while building its Vegas content wrote straight to the hardware. That is a visible flash mid-scroll, and it lines up with the flash reported at cycle transitions, when several plugins are fetched back to back. Suppression is now unconditional; the narrowing context stays separate because it is already a no-op at full width. Both contexts are reached through helpers that degrade to nullcontext when the display manager lacks them. That matters more than it looks: the adapter's handlers are deliberately broad, so an AttributeError from a missing context does not surface as an error — it surfaces as the plugin contributing nothing. Making the call unconditional without this turned 44 tests red for exactly that reason, all of them reporting lost content rather than the real cause. The test double now provides capture_mode and render_size too, so tests exercise the real contexts instead of silently taking the degraded path. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Vegas mode: one continuous strip instead of swapping cycles A cycle used to be a discrete strip that got replaced: motion stopped, every pixel was substituted at once, and the next group started with the viewport already full. That is the freeze, the flash and the jump. The strip is now extended rather than replaced. ScrollHelper gains append_content(), which adds items on the right without touching scroll_position or total_distance_scrolled, so motion continues and the next group simply arrives from the right. Because completion is measured against total_scroll_width, extending also defers completion — there is no longer a cycle boundary to see. drop_scrolled_prefix() reclaims what has gone past, keeping the strip bounded however long Vegas runs (observed 5,000-11,000px against an unbounded strip otherwise). It shifts total_distance_scrolled and total_scroll_width together so the completion arithmetic is unchanged, and refuses to run while the viewport is wrapping: wrapping reads the head of the strip into the right of the frame, so trimming the head there would visibly change the picture. A test caught that. Groups are prepared off the render thread. The constraint is that the canvas and the matrix proxy are process-wide mutable state, so narrowing or capturing through them from another thread would corrupt the frame the render loop is pushing. get_content() therefore takes offscreen_only: the background thread uses only paths that avoid the canvas, and anything needing it is marked and picked up on the render thread. That puts the expensive work (native renders of leaderboard and baseball cards, seconds each) in the background and leaves the cheap work (display capture, 40-600ms) in the foreground. DisplayManager's capture flag is now thread-local. As a shared flag, a background capture would have suppressed the render loop's own frame pushes for its duration, freezing the panel precisely when the point was to avoid a freeze. Canvas-bound plugins are drained one at a time rather than as a batch: six at once held the render thread for 1.75s. Drains are also spaced by two seconds while the lookahead is healthy, since taking them back to back turns one long stall into a run of short ones. When the strip is genuinely running short the throttle is ignored, because content matters more than smoothness there. Measured on hardware: zero cycle-complete swaps, drains landing 2-4s apart, lookahead holding at 1,200-3,500px, no errors. Set continuous_scroll false to restore the swap behaviour; the old path is intact. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Pace the Vegas frame loop adaptively: 31.5 -> 78.7 fps The loop slept a fixed frame_interval on top of however long the frame took, so at a measured 31.6ms per frame a flat 8ms of that was pure idle — a quarter of the budget spent not rendering. It now sleeps only the remainder of the budget. Measured on hardware: 31.5 fps to 78.7 fps sustained, with CPU going *down* from 150% to 127%. Scroll speed is unchanged at 49.9px/s against a configured 50, because motion is derived from elapsed time rather than frame count — this buys smoothness, not speed. Worth recording what the bottleneck was not: the per-frame render path measures 0.34ms in total (0.18ms for the numpy slice, 0.17ms for the dirty-tracking digest), which is a theoretical 2900 fps. Optimising any of that would have been wasted effort. The frame was idle, not busy. Also nices the prefetch thread. Its work is PIL and numpy that releases the GIL, so the scheduler can act on the priority, and without it the prefetch competes for the same cores as the render loop. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Sub-pixel scrolling: motion at the frame rate, not the pixel rate With integer positioning the number of distinct frames per second equals the scroll speed in px/s, however fast the loop renders. Measured at 50px/s and 78.7fps, 36% of frames were byte-identical: the extra frames cost work and bought no motion, and what was left was 50 discrete 1px steps a second. Two things were wrong with the pre-existing sub-pixel support. get_visible_portion never consulted sub_pixel_scrolling — it always took the integer path, so the flag and _get_visible_portion_subpixel were dead code. And that implementation needed scipy.ndimage.shift, which is not installed on the target devices (HAS_SCIPY is False there), so it would not have interpolated even if reached. Verified both: positions 1000.0 and 1000.5 produced identical frames either way. Blending is now wired up and implemented with numpy. Two details make it affordable: slice cached_array directly instead of building two PIL images only to convert them straight back (the naive version measured 15x the integer path), and use fixed-point uint16 multiply-add rather than float32, which suits the Pi's cores and gives finer weighting than the panel can resolve. Result 0.939ms against 0.237ms — 0.70ms added per frame, a 1065fps ceiling. Measured on hardware: 81.2 fps with blending on, against 78.7 with it off, so no cost within noise — and every frame is now a distinct position rather than one in three being a repeat. The trade is a slight horizontal softening of text, since each frame blends two positions. Set smooth_scroll false for maximum crispness. Also benchmarked and cleared as non-issues: extending the strip costs 9.4ms on an 11,000px strip and trimming 2.5ms, both under one frame at this rate. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Add overflow handling: keep ordered content whole instead of rotating a window The width budget split any oversized plugin by advancing a window each cycle. That is right for interchangeable items — news headlines, odds, stock prices — but wrong for ordered content: a league table showed ranks 1-6, then resumed at 7 two rotations later, which reads as out of order and out of context. Nobody needs rank 23 in a ticker; they need the top of the table, every time. overflow_mode chooses between them: rotate — advance a window each cycle so everything is seen eventually (unchanged default) truncate — always show the start and drop the rest, keeping ordered content coherent. Records no window state, so every pass starts at the top. Per-plugin vegas_overflow overrides the global setting, since one install has both kinds of plugin. Also adds per-plugin vegas_max_width_screens, so content that must stay whole can be given more room — or uncapped with 0 — without lifting the cap on every ticker. Applied on the test rig: f1-scoreboard and ledmatrix-leaderboard set to truncate, and baseball given 4.5 screens because it was showing 8 of 9 games when the whole slate needed only a little more room. Verified: F1 now reports "the first 10 of 116 ... the rest are not shown", baseball has dropped out of the budget log entirely, and stocks, odds-ticker and stock-news still rotate. Also corrects the crop log, which claimed "window advances next cycle" unconditionally and so misreported truncated crops. A test now pins the behaviour behind the message: truncate must leave no offset recorded. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Stop Vegas mode showing last night's games as if they were live A game that was live in the evening was still being drawn as live the next morning. Two faults combined to freeze plugin visuals indefinitely. PR #291 added a call to plugin_adapter.invalidate_plugin_scroll_cache() so a plugin's own cached scroll image would be rebuilt from fresh data. That method was never implemented. hot_swap_content() wraps the call in a broad except, so every hot swap has raised AttributeError and been swallowed silently ever since — which is why the visuals it was meant to keep fresh never were. Continuous scrolling then removed the only path that reached it at all: should_recompose() and hot_swap_content() are called from the non-continuous branch of run_frame(), and continuous_scroll defaults to True. So on a default install the pending-update flags were set by the update tick, never consumed, and grew without bound. Together these froze content completely, because refetching is not enough on its own: the sports plugins' get_vegas_content() regenerates only "if the cache is empty", so take_next_group() kept receiving the same picture however often it asked. Fixed by: - Implementing invalidate_plugin_scroll_cache(). It covers both layouts — a helper directly on the plugin (stocks, news, odds-ticker) and one owned by a scroll-display manager (the sports scoreboards, which is the shape that produced this bug) — and clears cached_image and cached_array together, since the array is the image's numpy mirror. - Adding StreamManager.invalidate_pending_updates() and calling it from the continuous branch. It only drops the caches; the plugin recomposes when it next comes round in the rotation. process_updates() is wrong here: it refetches synchronously and merges into the active buffer that continuous mode bypasses, and hot_swap_content() rebuilds and repositions the whole strip, which is the freeze-and-jump this mode exists to avoid. Tests assert the fix rather than the implementation: 14 of the 17 new tests fail without it. Includes the wiring itself, since the regression was a call that was simply absent, and a check that the scroll position is untouched so this cannot regress into the swap's visible jump. All Vegas suites pass (355 tests). test_display_controller_vegas_tick.py still cannot be collected off-device for want of rgbmatrix, identically with and without this change. Co-Authored-By: Claude <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ * Fix two CodeRabbit-flagged test assertions in vegas density tests test_prepared_group_is_used_without_refetching had a tautological final assertion; now checks stream.calls directly. test_no_partial_letter_at_either_edge required both crop edges to be blank, but the left edge here is always the crop's start position with no lead-in gap in word_strip, so it legitimately carries ink — only the right edge is an actual cut and needs the check. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KEZK1P1Q1fu5pcuVrkrCFZ --------- Co-authored-by: Claude <noreply@anthropic.com>
781 lines
30 KiB
Python
781 lines
30 KiB
Python
"""
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Vegas Mode Coordinator
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Main orchestrator for Vegas-style continuous scroll mode. Coordinates between
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StreamManager, RenderPipeline, and the display system to provide smooth
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continuous scrolling of all enabled plugin content.
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Supports three display modes per plugin:
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- SCROLL: Content scrolls continuously within the stream
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- FIXED_SEGMENT: Fixed block that scrolls by with other content
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- STATIC: Scroll pauses, plugin displays for its duration, then resumes
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"""
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import logging
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import time
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import threading
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from typing import Optional, Dict, Any, List, Callable, TYPE_CHECKING
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from src.vegas_mode.config import VegasModeConfig
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from src.vegas_mode.plugin_adapter import PluginAdapter
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from src.vegas_mode.stream_manager import StreamManager
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from src.vegas_mode.render_pipeline import RenderPipeline
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from src.plugin_system.base_plugin import VegasDisplayMode
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if TYPE_CHECKING:
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from src.plugin_system.plugin_manager import PluginManager
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from src.plugin_system.base_plugin import BasePlugin
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from src.display_manager import DisplayManager
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logger = logging.getLogger(__name__)
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class VegasModeCoordinator:
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"""
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Orchestrates Vegas scroll mode operation.
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Responsibilities:
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- Initialize and coordinate all Vegas mode components
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- Manage the high-FPS render loop
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- Handle live priority interruptions
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- Process config updates
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- Provide status and control interface
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"""
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def __init__(
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self,
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config: Dict[str, Any],
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display_manager: 'DisplayManager',
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plugin_manager: 'PluginManager'
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):
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"""
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Initialize the Vegas mode coordinator.
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Args:
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config: Main configuration dictionary
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display_manager: DisplayManager instance
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plugin_manager: PluginManager instance
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"""
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# Parse configuration
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self.vegas_config = VegasModeConfig.from_config(config)
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# Store references
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self.display_manager = display_manager
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self.plugin_manager = plugin_manager
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# Initialize components
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self.plugin_adapter = PluginAdapter(display_manager, self.vegas_config)
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self.stream_manager = StreamManager(
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self.vegas_config,
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plugin_manager,
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self.plugin_adapter
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)
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self.render_pipeline = RenderPipeline(
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self.vegas_config,
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display_manager,
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self.stream_manager
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)
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# State management
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self._is_active = False
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self._is_paused = False
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self._should_stop = False
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self._state_lock = threading.Lock()
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# Live priority tracking
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self._live_priority_active = False
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self._live_priority_check: Optional[Callable[[], Optional[str]]] = None
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# Interrupt checker for yielding control back to display controller
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self._interrupt_check: Optional[Callable[[], bool]] = None
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self._interrupt_check_interval: int = 10 # Check every N frames
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# Plugin update callback — fired from a background thread inside the loop
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# so the main loop's _tick_plugin_updates() finds nothing due when Vegas
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# returns, eliminating the inter-iteration frozen-frame gap.
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self._update_callback: Optional[Callable[[], None]] = None
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self._update_tick_running: bool = False
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# Config update tracking
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self._config_version = 0
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self._pending_config_update = False
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self._pending_config: Optional[Dict[str, Any]] = None
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# Static pause handling
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self._static_pause_active = False
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self._static_pause_plugin: Optional['BasePlugin'] = None
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self._static_pause_start: Optional[float] = None
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self._saved_scroll_position: Optional[int] = None
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# Track which plugins should use STATIC mode (pause scroll)
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self._static_mode_plugins: set = set()
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# Statistics
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self.stats = {
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'total_runtime_seconds': 0.0,
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'cycles_completed': 0,
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'interruptions': 0,
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'config_updates': 0,
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'static_pauses': 0,
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}
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self._start_time: Optional[float] = None
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logger.info(
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"VegasModeCoordinator initialized: enabled=%s, fps=%d, buffer_ahead=%d",
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self.vegas_config.enabled,
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self.vegas_config.target_fps,
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self.vegas_config.buffer_ahead
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)
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@property
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def is_enabled(self) -> bool:
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"""Check if Vegas mode is enabled in configuration."""
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return self.vegas_config.enabled
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@property
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def is_active(self) -> bool:
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"""Check if Vegas mode is currently running."""
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return self._is_active
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def set_sync_manager(self, sync_manager, follower_position: str = "left") -> None:
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"""
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|
Attach a DisplaySyncManager so Vegas mode sends the follower's portion
|
|
of the ticker to the second display on every rendered frame.
|
|
|
|
Args:
|
|
sync_manager: DisplaySyncManager instance, or None to disable sync
|
|
follower_position: "left" (default) or "right" — physical position of
|
|
the follower display relative to the leader
|
|
"""
|
|
if self.render_pipeline:
|
|
# Don't expose a standalone (no-op) manager to the pipeline — treat it as None
|
|
if sync_manager is not None and hasattr(sync_manager, 'role'):
|
|
from src.common.sync_manager import SyncRole
|
|
if sync_manager.role == SyncRole.STANDALONE:
|
|
sync_manager = None
|
|
self.render_pipeline.sync_manager = sync_manager
|
|
self.render_pipeline.sync_follower_left = (follower_position == "left")
|
|
|
|
def set_live_priority_checker(self, checker: Callable[[], Optional[str]]) -> None:
|
|
"""
|
|
Set the callback for checking live priority content.
|
|
|
|
Args:
|
|
checker: Callable that returns live priority mode name or None
|
|
"""
|
|
self._live_priority_check = checker
|
|
|
|
def set_interrupt_checker(
|
|
self,
|
|
checker: Callable[[], bool],
|
|
check_interval: int = 10
|
|
) -> None:
|
|
"""
|
|
Set the callback for checking if Vegas should yield control.
|
|
|
|
This allows the display controller to interrupt Vegas mode
|
|
when on-demand, wifi status, or other priority events occur.
|
|
|
|
Args:
|
|
checker: Callable that returns True if Vegas should yield
|
|
check_interval: Check every N frames (default 10)
|
|
"""
|
|
self._interrupt_check = checker
|
|
self._interrupt_check_interval = max(1, check_interval)
|
|
|
|
def set_update_callback(self, callback: Callable[[], None]) -> None:
|
|
"""
|
|
Set a callback for running plugin updates from inside the Vegas loop.
|
|
|
|
Fired in a daemon background thread every ~4 s so plugin data stays
|
|
fresh without blocking the render loop. The main loop's
|
|
_tick_plugin_updates() then finds all intervals already satisfied and
|
|
returns immediately, collapsing the inter-iteration gap to <1 ms.
|
|
|
|
Args:
|
|
callback: Callable with no arguments (typically _tick_plugin_updates)
|
|
"""
|
|
self._update_callback = callback
|
|
|
|
def start(self) -> bool:
|
|
"""
|
|
Start Vegas mode operation.
|
|
|
|
Returns:
|
|
True if started successfully
|
|
"""
|
|
if not self.vegas_config.enabled:
|
|
logger.warning("Cannot start Vegas mode - not enabled in config")
|
|
return False
|
|
|
|
with self._state_lock:
|
|
if self._is_active:
|
|
logger.warning("Vegas mode already active")
|
|
return True
|
|
|
|
# Validate configuration
|
|
errors = self.vegas_config.validate()
|
|
if errors:
|
|
logger.error("Vegas config validation failed: %s", errors)
|
|
return False
|
|
|
|
# Initialize stream manager
|
|
if not self.stream_manager.initialize():
|
|
logger.error("Failed to initialize stream manager")
|
|
return False
|
|
|
|
# Compose initial content
|
|
if not self.render_pipeline.compose_scroll_content():
|
|
logger.error("Failed to compose initial scroll content")
|
|
return False
|
|
|
|
self._is_active = True
|
|
self._should_stop = False
|
|
self._start_time = time.time()
|
|
|
|
# Line up the next group immediately, so the first extension is already
|
|
# warm rather than stalling the scroll to fetch it.
|
|
if self.vegas_config.continuous_scroll:
|
|
self.render_pipeline.start_prefetch()
|
|
|
|
logger.info("Vegas mode started")
|
|
return True
|
|
|
|
def stop(self) -> None:
|
|
"""Stop Vegas mode operation."""
|
|
with self._state_lock:
|
|
if not self._is_active:
|
|
return
|
|
|
|
self._should_stop = True
|
|
self._is_active = False
|
|
|
|
if self._start_time:
|
|
self.stats['total_runtime_seconds'] += time.time() - self._start_time
|
|
self._start_time = None
|
|
|
|
# Cleanup components
|
|
self.render_pipeline.reset()
|
|
self.stream_manager.reset()
|
|
self.display_manager.set_scrolling_state(False)
|
|
|
|
logger.info("Vegas mode stopped")
|
|
|
|
def pause(self) -> None:
|
|
"""Pause Vegas mode (for live priority interruption)."""
|
|
with self._state_lock:
|
|
if not self._is_active:
|
|
return
|
|
self._is_paused = True
|
|
self.stats['interruptions'] += 1
|
|
|
|
self.display_manager.set_scrolling_state(False)
|
|
logger.info("Vegas mode paused")
|
|
|
|
def resume(self) -> None:
|
|
"""Resume Vegas mode after pause."""
|
|
with self._state_lock:
|
|
if not self._is_active:
|
|
return
|
|
self._is_paused = False
|
|
|
|
self.display_manager.set_scrolling_state(True)
|
|
logger.info("Vegas mode resumed")
|
|
|
|
def run_frame(self) -> bool:
|
|
"""
|
|
Run a single frame of Vegas mode.
|
|
|
|
Should be called at target FPS (e.g., 125 FPS = every 8ms).
|
|
|
|
Returns:
|
|
True if frame was rendered, False if Vegas mode is not active
|
|
"""
|
|
# Check if we should be running
|
|
with self._state_lock:
|
|
if not self._is_active or self._is_paused or self._should_stop:
|
|
return False
|
|
# Check for config updates (synchronized access)
|
|
has_pending_update = self._pending_config_update
|
|
|
|
# Check for live priority
|
|
if self._check_live_priority():
|
|
return False
|
|
|
|
# Apply pending config update outside lock
|
|
if has_pending_update:
|
|
self._apply_pending_config()
|
|
|
|
if self.vegas_config.continuous_scroll:
|
|
# Drop cached content for plugins whose data just changed, so the
|
|
# next time each comes round it is composed from current data. The
|
|
# swap path's hot_swap_content() does this via process_updates(),
|
|
# but it also rebuilds and repositions the whole strip, which is
|
|
# the freeze-and-jump this mode exists to avoid. Without this the
|
|
# pending-update flags are never consumed and a segment keeps
|
|
# rendering whatever it was first built from — last night's live
|
|
# game still shown as live the next morning.
|
|
self.render_pipeline.refresh_updated_plugins()
|
|
|
|
# Extend the strip before the scroll can reach its end, so the next
|
|
# group arrives from the right and motion never stops. No cycle
|
|
# boundary, so no freeze, no substitution and no restart with the
|
|
# viewport already full.
|
|
# Trickle in the plugins that can only be fetched here, one per
|
|
# frame, before considering a further extension.
|
|
if self.render_pipeline.has_deferred():
|
|
self.render_pipeline.drain_deferred()
|
|
elif self.render_pipeline.needs_extension():
|
|
if self.render_pipeline.extend_scroll_content():
|
|
self.stats['cycles_completed'] += 1
|
|
elif self.render_pipeline.is_cycle_complete():
|
|
# Extension failed and the strip has run out: fall back to
|
|
# the swap rather than sitting on a dead frame.
|
|
self.render_pipeline.start_new_cycle()
|
|
else:
|
|
# Check if we need to start a new cycle
|
|
if self.render_pipeline.is_cycle_complete():
|
|
if not self.render_pipeline.start_new_cycle():
|
|
logger.warning("Failed to start new Vegas cycle")
|
|
return False
|
|
self.stats['cycles_completed'] += 1
|
|
|
|
# Check for hot-swap opportunities
|
|
if self.render_pipeline.should_recompose():
|
|
self.render_pipeline.hot_swap_content()
|
|
|
|
# Render frame
|
|
return self.render_pipeline.render_frame()
|
|
|
|
def run_iteration(self) -> bool:
|
|
"""
|
|
Run a complete Vegas mode iteration (display duration).
|
|
|
|
This is called by DisplayController to run Vegas mode for one
|
|
"display duration" period before checking for mode changes.
|
|
|
|
Handles three display modes:
|
|
- SCROLL/FIXED_SEGMENT: Continue normal scroll rendering
|
|
- STATIC: Pause scroll, display plugin, resume on completion
|
|
|
|
Returns:
|
|
True if iteration completed normally, False if interrupted
|
|
"""
|
|
if not self.is_active:
|
|
if not self.start():
|
|
return False
|
|
|
|
# Update static mode plugin list on iteration start
|
|
self._update_static_mode_plugins()
|
|
|
|
frame_interval = self.vegas_config.get_frame_interval()
|
|
if self.vegas_config.continuous_scroll:
|
|
# The strip is continuously extended and trimmed, so its width says
|
|
# nothing about how long to run. This is only how often control
|
|
# returns to the display controller; interrupts are still checked
|
|
# every few frames, so it costs nothing to make it a fixed period.
|
|
duration = float(self.vegas_config.max_cycle_duration)
|
|
else:
|
|
duration = self.render_pipeline.get_dynamic_duration()
|
|
start_time = time.time()
|
|
frame_count = 0
|
|
fps_log_interval = 5.0 # Log FPS every 5 seconds
|
|
last_fps_log_time = start_time
|
|
fps_frame_count = 0
|
|
|
|
logger.info("Starting Vegas iteration for %.1fs", duration)
|
|
|
|
while True:
|
|
frame_started = time.time()
|
|
|
|
# Check for STATIC mode plugin that should pause scroll
|
|
static_plugin = self._check_static_plugin_trigger()
|
|
if static_plugin:
|
|
if not self._handle_static_pause(static_plugin):
|
|
# Static pause was interrupted
|
|
return False
|
|
# After static pause, skip this segment and continue
|
|
self.stream_manager.get_next_segment() # Consume the segment
|
|
continue
|
|
|
|
# Run frame
|
|
if not self.run_frame():
|
|
# Check why we stopped
|
|
with self._state_lock:
|
|
if self._should_stop:
|
|
return False
|
|
if self._is_paused:
|
|
# Paused for live priority - let caller handle
|
|
return False
|
|
|
|
# Sleep only the remainder of the frame budget. This used to sleep
|
|
# the whole interval on top of however long the frame took, so at a
|
|
# measured 31.6ms per frame a fixed 8ms of that was pure idle — a
|
|
# quarter of the budget spent not rendering. Subtracting the work
|
|
# already done keeps the pacing target while reclaiming that time,
|
|
# and yields the GIL either way so other threads still run.
|
|
frame_elapsed = time.time() - frame_started
|
|
time.sleep(max(0.0, frame_interval - frame_elapsed))
|
|
|
|
# Increment frame count and check for interrupt periodically
|
|
frame_count += 1
|
|
fps_frame_count += 1
|
|
|
|
# Periodic FPS logging
|
|
current_time = time.time()
|
|
if current_time - last_fps_log_time >= fps_log_interval:
|
|
fps = fps_frame_count / (current_time - last_fps_log_time)
|
|
logger.info(
|
|
"Vegas FPS: %.1f (target: %d, frames: %d)",
|
|
fps, self.vegas_config.target_fps, fps_frame_count
|
|
)
|
|
last_fps_log_time = current_time
|
|
fps_frame_count = 0
|
|
|
|
if (self._interrupt_check and
|
|
frame_count % self._interrupt_check_interval == 0):
|
|
try:
|
|
if self._interrupt_check():
|
|
logger.debug(
|
|
"Vegas interrupted by callback after %d frames",
|
|
frame_count
|
|
)
|
|
return False
|
|
except Exception:
|
|
# Log but don't let interrupt check errors stop Vegas
|
|
logger.exception("Interrupt check failed")
|
|
|
|
# Fire plugin update tick in a background thread every ~4 s.
|
|
# Running it here (rather than only between iterations) means the
|
|
# main loop's _tick_plugin_updates() finds all intervals already
|
|
# satisfied on return, so the inter-iteration gap is <1 ms and the
|
|
# display never shows a frozen frame between iterations.
|
|
_UPDATE_TICK_FRAMES = max(1, int(self.vegas_config.target_fps * 4)) # every 4 s regardless of FPS
|
|
if (self._update_callback and
|
|
frame_count % _UPDATE_TICK_FRAMES == 0 and
|
|
not self._update_tick_running):
|
|
self._update_tick_running = True
|
|
def _run_tick(cb=self._update_callback):
|
|
try:
|
|
cb()
|
|
finally:
|
|
self._update_tick_running = False
|
|
threading.Thread(
|
|
target=_run_tick, daemon=True, name="vegas-plugin-tick"
|
|
).start()
|
|
|
|
# Check elapsed time
|
|
elapsed = time.time() - start_time
|
|
if elapsed >= duration:
|
|
break
|
|
|
|
# NOTE: do NOT break on is_cycle_complete() here.
|
|
# When multi-display sync is active, breaking exits run_iteration()
|
|
# which causes a 2-3s delay before start_new_cycle() is called on
|
|
# the next run_iteration(). During that gap the scroll advances into
|
|
# the pre-roll zone, then start_new_cycle() resets it — producing a
|
|
# second visible jump on the follower display ~2.5s after the first.
|
|
#
|
|
# Instead, run_frame() handles cycle completion directly (it calls
|
|
# start_new_cycle() in the very next frame, 8ms later), collapsing
|
|
# the two events into a single clean transition.
|
|
#
|
|
# Without sync, the iteration now runs to its full duration and may
|
|
# cycle content multiple times within one iteration — acceptable for
|
|
# a continuous ticker.
|
|
|
|
logger.info("Vegas iteration completed after %.1fs", time.time() - start_time)
|
|
return True
|
|
|
|
def _check_live_priority(self) -> bool:
|
|
"""
|
|
Check if live priority content should interrupt Vegas mode.
|
|
|
|
Returns:
|
|
True if Vegas mode should be paused for live priority
|
|
"""
|
|
if not self._live_priority_check:
|
|
return False
|
|
|
|
try:
|
|
live_mode = self._live_priority_check()
|
|
if live_mode:
|
|
if not self._live_priority_active:
|
|
self._live_priority_active = True
|
|
self.pause()
|
|
logger.info("Live priority detected: %s - pausing Vegas", live_mode)
|
|
return True
|
|
else:
|
|
if self._live_priority_active:
|
|
self._live_priority_active = False
|
|
self.resume()
|
|
logger.info("Live priority ended - resuming Vegas")
|
|
return False
|
|
except Exception:
|
|
logger.exception("Error checking live priority")
|
|
return False
|
|
|
|
def update_config(self, new_config: Dict[str, Any]) -> None:
|
|
"""
|
|
Update Vegas mode configuration.
|
|
|
|
Config changes are applied at next safe point to avoid disruption.
|
|
|
|
Args:
|
|
new_config: New configuration dictionary
|
|
"""
|
|
with self._state_lock:
|
|
self._pending_config_update = True
|
|
self._pending_config = new_config
|
|
self._config_version += 1
|
|
self.stats['config_updates'] += 1
|
|
|
|
logger.debug("Config update queued (version %d)", self._config_version)
|
|
|
|
def _apply_pending_config(self) -> None:
|
|
"""Apply pending configuration update."""
|
|
# Atomically grab pending config and clear it to avoid losing concurrent updates
|
|
with self._state_lock:
|
|
if self._pending_config is None:
|
|
self._pending_config_update = False
|
|
return
|
|
pending_config = self._pending_config
|
|
self._pending_config = None # Clear while holding lock
|
|
|
|
try:
|
|
new_vegas_config = VegasModeConfig.from_config(pending_config)
|
|
|
|
# Check if enabled state changed
|
|
was_enabled = self.vegas_config.enabled
|
|
self.vegas_config = new_vegas_config
|
|
|
|
# Update components
|
|
self.render_pipeline.update_config(new_vegas_config)
|
|
self.stream_manager.config = new_vegas_config
|
|
self.plugin_adapter.config = new_vegas_config
|
|
# Cached segments were trimmed under the old settings, so drop them
|
|
# or a changed trim/padding value would not visibly take effect.
|
|
self.plugin_adapter.invalidate_cache()
|
|
|
|
# Force refresh of stream manager to pick up plugin_order/buffer changes
|
|
self.stream_manager._last_refresh = 0
|
|
self.stream_manager.refresh()
|
|
|
|
# Handle enable/disable
|
|
if was_enabled and not new_vegas_config.enabled:
|
|
self.stop()
|
|
elif not was_enabled and new_vegas_config.enabled:
|
|
self.start()
|
|
|
|
logger.info("Config update applied (version %d)", self._config_version)
|
|
|
|
except Exception:
|
|
logger.exception("Error applying config update")
|
|
|
|
finally:
|
|
# Only clear update flag if no new config arrived during processing
|
|
with self._state_lock:
|
|
if self._pending_config is None:
|
|
self._pending_config_update = False
|
|
|
|
def mark_plugin_updated(self, plugin_id: str) -> None:
|
|
"""
|
|
Notify that a plugin's data has been updated.
|
|
|
|
Args:
|
|
plugin_id: ID of plugin that was updated
|
|
"""
|
|
if self._is_active:
|
|
self.stream_manager.mark_plugin_updated(plugin_id)
|
|
self.plugin_adapter.invalidate_cache(plugin_id)
|
|
|
|
def get_status(self) -> Dict[str, Any]:
|
|
"""Get comprehensive Vegas mode status."""
|
|
status = {
|
|
'enabled': self.vegas_config.enabled,
|
|
'active': self._is_active,
|
|
'paused': self._is_paused,
|
|
'live_priority_active': self._live_priority_active,
|
|
'config': self.vegas_config.to_dict(),
|
|
'stats': self.stats.copy(),
|
|
}
|
|
|
|
if self._is_active:
|
|
status['render_info'] = self.render_pipeline.get_current_scroll_info()
|
|
status['stream_status'] = self.stream_manager.get_buffer_status()
|
|
|
|
return status
|
|
|
|
def get_ordered_plugins(self) -> List[str]:
|
|
"""Get the current ordered list of plugins in Vegas scroll."""
|
|
if hasattr(self.plugin_manager, 'plugins'):
|
|
available = list(self.plugin_manager.plugins.keys())
|
|
return self.vegas_config.get_ordered_plugins(available)
|
|
return []
|
|
|
|
# -------------------------------------------------------------------------
|
|
# Static pause handling (for STATIC display mode)
|
|
# -------------------------------------------------------------------------
|
|
|
|
def _check_static_plugin_trigger(self) -> Optional['BasePlugin']:
|
|
"""
|
|
Check if a STATIC mode plugin should take over display.
|
|
|
|
Called during iteration to detect when scroll should pause
|
|
for a static plugin display.
|
|
|
|
Returns:
|
|
Plugin instance if static pause should begin, None otherwise
|
|
"""
|
|
# Get the next plugin that would be displayed
|
|
next_segment = self.stream_manager.peek_next_segment()
|
|
if not next_segment:
|
|
return None
|
|
|
|
plugin_id = next_segment.plugin_id
|
|
plugin = self.plugin_manager.get_plugin(plugin_id)
|
|
|
|
if not plugin:
|
|
return None
|
|
|
|
# Check if this plugin is configured for STATIC mode
|
|
try:
|
|
display_mode = plugin.get_vegas_display_mode()
|
|
if display_mode == VegasDisplayMode.STATIC:
|
|
return plugin
|
|
except (AttributeError, TypeError):
|
|
logger.exception("Error checking vegas mode for %s", plugin_id)
|
|
|
|
return None
|
|
|
|
def _handle_static_pause(self, plugin: 'BasePlugin') -> bool:
|
|
"""
|
|
Handle a static pause - scroll pauses while plugin displays.
|
|
|
|
Args:
|
|
plugin: The STATIC mode plugin to display
|
|
|
|
Returns:
|
|
True if completed normally, False if interrupted
|
|
"""
|
|
plugin_id = plugin.plugin_id
|
|
|
|
with self._state_lock:
|
|
if self._static_pause_active:
|
|
logger.warning("Static pause already active")
|
|
return True
|
|
|
|
# Save current scroll position for smooth resume
|
|
self._saved_scroll_position = self.render_pipeline.get_scroll_position()
|
|
self._static_pause_active = True
|
|
self._static_pause_plugin = plugin
|
|
self._static_pause_start = time.time()
|
|
self.stats['static_pauses'] += 1
|
|
|
|
logger.info("Static pause started for plugin: %s", plugin_id)
|
|
|
|
# Stop scrolling indicator
|
|
self.display_manager.set_scrolling_state(False)
|
|
|
|
try:
|
|
# Display the plugin using its standard display() method
|
|
plugin.display(force_clear=True)
|
|
self.display_manager.update_display()
|
|
|
|
# Wait for the plugin's display duration
|
|
duration = plugin.get_display_duration()
|
|
start = time.time()
|
|
|
|
while time.time() - start < duration:
|
|
# Check for interruptions
|
|
if self._should_stop:
|
|
logger.info("Static pause interrupted by stop request")
|
|
return False
|
|
|
|
if self._check_live_priority():
|
|
logger.info("Static pause interrupted by live priority")
|
|
return False
|
|
|
|
# Yield immediately if multi-display follower mode becomes active
|
|
if self._interrupt_check and self._interrupt_check():
|
|
logger.info("Static pause interrupted by sync follower mode")
|
|
return False
|
|
|
|
# Sleep in small increments to remain responsive
|
|
time.sleep(0.1)
|
|
|
|
logger.info(
|
|
"Static pause completed for %s after %.1fs",
|
|
plugin_id, time.time() - start
|
|
)
|
|
|
|
except Exception:
|
|
logger.exception("Error during static pause for %s", plugin_id)
|
|
return False
|
|
|
|
finally:
|
|
self._end_static_pause()
|
|
|
|
return True
|
|
|
|
def _end_static_pause(self) -> None:
|
|
"""End static pause and restore scroll state."""
|
|
should_resume_scrolling = False
|
|
|
|
with self._state_lock:
|
|
# Only resume scrolling if we weren't interrupted
|
|
was_active = self._static_pause_active
|
|
should_resume_scrolling = (
|
|
was_active and
|
|
not self._should_stop and
|
|
not self._live_priority_active
|
|
)
|
|
|
|
# Clear pause state
|
|
self._static_pause_active = False
|
|
self._static_pause_plugin = None
|
|
self._static_pause_start = None
|
|
|
|
# Restore scroll position if we're resuming
|
|
if should_resume_scrolling and self._saved_scroll_position is not None:
|
|
self.render_pipeline.set_scroll_position(self._saved_scroll_position)
|
|
self._saved_scroll_position = None
|
|
|
|
# Only resume scrolling state if not interrupted
|
|
if should_resume_scrolling:
|
|
self.display_manager.set_scrolling_state(True)
|
|
logger.debug("Static pause ended, scroll resumed")
|
|
else:
|
|
logger.debug("Static pause ended (interrupted, not resuming scroll)")
|
|
|
|
def _update_static_mode_plugins(self) -> None:
|
|
"""Update the set of plugins using STATIC display mode."""
|
|
self._static_mode_plugins.clear()
|
|
|
|
for plugin_id in self.get_ordered_plugins():
|
|
plugin = self.plugin_manager.get_plugin(plugin_id)
|
|
if plugin:
|
|
try:
|
|
mode = plugin.get_vegas_display_mode()
|
|
if mode == VegasDisplayMode.STATIC:
|
|
self._static_mode_plugins.add(plugin_id)
|
|
except Exception:
|
|
logger.exception(
|
|
"Error getting vegas display mode for plugin %s",
|
|
plugin_id
|
|
)
|
|
|
|
if self._static_mode_plugins:
|
|
logger.info(
|
|
"Static mode plugins: %s",
|
|
', '.join(self._static_mode_plugins)
|
|
)
|
|
|
|
def cleanup(self) -> None:
|
|
"""Clean up all resources."""
|
|
self.stop()
|
|
self.render_pipeline.cleanup()
|
|
self.stream_manager.cleanup()
|
|
self.plugin_adapter.cleanup()
|
|
logger.info("VegasModeCoordinator cleanup complete")
|