mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
synced 2026-08-01 16:58:06 +00:00
Phase B1b of docs/SPORTS_UNIFICATION.md. Every method here is present in
all nine bundled plugin sports.py copies and absent from core, so this is
reuse of code the fleet already agreed on — not new behavior. The
promotions are inert until B5: the plugins' own overrides still run.
SportsCore: cleanup, _get_layout_offset, _load_custom_font_from_element_config
SportsUpcoming: _select_games_for_display
SportsRecent: _get_zero_clock_duration, _clear_zero_clock_tracking,
_select_recent_games_for_display
SportsLive: _is_game_really_over, _detect_stale_games
Where the copies disagreed, the canonical form was chosen on evidence and
the genuine per-sport differences became seams rather than branches:
- _favorite_key(game, side) -- NRL matches favorites on team id because its
abbreviations are ambiguous (NEW is both Newcastle Knights and New
Zealand Warriors). Default is the abbreviation; NRL overrides. Core never
learns the string nrl.
- FINAL_PERIOD / CLOCK_COUNTS_DOWN -- hockey ends in P3, and soccer/afl/nrl
clocks count UP, so 0:00 means kickoff, not expiry.
- _config_schema_path() / _font_root() -- plugin-supplied locations, never
derived from this module's __file__.
BEHAVIOR CHANGE (baseball, ufc): the rejected variant coerced a missing or
non-str clock to the literal 0:00 and then declared the game over at
period >= 4. MLB has no game clock and period is the inning, so live games
were being evicted from the 5th inning onward; UFC likewise. The promoted
variant skips the clock check when the clock is unusable -- it fails safe
(keeps showing the game) instead of failing destructive.
Also fixes a regression from the package move in e591cec: the bodies were
byte-identical but __file__ gained a directory, so _resolve_project_path's
parents[2] silently began resolving to <root>/src instead of the repo root.
Both it and _font_root now derive from a single _INSTALL_ROOT constant, so
a future move needs one line changed rather than two hand-counted depths.
Tests assert the resolved values, not the index.
The font loader takes baseball's body (BDF memo cache + native-strike
retry) under hockey's Optional signature -- the older lineage is the
correct one here, and basketball's positional str default breaks on an
explicit None. It resolves through _font_root rather than the cwd, so it
does not reintroduce the bug just fixed for FontManager, and delegates to
FontManager for the alias table and BDF header parse instead of shipping
second copies. cleanup gained the two new font caches and still leaves
background_service alone -- it is a process-wide singleton.
Verified: 111 new tests (48 core + 59 modes + 4 install-root regression);
characterization + skin suites still exactly 94, unchanged.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
1091 lines
52 KiB
Python
1091 lines
52 KiB
Python
"""SportsCore — the shared fetch/cache/config/render base for the sports
|
|
scoreboards. Split out of the former ``src/base_classes/sports.py``; see
|
|
docs/SPORTS_UNIFICATION.md for the layering.
|
|
"""
|
|
|
|
import logging
|
|
import os
|
|
import tempfile
|
|
import time
|
|
from abc import ABC, abstractmethod
|
|
from datetime import datetime, timedelta
|
|
from pathlib import Path
|
|
from typing import Any, Dict, List, Optional, Tuple
|
|
|
|
import pytz
|
|
import requests
|
|
from PIL import Image, ImageDraw, ImageFont
|
|
from requests.adapters import HTTPAdapter
|
|
from urllib3.util.retry import Retry
|
|
|
|
from src.background_data_service import get_background_service
|
|
|
|
# Import new architecture components (individual classes will import what they need)
|
|
from src.base_classes.api_extractors import APIDataExtractor
|
|
from src.base_classes.data_sources import DataSource
|
|
from src.cache_manager import CacheManager
|
|
from src.display_manager import DisplayManager
|
|
from src.dynamic_team_resolver import DynamicTeamResolver
|
|
from src.logo_downloader import LogoDownloader, download_missing_logo
|
|
try:
|
|
from src.base_odds_manager import BaseOddsManager as OddsManager
|
|
except ImportError:
|
|
OddsManager = None
|
|
|
|
# The core install root, resolved from this module's own location so nothing
|
|
# here depends on the process working directory.
|
|
#
|
|
# The index is the number of directories between this file and the root:
|
|
# src/base_classes/sports/core.py -> sports -> base_classes -> src -> root.
|
|
# It is defined ONCE, here, because hand-counting it at each use site is
|
|
# exactly what broke when this module moved from src/base_classes/sports.py
|
|
# into the package (the old depth of 2 silently started resolving to src/).
|
|
# If this module ever moves again, this is the single line to update.
|
|
_INSTALL_ROOT = Path(__file__).resolve().parents[3]
|
|
|
|
# Shared element-style resolver. Core always ships src.element_style, so the
|
|
# guard is never taken here — it is kept because this module's methods are
|
|
# back-copied verbatim into the plugins' bundled `sports.py`, where older
|
|
# cores genuinely lack the module (the plugins fall back to the classic
|
|
# inline config read below).
|
|
try:
|
|
from src.element_style import ElementStyleResolver, defaults_from_schema_file
|
|
STYLE_AVAILABLE = True
|
|
except ImportError: # pragma: no cover - core always ships element_style
|
|
STYLE_AVAILABLE = False
|
|
|
|
|
|
# --- Font catalog delegation -------------------------------------------------
|
|
# The plugin copies each carried their own alias table mapping font *family*
|
|
# names ("press_start") to filenames. That table is a duplicate of the core
|
|
# FontManager's `common_fonts` catalog, so resolve through the catalog instead
|
|
# and let the two never drift apart. Same lazy module-level shape as
|
|
# skin_runtime._get_font_manager / base_plugin._fallback_font_manager: a
|
|
# SportsCore host has no plugin_manager to borrow a FontManager from.
|
|
|
|
_shared_font_catalog: Optional[Any] = None
|
|
|
|
|
|
def _font_catalog() -> Any:
|
|
"""Shared read-only FontManager used purely as a font-name catalog."""
|
|
global _shared_font_catalog
|
|
if _shared_font_catalog is None:
|
|
from src.font_manager import FontManager
|
|
_shared_font_catalog = FontManager({})
|
|
return _shared_font_catalog
|
|
|
|
|
|
def _resolve_font_family_alias(font_name: str) -> str:
|
|
"""Resolve a font family alias to its filename, leaving filenames as-is.
|
|
|
|
A config `font` value may be either a family name from the FontManager
|
|
catalog ("press_start", "four_by_six", "five_by_seven") or a literal
|
|
filename; the former resolve here, the latter pass through unchanged.
|
|
"""
|
|
try:
|
|
catalogued = _font_catalog().common_fonts.get(font_name)
|
|
except Exception:
|
|
return font_name
|
|
return os.path.basename(catalogued) if catalogued else font_name
|
|
|
|
|
|
def _read_bdf_native_size(bdf_path: str) -> Optional[int]:
|
|
"""A BDF file's one true pixel size, delegated to FontManager.
|
|
|
|
Deliberately NOT reimplemented here: the plugin copies grew a variant
|
|
that scans the whole file and returns a partially collected value when
|
|
parsing raises, where FontManager's stops at the first STARTCHAR and
|
|
returns None on error.
|
|
"""
|
|
try:
|
|
from src.font_manager import FontManager
|
|
return FontManager._read_bdf_native_size(bdf_path)
|
|
except Exception:
|
|
return None
|
|
|
|
|
|
class SportsCore(ABC):
|
|
# Which ScoreboardSkin render method this class's display path maps to.
|
|
# SportsLive inherits the default; SportsUpcoming/SportsRecent override.
|
|
SKIN_MODE = "live"
|
|
|
|
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager, logger: logging.Logger, sport_key: str):
|
|
self.logger = logger
|
|
self.config = config
|
|
self.cache_manager = cache_manager
|
|
self.config_manager = self.cache_manager.config_manager
|
|
if OddsManager:
|
|
try:
|
|
self.odds_manager = OddsManager(
|
|
self.cache_manager, self.config_manager)
|
|
except Exception as e:
|
|
self.logger.warning(f"Failed to initialize OddsManager: {e}")
|
|
self.odds_manager = None
|
|
else:
|
|
self.odds_manager = None
|
|
self.logger.warning("OddsManager not available - odds functionality disabled")
|
|
self.display_manager = display_manager
|
|
self.display_width = self.display_manager.matrix.width
|
|
self.display_height = self.display_manager.matrix.height
|
|
|
|
self.sport_key = sport_key
|
|
self.sport = None
|
|
self.league = None
|
|
|
|
# Initialize new architecture components (will be overridden by sport-specific classes)
|
|
self.sport_config = None
|
|
self.api_extractor: APIDataExtractor
|
|
self.data_source: DataSource
|
|
self.mode_config = config.get(f"{sport_key}_scoreboard", {}) # Changed config key
|
|
self.is_enabled: bool = self.mode_config.get("enabled", False)
|
|
self.show_odds: bool = self.mode_config.get("show_odds", False)
|
|
# Use LogoDownloader to get the correct default logo directory for this sport
|
|
default_logo_dir = Path(LogoDownloader().get_logo_directory(sport_key))
|
|
self.logo_dir = self._initialize_logo_dir(default_logo_dir)
|
|
self.update_interval: int = self.mode_config.get(
|
|
"update_interval_seconds", 60)
|
|
self.show_records: bool = self.mode_config.get('show_records', False)
|
|
self.show_ranking: bool = self.mode_config.get('show_ranking', False)
|
|
# Number of games to show (instead of time-based windows)
|
|
self.recent_games_to_show: int = self.mode_config.get(
|
|
"recent_games_to_show", 5) # Show last 5 games
|
|
self.upcoming_games_to_show: int = self.mode_config.get(
|
|
"upcoming_games_to_show", 10) # Show next 10 games
|
|
self.show_favorite_teams_only: bool = self.mode_config.get("show_favorite_teams_only", False)
|
|
self.show_all_live: bool = self.mode_config.get("show_all_live", False)
|
|
|
|
self.session = requests.Session()
|
|
retry_strategy = Retry(
|
|
total=5, # increased number of retries
|
|
backoff_factor=1, # increased backoff factor
|
|
# added 429 to retry list
|
|
status_forcelist=[429, 500, 502, 503, 504],
|
|
allowed_methods=["GET", "HEAD", "OPTIONS"]
|
|
)
|
|
adapter = HTTPAdapter(max_retries=retry_strategy)
|
|
self.session.mount("https://", adapter)
|
|
self.session.mount("http://", adapter)
|
|
|
|
self._logo_cache = {}
|
|
|
|
# Font caches for _load_custom_font_from_element_config: per-frame
|
|
# callers (font-ladder walks) resolve the same (name, size) over and
|
|
# over, and the BDF strike size means re-reading a file header.
|
|
# Both are released in cleanup().
|
|
self._font_cache: Dict[Tuple[str, int], Any] = {}
|
|
self._bdf_native_size_cache: Dict[str, Optional[int]] = {}
|
|
|
|
# Set up headers
|
|
self.headers = {
|
|
'User-Agent': 'LEDMatrix/1.0 (https://github.com/yourusername/LEDMatrix; contact@example.com)',
|
|
'Accept': 'application/json',
|
|
'Accept-Language': 'en-US,en;q=0.9',
|
|
'Accept-Encoding': 'gzip, deflate, br',
|
|
'Connection': 'keep-alive'
|
|
}
|
|
self.last_update = 0
|
|
self.current_game = None
|
|
self.fonts = self._load_fonts()
|
|
|
|
# Optional visual skin (see docs/SKIN_SYSTEM.md). "skin" is either a
|
|
# skin id applied to all modes, or a per-mode mapping like
|
|
# {"live": "retro", "recent": "built-in"}. Loaded lazily on first
|
|
# render so a broken skin can never block startup.
|
|
self._skin_config = self.mode_config.get("skin")
|
|
self.skin_options = self.mode_config.get("skin_options", {}) or {}
|
|
self._skin = None
|
|
self._skin_load_attempted = False
|
|
self._skin_failures = 0
|
|
self._skin_slow_renders = 0
|
|
|
|
# Initialize dynamic team resolver and resolve favorite teams
|
|
self.dynamic_resolver = DynamicTeamResolver()
|
|
raw_favorite_teams = self.mode_config.get("favorite_teams", [])
|
|
self.favorite_teams = self.dynamic_resolver.resolve_teams(raw_favorite_teams, sport_key)
|
|
|
|
# Log dynamic team resolution
|
|
if raw_favorite_teams != self.favorite_teams:
|
|
self.logger.info(f"Resolved dynamic teams: {raw_favorite_teams} -> {self.favorite_teams}")
|
|
else:
|
|
self.logger.info(f"Favorite teams: {self.favorite_teams}")
|
|
|
|
self.logger.setLevel(logging.INFO)
|
|
|
|
# Initialize team rankings cache
|
|
self._team_rankings_cache = {}
|
|
self._rankings_cache_timestamp = 0
|
|
self._rankings_cache_duration = 3600 # Cache rankings for 1 hour
|
|
|
|
# Initialize background data service with optimized settings
|
|
# Hardcoded for memory optimization: 1 worker, 30s timeout, 3 retries
|
|
self.background_service = get_background_service(self.cache_manager, max_workers=1)
|
|
self.background_fetch_requests = {} # Track background fetch requests
|
|
self.background_enabled = True
|
|
self.logger.info("Background service enabled with 1 worker (memory optimized)")
|
|
|
|
def _initialize_logo_dir(self, configured_path: Path) -> Path:
|
|
"""Resolve and ensure a writable logo directory, falling back when necessary."""
|
|
downloader = LogoDownloader()
|
|
resolved_configured = self._resolve_project_path(configured_path)
|
|
candidates = [resolved_configured] + self._get_logo_directory_fallbacks(resolved_configured)
|
|
|
|
for candidate in candidates:
|
|
candidate_path = self._resolve_project_path(candidate)
|
|
if downloader.ensure_logo_directory(str(candidate_path)):
|
|
if candidate_path != resolved_configured:
|
|
self.logger.warning(
|
|
"Configured logo directory '%s' is not writable; using fallback '%s'",
|
|
resolved_configured,
|
|
candidate_path,
|
|
)
|
|
return candidate_path
|
|
|
|
self.logger.error(
|
|
"Unable to find a writable logo directory. Logos may fail to download (last attempted: %s)",
|
|
resolved_configured,
|
|
)
|
|
return resolved_configured
|
|
|
|
def _resolve_project_path(self, path: Path) -> Path:
|
|
"""Convert relative paths to absolute ones rooted at the project directory."""
|
|
if path.is_absolute():
|
|
return path
|
|
return (_INSTALL_ROOT / path).resolve()
|
|
|
|
def _get_logo_directory_fallbacks(self, configured_dir: Path) -> List[Path]:
|
|
"""Return fallback directories to try when the configured directory is not writable."""
|
|
fallbacks: List[Path] = []
|
|
|
|
env_override = os.environ.get("LEDMATRIX_LOGO_DIR")
|
|
if env_override:
|
|
env_path = Path(env_override)
|
|
if not env_path.is_absolute():
|
|
env_path = self._resolve_project_path(env_path)
|
|
fallbacks.append(env_path / self.sport_key)
|
|
|
|
cache_dir = getattr(self.cache_manager, "cache_dir", None)
|
|
if cache_dir:
|
|
fallbacks.append(Path(cache_dir) / "logos" / self.sport_key)
|
|
|
|
try:
|
|
fallbacks.append(Path.home() / ".ledmatrix" / "logos" / self.sport_key)
|
|
except RuntimeError as e:
|
|
self.logger.debug("Could not resolve home directory (expected for service users): %s", e)
|
|
|
|
fallbacks.append(Path(tempfile.gettempdir()) / "ledmatrix_logos" / self.sport_key)
|
|
|
|
unique_fallbacks: List[Path] = []
|
|
seen = set()
|
|
for candidate in fallbacks:
|
|
if candidate == configured_dir:
|
|
continue
|
|
if candidate not in seen:
|
|
unique_fallbacks.append(candidate)
|
|
seen.add(candidate)
|
|
|
|
return unique_fallbacks
|
|
|
|
def _get_season_schedule_dates(self) -> tuple[str, str]:
|
|
return "", ""
|
|
|
|
def _draw_scorebug_layout(self, game: Dict, force_clear: bool = False) -> None:
|
|
"""Placeholder draw method - subclasses should override."""
|
|
# This base method will be simple, subclasses provide specifics
|
|
try:
|
|
img = Image.new('RGB', (self.display_width, self.display_height), (0, 0, 0))
|
|
draw = ImageDraw.Draw(img)
|
|
status = game.get("status_text", "N/A")
|
|
self._draw_text_with_outline(draw, status, (2, 2), self.fonts['status'])
|
|
self.display_manager.image.paste(img, (0, 0))
|
|
# Don't call update_display here, let subclasses handle it after drawing
|
|
except Exception as e:
|
|
self.logger.error(f"Error in base _draw_scorebug_layout: {e}", exc_info=True)
|
|
|
|
|
|
def _resolve_skin_id(self) -> Optional[str]:
|
|
"""The skin id configured for this instance's mode, or None for the
|
|
built-in renderer. Accepts a plain id (all modes) or a per-mode
|
|
mapping ({"live": "retro-baseball", "recent": "built-in"})."""
|
|
skin_id = self._skin_config
|
|
if isinstance(skin_id, dict):
|
|
skin_id = skin_id.get(self.SKIN_MODE)
|
|
if not skin_id or not isinstance(skin_id, str) or skin_id == "built-in":
|
|
return None
|
|
return skin_id
|
|
|
|
def _get_skin(self):
|
|
"""Lazily load the configured skin once. Returns None (built-in
|
|
renderer) when no skin is configured or loading failed."""
|
|
if not self._skin_load_attempted:
|
|
self._skin_load_attempted = True
|
|
skin_id = self._resolve_skin_id()
|
|
if skin_id:
|
|
try:
|
|
from src.skin_system import skin_runtime
|
|
self._skin = skin_runtime.load_skin(
|
|
skin_id, sport=self.sport, sport_key=self.sport_key,
|
|
options=self.skin_options)
|
|
except Exception as e:
|
|
self.logger.error(f"Failed to load skin '{skin_id}': {e}", exc_info=True)
|
|
self._skin = None
|
|
return self._skin
|
|
|
|
def _render_game(self, game: Dict, force_clear: bool = False) -> None:
|
|
"""Render one game: try the configured skin first, fall back to the
|
|
built-in _draw_scorebug_layout. A skin that raises 3 times in a row
|
|
is disabled for the rest of the session."""
|
|
skin = self._get_skin()
|
|
if skin is not None and self._skin_failures < 3:
|
|
try:
|
|
from src.skin_system import skin_runtime
|
|
ctx = skin_runtime.build_context(self, game)
|
|
render = getattr(skin, f"render_{self.SKIN_MODE}")
|
|
started = time.monotonic()
|
|
handled = render(ctx, dict(game))
|
|
elapsed = time.monotonic() - started
|
|
if elapsed > 0.15 and self._skin_slow_renders < 5:
|
|
self._skin_slow_renders += 1
|
|
self.logger.warning(
|
|
f"Skin '{self._resolve_skin_id()}' took {elapsed * 1000:.0f}ms to "
|
|
f"render {self.SKIN_MODE} — slow renders stall the whole display loop")
|
|
if handled:
|
|
self._skin_failures = 0
|
|
self.display_manager.image.paste(ctx.canvas, (0, 0))
|
|
self.display_manager.update_display()
|
|
return
|
|
except Exception:
|
|
self._skin_failures += 1
|
|
outcome = ("disabling skin for this session" if self._skin_failures >= 3
|
|
else "falling back to built-in renderer")
|
|
self.logger.error(
|
|
f"Skin '{self._resolve_skin_id()}' failed rendering {self.SKIN_MODE} "
|
|
f"({self._skin_failures}/3); {outcome}", exc_info=True)
|
|
self._draw_scorebug_layout(game, force_clear)
|
|
|
|
def render_skin_card(self, game: Dict, size: tuple) -> Optional[Image.Image]:
|
|
"""Render one game as a standalone card via the configured skin —
|
|
for vegas mode and previews. Tries render_vegas_card at the given
|
|
size, then the mode renderer on a card-sized canvas. Returns None
|
|
when no skin is active or the skin declined, so callers can use
|
|
their default rendering."""
|
|
skin = self._get_skin()
|
|
if skin is None or self._skin_failures >= 3:
|
|
return None
|
|
try:
|
|
from src.skin_system import skin_runtime
|
|
ctx = skin_runtime.build_context(self, game, size=size)
|
|
card = skin.render_vegas_card(ctx, dict(game))
|
|
if card is not None:
|
|
return card
|
|
ctx = skin_runtime.build_context(self, game, size=size)
|
|
render = getattr(skin, f"render_{self.SKIN_MODE}")
|
|
if render(ctx, dict(game)):
|
|
return ctx.canvas
|
|
except Exception:
|
|
# Card failures count toward the same 3-strike session disable
|
|
# as display failures — a skin broken for vegas shouldn't get
|
|
# to throw on every scroll tick forever.
|
|
self._skin_failures += 1
|
|
self.logger.error(
|
|
f"Skin '{self._resolve_skin_id()}' card render failed "
|
|
f"({self._skin_failures}/3)", exc_info=True)
|
|
return None
|
|
|
|
def display(self, force_clear: bool = False) -> bool:
|
|
"""Common display method for all NCAA FB managers""" # Updated docstring
|
|
if not self.is_enabled: # Check if module is enabled
|
|
return False
|
|
|
|
if not self.current_game:
|
|
# Clear display if force_clear is True, even when there's no content
|
|
# This prevents black screens when switching to modes with no content
|
|
if force_clear:
|
|
try:
|
|
self.display_manager.clear()
|
|
self.display_manager.update_display()
|
|
except Exception as e:
|
|
self.logger.debug(f"Error clearing display when no content: {e}")
|
|
|
|
current_time = time.time()
|
|
if not hasattr(self, '_last_warning_time'):
|
|
self._last_warning_time = 0
|
|
if current_time - getattr(self, '_last_warning_time', 0) > 300:
|
|
self.logger.warning(f"No game data available to display in {self.__class__.__name__}")
|
|
setattr(self, '_last_warning_time', current_time)
|
|
return False
|
|
|
|
try:
|
|
self._render_game(self.current_game, force_clear)
|
|
# display_manager.update_display() should be called within subclass draw methods
|
|
# or after calling display() in the main loop. Let's keep it out of the base display.
|
|
return True
|
|
except Exception as e:
|
|
self.logger.error(f"Error during display call in {self.__class__.__name__}: {e}", exc_info=True)
|
|
return False
|
|
|
|
|
|
def _load_fonts(self):
|
|
"""Load fonts used by the scoreboard."""
|
|
fonts = {}
|
|
try:
|
|
fonts['score'] = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 10)
|
|
fonts['time'] = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
|
|
fonts['team'] = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
|
|
fonts['status'] = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6) # Using 4x6 for status
|
|
fonts['detail'] = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6) # Added detail font
|
|
fonts['rank'] = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 10)
|
|
logging.info("Successfully loaded fonts") # Changed log prefix
|
|
except IOError:
|
|
logging.warning("Fonts not found, using default PIL font.") # Changed log prefix
|
|
fonts['score'] = ImageFont.load_default()
|
|
fonts['time'] = ImageFont.load_default()
|
|
fonts['team'] = ImageFont.load_default()
|
|
fonts['status'] = ImageFont.load_default()
|
|
fonts['detail'] = ImageFont.load_default()
|
|
fonts['rank'] = ImageFont.load_default()
|
|
return fonts
|
|
|
|
def _draw_dynamic_odds(self, draw: ImageDraw.Draw, odds: Dict[str, Any], width: int, height: int) -> None:
|
|
"""Draw odds with dynamic positioning - only show negative spread and position O/U based on favored team."""
|
|
home_team_odds = odds.get('home_team_odds', {})
|
|
away_team_odds = odds.get('away_team_odds', {})
|
|
home_spread = home_team_odds.get('spread_odds')
|
|
away_spread = away_team_odds.get('spread_odds')
|
|
|
|
# Get top-level spread as fallback
|
|
top_level_spread = odds.get('spread')
|
|
|
|
# If we have a top-level spread and the individual spreads are None or 0, use the top-level
|
|
if top_level_spread is not None:
|
|
if home_spread is None or home_spread == 0.0:
|
|
home_spread = top_level_spread
|
|
if away_spread is None:
|
|
away_spread = -top_level_spread
|
|
|
|
# Determine which team is favored (has negative spread)
|
|
home_favored = home_spread is not None and home_spread < 0
|
|
away_favored = away_spread is not None and away_spread < 0
|
|
|
|
# Only show the negative spread (favored team)
|
|
favored_spread = None
|
|
favored_side = None
|
|
|
|
if home_favored:
|
|
favored_spread = home_spread
|
|
favored_side = 'home'
|
|
self.logger.debug(f"Home team favored with spread: {favored_spread}")
|
|
elif away_favored:
|
|
favored_spread = away_spread
|
|
favored_side = 'away'
|
|
self.logger.debug(f"Away team favored with spread: {favored_spread}")
|
|
else:
|
|
self.logger.debug("No clear favorite - spreads: home={home_spread}, away={away_spread}")
|
|
|
|
# Show the negative spread on the appropriate side
|
|
if favored_spread is not None:
|
|
spread_text = str(favored_spread)
|
|
font = self.fonts['detail'] # Use detail font for odds
|
|
|
|
if favored_side == 'home':
|
|
# Home team is favored, show spread on right side
|
|
spread_width = draw.textlength(spread_text, font=font)
|
|
spread_x = width - spread_width # Top right
|
|
spread_y = 0
|
|
self._draw_text_with_outline(draw, spread_text, (spread_x, spread_y), font, fill=(0, 255, 0))
|
|
self.logger.debug(f"Showing home spread '{spread_text}' on right side")
|
|
else:
|
|
# Away team is favored, show spread on left side
|
|
spread_x = 0 # Top left
|
|
spread_y = 0
|
|
self._draw_text_with_outline(draw, spread_text, (spread_x, spread_y), font, fill=(0, 255, 0))
|
|
self.logger.debug(f"Showing away spread '{spread_text}' on left side")
|
|
|
|
# Show over/under on the opposite side of the favored team
|
|
over_under = odds.get('over_under')
|
|
if over_under is not None:
|
|
ou_text = f"O/U: {over_under}"
|
|
font = self.fonts['detail'] # Use detail font for odds
|
|
ou_width = draw.textlength(ou_text, font=font)
|
|
|
|
if favored_side == 'home':
|
|
# Home team is favored, show O/U on left side (opposite of spread)
|
|
ou_x = 0 # Top left
|
|
ou_y = 0
|
|
self.logger.debug(f"Showing O/U '{ou_text}' on left side (home favored)")
|
|
elif favored_side == 'away':
|
|
# Away team is favored, show O/U on right side (opposite of spread)
|
|
ou_x = width - ou_width # Top right
|
|
ou_y = 0
|
|
self.logger.debug(f"Showing O/U '{ou_text}' on right side (away favored)")
|
|
else:
|
|
# No clear favorite, show O/U in center
|
|
ou_x = (width - ou_width) // 2
|
|
ou_y = 0
|
|
self.logger.debug(f"Showing O/U '{ou_text}' in center (no clear favorite)")
|
|
|
|
self._draw_text_with_outline(draw, ou_text, (ou_x, ou_y), font, fill=(0, 255, 0))
|
|
|
|
def _draw_text_with_outline(self, draw, text, position, font, fill=(255, 255, 255), outline_color=(0, 0, 0)):
|
|
"""Draw text with a black outline for better readability."""
|
|
x, y = position
|
|
for dx, dy in [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)]:
|
|
draw.text((x + dx, y + dy), text, font=font, fill=outline_color)
|
|
draw.text((x, y), text, font=font, fill=fill)
|
|
|
|
def _load_and_resize_logo(self, team_id: str, team_abbrev: str, logo_path: Path, logo_url: str | None ) -> Optional[Image.Image]:
|
|
"""Load and resize a team logo, with caching and automatic download if missing."""
|
|
self.logger.debug(f"Logo path: {logo_path}")
|
|
if team_abbrev in self._logo_cache:
|
|
self.logger.debug(f"Using cached logo for {team_abbrev}")
|
|
return self._logo_cache[team_abbrev]
|
|
|
|
try:
|
|
# Try different filename variations first (for cases like TA&M vs TAANDM)
|
|
actual_logo_path = None
|
|
filename_variations = LogoDownloader.get_logo_filename_variations(team_abbrev)
|
|
|
|
for filename in filename_variations:
|
|
test_path = logo_path.parent / filename
|
|
if test_path.exists():
|
|
actual_logo_path = test_path
|
|
self.logger.debug(f"Found logo at alternative path: {actual_logo_path}")
|
|
break
|
|
|
|
# If no variation found, try to download missing logo
|
|
if not actual_logo_path and not logo_path.exists():
|
|
self.logger.info(f"Logo not found for {team_abbrev} at {logo_path}. Attempting to download.")
|
|
|
|
# Try to download the logo from ESPN API (this will create placeholder if download fails)
|
|
download_missing_logo(self.sport_key, team_id, team_abbrev, logo_path, logo_url)
|
|
actual_logo_path = logo_path
|
|
|
|
# Use the original path if no alternative was found
|
|
if not actual_logo_path:
|
|
actual_logo_path = logo_path
|
|
|
|
# Only try to open the logo if the file exists
|
|
if os.path.exists(actual_logo_path):
|
|
logo = Image.open(actual_logo_path)
|
|
else:
|
|
self.logger.error(f"Logo file still doesn't exist at {actual_logo_path} after download attempt")
|
|
return None
|
|
if logo.mode != 'RGBA':
|
|
logo = logo.convert('RGBA')
|
|
|
|
max_width = int(self.display_width * 1.5)
|
|
max_height = int(self.display_height * 1.5)
|
|
logo.thumbnail((max_width, max_height), Image.Resampling.LANCZOS)
|
|
self._logo_cache[team_abbrev] = logo
|
|
return logo
|
|
|
|
except Exception as e:
|
|
self.logger.error(f"Error loading logo for {team_abbrev}: {e}", exc_info=True)
|
|
return None
|
|
|
|
def _fetch_odds(self, game: Dict) -> None:
|
|
"""Fetch odds for a specific game using the new architecture."""
|
|
try:
|
|
if not self.show_odds:
|
|
return
|
|
|
|
if not self.odds_manager:
|
|
return
|
|
|
|
# Determine update interval based on game state
|
|
is_live = game.get('is_live', False)
|
|
update_interval = self.mode_config.get("live_odds_update_interval", 60) if is_live \
|
|
else self.mode_config.get("odds_update_interval", 3600)
|
|
|
|
# Fetch odds using OddsManager
|
|
odds_data = self.odds_manager.get_odds(
|
|
sport=self.sport,
|
|
league=self.league,
|
|
event_id=game['id'],
|
|
update_interval_seconds=update_interval,
|
|
)
|
|
|
|
if odds_data:
|
|
game['odds'] = odds_data
|
|
self.logger.debug(f"Successfully fetched and attached odds for game {game['id']}")
|
|
else:
|
|
self.logger.debug(f"No odds data returned for game {game['id']}")
|
|
|
|
except Exception as e:
|
|
self.logger.error(f"Error fetching odds for game {game.get('id', 'N/A')}: {e}")
|
|
|
|
def _get_timezone(self):
|
|
try:
|
|
timezone_str = self.config.get('timezone', 'UTC')
|
|
return pytz.timezone(timezone_str)
|
|
except pytz.UnknownTimeZoneError:
|
|
return pytz.utc
|
|
|
|
def _should_log(self, warning_type: str, cooldown: int = 60) -> bool:
|
|
"""Check if we should log a warning based on cooldown period."""
|
|
current_time = time.time()
|
|
if current_time - self._last_warning_time > cooldown:
|
|
self._last_warning_time = current_time
|
|
return True
|
|
return False
|
|
|
|
def _fetch_team_rankings(self) -> Dict[str, int]:
|
|
"""Fetch team rankings using the new architecture components."""
|
|
current_time = time.time()
|
|
|
|
# Check if we have cached rankings that are still valid
|
|
if (self._team_rankings_cache and
|
|
current_time - self._rankings_cache_timestamp < self._rankings_cache_duration):
|
|
return self._team_rankings_cache
|
|
|
|
try:
|
|
data = self.data_source.fetch_standings(self.sport, self.league)
|
|
|
|
rankings = {}
|
|
rankings_data = data.get('rankings', [])
|
|
|
|
if rankings_data:
|
|
# Use the first ranking (usually AP Top 25)
|
|
first_ranking = rankings_data[0]
|
|
teams = first_ranking.get('ranks', [])
|
|
|
|
for team_data in teams:
|
|
team_info = team_data.get('team', {})
|
|
team_abbr = team_info.get('abbreviation', '')
|
|
current_rank = team_data.get('current', 0)
|
|
|
|
if team_abbr and current_rank > 0:
|
|
rankings[team_abbr] = current_rank
|
|
|
|
# Cache the results
|
|
self._team_rankings_cache = rankings
|
|
self._rankings_cache_timestamp = current_time
|
|
|
|
self.logger.debug(f"Fetched rankings for {len(rankings)} teams")
|
|
return rankings
|
|
|
|
except Exception as e:
|
|
self.logger.error(f"Error fetching team rankings: {e}")
|
|
return {}
|
|
|
|
def _extract_game_details_common(self, game_event: Dict) -> tuple[Dict | None, Dict | None, Dict | None, Dict | None, Dict | None]:
|
|
if not game_event:
|
|
return None, None, None, None, None
|
|
try:
|
|
competition = game_event["competitions"][0]
|
|
status = competition["status"]
|
|
competitors = competition["competitors"]
|
|
game_date_str = game_event["date"]
|
|
situation = competition.get("situation")
|
|
start_time_utc = None
|
|
try:
|
|
# Parse the datetime string
|
|
if game_date_str.endswith('Z'):
|
|
game_date_str = game_date_str.replace('Z', '+00:00')
|
|
dt = datetime.fromisoformat(game_date_str)
|
|
# Ensure the datetime is UTC-aware (fromisoformat may create timezone-aware but not pytz.UTC)
|
|
if dt.tzinfo is None:
|
|
# If naive, assume it's UTC
|
|
start_time_utc = dt.replace(tzinfo=pytz.UTC)
|
|
else:
|
|
# Convert to pytz.UTC for consistency
|
|
start_time_utc = dt.astimezone(pytz.UTC)
|
|
except ValueError:
|
|
logging.warning(f"Could not parse game date: {game_date_str}")
|
|
|
|
home_team = next((c for c in competitors if c.get("homeAway") == "home"), None)
|
|
away_team = next((c for c in competitors if c.get("homeAway") == "away"), None)
|
|
|
|
if not home_team or not away_team:
|
|
self.logger.warning(f"Could not find home or away team in event: {game_event.get('id')}")
|
|
return None, None, None, None, None
|
|
|
|
try:
|
|
home_abbr = home_team["team"]["abbreviation"]
|
|
except KeyError:
|
|
home_abbr = home_team["team"]["name"][:3]
|
|
try:
|
|
away_abbr = away_team["team"]["abbreviation"]
|
|
except KeyError:
|
|
away_abbr = away_team["team"]["name"][:3]
|
|
|
|
# Check if this is a favorite team game BEFORE doing expensive logging
|
|
is_favorite_game = (home_abbr in self.favorite_teams or away_abbr in self.favorite_teams)
|
|
|
|
# Only log debug info for favorite team games
|
|
if is_favorite_game:
|
|
self.logger.debug(f"Processing favorite team game: {game_event.get('id')}")
|
|
self.logger.debug(f"Found teams: {away_abbr}@{home_abbr}, Status: {status['type']['name']}, State: {status['type']['state']}")
|
|
|
|
game_time, game_date = "", ""
|
|
if start_time_utc:
|
|
local_time = start_time_utc.astimezone(self._get_timezone())
|
|
game_time = local_time.strftime("%I:%M%p").lstrip('0')
|
|
|
|
# Check date format from config
|
|
use_short_date_format = self.config.get('display', {}).get('use_short_date_format', False)
|
|
if use_short_date_format:
|
|
game_date = local_time.strftime("%-m/%-d")
|
|
else:
|
|
game_date = self.display_manager.format_date_with_ordinal(local_time)
|
|
|
|
|
|
home_record = home_team.get('records', [{}])[0].get('summary', '') if home_team.get('records') else ''
|
|
away_record = away_team.get('records', [{}])[0].get('summary', '') if away_team.get('records') else ''
|
|
|
|
# Don't show "0-0" records - set to blank instead
|
|
if home_record in {"0-0", "0-0-0"}:
|
|
home_record = ''
|
|
if away_record in {"0-0", "0-0-0"}:
|
|
away_record = ''
|
|
|
|
details = {
|
|
"id": game_event.get("id"),
|
|
"game_time": game_time,
|
|
"game_date": game_date,
|
|
"start_time_utc": start_time_utc,
|
|
"status_text": status["type"]["shortDetail"], # e.g., "Final", "7:30 PM", "Q1 12:34"
|
|
"is_live": status["type"]["state"] == "in",
|
|
"is_final": status["type"]["state"] == "post",
|
|
"is_upcoming": (status["type"]["state"] == "pre" or
|
|
status["type"]["name"].lower() in ['scheduled', 'pre-game', 'status_scheduled']),
|
|
"is_halftime": status["type"]["state"] == "halftime" or status["type"]["name"] == "STATUS_HALFTIME", # Added halftime check
|
|
"is_period_break": status["type"]["name"] == "STATUS_END_PERIOD", # Added Period Break check
|
|
"home_abbr": home_abbr,
|
|
"home_id": home_team["id"],
|
|
"home_score": home_team.get("score", "0"),
|
|
"home_logo_path": self.logo_dir / Path(f"{LogoDownloader.normalize_abbreviation(home_abbr)}.png"),
|
|
"home_logo_url": home_team["team"].get("logo"),
|
|
"home_record": home_record,
|
|
"away_record": away_record,
|
|
"away_abbr": away_abbr,
|
|
"away_id": away_team["id"],
|
|
"away_score": away_team.get("score", "0"),
|
|
"away_logo_path": self.logo_dir / Path(f"{LogoDownloader.normalize_abbreviation(away_abbr)}.png"),
|
|
"away_logo_url": away_team["team"].get("logo"),
|
|
"is_within_window": True, # Whether game is within display window
|
|
|
|
}
|
|
return details, home_team, away_team, status, situation
|
|
except Exception as e:
|
|
# Log the problematic event structure if possible
|
|
logging.error(f"Error extracting game details: {e} from event: {game_event.get('id')}", exc_info=True)
|
|
return None, None, None, None, None
|
|
|
|
@abstractmethod
|
|
def _extract_game_details(self, game_event: dict) -> dict | None:
|
|
details, _, _, _, _ = self._extract_game_details_common(game_event)
|
|
return details
|
|
|
|
@abstractmethod
|
|
def _fetch_data(self) -> Optional[Dict]:
|
|
pass
|
|
|
|
def _fetch_todays_games(self) -> Optional[Dict]:
|
|
"""Fetch only today's games for live updates (not entire season)."""
|
|
try:
|
|
tz = pytz.timezone("America/New_York") # Use full name (not "EST") for DST support
|
|
now = datetime.now(tz)
|
|
yesterday = now - timedelta(days=1)
|
|
formatted_date = now.strftime("%Y%m%d")
|
|
formatted_date_yesterday = yesterday.strftime("%Y%m%d")
|
|
# Fetch todays games only
|
|
url = f"https://site.api.espn.com/apis/site/v2/sports/{self.sport}/{self.league}/scoreboard"
|
|
response = self.session.get(url, params={"dates": f"{formatted_date_yesterday}-{formatted_date}", "limit": 1000}, headers=self.headers, timeout=10)
|
|
response.raise_for_status()
|
|
data = response.json()
|
|
events = data.get('events', [])
|
|
|
|
self.logger.info(f"Fetched {len(events)} todays games for {self.sport} - {self.league}")
|
|
return {'events': events}
|
|
except requests.exceptions.RequestException as e:
|
|
self.logger.error(f"API error fetching todays games for {self.sport} - {self.league}: {e}")
|
|
return None
|
|
|
|
def _get_weeks_data(self) -> Optional[Dict]:
|
|
"""
|
|
Get partial data for immediate display while background fetch is in progress.
|
|
This fetches current/recent games only for quick response.
|
|
"""
|
|
try:
|
|
# Fetch current week and next few days for immediate display
|
|
now = datetime.now(pytz.utc)
|
|
immediate_events = []
|
|
|
|
start_date = now + timedelta(weeks=-2)
|
|
end_date = now + timedelta(weeks=1)
|
|
date_str = f"{start_date.strftime('%Y%m%d')}-{end_date.strftime('%Y%m%d')}"
|
|
url = f"https://site.api.espn.com/apis/site/v2/sports/{self.sport}/{self.league}/scoreboard"
|
|
response = self.session.get(url, params={"dates": date_str, "limit": 1000},headers=self.headers, timeout=10)
|
|
response.raise_for_status()
|
|
data = response.json()
|
|
immediate_events = data.get('events', [])
|
|
|
|
if immediate_events:
|
|
self.logger.info(f"Fetched {len(immediate_events)} events {date_str}")
|
|
return {'events': immediate_events}
|
|
|
|
except requests.exceptions.RequestException as e:
|
|
self.logger.warning(f"Error fetching this weeks games for {self.sport} - {self.league} - {date_str}: {e}")
|
|
return None
|
|
|
|
def _custom_scorebug_layout(self, game: dict, draw_overlay: ImageDraw.ImageDraw):
|
|
pass
|
|
|
|
# ------------------------------------------------------------------
|
|
# Promoted from the plugin copies (see docs/SPORTS_UNIFICATION.md).
|
|
# Everything below is present in all nine bundled `sports.py` copies;
|
|
# the canonical form of each is documented on the method.
|
|
# ------------------------------------------------------------------
|
|
|
|
def _favorite_key(self, game: Dict, side: str) -> Optional[str]:
|
|
"""Override point: which view-model field identifies a team when
|
|
matching against ``favorite_teams``.
|
|
|
|
``side`` is ``"home"`` or ``"away"``. The default is the team
|
|
abbreviation — what eight of the nine scoreboards match on, and what
|
|
users type into their favorites list.
|
|
|
|
NRL overrides this to the team **id**, because NRL abbreviations are
|
|
not unique: "NEW" is both Newcastle Knights and New Zealand Warriors,
|
|
"CAN" both Canberra Raiders and Canterbury Bulldogs. Matching those by
|
|
abbreviation selects the wrong club. It is a seam rather than a branch
|
|
precisely so core never has to learn the string "nrl"::
|
|
|
|
def _favorite_key(self, game, side):
|
|
return str(game.get(f"{side}_id"))
|
|
|
|
An override that stringifies should note that a missing id becomes the
|
|
literal ``"None"``, which would spuriously match a favorites list
|
|
containing that string. The default returns ``None``, which never
|
|
matches.
|
|
"""
|
|
return game.get(f"{side}_abbr")
|
|
|
|
def _config_schema_path(self) -> Optional[str]:
|
|
"""Override point: the plugin's ``config_schema.json``, used as the
|
|
reference for style-resolver defaults.
|
|
|
|
None (the default) means no schema is available — layout offsets are
|
|
then read with the classic inline config lookup, which is exactly what
|
|
a plugin that never shipped resolver support does today. A plugin
|
|
opting into :mod:`src.element_style` returns its own schema path::
|
|
|
|
def _config_schema_path(self):
|
|
return os.path.join(os.path.dirname(os.path.abspath(__file__)),
|
|
'config_schema.json')
|
|
|
|
It must not be derived from this module's ``__file__``: after
|
|
promotion that resolves inside ``src/base_classes/sports/``, where no
|
|
``config_schema.json`` exists.
|
|
"""
|
|
return None
|
|
|
|
def _font_root(self) -> str:
|
|
"""Override point: the directory ``assets/fonts`` resolves against.
|
|
|
|
Defaults to the core install root, derived from this module's own
|
|
location — the same strategy as ``FontManager._resolve_asset_path``.
|
|
A plugin bundling its own fonts overrides this to return its plugin
|
|
directory. Never a cwd-relative path: fonts must load no matter where
|
|
the process was started from (e.g. the plugin safety harness on CI).
|
|
"""
|
|
return str(_INSTALL_ROOT)
|
|
|
|
def _resolve_font_path(self, font_name: str) -> str:
|
|
"""Locate a font file by filename, independently of the process cwd.
|
|
|
|
Tries ``assets/fonts/<name>`` relative to the cwd first (preserving
|
|
behavior for a process started from an install root), then under
|
|
:meth:`_font_root`. Returns the cwd-relative path unchanged when the
|
|
file is nowhere to be found, so callers log the familiar path.
|
|
"""
|
|
relative = os.path.join('assets', 'fonts', font_name)
|
|
if os.path.exists(relative):
|
|
return relative
|
|
candidate = os.path.join(self._font_root(), relative)
|
|
if os.path.exists(candidate):
|
|
return candidate
|
|
return relative
|
|
|
|
def _get_layout_offset(self, element: str, axis: str, default: int = 0) -> int:
|
|
"""
|
|
Get layout offset for a specific element and axis.
|
|
|
|
Args:
|
|
element: Element name (e.g., 'home_logo', 'score', 'status_text')
|
|
axis: 'x_offset' or 'y_offset' (or 'away_x_offset', 'home_x_offset' for records)
|
|
default: Default value if not configured (default: 0)
|
|
|
|
Returns:
|
|
Offset value from config or default (always returns int)
|
|
"""
|
|
schema_path = self._config_schema_path() if STYLE_AVAILABLE else None
|
|
if schema_path:
|
|
# Shared resolver (rebuilt if the config dict was swapped out,
|
|
# matching the classic path's read-config-on-every-call semantics).
|
|
# Note it is stricter than the classic read below: a boolean offset
|
|
# degrades to the default instead of counting as 1/0, which is the
|
|
# more correct reading of a pixel offset.
|
|
resolver = getattr(self, '_style_resolver_cached', None)
|
|
if resolver is None or resolver._config is not self.config:
|
|
resolver = ElementStyleResolver(
|
|
self.config, defaults_from_schema_file(schema_path))
|
|
self._style_resolver_cached = resolver
|
|
return resolver.offset_value(element, axis, default)
|
|
try:
|
|
layout_config = self.config.get('customization', {}).get('layout', {})
|
|
element_config = layout_config.get(element, {})
|
|
offset_value = element_config.get(axis, default)
|
|
|
|
# Ensure we return an integer (handle float/string from config)
|
|
if isinstance(offset_value, (int, float)):
|
|
return int(offset_value)
|
|
elif isinstance(offset_value, str):
|
|
# Try to convert string to int
|
|
try:
|
|
return int(float(offset_value))
|
|
except (ValueError, TypeError):
|
|
self.logger.warning(
|
|
f"Invalid layout offset value for {element}.{axis}: '{offset_value}', using default {default}"
|
|
)
|
|
return default
|
|
else:
|
|
return default
|
|
except Exception as e:
|
|
# Gracefully handle any config access errors
|
|
self.logger.debug(f"Error reading layout offset for {element}.{axis}: {e}, using default {default}")
|
|
return default
|
|
|
|
def _load_custom_font_from_element_config(
|
|
self,
|
|
element_config: Dict[str, Any],
|
|
default_size: int = 8,
|
|
default_font: Optional[str] = None,
|
|
) -> ImageFont.FreeTypeFont:
|
|
"""
|
|
Load a custom font from an element configuration dictionary.
|
|
|
|
Args:
|
|
element_config: Configuration dict for a single element containing 'font' and 'font_size' keys
|
|
default_size: Default font size if not specified in config
|
|
default_font: Default font filename when not specified in config (e.g. '4x6-font.ttf' for odds)
|
|
|
|
Returns:
|
|
PIL ImageFont object
|
|
"""
|
|
base_default = default_font or "PressStart2P-Regular.ttf"
|
|
font_name = element_config.get('font', base_default)
|
|
font_size = int(element_config.get('font_size', default_size)) # Ensure integer for PIL
|
|
|
|
# Resolve family aliases (e.g. "press_start") to real filenames, then
|
|
# locate the file against _font_root() rather than the cwd.
|
|
resolved_name = _resolve_font_family_alias(font_name)
|
|
font_path = self._resolve_font_path(resolved_name)
|
|
|
|
# Memoized: per-frame callers (font-ladder walks) resolve the same
|
|
# (name, size) repeatedly -- return the previously loaded face.
|
|
cache_key = (resolved_name, font_size)
|
|
cached_font = self._font_cache.get(cache_key)
|
|
if cached_font is not None:
|
|
return cached_font
|
|
|
|
# Try to load the font
|
|
try:
|
|
if os.path.exists(font_path):
|
|
# Try loading as TTF first (works for both TTF and some BDF files with PIL)
|
|
if font_path.lower().endswith('.ttf'):
|
|
font = ImageFont.truetype(font_path, font_size)
|
|
self.logger.debug(f"Loaded font: {font_name} at size {font_size}")
|
|
self._font_cache[cache_key] = font
|
|
return font
|
|
elif font_path.lower().endswith('.bdf'):
|
|
# BDF fonts are fixed-size bitmaps, not scalable outlines --
|
|
# FreeType only accepts the exact pixel size baked into the
|
|
# file (its "strike") and raises "invalid pixel size" for
|
|
# anything else. Try the requested size first (in case it
|
|
# happens to match), then fall back to the file's real
|
|
# native size, so a BDF font can still be selected via
|
|
# font_size-driven configs without the caller needing to
|
|
# know its exact strike size.
|
|
#
|
|
# This retry is the OLDER lineage's behavior and it is the
|
|
# correct one: the newer copies call truetype() on a BDF at
|
|
# any size (which simply fails) or refuse BDF outright.
|
|
try:
|
|
font = ImageFont.truetype(font_path, font_size)
|
|
self.logger.debug(f"Loaded BDF font: {font_name} at size {font_size}")
|
|
self._font_cache[cache_key] = font
|
|
return font
|
|
except OSError:
|
|
if font_path in self._bdf_native_size_cache:
|
|
native_size = self._bdf_native_size_cache[font_path]
|
|
else:
|
|
native_size = _read_bdf_native_size(font_path)
|
|
self._bdf_native_size_cache[font_path] = native_size
|
|
if native_size and native_size != font_size:
|
|
try:
|
|
font = ImageFont.truetype(font_path, native_size)
|
|
self.logger.debug(
|
|
f"Loaded BDF font: {font_name} at its native size {native_size} "
|
|
f"(requested {font_size} isn't a valid strike for this file)"
|
|
)
|
|
self._font_cache[cache_key] = font
|
|
return font
|
|
except Exception as retry_exc:
|
|
self.logger.debug(
|
|
f"BDF font {font_name} also failed to load at native "
|
|
f"size {native_size}: {retry_exc}"
|
|
)
|
|
self.logger.warning(f"Could not load BDF font {font_name} with PIL, using default")
|
|
# Fall through to default
|
|
else:
|
|
self.logger.warning(f"Unknown font file type: {font_name}, using default")
|
|
else:
|
|
self.logger.warning(f"Font file not found: {font_path}, using default")
|
|
except Exception as e:
|
|
self.logger.error(f"Error loading font {font_name}: {e}, using default")
|
|
|
|
# Fall back to default font. Cached under the requested (name, size)
|
|
# key too, so a misconfigured or missing font pays the disk cost once
|
|
# instead of on every frame of a font-ladder walk.
|
|
default_font_path = self._resolve_font_path(
|
|
_resolve_font_family_alias(base_default))
|
|
try:
|
|
if os.path.exists(default_font_path):
|
|
font = ImageFont.truetype(default_font_path, font_size)
|
|
else:
|
|
self.logger.warning("Default font not found, using PIL default")
|
|
font = ImageFont.load_default()
|
|
except Exception as e:
|
|
self.logger.error(f"Error loading default font: {e}")
|
|
font = ImageFont.load_default()
|
|
self._font_cache[cache_key] = font
|
|
return font
|
|
|
|
def cleanup(self):
|
|
"""Clean up resources when plugin is unloaded."""
|
|
# Close HTTP session
|
|
if hasattr(self, 'session') and self.session:
|
|
try:
|
|
self.session.close()
|
|
except Exception as e:
|
|
self.logger.warning(f"Error closing session: {e}")
|
|
|
|
# Clear caches
|
|
if hasattr(self, '_logo_cache'):
|
|
self._logo_cache.clear()
|
|
# Font caches hold PIL faces; without this they are an unbounded
|
|
# per-instance leak across enable/disable cycles.
|
|
if hasattr(self, '_font_cache'):
|
|
self._font_cache.clear()
|
|
if hasattr(self, '_bdf_native_size_cache'):
|
|
self._bdf_native_size_cache.clear()
|
|
|
|
# NOTE: self.background_service is deliberately NOT shut down here.
|
|
# get_background_service() returns a PROCESS-WIDE singleton shared by
|
|
# every scoreboard; shutting it down from one unloading plugin would
|
|
# stop background fetching for all the others. Whoever owns the
|
|
# process owns its lifecycle. Do not "fix" this.
|
|
|
|
self.logger.info(f"{self.__class__.__name__} cleanup completed")
|