Files
LEDMatrix/src/mlb_manager.py
Chuck a98760f4d9 team switch logging (#73)
Works and doesn't seem to break anything else
2025-09-27 12:50:50 -04:00

1484 lines
75 KiB
Python

import time
import logging
import requests
import json
from typing import Dict, Any, List, Optional
from datetime import datetime, timedelta, timezone
import os
from PIL import Image, ImageDraw, ImageFont
import numpy as np
from .cache_manager import CacheManager
from requests.adapters import HTTPAdapter
from urllib3.util.retry import Retry
import pytz
from src.odds_manager import OddsManager
from src.background_data_service import get_background_service
# Import baseball and standard sports classes
from .base_classes.baseball import Baseball, BaseballLive
from .base_classes.sports import SportsRecent, SportsUpcoming
# Import the API counter function from web interface
try:
from web_interface_v2 import increment_api_counter
except ImportError:
# Fallback if web interface is not available
def increment_api_counter(kind: str, count: int = 1):
pass
# Get logger
logger = logging.getLogger(__name__)
class BaseMLBManager(Baseball):
"""Base class for MLB managers using new baseball architecture."""
def __init__(self, config: Dict[str, Any], display_manager, cache_manager: CacheManager):
# Initialize with sport_key for MLB
super().__init__(config, display_manager, cache_manager, logger, "mlb")
# MLB-specific configuration
self.mlb_config = config.get('mlb_scoreboard', {})
self.show_odds = self.mlb_config.get("show_odds", False)
self.favorite_teams = self.mlb_config.get('favorite_teams', [])
self.show_records = self.mlb_config.get('show_records', False)
# Store reference to config instead of creating new ConfigManager
self.config_manager = None # Not used in this class
self.odds_manager = OddsManager(self.cache_manager, self.config_manager)
# Logo handling
self.logo_dir = self.mlb_config.get('logo_dir', os.path.join('assets', 'sports', 'mlb_logos'))
if not os.path.exists(self.logo_dir):
self.logger.warning(f"MLB logos directory not found: {self.logo_dir}")
try:
os.makedirs(self.logo_dir, exist_ok=True)
self.logger.info(f"Created MLB logos directory: {self.logo_dir}")
except Exception as e:
self.logger.error(f"Failed to create MLB logos directory: {e}")
# Set up session with retry logic
self.session = requests.Session()
retry_strategy = Retry(
total=3,
backoff_factor=1,
status_forcelist=[429, 500, 502, 503, 504]
)
adapter = HTTPAdapter(max_retries=retry_strategy)
self.session.mount("http://", adapter)
self.session.mount("https://", adapter)
self.headers = {
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/91.0.4472.124 Safari/537.36'
}
# Initialize background data service
background_config = self.mlb_config.get("background_service", {})
if background_config.get("enabled", True): # Default to enabled
max_workers = background_config.get("max_workers", 3)
self.background_service = get_background_service(self.cache_manager, max_workers)
self.background_fetch_requests = {} # Track background fetch requests
self.background_enabled = True
self.logger.info(f"[MLB] Background service enabled with {max_workers} workers")
else:
self.background_service = None
self.background_fetch_requests = {}
self.background_enabled = False
self.logger.info("[MLB] Background service disabled")
def _fetch_odds(self, game: Dict) -> None:
"""Fetch odds for a game and attach it to the game dictionary."""
# Check if odds should be shown for this sport
if not self.show_odds:
return
# Check if we should only fetch for favorite teams
is_favorites_only = self.mlb_config.get("show_favorite_teams_only", False)
if is_favorites_only:
home_team = game.get('home_team')
away_team = game.get('away_team')
if not (home_team in self.favorite_teams or away_team in self.favorite_teams):
self.logger.debug(f"Skipping odds fetch for non-favorite game in favorites-only mode: {away_team}@{home_team}")
return
self.logger.debug(f"Proceeding with odds fetch for game: {game.get('id', 'N/A')}")
# Skip if odds are already attached to this game
if 'odds' in game and game['odds']:
return
try:
game_id = game.get('id', 'N/A')
self.logger.info(f"Requesting odds for game ID: {game_id}")
odds_data = self.odds_manager.get_odds(
sport="baseball",
league="mlb",
event_id=game_id
)
if odds_data:
game['odds'] = odds_data
self.logger.info(f"Successfully attached odds to game {game_id}")
# Check if the odds data has any non-null values
has_odds = False
if odds_data.get('spread') is not None:
has_odds = True
if odds_data.get('home_team_odds', {}).get('spread_odds') is not None:
has_odds = True
if odds_data.get('away_team_odds', {}).get('spread_odds') is not None:
has_odds = True
if not has_odds:
self.logger.warning(f"Odds data returned for game {game_id} but all values are null")
else:
self.logger.info(f"Found actual odds data for game {game_id}")
else:
self.logger.warning(f"No odds data returned for game {game_id}")
except Exception as e:
self.logger.error(f"Error fetching odds for game {game.get('id', 'N/A')}: {e}")
def _get_team_logo(self, team_abbr: str) -> Optional[Image.Image]:
"""Get team logo from the configured directory."""
try:
logo_path = os.path.join(self.logo_dir, f"{team_abbr}.png")
if os.path.exists(logo_path):
logo = Image.open(logo_path)
if logo.mode != 'RGBA':
logo = logo.convert('RGBA')
return logo
else:
logger.warning(f"Logo not found for team {team_abbr}")
return None
except Exception as e:
logger.error(f"Error loading logo for team {team_abbr}: {e}")
return None
def _draw_text_with_outline(self, draw, text, position, font, fill=(255, 255, 255), outline_color=(0, 0, 0)):
"""
Draw text with a black outline for better readability.
Args:
draw: ImageDraw object
text: Text to draw
position: (x, y) position to draw the text
font: Font to use
fill: Text color (default: white)
outline_color: Outline color (default: black)
"""
x, y = position
# Draw the outline by drawing the text in black at 8 positions around the text
for dx, dy in [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)]:
draw.text((x + dx, y + dy), text, font=font, fill=outline_color)
# Draw the text in the specified color
draw.text((x, y), text, font=font, fill=fill)
def _draw_base_indicators(self, draw: ImageDraw.Draw, bases_occupied: List[bool], center_x: int, y: int) -> None:
"""Draw base indicators on the display."""
base_size = 8 # Increased from 6 to 8 for better visibility
base_spacing = 10 # Increased from 8 to 10 for better spacing
# Draw diamond outline with thicker lines
diamond_points = [
(center_x, y), # Home
(center_x - base_spacing, y - base_spacing), # First
(center_x, y - 2 * base_spacing), # Second
(center_x + base_spacing, y - base_spacing) # Third
]
# Draw thicker diamond outline
for i in range(len(diamond_points)):
start = diamond_points[i]
end = diamond_points[(i + 1) % len(diamond_points)]
draw.line([start, end], fill=(255, 255, 255), width=2) # Added width parameter for thicker lines
# Draw occupied bases with larger circles and outline
for i, occupied in enumerate(bases_occupied):
x = diamond_points[i+1][0] - base_size//2
y = diamond_points[i+1][1] - base_size//2
# Draw base circle with outline
if occupied:
# Draw white outline
draw.ellipse([x-1, y-1, x + base_size+1, y + base_size+1], fill=(255, 255, 255))
# Draw filled circle
draw.ellipse([x+1, y+1, x + base_size-1, y + base_size-1], fill=(0, 0, 0))
else:
# Draw empty base with outline
draw.ellipse([x, y, x + base_size, y + base_size], outline=(255, 255, 255), width=1)
def _create_game_display(self, game_data: Dict[str, Any]) -> Image.Image:
"""Create a display image for an MLB game with team logos, score, and game state."""
width = self.display_manager.matrix.width
height = self.display_manager.matrix.height
image = Image.new('RGB', (width, height), color=(0, 0, 0))
# Make logos 150% of display dimensions to allow them to extend off screen
max_width = int(width * 1.5)
max_height = int(height * 1.5)
# Load team logos
away_logo = self._get_team_logo(game_data['away_team'])
home_logo = self._get_team_logo(game_data['home_team'])
if away_logo and home_logo:
# Resize maintaining aspect ratio
away_logo.thumbnail((max_width, max_height), Image.Resampling.LANCZOS)
home_logo.thumbnail((max_width, max_height), Image.Resampling.LANCZOS)
# Create a single overlay for both logos
overlay = Image.new('RGBA', (width, height), (0, 0, 0, 0))
# Calculate vertical center line for alignment
center_y = height // 2
# Draw home team logo (far right, extending beyond screen)
home_x = width - home_logo.width + 2
home_y = center_y - (home_logo.height // 2)
# Paste the home logo onto the overlay
overlay.paste(home_logo, (home_x, home_y), home_logo)
# Draw away team logo (far left, extending beyond screen)
away_x = -2
away_y = center_y - (away_logo.height // 2)
overlay.paste(away_logo, (away_x, away_y), away_logo)
# Composite the overlay with the main image
image = image.convert('RGBA')
image = Image.alpha_composite(image, overlay)
image = image.convert('RGB')
draw = ImageDraw.Draw(image)
# For upcoming games, show date and time stacked in the center
if game_data['status'] == 'status_scheduled':
# Show "Next Game" at the top using NHL-style font
status_text = "Next Game"
# Set font size for BDF font
self.display_manager.calendar_font.set_char_size(height=7*64) # 7 pixels high, 64 units per pixel
status_width = self.display_manager.get_text_width(status_text, self.display_manager.calendar_font)
status_x = (width - status_width) // 2
status_y = 2
# Draw on the current image
self.display_manager.draw = draw
self.display_manager._draw_bdf_text(status_text, status_x, status_y, color=(255, 255, 255), font=self.display_manager.calendar_font)
# Format game date and time
game_time = datetime.fromisoformat(game_data['start_time'].replace('Z', '+00:00'))
timezone_str = self.config.get('timezone', 'UTC')
try:
tz = pytz.timezone(timezone_str)
except pytz.exceptions.UnknownTimeZoneError:
logger.warning(f"Unknown timezone: {timezone_str}, falling back to UTC")
tz = pytz.UTC
if game_time.tzinfo is None:
game_time = game_time.replace(tzinfo=pytz.UTC)
local_time = game_time.astimezone(tz)
# Check date format from config
use_short_date_format = self.config.get('display', {}).get('use_short_date_format', False)
if use_short_date_format:
game_date = local_time.strftime("%-m/%-d")
else:
game_date = self.display_manager.format_date_with_ordinal(local_time)
game_time_str = self._format_game_time(game_data['start_time'])
# Draw date and time using NHL-style fonts
date_font = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
time_font = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
# Draw date in center
date_width = draw.textlength(game_date, font=date_font)
date_x = (width - date_width) // 2
date_y = (height - date_font.size) // 2 - 3
# draw.text((date_x, date_y), game_date, font=date_font, fill=(255, 255, 255))
self._draw_text_with_outline(draw, game_date, (date_x, date_y), date_font)
# Draw time below date
time_width = draw.textlength(game_time_str, font=time_font)
time_x = (width - time_width) // 2
time_y = date_y + 10
# draw.text((time_x, time_y), game_time_str, font=time_font, fill=(255, 255, 255))
self._draw_text_with_outline(draw, game_time_str, (time_x, time_y), time_font)
# Draw odds if available
if 'odds' in game_data and game_data['odds']:
self._draw_dynamic_odds(draw, game_data['odds'], width, height)
# For recent/final games, show scores and status
elif game_data['status'] in ['status_final', 'final', 'completed']:
# Show "Final" at the top using NHL-style font
status_text = "Final"
# Set font size for BDF font
self.display_manager.calendar_font.set_char_size(height=7*64) # 7 pixels high, 64 units per pixel
status_width = self.display_manager.get_text_width(status_text, self.display_manager.calendar_font)
status_x = (width - status_width) // 2
status_y = 2
# Draw on the current image
self.display_manager.draw = draw
self.display_manager._draw_bdf_text(status_text, status_x, status_y, color=(255, 255, 255), font=self.display_manager.calendar_font)
# Always show scores for recent/final games
away_score = str(game_data['away_score'])
home_score = str(game_data['home_score'])
display_text = f"{away_score}-{home_score}"
font = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 12)
display_width = draw.textlength(display_text, font=font)
display_x = (width - display_width) // 2
display_y = (height - font.size) // 2
display_y += 4
self._draw_text_with_outline(draw, display_text, (display_x, display_y), font, fill=(255, 255, 255))
# Show spreads and over/under if available (on top of scores)
if 'odds' in game_data and game_data['odds']:
self._draw_dynamic_odds(draw, game_data['odds'], width, height)
# For live games, show detailed game state
elif game_data['status'] == 'status_in_progress' or game_data.get('live', False):
# Show "Live" at the top using NHL-style font
status_text = "Live"
# Set font size for BDF font
self.display_manager.calendar_font.set_char_size(height=7*64) # 7 pixels high, 64 units per pixel
status_width = self.display_manager.get_text_width(status_text, self.display_manager.calendar_font)
status_x = (width - status_width) // 2
status_y = 2
# Draw on the current image
self.display_manager.draw = draw
self.display_manager._draw_bdf_text(status_text, status_x, status_y, color=(255, 255, 255), font=self.display_manager.calendar_font)
# Draw scores at the bottom using NHL-style font
away_score = str(game_data['away_score'])
home_score = str(game_data['home_score'])
score_text = f"{away_score}-{home_score}"
score_font = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 12)
# Calculate position for the score text
score_width = draw.textlength(score_text, font=score_font)
score_x = (width - score_width) // 2
score_y = height - score_font.size - 2
# draw.text((score_x, score_y), score_text, font=score_font, fill=(255, 255, 255))
self._draw_text_with_outline(draw, score_text, (score_x, score_y), score_font)
# For live games, we are not adding the debug spread display yet
# It can be added later if needed by copying the logic from recent/upcoming
pass
# Draw records for upcoming and recent games
if self.show_records and game_data['status'] in ['status_scheduled', 'status_final', 'final', 'completed']:
try:
record_font = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6)
except IOError:
record_font = ImageFont.load_default()
away_record = game_data.get('away_record', '')
home_record = game_data.get('home_record', '')
# Using textbbox is more accurate for height than .size
record_bbox = draw.textbbox((0,0), "0-0", font=record_font)
record_height = record_bbox[3] - record_bbox[1]
record_y = height - record_height
if away_record:
away_record_x = 0
self._draw_text_with_outline(draw, away_record, (away_record_x, record_y), record_font)
if home_record:
home_record_bbox = draw.textbbox((0,0), home_record, font=record_font)
home_record_width = home_record_bbox[2] - home_record_bbox[0]
home_record_x = width - home_record_width
self._draw_text_with_outline(draw, home_record, (home_record_x, record_y), record_font)
return image
def _format_game_time(self, game_time: str) -> str:
"""Format game time for display."""
try:
# Get timezone from config
timezone_str = self.config.get('timezone', 'UTC')
try:
tz = pytz.timezone(timezone_str)
except pytz.exceptions.UnknownTimeZoneError:
logger.warning(f"Unknown timezone: {timezone_str}, falling back to UTC")
tz = pytz.UTC
# Convert game time to local timezone
dt = datetime.fromisoformat(game_time.replace('Z', '+00:00'))
if dt.tzinfo is None:
dt = dt.replace(tzinfo=pytz.UTC)
local_dt = dt.astimezone(tz)
return local_dt.strftime("%I:%M%p").lstrip('0')
except Exception as e:
logger.error(f"Error formatting game time: {e}")
return "TBD"
def _fetch_mlb_api_data(self, use_cache: bool = True) -> Dict[str, Any]:
"""
Fetch MLB game data from the ESPN API.
Updated to use background service cache for Recent/Upcoming managers.
"""
# Define cache key based on dates
now = datetime.now(timezone.utc)
yesterday = now - timedelta(days=1)
tomorrow = now + timedelta(days=1)
dates_str = f"{yesterday.strftime('%Y%m%d')}-{now.strftime('%Y%m%d')}-{tomorrow.strftime('%Y%m%d')}"
cache_key = f"mlb_api_data_{dates_str}"
# If using cache, try to load from cache first
if use_cache:
# For Recent/Upcoming managers, try background service cache first
if hasattr(self, '__class__') and any(x in self.__class__.__name__ for x in ['Recent', 'Upcoming']):
if self.cache_manager.is_background_data_available(cache_key, 'mlb'):
cached_data = self.cache_manager.get_background_cached_data(cache_key, 'mlb')
if cached_data:
self.logger.info(f"[MLB] Using background service cache for {cache_key}")
return cached_data
self.logger.info(f"[MLB] Background data not available, fetching directly for {cache_key}")
# Fallback to regular cache strategy
cached_data = self.cache_manager.get_with_auto_strategy(cache_key)
if cached_data:
self.logger.info("Using cached MLB API data.")
return cached_data
try:
# Check if test mode is enabled
if self.mlb_config.get('test_mode', False):
self.logger.info("Using test mode data for MLB")
return {
'test_game_1': {
'id': 'test_game_1',
'away_team': 'TB',
'home_team': 'TEX',
'away_score': 3,
'home_score': 2,
'status': 'in',
'status_state': 'in',
'inning': 7,
'inning_half': 'bottom',
'balls': 2,
'strikes': 1,
'outs': 1,
'bases_occupied': [True, False, True], # Runner on 1st and 3rd
'start_time': datetime.now(timezone.utc).isoformat()
}
}
# Get dates for API request
now = datetime.now(timezone.utc)
yesterday = now - timedelta(days=1)
tomorrow = now + timedelta(days=1)
# Format dates for API
dates = [
yesterday.strftime("%Y%m%d"),
now.strftime("%Y%m%d"),
tomorrow.strftime("%Y%m%d")
]
all_games = {}
# Fetch games for each date
for date in dates:
# ESPN API endpoint for MLB games with date parameter
url = f"https://site.api.espn.com/apis/site/v2/sports/baseball/mlb/scoreboard?dates={date}"
self.logger.info(f"Fetching MLB games from ESPN API for date: {date}")
response = self.session.get(url, headers=self.headers, timeout=10)
response.raise_for_status()
data = response.json()
# Increment API counter for sports data call
increment_api_counter('sports', 1)
self.logger.info(f"Found {len(data.get('events', []))} total games for date {date}")
for event in data.get('events', []):
game_id = event['id']
status = event['status']['type']['name'].lower()
status_state = event['status']['type']['state'].lower()
# Get team information
competitors = event['competitions'][0]['competitors']
home_team = next(c for c in competitors if c['homeAway'] == 'home')
away_team = next(c for c in competitors if c['homeAway'] == 'away')
# Get team abbreviations
home_abbr = home_team['team']['abbreviation']
away_abbr = away_team['team']['abbreviation']
# Get team records - Corrected path
home_record = home_team.get('records', [{}])[0].get('summary', '') if home_team.get('records') else ''
away_record = away_team.get('records', [{}])[0].get('summary', '') if away_team.get('records') else ''
# Check if this is a favorite team game
is_favorite_game = (home_abbr in self.favorite_teams or away_abbr in self.favorite_teams)
# Log all teams found for debugging
self.logger.debug(f"Found game: {away_abbr} @ {home_abbr} (Status: {status}, State: {status_state})")
# Only log detailed information for favorite teams
if is_favorite_game:
self.logger.info(f"Found favorite team game: {away_abbr} @ {home_abbr} (Status: {status}, State: {status_state})")
self.logger.debug(f"[MLB] Full status data: {event['status']}")
self.logger.debug(f"[MLB] Status type: {status}, State: {status_state}")
self.logger.debug(f"[MLB] Status detail: {event['status']['type'].get('detail', '')}")
self.logger.debug(f"[MLB] Status shortDetail: {event['status']['type'].get('shortDetail', '')}")
# Get game state information
if status_state == 'in':
# For live games, get detailed state
inning = event['status'].get('period', 1) # Get inning from status period
# Get inning information from status
status_detail = event['status']['type'].get('detail', '').lower()
status_short = event['status']['type'].get('shortDetail', '').lower()
if is_favorite_game:
self.logger.debug(f"[MLB] Raw status detail: {event['status']['type'].get('detail')}")
self.logger.debug(f"[MLB] Raw status short: {event['status']['type'].get('shortDetail')}")
# Determine inning half from status information
inning_half = 'top' # Default
# Handle end of inning: next inning is top
if 'end' in status_detail or 'end' in status_short:
inning_half = 'top'
inning = event['status'].get('period', 1) + 1 # Use period and increment for next inning
if is_favorite_game:
self.logger.debug(f"[MLB] Detected end of inning. Setting to Top {inning}")
# Handle middle of inning: next is bottom of current inning
elif 'mid' in status_detail or 'mid' in status_short:
inning_half = 'bottom'
if is_favorite_game:
self.logger.debug(f"[MLB] Detected middle of inning. Setting to Bottom {inning}")
# Handle bottom of inning
elif 'bottom' in status_detail or 'bot' in status_detail or 'bottom' in status_short or 'bot' in status_short:
inning_half = 'bottom'
if is_favorite_game:
self.logger.debug(f"[MLB] Detected bottom of inning: {inning}")
# Handle top of inning
elif 'top' in status_detail or 'top' in status_short:
inning_half = 'top'
if is_favorite_game:
self.logger.debug(f"[MLB] Detected top of inning: {inning}")
if is_favorite_game:
self.logger.debug(f"[MLB] Status detail: {status_detail}")
self.logger.debug(f"[MLB] Status short: {status_short}")
self.logger.debug(f"[MLB] Determined inning: {inning_half} {inning}")
# Get count and bases from situation
situation = event['competitions'][0].get('situation', {})
if is_favorite_game:
self.logger.debug(f"[MLB] Full situation data: {situation}")
# Get count from the correct location in the API response
count = situation.get('count', {})
balls = count.get('balls', 0)
strikes = count.get('strikes', 0)
outs = situation.get('outs', 0)
# Add detailed logging for favorite team games
if is_favorite_game:
self.logger.debug(f"[MLB] Full situation data: {situation}")
self.logger.debug(f"[MLB] Count object: {count}")
self.logger.debug(f"[MLB] Raw count values - balls: {balls}, strikes: {strikes}")
self.logger.debug(f"[MLB] Raw outs value: {outs}")
# Try alternative locations for count data
if balls == 0 and strikes == 0:
# First try the summary field
if 'summary' in situation:
try:
count_summary = situation['summary']
balls, strikes = map(int, count_summary.split('-'))
if is_favorite_game:
self.logger.debug(f"[MLB] Using summary count: {count_summary}")
except (ValueError, AttributeError):
if is_favorite_game:
self.logger.debug("[MLB] Could not parse summary count")
else:
# Check if count is directly in situation
balls = situation.get('balls', 0)
strikes = situation.get('strikes', 0)
if is_favorite_game:
self.logger.debug(f"[MLB] Using direct situation count: balls={balls}, strikes={strikes}")
self.logger.debug(f"[MLB] Full situation keys: {list(situation.keys())}")
if is_favorite_game:
self.logger.debug(f"[MLB] Final count: balls={balls}, strikes={strikes}")
# Get base runners
bases_occupied = [
situation.get('onFirst', False),
situation.get('onSecond', False),
situation.get('onThird', False)
]
if is_favorite_game:
self.logger.debug(f"[MLB] Bases occupied: {bases_occupied}")
else:
# Default values for non-live games
inning = 1
inning_half = 'top'
balls = 0
strikes = 0
outs = 0
bases_occupied = [False, False, False]
all_games[game_id] = {
'id': game_id,
'away_team': away_abbr,
'home_team': home_abbr,
'away_score': away_team['score'],
'home_score': home_team['score'],
'away_record': away_record,
'home_record': home_record,
'status': status,
'status_state': status_state,
'inning': inning,
'inning_half': inning_half,
'balls': balls,
'strikes': strikes,
'outs': outs,
'bases_occupied': bases_occupied,
'start_time': event['date']
}
# Only log favorite team games
favorite_games = [game for game in all_games.values()
if game['home_team'] in self.favorite_teams or
game['away_team'] in self.favorite_teams]
if favorite_games:
self.logger.info(f"Found {len(favorite_games)} games for favorite teams: {self.favorite_teams}")
for game in favorite_games:
self.logger.info(f"Favorite team game: {game['away_team']} @ {game['home_team']} (Status: {game['status']}, State: {game['status_state']})")
# Save to cache if caching is enabled
if use_cache:
self.cache_manager.set(cache_key, all_games)
return all_games
except Exception as e:
self.logger.error(f"Error fetching MLB data from ESPN API: {e}")
return {}
def _draw_dynamic_odds(self, draw: ImageDraw.Draw, odds: Dict[str, Any], width: int, height: int) -> None:
"""Draw odds with dynamic positioning - only show negative spread and position O/U based on favored team."""
home_team_odds = odds.get('home_team_odds', {})
away_team_odds = odds.get('away_team_odds', {})
home_spread = home_team_odds.get('spread_odds')
away_spread = away_team_odds.get('spread_odds')
# Get top-level spread as fallback
top_level_spread = odds.get('spread')
# If we have a top-level spread and the individual spreads are None or 0, use the top-level
if top_level_spread is not None:
if home_spread is None or home_spread == 0.0:
home_spread = top_level_spread
if away_spread is None:
away_spread = -top_level_spread
# Determine which team is favored (has negative spread)
home_favored = home_spread is not None and home_spread < 0
away_favored = away_spread is not None and away_spread < 0
# Only show the negative spread (favored team)
favored_spread = None
favored_side = None
if home_favored:
favored_spread = home_spread
favored_side = 'home'
self.logger.debug(f"Home team favored with spread: {favored_spread}")
elif away_favored:
favored_spread = away_spread
favored_side = 'away'
self.logger.debug(f"Away team favored with spread: {favored_spread}")
else:
self.logger.debug("No clear favorite - spreads: home={home_spread}, away={away_spread}")
# Show the negative spread on the appropriate side
if favored_spread is not None:
spread_text = str(favored_spread)
font = self.display_manager.extra_small_font
if favored_side == 'home':
# Home team is favored, show spread on right side
spread_width = draw.textlength(spread_text, font=font)
spread_x = width - spread_width # Top right
spread_y = 0
self._draw_text_with_outline(draw, spread_text, (spread_x, spread_y), font, fill=(0, 255, 0))
self.logger.debug(f"Showing home spread '{spread_text}' on right side")
else:
# Away team is favored, show spread on left side
spread_x = 0 # Top left
spread_y = 0
self._draw_text_with_outline(draw, spread_text, (spread_x, spread_y), font, fill=(0, 255, 0))
self.logger.debug(f"Showing away spread '{spread_text}' on left side")
# Show over/under on the opposite side of the favored team
over_under = odds.get('over_under')
if over_under is not None:
ou_text = f"O/U: {over_under}"
font = self.display_manager.extra_small_font
ou_width = draw.textlength(ou_text, font=font)
if favored_side == 'home':
# Home team is favored, show O/U on left side (opposite of spread)
ou_x = 0 # Top left
ou_y = 0
self.logger.debug(f"Showing O/U '{ou_text}' on left side (home favored)")
elif favored_side == 'away':
# Away team is favored, show O/U on right side (opposite of spread)
ou_x = width - ou_width # Top right
ou_y = 0
self.logger.debug(f"Showing O/U '{ou_text}' on right side (away favored)")
else:
# No clear favorite, show O/U in center
ou_x = (width - ou_width) // 2
ou_y = 0
self.logger.debug(f"Showing O/U '{ou_text}' in center (no clear favorite)")
self._draw_text_with_outline(draw, ou_text, (ou_x, ou_y), font, fill=(0, 255, 0))
class MLBLiveManager(BaseMLBManager, BaseballLive):
"""Manager for displaying live MLB games."""
def __init__(self, config: Dict[str, Any], display_manager, cache_manager: CacheManager):
super().__init__(config, display_manager, cache_manager)
self.logger.info("Initialized MLB Live Manager")
self.live_games = []
self.current_game = None # Initialize current_game to None
self.current_game_index = 0
self.last_update = 0
self.update_interval = self.mlb_config.get('live_update_interval', 20)
self.no_data_interval = 300 # 5 minutes when no live games
self.last_game_switch = 0 # Track when we last switched games
self.game_display_duration = self.mlb_config.get('live_game_duration', 30) # Display each live game for 30 seconds
self.last_display_update = 0 # Track when we last updated the display
self.last_log_time = 0
self.log_interval = 300 # Only log status every 5 minutes
self.last_count_log_time = 0 # Track when we last logged count data
self.count_log_interval = 5 # Only log count data every 5 seconds
self.test_mode = self.mlb_config.get('test_mode', False)
# Initialize with test game only if test mode is enabled
if self.test_mode:
self.current_game = {
"home_team": "TB",
"away_team": "TEX",
"home_score": "3",
"away_score": "2",
"status": "live",
"status_state": "live",
"inning": 5,
"inning_half": "top",
"balls": 2,
"strikes": 1,
"outs": 1,
"bases_occupied": [True, False, True],
"home_logo_path": os.path.join(self.logo_dir, "TB.png"),
"away_logo_path": os.path.join(self.logo_dir, "TEX.png"),
"start_time": datetime.now(timezone.utc).isoformat(),
}
self.live_games = [self.current_game]
self.logger.info("Initialized MLBLiveManager with test game: TB vs TEX")
else:
self.logger.info("Initialized MLBLiveManager in live mode")
def update(self):
"""Update live game data."""
current_time = time.time()
# Use longer interval if no game data
interval = self.no_data_interval if not self.live_games else self.update_interval
if current_time - self.last_update >= interval:
self.last_update = current_time
if self.test_mode:
# For testing, we'll just update the game state to show it's working
if self.current_game:
# Update inning half
if self.current_game["inning_half"] == "top":
self.current_game["inning_half"] = "bottom"
else:
self.current_game["inning_half"] = "top"
self.current_game["inning"] += 1
# Update count
self.current_game["balls"] = (self.current_game["balls"] + 1) % 4
self.current_game["strikes"] = (self.current_game["strikes"] + 1) % 3
# Update outs
self.current_game["outs"] = (self.current_game["outs"] + 1) % 3
# Update bases
self.current_game["bases_occupied"] = [
not self.current_game["bases_occupied"][0],
not self.current_game["bases_occupied"][1],
not self.current_game["bases_occupied"][2]
]
# Update score occasionally
if self.current_game["inning"] % 2 == 0:
self.current_game["home_score"] = str(int(self.current_game["home_score"]) + 1)
else:
self.current_game["away_score"] = str(int(self.current_game["away_score"]) + 1)
else:
# Fetch live game data from MLB API, bypassing the cache
games = self._fetch_mlb_api_data(use_cache=False)
if games:
# --- Optimization: Filter for favorite teams before processing ---
if self.mlb_config.get("show_favorite_teams_only", False):
games = {
game_id: game for game_id, game in games.items()
if game['home_team'] in self.favorite_teams or game['away_team'] in self.favorite_teams
}
self.logger.info(f"[MLB Live] Filtered to {len(games)} games for favorite teams.")
# Find all live games
new_live_games = []
for game in games.values():
# Only process games that are actually in progress
if game['status_state'] == 'in' and game['status'] == 'status_in_progress':
# Check if this is a favorite team game
is_favorite_game = (game['home_team'] in self.favorite_teams or
game['away_team'] in self.favorite_teams)
# Only filter by favorite teams if show_favorite_teams_only is True
if self.mlb_config.get("show_favorite_teams_only", False) and not is_favorite_game:
self.logger.debug(f"[MLB Live] Skipping game {game['away_team']} @ {game['home_team']} - not a favorite team.")
continue
self._fetch_odds(game)
# Ensure scores are valid numbers
try:
game['home_score'] = int(game['home_score'])
game['away_score'] = int(game['away_score'])
new_live_games.append(game)
except (ValueError, TypeError):
self.logger.warning(f"Invalid score format for game {game['away_team']} @ {game['home_team']}")
# Only log if there's a change in games or enough time has passed
should_log = (
current_time - self.last_log_time >= self.log_interval or
len(new_live_games) != len(self.live_games) or
not self.live_games # Log if we had no games before
)
if should_log:
if new_live_games:
logger.info(f"[MLB] Found {len(new_live_games)} live games")
for game in new_live_games:
logger.info(f"[MLB] Live game: {game['away_team']} vs {game['home_team']} - {game['inning_half']}{game['inning']}, {game['balls']}-{game['strikes']}")
else:
logger.info("[MLB] No live games found")
self.last_log_time = current_time
if new_live_games:
# Update the current game with the latest data
for new_game in new_live_games:
if self.current_game and (
(new_game['home_team'] == self.current_game['home_team'] and
new_game['away_team'] == self.current_game['away_team']) or
(new_game['home_team'] == self.current_game['away_team'] and
new_game['away_team'] == self.current_game['home_team'])
):
self.current_game = new_game
break
# Only update the games list if we have new games
if not self.live_games or set(game['away_team'] + game['home_team'] for game in new_live_games) != set(game['away_team'] + game['home_team'] for game in self.live_games):
self.live_games = new_live_games
# If we don't have a current game or it's not in the new list, start from the beginning
if not self.current_game or self.current_game not in self.live_games:
self.current_game_index = 0
self.current_game = self.live_games[0]
self.last_game_switch = current_time
# Always update display when we have new data, but limit to once per second
if current_time - self.last_display_update >= 1.0:
# self.display(force_clear=True) # REMOVED: DisplayController handles this
self.last_display_update = current_time
else:
# No live games found
self.live_games = []
self.current_game = None
# Check if it's time to switch games
if len(self.live_games) > 1 and (current_time - self.last_game_switch) >= self.game_display_duration:
self.current_game_index = (self.current_game_index + 1) % len(self.live_games)
self.current_game = self.live_games[self.current_game_index]
self.last_game_switch = current_time
# Log team switching
if self.current_game:
away_abbr = self.current_game.get('away_abbr', 'UNK')
home_abbr = self.current_game.get('home_abbr', 'UNK')
self.logger.info(f"[MLB Live] Showing {away_abbr} vs {home_abbr}")
# Force display update when switching games
# self.display(force_clear=True) # REMOVED: DisplayController handles this
self.last_display_update = current_time
def _create_live_game_display(self, game_data: Dict[str, Any]) -> Image.Image:
"""Create a display image for a live MLB game."""
width = self.display_manager.matrix.width
height = self.display_manager.matrix.height
image = Image.new('RGB', (width, height), color=(0, 0, 0))
# Make logos 150% of display dimensions to allow them to extend off screen
max_width = int(width * 1.5)
max_height = int(height * 1.5)
# Load and place team logos
away_logo = self._get_team_logo(game_data['away_team'])
home_logo = self._get_team_logo(game_data['home_team'])
if away_logo and home_logo:
# Resize maintaining aspect ratio
away_logo.thumbnail((max_width, max_height), Image.Resampling.LANCZOS)
home_logo.thumbnail((max_width, max_height), Image.Resampling.LANCZOS)
# Create a single overlay for both logos
overlay = Image.new('RGBA', (width, height), (0, 0, 0, 0))
# Calculate vertical center line for alignment
center_y = height // 2
# Draw home team logo (far right, extending beyond screen)
home_x = width - home_logo.width + 2
home_y = center_y - (home_logo.height // 2)
# Paste the home logo onto the overlay
overlay.paste(home_logo, (home_x, home_y), home_logo)
# Draw away team logo (far left, extending beyond screen)
away_x = -2
away_y = center_y - (away_logo.height // 2)
overlay.paste(away_logo, (away_x, away_y), away_logo)
# Composite the overlay with the main image
image = image.convert('RGBA')
image = Image.alpha_composite(image, overlay)
image = image.convert('RGB')
draw = ImageDraw.Draw(image)
# --- Live Game Specific Elements ---
# Define default text color
text_color = (255, 255, 255)
# Draw Inning (Top Center)
inning_half = game_data['inning_half']
inning_num = game_data['inning']
if game_data['status'] in ['status_final', 'final', 'completed']:
inning_text = "FINAL"
else:
inning_half_indicator = "" if game_data['inning_half'].lower() == 'top' else ""
inning_num = game_data['inning']
inning_text = f"{inning_half_indicator}{inning_num}"
inning_bbox = draw.textbbox((0, 0), inning_text, font=self.display_manager.font)
inning_width = inning_bbox[2] - inning_bbox[0]
inning_x = (width - inning_width) // 2
inning_y = 1 # Position near top center
# draw.text((inning_x, inning_y), inning_text, fill=(255, 255, 255), font=self.display_manager.font)
self._draw_text_with_outline(draw, inning_text, (inning_x, inning_y), self.display_manager.font)
# --- REVISED BASES AND OUTS DRAWING ---
bases_occupied = game_data['bases_occupied'] # [1st, 2nd, 3rd]
outs = game_data.get('outs', 0)
inning_half = game_data['inning_half']
# Define geometry
base_diamond_size = 7
out_circle_diameter = 3
out_vertical_spacing = 2 # Space between out circles
spacing_between_bases_outs = 3 # Horizontal space between base cluster and out column
base_vert_spacing = 1 # Internal vertical space in base cluster
base_horiz_spacing = 1 # Internal horizontal space in base cluster
# Calculate cluster dimensions
base_cluster_height = base_diamond_size + base_vert_spacing + base_diamond_size
base_cluster_width = base_diamond_size + base_horiz_spacing + base_diamond_size
out_cluster_height = 3 * out_circle_diameter + 2 * out_vertical_spacing
out_cluster_width = out_circle_diameter
# Calculate overall start positions
overall_start_y = inning_bbox[3] + 0 # Start immediately below inning text (moved up 3 pixels)
# Center the BASE cluster horizontally
bases_origin_x = (width - base_cluster_width) // 2
# Determine relative positions for outs based on inning half
if inning_half == 'top': # Away batting, outs on left
outs_column_x = bases_origin_x - spacing_between_bases_outs - out_cluster_width
else: # Home batting, outs on right
outs_column_x = bases_origin_x + base_cluster_width + spacing_between_bases_outs
# Calculate vertical alignment offset for outs column (center align with bases cluster)
outs_column_start_y = overall_start_y + (base_cluster_height // 2) - (out_cluster_height // 2)
# --- Draw Bases (Diamonds) ---
base_color_occupied = (255, 255, 255)
base_color_empty = (255, 255, 255) # Outline color
h_d = base_diamond_size // 2
# 2nd Base (Top center relative to bases_origin_x)
c2x = bases_origin_x + base_cluster_width // 2
c2y = overall_start_y + h_d
poly2 = [(c2x, overall_start_y), (c2x + h_d, c2y), (c2x, c2y + h_d), (c2x - h_d, c2y)]
if bases_occupied[1]: draw.polygon(poly2, fill=base_color_occupied)
else: draw.polygon(poly2, outline=base_color_empty)
base_bottom_y = c2y + h_d # Bottom Y of 2nd base diamond
# 3rd Base (Bottom left relative to bases_origin_x)
c3x = bases_origin_x + h_d
c3y = base_bottom_y + base_vert_spacing + h_d
poly3 = [(c3x, base_bottom_y + base_vert_spacing), (c3x + h_d, c3y), (c3x, c3y + h_d), (c3x - h_d, c3y)]
if bases_occupied[2]: draw.polygon(poly3, fill=base_color_occupied)
else: draw.polygon(poly3, outline=base_color_empty)
# 1st Base (Bottom right relative to bases_origin_x)
c1x = bases_origin_x + base_cluster_width - h_d
c1y = base_bottom_y + base_vert_spacing + h_d
poly1 = [(c1x, base_bottom_y + base_vert_spacing), (c1x + h_d, c1y), (c1x, c1y + h_d), (c1x - h_d, c1y)]
if bases_occupied[0]: draw.polygon(poly1, fill=base_color_occupied)
else: draw.polygon(poly1, outline=base_color_empty)
# --- Draw Outs (Vertical Circles) ---
circle_color_out = (255, 255, 255)
circle_color_empty_outline = (100, 100, 100)
for i in range(3):
cx = outs_column_x
cy = outs_column_start_y + i * (out_circle_diameter + out_vertical_spacing)
coords = [cx, cy, cx + out_circle_diameter, cy + out_circle_diameter]
if i < outs:
draw.ellipse(coords, fill=circle_color_out)
else:
draw.ellipse(coords, outline=circle_color_empty_outline)
# --- Draw Balls-Strikes Count (BDF Font) ---
balls = game_data.get('balls', 0)
strikes = game_data.get('strikes', 0)
# Add debug logging for count with cooldown
current_time = time.time()
if (game_data['home_team'] in self.favorite_teams or game_data['away_team'] in self.favorite_teams) and \
current_time - self.last_count_log_time >= self.count_log_interval:
self.logger.debug(f"[MLB] Displaying count: {balls}-{strikes}")
self.logger.debug(f"[MLB] Raw count data: balls={game_data.get('balls')}, strikes={game_data.get('strikes')}")
self.last_count_log_time = current_time
count_text = f"{balls}-{strikes}"
bdf_font = self.display_manager.calendar_font
bdf_font.set_char_size(height=7*64) # Set 7px height
count_text_width = self.display_manager.get_text_width(count_text, bdf_font)
# Position below the base/out cluster
cluster_bottom_y = overall_start_y + base_cluster_height # Find the bottom of the taller part (bases)
count_y = cluster_bottom_y + 2 # Start 2 pixels below cluster
# Center horizontally within the BASE cluster width
count_x = bases_origin_x + (base_cluster_width - count_text_width) // 2
# Ensure draw object is set and draw text
self.display_manager.draw = draw
# self.display_manager._draw_bdf_text(count_text, count_x, count_y, text_color, font=bdf_font)
# Use _draw_text_with_outline for count text
# self._draw_text_with_outline(draw, count_text, (count_x, count_y), bdf_font, fill=text_color)
# Draw Balls-Strikes Count with outline using BDF font
# Define outline color (consistent with _draw_text_with_outline default)
outline_color_for_bdf = (0, 0, 0)
# Draw outline
for dx_offset, dy_offset in [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)]:
self.display_manager._draw_bdf_text(count_text, count_x + dx_offset, count_y + dy_offset, color=outline_color_for_bdf, font=bdf_font)
# Draw main text
self.display_manager._draw_bdf_text(count_text, count_x, count_y, color=text_color, font=bdf_font)
# Draw Team:Score at the bottom (matching main branch format)
score_font = self.display_manager.font # Use PressStart2P
outline_color = (0, 0, 0)
score_text_color = (255, 255, 255) # Use a specific name for score text color
# Helper function for outlined text
def draw_bottom_outlined_text(x, y, text):
self._draw_text_with_outline(draw, text, (x, y), score_font, fill=score_text_color, outline_color=outline_color)
away_abbr = game_data['away_team']
home_abbr = game_data['home_team']
away_score_str = str(game_data['away_score'])
home_score_str = str(game_data['home_score'])
away_text = f"{away_abbr}:{away_score_str}"
home_text = f"{home_abbr}:{home_score_str}"
# Calculate Y position (bottom edge)
# Get font height (approximate or precise)
try:
font_height = score_font.getbbox("A")[3] - score_font.getbbox("A")[1]
except AttributeError:
font_height = 8 # Fallback for default font
score_y = height - font_height - 2 # 2 pixels padding from bottom
# Away Team:Score (Bottom Left)
away_score_x = 2 # 2 pixels padding from left
draw_bottom_outlined_text(away_score_x, score_y, away_text)
# Home Team:Score (Bottom Right)
home_text_bbox = draw.textbbox((0, 0), home_text, font=score_font)
home_text_width = home_text_bbox[2] - home_text_bbox[0]
home_score_x = width - home_text_width - 2 # 2 pixels padding from right
draw_bottom_outlined_text(home_score_x, score_y, home_text)
# Draw gambling odds if available
if 'odds' in game_data and game_data['odds']:
self._draw_dynamic_odds(draw, game_data['odds'], width, height)
return image
def display(self, force_clear: bool = False):
"""Display live game information."""
if not self.current_game:
return
try:
# Create and display the game image using the new method
game_image = self._create_live_game_display(self.current_game)
# Set the image in the display manager
self.display_manager.image = game_image
self.display_manager.draw = ImageDraw.Draw(self.display_manager.image)
# Update the display
self.display_manager.update_display()
except Exception as e:
logger.error(f"[MLB] Error displaying live game: {e}", exc_info=True)
class MLBRecentManager(BaseMLBManager, SportsRecent):
"""Manager for displaying recent MLB games."""
def __init__(self, config: Dict[str, Any], display_manager, cache_manager: CacheManager):
super().__init__(config, display_manager, cache_manager)
self.logger.info("Initialized MLB Recent Manager")
self.recent_games = []
self.current_game = None
self.current_game_index = 0
self.last_update = 0
self.update_interval = self.mlb_config.get('recent_update_interval', 3600)
self.recent_games_to_show = self.mlb_config.get('recent_games_to_show', 5) # Show last 5 games
self.last_game_switch = 0 # Track when we last switched games
self.game_display_duration = 10 # Display each game for 10 seconds
self.last_warning_time = 0
self.warning_cooldown = 300 # Only show warning every 5 minutes
logger.info(f"Initialized MLBRecentManager with {len(self.favorite_teams)} favorite teams")
self.last_log_time = 0
self.log_interval = 300 # 5 minutes
def update(self):
"""Update recent games data."""
current_time = time.time()
if self.last_update != 0 and (current_time - self.last_update < self.update_interval):
return
try:
# Fetch data from MLB API
games = self._fetch_mlb_api_data()
if not games:
logger.warning("[MLB] No games returned from API for recent games update.")
return
# --- Optimization: Filter for favorite teams before processing ---
if self.mlb_config.get("show_favorite_teams_only", False):
games = {
game_id: game for game_id, game in games.items()
if game['home_team'] in self.favorite_teams or game['away_team'] in self.favorite_teams
}
self.logger.info(f"[MLB Recent] Filtered to {len(games)} games for favorite teams.")
# Process games
new_recent_games = []
self.logger.info(f"[MLB] Processing {len(games)} games for recent games...")
# Log all games found for debugging
all_games_log = []
favorite_games_log = []
for game_id, game in games.items():
self.logger.debug(f"[MLB] Processing game {game_id} for recent games...")
# Convert game time to UTC datetime
game_time_str = game['start_time'].replace('Z', '+00:00')
game_time = datetime.fromisoformat(game_time_str)
if game_time.tzinfo is None:
game_time = game_time.replace(tzinfo=timezone.utc)
# Check if this is a favorite team game
is_favorite_game = (game['home_team'] in self.favorite_teams or
game['away_team'] in self.favorite_teams)
# Log all games for debugging
game_info = f"{game['away_team']} @ {game['home_team']} (Status: {game['status']}, State: {game['status_state']})"
all_games_log.append(game_info)
if is_favorite_game:
favorite_games_log.append(game_info)
self.logger.info(f"[MLB] Favorite team game found: {game['away_team']} @ {game['home_team']}")
self.logger.info(f"[MLB] Game time (UTC): {game_time}")
self.logger.info(f"[MLB] Game status: {game['status']}, State: {game['status_state']}")
# Only filter by favorite teams if show_favorite_teams_only is True
if self.mlb_config.get("show_favorite_teams_only", False) and not is_favorite_game:
self.logger.debug(f"[MLB] Skipping game {game_id} - not a favorite team.")
continue
# Use status_state to determine if game is final
is_final = game['status_state'] in ['post', 'final', 'completed']
self.logger.info(f"[MLB] Game Time: {game_time.isoformat()}")
self.logger.info(f"[MLB] Is final: {is_final}")
# Only add favorite team games that are final
if is_final:
self.logger.info(f"[MLB] Adding game {game_id} to recent games list.")
self._fetch_odds(game)
new_recent_games.append(game)
else:
self.logger.info(f"[MLB] Skipping game {game_id} - not final.")
# Log summary of all games found
self.logger.info(f"[MLB] All games found ({len(all_games_log)}): {all_games_log}")
self.logger.info(f"[MLB] Favorite team games found ({len(favorite_games_log)}): {favorite_games_log}")
# Sort by game time (most recent first) and apply per-team logic
new_recent_games.sort(key=lambda x: x['start_time'], reverse=True)
# If showing favorite teams only, select one game per team
if self.mlb_config.get("show_favorite_teams_only", False):
# Select one game per favorite team (most recent game for each team)
team_games = []
for team in self.favorite_teams:
# Find games where this team is playing
team_specific_games = [game for game in new_recent_games
if game['home_team'] == team or game['away_team'] == team]
if team_specific_games:
# Take the most recent (first in sorted list)
team_games.append(team_specific_games[0])
# Sort the final list by game time (most recent first)
team_games.sort(key=lambda x: x['start_time'], reverse=True)
new_recent_games = team_games
else:
# Limit to configured number if not using favorite teams only
new_recent_games = new_recent_games[:self.recent_games_to_show]
if new_recent_games:
logger.info(f"[MLB] Found {len(new_recent_games)} recent games for favorite teams: {self.favorite_teams}")
self.recent_games = new_recent_games
if not self.current_game:
self.current_game = self.recent_games[0]
else:
logger.info("[MLB] No recent games found for favorite teams")
self.recent_games = []
self.current_game = None
self.last_update = current_time
except Exception as e:
logger.error(f"[MLB] Error updating recent games: {e}", exc_info=True)
def display(self, force_clear: bool = False):
"""Display recent games."""
if not self.recent_games:
current_time = time.time()
if current_time - self.last_warning_time > self.warning_cooldown:
logger.info("[MLB] No recent games to display")
self.last_warning_time = current_time
return # Skip display update entirely
try:
current_time = time.time()
# Check if it's time to switch games
if len(self.recent_games) > 1 and current_time - self.last_game_switch >= self.game_display_duration:
# Move to next game
self.current_game_index = (self.current_game_index + 1) % len(self.recent_games)
self.current_game = self.recent_games[self.current_game_index]
self.last_game_switch = current_time
force_clear = True # Force clear when switching games
# Log team switching
if self.current_game:
away_abbr = self.current_game.get('away_abbr', 'UNK')
home_abbr = self.current_game.get('home_abbr', 'UNK')
self.logger.info(f"[MLB Recent] Showing {away_abbr} vs {home_abbr}")
# Create and display the game image
game_image = self._create_game_display(self.current_game)
self.display_manager.image = game_image
self.display_manager.draw = ImageDraw.Draw(self.display_manager.image)
self.display_manager.update_display()
except Exception as e:
logger.error(f"[MLB] Error displaying recent game: {e}", exc_info=True)
class MLBUpcomingManager(BaseMLBManager, SportsUpcoming):
"""Manager for displaying upcoming MLB games."""
def __init__(self, config: Dict[str, Any], display_manager, cache_manager: CacheManager):
super().__init__(config, display_manager, cache_manager)
self.logger.info("Initialized MLB Upcoming Manager")
self.upcoming_games = []
self.current_game = None
self.current_game_index = 0
self.last_update = 0
self.update_interval = self.mlb_config.get('upcoming_update_interval', 3600)
self.upcoming_games_to_show = self.mlb_config.get('upcoming_games_to_show', 10) # Show next 10 games
self.last_warning_time = 0
self.warning_cooldown = 300 # Only show warning every 5 minutes
self.last_game_switch = 0 # Track when we last switched games
self.game_display_duration = 10 # Display each game for 10 seconds
logger.info(f"Initialized MLBUpcomingManager with {len(self.favorite_teams)} favorite teams")
self.last_log_time = 0
self.log_interval = 300 # 5 minutes
def update(self):
"""Update upcoming games data."""
current_time = time.time()
# Log config state for debugging
self.logger.debug(f"[MLB] show_favorite_teams_only: {self.mlb_config.get('show_favorite_teams_only', False)}")
self.logger.debug(f"[MLB] favorite_teams: {self.favorite_teams}")
if self.last_update != 0 and (current_time - self.last_update < self.update_interval):
return
try:
# Fetch data from MLB API
games = self._fetch_mlb_api_data()
if not games:
self.logger.warning("[MLB] No games returned from API for upcoming games update.")
return
# --- Optimization: Filter for favorite teams before processing ---
if self.mlb_config.get("show_favorite_teams_only", False):
games = {
game_id: game for game_id, game in games.items()
if game['home_team'] in self.favorite_teams or game['away_team'] in self.favorite_teams
}
self.logger.info(f"[MLB Upcoming] Filtered to {len(games)} games for favorite teams.")
# Process games
new_upcoming_games = []
self.logger.info(f"[MLB] Processing {len(games)} games for upcoming games...")
for game_id, game in games.items():
self.logger.debug(f"[MLB] Processing game {game_id} for upcoming games...")
# Only fetch odds for games that will be displayed
is_favorite_game = (game['home_team'] in self.favorite_teams or
game['away_team'] in self.favorite_teams)
game_time = datetime.fromisoformat(game['start_time'].replace('Z', '+00:00'))
if game_time.tzinfo is None:
game_time = game_time.replace(tzinfo=timezone.utc)
if is_favorite_game:
self.logger.info(f"[MLB] Favorite team game found: {game['away_team']} @ {game['home_team']} at {game_time}")
else:
self.logger.debug(f"[MLB] Non-favorite team game: {game['away_team']} @ {game['home_team']} at {game_time}")
self.logger.info(f"[MLB] Game status: {game['status']}, State: {game['status_state']}")
is_upcoming = (
game['status_state'] not in ['post', 'final', 'completed'] and
game_time > datetime.now(timezone.utc)
)
self.logger.info(f"[MLB] Is upcoming: {is_upcoming}")
if is_upcoming:
# The redundant favorite team check from before is already covered by the initial filter
self.logger.info(f"[MLB] Adding game {game_id} to upcoming games list.")
self._fetch_odds(game)
new_upcoming_games.append(game)
else:
self.logger.info(f"[MLB] Skipping game {game_id} - not upcoming.")
# Sort by game time (soonest first) and apply per-team logic
new_upcoming_games.sort(key=lambda x: x['start_time'])
# If showing favorite teams only, select one game per team
if self.mlb_config.get("show_favorite_teams_only", False):
# Select one game per favorite team (earliest upcoming game for each team)
team_games = []
for team in self.favorite_teams:
# Find games where this team is playing
team_specific_games = [game for game in new_upcoming_games
if game['home_team'] == team or game['away_team'] == team]
if team_specific_games:
# Take the earliest (first in sorted list)
team_games.append(team_specific_games[0])
# Sort the final list by game time
team_games.sort(key=lambda x: x['start_time'])
new_upcoming_games = team_games
else:
# Limit to configured number if not using favorite teams only
new_upcoming_games = new_upcoming_games[:self.upcoming_games_to_show]
if new_upcoming_games:
logger.info(f"[MLB] Found {len(new_upcoming_games)} upcoming games for favorite teams")
self.upcoming_games = new_upcoming_games
if not self.current_game:
self.current_game = self.upcoming_games[0]
else:
logger.info("[MLB] No upcoming games found for favorite teams")
self.upcoming_games = []
self.current_game = None
self.last_update = current_time
except Exception as e:
logger.error(f"[MLB] Error updating upcoming games: {e}", exc_info=True)
def display(self, force_clear: bool = False):
"""Display upcoming games."""
if not self.upcoming_games:
current_time = time.time()
if current_time - self.last_warning_time > self.warning_cooldown:
logger.info("[MLB] No upcoming games to display")
self.last_warning_time = current_time
return # Skip display update entirely
try:
current_time = time.time()
# Check if it's time to switch games
if len(self.upcoming_games) > 1 and current_time - self.last_game_switch >= self.game_display_duration:
# Move to next game
self.current_game_index = (self.current_game_index + 1) % len(self.upcoming_games)
self.current_game = self.upcoming_games[self.current_game_index]
self.last_game_switch = current_time
force_clear = True # Force clear when switching games
# Log team switching
if self.current_game:
away_abbr = self.current_game.get('away_abbr', 'UNK')
home_abbr = self.current_game.get('home_abbr', 'UNK')
self.logger.info(f"[MLB Upcoming] Showing {away_abbr} vs {home_abbr}")
# Create and display the game image
game_image = self._create_game_display(self.current_game)
self.display_manager.image = game_image
self.display_manager.draw = ImageDraw.Draw(self.display_manager.image)
self.display_manager.update_display()
except Exception as e:
logger.error(f"[MLB] Error displaying upcoming game: {e}", exc_info=True)