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* refactor(plugins): remove the no-op PluginHealthMonitor Its monitor loop did nothing (`if callbacks: pass`), register_health_check had no callers and api_v3.health_monitor was never read by any route. The live health data comes from PluginHealthTracker, which is untouched. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(store): drop the never-set uninstall tombstones Nothing in production called mark_recently_uninstalled, so the reconciler's was_recently_uninstalled check was always False. The persistent uninstall registry is what actually stops resurrection; the reconciler test now exercises that gate instead. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(common): delete unused config/display/game helpers, utils and error_handler Nothing in core, the web UI, scripts or the plugin monorepo imports config_helper, display_helper, game_helper, utils or error_handler; only their own tests did. The error_handler re-exports leave src.common's __all__; APIHelper, TextHelper, ScrollHelper, LogoHelper and the adaptive layout exports are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(config): drop ConfigService's unused versioning and save API ConfigVersion, get_version/get_version_history/get_version_config, rollback, save_config, reload, get_plugin_config and the backward-compat load_config/get_config_path/get_secrets_path had no callers. The display controller only uses get_config, subscribe, unsubscribe and shutdown, plus the file watcher. Change detection now compares against the current checksum instead of the last history entry. The subscriber tests asserted `callback.called or True`; they now reload the way the watcher does and assert the notification. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(plugins): drop unread plugin state history and callbacks plugin_state.PluginStateManager kept a bounded per-plugin transition history that only get_state_history (tests only) read; get_state_info reports a separate lifetime count, which stays. set_error_info and record_display had no callers, and set_state_with_error's `error` argument only fed the history. The web-side state_manager.PluginStateManager loses subscribe_to_state_changes, _notify_callbacks, set_plugin_error and get_state_version, none of which had callers; with no subscribers the old-state copy in update_plugin_state went with them. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(plugins): remove unused PluginManager methods and attribute guards update_all_plugins was only called by a test (the display loop uses run_scheduled_updates); get_plugin_health_metrics, get_plugin_resource_metrics and get_plugin_state had no callers; and plugin_modules was written but never read. plugin_directories is now initialised in __init__, so the hasattr() guards around it go. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(plugins): remove unused executor, loader, store and package helpers - PluginExecutor.execute_safe: no callers. - PluginLoader._parse_semver: only its own tests; compatibility.parse_semver is the live copy and test_compatibility.py already covers it. - PluginStoreManager.get_installed_plugin_info: no callers. - PluginResourceMonitor._local: never read. - src.plugin_system.get_store_manager and __api_version__: no importers in core, scripts or the plugin monorepo. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * fix(wifi): stop storing Wi-Fi passwords in wifi_config.json WiFiManager appended every joined network's SSID and password, in plaintext, to saved_networks in config/wifi_config.json, and nothing (web UI, backup restore, scripts) ever read them back: NetworkManager keeps its own credentials. The writes are gone, and loading the config now drops any saved_networks key and rewrites the file, so passwords already on disk are scrubbed. Also removes _check_dnsmasq_conflict (never called) and _detect_trixie, whose result only reached one log line, along with the NM_CONNECTIONS_PATHS constant only it used. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(display): remove unreachable and unused DisplayController code - _follower_rebuild_scroll_image: never called. - mode_duration (never read) and last_mode_change (write-only). - The `chosen_cap <= 0` branch: chosen_cap is either the minimum of caps already filtered to > 0 or DEFAULT_DYNAMIC_DURATION_CAP (180). - The `max_duration < min_duration` branch directly after `max_duration = max(min_duration, max_duration)`. - The circuit-breaker branch's `display_result = False` and `manager_to_display = None`: the first is overwritten a few lines later, the second is already None there. - The bool-to-bool conversion of execute_display's result, which is always a bool. - The `loaded_plugins` lookup in _update_modules: PluginManager has no such attribute, so it always fell through to `plugins`. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(vegas): remove unused config update, boundary finder and refresh VegasModeConfig.update had no callers outside its own tests (the coordinator rebuilds the config with from_config on a change); geometry.find_item_boundary and StreamManager._refresh_plugin_content had no callers at all. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * refactor(run): drop the debug block that pretended to import the plugin system In debug mode run.py put src/plugin_system itself on sys.path and printed "Plugin system import successful" without importing anything. Nothing imports plugin_system modules by bare name, so the path entry did nothing either. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * test: delete tests that test nothing - test/plugins/test_{basketball_scoreboard,calendar,clock_simple, odds_ticker,soccer_scoreboard,text_display}.py skip everywhere the named plugins are not installed, including CI (LEDMATRIX_PLUGINS_DIR holds only the fixture plugin); test_plugin_matrix.py already covers every discovered plugin. Their PluginTestBase and the fixtures only it used (plugins_dir, mock_display_manager, mock_cache_manager, mock_plugin_manager, base_plugin_config in test/plugins/conftest.py) go with them. - test_plugin_system.py: test_discover_plugins (body was `pass`) and test_dependency_check (a comment), plus the test_plugin_manager fixture only the former requested. - test_display_manager.py: test_draw_image asserted that an image it had just assigned was not None. - test_display_controller.py: the rotation and schedule-override tests re-implemented the run-loop arithmetic inline and asserted on their own result without calling the controller. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * test: expect one plugin_last_update success stamp after update_all_plugins EveryStampRecordsACompletion required at least two success-path stamps; the second was update_all_plugins, removed as test-only. The worker and synchronous paths share the remaining stamp in _execute_update_now, and the check that every stamp calls _note_update_completed is unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
185 lines
7.6 KiB
Python
185 lines
7.6 KiB
Python
#!/usr/bin/env python3
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"""
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Tests that "which plugins have fresh data" survives the async update worker.
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Regression under test: run_scheduled_updates_with_changes() snapshotted
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plugin_last_update, called run_scheduled_updates(), and diffed the two. But
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run_scheduled_updates() only *enqueues* -- the work runs on the update worker
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and stamps the timestamp there, after the method has already returned. The
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snapshots were therefore always identical and the result always empty.
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Vegas depends on that result: it is what calls mark_plugin_updated(), which
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drops the cached content for a plugin whose data changed. With it always
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empty, a segment kept scrolling whatever it was first built from -- the
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"last night's live game still drawn as live the next morning" failure the
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coordinator comments describe. Observed on a live rig: zero update ticks in
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twenty minutes, with weather, stocks and news all updating.
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Run: python -m pytest test/test_update_change_reporting.py -v
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"""
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import ast
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import inspect
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import sys
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import threading
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import unittest
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from pathlib import Path
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sys.path.insert(0, str(Path(__file__).resolve().parent.parent))
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from src.plugin_system.plugin_manager import PluginManager # noqa: E402
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def _manager():
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"""A PluginManager with only the update-reporting state initialised."""
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manager = PluginManager.__new__(PluginManager)
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manager._completed_updates = set()
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manager._completed_updates_lock = threading.Lock()
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return manager
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class DrainCompletedUpdates(unittest.TestCase):
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def setUp(self):
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self.manager = _manager()
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def test_nothing_completed_reports_nothing(self):
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self.assertEqual(self.manager.drain_completed_updates(), [])
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def test_a_completed_update_is_reported(self):
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self.manager._note_update_completed("news")
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self.assertEqual(self.manager.drain_completed_updates(), ["news"])
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def test_draining_clears_so_the_next_poll_is_empty(self):
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self.manager._note_update_completed("news")
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self.manager.drain_completed_updates()
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self.assertEqual(
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self.manager.drain_completed_updates(), [],
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"a plugin must be reported once per update, not on every poll, "
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"or Vegas would drop its cached content every few seconds")
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def test_repeated_completions_between_polls_collapse(self):
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for _ in range(5):
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self.manager._note_update_completed("weather")
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self.assertEqual(self.manager.drain_completed_updates(), ["weather"])
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def test_multiple_plugins_are_all_reported(self):
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for plugin_id in ("news", "weather", "ledmatrix-stocks"):
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self.manager._note_update_completed(plugin_id)
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self.assertEqual(self.manager.drain_completed_updates(),
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["ledmatrix-stocks", "news", "weather"])
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class CompletionReportingIsAsyncSafe(unittest.TestCase):
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"""The point of the change: completion may land after the call returns."""
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def setUp(self):
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self.manager = _manager()
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def test_an_update_completing_after_the_call_is_still_reported(self):
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"""The exact shape of the bug.
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The enqueueing call sees nothing, because the worker has not run yet.
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The next poll must report it -- under the old diff it was lost, since
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the second snapshot was taken before the worker ever stamped.
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"""
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first = self.manager.drain_completed_updates()
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self.assertEqual(first, [], "nothing has finished yet")
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# The worker finishes some time later, on its own thread.
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worker = threading.Thread(
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target=self.manager._note_update_completed, args=("news",))
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worker.start()
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worker.join()
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self.assertEqual(
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self.manager.drain_completed_updates(), ["news"],
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"an update that finishes between polls must still be reported")
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def test_concurrent_completions_are_not_lost(self):
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ids = ["plugin-%02d" % i for i in range(40)]
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threads = [threading.Thread(target=self.manager._note_update_completed,
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args=(pid,)) for pid in ids]
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for thread in threads:
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thread.start()
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for thread in threads:
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thread.join()
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self.assertEqual(self.manager.drain_completed_updates(), sorted(ids))
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def test_a_completion_during_a_drain_is_not_swallowed(self):
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"""A drain must not clear an entry it did not report."""
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self.manager._note_update_completed("news")
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reported = self.manager.drain_completed_updates()
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# ...worker finishes another one immediately afterwards
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self.manager._note_update_completed("weather")
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self.assertEqual(reported, ["news"])
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self.assertEqual(self.manager.drain_completed_updates(), ["weather"])
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class EveryStampRecordsACompletion(unittest.TestCase):
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"""The ledger is only correct if the production paths actually fill it.
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Asserting on the mechanics alone passes even when nothing calls
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_note_update_completed -- verified by deleting the call sites, which the
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behavioural tests above did not notice. This checks the invariant at the
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source: wherever a successful update stamps plugin_last_update, it must
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also record the completion, or Vegas silently stops being told.
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"""
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def test_success_paths_record_the_completion(self):
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import src.plugin_system.plugin_manager as pm
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tree = ast.parse(inspect.getsource(pm))
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stamps = []
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for node in ast.walk(tree):
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if not isinstance(node, ast.With):
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continue
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# `with self._plugin_last_update_lock:` blocks that stamp a real
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# time on success. Two stamps are deliberately excluded: the 0.0
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# written at registration, and the failure path, which backs the
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# timestamp off to space out retries -- neither means fresh data.
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assigns_time = any(
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isinstance(stmt, ast.Assign)
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and any(isinstance(t, ast.Subscript)
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and getattr(t.value, "attr", None) == "plugin_last_update"
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for t in stmt.targets)
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and not (isinstance(stmt.value, ast.Constant)
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and stmt.value.value == 0.0)
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and "failure" not in ast.dump(stmt.value)
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for stmt in node.body
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)
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if assigns_time:
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stamps.append(node)
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# The worker and synchronous paths share one stamp, in
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# _execute_update_now's _finish().
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self.assertGreaterEqual(
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len(stamps), 1,
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"expected the update success path to stamp the time; "
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"if this drops, the search below is looking at the wrong thing")
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for stamp in stamps:
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enclosing = self._enclosing_function(tree, stamp)
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calls = [n for n in ast.walk(enclosing)
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if isinstance(n, ast.Call)
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and getattr(n.func, "attr", None) == "_note_update_completed"]
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self.assertTrue(
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calls,
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"%s stamps plugin_last_update on success but never calls "
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"_note_update_completed, so a plugin's fresh data would never "
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"be reported and Vegas would keep its stale cached content"
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% enclosing.name)
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@staticmethod
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def _enclosing_function(tree, target):
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best = None
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for node in ast.walk(tree):
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if isinstance(node, (ast.FunctionDef, ast.AsyncFunctionDef)):
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if node.lineno <= target.lineno <= (node.end_lineno or node.lineno):
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if best is None or node.lineno > best.lineno:
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best = node
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return best
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if __name__ == "__main__":
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unittest.main(verbosity=2)
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