Files
LEDMatrix/docs/ADVANCED_PLUGIN_DEVELOPMENT.md
T
ChuckandClaude Opus 5.5 a231d4dbc7 chore: delete unreferenced scripts and archived docs; fix stale doc claims (#607)
* chore(scripts): delete unreferenced helper scripts

None of these is referenced by an installer, systemd unit, CI workflow,
test, the web UI or src/:

- utils/cleanup_venv.sh removes venv_web_v2, which nothing creates
- utils/clear_python_cache.sh hardcodes ~/LEDMatrix and a .webassets-cache
  nothing uses
- install/migrate_config.sh only copies the template, which the installer
  and ConfigManager already do
- install/debug_install.sh, debug/debug_web_manual.py
- diagnose_web_ui.sh and verify_web_ui.sh overlap diagnose_web_interface.sh,
  which the docs point to
- fix_internet_connectivity.sh is iptables-only (stale on nftables)
- diagnose_plugin_permissions.sh, dev/validate_python.py
- download_nba_logos.py + README_NBA_LOGOS.md: logo_downloader fetches
  logos on demand
- setup_plugin_repos.py linked into the production plugin-repos/ dir; the
  dev workflow is scripts/dev/dev_plugin_setup.sh, and
  MULTI_ROOT_WORKSPACE_SETUP.md now uses it

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* chore(config): drop unused plugin_system flags and a dead unit comment

- config.template.json: remove plugin_system.auto_discover,
  auto_load_enabled and development_mode. Nothing reads them; the web UI
  only stores them when a client sends them. ConfigManager's migration
  only adds template keys, so existing configs keep theirs unchanged.
- config.template.json: re-indent vegas_scroll's live_* keys.
- systemd/ledmatrix.service: remove the comment documenting
  LEDMATRIX_ON_DEMAND_PLUGIN / on_demand_env.conf; nothing reads either.
- CONFIG_REFERENCE.md: say the legacy keys are no longer in the template.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: delete docs/archive and PLUGIN_IMPLEMENTATION_SUMMARY.md

- docs/archive/: superseded guides; the repository history keeps them
  and no live doc links into the directory. The one open document in it,
  WEB_UI_AUDIT_2026-09.md, moves to docs/audits/ and is linked from the
  docs index.
- PLUGIN_IMPLEMENTATION_SUMMARY.md invented usage statistics, called
  v2.0.0 current, listed shipped auto-updates as future work and
  documented a BasePlugin.get_config() that does not exist.
- docs/README.md: drop both, and stop telling contributors to archive
  obsolete pages instead of deleting them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(plugin-api): fix extra_small_font size, cache metric key and scroll pacing example

- PLUGIN_API_REFERENCE: extra_small_font loads at 7, not 6 (crisp_size
  snaps it, src/display_manager.py); get_cache_metrics() returns
  cache_hit_rate, not hit_rate (src/cache/cache_metrics.py).
- ADVANCED_PLUGIN_DEVELOPMENT: the basic scrolling example slept in a loop
  and never passed frame_hold; use ScrollHelper + scroll_config.configure()
  and set_scrolling_state(True, frame_hold=...) as PLUGIN_API_REFERENCE does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(plugin-config): match the config tab, icon and web-action docs to the code

- PLUGIN_CONFIG_QUICK_START / PLUGIN_CONFIGURATION_TABS /
  PLUGIN_CONFIGURATION_GUIDE: there is no "Reset to Defaults" button (the
  tab has Refresh, Update, Uninstall, Save Configuration); plugin config
  hot-reloads (ConfigService + on_config_change), so no restart; the
  schema is found by the fixed name config_schema.json, not a manifest
  config_schema field; the tab row is "Plugin Manager", not "Plugins";
  forms are server-rendered from /v3/partials/plugin-config/<id>; the
  duration hook is get_display_duration()/display_duration; a class_name
  mismatch raises PluginError; the store requires id, name, class_name and
  display_modes (not version); plugin_system.debug/log_level do not exist
  (use run.py -d / LEDMATRIX_DEBUG). Drop "future" features that shipped.
- PLUGIN_CONFIG_CORE_PROPERTIES: list all of CORE_PLUGIN_PROPERTIES,
  including skin, skin_options and the vegas_* tuning keys.
- PLUGIN_CUSTOM_ICONS: icon is only a Font Awesome class (fallback
  fa-puzzle-piece); emoji/URL icons and getPluginIcon() never existed in
  v3. Note that /api/v3/plugins/installed currently omits icon.
- PLUGIN_WEB_UI_ACTIONS (+ example JSON): success_message, error_message
  and step1_message are never read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(store): describe the monorepo registry and the store UI as they are

- PLUGIN_STORE_GUIDE: the Plugin Store is a section of the Plugin
  Manager tab; URL installs are "Install from GitHub" -> "Install Single
  Plugin"; bulk update exists (Check & Update All) plus opt-in weekly
  auto-update; PluginStoreManager() defaults to plugins/, so the Python
  examples pass plugin-repos; registry plugins are downloaded (GitHub API,
  ZIP fallback), not cloned; updates compare version with latest_version.
- PLUGIN_REGISTRY_SETUP_GUIDE: replace the per-plugin-repo + tag
  walkthrough with a short page on the monorepo registry (plugin_path,
  latest_version, update_registry.py) that points at the monorepo's own
  SUBMISSION.md. Drops the reference to the deleted
  PLUGIN_IMPLEMENTATION_SUMMARY.md and setup_plugin_repos.py.
- plugin_registry_template.json: use the real entry shape.
- PLUGIN_QUICK_REFERENCE: automatic background updates exist (opt-in);
  registry example and publishing steps use the monorepo, not tags.
- PLUGIN_DEVELOPMENT_GUIDE: tags/releases are not read by the store.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(readme): fix the Triple Bonnet mapping, install prerequisites and backup names

- README: the Adafruit Triple Bonnet uses `regular` (3 outputs), not
  `regular-pi1` (1 output) -- src/matrix_support.py MAPPING_OUTPUTS, and
  the README's own hardware_mapping section; the template default mapping
  is adafruit-hat, the PWM mod switches it to adafruit-hat-pwm; manual
  install only needs git up front (first_time_install.sh installs
  python-dev-is-python3, cmake, ninja-build etc.; cython3/scons are not
  used); the Pi Zero 2 W is a supported low-memory board, consistent with
  PRODUCT.md, LOW_MEMORY_BOARDS.md and the installer's low-memory build;
  fix the "First_time_install.sh" spelling, an orphan "2." list item and
  the hello-world starter link (it lives in the plugins monorepo).
- CONFIG_DEBUGGING: automatic backups are
  config/backups/config.json.backup.<YYYYMMDD_HHMMSS_ffffff> (five kept),
  not config_YYYYMMDD_HHMMSS.json.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(dev): correct the test-running and rgbmatrix build instructions

- HOW_TO_RUN_TESTS: coverage is not collected by a plain pytest run and
  pytest.ini has no threshold; the only one is --cov-fail-under=52 in the
  core unit-test job of .github/workflows/test.yml, which runs the whole
  test/ tree (not an allowlist). Almost no tests carry markers, so
  -m integration / -m slow select nothing; drop them and -m unit as the
  quick check. Replace the hardcoded /home/chuck path.
- DEVELOPMENT: the rgbmatrix package is built with pip install . from
  the submodule root (scikit-build-core + CMake + Ninja), as
  first_time_install.sh does; there is no make build-python /
  bindings/python step, and the build deps are python-dev-is-python3,
  cmake and ninja-build, not cython3/scons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(wifi): the setup AP is open; auto-enable can be turned off without code changes

- WIFI_NETWORK_SETUP / SSH_UNAVAILABLE_AFTER_INSTALL: both AP paths in
  src/wifi_manager.py create an open network and nothing reads
  ap_password, so drop the "ledmatrix123" password and the ap_password
  key/advice.
- SSH_UNAVAILABLE_AFTER_INSTALL: disabling automatic AP mode does not
  need code changes -- auto_enable_ap_mode is a WiFi-tab toggle and
  POST /api/v3/wifi/ap/auto-enable; note the monitor daemon reads
  wifi_config.json at start, so restart it after changing the setting.
  Use the ledpi username and a relative install path like the other docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(reference): add auto_update, drop drifted line numbers, fix UI and service details

- CONFIG_REFERENCE: document the top-level auto_update.enabled key (read
  by web_interface/auto_update.py and src/auto_update_setup.py); replace
  drifted file:line references with function names; the template's
  dim_schedule mode is "global".
- ADVANCED_FEATURES: core does not read a per-plugin background_service
  block (the sports plugins read their own), and priority is "higher
  number = higher priority" on FetchRequest but not used for ordering.
- WEB_INTERFACE_GUIDE: the General tab toggle is "Web Display Autostart"
  (web interface service), brightness is 1-100, and config paths are
  relative to the LEDMatrix folder, not /config.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: drop references to code removed in #608

get_installed_plugin_info, WiFiManager's saved_networks and the six
always-skipping plugin test files are deleted there. NetworkManager already
remembers joined networks; LEDMatrix no longer stores WiFi passwords.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs: don't link SKIN_SYSTEM.md from the core-properties page

#615 deletes SKIN_SYSTEM.md; with this link, whichever of the two merged
second would break test_doc_links. The skin/skin_options entries go when
#615 removes the keys.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 12:36:38 -04:00

24 KiB

Advanced Plugin Development

Advanced patterns, examples, and best practices for developing LEDMatrix plugins.

Adaptive layout: for plugins that should render legibly on any panel size (fonts that grow on big panels, layouts that degrade gracefully on small ones), use the adaptive layout system — self.layout, draw_fit, draw_image, scoreboard_regions — documented in ADAPTIVE_LAYOUT.md.

Table of Contents


Using Weather Icons

The Display Manager provides built-in weather icon drawing methods for easy visual representation of weather conditions.

Basic Weather Icon Usage

def display(self, force_clear=False):
    if force_clear:
        self.display_manager.clear()
    
    # Draw weather icon based on condition
    condition = self.data.get('condition', 'clear')
    self.display_manager.draw_weather_icon(condition, x=5, y=5, size=16)
    
    # Draw temperature next to icon
    temp = self.data.get('temp', 72)
    self.display_manager.draw_text(
        f"{temp}°F",
        x=25, y=10,
        color=(255, 255, 255)
    )
    
    self.display_manager.update_display()

Supported Weather Conditions

The draw_weather_icon() method automatically maps condition strings to appropriate icons:

  • "clear", "sunny" → Sun icon
  • "clouds", "cloudy", "partly cloudy" → Cloud icon
  • "rain", "drizzle", "shower" → Rain icon
  • "snow", "sleet", "hail" → Snow icon
  • "thunderstorm", "storm" → Storm icon

Custom Weather Icons

For more control, use individual icon methods:

# Draw specific icons
self.display_manager.draw_sun(x=10, y=10, size=16)
self.display_manager.draw_cloud(x=10, y=10, size=16, color=(150, 150, 150))
self.display_manager.draw_rain(x=10, y=10, size=16)
self.display_manager.draw_snow(x=10, y=10, size=16)

Text with Weather Icons

Use draw_text_with_icons() to combine text and icons:

icons = [
    ("sun", 5, 5),      # Sun icon at (5, 5)
    ("cloud", 100, 5)   # Cloud icon at (100, 5)
]

self.display_manager.draw_text_with_icons(
    "Weather: Sunny, Cloudy",
    icons=icons,
    x=10, y=20,
    color=(255, 255, 255)
)

Implementing Scrolling with Deferred Updates

For plugins that scroll content (tickers, news feeds, etc.), use scrolling state management to coordinate with the display system.

Basic Scrolling Implementation

Scroll with ScrollHelper, configured by src.common.scroll_config, and render one frame per display() call. Don't pace the scroll with time.sleep(): update_display() blocks on the panel's vsync, which is what paces a scroll. Pass the frame_hold that scroll_config.configure() returned to set_scrolling_state(), or the scroll runs faster than the configured speed (see set_scrolling_state() in PLUGIN_API_REFERENCE.md).

from PIL import Image, ImageDraw

from src.common import scroll_config
from src.common.scroll_helper import ScrollHelper

def __init__(self, *args, **kwargs):
    super().__init__(*args, **kwargs)
    self.scroll_helper = ScrollHelper(
        self.display_manager.width, self.display_manager.height, self.logger)
    self.scroll_settings = scroll_config.configure(
        self.scroll_helper,
        plugin_config=self.config,
        global_config=self.global_config,
        display_manager=self.display_manager,
        plugin_logger=self.logger,
    )

def _build_scroll_image(self, text):
    font = self.display_manager.regular_font
    width = self.display_manager.get_text_width(text, font)
    img = Image.new("RGB", (width, self.display_manager.height))
    ImageDraw.Draw(img).text((0, 0), text, font=font, fill=(255, 255, 255))
    self.scroll_helper.set_scrolling_image(img)

def display(self, force_clear=False):
    if force_clear or self.scroll_helper.cached_image is None:
        self._build_scroll_image(
            "This is a long scrolling message that needs to scroll across the display...")

    # Mark as scrolling (calling it every frame is fine)
    self.display_manager.set_scrolling_state(
        True, frame_hold=self.scroll_settings.frame_hold)
    self.scroll_helper.update_scroll_position()
    self.display_manager.image = self.scroll_helper.get_visible_portion()
    self.display_manager.update_display()

    if self.scroll_helper.is_scroll_complete():
        # Mark as not scrolling when done
        self.display_manager.set_scrolling_state(False)

Deferred Updates During Scrolling

Use defer_update() to queue non-critical updates until scrolling completes:

def update(self):
    # Critical update - do immediately
    self.fetch_latest_data()
    
    # Non-critical metadata update - defer until not scrolling
    self.display_manager.defer_update(
        lambda: self.update_cache_metadata(),
        priority=1
    )
    
    # Low priority cleanup - defer
    self.display_manager.defer_update(
        lambda: self.cleanup_old_data(),
        priority=2
    )

Checking Scroll State

Check if currently scrolling before performing expensive operations:

def update(self):
    # Only do expensive operations when not scrolling
    if not self.display_manager.is_currently_scrolling():
        self.perform_expensive_operation()
    else:
        # Defer until scrolling stops
        self.display_manager.defer_update(
            lambda: self.perform_expensive_operation(),
            priority=0
        )

Cache Strategy Patterns

Use appropriate cache strategies for different data types to optimize performance and reduce API calls.

Basic Caching Pattern

def update(self):
    cache_key = f"{self.plugin_id}_data"
    
    # Try to get from cache first
    cached = self.cache_manager.get(cache_key, max_age=3600)
    if cached:
        self.data = cached
        self.logger.debug("Using cached data")
        return
    
    # Fetch from API if not cached
    try:
        self.data = self._fetch_from_api()
        self.cache_manager.set(cache_key, self.data)
        self.logger.info("Fetched and cached new data")
    except Exception as e:
        self.logger.error(f"Failed to fetch data: {e}")
        # Use stale cache if available (re-fetch with large max_age to bypass expiration)
        expired_cached = self.cache_manager.get(cache_key, max_age=31536000)  # 1 year
        if expired_cached:
            self.data = expired_cached
            self.logger.warning("Using stale cached data due to API error")

Using Cache Strategies

For automatic TTL selection based on data type:

def update(self):
    cache_key = f"{self.plugin_id}_weather"
    
    # Automatically uses appropriate cache duration for weather data
    cached = self.cache_manager.get_cached_data_with_strategy(
        cache_key,
        data_type="weather"
    )
    
    if cached:
        self.data = cached
        return
    
    # Fetch new data
    self.data = self._fetch_from_api()
    self.cache_manager.set(cache_key, self.data)

Sport-Specific Caching

For sports plugins, use sport-specific cache strategies:

def update(self):
    sport_key = "nhl"
    cache_key = f"{self.plugin_id}_{sport_key}_games"
    
    # Uses sport-specific live_update_interval from config
    cached = self.cache_manager.get_background_cached_data(
        cache_key,
        sport_key=sport_key
    )
    
    if cached:
        self.games = cached
        return
    
    # Fetch new games
    self.games = self._fetch_games(sport_key)
    self.cache_manager.set(cache_key, self.games)

Cache Invalidation

Clear cache when needed:

def on_config_change(self, new_config):
    # Clear cache when API key changes
    if new_config.get('api_key') != self.config.get('api_key'):
        self.cache_manager.clear_cache(f"{self.plugin_id}_data")
        self.logger.info("Cleared cache due to API key change")
    
    super().on_config_change(new_config)

Font Management and Overrides

Use the Font Manager for advanced font handling and user customization.

Using Different Fonts

def display(self, force_clear=False):
    if force_clear:
        self.display_manager.clear()
    
    # Use regular font for title
    self.display_manager.draw_text(
        "Title",
        x=10, y=5,
        font=self.display_manager.regular_font,
        color=(255, 255, 255)
    )
    
    # Use small font for details
    self.display_manager.draw_text(
        "Details",
        x=10, y=20,
        font=self.display_manager.small_font,
        color=(200, 200, 200)
    )
    
    # Use calendar font for compact text
    self.display_manager.draw_text(
        "Compact",
        x=10, y=30,
        font=self.display_manager.calendar_font,
        color=(150, 150, 150)
    )
    
    self.display_manager.update_display()

Measuring Text

Calculate text dimensions for layout:

def display(self, force_clear=False):
    if force_clear:
        self.display_manager.clear()
    
    text = "Hello, World!"
    font = self.display_manager.regular_font
    
    # Get text dimensions
    text_width = self.display_manager.get_text_width(text, font)
    font_height = self.display_manager.get_font_height(font)
    
    # Center text horizontally
    x = (self.display_manager.width - text_width) // 2
    
    # Center text vertically
    y = (self.display_manager.height - font_height) // 2
    
    self.display_manager.draw_text(text, x=x, y=y, font=font)
    self.display_manager.update_display()

Multi-line Text

Render multiple lines of text:

def display(self, force_clear=False):
    if force_clear:
        self.display_manager.clear()
    
    lines = [
        "Line 1",
        "Line 2",
        "Line 3"
    ]
    
    font = self.display_manager.small_font
    font_height = self.display_manager.get_font_height(font)
    y = 5
    
    for line in lines:
        # Center each line
        text_width = self.display_manager.get_text_width(line, font)
        x = (self.display_manager.width - text_width) // 2
        
        self.display_manager.draw_text(line, x=x, y=y, font=font)
        y += font_height + 2  # Add spacing between lines
    
    self.display_manager.update_display()

Error Handling Best Practices

Implement robust error handling to ensure plugins fail gracefully.

API Error Handling

def update(self):
    cache_key = f"{self.plugin_id}_data"
    
    try:
        # Try to fetch from API
        self.data = self._fetch_from_api()
        self.cache_manager.set(cache_key, self.data)
        self.logger.info("Successfully updated data")
    except requests.exceptions.Timeout:
        self.logger.warning("API request timed out, using cached data")
        cached = self.cache_manager.get(cache_key, max_age=7200)  # Use older cache
        if cached:
            self.data = cached
        else:
            self.data = None
    except requests.exceptions.RequestException as e:
        self.logger.error(f"API request failed: {e}")
        # Try to use cached data
        cached = self.cache_manager.get(cache_key, max_age=7200)
        if cached:
            self.data = cached
            self.logger.info("Using cached data due to API error")
        else:
            self.data = None
    except Exception as e:
        self.logger.error(f"Unexpected error in update(): {e}", exc_info=True)
        self.data = None

Display Error Handling

def display(self, force_clear=False):
    try:
        if force_clear:
            self.display_manager.clear()
        
        # Check if we have data
        if not self.data:
            self._display_no_data()
            return
        
        # Render main content
        self._render_content()
        self.display_manager.update_display()
        
    except Exception as e:
        self.logger.error(f"Error in display(): {e}", exc_info=True)
        # Show error message to user
        try:
            self.display_manager.clear()
            self.display_manager.draw_text(
                "Error",
                x=10, y=16,
                color=(255, 0, 0)
            )
            self.display_manager.update_display()
        except Exception:
            # If even error display fails, log and continue
            self.logger.critical("Failed to display error message")

def _display_no_data(self):
    """Display a message when no data is available."""
    self.display_manager.clear()
    self.display_manager.draw_text(
        "No data",
        x=10, y=16,
        color=(128, 128, 128)
    )
    self.display_manager.update_display()

Validation Error Handling

def validate_config(self) -> bool:
    """Validate plugin configuration."""
    try:
        # Check required fields
        required_fields = ['api_key', 'city']
        for field in required_fields:
            if field not in self.config or not self.config[field]:
                self.logger.error(f"Missing required field: {field}")
                return False
        
        # Validate field types
        if not isinstance(self.config.get('display_duration'), (int, float)):
            self.logger.error("display_duration must be a number")
            return False
        
        # Validate ranges
        duration = self.config.get('display_duration', 15)
        if duration < 1 or duration > 300:
            self.logger.error("display_duration must be between 1 and 300 seconds")
            return False
        
        return True
    except Exception as e:
        self.logger.error(f"Error validating config: {e}", exc_info=True)
        return False

Performance Optimization

Optimize plugin performance for smooth operation on Raspberry Pi hardware.

Efficient Data Fetching

def update(self):
    # Only fetch if cache is stale
    cache_key = f"{self.plugin_id}_data"
    cached = self.cache_manager.get(cache_key, max_age=3600)
    
    if cached and self._is_data_fresh(cached):
        self.data = cached
        return
    
    # Fetch only what's needed
    try:
        # Use appropriate cache strategy
        self.data = self._fetch_minimal_data()
        self.cache_manager.set(cache_key, self.data)
    except Exception as e:
        self.logger.error(f"Update failed: {e}")
        # Use stale cache if available (re-fetch with large max_age to bypass expiration)
        expired_cached = self.cache_manager.get(cache_key, max_age=31536000)  # 1 year
        if expired_cached:
            self.data = expired_cached
            self.logger.warning("Using stale cached data due to update failure")

Optimized Rendering

def display(self, force_clear=False):
    # Only clear if necessary
    if force_clear:
        self.display_manager.clear()
    else:
        # Reuse existing canvas when possible
        pass
    
    # Batch drawing operations
    self._draw_background()
    self._draw_content()
    self._draw_overlay()
    
    # Single update call at the end
    self.display_manager.update_display()

Memory Management

def cleanup(self):
    """Clean up resources to free memory."""
    # Clear large data structures
    if hasattr(self, 'large_cache'):
        self.large_cache.clear()
    
    # Close connections
    if hasattr(self, 'api_client'):
        self.api_client.close()
    
    # Stop threads
    if hasattr(self, 'worker_thread'):
        self.worker_thread.stop()
    
    super().cleanup()

Lazy Loading

def __init__(self, plugin_id, config, display_manager, cache_manager, plugin_manager):
    super().__init__(plugin_id, config, display_manager, cache_manager, plugin_manager)
    self._heavy_resource = None  # Load on demand

def _get_heavy_resource(self):
    """Lazy load expensive resource."""
    if self._heavy_resource is None:
        self._heavy_resource = self._load_expensive_resource()
    return self._heavy_resource

Testing Plugins with Mocks

Use mock objects for testing plugins without hardware dependencies.

Basic Mock Setup

from src.plugin_system.testing.mocks import MockDisplayManager, MockCacheManager, MockPluginManager

def test_plugin_display():
    # Create mocks
    display_manager = MockDisplayManager()
    cache_manager = MockCacheManager()
    plugin_manager = MockPluginManager()
    
    # Create plugin instance
    config = {"enabled": True, "display_duration": 15}
    plugin = MyPlugin("my-plugin", config, display_manager, cache_manager, plugin_manager)
    
    # Test display
    plugin.display(force_clear=True)
    
    # Verify display calls
    assert len(display_manager.draw_calls) > 0
    assert display_manager.draw_calls[0]['text'] == "Hello"

Testing Cache Behavior

def test_plugin_caching():
    cache_manager = MockCacheManager()
    plugin = MyPlugin("my-plugin", config, display_manager, cache_manager, plugin_manager)
    
    # Test cache miss
    plugin.update()
    assert len(cache_manager.get_calls) > 0
    assert len(cache_manager.set_calls) > 0
    
    # Test cache hit
    cache_manager.set("my-plugin_data", {"test": "data"})
    plugin.update()
    # Verify no API call was made

Testing Error Handling

def test_error_handling():
    display_manager = MockDisplayManager()
    cache_manager = MockCacheManager()
    plugin = MyPlugin("my-plugin", config, display_manager, cache_manager, plugin_manager)
    
    # Simulate API error
    with patch('plugin._fetch_from_api', side_effect=Exception("API Error")):
        plugin.update()
        # Verify plugin handles error gracefully
        assert plugin.data is not None or hasattr(plugin, 'error_state')

Inter-Plugin Communication

Plugins can communicate with each other through the Plugin Manager.

Getting Data from Another Plugin

def update(self):
    # Get weather data from weather plugin
    weather_plugin = self.plugin_manager.get_plugin("weather")
    if weather_plugin and hasattr(weather_plugin, 'current_temp'):
        self.weather_temp = weather_plugin.current_temp
        self.logger.info(f"Got temperature from weather plugin: {self.weather_temp}")

Checking Plugin Status

def update(self):
    # Check if another plugin is enabled
    enabled_plugins = self.plugin_manager.get_enabled_plugins()
    if "weather" in enabled_plugins:
        # Weather plugin is available
        weather_plugin = self.plugin_manager.get_plugin("weather")
        if weather_plugin:
            # Use weather data
            pass

Sharing Data Between Plugins

class MyPlugin(BasePlugin):
    def __init__(self, ...):
        super().__init__(...)
        self.shared_data = {}  # Data accessible to other plugins
    
    def update(self):
        self.shared_data['last_update'] = time.time()
        self.shared_data['status'] = 'active'

# In another plugin
def update(self):
    my_plugin = self.plugin_manager.get_plugin("my-plugin")
    if my_plugin and hasattr(my_plugin, 'shared_data'):
        status = my_plugin.shared_data.get('status')
        self.logger.info(f"MyPlugin status: {status}")

Live Priority Implementation

Implement live priority to automatically take over the display when your plugin has urgent content.

Basic Live Priority

class MyPlugin(BasePlugin):
    def __init__(self, ...):
        super().__init__(...)
        # Enable live priority in config
        # "live_priority": true
    
    def has_live_content(self) -> bool:
        """Check if plugin has live content."""
        # Check for live games, breaking news, etc.
        return hasattr(self, 'live_items') and len(self.live_items) > 0
    
    def get_live_modes(self) -> List[str]:
        """Return modes to show during live priority."""
        return ['live_mode']  # Only show live mode, not other modes

Sports Plugin Example

class SportsPlugin(BasePlugin):
    def has_live_content(self) -> bool:
        """Check if there are any live games."""
        if not hasattr(self, 'games'):
            return False
        
        for game in self.games:
            if game.get('status') == 'live':
                return True
        return False
    
    def get_live_modes(self) -> List[str]:
        """Only show live game modes during live priority."""
        return ['nhl_live', 'nba_live']  # Exclude recent/upcoming modes

News Plugin Example

class NewsPlugin(BasePlugin):
    def has_live_content(self) -> bool:
        """Check for breaking news."""
        if not hasattr(self, 'headlines'):
            return False
        
        # Check for breaking news flag
        for headline in self.headlines:
            if headline.get('breaking', False):
                return True
        return False
    
    def get_live_modes(self) -> List[str]:
        """Show breaking news mode during live priority."""
        return ['breaking_news']

Dynamic Duration Support

Implement dynamic duration to extend display time until content cycle completes.

Basic Dynamic Duration

class MyPlugin(BasePlugin):
    def __init__(self, ...):
        super().__init__(...)
        self.current_step = 0
        self.total_steps = 5
    
    def supports_dynamic_duration(self) -> bool:
        """Enable dynamic duration in config."""
        return self.config.get('dynamic_duration', {}).get('enabled', False)
    
    def is_cycle_complete(self) -> bool:
        """Return True when all content has been shown."""
        return self.current_step >= self.total_steps
    
    def reset_cycle_state(self) -> None:
        """Reset cycle tracking when starting new display session."""
        self.current_step = 0
    
    def display(self, force_clear=False):
        if force_clear:
            self.display_manager.clear()
            self.reset_cycle_state()
        
        # Display current step
        self._display_step(self.current_step)
        self.display_manager.update_display()
        
        # Advance to next step
        self.current_step += 1

Scrolling Content Example

class ScrollingPlugin(BasePlugin):
    def __init__(self, ...):
        super().__init__(...)
        self.scroll_position = 0
        self.scroll_complete = False
    
    def supports_dynamic_duration(self) -> bool:
        return True
    
    def is_cycle_complete(self) -> bool:
        """Return True when scrolling is complete."""
        return self.scroll_complete
    
    def reset_cycle_state(self) -> None:
        """Reset scroll state."""
        self.scroll_position = 0
        self.scroll_complete = False
    
    def display(self, force_clear=False):
        if force_clear:
            self.display_manager.clear()
            self.reset_cycle_state()
        
        # Scroll content
        text = "Long scrolling message..."
        text_width = self.display_manager.get_text_width(text, self.display_manager.regular_font)
        
        if self.scroll_position < -text_width:
            # Scrolling complete
            self.scroll_complete = True
        else:
            self.display_manager.clear()
            self.display_manager.draw_text(
                text,
                x=self.scroll_position,
                y=16
            )
            self.display_manager.update_display()
            self.scroll_position -= 2

See Also