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Adds golden trace tests for DisplayController.run() (test/test_run_loop_golden.py on a fake clock with fake plugins, 15 scenarios, fixtures in test/fixtures/run_loop_golden/) and moves twelve blocks of run() into named helpers (_dispatch_first_frame, _resolve_durations, _resolve_active_mode, _needs_high_fps, _advance_after_screen and others) with the traces identical before and after. docs/RUN_LOOP_REDESIGN.md describes the target structure. Hardware-checked on hdpi: Vegas late-frame rate unchanged in an ABBA A/B. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
28 lines
1.0 KiB
JSON
28 lines
1.0 KiB
JSON
{
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"screens": [
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[0.0, "clock", 10.0, "duration", 10, false],
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[10.0, "broken_a", 0.0, "error", 0, null],
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[10.0, "weather", 10.0, "duration", 10, true],
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[20.0, "crashy", 0.0, "raised", 1, true],
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[20.0, "clock", 10.0, "duration", 10, true],
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[30.0, "broken_a", 0.0, "error", 0, null],
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[30.0, "weather", 10.0, "duration", 10, true],
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[40.0, "crashy", 0.0, "raised", 1, true],
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[40.0, "clock", 10.0, "duration", 10, true],
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[50.0, "broken_a", 0.0, "breaker", 0, null],
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[50.0, "broken_b", 0.0, "breaker", 0, null],
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[50.0, "weather", 10.0, "duration", 10, true],
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[60.0, "crashy", 0.0, "raised", 1, true],
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[60.0, "clock", 10.0, "duration", 10, true],
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[70.0, "broken_a", 0.0, "breaker", 0, null],
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[70.0, "broken_b", 0.0, "breaker", 0, null],
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[70.0, "weather", 10.0, "duration", 10, true],
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[80.0, "crashy", 0.0, "raised", 1, true],
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[80.0, "clock", 10.0, "horizon", 10, true]
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],
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"events": [
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[10.0, "health-failure", "broken"],
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[30.0, "health-failure", "broken"]
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]
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}
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