Files
LEDMatrix/src/plugin_system/testing/harness.py
T
ChuckandClaude Opus 5 a0d3e64099 fix: ten defects found validating the whole plugin fleet on hardware (#534)
* fix(core): register tom_thumb, accept frame_hold in the test double, wire api_v3's managers

Three independent fixes found while validating every plugin on a 256x64 rig.

FontManager never registered tom_thumb even though assets/fonts/tom-thumb.bdf
ships with the core, so every plugin offering it logged "Font family
'tom_thumb' not found" (16 warnings per countdown render) and had to carry a
private loader to use a bundled font. Closes #524.

VisualTestDisplayManager.set_scrolling_state() lacked the frame_hold parameter
that DisplayManager gained, so any plugin passing it died with TypeError at
render time and failed every size. Nine plugins now make that call;
ledmatrix-stocks and ledmatrix-leaderboard were failing outright and the other
seven only passed because their scroll path was unreachable without data.
Closes #525.

api_v3 declared module-level config_manager/plugin_manager = None that nothing
ever assigned -- app.py sets the blueprint attributes, which the other 150+
call sites use. Three sites read the decoys, so /health reported the config
unreadable and the plugin system uninitialised (making "degraded" permanent and
unreachable-by-design) and /display/current fell back to a hardcoded 128x64 on
every rig. The decoys are removed rather than assigned, so a bare name is now a
NameError at test time instead of a silent None. The same function's first-call
uptime was computed from two separate clock reads and came out negative.
Closes #529.

Verified on the rig: both previously-failing plugins render, the tom_thumb
warnings are gone, /health reports "healthy" with all three checks passing, and
/display/current reports the real 256x64.

* fix(core): unique snapshot temp name, honour on-demand requests, skip empty starlark

The preview snapshot wrote through a fixed "<snapshot>.tmp". /tmp is
world-writable and sticky, and the display service runs as a different user
from the tooling, so a leftover temp owned by anyone else became unopenable
even by root -- fs.protected_regular refuses O_CREAT on a foreign file in a
sticky directory. The preview and the health check's liveness proxy then froze
until someone deleted the file by hand; on the test rig that meant 23 hours of
a healthy display reporting "hardware: stale". Now uses tempfile.mkstemp with
cleanup on failure, matching the hardware-status write a few hundred lines
above. Closes #528.

_poll_on_demand_requests read its mailbox with max_age=3600, and get() defaults
the in-memory TTL to max_age -- so the first request was pinned in memory for an
hour and every later poll returned that stale copy. No second on-demand request
was honoured until the service restarted, while the API kept returning 200.
get() already documents memory_ttl=0 for exactly this cross-process case.
The consumed request is also now deleted: leaving it on disk meant a restart
replayed the previous request, activated it, and ignored the one the caller had
just made. Closes #530.

starlark-apps returned None from display() when it has no app to show, which is
the state of every install without Pixlet and of a fresh one before any app is
added. The controller only skips on a boolean False, so that held a black panel
for the full display_duration instead of rotating on. Closes #456 (core side).

Verified on the rig: two consecutive on-demand requests with no restart between
them are both activated, where the second was previously dropped in silence.

* perf(harness): share one cache across a plugin's renders

_instantiate built a fresh MockCacheManager for every (size, mode), and that
mock is a per-instance in-memory dict, so each render was a cold start. A plugin
that fetches per game or per player re-fetched everything N times over --
baseball-scoreboard at one size took 840s for nine renders where the arithmetic
said ~72s, and at eight sizes it exceeded a 900s timeout.

The second and later renders also never exercised the cache-hit path, which is
what a running rig executes almost all of the time, so a caching regression
could not be caught here.

The cache is now built once per render_plugin_matrix call and threaded down.
The display manager stays per-render -- the bounds checking depends on that --
so only fetched data is shared.

Measured on the rig, same render counts and same goldens:
  tide-display         2s -> 1s   (32 renders)
  cricket-scoreboard  10s -> 3s   (24 renders)
No pass/fail change across tide-display, cricket-scoreboard, clock-simple,
geochron, christmas-countdown, of-the-day, web-ui-info and incoming-packages.

Closes #533.

* fix(scripts): run standalone plugin tests instead of collecting nothing

run_plugin_tests.py discovered every plugin test file and handed the lot to
pytest. Most plugin tests are standalone scripts -- module-level main() plus an
`if __name__ == "__main__"` guard, signalling through an exit code -- and pytest
collects zero items from those. The run printed how many files it had *found*,
then "no tests ran", and exited without executing any of them. On a rig with all
44 first-party plugins that is 151 of 248 files.

Files are now classified and each kind runs under the right runner: pytest for
real test modules, subprocess for scripts, honouring the 0 pass / 2 skip / 1
fail convention ledmatrix-plugins' own runner established (a script that wants a
tty or an LED matrix is a skip, not a regression).

Before:
    $ python3 scripts/run_plugin_tests.py -p countdown -d ~/LEDMatrix/plugin-repos
    Found 1 test file(s)
    collected 0 items
    no tests ran in 0.31s                      rc=0

After:
    Found 1 test file(s) -- 0 collectable, 1 standalone script(s)
    1 passed, 0 skipped, 0 failed (scripts)    rc=0

Verified across three shapes: countdown (1 script), jellyfin-now-playing and
pomodoro-timer (pytest only, 16 and 42 tests), and ledmatrix-flights (11 files
split 4 collectable / 7 scripts, all seven of which had never run).

Closes #532.

Running the flights scripts for the first time also surfaced four genuinely
failing tests there, hidden by the mirror-image bug in the plugins repo's own
runner -- filed as ChuckBuilds/ledmatrix-plugins#464 and #465.

* fix(harness): give an empty-looking mode a few frames before warning about it

check_plugin's "drew nothing but display() returned X" warning fired on a single
frame, rendered with force_clear=True, under a frozen clock. All three defeat a
scrolling plugin, whose first frame is legitimately its blank scroll-in buffer.
Across 44 first-party plugins, 60 of 76 warnings were false -- the rate at which
people stop reading a warning, which matters because the true positives are
real: a mode that draws nothing and does not return False holds a blank panel
for its whole display duration.

An apparently-empty frame is now re-driven for up to 48 more frames with
force_clear=False (force_clear means "reset the scroll", so repeating it would
redraw frame 1 for ever) and with the clock advancing -- freezegun's factory
where time is frozen, a real sleep where it is not, since scroll position is
usually a function of elapsed time. The first frame that draws content replaces
the result.

The clock is moved back afterwards. It is shared by every render in the matrix,
so time borrowed by the probe leaked into later modes and drifted their goldens
-- f1_upcoming picked up 5 spurious drifts before this was restored.

Measured on the rig:

                        empty warns          check
                        before  after
  f1-scoreboard            42      0    48 PASS / 0 FAIL, goldens intact
  ledmatrix-elections      16      0    16 PASS / 0 FAIL
  on-air                    8      8    true positive, kept
  nfl-draft                 8      8    true positive, kept
  clock-simple/geochron/    0      0    unchanged
  christmas-countdown

58 false positives gone, both true positives kept, no golden regressions. Cost
is confined to modes that really are blank: plugins that draw immediately are
unchanged (clock-simple and tide-display still 2s), while on-air -- eight
deliberately blank modes -- goes to 21s.

Closes #527.

* fix(harness): load nested schema defaults, and merge caller config at leaf level

load_config_defaults read only top-level properties. An object property carries
its defaults on its children, not on itself, so everything nested was dropped --
2,386 defaults across 37 of 44 plugins, soccer-scoreboard alone losing 539 of
565. render_plugin_matrix's comment says the plugin then "behaves like a real
install", which for most of the fleet it did not.

_defaults_from_properties now recurses. merge_config deep-merges the caller's
config onto the result so an override lands at the leaf: a shallow merge would
let -c '{"nhl": {"enabled": true}}' replace the whole nhl subtree and discard
every other nhl default, which is the same class of bug being fixed here.

Measured before/after across all 49 installed plugins on the rig: **no render
changed** -- identical PASS/FAIL counts, byte-identical output, goldens intact.
Plugins already fall back to the same values internally via config.get(key,
default), so supplying them explicitly agrees with what they were doing. The
defaults really are arriving now:

  ufc-scoreboard        9 -> 87 defaults
  ledmatrix-flights    51 -> 95
  masters-tournament   10 -> 51
  cricket-scoreboard   22 -> 50
  tide-display         12 -> 18

and hockey-scoreboard, which used to load nhl.enabled=None, now gets
nhl.enabled=True with its full display_modes block.

Caveat worth carrying: the eight plugins with the most nested config
(soccer, baseball, basketball, hockey, lacrosse, football, afl, nrl -- 1,634 of
the 2,386 dropped defaults, 68%) could not be measured. They import
src.common.sports_shared, which the test rig's core branch predates, so they
fail to load there identically before and after. Re-run this comparison against
a core that has that module before trusting the "nothing changed" result for
them; those are exactly the plugins whose renders should change most.

Closes #531.

* refactor: narrow the exception handlers this branch introduced

Codacy flagged the new code; it passes on other recent PRs, so the finding is
mine. Four of the five broad `except Exception` clauses I added were catching
far more than they needed to, which is the same shape as several bugs this
branch fixes -- hello-world's TypeError sat invisible for exactly this reason.

  freezer() / move_to() / tick()   -> (AttributeError, TypeError, ValueError)
  cache_manager.delete()           -> (OSError, AttributeError, KeyError)

The fifth stays broad and now says why: it wraps a call into a plugin's own
display(), which can raise anything, and the first frame has already rendered --
so a failure there must not turn a good result into an error.

Verified against a checkout of main: f1-scoreboard 48 PASS / 0 FAIL with 0 empty
warnings, on-air keeps its 8 true positives, clock-simple 8 PASS. geochron shows
7 golden drifts both before and after this branch, so it is not from these
changes -- its committed goldens predate #521's 1-bit text rendering.

* fix: resolve CodeRabbit review and Codacy findings on #534

CodeRabbit raised six; all six were real.

The test double had drifted ahead of production. VisualTestDisplayManager
accepted set_scrolling_state(frame_hold=...) while DisplayManager did not,
so such a call passed every harness run and would raise TypeError on the
panel -- the one failure a safety harness exists to prevent. frame_hold
belongs to the change that adds it to DisplayManager (#523), so it moves
there and the double matches main again.

The harness swallowed exceptions from re-rendered frames. _settle_loop
re-renders a mode that came back blank, to give a scroll time to draw;
returning silently on a crash meant a mode that renders one good frame
and then explodes was reported as passing. Recorded on result.error now,
keeping the captured frame so the failure stays inspectable.

starlark-apps display() returned True after _display_frame() failed, so
the controller held a dead frame for the whole display_duration instead
of rotating on. _display_frame now returns bool on all three paths.

run_plugin_tests.py used env.setdefault for PYTHONPATH and
LEDMATRIX_CORE, so an inherited value won and the subprocess imported a
different core than the one under test -- ledmatrix-plugins#467 exactly.
Prepends PROJECT_ROOT and sets LEDMATRIX_CORE unconditionally.

The on-demand mailbox is polled after every frame, ~125x/second on a
scrolling mode, and the read is deliberately uncached, so it was that
many disk reads per second to find nothing. Floored at 250ms, which is
imperceptible for a web-UI click. Consuming it also deleted whatever was
present rather than what had just been processed, so a request posted
while the previous one was in flight was thrown away and never ran; the
delete is now keyed by request_id. That narrows the window rather than
closing it -- a true atomic claim needs a primitive the cache layer does
not offer, and the code says so rather than implying otherwise.

Codacy's 2 criticals were bandit B404/B603 on the subprocess call added
to run_plugin_tests.py. Fixed interpreter, argument list, no shell;
annotated with the repo's existing nosec convention. Bandit is clean on
the file.

Adds test/test_on_demand_mailbox.py (8), test_starlark_display_contract.py
(4) and two settle cases in test_harness_empty_claimed.py. 4, 4 and 2 of
those fail against the pre-fix code. Full suite: 3961 passed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9

* chore: satisfy Codacy's subprocess checks on the new test runner

Codacy runs Bandit and Opengrep (its Semgrep fork). The new
subprocess.run in scripts/run_plugin_tests.py trips three patterns, on
two different lines:

  Bandit   B404 on the import, B603 on the call
  Opengrep dangerous-subprocess-use-audit          on the run( line
           dangerous-subprocess-use-tainted-env-args on the argv line

A nosemgrep applies only to its own line, so the call line and the argv
line each need one; a single comment on the call covered neither rule
fully. Suppression is the right answer here rather than a rewrite: the
interpreter is sys.executable, the arguments are a list, and no shell is
involved, so there is nothing to word-split or expand.

Matches the pair the rest of the repo already uses for this shape --
permission_utils.py, plugin_loader.py, install_dependencies_apt.py.

Codacy: 0 new issues, up to standards.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9

* chore: leave visual_display_manager untouched so #523 can merge

The only change this branch made to that file was a docstring, and it
collided with #523's rewrite of the same method -- so #534 and #523 each
merged cleanly against main but conflicted with each other. Reverted to
main's text; #523 owns this method and adds frame_hold to it.

The note the docstring carried ('frame_hold arrives in #523') would have
been stale the moment #523 landed anyway. The parity test in #523 is
what actually keeps the two signatures honest.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9

* chore: add the Ruff suppression nosec/nosemgrep do not cover

Ruff reports S603 on the same call Bandit and Opengrep do, and none of
the three suppressions covers the others. Confirmed the precondition
first: path comes from discover_plugin_tests(), which globs test files
inside the repo, and the call is a fixed interpreter with a list argv
and no shell.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014RRtqXDCnvnY6EQwhT5CV9

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-07 13:37:38 -04:00

566 lines
24 KiB
Python

"""
Plugin safety harness.
Renders a plugin across every declared screen (mode) and every supported matrix
size, capturing crashes and overflow. Used by scripts/check_plugin.py and the
pytest matrix test to guarantee a plugin change doesn't break a screen at a size
the author didn't try.
The render flow mirrors scripts/render_plugin.py (same PluginLoader call), but
this module adds: multi-size iteration, per-mode rendering, overflow detection
via BoundsCheckingDisplayManager, and golden-image comparison.
"""
import contextlib
import http.client
import inspect
import time
from datetime import timedelta
import socket
import ssl
import urllib.error
from dataclasses import dataclass
from pathlib import Path
from typing import Any, Dict, List, Optional, Tuple
from PIL import Image, ImageChops
from src.logging_config import get_logger
from .bounds_display_manager import BoundsCheckingDisplayManager
from .loading import load_config_defaults, load_manifest, merge_config
from .sizes import DEFAULT_TEST_SIZES, safe_mode_filename, size_label
logger = get_logger("[Plugin Harness]")
def _tolerated_update_errors() -> Tuple[type, ...]:
"""Exception types from update() we treat as a tolerated no-connectivity
failure (expected in CI / headless dev) rather than a real plugin bug.
Anything NOT in this set is a genuine regression — a plugin that lets a
non-network exception escape update() should fail the harness, not pass
green because display() happened to survive.
"""
types: List[type] = [
ConnectionError, TimeoutError, # builtins
socket.gaierror, socket.timeout, # DNS / socket timeouts
ssl.SSLError,
urllib.error.URLError,
http.client.HTTPException,
]
try: # requests is optional; cover its whole error tree when present
import requests
types.append(requests.exceptions.RequestException)
except ImportError: # pragma: no cover - requests not installed
logger.debug("requests not installed; its connectivity errors won't be specifically tolerated")
return tuple(types)
_TOLERATED_UPDATE_ERRORS = _tolerated_update_errors()
@dataclass
class RenderResult:
"""Outcome of rendering one (size, mode) of a plugin."""
plugin_id: str
width: int
height: int
mode: str
image: Optional[Image.Image] = None
error: Optional[str] = None # fatal: load/display crash, or a non-network update() error
update_error: Optional[str] = None # tolerated: connectivity error from update() (no network in CI)
overflow: Optional[Tuple[int, int, int, int]] = None # bbox past the panel
# golden comparison (populated only when a golden was provided)
golden_checked: bool = False
golden_ok: Optional[bool] = None
golden_diff_pixels: int = 0
golden_max_delta: int = 0
# what display() handed back; the controller skips a mode only on False
display_returned: Any = None
# empty-frame check: rendered nothing while not reporting "no content"
empty_claimed: Optional[bool] = None # True when that happened
empty_ok: Optional[bool] = None # False only in strict mode
# fill / scale-up check (populated only for sizes >= 2x the design size)
fill_checked: bool = False
fill_ok: Optional[bool] = None # False only in strict mode
fill_extent: Optional[Tuple[float, float]] = None # (extent_x, extent_y)
@property
def size_label(self) -> str:
return size_label(self.width, self.height)
@property
def ok(self) -> bool:
"""Phase-1 pass: rendered without crashing and without overflow, and if a
golden was checked it matched."""
if self.error is not None or self.overflow is not None:
return False
if self.golden_checked and self.golden_ok is False:
return False
if self.fill_ok is False:
return False
if self.empty_ok is False:
return False
return True
def list_modes(plugin_instance: Any, manifest: Dict[str, Any], plugin_id: str) -> List[str]:
"""Enumerate a plugin's screens: instance.modes wins, then manifest
display_modes, then the plugin id as a single mode."""
modes = getattr(plugin_instance, "modes", None)
if modes:
return [str(m) for m in modes]
declared = manifest.get("display_modes")
if declared:
return [str(m) for m in declared]
return [plugin_id]
def _instantiate(plugin_id: str, manifest: Dict[str, Any], plugin_dir: Path,
config: Dict[str, Any], mock_data: Dict[str, Any],
display_manager: Any, cache_manager: Any = None) -> Any:
"""Load and construct a plugin instance with mocked managers.
Pass ``cache_manager`` to share one cache across the renders of a plugin.
Building a fresh one per (size, mode) made every render a cold start, so a
plugin that fetches per game or per player re-fetched everything N times --
baseball-scoreboard took 840s for nine renders where ~72s was the arithmetic
-- and the cache-hit path, which is what a running rig executes almost
always, was never exercised.
"""
from src.plugin_system.plugin_loader import PluginLoader
from src.plugin_system.testing import MockCacheManager, MockPluginManager
if cache_manager is None:
cache_manager = MockCacheManager()
for key, value in (mock_data or {}).items():
cache_manager.set(key, value)
loader = PluginLoader()
plugin_instance, _module = loader.load_plugin(
plugin_id=plugin_id,
manifest=manifest,
plugin_dir=plugin_dir,
config=config,
display_manager=display_manager,
cache_manager=cache_manager,
plugin_manager=MockPluginManager(),
install_deps=False,
)
return plugin_instance
def _render_mode(plugin_instance: Any, mode: str) -> Any:
"""Render a specific screen. Prefer an explicit display_mode kwarg; otherwise
drive the plugin's internal mode state machine (first display() call renders
modes[current_mode_index] when current_display_mode is None).
Returns whatever display() returned. The display controller skips a mode
whose display() returns False, so that value decides whether an empty mode
is rotated past or sat on -- which makes it worth reporting rather than
discarding."""
sig = inspect.signature(plugin_instance.display)
if "display_mode" in sig.parameters:
return plugin_instance.display(force_clear=True, display_mode=mode)
modes = getattr(plugin_instance, "modes", None)
if modes and mode in modes:
plugin_instance.current_mode_index = list(modes).index(mode)
if hasattr(plugin_instance, "current_display_mode"):
plugin_instance.current_display_mode = None
return plugin_instance.display(force_clear=False)
# How many extra frames to drive before believing a mode really draws nothing.
# A scroll starts with its content off-panel, so frame 1 is legitimately blank;
# measured across the fleet, content appears by frame 2-4 (f1-scoreboard),
# frame 4 (ledmatrix-elections) and frame 38 at 64px (ledmatrix-leaderboard).
EMPTY_RECHECK_FRAMES = 48
# Seconds to advance the clock between those frames. Scroll position is usually
# driven by elapsed time, which a frozen clock never provides.
EMPTY_RECHECK_STEP = 0.05
def _has_content(image) -> bool:
"""True when any pixel is lit above the threshold."""
if image is None:
return False
return image.convert("L").point(
lambda p: 255 if p > _LIT_THRESHOLD else 0).getbbox() is not None
def _render_mode_again(plugin_instance: Any, mode: str) -> Any:
"""Draw one more frame WITHOUT force_clear.
_render_mode passes force_clear=True, which for a scrolling plugin means
"reset the scroll to the start" -- so repeating it would redraw frame 1 for
ever. The re-check needs the plugin to advance.
"""
sig = inspect.signature(plugin_instance.display)
if "display_mode" in sig.parameters:
return plugin_instance.display(force_clear=False, display_mode=mode)
return plugin_instance.display(force_clear=False)
def _settle_empty_frame(inst, mode, dm, result, freezer) -> None:
"""Give an apparently-empty mode a few frames to draw before believing it.
One frame is not evidence: a scroll's first frame is its blank scroll-in
buffer. Without this, every scrolling plugin was warned about -- 60 of 76
warnings on a 44-plugin rig were false, which is the rate at which people
stop reading a warning.
"""
if result.error is not None or result.display_returned is False:
return
if _has_content(result.image):
return
# The frozen clock is shared by every render in the matrix, so any time this
# probe borrows has to be given back -- otherwise a mode that scrolls in
# leaves the clock advanced and every later mode renders at the wrong
# instant, drifting its golden. Seen as 5 spurious f1_upcoming drifts.
resume_at = None
if freezer is not None:
try:
resume_at = freezer()
except (AttributeError, TypeError, ValueError):
# Not a freezegun factory, or a version whose factory is not
# callable. Only used to restore the clock, never load-bearing.
resume_at = None
try:
_settle_loop(inst, mode, dm, result, freezer)
finally:
if resume_at is not None:
try:
freezer.move_to(resume_at)
except (AttributeError, TypeError, ValueError):
pass
def _settle_loop(inst, mode, dm, result, freezer) -> None:
tick = getattr(freezer, "tick", None) if freezer is not None else None
for _ in range(EMPTY_RECHECK_FRAMES):
if tick is not None:
# timedelta rather than a bare float: freezegun has accepted a
# number only since 1.x, and a stale pin would raise here.
try:
tick(timedelta(seconds=EMPTY_RECHECK_STEP))
except (AttributeError, TypeError, ValueError):
# Pacing is best-effort; a freezegun that will not take a
# timedelta just means this probe runs without advancing time.
pass
else:
# No frozen clock, so the real one has to do the advancing. Without
# this the 48 frames run in microseconds, elapsed time stays ~0, and
# a scroll driven by elapsed time never moves -- which is exactly
# the plugin this check is trying not to slander.
time.sleep(EMPTY_RECHECK_STEP)
try:
result.display_returned = _render_mode_again(inst, mode)
except Exception as e: # noqa: BLE001
# Deliberately broad: this calls a plugin's display(), which can
# raise anything. Recorded rather than swallowed -- a mode that
# renders one good frame and then crashes on the next is broken,
# and returning silently here reported it as passing. The frame
# already captured stays on the result so the failure is still
# inspectable.
result.error = repr(e)
return
image = dm.get_image()
if _has_content(image):
result.image = image
result.overflow = dm.check_overflow()
return
def _freeze(freeze_time: Optional[str]):
"""Context manager that freezes wall-clock time when freeze_time is given,
so time-dependent plugins (clocks, countdowns) render deterministic goldens."""
if not freeze_time:
return contextlib.nullcontext()
try:
from freezegun import freeze_time as _ft
except ImportError as e: # pragma: no cover - only hit without the dep
raise RuntimeError(
"freeze_time requires the 'freezegun' package (pip install freezegun)"
) from e
return _ft(freeze_time)
def render_plugin_matrix(
plugin_id: str,
plugin_dir: Path,
config: Optional[Dict[str, Any]] = None,
mock_data: Optional[Dict[str, Any]] = None,
sizes: Optional[List[Tuple[int, int]]] = None,
run_update: bool = True,
freeze_time: Optional[str] = None,
) -> List[RenderResult]:
"""Render every (size, mode) combination for a plugin.
Returns a flat list of RenderResult. A fresh plugin instance is built per
(size, mode) so state never leaks between screens. Pass freeze_time (e.g.
"2025-08-01 15:25:00") to make time-dependent plugins reproducible.
"""
plugin_dir = Path(plugin_dir)
manifest = load_manifest(plugin_dir)
# Start from config_schema.json defaults so the plugin behaves like a real
# install; explicit caller config still wins over a schema default.
config = merge_config(
merge_config({"enabled": True}, load_config_defaults(plugin_dir)),
config or {})
sizes = sizes or DEFAULT_TEST_SIZES
results: List[RenderResult] = []
# The largest panel in this run. Every (smaller) canvas is padded out to it
# so a coordinate meant for the biggest configuration is still caught when
# rendering a smaller one, instead of being clipped into a false pass.
extent = (max(w for w, _ in sizes), max(h for _, h in sizes))
# One cache for the whole matrix: see _instantiate. The display manager
# stays per-render (the bounds checking depends on that); only fetched data
# is shared.
from src.plugin_system.testing import MockCacheManager
cache_manager = MockCacheManager()
for key, value in (mock_data or {}).items():
cache_manager.set(key, value)
with _freeze(freeze_time) as freezer:
for width, height in sizes:
results.extend(_render_size(
plugin_id, manifest, plugin_dir, config, mock_data or {},
width, height, run_update, extent, cache_manager, freezer,
))
return results
def _render_size(plugin_id, manifest, plugin_dir, config, mock_data,
width, height, run_update, extent,
cache_manager=None, freezer=None) -> List[RenderResult]:
"""Render every mode at one size. A fresh instance per mode avoids state leaks."""
results: List[RenderResult] = []
# Discover modes once per size (instance build can depend on config).
try:
probe_dm = BoundsCheckingDisplayManager(width=width, height=height, overflow_extent=extent)
probe = _instantiate(plugin_id, manifest, plugin_dir, config, mock_data, probe_dm,
cache_manager)
modes = list_modes(probe, manifest, plugin_id)
except Exception as e: # noqa: BLE001 — surface any load failure as a result
return [RenderResult(plugin_id, width, height, "<load>", error=repr(e))]
for mode in modes:
result = RenderResult(plugin_id, width, height, mode)
dm = BoundsCheckingDisplayManager(width=width, height=height, overflow_extent=extent)
try:
inst = _instantiate(plugin_id, manifest, plugin_dir, config, mock_data, dm,
cache_manager)
if run_update:
try:
inst.update()
except _TOLERATED_UPDATE_ERRORS as e:
# Expected when CI / headless dev has no network: record it
# (surfaced in the report) but don't fail the run.
result.update_error = repr(e)
logger.debug("update() connectivity error for %s [%s]: %s", plugin_id, mode, e)
except Exception as e: # noqa: BLE001 — a non-network update() failure is a real bug
# A regression in update() must not pass green just because
# display() survives, so treat it as a failure of this render.
result.error = repr(e)
logger.warning("update() raised a non-connectivity error for %s [%s]: %s",
plugin_id, mode, e)
if result.error is None:
result.display_returned = _render_mode(inst, mode)
result.image = dm.get_image()
result.overflow = dm.check_overflow()
# A blank first frame is not proof of a blank mode; see
# _settle_empty_frame.
_settle_empty_frame(inst, mode, dm, result, freezer)
except Exception as e: # noqa: BLE001 — a display crash is a real failure
result.error = repr(e)
results.append(result)
return results
# ---------------------------------------------------------------------------
# Golden-image comparison
# ---------------------------------------------------------------------------
def compare_images(rendered: Image.Image, golden: Image.Image,
max_delta: int = 0, max_diff_pixels: int = 0) -> Tuple[bool, int, int]:
"""Compare two images. Returns (ok, diff_pixel_count, max_per_channel_delta).
Tolerances default to exact match; bump them only to absorb known platform
anti-aliasing noise (requires a pinned Pillow + bundled fonts for stability).
"""
if rendered.size != golden.size:
return False, rendered.size[0] * rendered.size[1], 255
a = rendered.convert("RGB")
b = golden.convert("RGB")
diff = ImageChops.difference(a, b)
bbox = diff.getbbox()
if bbox is None:
return True, 0, 0
# Count pixels whose largest per-channel delta exceeds the allowed tolerance,
# and track the worst delta seen (for reporting).
diff_pixels = 0
observed_max = 0
for px in diff.crop(bbox).getdata():
m = max(px) if isinstance(px, tuple) else px
if m > observed_max:
observed_max = m
if m > max_delta:
diff_pixels += 1
# Pass when the number of out-of-tolerance pixels is within budget.
ok = diff_pixels <= max_diff_pixels
return ok, diff_pixels, observed_max
def golden_path(golden_dir: Path, width: int, height: int, mode: str) -> Path:
"""Location of a golden image: <golden_dir>/<WxH>/<mode>.png.
The mode is sanitized to a safe basename so a mode name with '/' or '..'
can't read or write outside the golden directory.
"""
return Path(golden_dir) / size_label(width, height) / f"{safe_mode_filename(mode)}.png"
def compare_to_goldens(results: List[RenderResult], golden_dir: Path,
max_delta: int = 0, max_diff_pixels: int = 0) -> List[RenderResult]:
"""Compare rendered results against committed goldens, mutating each result's
golden_* fields. Results with no golden file on disk are left unchecked."""
for r in results:
if r.image is None:
continue
gp = golden_path(golden_dir, r.width, r.height, r.mode)
if not gp.exists():
continue
r.golden_checked = True
with Image.open(gp) as g:
ok, diff_pixels, observed_max = compare_images(
r.image, g, max_delta=max_delta, max_diff_pixels=max_diff_pixels)
r.golden_ok = ok
r.golden_diff_pixels = diff_pixels
r.golden_max_delta = observed_max
return results
# ---------------------------------------------------------------------------
# Fill / scale-up check
# ---------------------------------------------------------------------------
#
# Overflow catches content that is too BIG for a panel; nothing catches
# content that stays tiny on a panel much larger than the plugin's design
# size (e.g. 128x32 content in the corner of a 256x128 renders "green").
# These helpers measure how much of the panel the lit content spans so the
# harness can flag plugins that don't scale up.
# A pixel counts as "lit" above this luminance — low enough to catch dim
# content, high enough to ignore near-black noise.
_LIT_THRESHOLD = 16
# Content must span at least this fraction of an axis that is >= 2x the
# design size. Lenient on purpose: margins are fine, a tiny corner is not.
_MIN_FILL_EXTENT = 0.5
def fill_metrics(image: Image.Image) -> Tuple[float, float, float]:
"""Measure lit-content coverage: (extent_x, extent_y, ink_ratio).
extent_* are the lit bounding box's spans as fractions of the panel;
ink_ratio is the fraction of pixels lit (reporting only — sparse pixel
fonts legitimately have low ink ratios)."""
lit = image.convert("L").point(lambda p: 255 if p > _LIT_THRESHOLD else 0)
bbox = lit.getbbox()
if bbox is None:
return (0.0, 0.0, 0.0)
extent_x = (bbox[2] - bbox[0]) / image.width
extent_y = (bbox[3] - bbox[1]) / image.height
ink = sum(1 for p in lit.getdata() if p) / (image.width * image.height)
return (extent_x, extent_y, ink)
def check_empty_claimed(results: List[RenderResult],
strict: bool = False) -> List[RenderResult]:
"""Flag a mode that rendered nothing without reporting "no content".
The display controller skips a mode whose ``display()`` returns False, and
treats anything else -- including None -- as "content was shown". A mode
that draws nothing and does not return False therefore holds whatever is on
the panel for its whole display duration. Since a mode switch clears first,
that is a blank screen. Two sports plugins shipped exactly this: their
``display()`` returned None on every path, so an out-of-season league sat
blank for its full duration rather than being rotated past.
Warn-only by default, because a blank frame is not automatically wrong: a
scroll mode whose first frame is its blank scroll-in buffer renders empty
and is behaving correctly. ``strict=True`` sets ``empty_claimed`` such that
``RenderResult.ok`` fails -- opt in per plugin via harness.json
``{"empty_check": "strict"}`` once its modes are known to draw on the
fixture data.
Note this can only catch what the fixtures actually render. A plugin whose
harness fixture seeds content never exercises its empty path here; the
source-level gate in the plugins repo covers that case.
"""
for r in results:
if r.image is None or r.error is not None:
continue
# An explicit False is the plugin correctly saying "nothing to show".
if r.display_returned is False:
continue
if r.image.convert("L").point(
lambda p: 255 if p > _LIT_THRESHOLD else 0).getbbox() is not None:
continue
r.empty_claimed = True
if strict:
r.empty_ok = False
return results
def check_scale_up(results: List[RenderResult],
design_size: Tuple[int, int] = (128, 32),
min_extent: float = _MIN_FILL_EXTENT,
strict: bool = False) -> List[RenderResult]:
"""Flag renders that leave a big panel mostly empty.
For each result whose panel is at least 2x the design size on an axis,
require the lit content to span >= min_extent of that axis. Mutates the
results' fill_* fields. In the default warn-only mode fill_ok is left
None (reported, never failing); strict=True sets fill_ok=False, which
fails RenderResult.ok — opt in per plugin via harness.json
{"fill_check": "strict"} once its adaptive layout is in place.
"""
design_w, design_h = design_size
for r in results:
if r.image is None or r.error is not None:
continue
check_x = r.width >= 2 * design_w
check_y = r.height >= 2 * design_h
if not (check_x or check_y):
continue
extent_x, extent_y, _ink = fill_metrics(r.image)
r.fill_checked = True
r.fill_extent = (round(extent_x, 3), round(extent_y, 3))
underfilled = ((check_x and extent_x < min_extent)
or (check_y and extent_y < min_extent))
if underfilled and strict:
r.fill_ok = False
elif not underfilled:
r.fill_ok = True
# warn-only underfill: fill_ok stays None; fill_extent tells the story
return results
def write_goldens(results: List[RenderResult], golden_dir: Path) -> int:
"""Write each successfully-rendered result to its golden path. Returns count."""
written = 0
for r in results:
if r.image is None or r.error is not None:
continue
gp = golden_path(golden_dir, r.width, r.height, r.mode)
gp.parent.mkdir(parents=True, exist_ok=True)
r.image.save(gp, format="PNG")
written += 1
return written