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* fix(web): wire up "Check & Update All" plugins button window.updateAllPlugins was never assigned, so the button always showed "Bulk update handler unavailable." Wire it to PluginInstallManager.updateAll(), add per-plugin progress feedback in the button text, show a summary notification on completion, and skip redundant plugin list reloads. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: add dev preview server, CLI render script, and visual test display manager Adds local development tools for rapid plugin iteration without deploying to RPi: - VisualTestDisplayManager: renders real pixels via PIL (same fonts/interface as production) - Dev preview server (Flask): interactive web UI with plugin picker, auto-generated config forms, zoom/grid controls, and mock data support for API-dependent plugins - CLI render script: render any plugin to PNG for AI-assisted visual feedback loops - Updated test runner and conftest to auto-detect plugin-repos/ directory Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(dev-preview): address code review issues - Use get_logger() from src.logging_config instead of logging.getLogger() in visual_display_manager.py to match project logging conventions - Eliminate duplicate public/private weather draw methods — public draw_sun/ draw_cloud/draw_rain/draw_snow now delegate to the private _draw_* variants so plugins get consistent pixel output in tests vs production - Default install_deps=False in dev_server.py and render_plugin.py — dev scripts don't need to run pip install; developers are expected to have plugin deps installed in their venv already - Guard plugins_dir fixture against PermissionError during directory iteration - Fix PluginInstallManager.updateAll() to fall back to window.installedPlugins when PluginStateManager.installedPlugins is empty (plugins_manager.js populates window.installedPlugins independently of PluginStateManager) - Remove 5 debug console.log statements from plugins_manager.js button setup and initialization code Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(scroll): fix scroll completion to prevent multi-pass wrapping Change required_total_distance from total_scroll_width + display_width to total_scroll_width alone. The scrolling image already contains display_width pixels of blank initial padding, so reaching total_scroll_width means all content has scrolled off-screen. The extra display_width term was causing 1-2+ unnecessary wrap-arounds, making the same games appear multiple times and producing a black flicker between passes. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(dev-preview): address PR #264 code review findings - docs/DEV_PREVIEW.md: add bash language tag to fenced code block - scripts/dev_server.py: add MAX/MIN_WIDTH/HEIGHT constants and validate width/height in render endpoint; add structured logger calls to discover_plugins (missing dirs, hidden entries, missing manifest, JSON/OS errors, duplicate ids); add type annotations to all helpers - scripts/render_plugin.py: add MIN/MAX_DIMENSION validation after parse_args; replace prints with get_logger() calls; narrow broad Exception catches to ImportError/OSError/ValueError in plugin load block; add type annotations to all helpers and main(); rename unused module binding to _module - scripts/run_plugin_tests.py: wrap plugins_path.iterdir() in try/except PermissionError with fallback to plugin-repos/ - scripts/templates/dev_preview.html: replace non-focusable div toggles with button role="switch" + aria-checked; add keyboard handlers (Enter/Space); sync aria-checked in toggleGrid/toggleAutoRefresh - src/common/scroll_helper.py: early-guard zero total_scroll_width to keep scroll_position at 0 and skip completion/wrap logic - src/plugin_system/testing/visual_display_manager.py: forward color arg in draw_cloud -> _draw_cloud; add color param to _draw_cloud; restore _scrolling_state in reset(); narrow broad Exception catches in _load_fonts to FileNotFoundError/OSError/ImportError; add explicit type annotations to draw_text - test/plugins/test_visual_rendering.py: use context manager for Image.open in test_save_snapshot - test/plugins/conftest.py: add return type hints to all fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: add bandit and gitleaks pre-commit hooks Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
132 lines
3.6 KiB
Python
132 lines
3.6 KiB
Python
"""
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Pytest fixtures for plugin integration tests.
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"""
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import pytest
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import os
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import sys
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import json
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from pathlib import Path
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from unittest.mock import MagicMock, Mock
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from typing import Any, Dict, Generator, Optional
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# Add project root to path
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project_root = Path(__file__).parent.parent.parent
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if str(project_root) not in sys.path:
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sys.path.insert(0, str(project_root))
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# Set emulator mode
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os.environ['EMULATOR'] = 'true'
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@pytest.fixture
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def plugins_dir() -> Path:
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"""Get the plugins directory path.
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Checks plugins/ first, then falls back to plugin-repos/
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for monorepo development environments.
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"""
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plugins_path = project_root / 'plugins'
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plugin_repos_path = project_root / 'plugin-repos'
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# Prefer plugins/ if it has actual plugin directories
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if plugins_path.exists():
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try:
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has_plugins = any(
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p for p in plugins_path.iterdir()
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if p.is_dir() and not p.name.startswith('.')
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)
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if has_plugins:
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return plugins_path
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except PermissionError:
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pass
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if plugin_repos_path.exists():
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return plugin_repos_path
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return plugins_path
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@pytest.fixture
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def mock_display_manager() -> Any:
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"""Create a mock DisplayManager for plugin tests."""
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mock = MagicMock()
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mock.width = 128
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mock.height = 32
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mock.clear = Mock()
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mock.draw_text = Mock()
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mock.draw_image = Mock()
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mock.update_display = Mock()
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mock.get_font = Mock(return_value=None)
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# Some plugins access matrix.width/height
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mock.matrix = MagicMock()
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mock.matrix.width = 128
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mock.matrix.height = 32
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return mock
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@pytest.fixture
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def mock_cache_manager() -> Any:
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"""Create a mock CacheManager for plugin tests."""
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mock = MagicMock()
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mock._memory_cache = {}
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def mock_get(key: str, max_age: int = 300) -> Any:
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return mock._memory_cache.get(key)
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def mock_set(key: str, data: Any, ttl: int = None) -> None:
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mock._memory_cache[key] = data
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def mock_clear(key: str = None) -> None:
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if key:
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mock._memory_cache.pop(key, None)
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else:
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mock._memory_cache.clear()
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mock.get = Mock(side_effect=mock_get)
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mock.set = Mock(side_effect=mock_set)
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mock.clear = Mock(side_effect=mock_clear)
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return mock
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@pytest.fixture
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def mock_plugin_manager() -> Any:
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"""Create a mock PluginManager for plugin tests."""
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mock = MagicMock()
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mock.plugins = {}
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mock.plugin_manifests = {}
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return mock
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@pytest.fixture
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def base_plugin_config() -> Dict[str, Any]:
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"""Base configuration for plugins."""
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return {
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'enabled': True,
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'update_interval': 300
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}
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def load_plugin_manifest(plugin_id: str, plugins_dir: Path) -> Dict[str, Any]:
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"""Load plugin manifest.json."""
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manifest_path = plugins_dir / plugin_id / 'manifest.json'
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if not manifest_path.exists():
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pytest.skip(f"Manifest not found for {plugin_id}")
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with open(manifest_path, 'r') as f:
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return json.load(f)
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def get_plugin_config_schema(plugin_id: str, plugins_dir: Path) -> Dict[str, Any]:
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"""Load plugin config_schema.json if it exists."""
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schema_path = plugins_dir / plugin_id / 'config_schema.json'
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if schema_path.exists():
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with open(schema_path, 'r') as f:
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return json.load(f)
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return None
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@pytest.fixture
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def visual_display_manager() -> Any:
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"""Create a VisualTestDisplayManager that renders real pixels for visual testing."""
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from src.plugin_system.testing import VisualTestDisplayManager
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return VisualTestDisplayManager(width=128, height=32)
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