mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
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887 lines
39 KiB
Python
887 lines
39 KiB
Python
import os
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import time
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import logging
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import requests
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import json
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from typing import Dict, Any, Optional, List
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from PIL import Image, ImageDraw, ImageFont
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from pathlib import Path
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from datetime import datetime, timedelta, timezone
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from src.display_manager import DisplayManager
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from src.cache_manager import CacheManager
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from src.config_manager import ConfigManager
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from src.odds_manager import OddsManager
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import pytz
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# Import the API counter function from web interface
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try:
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from web_interface_v2 import increment_api_counter
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except ImportError:
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# Fallback if web interface is not available
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def increment_api_counter(kind: str, count: int = 1):
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pass
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# Constants
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ESPN_NBA_SCOREBOARD_URL = "https://site.api.espn.com/apis/site/v2/sports/basketball/nba/scoreboard"
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# Configure logging to match main configuration
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logging.basicConfig(
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level=logging.INFO,
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format='%(asctime)s.%(msecs)03d - %(levelname)s:%(name)s:%(message)s',
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datefmt='%Y-%m-%d %H:%M:%S'
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)
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class BaseNBAManager:
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"""Base class for NBA managers with common functionality."""
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# Class variables for warning tracking
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_no_data_warning_logged = False
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_last_warning_time = 0
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_warning_cooldown = 60 # Only log warnings once per minute
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_last_log_times = {}
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_shared_data = None
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_last_shared_update = 0
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def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager):
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self.display_manager = display_manager
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self.config_manager = ConfigManager()
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self.config = config
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self.cache_manager = cache_manager
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self.odds_manager = OddsManager(self.cache_manager, self.config)
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self.logger = logging.getLogger(__name__)
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self.nba_config = config.get("nba_scoreboard", {})
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self.is_enabled = self.nba_config.get("enabled", False)
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self.show_odds = self.nba_config.get("show_odds", False)
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self.test_mode = self.nba_config.get("test_mode", False)
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self.logo_dir = self.nba_config.get("logo_dir", "assets/sports/nba_logos")
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self.show_records = self.nba_config.get('show_records', False)
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self.update_interval = self.nba_config.get("update_interval_seconds", 300)
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self.last_update = 0
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self.current_game = None
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self.fonts = self._load_fonts()
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self.favorite_teams = self.nba_config.get("favorite_teams", [])
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# Set logging level to INFO to reduce noise
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self.logger.setLevel(logging.INFO)
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# Get display dimensions from config
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display_config = config.get("display", {})
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hardware_config = display_config.get("hardware", {})
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cols = hardware_config.get("cols", 64)
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chain = hardware_config.get("chain_length", 1)
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self.display_width = int(cols * chain)
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self.display_height = hardware_config.get("rows", 32)
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# Cache for loaded logos
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self._logo_cache = {}
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self.logger.info(f"Initialized NBA manager with display dimensions: {self.display_width}x{self.display_height}")
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self.logger.info(f"Logo directory: {self.logo_dir}")
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def _get_timezone(self):
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try:
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timezone_str = self.config.get('timezone', 'UTC')
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return pytz.timezone(timezone_str)
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except pytz.UnknownTimeZoneError:
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return pytz.utc
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def _should_log(self, message_type: str, cooldown: int = 300) -> bool:
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"""Check if a message should be logged based on cooldown period."""
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current_time = time.time()
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last_time = self._last_log_times.get(message_type, 0)
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if current_time - last_time >= cooldown:
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self._last_log_times[message_type] = current_time
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return True
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return False
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def _load_test_data(self) -> Dict:
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"""Load test data for development and testing."""
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self.logger.info("[NBA] Loading test data")
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# Create test data with current time
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now = datetime.now(timezone.utc)
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# Create test events for different scenarios
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events = []
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# Live game
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live_game = {
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"date": now.isoformat(),
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"competitions": [{
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"status": {
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"type": {
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"state": "in",
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"shortDetail": "Q3 5:23"
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},
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"period": 3,
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"displayClock": "5:23"
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},
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"competitors": [
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{
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"homeAway": "home",
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"team": {"abbreviation": "LAL"},
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"score": "85"
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},
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{
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"homeAway": "away",
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"team": {"abbreviation": "GSW"},
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"score": "82"
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}
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]
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}]
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}
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events.append(live_game)
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# Recent game (yesterday)
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recent_game = {
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"date": (now - timedelta(days=1)).isoformat(),
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"competitions": [{
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"status": {
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"type": {
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"state": "post",
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"shortDetail": "Final"
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},
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"period": 4,
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"displayClock": "0:00"
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},
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"competitors": [
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{
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"homeAway": "home",
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"team": {"abbreviation": "BOS"},
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"score": "112"
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},
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{
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"homeAway": "away",
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"team": {"abbreviation": "MIA"},
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"score": "108"
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}
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]
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}]
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}
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events.append(recent_game)
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# Upcoming game (tomorrow)
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upcoming_game = {
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"date": (now + timedelta(days=1)).isoformat(),
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"competitions": [{
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"status": {
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"type": {
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"state": "pre",
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"shortDetail": "7:30 PM ET"
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},
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"period": 0,
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"displayClock": "0:00"
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},
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"competitors": [
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{
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"homeAway": "home",
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"team": {"abbreviation": "PHX"},
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"score": "0"
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},
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{
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"homeAway": "away",
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"team": {"abbreviation": "DEN"},
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"score": "0"
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}
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]
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}]
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}
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events.append(upcoming_game)
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return {"events": events}
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def _load_fonts(self):
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"""Load fonts used by the scoreboard."""
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fonts = {}
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try:
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# Try to load the Press Start 2P font first
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fonts['score'] = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 10)
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fonts['time'] = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
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fonts['team'] = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
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fonts['status'] = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6)
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logging.info("[NBA] Successfully loaded Press Start 2P font for all text elements")
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except IOError:
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logging.warning("[NBA] Press Start 2P font not found, trying 4x6 font.")
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try:
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# Try to load the 4x6 font as a fallback
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fonts['score'] = ImageFont.truetype("assets/fonts/4x6-font.ttf", 12)
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fonts['time'] = ImageFont.truetype("assets/fonts/4x6-font.ttf", 8)
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fonts['team'] = ImageFont.truetype("assets/fonts/4x6-font.ttf", 8)
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fonts['status'] = ImageFont.truetype("assets/fonts/4x6-font.ttf", 9)
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logging.info("[NBA] Successfully loaded 4x6 font for all text elements")
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except IOError:
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logging.warning("[NBA] 4x6 font not found, using default PIL font.")
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# Use default PIL font as a last resort
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fonts['score'] = ImageFont.load_default()
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fonts['time'] = ImageFont.load_default()
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fonts['team'] = ImageFont.load_default()
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fonts['status'] = ImageFont.load_default()
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return fonts
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def _load_and_resize_logo(self, team_abbrev: str) -> Optional[Image.Image]:
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"""Load and resize a team logo, with caching."""
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self.logger.debug(f"Loading logo for {team_abbrev}")
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if team_abbrev in self._logo_cache:
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self.logger.debug(f"Using cached logo for {team_abbrev}")
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return self._logo_cache[team_abbrev]
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logo_path = os.path.join(self.logo_dir, f"{team_abbrev}.png")
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self.logger.debug(f"Logo path: {logo_path}")
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try:
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# Create test logos if they don't exist
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if not os.path.exists(logo_path):
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self.logger.info(f"Creating test logo for {team_abbrev}")
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os.makedirs(os.path.dirname(logo_path), exist_ok=True)
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# Create a simple colored rectangle as a test logo
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logo = Image.new('RGBA', (32, 32), (0, 0, 0, 0))
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draw = ImageDraw.Draw(logo)
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# Use team abbreviation to determine color
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if team_abbrev == "LAL":
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color = (253, 185, 39, 255) # Lakers gold
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else:
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color = (0, 125, 197, 255) # Warriors blue
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draw.rectangle([4, 4, 28, 28], fill=color)
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# Add team abbreviation
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draw.text((8, 8), team_abbrev, fill=(255, 255, 255, 255))
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logo.save(logo_path)
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self.logger.info(f"Created test logo at {logo_path}")
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logo = Image.open(logo_path)
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self.logger.debug(f"Opened logo for {team_abbrev}, size: {logo.size}, mode: {logo.mode}")
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# Convert to RGBA if not already
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if logo.mode != 'RGBA':
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self.logger.debug(f"Converting {team_abbrev} logo from {logo.mode} to RGBA")
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logo = logo.convert('RGBA')
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# Calculate max size based on display dimensions
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# Make logos 150% of display width to allow them to extend off screen
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max_width = int(self.display_width * 1.5)
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max_height = int(self.display_height * 1.5)
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# Resize maintaining aspect ratio
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logo.thumbnail((max_width, max_height), Image.Resampling.LANCZOS)
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self.logger.debug(f"Resized {team_abbrev} logo to {logo.size}")
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# Cache the resized logo
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self._logo_cache[team_abbrev] = logo
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return logo
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except Exception as e:
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self.logger.error(f"Error loading logo for {team_abbrev}: {e}", exc_info=True)
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return None
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def _fetch_nba_api_data(self, use_cache: bool = True) -> Optional[Dict]:
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"""Fetch and cache data for all managers to share."""
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now = datetime.now(pytz.utc)
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date_str = now.strftime('%Y%m%d')
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cache_key = f"nba_api_data_{date_str}"
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if use_cache:
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cached_data = self.cache_manager.get(cache_key)
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if cached_data:
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self.logger.info(f"[NBA] Using cached data for {date_str}")
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return cached_data
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try:
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url = ESPN_NBA_SCOREBOARD_URL
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params = {'dates': date_str}
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response = requests.get(url, params=params)
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response.raise_for_status()
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data = response.json()
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# Increment API counter for sports data call
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increment_api_counter('sports', 1)
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if use_cache:
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self.cache_manager.set(cache_key, data)
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self.logger.info(f"[NBA] Successfully fetched data from ESPN API for {date_str}")
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return data
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except requests.exceptions.RequestException as e:
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self.logger.error(f"[NBA] Error fetching data from ESPN: {e}")
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return None
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def _fetch_data(self, date_str: str = None) -> Optional[Dict]:
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"""Fetch data using shared data mechanism."""
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if isinstance(self, NBALiveManager):
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return self._fetch_nba_api_data(use_cache=False)
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else:
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return self._fetch_nba_api_data(use_cache=True)
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def _fetch_odds(self, game: Dict) -> None:
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"""Fetch odds for a specific game if conditions are met."""
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# Check if odds should be shown for this sport
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if not self.show_odds:
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return
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# Check if we should only fetch for favorite teams
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is_favorites_only = self.nba_config.get("show_favorite_teams_only", False)
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if is_favorites_only:
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home_abbr = game.get('home_abbr')
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away_abbr = game.get('away_abbr')
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if not (home_abbr in self.favorite_teams or away_abbr in self.favorite_teams):
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self.logger.debug(f"Skipping odds fetch for non-favorite game in favorites-only mode: {away_abbr}@{home_abbr}")
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return
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self.logger.debug(f"Proceeding with odds fetch for game: {game.get('id', 'N/A')}")
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# Fetch odds using OddsManager (ESPN API)
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try:
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# Determine update interval based on game state
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is_live = game.get('status', '').lower() == 'in'
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update_interval = self.nba_config.get("live_odds_update_interval", 60) if is_live \
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else self.nba_config.get("odds_update_interval", 3600)
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odds_data = self.odds_manager.get_odds(
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sport="basketball",
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league="nba",
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event_id=game['id'],
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update_interval_seconds=update_interval
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)
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if odds_data:
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game['odds'] = odds_data
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self.logger.debug(f"Successfully fetched and attached odds for game {game['id']}")
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else:
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self.logger.debug(f"No odds data returned for game {game['id']}")
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except Exception as e:
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self.logger.error(f"Error fetching odds for game {game.get('id', 'N/A')}: {e}")
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def _extract_game_details(self, game_event: Dict) -> Optional[Dict]:
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"""Extract relevant game details from ESPN API response."""
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if not game_event:
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return None
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try:
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competition = game_event["competitions"][0]
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status = competition["status"]
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competitors = competition["competitors"]
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game_date_str = game_event["date"]
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# Parse game date/time
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try:
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start_time_utc = datetime.fromisoformat(game_date_str.replace("Z", "+00:00"))
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self.logger.debug(f"[NBA] Parsed game time: {start_time_utc}")
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except ValueError:
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logging.warning(f"[NBA] Could not parse game date: {game_date_str}")
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start_time_utc = None
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home_team = next(c for c in competitors if c.get("homeAway") == "home")
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away_team = next(c for c in competitors if c.get("homeAway") == "away")
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home_record = home_team.get('records', [{}])[0].get('summary', '') if home_team.get('records') else ''
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away_record = away_team.get('records', [{}])[0].get('summary', '') if away_team.get('records') else ''
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# Don't show "0-0" records - set to blank instead
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if home_record == "0-0":
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home_record = ''
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if away_record == "0-0":
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away_record = ''
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# Format game time and date for display
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game_time = ""
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game_date = ""
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if start_time_utc:
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# Convert to local time
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local_time = start_time_utc.astimezone(self._get_timezone())
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game_time = local_time.strftime("%I:%M%p").lstrip('0')
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# Check date format from config
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use_short_date_format = self.config.get('display', {}).get('use_short_date_format', False)
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if use_short_date_format:
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game_date = local_time.strftime("%-m/%-d")
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else:
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game_date = self.display_manager.format_date_with_ordinal(local_time)
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details = {
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"start_time_utc": start_time_utc,
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"status_text": status["type"]["shortDetail"],
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"period": status.get("period", 0),
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"clock": status.get("displayClock", "0:00"),
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"is_live": status["type"]["state"] in ("in", "halftime"),
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"is_final": status["type"]["state"] == "post",
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"is_upcoming": status["type"]["state"] == "pre",
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"home_abbr": home_team["team"]["abbreviation"],
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"home_score": home_team.get("score", "0"),
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"home_record": home_record,
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"home_logo_path": os.path.join(self.logo_dir, f"{home_team['team']['abbreviation']}.png"),
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"away_abbr": away_team["team"]["abbreviation"],
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"away_score": away_team.get("score", "0"),
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"away_record": away_record,
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"away_logo_path": os.path.join(self.logo_dir, f"{away_team['team']['abbreviation']}.png"),
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"game_time": game_time,
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"game_date": game_date
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}
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# Log game details for debugging
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self.logger.debug(f"[NBA] Extracted game details: {details['away_abbr']} vs {details['home_abbr']}")
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self.logger.debug(f"[NBA] Game status: is_final={details['is_final']}, is_within_window={details['is_within_window']}")
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return details
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except Exception as e:
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logging.error(f"[NBA] Error extracting game details: {e}")
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return None
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def _draw_scorebug_layout(self, game: Dict, force_clear: bool = False) -> None:
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"""Draw the scorebug layout for the current game."""
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try:
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# Create a new black image for the main display
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main_img = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 255))
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# Load logos once
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home_logo = self._load_and_resize_logo(game["home_abbr"])
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away_logo = self._load_and_resize_logo(game["away_abbr"])
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if not home_logo or not away_logo:
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self.logger.error("Failed to load one or both team logos")
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return
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# Create a single overlay for both logos
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overlay = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 0))
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# Calculate vertical center line for alignment
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center_y = self.display_height // 2
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# Draw home team logo (far right, extending beyond screen)
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home_x = self.display_width - home_logo.width + 12
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home_y = center_y - (home_logo.height // 2)
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# Paste the home logo onto the overlay
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overlay.paste(home_logo, (home_x, home_y), home_logo)
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# Draw away team logo (far left, extending beyond screen)
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away_x = -12
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away_y = center_y - (away_logo.height // 2)
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# Paste the away logo onto the overlay
|
|
overlay.paste(away_logo, (away_x, away_y), away_logo)
|
|
|
|
# Composite the overlay with the main image
|
|
main_img = Image.alpha_composite(main_img, overlay)
|
|
|
|
# Convert to RGB for final display
|
|
main_img = main_img.convert('RGB')
|
|
draw = ImageDraw.Draw(main_img)
|
|
|
|
# Check if this is an upcoming game
|
|
is_upcoming = game.get("is_upcoming", False)
|
|
|
|
if is_upcoming:
|
|
# For upcoming games, show date and time stacked in the center
|
|
game_date = game.get("game_date", "")
|
|
game_time = game.get("game_time", "")
|
|
|
|
# Show "Next Game" at the top
|
|
status_text = "Next Game"
|
|
status_width = draw.textlength(status_text, font=self.fonts['status'])
|
|
status_x = (self.display_width - status_width) // 2
|
|
status_y = 2
|
|
draw.text((status_x, status_y), status_text, font=self.fonts['status'], fill=(255, 255, 255))
|
|
|
|
# Calculate position for the date text (centered horizontally, below "Next Game")
|
|
date_width = draw.textlength(game_date, font=self.fonts['time'])
|
|
date_x = (self.display_width - date_width) // 2
|
|
date_y = center_y - 5 # Position in center
|
|
draw.text((date_x, date_y), game_date, font=self.fonts['time'], fill=(255, 255, 255))
|
|
|
|
# Calculate position for the time text (centered horizontally, in center)
|
|
time_width = draw.textlength(game_time, font=self.fonts['time'])
|
|
time_x = (self.display_width - time_width) // 2
|
|
time_y = date_y + 10 # Position below date
|
|
draw.text((time_x, time_y), game_time, font=self.fonts['time'], fill=(255, 255, 255))
|
|
else:
|
|
# For live/final games, show scores and period/time
|
|
home_score = str(game.get("home_score", "0"))
|
|
away_score = str(game.get("away_score", "0"))
|
|
score_text = f"{away_score}-{home_score}"
|
|
|
|
# Calculate position for the score text (centered at the bottom)
|
|
score_width = draw.textlength(score_text, font=self.fonts['score'])
|
|
score_x = (self.display_width - score_width) // 2
|
|
score_y = self.display_height - 10
|
|
draw.text((score_x, score_y), score_text, font=self.fonts['score'], fill=(255, 255, 255))
|
|
|
|
# Draw period and time or Final
|
|
if game.get("is_final", False):
|
|
status_text = "Final"
|
|
status_width = draw.textlength(status_text, font=self.fonts['time'])
|
|
status_x = (self.display_width - status_width) // 2
|
|
status_y = 5
|
|
draw.text((status_x, status_y), status_text, font=self.fonts['time'], fill=(255, 255, 255))
|
|
else:
|
|
period = game.get("period", 0)
|
|
clock = game.get("clock", "0:00")
|
|
|
|
# Format period text for NBA (quarters)
|
|
if period > 4:
|
|
period_text = "OT"
|
|
else:
|
|
period_text = f"{period}{'st' if period == 1 else 'nd' if period == 2 else 'rd' if period == 3 else 'th'} Q"
|
|
|
|
# Draw period text at the top
|
|
period_width = draw.textlength(period_text, font=self.fonts['time'])
|
|
period_x = (self.display_width - period_width) // 2
|
|
period_y = 1
|
|
draw.text((period_x, period_y), period_text, font=self.fonts['time'], fill=(255, 255, 255))
|
|
|
|
# Draw clock below period
|
|
clock_width = draw.textlength(clock, font=self.fonts['time'])
|
|
clock_x = (self.display_width - clock_width) // 2
|
|
clock_y = period_y + 10 # Position below period
|
|
draw.text((clock_x, clock_y), clock, font=self.fonts['time'], fill=(255, 255, 255))
|
|
|
|
# Draw odds if available
|
|
if 'odds' in game and game['odds']:
|
|
self._draw_dynamic_odds(draw, game['odds'], self.display_width, self.display_height)
|
|
|
|
# Draw records if enabled
|
|
if self.show_records:
|
|
try:
|
|
record_font = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6)
|
|
except IOError:
|
|
record_font = ImageFont.load_default()
|
|
|
|
away_record = game.get('away_record', '')
|
|
home_record = game.get('home_record', '')
|
|
|
|
record_bbox = draw.textbbox((0,0), "0-0", font=record_font)
|
|
record_height = record_bbox[3] - record_bbox[1]
|
|
record_y = self.display_height - record_height
|
|
|
|
if away_record:
|
|
away_record_x = 0
|
|
self._draw_text_with_outline(draw, away_record, (away_record_x, record_y), record_font)
|
|
|
|
if home_record:
|
|
home_record_bbox = draw.textbbox((0,0), home_record, font=record_font)
|
|
home_record_width = home_record_bbox[2] - home_record_bbox[0]
|
|
home_record_x = self.display_width - home_record_width
|
|
self._draw_text_with_outline(draw, home_record, (home_record_x, record_y), record_font)
|
|
|
|
# Display the image
|
|
self.display_manager.image.paste(main_img, (0, 0))
|
|
self.display_manager.update_display()
|
|
|
|
except Exception as e:
|
|
self.logger.error(f"Error displaying game: {e}", exc_info=True)
|
|
|
|
def display(self, force_clear: bool = False) -> None:
|
|
"""Common display method for all NBA managers"""
|
|
if not self.current_game:
|
|
current_time = time.time()
|
|
if not hasattr(self, '_last_warning_time'):
|
|
self._last_warning_time = 0
|
|
if current_time - self._last_warning_time > 300: # 5 minutes cooldown
|
|
self.logger.warning("[NBA] No game data available to display")
|
|
self._last_warning_time = current_time
|
|
return
|
|
|
|
self._draw_scorebug_layout(self.current_game, force_clear)
|
|
|
|
def _draw_dynamic_odds(self, draw: ImageDraw.Draw, odds: Dict[str, Any], width: int, height: int) -> None:
|
|
"""Draw odds with dynamic positioning - only show negative spread and position O/U based on favored team."""
|
|
home_team_odds = odds.get('home_team_odds', {})
|
|
away_team_odds = odds.get('away_team_odds', {})
|
|
home_spread = home_team_odds.get('spread_odds')
|
|
away_spread = away_team_odds.get('spread_odds')
|
|
|
|
# Get top-level spread as fallback
|
|
top_level_spread = odds.get('spread')
|
|
|
|
# If we have a top-level spread and the individual spreads are None or 0, use the top-level
|
|
if top_level_spread is not None:
|
|
if home_spread is None or home_spread == 0.0:
|
|
home_spread = top_level_spread
|
|
if away_spread is None:
|
|
away_spread = -top_level_spread
|
|
|
|
# Determine which team is favored (has negative spread)
|
|
home_favored = home_spread is not None and home_spread < 0
|
|
away_favored = away_spread is not None and away_spread < 0
|
|
|
|
# Only show the negative spread (favored team)
|
|
favored_spread = None
|
|
favored_side = None
|
|
|
|
if home_favored:
|
|
favored_spread = home_spread
|
|
favored_side = 'home'
|
|
self.logger.debug(f"Home team favored with spread: {favored_spread}")
|
|
elif away_favored:
|
|
favored_spread = away_spread
|
|
favored_side = 'away'
|
|
self.logger.debug(f"Away team favored with spread: {favored_spread}")
|
|
else:
|
|
self.logger.debug("No clear favorite - spreads: home={home_spread}, away={away_spread}")
|
|
|
|
# Show the negative spread on the appropriate side
|
|
if favored_spread is not None:
|
|
spread_text = str(favored_spread)
|
|
font = self.fonts['detail'] # Use detail font for odds
|
|
|
|
if favored_side == 'home':
|
|
# Home team is favored, show spread on right side
|
|
spread_width = draw.textlength(spread_text, font=font)
|
|
spread_x = width - spread_width # Top right
|
|
spread_y = 0
|
|
self._draw_text_with_outline(draw, spread_text, (spread_x, spread_y), font, fill=(0, 255, 0))
|
|
self.logger.debug(f"Showing home spread '{spread_text}' on right side")
|
|
else:
|
|
# Away team is favored, show spread on left side
|
|
spread_x = 0 # Top left
|
|
spread_y = 0
|
|
self._draw_text_with_outline(draw, spread_text, (spread_x, spread_y), font, fill=(0, 255, 0))
|
|
self.logger.debug(f"Showing away spread '{spread_text}' on left side")
|
|
|
|
# Show over/under on the opposite side of the favored team
|
|
over_under = odds.get('over_under')
|
|
if over_under is not None:
|
|
ou_text = f"O/U: {over_under}"
|
|
font = self.fonts['detail'] # Use detail font for odds
|
|
ou_width = draw.textlength(ou_text, font=font)
|
|
|
|
if favored_side == 'home':
|
|
# Home team is favored, show O/U on left side (opposite of spread)
|
|
ou_x = 0 # Top left
|
|
ou_y = 0
|
|
self.logger.debug(f"Showing O/U '{ou_text}' on left side (home favored)")
|
|
elif favored_side == 'away':
|
|
# Away team is favored, show O/U on right side (opposite of spread)
|
|
ou_x = width - ou_width # Top right
|
|
ou_y = 0
|
|
self.logger.debug(f"Showing O/U '{ou_text}' on right side (away favored)")
|
|
else:
|
|
# No clear favorite, show O/U in center
|
|
ou_x = (width - ou_width) // 2
|
|
ou_y = 0
|
|
self.logger.debug(f"Showing O/U '{ou_text}' in center (no clear favorite)")
|
|
|
|
self._draw_text_with_outline(draw, ou_text, (ou_x, ou_y), font, fill=(0, 255, 0))
|
|
|
|
def _draw_text_with_outline(self, draw, text, position, font, fill=(255, 255, 255), outline_color=(0, 0, 0)):
|
|
"""Helper to draw text with an outline."""
|
|
draw.text(position, text, font=font, fill=outline_color)
|
|
draw.text(position, text, font=font, fill=fill)
|
|
|
|
|
|
class NBALiveManager(BaseNBAManager):
|
|
"""Manager for live NBA games."""
|
|
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager):
|
|
super().__init__(config, display_manager, cache_manager)
|
|
self.update_interval = self.nba_config.get("live_update_interval", 30)
|
|
self.no_data_interval = 300
|
|
self.last_update = 0
|
|
self.logger.info("Initialized NBA Live Manager")
|
|
self.live_games = []
|
|
self.current_game_index = 0
|
|
self.last_game_switch = 0
|
|
self.game_display_duration = self.nba_config.get("live_game_duration", 20)
|
|
self.last_display_update = 0
|
|
self.last_log_time = 0
|
|
self.log_interval = 300
|
|
|
|
def update(self):
|
|
"""Update live game data."""
|
|
if not self.is_enabled: return
|
|
current_time = time.time()
|
|
interval = self.no_data_interval if not self.live_games else self.update_interval
|
|
|
|
if current_time - self.last_update >= interval:
|
|
self.last_update = current_time
|
|
|
|
# Fetch live game data
|
|
data = self._fetch_data()
|
|
new_live_games = []
|
|
if data and "events" in data:
|
|
for event in data["events"]:
|
|
details = self._extract_game_details(event)
|
|
if details and details["is_live"]:
|
|
self._fetch_odds(details)
|
|
new_live_games.append(details)
|
|
|
|
# Filter for favorite teams only if the config is set
|
|
if self.nba_config.get("show_favorite_teams_only", False):
|
|
new_live_games = [game for game in new_live_games
|
|
if game['home_abbr'] in self.favorite_teams or
|
|
game['away_abbr'] in self.favorite_teams]
|
|
|
|
# Update game list and current game
|
|
if new_live_games:
|
|
self.live_games = new_live_games
|
|
if not self.current_game or self.current_game not in self.live_games:
|
|
self.current_game_index = 0
|
|
self.current_game = self.live_games[0] if self.live_games else None
|
|
self.last_game_switch = current_time
|
|
else:
|
|
# Update current game with fresh data
|
|
self.current_game = new_live_games[self.current_game_index]
|
|
else:
|
|
self.live_games = []
|
|
self.current_game = None
|
|
|
|
def display(self, force_clear: bool = False) -> None:
|
|
"""Display live game information."""
|
|
if not self.current_game:
|
|
return
|
|
super().display(force_clear)
|
|
|
|
|
|
class NBARecentManager(BaseNBAManager):
|
|
"""Manager for recently completed NBA games."""
|
|
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager):
|
|
super().__init__(config, display_manager, cache_manager)
|
|
self.recent_games = []
|
|
self.current_game_index = 0
|
|
self.last_update = 0
|
|
self.update_interval = 3600 # 1 hour for recent games
|
|
self.recent_games_to_show = self.nba_config.get("recent_games_to_show", 5) # Number of most recent games to display
|
|
self.last_game_switch = 0
|
|
self.game_display_duration = 15 # Display each game for 15 seconds
|
|
|
|
def update(self):
|
|
"""Update recent games data."""
|
|
current_time = time.time()
|
|
if current_time - self.last_update < self.update_interval:
|
|
return
|
|
|
|
try:
|
|
data = self._fetch_data()
|
|
if not data or 'events' not in data:
|
|
return
|
|
|
|
events = data['events']
|
|
new_recent_games = []
|
|
for event in events:
|
|
game = self._extract_game_details(event)
|
|
if game and game['is_final']:
|
|
self._fetch_odds(game)
|
|
new_recent_games.append(game)
|
|
|
|
# Filter for favorite teams only if the config is set
|
|
if self.nba_config.get("show_favorite_teams_only", False):
|
|
team_games = [game for game in new_recent_games
|
|
if game['home_abbr'] in self.favorite_teams or
|
|
game['away_abbr'] in self.favorite_teams]
|
|
else:
|
|
team_games = new_recent_games
|
|
|
|
# Sort games by start time, most recent first, then limit to recent_games_to_show
|
|
team_games.sort(key=lambda x: x.get('start_time_utc') or datetime.min.replace(tzinfo=timezone.utc), reverse=True)
|
|
team_games = team_games[:self.recent_games_to_show]
|
|
self.recent_games = team_games
|
|
|
|
if self.recent_games:
|
|
if not self.current_game or self.current_game['id'] not in {g['id'] for g in self.recent_games}:
|
|
self.current_game_index = 0
|
|
self.current_game = self.recent_games[0]
|
|
self.last_game_switch = current_time
|
|
else:
|
|
self.current_game = None
|
|
|
|
self.last_update = current_time
|
|
|
|
except Exception as e:
|
|
self.logger.error(f"[NBA] Error updating recent games: {e}", exc_info=True)
|
|
|
|
def display(self, force_clear=False):
|
|
"""Display recent games."""
|
|
if not self.recent_games:
|
|
return
|
|
|
|
try:
|
|
current_time = time.time()
|
|
|
|
# Check if it's time to switch games
|
|
if len(self.recent_games) > 1 and current_time - self.last_game_switch >= self.game_display_duration:
|
|
self.current_game_index = (self.current_game_index + 1) % len(self.recent_games)
|
|
self.current_game = self.recent_games[self.current_game_index]
|
|
self.last_game_switch = current_time
|
|
force_clear = True
|
|
|
|
# Draw the scorebug layout
|
|
self._draw_scorebug_layout(self.current_game, force_clear)
|
|
|
|
except Exception as e:
|
|
self.logger.error(f"[NBA] Error displaying recent game: {e}", exc_info=True)
|
|
|
|
|
|
class NBAUpcomingManager(BaseNBAManager):
|
|
"""Manager for upcoming NBA games."""
|
|
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager, cache_manager: CacheManager):
|
|
super().__init__(config, display_manager, cache_manager)
|
|
self.upcoming_games = []
|
|
self.current_game_index = 0
|
|
self.last_update = 0
|
|
self.update_interval = 3600 # 1 hour for upcoming games
|
|
self.upcoming_games_to_show = self.nba_config.get("upcoming_games_to_show", 5) # Number of upcoming games to display
|
|
self.last_game_switch = 0
|
|
self.game_display_duration = 15 # Display each game for 15 seconds
|
|
|
|
def update(self):
|
|
"""Update upcoming games data."""
|
|
current_time = time.time()
|
|
if current_time - self.last_update < self.update_interval:
|
|
return
|
|
|
|
try:
|
|
data = self._fetch_data()
|
|
if not data or 'events' not in data:
|
|
return
|
|
|
|
events = data['events']
|
|
new_upcoming_games = []
|
|
for event in events:
|
|
game = self._extract_game_details(event)
|
|
if game and game['is_upcoming']:
|
|
self._fetch_odds(game)
|
|
new_upcoming_games.append(game)
|
|
|
|
# Filter for favorite teams only if the config is set
|
|
if self.nba_config.get("show_favorite_teams_only", False):
|
|
team_games = [game for game in new_upcoming_games
|
|
if game['home_abbr'] in self.favorite_teams or
|
|
game['away_abbr'] in self.favorite_teams]
|
|
else:
|
|
team_games = new_upcoming_games
|
|
|
|
# Sort games by start time, soonest first, then limit to configured count
|
|
team_games.sort(key=lambda x: x.get('start_time_utc') or datetime.max.replace(tzinfo=timezone.utc))
|
|
team_games = team_games[:self.upcoming_games_to_show]
|
|
self.upcoming_games = team_games
|
|
|
|
if self.upcoming_games:
|
|
if not self.current_game or self.current_game['id'] not in {g['id'] for g in self.upcoming_games}:
|
|
self.current_game_index = 0
|
|
self.current_game = self.upcoming_games[0]
|
|
else:
|
|
self.current_game = None
|
|
|
|
self.last_update = current_time
|
|
|
|
except Exception as e:
|
|
self.logger.error(f"[NBA] Error updating upcoming games: {e}", exc_info=True)
|
|
|
|
def display(self, force_clear=False):
|
|
"""Display upcoming games."""
|
|
if not self.upcoming_games:
|
|
return
|
|
|
|
try:
|
|
current_time = time.time()
|
|
|
|
# Check if it's time to switch games
|
|
if len(self.upcoming_games) > 1 and current_time - self.last_game_switch >= self.game_display_duration:
|
|
# Move to next game
|
|
self.current_game_index = (self.current_game_index + 1) % len(self.upcoming_games)
|
|
self.current_game = self.upcoming_games[self.current_game_index]
|
|
self.last_game_switch = current_time
|
|
force_clear = True
|
|
|
|
# Draw the scorebug layout
|
|
self._draw_scorebug_layout(self.current_game, force_clear)
|
|
|
|
except Exception as e:
|
|
self.logger.error(f"[NBA] Error displaying upcoming game: {e}", exc_info=True) |