* feat(layout): adaptive layout & font scaling system for plugins Add src/adaptive_layout.py — opt-in core helpers so plugins render legibly on any panel size without hand-tuned per-display layouts: - Region: integer rect algebra (bands/columns/weighted splits/centering) that partitions space so text bands can't overlap by construction - Font ladders: ordered (family, size) steps known to render crisply (LADDER_GRID: X11 BDFs at native sizes; LADDER_ARCADE: PressStart2P at 8px multiples) — fitting walks the ladder instead of scaling pixel fonts fractionally - LayoutContext: breakpoint tiers, geometry scale vs. a declared design size, and cached fit_text/fit_lines/font_for_rows queries Generalizes the three patterns proven in the field: f1-scoreboard's scale factor, masters-tournament's tiers, baseball-scoreboard's font fallback ladder. Wiring: BasePlugin gains a lazy .layout property and draw_fit(); FontManager gains get_native_bdf_size() and a cache_generation counter; manifest schema gains display.design_size and requires.display_size max_width/max_height; 96x48 joins DEFAULT_TEST_SIZES; the bounds-check harness records negative-coordinate draws; TextHelper's broken measurement helpers are fixed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(layout): adaptive image fitting + composite region helpers Add src/adaptive_images.py — the image counterpart to fit_text: - fit_image(img, box, mode=contain|cover|fill_height|stretch, crop_to_ink, anchor, resample, upscale) promoting the proven plugin patterns (football's crop-to-ink fill-height logos, masters' cover crop + NEAREST flags, static-image's letterbox). Upscales by default — thumbnail()'s downscale-only behavior is why imagery stays tiny on big panels. - draw_fitted_image() pastes aligned within a Region with alpha mask. - One central Pillow>=9.1 RESAMPLE shim replacing ~15 plugin copies. LayoutContext.fit_image() caches results per (identity, box size, options) with a 64-entry LRU; id()-keyed entries pin the source image. BasePlugin.draw_image() is the one-liner adoption path beside draw_fit. Composites in adaptive_layout.py: Region.offset() (user x/y-offset passthrough), scoreboard_regions() (the two-logos-plus-score card math duplicated across six sports plugins, logo_slot = min(H, W//2)), and media_row() (art-left/text-right). Fix LogoHelper's size-blind cache key (stale sizes on panel change); deprecation note on dead image_utils.py. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(harness): scale-up fill check, config variants, multi-size dev gallery Quality gates for adaptive layout: - fill_metrics()/check_scale_up() in the safety harness: overflow catches content too big for a panel, but nothing caught content that stays tiny on panels >= 2x the plugin's declared design size. The check measures lit-content extents and warns (or fails, when a plugin opts into "fill_check": "strict" in test/harness.json) below 50% coverage on the doubled axis. Warn-only by default so no existing plugin breaks. - harness.json "variants": extra runs with config overlays and their own golden dirs, so an opt-in mode (e.g. layout_mode: adaptive) is golden- tested beside the classic default. check_plugin.py loops base + variants and labels variant results mode@name. - Dev preview server: GET /api/sizes (harness size sample), POST /api/render-matrix (render at up to 12 sizes in one call), size-preset dropdown, and an "All Sizes" side-by-side gallery in the preview UI. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(plugins): adaptive-lib discoverability + advisory version compat warning Discoverability: re-export the adaptive layout/image API from src.common (the blessed-helpers package plugin authors already know) — canonical paths stay src.adaptive_layout / src.adaptive_images so nothing breaks. Document it in src/common/README.md and cross-link ADAPTIVE_LAYOUT.md from the developer docs authors actually read (quick reference, API reference, advanced dev, font manager, dev preview, plugin dev guide); ADAPTIVE_LAYOUT.md gains adaptive-images, composite-layouts and preserving-user-customization sections. Compat: PluginLoader now logs one advisory warning (never raises) when a plugin's manifest declares a min LEDMatrix version newer than the running core, checking the min_ledmatrix_version / requires.* / versions[] spellings found in the wild. Guarded against stale core version numbers. src/__init__.py __version__ bumped 1.0.0 -> 3.1.0 to match the latest release tag (v3.1.0) — it had never been updated and the compat check needs a truthful number. NOTE: verify this matches the intended release numbering before the next tag. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(layout): add measure_font_crispness — verify a ladder rung isn't blurry PIL antialiases TTF outlines by default; a 'pixel-style' font only rasterizes without antialiasing at specific sizes (for PressStart2P: exact multiples of its 8px design grid). A ladder rung at an unverified size silently renders blurry on an LED panel — this exact bug shipped in both text-display's and football-scoreboard's custom TTF ladders (non-8-multiple PressStart2P sizes, and '5by7.regular'/'4x6-font' at sizes that were never actually crisp). measure_font_crispness(font, sample_text) renders the sample and reports the fraction of ink-bbox pixels that are neither pure black nor pure white. BDF fonts (real bitmaps) always score 0.0; TTF ladders should be verified against this before shipping — see the new TestFontFitting::test_ladder_arcade_is_crisp pattern. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(layout): add fit_text_proportional — proportional sizing vs. always-maximize fit_text always picks the largest ladder rung that fits its box. That's right when an element owns dedicated space, but wrong when several independently-fitted elements need to stay visually harmonious as the panel grows: a score's box might have generous room while a neighboring logo scales by a fixed geometry factor via px() — fit_text lets the score balloon out of proportion (even overlapping the logo) even though its individual pick is technically correct. fit_text_proportional(text, box, base_size_px, ladder) instead targets base_size_px * self.scale (the same scale factor px() already uses), picking the nearest ladder rung at or below that target, still capped to what fits the box, floored at the smallest rung when the target is below every rung. Refactored the shared largest-that-fits/ellipsize walk into _walk_ladder() so fit_text and fit_text_proportional don't duplicate it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * feat(layout): fit_text_proportional gains an axis-specific scale override self.scale (min(width_ratio, height_ratio)) is the right conservative default for anything whose aspect ratio matters, but a caller whose surrounding composition already scales along a single axis — e.g. football-scoreboard's logo_slot = min(height, width // 2), which tracks height alone — needs text sized the same way, or it reads as under-scaled next to logos that grew on a panel that only got taller (128x32 -> 128x64: self.scale stays 1.0 since width didn't grow, but logos still double). fit_text_proportional(..., scale=None) now accepts an explicit override; None keeps the existing self.scale default. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix(layout): scoreboard_regions reserves real center space at 2:1 aspect ratios logo_slot = min(height, width // 2) has a blind spot: at exactly 2:1 aspect ratio (width == 2 * height -- a very common shape: two, four, or more square modules stacked into a taller panel) width // 2 and height are equal, so the two logo slots claim the ENTIRE width and leave zero pixels for a center column, no matter how large the panel gets. Not a 'small panel' problem -- 96x48, 128x64, and 256x128 (all exactly 2:1) hit it identically, while the 128x32 design baseline and panels like 192x48 or 256x32 never do, because height is already the tighter constraint there. Two new parameters fix it in the one shared helper every scoreboard-style plugin composes through: - min_center_fraction / min_center_design_px reserve at least max(width * fraction, design_px * ctx.scale) for the center column, capping logo_slot further when needed. The scaled design-px term matters on small panels where a flat fraction alone reserves too little absolute space. - score_bleed_fraction extends the score's own fit box (not the logo slots themselves) a controlled amount into each side -- the same way real broadcast scoreboards let a big score number's edges cross into the team marks flanking it. Without this the reserve alone can still be too narrow for a short score to render without truncating. score_area is now genuinely narrower than the full card width (previously identical to status_band/detail_band, which still span the full width and overlay the logos -- short text there was never the problem). Verified against the full harness size spread: a real game score like '17-21' never needs ellipsis at any tested 2:1-or-tighter aspect ratio (test_score_never_needs_ellipsis_for_a_short_score), and wide panels (128x32/192x48/256x32-style) are provably unaffected. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * docs: document scoreboard_regions' center-reserve and score-bleed params Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> * fix: address CodeRabbit review on PR #393 - docs: scope the self.layout note to BasePlugin subclasses (others build a LayoutContext directly) and make explicit that adaptive layout is opt-in — classic rendering stays unless a plugin adopts the APIs. - dev_server: broaden the render-request catch (a bad manifest.json now returns a clean 400 instead of an unhandled 500) and stop echoing raw exception text in the loader-failure responses — full tracebacks go to the dev server's console log instead. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): allowlist plugin_id before any path lookup CodeQL (py/path-injection): plugin_id arrives in request input and flows into filesystem paths via find_plugin_dir. Gate it with the same ^[a-zA-Z0-9_-]{1,64}$ allowlist the web UI's pages_v3 uses, at the single choke point every route resolves through. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): lexical containment check on resolved plugin dirs CodeQL doesn't recognize the interprocedural allowlist as a path-injection barrier; add the canonical one — normalize (without following symlinks, since dev plugins are commonly symlinked into plugins/) and require the result to stay inside the search dir. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): inline normpath containment barrier before render CodeQL doesn't credit the sanitization inside find_plugin_dir along this flow; apply its documented barrier (normpath + startswith against the allowed roots) inline in _parse_render_request, on the exact path that reaches the render/load sinks. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): derive plugin dir from trusted directory listings CodeQL's barrier-guard recognition doesn't see a startswith check inside an any() comprehension, so the normalize-and-prefix approach still flagged. Break the taint outright instead: after lookup, re-derive the directory by enumerating the search dirs (iterdir) and matching by path equality — the Path used for all downstream file access is built solely from trusted listings, never from request input. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam * fix(dev-server): use os.scandir for path-injection barrier, redact stack traces from render responses CodeQL doesn't model Path.iterdir() as a taint-clearing enumeration the way it does os.scandir() -- _trusted_plugin_dir's iterdir-based rebuild still traced plugin_id through to the manifest.json open(). Switched to scandir, matching the pattern already verified clean on PR #396. Also stops surfacing raw exception text (update()/display() failures) in the JSON render response -- logs full detail server-side via exc_info instead, returning only the exception class name to the client. And drops path values from three plugin_loader debug/error logs that CodeQL flags as clear-text-logging of externally-influenced data, keeping plugin_id (not flagged) for context. * fix(dev-server): remove conditional-reassignment ambiguity in plugin_dir resolution CodeQL's path-injection flow still traced through _parse_render_request after the scandir fix -- the tainted find_plugin_dir() result and the scandir-derived _trusted_plugin_dir() result shared the same variable name (plugin_dir), reassigned only on the truthy branch. That merge point apparently isn't treated as a barrier by the flow analysis, so it kept tracing the pre-reassignment value through to the manifest open(). Split into two distinct names -- candidate_dir (tainted, used only to call _trusted_plugin_dir) and trusted_dir (the only name used for any downstream file access) -- so there's no reassigned variable for the flow to walk through. * fix: remove unused imports flagged by Codacy Union in adaptive_images.py and field in adaptive_layout.py are both imported but never used -- the last two Codacy findings on this PR, matching the same fix already applied on PR #396. * fix(layout): bound the fit cache; never alias the source image in fits Two latent issues found in a self-review pass: - LayoutContext._fit_cache was an unbounded dict (the image cache got an LRU cap, the text-fit cache didn't). Cache keys embed the fitted TEXT, so a plugin fitting changing strings — a live game clock, a ticker — on a 24/7 service grows it forever. Now LRU-bounded at 512 entries via the same pattern as the image cache. - fit_image returned the caller's ORIGINAL image object when the source was already RGBA at target size (contain/fill_height, no ink crop). ImageFitResult is documented as an independent copy, and LayoutContext caches results — an aliased image lets later mutations of the source corrupt cached fits (or vice versa). Copy in that branch. Both covered by new regression tests. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FqzC1nzTWL4kaqgMaQZFam --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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LEDMatrix Plugin Development Guide
This guide explains how to set up a development workflow for plugins that are maintained in separate Git repositories while still being able to test them within the LEDMatrix project.
Rendering guidance: plugins should read the display size dynamically (
self.display_manager.matrix.width/height) rather than hardcoding one panel. For plugins that want to scale their layout to any panel, the opt-in adaptive layout system (ADAPTIVE_LAYOUT.md) provides the shared helpers — fonts, images, and composite layouts that scale. Existing plugins keep their classic rendering unless they adopt those APIs; nothing migrates automatically.
Overview
When developing plugins in separate repositories, you need a way to:
- Test plugins within the LEDMatrix project
- Make changes and commit them back to the plugin repository
- Avoid git conflicts between LEDMatrix and plugin repositories
- Easily switch between development and production modes
The solution uses symbolic links to connect plugin repositories to the plugins/ directory, combined with a helper script to manage the linking process.
Plugin directory note: the dev workflow described here puts symlinks in
plugins/. The plugin loader's production default isplugin-repos/(set byplugin_system.plugins_directoryinconfig.json). Importantly, the main discovery path (PluginManager.discover_plugins()) only scans the configured directory — it does not fall back toplugins/. Two narrower paths do: the Plugin Store install/update logic instore_manager.py, andschema_manager.get_schema_path()(which the web UI form generator uses to findconfig_schema.json). That's why plugins installed via the Plugin Store still work even with symlinks inplugins/, but your own dev plugin won't appear in the rotation until you either move it toplugin-repos/or changeplugin_system.plugins_directorytopluginsin the General tab of the web UI. The latter is the smoother dev setup.
Quick Start
1. Link a Plugin from GitHub
The easiest way to link a plugin that's already on GitHub:
./scripts/dev/dev_plugin_setup.sh link-github music
This will:
- Clone
https://github.com/ChuckBuilds/ledmatrix-music.gitto~/.ledmatrix-dev-plugins/ledmatrix-music - Create a symbolic link from
plugins/musicto the cloned repository - Validate that the plugin has a proper
manifest.json
2. Link a Local Plugin Repository
If you already have a plugin repository cloned locally:
./scripts/dev/dev_plugin_setup.sh link music ../ledmatrix-music
This creates a symlink from plugins/music to your local repository path.
3. Check Status
See which plugins are linked and their git status:
./scripts/dev/dev_plugin_setup.sh status
4. Work on Your Plugin
cd plugins/music # Actually editing the linked repository
# Make your changes
git add .
git commit -m "feat: add new feature"
git push origin main
5. Update Plugins
Pull latest changes from remote:
# Update all linked plugins
./scripts/dev/dev_plugin_setup.sh update
# Or update a specific plugin
./scripts/dev/dev_plugin_setup.sh update music
6. Unlink When Done
Remove the symlink (repository is preserved):
./scripts/dev/dev_plugin_setup.sh unlink music
Detailed Commands
link <plugin-name> <repo-path>
Links a local plugin repository to the plugins directory.
Arguments:
plugin-name: The name of the plugin (will be the directory name inplugins/)repo-path: Path to the plugin repository (absolute or relative)
Example:
./scripts/dev/dev_plugin_setup.sh link football-scoreboard ../ledmatrix-football-scoreboard
Notes:
- The script validates that the repository contains a
manifest.jsonfile - If a plugin directory already exists, you'll be prompted to replace it
- The repository path can be absolute or relative
link-github <plugin-name> [repo-url]
Clones a plugin from GitHub and links it.
Arguments:
plugin-name: The name of the plugin (will be the directory name inplugins/)repo-url: (Optional) Full GitHub repository URL. If omitted, constructs from pattern:https://github.com/ChuckBuilds/ledmatrix-<plugin-name>.git
Examples:
# Auto-construct URL from plugin name
./scripts/dev/dev_plugin_setup.sh link-github music
# Use explicit URL
./scripts/dev/dev_plugin_setup.sh link-github stocks https://github.com/ChuckBuilds/ledmatrix-stocks.git
# Link from a different GitHub user
./scripts/dev/dev_plugin_setup.sh link-github custom-plugin https://github.com/OtherUser/custom-plugin.git
Notes:
- Repositories are cloned to
~/.ledmatrix-dev-plugins/by default (configurable) - If the repository already exists, it will be updated with
git pullinstead of re-cloning - The cloned repository is preserved when you unlink the plugin
unlink <plugin-name>
Removes the symlink for a plugin.
Arguments:
plugin-name: The name of the plugin to unlink
Example:
./scripts/dev/dev_plugin_setup.sh unlink music
Notes:
- Only removes the symlink, does NOT delete the repository
- Your work and git history are preserved in the repository location
list
Lists all plugins in the plugins/ directory and shows their status.
Example:
./scripts/dev/dev_plugin_setup.sh list
Output:
- ✓ Green checkmark: Plugin is symlinked (development mode)
- ○ Yellow circle: Plugin is a regular directory (production/installed mode)
- Shows the source path for symlinked plugins
- Shows git status (branch, clean/dirty) for linked repos
status
Shows detailed status of all linked plugins.
Example:
./scripts/dev/dev_plugin_setup.sh status
Shows:
- Link status (working/broken)
- Repository path
- Git branch
- Remote URL
- Git status (clean, uncommitted changes, ahead/behind remote)
- Summary of all plugins
update [plugin-name]
Updates plugin(s) by running git pull in their repositories.
Arguments:
plugin-name: (Optional) Specific plugin to update. If omitted, updates all linked plugins.
Examples:
# Update all linked plugins
./scripts/dev/dev_plugin_setup.sh update
# Update specific plugin
./scripts/dev/dev_plugin_setup.sh update music
Configuration
Custom Development Directory
By default, GitHub repositories are cloned to ~/.ledmatrix-dev-plugins/. You can customize this by creating a dev_plugins.json file:
{
"dev_plugins_dir": "/path/to/your/dev/plugins",
"github_user": "ChuckBuilds",
"github_pattern": "ledmatrix-",
"plugins": {
"music": {
"source": "github",
"url": "https://github.com/ChuckBuilds/ledmatrix-music.git",
"branch": "main"
}
}
}
Configuration options:
dev_plugins_dir: Where to clone GitHub repositories (default:~/.ledmatrix-dev-plugins)github_user: Default GitHub username for auto-constructing URLsgithub_pattern: Pattern for repository names (default:ledmatrix-)plugins: Plugin definitions (optional, for future auto-discovery features)
Note: Copy dev_plugins.json.example to dev_plugins.json and customize it. The dev_plugins.json file is git-ignored.
Development Workflow
Typical Development Session
-
Link your plugin for development:
./scripts/dev/dev_plugin_setup.sh link-github music -
Test in LEDMatrix:
# Run LEDMatrix with your plugin python run.py -
Make changes:
cd plugins/music # Edit files... # Test changes... -
Commit to plugin repository:
cd plugins/music # This is actually your repo git add . git commit -m "feat: add new feature" git push origin main -
Update from remote (if needed):
./scripts/dev/dev_plugin_setup.sh update music -
When done developing:
./scripts/dev/dev_plugin_setup.sh unlink music
Working with Multiple Plugins
You can have multiple plugins linked simultaneously:
./scripts/dev/dev_plugin_setup.sh link-github music
./scripts/dev/dev_plugin_setup.sh link-github stocks
./scripts/dev/dev_plugin_setup.sh link-github football-scoreboard
# Check status of all
./scripts/dev/dev_plugin_setup.sh status
# Update all at once
./scripts/dev/dev_plugin_setup.sh update
Switching Between Development and Production
Development mode: Plugins are symlinked to your repositories
- Edit files directly in
plugins/<name> - Changes are in the plugin repository
- Git operations work normally
Production mode: Plugins are installed normally
- Plugins are regular directories (installed via plugin store or manually)
- Can't edit directly (would need to edit in place or re-install)
- Use
unlinkto remove symlink if you want to switch back to installed version
Best Practices
1. Keep Repositories Outside LEDMatrix
The script clones GitHub repositories to ~/.ledmatrix-dev-plugins/ by default, which is outside the LEDMatrix directory. This:
- Avoids git conflicts
- Keeps plugin repos separate from LEDMatrix repo
- Makes it easy to manage multiple plugin repositories
2. Use Descriptive Commit Messages
When committing changes in your plugin repository, use clear commit messages following the project's conventions:
git commit -m "feat(music): add album art support"
git commit -m "fix(stocks): resolve API timeout issue"
3. Test Before Committing
Always test your plugin changes in LEDMatrix before committing:
# Make changes
cd plugins/music
# ... edit files ...
# Test in LEDMatrix
cd ../..
python run.py
# If working, commit
cd plugins/music
git add .
git commit -m "feat: new feature"
4. Keep Plugins Updated
Regularly update your linked plugins to get the latest changes:
./scripts/dev/dev_plugin_setup.sh update
5. Check Status Regularly
Before starting work, check the status of your linked plugins:
./scripts/dev/dev_plugin_setup.sh status
This helps you:
- See if you have uncommitted changes
- Check if you're behind the remote
- Identify any broken symlinks
Troubleshooting
Plugin Not Discovered by LEDMatrix
If LEDMatrix doesn't discover your linked plugin:
-
Check the symlink exists:
ls -la plugins/your-plugin-name -
Verify manifest.json exists:
ls plugins/your-plugin-name/manifest.json -
Check PluginManager logs:
- LEDMatrix logs should show plugin discovery
- Look for errors related to the plugin
Broken Symlink
If a symlink is broken (target repository was moved or deleted):
-
Check status:
./scripts/dev/dev_plugin_setup.sh status -
Unlink and re-link:
./scripts/dev/dev_plugin_setup.sh unlink plugin-name ./scripts/dev/dev_plugin_setup.sh link-github plugin-name
Git Conflicts
If you have conflicts when updating:
-
Manually resolve in the plugin repository:
cd ~/.ledmatrix-dev-plugins/ledmatrix-music git pull # Resolve conflicts... git add . git commit -
Or use the update command:
./scripts/dev/dev_plugin_setup.sh update music
Plugin Directory Already Exists
If you try to link a plugin but the directory already exists:
-
Check if it's already linked:
./scripts/dev/dev_plugin_setup.sh list -
If it's a symlink to the same location, you're done
-
If it's a regular directory or different symlink:
- The script will prompt you to replace it
- Or manually backup:
mv plugins/plugin-name plugins/plugin-name.backup
Advanced Usage
Linking Plugins from Different GitHub Users
./scripts/dev/dev_plugin_setup.sh link-github custom-plugin https://github.com/OtherUser/custom-plugin.git
Using a Custom Development Directory
Create dev_plugins.json:
{
"dev_plugins_dir": "/home/user/my-dev-plugins"
}
Combining Local and GitHub Plugins
You can mix local and GitHub plugins:
# Link from GitHub
./scripts/dev/dev_plugin_setup.sh link-github music
# Link local repository
./scripts/dev/dev_plugin_setup.sh link custom-plugin ../my-custom-plugin
Integration with Plugin Store
The development workflow is separate from the plugin store installation:
- Plugin Store: Installs plugins to
plugins/as regular directories - Development Setup: Links plugin repositories as symlinks
If you install a plugin via the store, you can still link it for development:
# Store installs to plugins/music (regular directory)
# Link for development (will prompt to replace)
./scripts/dev/dev_plugin_setup.sh link-github music
When you unlink, the directory is removed. If you want to switch back to the store version, re-install it via the plugin store.
API Reference
When developing plugins, you'll need to use the APIs provided by the LEDMatrix system:
- Plugin API Reference - Complete reference for Display Manager, Cache Manager, and Plugin Manager methods
- Advanced Plugin Development - Advanced patterns, examples, and best practices
- Developer Quick Reference - Quick reference for common developer tasks
Key APIs for Plugin Developers
Display Manager (self.display_manager):
clear(),update_display()- Core display operationsdraw_text()- Text rendering. For images, paste directly ontodisplay_manager.image(a PIL Image) and callupdate_display(); there is nodraw_image()helper method.draw_weather_icon(),draw_sun(),draw_cloud()- Weather iconsget_text_width(),get_font_height()- Text utilitiesset_scrolling_state(),defer_update()- Scrolling state management
Cache Manager (self.cache_manager):
get(),set(),delete()- Basic cachingget_cached_data_with_strategy()- Advanced caching with strategiesget_background_cached_data()- Background service caching
Plugin Manager (self.plugin_manager):
get_plugin(),get_all_plugins()- Access other pluginsget_plugin_info()- Get plugin information
See PLUGIN_API_REFERENCE.md for complete documentation.
3rd Party Plugin Development
Want to create and share your own plugin? Here's everything you need to know.
Getting Started
-
Review the documentation:
- Plugin Architecture Spec - System architecture
- Plugin API Reference - Available methods
- Advanced Plugin Development - Patterns and examples
-
Start with a template:
- Use the Hello World plugin as a starting point
- Or fork an existing plugin and modify it
-
Follow the plugin structure:
your-plugin/ ├── manifest.json # Required: Plugin metadata ├── manager.py # Required: Plugin class ├── config_schema.json # Recommended: Configuration schema ├── requirements.txt # Optional: Python dependencies └── README.md # Recommended: User documentation
Plugin Requirements
Your plugin must:
-
Inherit from BasePlugin:
from src.plugin_system.base_plugin import BasePlugin class MyPlugin(BasePlugin): def update(self): # Fetch data pass def display(self, force_clear=False): # Render display pass -
Include manifest.json with required fields:
{ "id": "my-plugin", "name": "My Plugin", "version": "1.0.0", "class_name": "MyPlugin", "entry_point": "manager.py", "display_modes": ["my_plugin"], "compatible_versions": [">=2.0.0"] } -
Match class name: The class name in
manager.pymust matchclass_namein manifest
Testing Your Plugin
-
Test locally:
# Link your plugin for development ./scripts/dev/dev_plugin_setup.sh link your-plugin /path/to/your-plugin # Run LEDMatrix with emulator python run.py --emulator -
Test on hardware: Deploy to Raspberry Pi and test on actual LED matrix
-
Use mocks for unit testing: See Advanced Plugin Development
Versioning Best Practices
- Use semantic versioning:
MAJOR.MINOR.PATCH(e.g.,1.2.3) - Automatic version bumping: Use the pre-push git hook for automatic patch version bumps
- Manual versioning: Only needed for major/minor bumps or special cases
- GitHub as source of truth: Plugin store fetches versions from GitHub releases/tags/manifest
See the Git Workflow rules for version management details.
Submitting to Official Registry
To have your plugin added to the official plugin store:
-
Ensure quality:
- Plugin works reliably
- Well-documented (README.md)
- Follows best practices
- Tested on Raspberry Pi hardware
-
Create GitHub repository:
- Repository name:
ledmatrix-<plugin-name> - Public repository
- Proper README.md with installation instructions
- Repository name:
-
Contact maintainers:
- Open a GitHub issue in the ledmatrix-plugins repository
- Or reach out on Discord: https://discord.gg/uW36dVAtcT
- Include: Repository URL, plugin description, why it's useful
-
Review process:
- Code review for quality and security
- Testing on Raspberry Pi hardware
- Documentation review
- If approved, added to official registry
Plugin Store Integration Requirements
For your plugin to work well in the plugin store:
- GitHub repository: Must be publicly accessible on GitHub
- Releases or tags: Recommended for version tracking
- README.md: Clear installation and configuration instructions
- config_schema.json: Recommended for web UI configuration
- manifest.json: Required with all required fields
- requirements.txt: If your plugin has Python dependencies
Distribution Options
-
Official Registry (Recommended):
- Listed in default plugin store
- Automatic updates
- Verified badge
- Requires approval
-
Custom Repository:
- Host your own plugin repository
- Users can install via "Install from GitHub" in web UI
- Full control over distribution
-
Direct Installation:
- Users can clone and install manually
- Good for development/testing
Best Practices for 3rd Party Plugins
- Documentation: Include comprehensive README.md
- Configuration: Provide config_schema.json for web UI
- Error handling: Graceful failures with clear error messages
- Logging: Use plugin logger for debugging
- Testing: Test on actual Raspberry Pi hardware
- Versioning: Follow semantic versioning
- Dependencies: Minimize external dependencies
- Performance: Optimize for Pi's limited resources
See Also
- Plugin Architecture Specification - Complete system specification
- Plugin API Reference - Complete API documentation
- Advanced Plugin Development - Advanced patterns and examples
- Plugin Quick Reference - Quick development reference
- Plugin Configuration Guide - Configuration setup
- Plugin Store User Guide - Using the plugin store