Files
LEDMatrix/src/ipc/server.py
T
ChuckandClaude Opus 5.5 746dcfcadb feat(ipc): control socket stage 2 - wake the render thread, brightness.set, plugin.reload (#720)
Control socket stage 2: the render thread wakes for queued commands (static screens ~1 ms, Vegas within one frame), brightness.set, and plugin.reload after a store update, with mailbox/restart fallbacks. Rig checks listed in the PR body are still to run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 20:37:54 -04:00

750 lines
30 KiB
Python

"""The display side of the control socket.
A small threaded server on a Unix stream socket (``/run/ledmatrix/control.sock``
by default; see :mod:`src.ipc.contract` for the protocol). It never touches
rendering: a command that changes the panel is validated, put on a bounded
queue and acknowledged, and the render thread drains that queue at the point
where it reads the file mailbox (``DisplayController._poll_on_demand_requests``),
handing each command to the same code. Queries (``on_demand.status``) are
answered from a snapshot callable the display provides.
The queue also wakes the render thread: :meth:`ControlServer.wait_for_command`
is what it waits on in place of a sleep, so a command lands within a frame on
every kind of screen. An awaited command (``brightness.set``,
``plugin.reload``) carries a :class:`CommandOutcome` that the render thread
fills in; its connection thread waits for that, bounded, before answering.
Robustness rules, because this runs inside the display process:
* every connection has its own daemon thread, at most :data:`MAX_CLIENTS` at
once; one more is told ``busy`` and closed;
* every read and write has a timeout, a message must arrive whole within
:data:`MESSAGE_TIMEOUT_SECONDS`, and an idle connection is closed after
:data:`IDLE_TIMEOUT_SECONDS` -- a slow or stuck client costs one thread for
a few seconds, never the render loop;
* a line that is not JSON is answered with ``bad_json`` and the connection
carries on; a line over the size limit closes the connection; a client
that disconnects mid-message is simply dropped;
* no exception from a handler leaves the connection thread.
Who may connect (see docs/IPC_CONTROL_SOCKET.md, "Security model"): the
socket file is ``0660`` and group-owned by the group the display and the web
interface share -- the cache directory's group, the same rule DiskCache uses
for the files it shares -- so the kernel refuses everyone else at connect().
Where the kernel reports the peer's credentials (``SO_PEERCRED``, Linux) the
server checks them again: root, its own user, or a member of that group.
"""
from __future__ import annotations
import logging
import os
import queue
import socket
import stat
import struct
import threading
import time
from dataclasses import dataclass, field
from typing import Any, Callable, Dict, FrozenSet, List, Mapping, Optional
from src.ipc.contract import (
AWAIT_SECONDS,
AWAITED_COMMANDS,
COMMANDS,
DEFAULT_SOCKET_DIR,
DEFAULT_SOCKET_PATH,
MAX_MESSAGE_BYTES,
PROTOCOL_VERSION,
QUEUED_COMMANDS,
SUPPORTED_VERSIONS,
AckResult,
BrightnessSetArgs,
Command,
ErrorCode,
FrameReader,
HelloArgs,
HelloResult,
OnDemandStartArgs,
OnDemandStopArgs,
PluginReloadArgs,
ProtocolError,
QueuedArgs,
Request,
Response,
configured_socket_path,
decode_message,
dev_socket_path,
encode_message,
negotiate_version,
on_demand_request,
parse_args,
socket_disabled,
socket_supported,
)
logger = logging.getLogger(__name__)
#: Concurrent connections served. The web interface opens one per request
#: and closes it; this only bounds a misbehaving client.
MAX_CLIENTS = 8
#: Commands waiting for the render thread. It drains them at least every
#: 0.25 s, so a full queue means the render thread is stuck, and the client
#: is told ``busy`` (and falls back to the mailbox) instead of piling up work.
QUEUE_SIZE = 16
#: Timeout for one recv()/send() on a connection.
IO_TIMEOUT_SECONDS = 2.0
#: A message must arrive whole within this long of its first byte.
MESSAGE_TIMEOUT_SECONDS = 5.0
#: A connection with no message in progress is closed after this long.
IDLE_TIMEOUT_SECONDS = 10.0
#: How often the accept loop wakes to notice close().
_ACCEPT_POLL_SECONDS = 0.5
_LISTEN_BACKLOG = 64
# -- queued work ---------------------------------------------------------------------
class CommandOutcome:
"""How an awaited command turned out, handed from the render thread back
to the connection thread that is waiting to answer.
The render thread calls :meth:`succeed` or :meth:`fail` once; the first
call wins. The connection thread may have stopped waiting already (it
answered ``pending``), and then nobody reads it.
"""
def __init__(self) -> None:
self._done = threading.Event()
self._lock = threading.Lock()
self.result: Optional[Dict[str, Any]] = None
self.error_code: Optional[str] = None
self.error_message = ''
@property
def done(self) -> bool:
return self._done.is_set()
def succeed(self, result: Mapping[str, Any]) -> None:
with self._lock:
if self._done.is_set():
return
self.result = dict(result)
self._done.set()
def fail(self, code: str, message: str) -> None:
with self._lock:
if self._done.is_set():
return
self.error_code = code
self.error_message = message
self._done.set()
def wait(self, timeout: float) -> bool:
return self._done.wait(timeout)
@dataclass(frozen=True)
class QueuedCommand:
"""A command waiting for the render thread.
``outcome`` is set for an awaited command (``AWAITED_COMMANDS``): the
render thread reports through it, and the client's answer waits for it.
"""
request_id: str
cmd: str
args: QueuedArgs
received_at: float # time.time() when it was accepted
peer_uid: Optional[int] = None
outcome: Optional[CommandOutcome] = field(default=None, compare=False, repr=False)
def as_on_demand_request(self) -> Dict[str, Any]:
"""The mailbox-shaped payload the display's on-demand handler takes."""
if not isinstance(self.args, (OnDemandStartArgs, OnDemandStopArgs)):
raise TypeError(f'{self.cmd} is not an on-demand command')
return on_demand_request(self.request_id, self.args, self.received_at)
def succeed(self, result: Mapping[str, Any]) -> None:
"""Report success to a waiting client (a no-op for an acked command)."""
if self.outcome is not None:
self.outcome.succeed(result)
def fail(self, code: str, message: str) -> None:
"""Report failure to a waiting client (a no-op for an acked command)."""
if self.outcome is not None:
self.outcome.fail(code, message)
# -- peer credentials ------------------------------------------------------------------
@dataclass(frozen=True)
class PeerCredentials:
pid: int
uid: int
gid: int
def peer_credentials(conn: socket.socket) -> Optional[PeerCredentials]:
"""The connecting process's pid/uid/gid, where the kernel reports them.
``SO_PEERCRED`` is Linux's; elsewhere this is None and the socket file's
mode is the only gate.
"""
option = getattr(socket, 'SO_PEERCRED', None)
if option is None:
return None
try:
raw = conn.getsockopt(socket.SOL_SOCKET, option, struct.calcsize('3i'))
pid, uid, gid = struct.unpack('3i', raw)
except (OSError, struct.error):
return None
return PeerCredentials(pid=pid, uid=uid, gid=gid)
def process_groups(pid: int) -> Optional[FrozenSet[int]]:
"""A process's supplementary groups, from /proc; None when unreadable.
The web service's primary group is normally its user's own; the shared
group is a supplementary one, which ``SO_PEERCRED`` does not report.
"""
try:
with open(f'/proc/{int(pid)}/status', 'r', encoding='ascii', errors='replace') as f:
for line in f:
if line.startswith('Groups:'):
return frozenset(int(g) for g in line.split()[1:] if g.isdigit())
except (OSError, ValueError):
return None
return frozenset()
def user_in_group(uid: int, gid: int) -> bool:
"""Whether the account ``uid`` is listed in group ``gid`` (the group database)."""
try:
import grp
import pwd
name = pwd.getpwuid(uid).pw_name
group = grp.getgrgid(gid)
except (ImportError, KeyError, OSError):
return False
return name in group.gr_mem or pwd.getpwuid(uid).pw_gid == gid
def peer_allowed(cred: PeerCredentials, own_uid: int, allowed_gid: Optional[int],
groups: Optional[FrozenSet[int]] = None,
in_group: Callable[[int, int], bool] = user_in_group) -> bool:
"""The permission model: root, the server's own user, or the shared group.
``groups`` are the peer's supplementary groups (from /proc); when they
could not be read the group database decides instead.
"""
if cred.uid == 0 or cred.uid == own_uid:
return True
if allowed_gid is None:
return False
if cred.gid == allowed_gid:
return True
if groups is not None:
return allowed_gid in groups
return in_group(cred.uid, allowed_gid)
def resolve_socket_group(cache_dir: Optional[str]) -> Optional[int]:
"""The group the socket should belong to: the one the two services share.
The cache directory's group when the directory is group-writable --
the rule DiskCache applies to every file the display shares with the web
interface (``root:ledmatrix 2775`` on an installed device). Otherwise the
project directory's group (``get_shared_group_gid``), which config files
use. None when neither is known: then only root and the display's own
user can connect.
"""
if cache_dir:
try:
st = os.stat(cache_dir)
if st.st_mode & stat.S_IWGRP:
return st.st_gid
except OSError:
pass
try:
from src.common.permission_utils import get_shared_group_gid
return get_shared_group_gid()
except ImportError: # pragma: no cover - src is always importable here
return None
def server_socket_path(environ: Optional[Mapping[str, str]] = None) -> Optional[str]:
"""Where the display should serve the socket; None when it should not.
:data:`~src.ipc.contract.SOCKET_PATH_ENV` wins. Otherwise
/run/ledmatrix/control.sock when the display can create or write that
directory (root, which an installed display always is), and the per-user
dev path otherwise (an emulator run from a checkout).
"""
if not socket_supported() or socket_disabled(environ):
return None
configured = configured_socket_path(environ)
if configured:
return configured
geteuid = getattr(os, 'geteuid', None)
if (geteuid is not None and geteuid() == 0) or os.access(DEFAULT_SOCKET_DIR, os.W_OK):
return DEFAULT_SOCKET_PATH
return dev_socket_path()
# -- the server ------------------------------------------------------------------------
StatusProvider = Callable[[], Dict[str, Any]]
class ControlServer:
"""Serves the control socket on background threads.
``start()`` binds and starts accepting; ``drain()`` (render thread) takes
the queued commands; ``close()`` stops and removes the socket file.
"""
def __init__(self, path: str, status_provider: Optional[StatusProvider] = None,
group: Optional[int] = None, *, queue_size: int = QUEUE_SIZE,
max_clients: int = MAX_CLIENTS, io_timeout: float = IO_TIMEOUT_SECONDS,
message_timeout: float = MESSAGE_TIMEOUT_SECONDS,
idle_timeout: float = IDLE_TIMEOUT_SECONDS,
check_peer: bool = True,
await_seconds: Optional[Mapping[str, float]] = None):
self.path = path
self._await_seconds: Dict[str, float] = dict(AWAIT_SECONDS)
if await_seconds:
self._await_seconds.update(await_seconds)
self._status_provider = status_provider
self._group = group
self._queue: 'queue.Queue[QueuedCommand]' = queue.Queue(maxsize=queue_size)
self._pending = threading.Event()
self._slots = threading.BoundedSemaphore(max_clients)
self._io_timeout = io_timeout
self._message_timeout = message_timeout
self._idle_timeout = idle_timeout
self._check_peer = check_peer
self._sock: Optional[socket.socket] = None
self._identity: Optional[tuple] = None # (st_dev, st_ino) of our socket file
self._thread: Optional[threading.Thread] = None
self._stopping = threading.Event()
self._own_uid = os.geteuid() if hasattr(os, 'geteuid') else -1
# -- lifecycle -------------------------------------------------------------
@property
def running(self) -> bool:
return self._thread is not None and self._thread.is_alive()
@property
def socket_mode(self) -> int:
"""0660 with a shared group; 0600 (the display's user only) without one."""
return 0o660 if self._group is not None else 0o600
def start(self) -> bool:
"""Bind and start serving. False (logged) when the socket cannot be served.
Never raises: without the socket the web interface uses the file
mailbox, exactly as before.
"""
if not socket_supported():
logger.debug("Control socket not started: no Unix sockets on this platform")
return False
try:
self._prepare_directory()
if not self._clear_stale_socket():
return False
self._bind()
except OSError as e:
logger.warning("Control socket not started at %s (%s); the web interface "
"will use the file mailbox", self.path, e)
self._close_socket()
return False
self._stopping.clear()
self._thread = threading.Thread(target=self._accept_loop, name='ledmatrix-ipc',
daemon=True)
self._thread.start()
logger.info("Control socket listening at %s (mode %o, group %s)",
self.path, self.socket_mode,
self._group if self._group is not None else 'none')
return True
def close(self) -> None:
"""Stop accepting and remove the socket file (only if it is still ours)."""
self._stopping.set()
self._close_socket()
thread = self._thread
if thread is not None and thread is not threading.current_thread():
thread.join(timeout=2.0)
self._thread = None
if self._identity is not None:
try:
st = os.lstat(self.path)
if (st.st_dev, st.st_ino) == self._identity:
os.unlink(self.path)
except OSError:
pass
self._identity = None
def _close_socket(self) -> None:
sock, self._sock = self._sock, None
if sock is not None:
try:
sock.close()
except OSError:
pass
def _prepare_directory(self) -> None:
directory = os.path.dirname(os.path.abspath(self.path))
if self.path == dev_socket_path():
# The dev path is in the shared temp dir: private to this user,
# and refused if someone else got there first.
os.makedirs(directory, mode=0o700, exist_ok=True)
self._check_private_directory(directory)
elif not os.path.isdir(directory):
# /run/ledmatrix under a unit that predates RuntimeDirectory= (the
# display is root and makes it, as it does for the heartbeat), or
# a configured path. 0755: the web interface only needs to reach
# the socket; the socket's own mode decides who may connect.
os.makedirs(directory, mode=0o755, exist_ok=True)
def _check_private_directory(self, directory: str) -> None:
"""Refuse a dev directory someone else made (it lives in a shared /tmp)."""
st = os.lstat(directory)
if stat.S_ISLNK(st.st_mode) or not stat.S_ISDIR(st.st_mode):
raise OSError(f'{directory} is not a plain directory')
if hasattr(os, 'geteuid') and st.st_uid != os.geteuid():
raise OSError(f'{directory} belongs to uid {st.st_uid}, not this user')
def _clear_stale_socket(self) -> bool:
"""Remove a socket left by a display that died; never a live or foreign file."""
try:
st = os.lstat(self.path)
except FileNotFoundError:
return True
if not stat.S_ISSOCK(st.st_mode):
logger.error("Control socket not started: %s exists and is not a socket", self.path)
return False
probe = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
probe.settimeout(0.5)
try:
probe.connect(self.path)
except OSError:
os.unlink(self.path) # nothing listening: a previous display's leftover
return True
finally:
probe.close()
logger.warning("Control socket not started: another process is serving %s", self.path)
return False
def _bind(self) -> None:
"""Bind under a temporary name, set mode and group, then rename into place.
The rename makes the socket appear with its final permissions, never
briefly with the process umask's.
"""
tmp = f'{self.path}.{os.getpid()}.tmp'
try:
os.unlink(tmp)
except FileNotFoundError:
pass
sock = socket.socket(socket.AF_UNIX, socket.SOCK_STREAM)
self._sock = sock
try:
sock.bind(tmp)
os.chmod(tmp, self.socket_mode)
if self._group is not None and hasattr(os, 'chown'):
try:
os.chown(tmp, -1, self._group)
except OSError as e:
# Not root and not in the group (a dev run): only this user
# (and root) can connect, which is what a dev run needs.
logger.debug("Could not give the control socket group %s: %s",
self._group, e)
# The backlog is only the kernel's queue in front of accept();
# MAX_CLIENTS still bounds what is served. A short one makes a
# burst of clients fail connect() with EAGAIN instead of being
# answered (busy or otherwise).
sock.listen(_LISTEN_BACKLOG)
sock.settimeout(_ACCEPT_POLL_SECONDS)
os.rename(tmp, self.path)
except BaseException:
try:
os.unlink(tmp)
except OSError:
pass
raise
st = os.lstat(self.path)
self._identity = (st.st_dev, st.st_ino)
# -- the render thread's side ------------------------------------------------
@property
def has_pending(self) -> bool:
"""Cheap check for queued commands, for the render thread's fast path."""
return self._pending.is_set()
def wait_for_command(self, timeout: float) -> bool:
"""Block up to ``timeout`` seconds for a queued command; True if one is.
The render thread waits here instead of sleeping, in the dwell and
on a static screen, so a command wakes it at once. It is a timed
wait on an Event: no polling, and nothing more than the sleep it
replaces when no command comes. The flag stays set until drain(),
so a caller that does not drain would return at once every time.
"""
return self._pending.wait(timeout)
def drain(self) -> List[QueuedCommand]:
"""Every queued command, oldest first. Called from the render thread."""
commands: List[QueuedCommand] = []
self._pending.clear()
while True:
try:
commands.append(self._queue.get_nowait())
except queue.Empty:
break
return commands
# -- serving -------------------------------------------------------------------
def _accept_loop(self) -> None:
while not self._stopping.is_set():
sock = self._sock
if sock is None:
break
try:
conn, _ = sock.accept()
except socket.timeout:
continue
except OSError as e:
if self._stopping.is_set():
break
logger.warning("Control socket accept failed: %s", e)
time.sleep(0.1)
continue
if not self._slots.acquire(blocking=False):
self._refuse(conn, ErrorCode.BUSY, 'too many connections')
continue
try:
threading.Thread(target=self._serve, args=(conn,), name='ledmatrix-ipc-conn',
daemon=True).start()
except RuntimeError: # can't start a thread: shed the client
self._slots.release()
self._refuse(conn, ErrorCode.BUSY, 'server overloaded')
def _refuse(self, conn: socket.socket, code: str, message: str) -> None:
try:
conn.settimeout(0.2)
conn.sendall(encode_message(Response.failure(None, code, message).to_dict()))
except OSError:
pass
finally:
conn.close()
def _serve(self, conn: socket.socket) -> None:
"""One connection: authenticate, then answer requests until it ends."""
try:
conn.settimeout(self._io_timeout)
peer = peer_credentials(conn)
if self._check_peer and peer is not None and not self._peer_ok(peer):
logger.warning("Control socket refused pid %d (uid %d, gid %d): not root, "
"this user or group %s", peer.pid, peer.uid, peer.gid, self._group)
self._send(conn, Response.failure(None, ErrorCode.FORBIDDEN, 'not permitted'))
return
self._read_requests(conn, peer)
except Exception: # pylint: disable=broad-except
logger.exception("Control socket connection failed")
finally:
try:
conn.close()
except OSError:
pass
self._slots.release()
def _peer_ok(self, peer: PeerCredentials) -> bool:
groups = None
if peer.uid not in (0, self._own_uid) and self._group is not None:
groups = process_groups(peer.pid)
return peer_allowed(peer, self._own_uid, self._group, groups)
def _read_requests(self, conn: socket.socket, peer: Optional[PeerCredentials]) -> None:
reader = FrameReader(MAX_MESSAGE_BYTES)
idle_since = time.monotonic()
message_started: Optional[float] = None
while not self._stopping.is_set():
now = time.monotonic()
if message_started is not None and now - message_started > self._message_timeout:
logger.debug("Control socket: dropping a client too slow to send a message")
return
if message_started is None and now - idle_since > self._idle_timeout:
return
try:
data = conn.recv(4096)
except socket.timeout:
continue
except OSError:
return
if not data:
return # closed, possibly mid-message: nothing to answer
try:
lines = reader.feed(data)
except ProtocolError as e:
self._send(conn, Response.failure(None, e.code, e.message))
return # can't find the next message boundary: hang up
for line in lines:
if not self._send(conn, self.handle_line(line, peer)):
return
if reader.pending:
if message_started is None or lines:
message_started = time.monotonic()
else:
message_started = None
idle_since = time.monotonic()
def _send(self, conn: socket.socket, response: Response) -> bool:
try:
data = encode_message(response.to_dict())
except ProtocolError as e:
# A status snapshot too big (or not JSON) to send is a display bug.
logger.error("Control socket response not sent: %s", e.message)
data = encode_message(Response.failure(
response.id, ErrorCode.INTERNAL, 'response could not be encoded').to_dict())
try:
conn.sendall(data)
return True
except OSError:
return False
# -- requests --------------------------------------------------------------------
def handle_line(self, line: bytes, peer: Optional[PeerCredentials] = None) -> Response:
"""Answer one request line. Never raises."""
request_id: Optional[str] = None
try:
obj = decode_message(line)
raw_id = obj.get('id')
request_id = raw_id if isinstance(raw_id, str) and len(raw_id) <= 128 else None
request = Request.from_dict(obj)
request_id = request.id
return self._dispatch(request, peer)
except ProtocolError as e:
return Response.failure(e.request_id or request_id, e.code, e.message)
except Exception: # pylint: disable=broad-except
logger.exception("Control socket handler failed")
return Response.failure(request_id, ErrorCode.INTERNAL, 'internal error')
def _dispatch(self, request: Request, peer: Optional[PeerCredentials]) -> Response:
if request.cmd == Command.HELLO:
# Exempt from the envelope version check: this is how a client
# that speaks other versions finds out which ones we share.
hello = HelloArgs.from_dict(request.args)
version = negotiate_version(hello.versions)
if version is None:
return Response.failure(
request.id, ErrorCode.UNSUPPORTED_VERSION,
f'no common protocol version; this display speaks {list(SUPPORTED_VERSIONS)}')
result: HelloResult = {
'version': version,
'versions': list(SUPPORTED_VERSIONS),
'commands': list(COMMANDS),
'max_message_bytes': MAX_MESSAGE_BYTES,
'server': 'ledmatrix-display',
}
return Response.success(request.id, dict(result), v=version)
if request.v not in SUPPORTED_VERSIONS:
return Response.failure(
request.id, ErrorCode.UNSUPPORTED_VERSION,
f'protocol version {request.v} is not supported; '
f'this display speaks {list(SUPPORTED_VERSIONS)}')
try:
args = parse_args(request.cmd, request.args)
except ProtocolError as e:
return Response.failure(request.id, e.code, e.message, v=request.v)
if request.cmd == Command.PING:
return Response.success(request.id, {'pong': True}, v=request.v)
if request.cmd == Command.ON_DEMAND_STATUS:
if self._status_provider is None:
return Response.failure(request.id, ErrorCode.INTERNAL, 'no status available',
v=request.v)
return Response.success(request.id, self._status_provider(), v=request.v)
if request.cmd in QUEUED_COMMANDS and isinstance(args, (
OnDemandStartArgs, OnDemandStopArgs, BrightnessSetArgs, PluginReloadArgs)):
awaited = request.cmd in AWAITED_COMMANDS
command = QueuedCommand(request_id=request.id, cmd=request.cmd, args=args,
received_at=time.time(),
peer_uid=peer.uid if peer is not None else None,
outcome=CommandOutcome() if awaited else None)
try:
self._queue.put_nowait(command)
except queue.Full:
logger.warning("Control socket queue full; refusing %s %s",
request.cmd, request.id)
return Response.failure(request.id, ErrorCode.BUSY,
'the display is not taking commands right now',
v=request.v)
self._pending.set()
logger.info("Control socket accepted %s %s", request.cmd, request.id)
if command.outcome is not None:
return self._await_outcome(request, command.outcome)
ack: AckResult = {'accepted': True, 'request_id': request.id,
'queued': self._queue.qsize()}
return Response.success(request.id, dict(ack), v=request.v)
# A command in COMMANDS with no handler here is a bug in this module.
return Response.failure(request.id, ErrorCode.INTERNAL,
f'{request.cmd} is not implemented', v=request.v)
def _await_outcome(self, request: Request, outcome: CommandOutcome) -> Response:
"""Answer an awaited command once the render thread has applied it.
Waits on this connection's thread, never the render thread's. If the
render thread does not get to it in time, the answer is ``pending``:
the command stays queued and is still applied, so a client treats
that as "not known to be done" rather than as a refusal.
"""
timeout = self._await_seconds.get(request.cmd, 0.0)
if not outcome.wait(timeout):
logger.warning("Control socket: %s %s not applied within %.1fs; answering pending",
request.cmd, request.id, timeout)
return Response.failure(request.id, ErrorCode.PENDING,
f'accepted, but not applied within {timeout:g}s; '
'the display will still apply it', v=request.v)
if outcome.error_code is not None:
return Response.failure(request.id, outcome.error_code, outcome.error_message,
v=request.v)
return Response.success(request.id, outcome.result or {}, v=request.v)
def start_control_server(status_provider: Optional[StatusProvider] = None,
cache_dir: Optional[str] = None,
environ: Optional[Mapping[str, str]] = None) -> Optional[ControlServer]:
"""Start the display's control socket, or return None when it can't run.
None covers Windows, ``LEDMATRIX_CONTROL_SOCKET=off`` and any failure to
bind; in every case the web interface falls back to the file mailbox.
"""
path = server_socket_path(environ)
if path is None:
logger.debug("Control socket disabled or unsupported here; using the file mailbox only")
return None
server = ControlServer(path, status_provider, resolve_socket_group(cache_dir))
return server if server.start() else None
__all__ = [
'CommandOutcome', 'ControlServer', 'PeerCredentials', 'QueuedCommand', 'StatusProvider',
'peer_allowed', 'peer_credentials', 'process_groups', 'resolve_socket_group',
'server_socket_path', 'start_control_server', 'PROTOCOL_VERSION',
]