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* perf(timing): say which render-thread work a late frame followed The soak already says how often a moving frame reached the panel late, but not what the render thread was doing just before it. Vegas does two kinds of work there between frames -- building its strip (compose, extend) and, with live elements, patching changed pixels into it -- and deciding whether either is affordable needs their own numbers. - FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame. Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind; aggregate() still takes frames without ops. The file schema is unchanged. - Vegas tags compose and every strip extension (with the bytes it copied). - frame_soak prints an "after work" table: frames, late %, freezes and MB moved per kind, only when something tagged its work. - render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes / --patch-every / --patch-where (in-place column writes, as a live element update does) and --extend-every-screens / --extend-width (append + trim on a fixed cadence that holds the strip's width). No runtime behaviour changes: this is the measurement gate for live Vegas elements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * docs(changelog): note the frame-op attribution and bench modes Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * perf(scroll): build the strip's PIL image only when something reads it Every Vegas strip extension rebuilt ScrollHelper.cached_image from cached_array in full, twice (append, then trim), on the render thread: Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a Pi 4 (measured on ledpi), about two thirds of an extension's render-thread cost. Nothing on the frame path reads the image's pixels; every frame is cut from the array. cached_image is now a property. append_content and drop_scrolled_prefix defer it; the first read builds it from the array it started with and keeps it only if the strip has not changed meanwhile, so a sync push racing an extension cannot leave a stale image cached. Assigning cached_image stores exactly what was assigned, as before. has_strip() says whether there is a strip without building its image; the helper's frame path, Vegas and the adapter's scroll-cache invalidation use it. The strip is also no longer held in memory twice. In Vegas the image is now built only by a multi-display sync push. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * feat(vegas): live elements -- a plugin API for content that changes while it scrolls Vegas bakes each plugin's pictures into one strip, so a card already on its way across the panel keeps what it showed when it was drawn. This adds the API and bookkeeping for content that can be updated in place; the worker that redraws and swaps it follows separately. No shipped plugin implements the hook yet, so nothing changes for users. Plugin API (core 3.8.0), all no-ops by default: - BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version, live, refresh_hz)]: named, fixed-width pieces of Vegas content. - BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free redraw for content that changes with time. - BasePlugin.notify_vegas_data_changed(): data that lands outside update(). - src/plugin_system/vegas_elements.py (VegasElement, re-exported from base_plugin). Core: - PluginAdapter asks a plugin that implements the hook for elements on the background fetch only (under its lock, on its own canvas); every other path keeps get_vegas_content(). Live elements are pinned (padded with content_padding, never trimmed), tagged with their key, digest and data epoch in Image.info so the existing cache and group plumbing carry them unchanged, and untagged if a width budget crops them. - RenderPipeline records where each live element lands (ElementRecord), in absolute strip columns a trim does not move; the block-start arithmetic is shared with the STATIC markers. - PluginManager update listeners (add/remove_update_listener, notify_data_changed): told the moment update() completes, not at the next ~4s Vegas poll. The coordinator uses one to move each plugin's data epoch on. - vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval, live_lead_screens; per-plugin core-owned vegas_live. Live elements are off under multi-display sync, in swap mode and with offscreen_prefetch off. - scripts/check_plugin.py checks the element contract (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub is a working example. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
74 lines
3.5 KiB
Python
74 lines
3.5 KiB
Python
"""Live elements: Vegas content that can change while it is on screen.
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A plugin's ``get_vegas_content()`` hands the Vegas ticker pictures, and the
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ticker bakes them into its strip: a score drawn when the plugin's turn was
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prefetched scrolls past with that score, however many goals are scored while
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it crosses the panel. A plugin that returns **elements** instead gives each
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picture a name and a fixed width. The ticker then keeps track of where each
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one is in the strip, and when the plugin's data changes it asks for just the
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changed elements and swaps their pixels in place -- on screen included,
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between two frames, without anything next to them moving.
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A plugin opts in by implementing ``BasePlugin.get_vegas_elements()``, and, for
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content that changes with time rather than with data (an aircraft moving
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between position reports), ``BasePlugin.redraw_vegas_element()``. See "Live
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Vegas elements" in docs/PLUGIN_API_REFERENCE.md.
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Added in LEDMatrix 3.8.0. Import it guarded, so the plugin still loads on an
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older core (which never calls the hooks)::
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try:
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from src.plugin_system.vegas_elements import VegasElement
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except ImportError: # core older than 3.8.0
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VegasElement = None
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def get_vegas_elements(self):
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if VegasElement is None:
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return None
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return [VegasElement(key=f"game:{g['id']}", image=self._card(g),
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version=self._fingerprint(g))
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for g in self._games]
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"""
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from dataclasses import dataclass
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from typing import Hashable, Optional
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from PIL import Image
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@dataclass(frozen=True, eq=False)
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class VegasElement:
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"""One named, fixed-width piece of a plugin's Vegas content.
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Attributes:
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key: Names the element across redraws, unique within one list the
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plugin returns: ``"game:nfl:401547417"``, ``"sep:0:nfl"``,
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``"map"``. The ticker matches a redraw to the pixels already in
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its strip by this key, so it must stay the same for the same
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logical thing and must not be reused for a different one.
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image: The element as drawn now, at the display's height. For a
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``live`` element its width is fixed for as long as the key is on
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the strip: a redraw at a different width is never swapped in (it
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appears the next time the plugin comes round instead), because
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nothing on screen may move. Draw live elements at a width that
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does not depend on the data -- a fixed card width, not the
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width of the text.
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version: Anything hashable that changes exactly when the pixels
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would, such as the tuple of fields the element draws. The ticker
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skips work for an unchanged version. ``None`` means "compare the
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pixels", which is always correct and costs a checksum.
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live: False places the element exactly as plain content is placed
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(trimmed to its ink, never refreshed): separators, decoration.
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refresh_hz: More than 0 asks for ``redraw_vegas_element()`` about
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this often while the element is on or near the screen, for
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content that changes with time rather than with data. The ticker
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caps the rate (``vegas_scroll.live_max_hz``, 1 Hz on a display
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without the rebuilt rgbmatrix binding) and slows it for an
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element that is slow to draw.
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"""
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key: str
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image: Image.Image
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version: Optional[Hashable] = None
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live: bool = True
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refresh_hz: float = 0.0
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