Files
LEDMatrix/src/vegas_mode/coordinator.py
T
08265c1135 feat(vegas): let live content keep its place in the ticker (#457)
* feat(vegas): let live content keep its place in the ticker

Live content used to preempt Vegas outright: while any plugin reported
live priority the display controller refused to run the ticker at all and
showed a full-screen scoreboard instead. Keeping the marquee meant not
seeing live scores; seeing live scores meant losing the marquee.

Two changes, both off by default.

vegas_scroll.live_in_ticker keeps the ticker running through a live game.
Three places assumed the takeover and all three now honour it: the
controller's gate, the coordinator's per-frame pause, and the rotation
switch that would otherwise move current_mode_index underneath a ticker
that never yields.

And the rotation is no longer a strict round robin. It was one slot per
plugin per cycle, so with a dozen plugins enabled a live score came round
once a lap and could be minutes old on screen. A plugin can now hold
several slots, placed by Smooth Weighted Round-Robin -- the same
scheduler the sports plugins already use to rotate their own games. The
property that matters is that repeats are spread through the cycle
rather than clumped: three in a row and then silence would be worse than
no boost at all.

Weight comes from the plugin first, via a new optional
get_vegas_priority_weight(), then from the core: live content earns
live_weight, everything else 1. So existing plugins gain the behaviour
without changes, and the hook exists for the one thing the core cannot
work out -- the core can see that a game is live but not whose, so only
the plugin can say a favorite is playing.

Documented in ADVANCED_FEATURES (worked example, why weights are per
plugin not per game, and that frequency is not freshness),
CONFIG_REFERENCE, PLUGIN_API_REFERENCE, and the config template.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Udr6MfaFLUPhX5Fgo67Jf5

* fix(vegas): carry the new keys through config, and correct two docs

Three findings from CodeRabbit, all valid.

to_dict() and update() enumerate keys explicitly and had not learned the
three new ones, so get_status() never reported them and a live config
change never applied -- turning live_in_ticker on in the web UI would
have done nothing until a restart. update() clamps the weights exactly
as from_config does.

The vegas_scroll key count in ADVANCED_FEATURES said 29; the template
has 30. My arithmetic, not the reviewer's.

The third was a documentation error rather than a code one, and I have
fixed it the other way round. The docs claimed a raising
get_vegas_priority_weight() is treated as weight 1. The code instead
falls through to the core's own live-content check, and that is the
better behaviour: the hook is only how a plugin asks for *more* than
live_weight, and has_live_priority/has_live_content are separate methods
guarded separately, so a plugin with a broken weight calculation should
lose the favorite distinction and keep the live boost. Said so in the
code, the base-plugin docstring and the API reference.

The test fake now fails in each place independently, because the two
failures mean different things: a broken hook still earns live_weight, a
plugin that cannot say whether it is live has nothing to fall back on
and weighs 1.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ui/code/session_01Udr6MfaFLUPhX5Fgo67Jf5

* fix(vegas): stop the heaviest plugin doubling across the cycle seam

Smooth Weighted Round-Robin spaces repeats well within a pass, but it
schedules the heaviest item first and usually last as well. The strip
loops, so those two are neighbours: the marquee showed the same plugin
twice running at exactly the one join a within-cycle check cannot see.
Observed on a live rig at 28 slots -- gaps of 6, 7, 7, 7 and then 1.

Rotating the list does not fix it. Rotation preserves the cyclic order
exactly, so it moves where the seam is drawn rather than the adjacency
itself; the trailing entry has to be swapped with one from the middle.

The first version swapped with the first slot that merely fitted, which
undid the spacing this exists to protect -- it moved a repeat from a gap
of 7 into a gap of 2, more clumped than the seam had ever been. It now
picks the candidate furthest from any other appearance, so the repeat
lands in the widest gap.

Left alone when no candidate exists. A plugin holding most of the slots
has to neighbour itself, and scheduling it is better than refusing to.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Udr6MfaFLUPhX5Fgo67Jf5

* fix(vegas): stop the seam repair creating the duplicate it removes

Swapping the trailing repeat with a middle slot moves two elements, and
the candidate filter only guarded one of them. It checked the neighbours
`repeated` would acquire at j, but not what the displaced element would
sit beside at the end -- so ['a','b','c','d','x','y','x','a'] came back
as [...,'x','x'], the seam duplicate traded for a fresh one. Reported by
CodeRabbit with that exact case.

Adding the missing condition fixed it and immediately broke something
else: schedule[j] is schedule[-2] when j is the second-to-last slot, so
that candidate was always excluded, and ['a','b','c','a'] lost the only
repair it has. The same class of mistake twice, from reasoning about
which neighbours two moved elements end up with.

So it no longer reasons. It performs each candidate swap, counts the
cyclic duplicates in the result, and keeps the best one that has none --
preferring whichever leaves the boosted plugin most evenly spread. When
no such swap exists the schedule is returned untouched, which is the
unavoidable case: a plugin holding most of the slots has to neighbour
itself.

Fuzzed across 6,956 seam schedules: none made worse, none lost an entry.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Udr6MfaFLUPhX5Fgo67Jf5

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-13 17:02:36 -04:00

818 lines
31 KiB
Python

"""
Vegas Mode Coordinator
Main orchestrator for Vegas-style continuous scroll mode. Coordinates between
StreamManager, RenderPipeline, and the display system to provide smooth
continuous scrolling of all enabled plugin content.
Supports three display modes per plugin:
- SCROLL: Content scrolls continuously within the stream
- FIXED_SEGMENT: Fixed block that scrolls by with other content
- STATIC: Scroll pauses, plugin displays for its duration, then resumes
"""
import logging
import math
import time
import threading
from typing import Optional, Dict, Any, List, Callable, TYPE_CHECKING
from src.vegas_mode.config import VegasModeConfig
from src.vegas_mode.plugin_adapter import PluginAdapter
from src.vegas_mode.stream_manager import StreamManager
from src.vegas_mode.render_pipeline import RenderPipeline
from src.plugin_system.base_plugin import VegasDisplayMode
if TYPE_CHECKING:
from src.plugin_system.plugin_manager import PluginManager
from src.plugin_system.base_plugin import BasePlugin
from src.display_manager import DisplayManager
logger = logging.getLogger(__name__)
def _percentile(ordered: List[float], fraction: float) -> float:
"""Nearest-rank percentile of an already-sorted list.
Index ceil(n * fraction) - 1, so 100 samples at 0.99 give the 99th-ranked
value. The obvious int(n * fraction) is off by one and, at exactly 100
samples, lands on the maximum -- which is the number already reported
alongside this one as the worst frame, so the two columns would agree
precisely when the sample was smallest.
"""
if not ordered:
return 0.0
index = math.ceil(len(ordered) * fraction) - 1
return ordered[min(len(ordered) - 1, max(0, index))]
class VegasModeCoordinator:
"""
Orchestrates Vegas scroll mode operation.
Responsibilities:
- Initialize and coordinate all Vegas mode components
- Manage the high-FPS render loop
- Handle live priority interruptions
- Process config updates
- Provide status and control interface
"""
def __init__(
self,
config: Dict[str, Any],
display_manager: 'DisplayManager',
plugin_manager: 'PluginManager'
):
"""
Initialize the Vegas mode coordinator.
Args:
config: Main configuration dictionary
display_manager: DisplayManager instance
plugin_manager: PluginManager instance
"""
# Parse configuration
self.vegas_config = VegasModeConfig.from_config(config)
# Store references
self.display_manager = display_manager
self.plugin_manager = plugin_manager
# Initialize components
self.plugin_adapter = PluginAdapter(display_manager, self.vegas_config)
self.stream_manager = StreamManager(
self.vegas_config,
plugin_manager,
self.plugin_adapter
)
self.render_pipeline = RenderPipeline(
self.vegas_config,
display_manager,
self.stream_manager
)
# State management
self._is_active = False
self._is_paused = False
self._should_stop = False
self._state_lock = threading.Lock()
# Live priority tracking
self._live_priority_active = False
self._live_priority_check: Optional[Callable[[], Optional[str]]] = None
# Interrupt checker for yielding control back to display controller
self._interrupt_check: Optional[Callable[[], bool]] = None
self._interrupt_check_interval: int = 10 # Check every N frames
# Plugin update callback — fired from a background thread inside the loop
# so the main loop's _tick_plugin_updates() finds nothing due when Vegas
# returns, eliminating the inter-iteration frozen-frame gap.
self._update_callback: Optional[Callable[[], None]] = None
self._update_tick_running: bool = False
# Config update tracking
self._config_version = 0
self._pending_config_update = False
self._pending_config: Optional[Dict[str, Any]] = None
# Static pause handling
self._static_pause_active = False
self._static_pause_plugin: Optional['BasePlugin'] = None
self._static_pause_start: Optional[float] = None
self._saved_scroll_position: Optional[int] = None
# Track which plugins should use STATIC mode (pause scroll)
self._static_mode_plugins: set = set()
# Statistics
self.stats = {
'total_runtime_seconds': 0.0,
'cycles_completed': 0,
'interruptions': 0,
'config_updates': 0,
'static_pauses': 0,
}
self._start_time: Optional[float] = None
logger.info(
"VegasModeCoordinator initialized: enabled=%s, fps=%d, buffer_ahead=%d",
self.vegas_config.enabled,
self.vegas_config.target_fps,
self.vegas_config.buffer_ahead
)
@property
def is_enabled(self) -> bool:
"""Check if Vegas mode is enabled in configuration."""
return self.vegas_config.enabled
@property
def is_active(self) -> bool:
"""Check if Vegas mode is currently running."""
return self._is_active
def set_sync_manager(self, sync_manager, follower_position: str = "left") -> None:
"""
Attach a DisplaySyncManager so Vegas mode sends the follower's portion
of the ticker to the second display on every rendered frame.
Args:
sync_manager: DisplaySyncManager instance, or None to disable sync
follower_position: "left" (default) or "right" — physical position of
the follower display relative to the leader
"""
if self.render_pipeline:
# Don't expose a standalone (no-op) manager to the pipeline — treat it as None
if sync_manager is not None and hasattr(sync_manager, 'role'):
from src.common.sync_manager import SyncRole
if sync_manager.role == SyncRole.STANDALONE:
sync_manager = None
self.render_pipeline.sync_manager = sync_manager
self.render_pipeline.sync_follower_left = (follower_position == "left")
def set_live_priority_checker(self, checker: Callable[[], Optional[str]]) -> None:
"""
Set the callback for checking live priority content.
Args:
checker: Callable that returns live priority mode name or None
"""
self._live_priority_check = checker
def set_interrupt_checker(
self,
checker: Callable[[], bool],
check_interval: int = 10
) -> None:
"""
Set the callback for checking if Vegas should yield control.
This allows the display controller to interrupt Vegas mode
when on-demand, wifi status, or other priority events occur.
Args:
checker: Callable that returns True if Vegas should yield
check_interval: Check every N frames (default 10)
"""
self._interrupt_check = checker
self._interrupt_check_interval = max(1, check_interval)
def set_update_callback(self, callback: Callable[[], None]) -> None:
"""
Set a callback for running plugin updates from inside the Vegas loop.
Fired in a daemon background thread every ~4 s so plugin data stays
fresh without blocking the render loop. The main loop's
_tick_plugin_updates() then finds all intervals already satisfied and
returns immediately, collapsing the inter-iteration gap to <1 ms.
Args:
callback: Callable with no arguments (typically _tick_plugin_updates)
"""
self._update_callback = callback
def start(self) -> bool:
"""
Start Vegas mode operation.
Returns:
True if started successfully
"""
if not self.vegas_config.enabled:
logger.warning("Cannot start Vegas mode - not enabled in config")
return False
with self._state_lock:
if self._is_active:
logger.warning("Vegas mode already active")
return True
# Validate configuration
errors = self.vegas_config.validate()
if errors:
logger.error("Vegas config validation failed: %s", errors)
return False
# Initialize stream manager
if not self.stream_manager.initialize():
logger.error("Failed to initialize stream manager")
return False
# Compose initial content
if not self.render_pipeline.compose_scroll_content():
logger.error("Failed to compose initial scroll content")
return False
self._is_active = True
self._should_stop = False
self._start_time = time.time()
# Line up the next group immediately, so the first extension is already
# warm rather than stalling the scroll to fetch it.
if self.vegas_config.continuous_scroll:
self.render_pipeline.start_prefetch()
logger.info("Vegas mode started")
return True
def stop(self) -> None:
"""Stop Vegas mode operation."""
with self._state_lock:
if not self._is_active:
return
self._should_stop = True
self._is_active = False
if self._start_time:
self.stats['total_runtime_seconds'] += time.time() - self._start_time
self._start_time = None
# Cleanup components
self.render_pipeline.reset()
self.stream_manager.reset()
self.display_manager.set_scrolling_state(False)
logger.info("Vegas mode stopped")
def pause(self) -> None:
"""Pause Vegas mode (for live priority interruption)."""
with self._state_lock:
if not self._is_active:
return
self._is_paused = True
self.stats['interruptions'] += 1
self.display_manager.set_scrolling_state(False)
logger.info("Vegas mode paused")
def resume(self) -> None:
"""Resume Vegas mode after pause."""
with self._state_lock:
if not self._is_active:
return
self._is_paused = False
self.display_manager.set_scrolling_state(True)
logger.info("Vegas mode resumed")
def run_frame(self) -> bool:
"""
Run a single frame of Vegas mode.
Should be called at target FPS (e.g., 125 FPS = every 8ms).
Returns:
True if frame was rendered, False if Vegas mode is not active
"""
# Check if we should be running
with self._state_lock:
if not self._is_active or self._is_paused or self._should_stop:
return False
# Check for config updates (synchronized access)
has_pending_update = self._pending_config_update
# Check for live priority
if self._check_live_priority():
return False
# Apply pending config update outside lock
if has_pending_update:
self._apply_pending_config()
if self.vegas_config.continuous_scroll:
# Drop cached content for plugins whose data just changed, so the
# next time each comes round it is composed from current data. The
# swap path's hot_swap_content() does this via process_updates(),
# but it also rebuilds and repositions the whole strip, which is
# the freeze-and-jump this mode exists to avoid. Without this the
# pending-update flags are never consumed and a segment keeps
# rendering whatever it was first built from — last night's live
# game still shown as live the next morning.
self.render_pipeline.refresh_updated_plugins()
# Extend the strip before the scroll can reach its end, so the next
# group arrives from the right and motion never stops. No cycle
# boundary, so no freeze, no substitution and no restart with the
# viewport already full.
# Trickle in the plugins that can only be fetched here, one per
# frame, before considering a further extension.
if self.render_pipeline.has_deferred():
self.render_pipeline.drain_deferred()
elif self.render_pipeline.needs_extension():
if self.render_pipeline.extend_scroll_content():
self.stats['cycles_completed'] += 1
elif self.render_pipeline.is_cycle_complete():
# Extension failed and the strip has run out: fall back to
# the swap rather than sitting on a dead frame.
self.render_pipeline.start_new_cycle()
else:
# Check if we need to start a new cycle
if self.render_pipeline.is_cycle_complete():
if not self.render_pipeline.start_new_cycle():
logger.warning("Failed to start new Vegas cycle")
return False
self.stats['cycles_completed'] += 1
# Check for hot-swap opportunities
if self.render_pipeline.should_recompose():
self.render_pipeline.hot_swap_content()
# Render frame
return self.render_pipeline.render_frame()
def run_iteration(self) -> bool:
"""
Run a complete Vegas mode iteration (display duration).
This is called by DisplayController to run Vegas mode for one
"display duration" period before checking for mode changes.
Handles three display modes:
- SCROLL/FIXED_SEGMENT: Continue normal scroll rendering
- STATIC: Pause scroll, display plugin, resume on completion
Returns:
True if iteration completed normally, False if interrupted
"""
if not self.is_active:
if not self.start():
return False
# Update static mode plugin list on iteration start
self._update_static_mode_plugins()
frame_interval = self.vegas_config.get_frame_interval()
if self.vegas_config.continuous_scroll:
# The strip is continuously extended and trimmed, so its width says
# nothing about how long to run. This is only how often control
# returns to the display controller; interrupts are still checked
# every few frames, so it costs nothing to make it a fixed period.
duration = float(self.vegas_config.max_cycle_duration)
else:
duration = self.render_pipeline.get_dynamic_duration()
start_time = time.time()
frame_count = 0
fps_log_interval = 5.0 # Log FPS every 5 seconds
last_fps_log_time = start_time
fps_frame_count = 0
# A mean hides stutter completely. At 120fps a five-second window is
# ~600 frames, so a 200ms freeze -- plainly visible on a marquee --
# moves the average from 120.0 to 115.4 and reads as healthy. What a
# viewer actually notices is the worst frame, so track that too.
frame_worst = 0.0
frame_times: List[float] = []
logger.info("Starting Vegas iteration for %.1fs", duration)
while True:
frame_started = time.time()
# Check for STATIC mode plugin that should pause scroll
static_plugin = self._check_static_plugin_trigger()
if static_plugin:
if not self._handle_static_pause(static_plugin):
# Static pause was interrupted
return False
# After static pause, skip this segment and continue
self.stream_manager.get_next_segment() # Consume the segment
continue
# Run frame
if not self.run_frame():
# Check why we stopped
with self._state_lock:
if self._should_stop:
return False
if self._is_paused:
# Paused for live priority - let caller handle
return False
# Sleep only the remainder of the frame budget. This used to sleep
# the whole interval on top of however long the frame took, so at a
# measured 31.6ms per frame a fixed 8ms of that was pure idle — a
# quarter of the budget spent not rendering. Subtracting the work
# already done keeps the pacing target while reclaiming that time,
# and yields the GIL either way so other threads still run.
frame_elapsed = time.time() - frame_started
time.sleep(max(0.0, frame_interval - frame_elapsed))
# Measured before the sleep: time spent working, not pacing.
if frame_elapsed > frame_worst:
frame_worst = frame_elapsed
frame_times.append(frame_elapsed)
# Increment frame count and check for interrupt periodically
frame_count += 1
fps_frame_count += 1
# Periodic FPS logging
current_time = time.time()
if current_time - last_fps_log_time >= fps_log_interval:
fps = fps_frame_count / (current_time - last_fps_log_time)
p99 = _percentile(sorted(frame_times), 0.99)
logger.info(
"Vegas FPS: %.1f (target: %d, frames: %d) p99 %.1fms worst %.1fms",
fps, self.vegas_config.target_fps, fps_frame_count,
p99 * 1000.0, frame_worst * 1000.0
)
last_fps_log_time = current_time
fps_frame_count = 0
frame_worst = 0.0
frame_times.clear()
if (self._interrupt_check and
frame_count % self._interrupt_check_interval == 0):
try:
if self._interrupt_check():
logger.debug(
"Vegas interrupted by callback after %d frames",
frame_count
)
return False
except Exception:
# Log but don't let interrupt check errors stop Vegas
logger.exception("Interrupt check failed")
# Fire plugin update tick in a background thread every ~4 s.
# Running it here (rather than only between iterations) means the
# main loop's _tick_plugin_updates() finds all intervals already
# satisfied on return, so the inter-iteration gap is <1 ms and the
# display never shows a frozen frame between iterations.
_UPDATE_TICK_FRAMES = max(1, int(self.vegas_config.target_fps * 4)) # every 4 s regardless of FPS
if (self._update_callback and
frame_count % _UPDATE_TICK_FRAMES == 0 and
not self._update_tick_running):
self._update_tick_running = True
def _run_tick(cb=self._update_callback):
try:
cb()
finally:
self._update_tick_running = False
threading.Thread(
target=_run_tick, daemon=True, name="vegas-plugin-tick"
).start()
# Check elapsed time
elapsed = time.time() - start_time
if elapsed >= duration:
break
# NOTE: do NOT break on is_cycle_complete() here.
# When multi-display sync is active, breaking exits run_iteration()
# which causes a 2-3s delay before start_new_cycle() is called on
# the next run_iteration(). During that gap the scroll advances into
# the pre-roll zone, then start_new_cycle() resets it — producing a
# second visible jump on the follower display ~2.5s after the first.
#
# Instead, run_frame() handles cycle completion directly (it calls
# start_new_cycle() in the very next frame, 8ms later), collapsing
# the two events into a single clean transition.
#
# Without sync, the iteration now runs to its full duration and may
# cycle content multiple times within one iteration — acceptable for
# a continuous ticker.
logger.info("Vegas iteration completed after %.1fs", time.time() - start_time)
return True
def _check_live_priority(self) -> bool:
"""
Check if live priority content should interrupt Vegas mode.
Returns:
True if Vegas mode should be paused for live priority
"""
if not self._live_priority_check:
return False
if self.vegas_config.live_in_ticker:
# The ticker keeps live content rather than yielding to it; the
# extra turns are arranged in the rotation itself, so there is
# nothing to pause for.
return False
try:
live_mode = self._live_priority_check()
if live_mode:
if not self._live_priority_active:
self._live_priority_active = True
self.pause()
logger.info("Live priority detected: %s - pausing Vegas", live_mode)
return True
else:
if self._live_priority_active:
self._live_priority_active = False
self.resume()
logger.info("Live priority ended - resuming Vegas")
return False
except Exception:
logger.exception("Error checking live priority")
return False
def update_config(self, new_config: Dict[str, Any]) -> None:
"""
Update Vegas mode configuration.
Config changes are applied at next safe point to avoid disruption.
Args:
new_config: New configuration dictionary
"""
with self._state_lock:
self._pending_config_update = True
self._pending_config = new_config
self._config_version += 1
self.stats['config_updates'] += 1
logger.debug("Config update queued (version %d)", self._config_version)
def _apply_pending_config(self) -> None:
"""Apply pending configuration update."""
# Atomically grab pending config and clear it to avoid losing concurrent updates
with self._state_lock:
if self._pending_config is None:
self._pending_config_update = False
return
pending_config = self._pending_config
self._pending_config = None # Clear while holding lock
try:
new_vegas_config = VegasModeConfig.from_config(pending_config)
# Check if enabled state changed
was_enabled = self.vegas_config.enabled
self.vegas_config = new_vegas_config
# Update components
self.render_pipeline.update_config(new_vegas_config)
self.stream_manager.config = new_vegas_config
self.plugin_adapter.config = new_vegas_config
# Cached segments were trimmed under the old settings, so drop them
# or a changed trim/padding value would not visibly take effect.
self.plugin_adapter.invalidate_cache()
# Force refresh of stream manager to pick up plugin_order/buffer changes
self.stream_manager._last_refresh = 0
self.stream_manager.refresh()
# Handle enable/disable
if was_enabled and not new_vegas_config.enabled:
self.stop()
elif not was_enabled and new_vegas_config.enabled:
self.start()
logger.info("Config update applied (version %d)", self._config_version)
except Exception:
logger.exception("Error applying config update")
finally:
# Only clear update flag if no new config arrived during processing
with self._state_lock:
if self._pending_config is None:
self._pending_config_update = False
def mark_plugin_updated(self, plugin_id: str) -> None:
"""
Notify that a plugin's data has been updated.
Args:
plugin_id: ID of plugin that was updated
"""
if self._is_active:
self.stream_manager.mark_plugin_updated(plugin_id)
self.plugin_adapter.invalidate_cache(plugin_id)
def get_status(self) -> Dict[str, Any]:
"""Get comprehensive Vegas mode status."""
status = {
'enabled': self.vegas_config.enabled,
'active': self._is_active,
'paused': self._is_paused,
'live_priority_active': self._live_priority_active,
'config': self.vegas_config.to_dict(),
'stats': self.stats.copy(),
}
if self._is_active:
status['render_info'] = self.render_pipeline.get_current_scroll_info()
status['stream_status'] = self.stream_manager.get_buffer_status()
return status
def get_ordered_plugins(self) -> List[str]:
"""Get the current ordered list of plugins in Vegas scroll."""
if hasattr(self.plugin_manager, 'plugins'):
available = list(self.plugin_manager.plugins.keys())
return self.vegas_config.get_ordered_plugins(available)
return []
# -------------------------------------------------------------------------
# Static pause handling (for STATIC display mode)
# -------------------------------------------------------------------------
def _check_static_plugin_trigger(self) -> Optional['BasePlugin']:
"""
Check if a STATIC mode plugin should take over display.
Called during iteration to detect when scroll should pause
for a static plugin display.
Returns:
Plugin instance if static pause should begin, None otherwise
"""
# Get the next plugin that would be displayed
next_segment = self.stream_manager.peek_next_segment()
if not next_segment:
return None
plugin_id = next_segment.plugin_id
plugin = self.plugin_manager.get_plugin(plugin_id)
if not plugin:
return None
# Check if this plugin is configured for STATIC mode
try:
display_mode = plugin.get_vegas_display_mode()
if display_mode == VegasDisplayMode.STATIC:
return plugin
except (AttributeError, TypeError):
logger.exception("Error checking vegas mode for %s", plugin_id)
return None
def _handle_static_pause(self, plugin: 'BasePlugin') -> bool:
"""
Handle a static pause - scroll pauses while plugin displays.
Args:
plugin: The STATIC mode plugin to display
Returns:
True if completed normally, False if interrupted
"""
plugin_id = plugin.plugin_id
with self._state_lock:
if self._static_pause_active:
logger.warning("Static pause already active")
return True
# Save current scroll position for smooth resume
self._saved_scroll_position = self.render_pipeline.get_scroll_position()
self._static_pause_active = True
self._static_pause_plugin = plugin
self._static_pause_start = time.time()
self.stats['static_pauses'] += 1
logger.info("Static pause started for plugin: %s", plugin_id)
# Stop scrolling indicator
self.display_manager.set_scrolling_state(False)
try:
# Display the plugin using its standard display() method
plugin.display(force_clear=True)
self.display_manager.update_display()
# Wait for the plugin's display duration
duration = plugin.get_display_duration()
start = time.time()
while time.time() - start < duration:
# Check for interruptions
if self._should_stop:
logger.info("Static pause interrupted by stop request")
return False
if self._check_live_priority():
logger.info("Static pause interrupted by live priority")
return False
# Yield immediately if multi-display follower mode becomes active
if self._interrupt_check and self._interrupt_check():
logger.info("Static pause interrupted by sync follower mode")
return False
# Sleep in small increments to remain responsive
time.sleep(0.1)
logger.info(
"Static pause completed for %s after %.1fs",
plugin_id, time.time() - start
)
except Exception:
logger.exception("Error during static pause for %s", plugin_id)
return False
finally:
self._end_static_pause()
return True
def _end_static_pause(self) -> None:
"""End static pause and restore scroll state."""
should_resume_scrolling = False
with self._state_lock:
# Only resume scrolling if we weren't interrupted
was_active = self._static_pause_active
should_resume_scrolling = (
was_active and
not self._should_stop and
not self._live_priority_active
)
# Clear pause state
self._static_pause_active = False
self._static_pause_plugin = None
self._static_pause_start = None
# Restore scroll position if we're resuming
if should_resume_scrolling and self._saved_scroll_position is not None:
self.render_pipeline.set_scroll_position(self._saved_scroll_position)
self._saved_scroll_position = None
# Only resume scrolling state if not interrupted
if should_resume_scrolling:
self.display_manager.set_scrolling_state(True)
logger.debug("Static pause ended, scroll resumed")
else:
logger.debug("Static pause ended (interrupted, not resuming scroll)")
def _update_static_mode_plugins(self) -> None:
"""Update the set of plugins using STATIC display mode."""
self._static_mode_plugins.clear()
for plugin_id in self.get_ordered_plugins():
plugin = self.plugin_manager.get_plugin(plugin_id)
if plugin:
try:
mode = plugin.get_vegas_display_mode()
if mode == VegasDisplayMode.STATIC:
self._static_mode_plugins.add(plugin_id)
except Exception:
logger.exception(
"Error getting vegas display mode for plugin %s",
plugin_id
)
if self._static_mode_plugins:
logger.info(
"Static mode plugins: %s",
', '.join(self._static_mode_plugins)
)
def cleanup(self) -> None:
"""Clean up all resources."""
self.stop()
self.render_pipeline.cleanup()
self.stream_manager.cleanup()
self.plugin_adapter.cleanup()
logger.info("VegasModeCoordinator cleanup complete")