Files
LEDMatrix/src/adaptive_layout.py
T
ChuckandClaude Opus 5.5 6bf7c3fa51 perf(layout): id-keyed fit_image cache entries no longer pin the source (#732)
LayoutContext.fit_image keyed images without a cache_key by id() and held
a strong reference to the source so the id could not be recycled. A
plugin following the documented one-liner -- draw_image(Image.open(path),
box) each frame -- never hit that cache and kept the last 64 sources
alive: ~64MB for 500x500 RGBA team logos (median size under
assets/sports), up to ~600MB for the largest.

The entry now holds a weak reference whose callback drops it when the
source is freed, and a hit re-checks that the referent is the same
image. Sources that cannot be weak-referenced are still pinned. Keyed
entries (the only kind any plugin on ledmatrix-plugins main uses today:
football-scoreboard's logo fit) are unchanged.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:11:27 -04:00

769 lines
34 KiB
Python

"""
Adaptive layout and font scaling helpers for plugins.
Generalizes the three size-adaptation patterns proven in the plugin
ecosystem into small composable core helpers, so plugins render legibly on
any panel size (64x32, 128x32, 96x48, 128x64, 256x64, ...) without
hand-tuned per-display layouts:
- Region: integer rect algebra (bands, columns, weighted splits, centering).
Regions partition space, so text bands can't overlap by construction —
replacing the magic ``y = 1`` / ``y = height - 7`` offsets tuned for 128x32.
- Font ladders: ordered (family, size) steps known to render crisply.
Pixel fonts (BDF, PressStart2P) only look right at native/integer sizes,
so fonts are never scaled continuously — fitting walks a ladder from the
largest rung down until the measured text fits the target box. This is
baseball-scoreboard's fallback-ladder pattern promoted to core.
- LayoutContext: per-(width, height) facts — breakpoint tiers
(masters-tournament's pattern), a geometry scale factor vs. a declared
design size (f1-scoreboard's pattern), and cached fit-text queries.
Everything is opt-in: plugins get a context via ``self.layout`` on
BasePlugin (or construct one directly) and existing plugins are unaffected.
Fonts are resolved through FontManager's catalog (family names are
lowercased file stems from assets/fonts, e.g. "9x15", "tom-thumb", plus
aliases like "press_start"). FitResult.font is a plain PIL font or
freetype.Face, so it drops straight into DisplayManager.draw_text().
"""
import logging
import weakref
from collections import OrderedDict
from dataclasses import dataclass
from typing import Any, Dict, List, Optional, Sequence, Tuple, Union
import freetype
logger = logging.getLogger(__name__)
# Height-based breakpoint tiers, smallest to largest. A 32px-tall panel is
# the ecosystem baseline ("sm"); 96x48 lands in "md"; 128x64 in "lg".
_HEIGHT_TIERS: Tuple[Tuple[str, int], ...] = (
("xs", 16), ("sm", 32), ("md", 48), ("lg", 64), ("xl", 10 ** 9),
)
TIER_ORDER: Tuple[str, ...] = tuple(name for name, _ in _HEIGHT_TIERS)
_WIDTH_TIERS: Tuple[Tuple[str, int], ...] = (
("narrow", 64), ("normal", 128), ("wide", 256), ("ultrawide", 10 ** 9),
)
WIDTH_TIER_ORDER: Tuple[str, ...] = tuple(name for name, _ in _WIDTH_TIERS)
# The panel size most existing plugins were authored against.
DEFAULT_DESIGN_SIZE: Tuple[int, int] = (128, 32)
@dataclass(frozen=True)
class Region:
"""An integer rectangle. Carving methods return sub-Regions clamped to
non-negative dimensions, so degenerate panels never produce negative
boxes — a band request larger than the region simply consumes it all."""
x: int
y: int
w: int
h: int
def __post_init__(self):
object.__setattr__(self, "w", max(0, int(self.w)))
object.__setattr__(self, "h", max(0, int(self.h)))
object.__setattr__(self, "x", int(self.x))
object.__setattr__(self, "y", int(self.y))
@property
def right(self) -> int:
return self.x + self.w
@property
def bottom(self) -> int:
return self.y + self.h
@property
def center(self) -> Tuple[int, int]:
return (self.x + self.w // 2, self.y + self.h // 2)
# ---- carving -----------------------------------------------------
def inset(self, dx: int, dy: Optional[int] = None) -> "Region":
"""Shrink by dx horizontally and dy (default dx) vertically, each side."""
if dy is None:
dy = dx
return Region(self.x + dx, self.y + dy, self.w - 2 * dx, self.h - 2 * dy)
def offset(self, dx: int, dy: int) -> "Region":
"""Translate without resizing — the hook for user x/y-offset
customization: compute regions first, then apply the user's
configured offsets as a final translation."""
return Region(self.x + dx, self.y + dy, self.w, self.h)
def top_band(self, h: int) -> "Region":
return Region(self.x, self.y, self.w, min(h, self.h))
def bottom_band(self, h: int) -> "Region":
h = min(h, self.h)
return Region(self.x, self.bottom - h, self.w, h)
def middle(self, top_h: int = 0, bottom_h: int = 0) -> "Region":
"""What remains between a top band and a bottom band."""
return Region(self.x, self.y + top_h, self.w, self.h - top_h - bottom_h)
def left_col(self, w: int) -> "Region":
return Region(self.x, self.y, min(w, self.w), self.h)
def right_col(self, w: int) -> "Region":
w = min(w, self.w)
return Region(self.right - w, self.y, w, self.h)
def split_h(self, *weights: float, gap: int = 0) -> List["Region"]:
"""Side-by-side columns sized by weight; gaps between them."""
sizes = _weighted_sizes(self.w, weights, gap)
cols, cursor = [], self.x
for size in sizes:
cols.append(Region(cursor, self.y, size, self.h))
cursor += size + gap
return cols
def split_v(self, *weights: float, gap: int = 0) -> List["Region"]:
"""Stacked rows sized by weight; gaps between them."""
sizes = _weighted_sizes(self.h, weights, gap)
rows, cursor = [], self.y
for size in sizes:
rows.append(Region(self.x, cursor, self.w, size))
cursor += size + gap
return rows
# ---- placement ---------------------------------------------------
def align_xy(self, w: int, h: int, align: str = "center",
valign: str = "center") -> Tuple[int, int]:
"""Top-left position for a w x h box aligned within this region.
align: left|center|right; valign: top|center|bottom."""
if align == "left":
x = self.x
elif align == "right":
x = self.right - w
else:
x = self.x + (self.w - w) // 2
if valign == "top":
y = self.y
elif valign == "bottom":
y = self.bottom - h
else:
y = self.y + (self.h - h) // 2
return (x, y)
def center_xy(self, w: int, h: int) -> Tuple[int, int]:
return self.align_xy(w, h)
def contains(self, w: int, h: int) -> bool:
return w <= self.w and h <= self.h
def _weighted_sizes(total: int, weights: Sequence[float], gap: int) -> List[int]:
"""Integer sizes proportional to weights, remainder spread left-to-right."""
if not weights:
return []
usable = max(0, total - gap * (len(weights) - 1))
weight_sum = sum(weights) or 1
sizes = [int(usable * w / weight_sum) for w in weights]
remainder = usable - sum(sizes)
for i in range(remainder):
sizes[i % len(sizes)] += 1
return sizes
# ---------------------------------------------------------------------------
# Font ladders
# ---------------------------------------------------------------------------
@dataclass(frozen=True)
class FontStep:
"""One rung: a FontManager catalog family at a size it renders crisply."""
family: str
size_px: int
FontLadder = Tuple[FontStep, ...]
# X11 BDF bitmap fonts at their native pixel sizes, largest to smallest —
# baseball-scoreboard's fallback ladder extended upward. Same-height rungs
# are ordered widest first so width-constrained text steps to a narrower
# face before dropping a size.
LADDER_GRID: FontLadder = (
FontStep("10x20", 20),
FontStep("9x18", 18),
FontStep("9x15", 15),
FontStep("8x13", 13),
FontStep("7x13", 13),
FontStep("6x13", 13),
FontStep("6x12", 12),
FontStep("6x10", 10),
FontStep("6x9", 9),
FontStep("5x8", 8),
FontStep("5x7", 7),
FontStep("4x6", 6),
FontStep("tom-thumb", 6),
)
# PressStart2P at integer multiples of its 8px pixel grid only — fractional
# sizes blur a pixel font. For headline text (clocks, scores).
LADDER_ARCADE: FontLadder = (
FontStep("press_start", 32),
FontStep("press_start", 24),
FontStep("press_start", 16),
FontStep("press_start", 8),
)
LADDER_DEFAULT: FontLadder = LADDER_GRID
ELLIPSIS = "…"
@dataclass(frozen=True)
class FitResult:
"""A fitted font plus the ink metrics of the (possibly ellipsized) text.
``y_offset`` is the gap between the y passed to draw_text() and where
ink actually starts; subtract it from the desired ink-top position when
drawing (draw_fitted_text does this for you).
"""
font: Any
family: str
size_px: int
text: str
width: int
height: int
baseline: int
y_offset: int
fits: bool
line_height: int = 0
def measure_ink(text: str, font: Any) -> Tuple[int, int, int, int]:
"""Measure the ink box of text: (width, height, baseline, y_offset).
y_offset is the distance from the y coordinate DisplayManager.draw_text()
is given to the top of the actual ink — PIL draws TTF from the em-box
top and _draw_bdf_text derives the baseline from y + ascender, so both
leave a font-dependent gap that matters when centering in short bands.
"""
if isinstance(font, freetype.Face):
width = 0
ascender = font.size.ascender >> 6
ink_top, ink_bottom = None, None
for char in text:
font.load_char(char)
width += font.glyph.advance.x >> 6
rows = font.glyph.bitmap.rows
if rows:
top = ascender - font.glyph.bitmap_top
ink_top = top if ink_top is None else min(ink_top, top)
ink_bottom = top + rows if ink_bottom is None else max(ink_bottom, top + rows)
if ink_top is None:
ink_top, ink_bottom = 0, 0
return (width, ink_bottom - ink_top, ascender, ink_top)
bbox = font.getbbox(text)
return (bbox[2] - bbox[0], bbox[3] - bbox[1], -bbox[1], bbox[1])
def font_line_height(font: Any) -> int:
"""Recommended line spacing for a font (matches DisplayManager.get_font_height)."""
if isinstance(font, freetype.Face):
return font.size.height >> 6
ascent, descent = font.getmetrics()
return ascent + descent
def measure_font_crispness(font: Any, sample_text: str = "Ay0",
canvas_size: Tuple[int, int] = (250, 60)) -> float:
"""Fraction of the rendered sample's ink-bbox pixels that are neither
pure black nor pure white — i.e. antialiased.
BDF (freetype.Face) glyphs are true bitmaps and always render at 0.0.
"Pixel-style" TTFs (PressStart2P, and similar fonts bundled for
plugins that draw through ImageDraw.text() and so can't take a BDF
face) are NOT automatically crisp at arbitrary sizes — PIL antialiases
TTF outlines by default, and a pixel-grid font only lands on whole
pixels at specific sizes (for PressStart2P: exact multiples of 8).
Requesting an unverified size silently produces soft/blurry glyphs on
an LED panel, which reads as fuzzy compared to a true BDF rung.
Use this to vet any custom FontLadder rung that mixes TTF fonts before
shipping it — see test_adaptive_layout.py::test_ladder_is_crisp for the
pattern. A rung should score 0.0 (or very close, to allow for the odd
diagonal stroke) before it belongs in a "crisp" ladder.
"""
if isinstance(font, freetype.Face):
return 0.0
from PIL import Image, ImageDraw
img = Image.new("L", canvas_size, 0)
ImageDraw.Draw(img).text((2, 2), sample_text, font=font, fill=255)
bbox = img.getbbox()
if bbox is None:
return 0.0
pixels = img.crop(bbox).tobytes()
pure = sum(1 for p in pixels if p == 0 or p == 255)
return (len(pixels) - pure) / len(pixels)
class LayoutContext:
"""Per-render-size layout facts and fit-text queries for one panel size.
Construct once per (width, height); BasePlugin.layout does this and
rebuilds automatically when the logical display size changes.
"""
def __init__(self, width: int, height: int, font_manager: Any,
design_size: Tuple[int, int] = DEFAULT_DESIGN_SIZE):
self.width = int(width)
self.height = int(height)
self.font_manager = font_manager
self.design_size = design_size
self.bounds = Region(0, 0, self.width, self.height)
self.aspect = self.width / max(1, self.height)
self.tier = _pick_tier(_HEIGHT_TIERS, self.height)
self.width_tier = _pick_tier(_WIDTH_TIERS, self.width)
self.is_wide_short = self.aspect >= 2.5 and self.height <= 32
design_w, design_h = design_size
# Geometry scale only (gaps, icon/logo sizes) — never applied to
# fonts, which step between crisp ladder rungs instead.
self.scale = min(self.width / max(1, design_w),
self.height / max(1, design_h))
# LRU-bounded: entries are small, but keys embed the fitted TEXT —
# a plugin fitting changing text (a live game clock, a ticker) on a
# 24/7 service would otherwise grow this without bound.
self._fit_cache: "OrderedDict[Any, FitResult]" = OrderedDict()
# LRU-bounded (images are big). An id()-keyed entry watches its
# source image through a weak reference and is dropped when the
# source is freed (see fit_image), so the id can't be recycled out
# from under the cache and the cache never keeps the source alive.
self._image_cache: "OrderedDict[Any, Tuple[Any, Any]]" = OrderedDict()
_IMAGE_CACHE_MAX = 64
_FIT_CACHE_MAX = 512
def _fit_cache_get(self, key: Any) -> Optional["FitResult"]:
cached = self._fit_cache.get(key)
if cached is not None:
self._fit_cache.move_to_end(key)
return cached
def _fit_cache_put(self, key: Any, result: "FitResult") -> None:
self._fit_cache[key] = result
while len(self._fit_cache) > self._FIT_CACHE_MAX:
self._fit_cache.popitem(last=False)
# ---- the three adaptation patterns --------------------------------
def px(self, base: int, minimum: int = 1, maximum: Optional[int] = None) -> int:
"""Scale a design-size pixel measurement (f1's pattern): gaps,
icon sizes, logo slots. Clamped to [minimum, maximum]."""
value = max(minimum, round(base * self.scale))
if maximum is not None:
value = min(value, maximum)
return value
def by_tier(self, mapping: Dict[str, Any], default: Any = None) -> Any:
"""Pick the value for the nearest defined tier at-or-below the
panel's height tier (masters' pattern). Falls forward to the
smallest defined tier above, then to default.
by_tier({"sm": 10, "lg": 18}) -> 10 on 128x32, 18 on 128x64.
Keys may also use width tiers ("narrow", "wide", ...)."""
order = TIER_ORDER if any(k in TIER_ORDER for k in mapping) else WIDTH_TIER_ORDER
current = self.tier if order is TIER_ORDER else self.width_tier
idx = order.index(current)
for name in reversed(order[: idx + 1]):
if name in mapping:
return mapping[name]
for name in order[idx + 1:]:
if name in mapping:
return mapping[name]
return default
def fit_text(self, text: str, box: Union[Region, Tuple[int, int]],
ladder: FontLadder = LADDER_DEFAULT,
ellipsis: bool = True) -> FitResult:
"""Largest ladder rung whose rendered text fits the box (baseball's
pattern). If even the smallest rung is too wide, the text is
ellipsized to fit (unless ellipsis=False); fits=False only when no
acceptable rendering exists."""
box_w, box_h = _box_dims(box)
key = ("text", text, box_w, box_h, ladder, ellipsis)
cached = self._fit_cache_get(key)
if cached is not None:
return cached
result = self._walk_ladder(text, ladder, box_w, box_h, ellipsis)
self._fit_cache_put(key, result)
return result
def fit_text_proportional(self, text: str, box: Union[Region, Tuple[int, int]],
base_size_px: int, ladder: FontLadder = LADDER_DEFAULT,
ellipsis: bool = True,
scale: Optional[float] = None) -> FitResult:
"""Ladder rung closest to (but not exceeding) ``base_size_px * scale``
that still fits the box — proportional sizing instead of ``fit_text``'s
"always maximize" behavior.
Use this when several independently-fitted elements need to stay
visually harmonious as the panel grows (e.g. a scoreboard's score,
status, and detail text) — ``fit_text`` maximizes each one within
its own region, which can make one element balloon out of
proportion to its neighbors (a huge score overlapping logos it fit
fine at the design size) even though every individual pick is
independently "correct". ``base_size_px`` is the size that element
renders at on the design size (``design_size``, typically 128x32)
— commonly a plugin's existing classic/fixed font size for that
element.
``scale`` defaults to ``self.scale`` (the same conservative
min(width_ratio, height_ratio) factor ``px()`` uses — safe for
content whose aspect ratio matters). Pass an explicit axis-specific
value when the surrounding composition already scales that way —
e.g. a scoreboard whose logos scale with height alone
(``logo_slot = min(height, width // 2)``) should size its score
text by ``height / design_height`` too, or its text will look
under-scaled next to bigger logos on a panel that only grew taller.
Falls back to the smallest rung when even that exceeds the target
(a tiny scale factor), and to fit_text's ordinary smaller-rung
fallback when the closest-to-target rung doesn't actually fit the
box.
"""
box_w, box_h = _box_dims(box)
effective_scale = self.scale if scale is None else scale
key = ("text_prop", text, box_w, box_h, ladder, base_size_px, ellipsis, effective_scale)
cached = self._fit_cache_get(key)
if cached is not None:
return cached
target = base_size_px * effective_scale
eligible = [step for step in ladder if step.size_px <= target]
candidates = eligible if eligible else (min(ladder, key=lambda s: s.size_px),)
result = self._walk_ladder(text, candidates, box_w, box_h, ellipsis)
self._fit_cache_put(key, result)
return result
def _walk_ladder(self, text: str, ladder: Sequence[FontStep],
box_w: int, box_h: int, ellipsis: bool) -> FitResult:
"""Shared by fit_text/fit_text_proportional: first ladder entry (in
the order given) whose rendered text fits, ellipsizing the last one
tried if none do."""
result = None
for step in ladder:
font = self.font_manager.get_font(step.family, step.size_px)
width, height, baseline, y_offset = measure_ink(text, font)
result = FitResult(font, step.family, step.size_px, text,
width, height, baseline, y_offset,
fits=(width <= box_w and height <= box_h),
line_height=font_line_height(font))
if result.fits:
break
if result is not None and not result.fits and ellipsis:
short = self.ellipsize(text, result.font, box_w)
width, height, baseline, y_offset = measure_ink(short, result.font)
result = FitResult(result.font, result.family, result.size_px,
short, width, height, baseline, y_offset,
fits=(width <= box_w and height <= box_h),
line_height=result.line_height)
return result
def fit_lines(self, lines: Sequence[str], box: Union[Region, Tuple[int, int]],
ladder: FontLadder = LADDER_DEFAULT,
spacing: int = 1) -> FitResult:
"""Largest rung where every line fits the box width and the stacked
lines (line_height + spacing apart) fit the box height. Measures the
actual strings, so a long line pushes the ladder down a rung a short
one wouldn't (baseball's multiline pattern). Text is the widest line."""
box_w, box_h = _box_dims(box)
key = ("lines", tuple(lines), box_w, box_h, ladder, spacing)
cached = self._fit_cache_get(key)
if cached is not None:
return cached
rows = max(1, len(lines))
result = None
for step in ladder:
font = self.font_manager.get_font(step.family, step.size_px)
line_h = font_line_height(font)
widest, metrics = "", (0, 0, 0, 0)
for line in lines:
m = measure_ink(line, font)
if m[0] >= metrics[0]:
widest, metrics = line, m
total_h = rows * line_h + (rows - 1) * spacing
result = FitResult(font, step.family, step.size_px, widest,
metrics[0], metrics[1], metrics[2], metrics[3],
fits=(metrics[0] <= box_w and total_h <= box_h),
line_height=line_h)
if result.fits:
break
self._fit_cache_put(key, result)
return result
def font_for_rows(self, rows: int, box_h: int,
ladder: FontLadder = LADDER_GRID) -> FitResult:
"""Largest rung whose line height lets `rows` rows fit in box_h
(baseball's traditional-scoreboard pattern). Measures a digit/cap
sample rather than specific strings."""
key = ("rows", rows, box_h, ladder)
cached = self._fit_cache_get(key)
if cached is not None:
return cached
sample = "0Ay"
result = None
for step in ladder:
font = self.font_manager.get_font(step.family, step.size_px)
line_h = font_line_height(font)
width, height, baseline, y_offset = measure_ink(sample, font)
result = FitResult(font, step.family, step.size_px, sample,
width, height, baseline, y_offset,
fits=(max(1, rows) * line_h <= box_h),
line_height=line_h)
if result.fits:
break
self._fit_cache_put(key, result)
return result
# ---- images ---------------------------------------------------------
def fit_image(self, img: Any, box: Union[Region, Tuple[int, int]], *,
mode: str = "contain", crop_to_ink: bool = False,
anchor: str = "center", resample: Any = None,
upscale: bool = True, cache_key: Any = None) -> Any:
"""Fit an image into a box (see src/adaptive_images.py for modes),
cached per (image, box size, options) for this panel size.
Prefer a stable ``cache_key`` (e.g. "logo:KC") for images that get
reloaded — the default id()-based key misses across reloads of the
same content.
An id()-keyed entry lives only as long as its source image: it holds
a weak reference and is dropped when the source is freed. It used to
pin the source instead, so a plugin passing a freshly loaded image
each frame (``draw_image(Image.open(path), box)``, the documented
one-liner) never hit and kept the last 64 sources alive — ~64MB for
500x500 RGBA team logos, the median size under assets/sports.
"""
from src.adaptive_images import fit_image as _fit_image
box_w, box_h = _box_dims(box)
resample_name = getattr(resample, "name", repr(resample)) if resample is not None else "default"
identity = cache_key if cache_key is not None else ("id", id(img))
key = ("image", identity, img.size, box_w, box_h, mode,
crop_to_ink, anchor, resample_name, upscale)
cache = self._image_cache
cached = cache.get(key)
# An id()-keyed hit must still be this very image; the callback below
# normally removes a dead source's entry before its id can recur.
if cached is not None and (cache_key is not None or cached[1]() is img):
cache.move_to_end(key)
return cached[0]
result = _fit_image(img, (box_w, box_h), mode=mode,
crop_to_ink=crop_to_ink, anchor=anchor,
resample=resample, upscale=upscale)
source = None
if cache_key is None:
def _forget(ref: Any, key: Any = key) -> None:
entry = cache.get(key)
if entry is not None and entry[1] is ref:
cache.pop(key, None)
try:
source = weakref.ref(img, _forget)
except TypeError:
# Not weak-referenceable: pin it, as before.
source = lambda img=img: img # noqa: E731
cache[key] = (result, source)
while len(cache) > self._IMAGE_CACHE_MAX:
cache.popitem(last=False)
return result
# ---- text utilities ------------------------------------------------
def ellipsize(self, text: str, font: Any, max_w: int) -> str:
"""Trim text to fit max_w, appending an ellipsis. Returns '' when
not even the ellipsis fits."""
if measure_ink(text, font)[0] <= max_w:
return text
for end in range(len(text) - 1, 0, -1):
candidate = text[:end].rstrip() + ELLIPSIS
if measure_ink(candidate, font)[0] <= max_w:
return candidate
return ELLIPSIS if measure_ink(ELLIPSIS, font)[0] <= max_w else ""
def measure(self, text: str, font: Any) -> Tuple[int, int, int]:
"""Ink (width, height, baseline) of text — see measure_ink."""
width, height, baseline, _ = measure_ink(text, font)
return (width, height, baseline)
def clear_cache(self) -> None:
"""Drop cached fit results (call after fonts are reloaded)."""
self._fit_cache.clear()
self._image_cache.clear()
def _pick_tier(tiers: Tuple[Tuple[str, int], ...], value: int) -> str:
for name, limit in tiers:
if value <= limit:
return name
return tiers[-1][0]
def _box_dims(box: Union[Region, Tuple[int, int]]) -> Tuple[int, int]:
if isinstance(box, Region):
return (box.w, box.h)
w, h = box
return (int(w), int(h))
def draw_fitted_text(display_manager: Any, fit: FitResult,
box: Union[Region, Tuple[int, int]],
color: Tuple[int, int, int] = (255, 255, 255),
align: str = "center", valign: str = "center") -> None:
"""Draw a FitResult's text aligned within a Region via
DisplayManager.draw_text(), compensating for the font's ink offset so
the ink (not the em box) is what gets aligned."""
region = box if isinstance(box, Region) else Region(0, 0, box[0], box[1])
x, y = region.align_xy(fit.width, fit.height, align, valign)
display_manager.draw_text(fit.text, x=x, y=y - fit.y_offset,
color=color, font=fit.font)
# ---------------------------------------------------------------------------
# Composite layouts — the region arrangements repeated across plugins,
# expressed as Region math so migrated plugins stop hand-copying coordinate
# formulas. Deliberately tiny: these return Regions, they don't draw.
# ---------------------------------------------------------------------------
@dataclass(frozen=True)
class ScoreboardRegions:
"""The two-logos-plus-center-score card shared by the sports plugins."""
bounds: Region
logo_slot: int # width of each logo slot: min(H, W // 2), center-reserved
away_slot: Region # left logo slot
home_slot: Region # right logo slot
center_col: Region # column between the slots (>= min_center_fraction of width)
status_band: Region # top band (replaces the magic y = 1)
score_area: Region # center_col's true width, between the bands (replaces y = H//2 - 3)
detail_band: Region # bottom band (replaces the magic y = H - 7)
bottom_left: Region # bottom corner: away records / timeouts
bottom_right: Region # bottom corner: home records / timeouts
def scoreboard_regions(bounds: Region, *, ctx: Optional["LayoutContext"] = None,
status_h: Optional[int] = None,
detail_h: Optional[int] = None,
min_center_fraction: float = 0.15,
min_center_design_px: int = 40,
score_bleed_fraction: float = 0.5) -> ScoreboardRegions:
"""Carve a game-card Region into the standard scoreboard arrangement.
Encodes the invariant duplicated across the sports plugins:
``logo_slot = min(height, width // 2)`` (capped at half the card so the
home slot never collapses), away logo centered in the left slot, home in
the right.
That formula alone has a blind spot: at exactly 2:1 aspect ratio
(width == 2 * height — a very common shape, e.g. two, four, or more
square modules stacked into a taller panel) ``width // 2`` and
``height`` are equal, so the two logo slots claim the *entire* width
and leave zero pixels for a center column, no matter how large the
panel gets. It isn't a "small panel" problem: 96x48, 128x64, and
256x128 (all exactly 2:1) hit it identically, while wide panels like
the 128x32 design baseline or a 192x48/256x32 panel never do, because
height is already the tighter constraint there.
Two knobs fix it, both defaulted to values verified against the full
harness size spread (see test_adaptive_layout.py::TestScoreboardRegions):
- ``min_center_fraction`` / ``min_center_design_px`` reserve at least
``max(width * min_center_fraction, min_center_design_px * ctx.scale)``
for the center column, capping ``logo_slot`` further when needed. The
design-px term (scaled by the context's geometry factor, so it grows
on bigger panels like everything else in ``px()``) matters most on
small panels where a flat fraction alone reserves too little absolute
space for even a short score string. On wide panels the height
constraint already leaves more room than either reserves, so both are
a no-op there — 128x32/192x48-style layouts are unaffected.
- ``score_bleed_fraction`` extends the score's own *fit box* (not the
logo slots themselves) an extra ``logo_slot * score_bleed_fraction``
into each side — controlled, intentional overlap with the logo art,
the same way real broadcast scoreboards let a big score number's
edges cross into the team marks flanking it. Without this, on a
square-ish panel the center reserve alone can be too narrow for even
a modest score to render without truncating (`"17-21"` -> `"17-2…"`),
which is worse than a little overlap.
status_band and detail_band span the FULL card width and overlay the
logo slots — matching the classic layouts, where short outlined status/
date text is drawn over the logos without issue; only score_area (the
one element whose size actively grows with the panel) uses the
narrower, bleed-adjusted box. Band heights default to the classic
128x32 values, scaled by the context's geometry factor when one is
provided. Works on a full panel or on a scroll-mode card Region.
"""
if status_h is None:
status_h = ctx.px(9, minimum=7) if ctx else 9
if detail_h is None:
detail_h = ctx.px(8, minimum=7) if ctx else 8
logo_slot = min(bounds.h, bounds.w // 2)
design_reserve = int(min_center_design_px * (ctx.scale if ctx else 1.0))
min_center_w = max(1, int(bounds.w * min_center_fraction), design_reserve)
max_logo_slot_by_center = max(1, (bounds.w - min_center_w) // 2)
logo_slot = min(logo_slot, max_logo_slot_by_center)
away_slot = bounds.left_col(logo_slot)
home_slot = bounds.right_col(logo_slot)
center_col = Region(bounds.x + logo_slot, bounds.y,
bounds.w - 2 * logo_slot, bounds.h)
status_band = bounds.top_band(status_h)
detail_band = bounds.bottom_band(detail_h)
middle = bounds.middle(status_band.h, detail_band.h)
# score_area is the true center gap's width plus a controlled bleed
# into each logo slot (see score_bleed_fraction above) -- narrower than
# the full card width status/detail get, since it's the one element
# whose size actively grows with the panel and needs its *fit box* to
# reflect real available space, but generous enough that a short score
# string never has to truncate on a square-ish panel.
bleed = int(logo_slot * score_bleed_fraction)
score_area = Region(center_col.x - bleed, middle.y,
center_col.w + 2 * bleed, middle.h)
bottom = bounds.bottom_band(detail_h)
return ScoreboardRegions(
bounds=bounds, logo_slot=logo_slot,
away_slot=away_slot, home_slot=home_slot, center_col=center_col,
status_band=status_band, score_area=score_area, detail_band=detail_band,
bottom_left=bottom.left_col(logo_slot),
bottom_right=bottom.right_col(logo_slot),
)
@dataclass(frozen=True)
class MediaRow:
"""Art/icon on the left, text column on the right (music's idiom)."""
art: Region
body: Region
def media_row(bounds: Region, *, ctx: Optional["LayoutContext"] = None,
square: bool = True, gap: Optional[int] = None) -> MediaRow:
"""Split a Region into an art slot and a body column.
With ``square=True`` the art slot is bounds.h wide (album-art style);
otherwise it takes the left half. The gap defaults to 2px scaled by the
context's geometry factor.
"""
if gap is None:
gap = ctx.px(2, minimum=1) if ctx else 2
art_w = bounds.h if square else bounds.w // 2
art_w = min(art_w, bounds.w)
art = bounds.left_col(art_w)
body = Region(bounds.x + art_w + gap, bounds.y,
bounds.w - art_w - gap, bounds.h)
return MediaRow(art=art, body=body)