Files
LEDMatrix/docs/SPORTS_UNIFICATION.md
T
ChuckBuildsandClaude Opus 5 62c9cbb184 docs(sports): split adoption from sunset, and say what makes the sunset safe
The phase table folded two steps with very different risk profiles into one
B5: adopting core imports (safe by construction -- the guarded import keeps
the bundled fallback) and deleting the bundled copies (removes the fallback,
so the import becomes a hard dependency). They are now B5 and B6.

Reading the enforcement path showed the declared floor protects nobody today:

- PluginLoader._warn_if_incompatible is advisory, and skips entirely when the
  parsed core version is below 2.0.0.
- The v3.1.0 release ships __version__ = "1.0.0" -- the tag was cut
  2026-05-31 and the string was not bumped until 2026-07-12 -- so the skip
  matches exactly the users most likely to be behind.
- Neither StoreManager.install_plugin nor .update_plugin compares the core
  version, so a store update delivers a plugin that floors above the core.

Verified against a v3.1.0 worktree: sports_scroll, element_style and the
sports package are absent there, and the import fails with
exc.name == 'src.common.sports_scroll' -- a guard set of {"src"} does not
match it.

B4 therefore grows to include making the version number trustworthy and
adding the install/update gate; B6 waits on that gate having shipped and
reached users. Also adds an ordered "What's next" and the durable lessons
this migration paid for.

Documentation only; no code changes.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Udr6MfaFLUPhX5Fgo67Jf5
2026-08-02 17:51:37 -04:00

20 KiB
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Sports Code Unification — Architecture

How the nine sports scoreboard plugins converge onto shared core code without becoming nine clients of a god class.

The problem

Nine plugins (afl, baseball, basketball, football, hockey, lacrosse, nrl, soccer, ufc) each ship a ~3,000-line sports.py descended from this repo's src/base_classes/sports.py. They have drifted into three lineages, and only 28 of the 66 methods appearing across them are present in all nine. One logical fix (the UTC start-time bug) cost 75 files.

Merging everything into one base class would fix the duplication and create a worse problem: a single 2,500-line class that all nine plugins inherit, where any change has a nine-plugin blast radius and per-sport behavior survives only as if self.sport == "hockey" branches.

Three properties, three mechanisms

These are independent concerns. Conflating them is what produces god classes.

Upgradability — a plugin keeps working across core versions

Rule Mechanism
Plugin loads on a core that predates a module Guarded import with a bundled fallback (try: from src.X import Y / except ModuleNotFoundError: from y import Y)
Plugin loads on a core that predates a method Capability probing — hasattr(SportsCore, "_detect_stale_games") — never a version comparison. The loader's compat check is advisory-only (it logs and continues), so probing is the real protection.
Core changes never break a plugin's rendering The view-model contract: _extract_game_details_common returns a dict whose GUARANTEED_KEYS are frozen by test/test_skin_system.py::TestViewModelContract. Keys may be added, never renamed or removed.
A plugin can drop its bundled copy safely The sunset rule: its manifest must floor ledmatrix_min_version at the first core release shipping the module (recorded in CHANGELOG.md) — necessary but not sufficient. Nothing enforces that floor today, so the copy also waits for the B6 gate below.

The core API is additive-only. A method the plugins call is never removed or given a new required parameter; new behavior arrives as new methods with defaults, or as capabilities they opt into.

Reusability — write once, nine plugins benefit

Only code that is identical in intent across all nine moves into the base class. That set is small and knowable — it is exactly the methods present in every copy today (phase B1 below). Everything else stays where it is until it earns promotion.

Modularity — a change to one feature cannot reach a plugin that doesn't use it

This is the property the naive merge destroys, and it is enforced structurally:

  1. Capabilities are separate modules composed by inheritance, not config branches inside the base class. Hockey has no celebrations, so HockeyLive does not inherit CelebrationMixin — the celebration code is not merely disabled for hockey, it is not in hockey's MRO at all. No shared state, no dead branches, no risk. Contrast with if self.celebrations_enabled: inside SportsLive, where a bug in celebration code can still crash a plugin that never wanted the feature.

  2. Variant behavior is a strategy object chosen by name, not a branch. Live rotation exists in three dialects across the lineages; core ships all three behind rotation_strategy: "swrr" | "weighted" | "simple" and a plugin may register its own. Core never learns sport names.

  3. Sport-specific behavior is a documented override point. The base class declares the seam; the plugin fills it. Basketball's tournament-round parsing and baseball's BDF sizing stay in their plugins forever — they are not candidates for promotion, and core must never grow a branch for them.

  4. Files bound the blast radius. Capabilities live in their own modules so a diff shows at a glance which plugins a change can reach.

Layering

src/base_classes/sports/
  __init__.py            re-exports the public API (import path unchanged)
  core.py                SportsCore — fetch, cache, config, logos, fonts, odds,
                         view-model extraction, the skin seam
  modes.py               SportsUpcoming / SportsRecent / SportsLive
  capabilities/
    celebrations.py      CelebrationMixin        (opt-in: 4 of 9 plugins)
    rotation.py          RotationStrategy + registry

src/common/
  sports_scroll.py       SportsScrollDisplay / …Manager — scroll orchestration
                         (content building stays in the plugins)

from src.base_classes.sports import SportsCore keeps working — the package __init__ re-exports, so the conversion is invisible to every existing importer.

Override points (the plugin-facing seam)

The base class calls these; plugins implement or override them. This table is the contract — additions require a default implementation, removals require a deprecation cycle.

Hook Purpose Default
_fetch_data() Sport's schedule source abstract
_extract_game_details(event) Sport-specific view-model fields on top of the common ones delegates to _extract_game_details_common
_draw_scorebug_layout(game, force_clear) Sport's card rendering base layout
_custom_scorebug_layout(game, draw) Per-sport overlay on the base layout no-op
render_skin_card(game, size) Skin-system entry point built-in fallback
score_phrase(points, team_abbr) Celebration wording ("GOOOOAAALLL!" vs "TOUCHDOWN!"). points is the score delta, which sports with variable-value scores use to name the play "<abbr> SCORES!" — only consulted when CelebrationMixin is present
win_phrase(team_abbr) Win-celebration wording "<abbr> WINS!" — mixin only
_favorite_key(game, side) Which view-model field identifies a team for favorites matching game["<side>_abbr"]
_config_schema_path() Plugin's config_schema.json — returning it routes _get_layout_offset through the src.element_style resolver (and gives it the defaults to compare against) None, i.e. the classic inline customization.layout read
_font_root() Directory to resolve assets/fonts against core install root

Two class attributes serve the same purpose for values that are per-sport constants rather than behavior:

Attribute Meaning Default
FINAL_PERIOD Period at/after which a zero clock can mean "over" 4 (hockey overrides to 3)
CLOCK_COUNTS_DOWN Whether 0:00 means "expired" True (soccer/afl/nrl override to False — their clocks count up, so 0:00 is kickoff)
COALESCE_SCORING_SEQUENCE Fold score increments arriving during an active celebration into that one celebration False (football overrides to True — a touchdown lands as +6, then +1 for the extra point)

Why these are seams and not branches

_favorite_key exists because NRL abbreviations are not unique — "NEW" is both Newcastle Knights and New Zealand Warriors, "CAN" both Canberra and Canterbury — so NRL matches favorites on team ID. Flattening every plugin to abbreviations would silently select the wrong club for NRL users. The base declares the seam, NRL fills it, and core never learns the string "nrl".

CLOCK_COUNTS_DOWN exists for the same reason in the opposite direction: a soccer clock reading 0:00 means the match has not kicked off, so running the clock-expiry branch there would evict live games.

COALESCE_SCORING_SEQUENCE is the third of the same kind. In football one scoring play arrives as two score updates, so the follow-up must be folded into the first celebration; in soccer two increments a few seconds apart are two real goals, and folding them would swallow one. Neither default is "right" — which is precisely why it is a declared per-sport constant rather than a hidden assumption baked into the shared body.

Capabilities

capabilities/
  celebrations.py   CelebrationMixin        opt-in: afl, nrl, soccer, football
  rotation.py       RotationStrategy + registry

CelebrationMixin merges the two dialects the lineages grew (_check_for_goal/celebrate_opponent_goals vs _check_for_score/celebrate_opponent_scores). Their bodies were identical apart from three things, each now a seam: wording (score_phrase), follow-up suppression (COALESCE_SCORING_SEQUENCE), and team identity (_favorite_key, so NRL matches on id). Both config spellings are read, so a plugin adopting the mixin keeps working with the keys already in its published schema.

Mix it in before the mode class — class SoccerLive(CelebrationMixin, SportsLive) — so the celebration display() runs first and falls through to the scorebug via super().

Rotation strategies. The three "dialects" turned out to be one algorithm (Smooth Weighted Round-Robin) in two shapes: an incremental picker holding state across calls (afl/nrl/soccer) and a precomputed per-cycle list (football/baseball/basketball, and hockey with a different loop shape). They agree within a cycle and differ only at the boundary — the incremental form has no restart seam — so core ships both rather than declaring a winner:

self.rotation = get_rotation_strategy("swrr", weight_for=self._live_weight)

weight_for is supplied by the host, so the favorites policy stays with the plugin and rotation.py never learns what a favorite is. An unknown strategy name degrades to simple rather than raising: the name comes from user config, and a typo should cost the boost, not the scoreboard. When a plugin needs an ordering that core does not ship, it calls register_rotation_strategy to add its own — rather than core growing a branch for it.

test_sports_capabilities.py checks each strategy against a verbatim transcription of the plugin code it replaces, over every live-game shape up to four games. That differential is what B5 deletes the bundled copies on the strength of.

Scroll display — where the promotion line falls

src/common/sports_scroll.py is deliberately not a superset of the ten scroll_display.py copies. A method-level comparison of the eight that share a shape (f1 and ufc are genuine forks) found a sharp split:

Layer Evidence Outcome
Orchestration — get_all_vegas_content_items, clear_all, get_scroll_info, get_dynamic_duration, is_complete, display_frame identical to 96100% similar across all eight promoted
Settings — _get_scroll_settings one algorithm; the copies differ only in which league keys they walk promoted, with the ladder as data (SCROLL_LEAGUE_KEYS)
Content — prepare_scroll_content, _load_separator_icons 8 distinct bodies across 8 plugins (145 lines, 53% similar at worst); icons 6% override point, permanently

Same name, different job: prepare_scroll_content draws this sport's game card. Merging the eight bodies would be the exact mistake the promotion rule exists to prevent, so the base class raises NotImplementedError rather than rendering something plausible — a base that rendered something would let a plugin ship a silently blank scroll.

The one behavior the upstreamed version adds is native global_config['target_fps'] support. The bundled copies hardcode ~100 FPS via scroll_delay = 0.01 and never consult the global smooth-scrolling target; Part A threaded it through each copy by hand, and this makes that threading legacy compatibility rather than the mechanism.

Phases

B0B3 are merged and shipping in core 3.2.0. Everything that remains is rollout, and it splits into three phases with very different risk profiles. The original plan folded the last two together; they are separated here because one of them is safe by construction and the other is not.

Phase Scope Status Gate
B0 Characterization tests, CI unit job, element_style, font cwd fix, CHANGELOG discipline
B1 Promote the nine universal methods; convert sports.py → package Characterization suite green; no behavior change intended
B2 CelebrationMixin + rotation strategies as opt-in capabilities Non-adopters have zero new code in their MRO; strategies checked against verbatim plugin transcriptions
B3 Upstream the scroll orchestration layer as src/common/sports_scroll.py, reading global_config['target_fps'] natively Content building stays per-sport
B4 Ship 3.2.0 and make version reporting trustworthy next Tag, release, and src.__version__ agree; compatibility gate merged
B5 Adoption — guarded core imports: three pilots, then the remaining six. Bundled copies stay. after B4 Per plugin: harness + goldens byte-identical, then a device soak
B6 Sunset — delete the bundled copies blocked B4's gate shipped and in users' hands (see below)

B4 — what "ship 3.2.0" actually requires

Cutting the tag is the small part. The version number has to become something a floor can be trusted against, and today it is not:

  • The tag and src.__version__ have never agreed. v3.1.0 was tagged 2026-05-31; __version__ only became "3.1.0" on 2026-07-12 (7f7f0d64). The v3.1.0 release therefore reports __version__ = "1.0.0".
  • Which silences the compatibility warning entirely for that population. PluginLoader._warn_if_incompatible skips the check when the parsed core version is below (2, 0, 0) — an anti-spam guard that, given the above, matches exactly the users most likely to be behind.
  • Nothing enforces a floor anyway. The check is advisory (it logs and continues), and neither StoreManager.install_plugin nor StoreManager.update_plugin compares the core version at all — update_plugin compares the plugin's manifest version against the registry's latest_version and nothing else.

So B4 is: tag and release 3.2.0; make the tag, the release, and __version__ agree, and keep them agreeing; reconsider the < 2.0.0 skip; migrate manifests from ledmatrix_min to ledmatrix_min_version; and add the install/update compatibility gate that B6 depends on.

B5 — adoption is safe by construction

A plugin adopting core imports keeps its bundled copy and reaches it through the guarded import (see the Upgradability table above). On a core that ships the module the plugin uses core code; on one that doesn't it falls back and behaves exactly as it does today. There is no version of this step that breaks a user, which is why it does not wait for B6's gate.

The hockey scroll-display pilot is already validated: adopted against a core carrying 3.2.0, scroll_display.py went from 691 to 289 lines and all 16 harness renders (8 sizes × 2 screens) came out byte-for-byte identical to the pre-adoption run. That byte-comparison is the acceptance gate for every adoption. The recipe and its two gotchas are in the plugins repo's docs/plugin-development/08-shared-sports-code.md.

B6 — why the sunset needs more than a version floor

Deleting a bundled copy removes the fallback, so the guarded import becomes a hard dependency. On a core without the module the plugin raises ModuleNotFoundError at load; PluginManager.load_plugin catches it, records PluginState.ERROR, logs one line, and continues. Nothing crashes — the user simply loses that scoreboard, with no visible explanation.

Verified against a v3.1.0 worktree: src/common/sports_scroll.py, src/element_style.py and the src/base_classes/sports/ package are all absent there, and the import fails with exc.name == 'src.common.sports_scroll'. Guard sets must name that exact dotted path — {"src"} alone does not match it.

Combined with the B4 findings, a plugin that deletes its copy today reaches an un-updated user through a normal store update, fails to load, and warns nobody. B6 therefore waits for B4's compatibility gate to have shipped and to have been in users' hands long enough that the population running a core without it is small. The bundled copies cost disk space; deleting them early costs scoreboards, silently. That trade is not close.

Before the first sunset, add a compatibility regression test: load each adopted plugin with its bundled copy removed against a pinned old-core worktree and assert it fails loudly and specifically, then against current core and assert it works. That test is what turns "we think this is safe" into something CI re-checks on every change.

What's next

In order. Each step is independently useful and independently revertible.

  1. Tag and publish v3.2.0. The code is already on main (21825cbf). Nothing else blocks this, and it is what makes ledmatrix_min_version: "3.2.0" refer to something real.
  2. Make the version number honest. Have the release process assert that the tag, the GitHub release, and src.__version__ agree — a check in CI is cheaper than the confusion of the last two releases. Then revisit the < 2.0.0 skip in _warn_if_incompatible, which currently silences the warning for the users who most need it.
  3. Add the compatibility gate to StoreManager.install_plugin and .update_plugin: refuse a plugin whose declared floor exceeds src.__version__, and surface the reason in the store UI rather than only the log. This is the single change that turns the floor from documentation into a guarantee, and B6 depends on it.
  4. Migrate the manifests to ledmatrix_min_version. Currently 28 plugins spell it both ways across their versions[] entries, 12 use only the old spelling, and 2 only the new. Scope the sweep to the nine sports plugins if a 42-plugin version-bump wave isn't worth it.
  5. Run B5 adoption — hockey, soccer, football, then the remaining six. Bundled copies stay. Byte-identical harness output per plugin, then a soak.
  6. Only then plan B6, with the compatibility regression test described above in CI first.

How to keep this project healthy

Lessons this migration paid for, worth applying beyond it:

  • A version number is a promise; keep it in one place. Three different answers to "what version am I on" (tag, release, __version__) is what made the floor untrustworthy. Assert their agreement mechanically.
  • Advisory checks protect nobody. If a rule matters, enforce it where the action happens — the install path, not a log line the user will never read. If it doesn't matter enough to enforce, don't write the rule.
  • Prefer failures that are loud and early. A plugin that dies at load with one journal line is indistinguishable, to a user, from a plugin that was never installed. Surface plugin health in the UI.
  • Keep the two repos' rules in sync deliberately. The sunset rule lives in both this file and the plugins repo's docs/plugin-development/08-shared-sports-code.md. When one changes, change the other in the same PR — drift between them is how a contributor ends up following a rule that was superseded.
  • Measure before and after, on real hardware. Byte-identical harness renders and a device soak caught what unit tests could not. Reserve "it should be fine" for things you have actually looked at.

Rules for contributors

  • Promote on evidence, not intuition. A method moves to core when every copy has it and they agree on intent. Otherwise it stays in the plugins.
  • Never add a sport name to core. If core needs to know which sport it is, the design is wrong — add an override point instead.
  • A capability that is not opted into must not execute. If you find yourself writing if self.<capability>_enabled inside a base class, it belongs in a mixin.
  • Touch the view-model keys only additively. Published skins depend on them.
  • Every promotion lands with the characterization suite green, and every pilot adoption lands with that plugin's harness and golden suites green.