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Investigating a user report that Vegas scroll mode doesn't update scores or game status. Root cause: PR #299 (Mar 28) added a mechanism so a live score change reached the ticker within a few seconds instead of waiting for a full scroll cycle -- _tick_plugin_updates_for_vegas() diffed plugin_last_update timestamps to detect which plugins got fresh data and called coordinator.mark_plugin_updated() for each, and should_recompose() checked has_pending_updates_for_visible_segments() to trigger an immediate hot-swap. PR #330 (May 14, multi-display wireless sync) refactored both call sites while adding sync support and silently deleted this entire mechanism -- not just gated it behind the new sync-mode deferral it legitimately needed, but removed it outright. The result: VegasModeCoordinator. mark_plugin_updated() and StreamManager.has_pending_updates_for_visible_ segments() have been fully implemented but never called from anywhere since. Vegas mode's only remaining freshness sources are a 5s content cache TTL (fine) and full recompose at cycle boundaries, which depending on min/max_cycle_duration can be minutes away -- so live scores/status can sit stale far longer than a user would expect from a "live" ticker. Fix: - Restored _tick_plugin_updates_for_vegas() in display_controller.py, wired as the Vegas coordinator's update callback in place of the plain _tick_plugin_updates(). Diffs plugin_last_update before/after the tick and calls vegas_coordinator.mark_plugin_updated(plugin_id) for each plugin that actually got new data (rather than returning the list, since the callback interface no longer consumes a return value). - Restored the has_pending_updates_for_visible_segments() check in render_pipeline.should_recompose(), positioned after (not instead of) the sync-mode early return PR #330 added, so standalone installations regain immediate refresh while synced leader/follower pairs correctly keep deferring hot-swaps to cycle boundaries as PR #330 intended. Test plan: - Added test_display_controller_vegas_tick.py and test_vegas_render_pipeline_recompose.py -- neither area had any prior test coverage, which is very likely why this regression went unnoticed for ~2.5 months. - Verified both new test files fail against the pre-fix code (swapped in the current main versions of both files) with exactly the expected errors -- AttributeError for the deleted method, and the recompose assertion returning False instead of True -- then pass against the fix. - Confirmed the sync-mode deferral this restoration must not break still holds: test_sync_active_defers_pending_updates_to_cycle_boundary. - Full related suite (test_vegas_plugin_adapter, test_vegas_config, test_display_controller_plugin_toggle, test_display_controller_ optimizations, test_plugin_system): 108 passed, 1 pre-existing failure unrelated to this change (test_circuit_breaker, stale mock signature). - Full CI plugin-safety suite (test_harness, test_visual_rendering, test_plugin_matrix): 52 passed, 2 pre-existing skips.
502 lines
19 KiB
Python
502 lines
19 KiB
Python
"""
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Render Pipeline for Vegas Mode
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Handles high-FPS (125 FPS) rendering with double-buffering for smooth scrolling.
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Uses the existing ScrollHelper for numpy-optimized scroll operations.
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"""
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import logging
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import time
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import threading
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from collections import deque
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from typing import Optional, List, Any, Dict, Deque, TYPE_CHECKING
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from PIL import Image
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from src.common.scroll_helper import ScrollHelper
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from src.vegas_mode.config import VegasModeConfig
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from src.vegas_mode.stream_manager import StreamManager
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if TYPE_CHECKING:
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pass
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logger = logging.getLogger(__name__)
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class RenderPipeline:
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"""
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High-performance render pipeline for Vegas scroll mode.
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Key responsibilities:
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- Compose content segments into scrollable image
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- Manage scroll position and velocity
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- Handle 125 FPS rendering loop
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- Double-buffer for hot-swap during updates
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- Track scroll cycle completion
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"""
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def __init__(
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self,
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config: VegasModeConfig,
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display_manager: Any,
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stream_manager: StreamManager
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):
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"""
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Initialize the render pipeline.
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Args:
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config: Vegas mode configuration
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display_manager: DisplayManager for rendering
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stream_manager: StreamManager for content
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"""
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self.config = config
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self.display_manager = display_manager
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self.stream_manager = stream_manager
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self.sync_manager = None # Optional DisplaySyncManager — set by coordinator
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self.sync_follower_left = True # True = follower is LEFT of leader (default)
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self._sync_send_interval = 1.0 / 90 # raw bytes are cheap; 90fps > follower render rate
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self._last_sync_send = 0.0
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# Display dimensions (handle both property and method access patterns)
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self.display_width = (
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display_manager.width() if callable(display_manager.width)
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else display_manager.width
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)
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self.display_height = (
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display_manager.height() if callable(display_manager.height)
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else display_manager.height
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)
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# ScrollHelper for optimized scrolling
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self.scroll_helper = ScrollHelper(
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self.display_width,
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self.display_height,
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logger
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)
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# Configure scroll helper
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self._configure_scroll_helper()
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# Double-buffer for composed images
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self._active_scroll_image: Optional[Image.Image] = None
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self._staging_scroll_image: Optional[Image.Image] = None
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self._buffer_lock = threading.Lock()
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# Render state
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self._is_rendering = False
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self._cycle_complete = False
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self._segments_in_scroll: List[str] = [] # Plugin IDs in current scroll
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# Timing
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self._last_frame_time = 0.0
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self._frame_interval = config.get_frame_interval()
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self._cycle_start_time = 0.0
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# Statistics
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self.stats = {
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'frames_rendered': 0,
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'scroll_cycles': 0,
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'composition_count': 0,
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'hot_swaps': 0,
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'avg_frame_time_ms': 0.0,
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}
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self._frame_times: Deque[float] = deque(maxlen=100) # Efficient fixed-size buffer
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logger.info(
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"RenderPipeline initialized: %dx%d @ %d FPS",
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self.display_width, self.display_height, config.target_fps
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)
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def _configure_scroll_helper(self) -> None:
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"""Configure ScrollHelper with current settings."""
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self.scroll_helper.set_frame_based_scrolling(self.config.frame_based_scrolling)
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self.scroll_helper.set_scroll_delay(self.config.scroll_delay)
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# Config scroll_speed is always pixels per second, but ScrollHelper
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# interprets it differently based on frame_based_scrolling mode:
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# - Frame-based: pixels per frame step
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# - Time-based: pixels per second
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if self.config.frame_based_scrolling:
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# Convert pixels/second to pixels/frame
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# pixels_per_frame = pixels_per_second * seconds_per_frame
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pixels_per_frame = self.config.scroll_speed * self.config.scroll_delay
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self.scroll_helper.set_scroll_speed(pixels_per_frame)
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else:
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self.scroll_helper.set_scroll_speed(self.config.scroll_speed)
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self.scroll_helper.set_dynamic_duration_settings(
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enabled=self.config.dynamic_duration_enabled,
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min_duration=self.config.min_cycle_duration,
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max_duration=self.config.max_cycle_duration,
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buffer=0.1 # 10% buffer
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)
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def compose_scroll_content(self) -> bool:
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"""
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Compose content from stream manager into scrollable image.
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Returns:
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True if composition successful
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"""
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try:
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# Get all buffered content
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images = self.stream_manager.get_all_content_for_composition()
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if not images:
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logger.warning("No content available for composition")
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return False
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# Add separator gaps between images
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content_with_gaps = []
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for i, img in enumerate(images):
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content_with_gaps.append(img)
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# Create scrolling image via ScrollHelper
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self.scroll_helper.create_scrolling_image(
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content_items=content_with_gaps,
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item_gap=self.config.separator_width,
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element_gap=0
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)
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# Verify scroll image was created successfully
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if not self.scroll_helper.cached_image:
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logger.error("ScrollHelper failed to create cached image")
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return False
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# Store reference to composed image
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with self._buffer_lock:
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self._active_scroll_image = self.scroll_helper.cached_image
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# Track which plugins are in this scroll (get safely via buffer status)
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self._segments_in_scroll = self.stream_manager.get_active_plugin_ids()
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self.stats['composition_count'] += 1
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self._cycle_start_time = time.time()
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self._cycle_complete = False
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logger.info(
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"Composed scroll image: %dx%d, %d plugins, %d items",
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self.scroll_helper.cached_image.width if self.scroll_helper.cached_image else 0,
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self.display_height,
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len(self._segments_in_scroll),
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len(images)
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)
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return True
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except (ValueError, TypeError, OSError, RuntimeError):
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# Expected errors from image operations, scroll helper, or bad data
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logger.exception("Error composing scroll content")
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return False
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def render_frame(self) -> bool:
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"""
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Render a single frame to the display.
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Should be called at ~125 FPS (8ms intervals).
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Returns:
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True if frame was rendered, False if no content
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"""
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frame_start = time.time()
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try:
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if not self.scroll_helper.cached_image:
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return False
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# Update scroll position
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self.scroll_helper.update_scroll_position()
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# Determine if the cycle is done.
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#
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# scroll_helper considers a cycle complete only after
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# total_distance_scrolled >= total_scroll_width + display_width.
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# That extra display_width of travel causes a "wrap-around" phase
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# where scroll_position resets to ~0 and the first plugin's content
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# re-enters from the right — the user sees this 2-3 s of re-entry
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# as "a plugin partially displaying before the next one starts."
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#
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# We end the cycle as soon as total_distance_scrolled reaches
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# total_scroll_width (the wrap-around point), before any second-pass
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# content becomes visible. The scroll_helper's own is_scroll_complete()
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# check is kept as a fallback for any edge-cases where that threshold
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# is never hit.
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at_wrap_point = (
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not self._cycle_complete and
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self.scroll_helper.total_distance_scrolled >= self.scroll_helper.total_scroll_width
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)
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if at_wrap_point or self.scroll_helper.is_scroll_complete():
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if not self._cycle_complete:
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self._cycle_complete = True
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self.stats['scroll_cycles'] += 1
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logger.info(
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"Scroll cycle complete after %.1fs",
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time.time() - self._cycle_start_time
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)
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# Push blank immediately so the hardware never shows any
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# post-wrap content while the coordinator recomposes the
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# next cycle (~100 ms).
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try:
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from PIL import Image as _Image
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blank = _Image.new('RGB', (self.display_width, self.display_height))
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self.display_manager.image = blank
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self.display_manager.update_display()
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except Exception:
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logger.exception("Failed to write blank frame to display at cycle end")
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return True # Cycle done; coordinator starts new cycle next frame
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# Get visible portion
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visible_frame = self.scroll_helper.get_visible_portion()
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if not visible_frame:
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return False
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# Render to display
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self.display_manager.image = visible_frame
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self.display_manager.update_display()
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# Multi-display sync: send scroll position to follower.
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# The follower renders from its own cached_array (kept identical to the
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# leader's via TCP image transfer at each new_cycle) at scroll_x ± display_width.
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if self.sync_manager:
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now = time.time()
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if now - self._last_sync_send >= self._sync_send_interval:
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self._last_sync_send = now
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self.sync_manager.send_scroll_x(self.scroll_helper.scroll_position)
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# Update scrolling state
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self.display_manager.set_scrolling_state(True)
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# Track statistics
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self.stats['frames_rendered'] += 1
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frame_time = time.time() - frame_start
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self._track_frame_time(frame_time)
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return True
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except (ValueError, TypeError, OSError, RuntimeError):
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# Expected errors from scroll helper or display manager operations
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logger.exception("Error rendering frame")
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return False
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def _track_frame_time(self, frame_time: float) -> None:
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"""Track frame timing for statistics."""
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self._frame_times.append(frame_time) # deque with maxlen auto-removes old entries
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if self._frame_times:
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self.stats['avg_frame_time_ms'] = (
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sum(self._frame_times) / len(self._frame_times) * 1000
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)
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def is_cycle_complete(self) -> bool:
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"""Check if current scroll cycle is complete."""
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return self._cycle_complete
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def should_recompose(self) -> bool:
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"""
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Check if scroll content should be recomposed.
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Returns True when:
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- Cycle is complete and we should start fresh
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- Staging buffer has new content
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- A plugin currently visible in the scroll has pending updated data
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(e.g. a live score changed) — standalone (non-sync) mode only
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"""
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if self._cycle_complete:
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return True
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# When multi-display sync is active, defer mid-cycle hot swaps until the
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# cycle ends naturally. Hot swaps block the render loop for 15-30ms while
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# the image is rebuilt, causing a freeze+jump that the follower perceives
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# as a speed-up. Deferring to cycle boundaries keeps transitions clean.
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# Staging buffer content is still pre-loaded; it just applies at cycle end.
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if self.sync_manager is not None:
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return False
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# Check if we need more content in the buffer
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buffer_status = self.stream_manager.get_buffer_status()
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if buffer_status['staging_count'] > 0:
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return True
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# Trigger recompose when pending updates affect visible segments, so
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# live score/status changes reach the display within a few seconds
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# instead of waiting for the next full cycle.
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if self.stream_manager.has_pending_updates_for_visible_segments():
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return True
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return False
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def hot_swap_content(self) -> bool:
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"""
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Hot-swap to new composed content.
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Called when staging buffer has updated content.
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Swaps atomically to prevent visual glitches.
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Returns:
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True if swap occurred
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"""
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try:
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# Snapshot position before swap so we can reposition after.
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# The new image has completely different content — if scroll_position
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# is left unchanged it lands at an arbitrary mid-content point in the
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# new image, causing a visible jump on both displays.
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old_width = self.scroll_helper.total_scroll_width
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old_pos = self.scroll_helper.scroll_position
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# Process any pending updates
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self.stream_manager.process_updates()
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self.stream_manager.swap_buffers()
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# Recompose with updated content
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if self.compose_scroll_content():
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# Map scroll position proportionally into the new image width so
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# we resume at the same relative progress through the content.
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# This keeps the visual tempo consistent and avoids the jump that
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# occurred when old scroll_position landed arbitrarily in new image.
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new_width = self.scroll_helper.total_scroll_width
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if old_width > 0 and new_width > 0:
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ratio = (old_pos % old_width) / old_width
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self.scroll_helper.scroll_position = ratio * new_width
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else:
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self.scroll_helper.scroll_position = 0.0
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self.stats['hot_swaps'] += 1
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logger.debug(
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"Hot-swap completed: scroll repositioned %.0f→%.0f (%.1f%% of new %dpx image)",
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old_pos, self.scroll_helper.scroll_position,
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(self.scroll_helper.scroll_position / new_width * 100) if new_width else 0,
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new_width,
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)
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return True
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return False
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except (ValueError, TypeError, OSError, RuntimeError):
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# Expected errors from stream manager or composition operations
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logger.exception("Error during hot-swap")
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return False
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def start_new_cycle(self) -> bool:
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"""
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Start a new scroll cycle.
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Fetches fresh content and recomposes.
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Returns:
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True if new cycle started successfully
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"""
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# Reset scroll position
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self.scroll_helper.reset_scroll()
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self._cycle_complete = False
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# Clear buffer from previous cycle so new content is fetched
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self.stream_manager.advance_cycle()
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# Refresh stream content (picks up plugin list changes)
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self.stream_manager.refresh()
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# Reinitialize stream (fills buffer with fresh content)
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if not self.stream_manager.initialize():
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logger.warning("Failed to reinitialize stream for new cycle")
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return False
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# Compose new scroll content
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result = self.compose_scroll_content()
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if result and self.sync_manager:
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# When sync is active, start the leader at display_width instead of 0.
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# This skips the initial black gap so the leader immediately shows content.
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# The follower starts at position 0 (the gap) which looks like a clean
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# blank transition rather than near-end content wrapping around.
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self.scroll_helper.scroll_position = float(self.display_width)
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if result and self.sync_manager:
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# Signal follower that a new cycle started (triggers its own rebuild)
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self.sync_manager.send_new_cycle()
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# Push the actual scroll image over TCP so follower has identical pixels.
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# Done in a background thread to not block the render loop (~15ms transfer).
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if self.scroll_helper.cached_image is not None:
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import threading as _t
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_t.Thread(
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target=self.sync_manager.send_scroll_image,
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args=(self.scroll_helper.cached_image,),
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daemon=True, name="sync-image-push"
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).start()
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return result
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def get_current_scroll_info(self) -> Dict[str, Any]:
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"""Get current scroll state information."""
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scroll_info = self.scroll_helper.get_scroll_info()
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return {
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**scroll_info,
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'cycle_complete': self._cycle_complete,
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'plugins_in_scroll': self._segments_in_scroll,
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'stats': self.stats.copy(),
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}
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def get_scroll_position(self) -> int:
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"""
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Get current scroll position.
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Used by coordinator to save position before static pause.
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Returns:
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Current scroll position in pixels
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"""
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return int(self.scroll_helper.scroll_position)
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def set_scroll_position(self, position: int) -> None:
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"""
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Set scroll position.
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Used by coordinator to restore position after static pause.
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Args:
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position: Scroll position in pixels
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"""
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self.scroll_helper.scroll_position = float(position)
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def update_config(self, new_config: VegasModeConfig) -> None:
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"""
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Update render pipeline configuration.
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Args:
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new_config: New configuration to apply
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"""
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old_fps = self.config.target_fps
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self.config = new_config
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self._frame_interval = new_config.get_frame_interval()
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# Reconfigure scroll helper
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self._configure_scroll_helper()
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if old_fps != new_config.target_fps:
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logger.info("FPS target updated: %d -> %d", old_fps, new_config.target_fps)
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def reset(self) -> None:
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"""Reset the render pipeline state."""
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self.scroll_helper.reset_scroll()
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self.scroll_helper.clear_cache()
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with self._buffer_lock:
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self._active_scroll_image = None
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self._staging_scroll_image = None
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|
|
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self._cycle_complete = False
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self._segments_in_scroll = []
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self._frame_times = deque(maxlen=100)
|
|
|
|
self.display_manager.set_scrolling_state(False)
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|
|
|
logger.info("RenderPipeline reset")
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|
|
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def cleanup(self) -> None:
|
|
"""Clean up resources."""
|
|
self.reset()
|
|
self.display_manager.set_scrolling_state(False)
|
|
logger.debug("RenderPipeline cleanup complete")
|
|
|
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def get_dynamic_duration(self) -> float:
|
|
"""Get the calculated dynamic duration for current content."""
|
|
return float(self.scroll_helper.get_dynamic_duration())
|