Files
LEDMatrix/src/vegas_mode/render_pipeline.py
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ChuckandClaude Opus 5.5 596809acc3 perf(scroll): build the strip's PIL image only when something reads it (#695)
* perf(timing): say which render-thread work a late frame followed

The soak already says how often a moving frame reached the panel late, but
not what the render thread was doing just before it. Vegas does two kinds of
work there between frames -- building its strip (compose, extend) and, with
live elements, patching changed pixels into it -- and deciding whether either
is affordable needs their own numbers.

- FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame.
  Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind;
  aggregate() still takes frames without ops. The file schema is unchanged.
- Vegas tags compose and every strip extension (with the bytes it copied).
- frame_soak prints an "after work" table: frames, late %, freezes and MB
  moved per kind, only when something tagged its work.
- render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes /
  --patch-every / --patch-where (in-place column writes, as a live element
  update does) and --extend-every-screens / --extend-width (append + trim on
  a fixed cadence that holds the strip's width).

No runtime behaviour changes: this is the measurement gate for live Vegas
elements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): note the frame-op attribution and bench modes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(scroll): build the strip's PIL image only when something reads it

Every Vegas strip extension rebuilt ScrollHelper.cached_image from
cached_array in full, twice (append, then trim), on the render thread:
Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a
Pi 4 (measured on ledpi), about two thirds of an extension's render-thread
cost. Nothing on the frame path reads the image's pixels; every frame is cut
from the array.

cached_image is now a property. append_content and drop_scrolled_prefix
defer it; the first read builds it from the array it started with and keeps
it only if the strip has not changed meanwhile, so a sync push racing an
extension cannot leave a stale image cached. Assigning cached_image stores
exactly what was assigned, as before. has_strip() says whether there is a
strip without building its image; the helper's frame path, Vegas and the
adapter's scroll-cache invalidation use it. The strip is also no longer held
in memory twice.

In Vegas the image is now built only by a multi-display sync push.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 20:50:34 -04:00

1076 lines
46 KiB
Python

"""
Render Pipeline for Vegas Mode
Composes plugin content into one wide strip and renders the visible window of
it each frame, using ScrollHelper for the numpy-backed scroll.
"""
import logging
import os
import time
import threading
from collections import deque
from contextlib import nullcontext
from typing import Optional, List, Any, Dict, Deque, Tuple
from PIL import Image
from src.common.scroll_config import solve_crisp
from src.common.scroll_helper import ScrollHelper
from src.matrix_support import DEFAULT_REFRESH_LIMIT_HZ
from src.vegas_mode.config import VegasModeConfig
from src.vegas_mode.geometry import separation_gap
from src.vegas_mode.stream_manager import StreamManager
logger = logging.getLogger(__name__)
#: Shortest gap between multi-display sync sends from the leader, for both the
#: Vegas scroll position and the controller's per-frame follower images. The
#: payloads are raw and cheap, and 90/s is above the follower's render rate.
SYNC_SEND_INTERVAL = 1.0 / 90
class RenderPipeline:
"""
High-performance render pipeline for Vegas scroll mode.
Key responsibilities:
- Compose content segments into scrollable image
- Manage scroll position and velocity
- Render one frame per call at the target FPS
- Extend the strip (continuous mode) or recompose and hot-swap it (swap
mode) as content changes
- Track scroll cycle completion
"""
# Minimum gap between fetches of canvas-bound plugins, so their individual
# stalls land in separate moments rather than one run of hitches.
DEFERRED_DRAIN_INTERVAL = 2.0
# Swaps timed before trusting a refresh measurement: about a second.
REFRESH_SAMPLES = 96
# Frames skipped first, while the hold from whatever ran before settles.
REFRESH_WARMUP_FRAMES = 8
# A panel measured within this fraction of its cap is keeping up with it.
REFRESH_TOLERANCE = 0.03
# Bumped by reset(). A prefetch thread records the value it started under
# and drops its group if a reset happened meanwhile, so a fetch still in
# flight when Vegas stops cannot land in the next run. Class-level so
# pipelines built without __init__ (tests) still have it.
_prefetch_generation = 0
# Where each STATIC plugin's turn falls in the strip, as (x, plugin_id)
# in ascending strip columns: x is the end of the content before it. When
# that column reaches the right edge of the viewport, the coordinator
# pauses the scroll for the plugin (next_static_trigger). Always replaced,
# never mutated, so the class-level default is safe for pipelines built
# without __init__ (tests).
_static_markers: Tuple[Tuple[int, str], ...] = ()
def __init__(
self,
config: VegasModeConfig,
display_manager: Any,
stream_manager: StreamManager
):
"""
Initialize the render pipeline.
Args:
config: Vegas mode configuration
display_manager: DisplayManager for rendering
stream_manager: StreamManager for content
"""
self.config = config
self.display_manager = display_manager
self.stream_manager = stream_manager
self.sync_manager = None # Optional DisplaySyncManager — set by coordinator
self.sync_follower_left = True # True = follower is LEFT of leader (default)
self._last_sync_send = 0.0
self.display_width = display_manager.width
self.display_height = display_manager.height
# ScrollHelper for optimized scrolling
self.scroll_helper = ScrollHelper(
self.display_width,
self.display_height,
logger
)
# The panel's real refresh rate, measured from our own vsync-blocked
# swaps once scrolling starts. None until then; see _measure_refresh.
self._measured_hz: Optional[float] = None
self._swap_times: Deque[float] = deque(maxlen=self.REFRESH_SAMPLES + 1)
# Configure scroll helper
self._configure_scroll_helper()
# Group prepared off the render thread, waiting to be appended.
self._prepared_group = None
# Plugins that need the shared canvas, appended one at a time.
self._deferred_queue: List[str] = []
self._last_drain_time = 0.0
self._prefetch_thread: Optional[threading.Thread] = None
self._prefetch_lock = threading.Lock()
# Render state
self._cycle_complete = False
self._segments_in_scroll: List[str] = [] # Plugin IDs in current scroll
# The sub-pixel path's pacing; the crisp path solves its own (frame_interval).
self._frame_interval = config.get_frame_interval()
self._cycle_start_time = 0.0
# Statistics
self.stats = {
'frames_rendered': 0,
'scroll_cycles': 0,
'composition_count': 0,
'hot_swaps': 0,
'avg_frame_time_ms': 0.0,
}
self._frame_times: Deque[float] = deque(maxlen=100) # Efficient fixed-size buffer
logger.info(
"RenderPipeline initialized: %dx%d @ %d FPS",
self.display_width, self.display_height, config.target_fps
)
def _configure_scroll_helper(self) -> None:
"""Configure ScrollHelper with current settings."""
self.scroll_helper.set_scroll_delay(self.config.scroll_delay)
self.scroll_helper.set_sub_pixel_scrolling(self.config.sub_pixel_blend)
# With smooth_scroll the strip moves a whole number of pixels per
# presented frame, each frame held for frame_hold panel refreshes, and
# SwapOnVSync is the clock -- the same crisp pacing the plugin tickers
# use (src/common/scroll_config.py). The time-based path below has no
# fixed relation to the refresh: at 90px/s on a panel refreshing at
# 95Hz every frame lands 0.95px on, so text is re-blended at a
# different phase each refresh, and any frame that misses a vsync is
# followed by a double step. Measured on a 512x64 chain: 73fps against
# a 95Hz panel, p99 21-28ms -- a visible hitch every few frames.
self._crisp = None
self._frame_hold = 1
# Gaps timed under the old hold would be divided by the new one.
self._swap_times.clear()
if self.config.smooth_scroll and not self.config.sub_pixel_blend:
self._crisp = solve_crisp(self.config.scroll_speed, self._refresh_hz())
self._frame_hold = self._crisp.frame_hold
self.scroll_helper.set_frame_based_scrolling(False)
self.scroll_helper.set_scroll_speed(self._crisp.pixels_per_second)
self.scroll_helper.set_pixels_per_frame(self._crisp.pixels_per_frame)
logger.info(
"Vegas scroll: %s (asked for %d px/s on a %.0fHz panel)",
self._crisp.describe(), self.config.scroll_speed, self._refresh_hz()
)
self._apply_dynamic_duration_settings()
return
self.scroll_helper.set_pixels_per_frame(None)
self.scroll_helper.set_frame_based_scrolling(self.config.frame_based_scrolling)
# Config scroll_speed is always pixels per second, but ScrollHelper
# takes it in different units depending on frame_based_scrolling:
# - Frame-based: pixels per scroll_delay seconds (clamped to 0.1-5)
# - Time-based: pixels per second (clamped to 1-500)
# Both modes then advance by elapsed time; frame-based mode does not
# step. So frame-based with scroll_delay only adds the clamp: the
# applied speed is clamp(scroll_speed * scroll_delay, 0.1, 5) /
# scroll_delay px/s.
if self.config.frame_based_scrolling:
pixels_per_frame = self.config.scroll_speed * self.config.scroll_delay
self.scroll_helper.set_scroll_speed(pixels_per_frame)
else:
self.scroll_helper.set_scroll_speed(self.config.scroll_speed)
self._apply_dynamic_duration_settings()
def _apply_dynamic_duration_settings(self) -> None:
self.scroll_helper.set_dynamic_duration_settings(
enabled=self.config.dynamic_duration_enabled,
min_duration=self.config.min_cycle_duration,
max_duration=self.config.max_cycle_duration,
buffer=0.1 # 10% buffer
)
def _cap_hz(self) -> float:
"""The panel's refresh cap, as the display manager reports it."""
try:
hz = float(getattr(self.display_manager, 'refresh_hz', 0) or 0)
except (TypeError, ValueError):
hz = 0.0
return hz if hz > 0 else float(DEFAULT_REFRESH_LIMIT_HZ)
def _refresh_hz(self) -> float:
"""The refresh to solve the crisp speed against: measured, else the cap."""
return self._measured_hz or self._cap_hz()
def _measure_refresh(self) -> None:
"""Time our swaps to learn the rate the panel really refreshes at.
limit_refresh_rate_hz is a cap, not a rate. A long single chain cannot
reach a high one: 4x128x64 at pwm_bits 8 refreshes at ~95Hz under a
120Hz cap. Solving against the cap then picks a speed built for a
refresh the panel never delivers -- 90px/s at "120Hz" is 3px every 4
refreshes, visibly jumpy, where the real 95Hz allows 1px every refresh.
SwapOnVSync blocks for frame_hold refreshes, and a swap can only come
back late -- a missed vsync lengthens its gap by whole refreshes, never
shortens one -- so the low end of the gaps is frame_hold refresh
periods: the 10th percentile, as src/common/frame_timing.py uses. The
median would track the render loop instead once most frames in the
window were late (startup, a prefetch, a recompose), lock in a rate
too low, and scroll faster than configured until restart. Measured
once: the refresh only changes with the hardware config, which
restarts us.
"""
if self._crisp is None or self._measured_hz is not None:
return
if getattr(self.display_manager, 'matrix', None) is None:
return # No hardware: nothing blocks, so there is nothing to time.
if self.stats['frames_rendered'] < self.REFRESH_WARMUP_FRAMES:
return
self._swap_times.append(time.monotonic())
if len(self._swap_times) <= self.REFRESH_SAMPLES:
return
times = list(self._swap_times)
gaps = sorted(b - a for a, b in zip(times, times[1:]))
period = gaps[len(gaps) // 10]
self._swap_times.clear()
if period <= 0:
return
measured = self._frame_hold / period
cap = self._cap_hz()
if measured >= cap * (1.0 - self.REFRESH_TOLERANCE):
self._measured_hz = cap
return
self._measured_hz = round(measured, 1)
logger.info(
"Vegas: panel refreshes at %.1fHz, below its %.0fHz cap; "
"re-solving the scroll speed for the real rate",
self._measured_hz, cap
)
self._configure_scroll_helper()
@property
def target_fps(self) -> float:
"""Frames per second this scroll presents when it keeps up."""
if self._crisp is not None:
return self._crisp.frames_per_second
return float(self.config.target_fps)
@property
def frame_interval(self) -> float:
"""Shortest time the render loop should spend on one frame.
With crisp pacing SwapOnVSync already blocks for frame_hold refreshes,
so this is only a floor for when the swap does not block (no hardware,
or the emulator). It must not exceed the real refresh period: a loop
that sleeps even slightly longer than the panel drifts against it and
misses a refresh every few frames -- which is what target_fps 90 on a
95Hz panel did. The configured cap is at least the real refresh, so
hold / cap never exceeds hold real periods -- the measured rate is
deliberately not used here.
"""
if self._crisp is not None:
# 0.9: the floor must sit strictly below the real period, or the
# surplus accumulates frame over frame until one misses.
return 0.9 * self._frame_hold / self._cap_hz()
return self._frame_interval
def compose_scroll_content(self) -> bool:
"""
Compose content from stream manager into scrollable image.
Returns:
True if composition successful
"""
try:
# Content grouped by plugin, so a separator can be placed at the
# plugin boundaries only.
grouped = self.stream_manager.get_grouped_content_for_composition()
self._static_markers = ()
if not grouped:
logger.warning("No content available for composition")
return False
# Collapse each plugin's rows into a single block, joined by
# intra_plugin_gap. ScrollHelper applies one uniform gap between the
# items it is given, so handing it one item per plugin is what makes
# separator_width mean "between plugins" instead of "between every
# row". Without this, a per-row ticker such as the F1 scoreboard got
# the full separator between each of its ~116 rows.
blocks = []
total_rows = 0
for plugin_id, images in grouped:
total_rows += len(images)
blocks.append(self._join_plugin_rows(images))
# Create scrolling image via ScrollHelper.
#
# lead_gap is explicit because ScrollHelper otherwise prepends a
# full display width of black — appropriate for a standalone ticker
# scrolling in from off-screen, but in Vegas mode it is charged
# once per cycle and reads as the panel switching off.
self.scroll_helper.create_scrolling_image(
content_items=blocks,
item_gap=self.config.separator_width,
element_gap=0,
lead_gap=self.config.lead_in_width
)
# Verify scroll image was created successfully
if not self.scroll_helper.has_strip():
logger.error("ScrollHelper failed to create cached image")
return False
self._static_markers = self._markers_for_composition(blocks)
self._note_op('compose', self._strip_nbytes())
# Track which plugins are in this scroll (get safely via buffer status)
self._segments_in_scroll = self.stream_manager.get_active_plugin_ids()
self.stats['composition_count'] += 1
self._cycle_start_time = time.time()
self._cycle_complete = False
logger.info(
"Composed scroll image: %dx%d, %d plugin block(s), %d rows, "
"separator=%dpx between plugins, rows spaced to %dpx of ink "
"(min added %dpx)",
self.scroll_helper.total_scroll_width if self.scroll_helper.has_strip() else 0,
self.display_height,
len(blocks),
total_rows,
self.config.separator_width,
self.config.min_content_separation,
self.config.intra_plugin_gap,
)
return True
except (ValueError, TypeError, OSError, RuntimeError):
# Expected errors from image operations, scroll helper, or bad data
logger.exception("Error composing scroll content")
return False
def _note_op(self, kind: str, nbytes: int = 0) -> None:
"""Tag the next presented frame with render-thread work done for it.
See "Operations" in src/common/frame_timing.py: a soak can then say
how often a frame straight after an extension or a patch was late,
rather than only how often any frame was.
"""
timing = getattr(self.display_manager, 'frame_timing', None)
note = getattr(timing, 'note_op', None)
if note is not None:
note(kind, nbytes)
def _strip_nbytes(self) -> int:
array = self.scroll_helper.cached_array
return int(array.nbytes) if array is not None else 0
def _markers_for_composition(self, blocks: List[Image.Image]) -> Tuple[Tuple[int, str], ...]:
"""Static markers for a strip just built by create_scrolling_image.
Mirrors its layout: lead_in_width, then each block followed by
separator_width except the last. A STATIC plugin's marker is the end
of whatever content precedes it (the lead-in, if nothing does).
"""
layout_fn = getattr(self.stream_manager, 'get_static_layout', None)
if layout_fn is None:
return ()
layout = layout_fn()
if not any(is_static for _pid, is_static in layout):
return ()
markers = []
end = max(0, int(self.config.lead_in_width))
x = end
block_index = 0
for plugin_id, is_static in layout:
if is_static:
markers.append((end, plugin_id))
continue
if block_index >= len(blocks):
break
end = x + blocks[block_index].width
x = end + self.config.separator_width
block_index += 1
return tuple(markers)
def _add_static_markers(self, markers: List[Tuple[int, str]]) -> None:
if markers:
self._static_markers = tuple(
sorted(self._static_markers + tuple(markers), key=lambda m: m[0]))
def next_static_trigger(self) -> Optional[str]:
"""
The STATIC plugin whose turn the scroll has just reached, if any.
Called every frame by the coordinator, so it is a comparison against
the first marker and nothing more. The marker is consumed: a plugin
pauses the scroll once per place it holds in the strip.
"""
markers = self._static_markers
if not markers:
return None
x, plugin_id = markers[0]
if x > self.scroll_helper.scroll_position + self.display_width:
return None
self._static_markers = markers[1:]
return plugin_id
def needs_extension(self) -> bool:
"""
Whether the strip should be extended with the next group of plugins.
Cheap enough to call every frame: it is arithmetic over cached state.
"""
if not self.config.continuous_scroll or not self.scroll_helper.has_strip():
return False
threshold = int(self.display_width * self.config.extend_threshold_screens)
return self.scroll_helper.remaining_unscrolled() <= threshold
def start_prefetch(self) -> None:
"""
Begin preparing the next group in the background, if not already doing so.
This is what makes the join seamless rather than merely continuous:
fetching a group costs 0.5-4.8s (rendering leaderboard and baseball cards
dominates), and doing it on the render thread stalls the scroll for that
long. Off the render thread there is a whole group's scroll time to work
in, so by the time the strip needs extending the content is already sat
waiting.
Only paths that avoid the shared display canvas run here; anything
needing it is marked and picked up on the render thread, where it is
safe. Those are the cheap ones — display capture measured 12-14ms
against seconds for the native renders.
"""
if not self.config.continuous_scroll:
return
with self._prefetch_lock:
if self._prefetch_thread is not None and self._prefetch_thread.is_alive():
return
if self._prepared_group is not None:
return # already have one waiting
generation = self._prefetch_generation
def _work():
# Deprioritise against the render loop. Linux applies nice
# per-thread, and the heavy lifting here is PIL and numpy work
# that releases the GIL, so the scheduler can actually act on
# it — without this the prefetch competes for the same cores and
# costs frames.
try:
os.nice(10)
except (OSError, AttributeError):
pass
# With vegas_scroll.prefetch_gate on, run only while the render
# thread waits on vsync; see src/common/render_gate.py.
gate = getattr(self.display_manager, 'render_gate', None)
try:
with gate.yielding() if gate is not None else nullcontext():
group = self.stream_manager.take_next_group(offscreen_only=True)
except Exception:
logger.exception("Background prefetch failed")
group = []
with self._prefetch_lock:
if generation != self._prefetch_generation:
return # Vegas was reset while this was fetching
self._prepared_group = group
self._prefetch_thread = threading.Thread(
target=_work, daemon=True, name="vegas-strip-prefetch")
self._prefetch_thread.start()
def drain_deferred(self) -> bool:
"""
Fetch one queued canvas-bound plugin and append it to the strip.
Called once per frame. These plugins cannot be prepared off the render
thread — display capture and scroll-content generation both need the
shared canvas — so each costs roughly 290ms here. Doing one at a time
spreads that out instead of stalling for the whole group at once, and the
strip's lookahead means nothing runs dry while they arrive.
The cost is that a deferred plugin appears slightly after the group it
came with, which is a fair trade for a smooth scroll.
Returns:
True if a plugin was appended
"""
if not self._deferred_queue:
return False
# Space the drains out. Each costs 40-600ms, and taking them back to
# back turns one long stall into a train of short ones — barely better.
# With a healthy lookahead there is no hurry, so wait a beat between
# them; when the strip is actually running short, fetch immediately.
threshold = int(self.display_width * self.config.extend_threshold_screens)
urgent = self.scroll_helper.remaining_unscrolled() <= threshold
if not urgent:
now = time.time()
if now - self._last_drain_time < self.DEFERRED_DRAIN_INTERVAL:
return False
self._last_drain_time = now
else:
self._last_drain_time = time.time()
plugin_id = self._deferred_queue.pop(0)
plugins = getattr(self.stream_manager.plugin_manager, 'plugins', {})
plugin = plugins.get(plugin_id)
if plugin is None:
return False
try:
images = self.stream_manager.plugin_adapter.get_content(plugin, plugin_id)
except Exception:
logger.exception("[%s] Error fetching deferred content", plugin_id)
return False
if not images:
return False
appended = self.scroll_helper.append_content(
content_items=[self._join_plugin_rows(images)],
item_gap=self.config.separator_width,
element_gap=0,
)
if appended:
self._note_op('extend', self._strip_nbytes())
logger.info(
"[%s] Appended deferred content: strip now %dpx, %dpx ahead",
plugin_id, self.scroll_helper.total_scroll_width,
self.scroll_helper.remaining_unscrolled()
)
return appended
def has_deferred(self) -> bool:
"""Whether any canvas-bound plugins are still queued."""
return bool(self._deferred_queue)
def _claim_prepared_group(self):
"""Take the prefetched group, if one is ready."""
with self._prefetch_lock:
group = self._prepared_group
self._prepared_group = None
return group
def extend_scroll_content(self) -> bool:
"""
Append the next group of plugins to the strip, without interrupting motion.
This is what replaces the swap. Scroll position is untouched, so the new
content simply arrives from the right; there is no substitution to see
and no restart with the viewport already full.
Consumed columns behind the viewport are then released, keeping the strip
bounded however long Vegas runs.
Returns:
True if the strip was extended
"""
try:
grouped = self._claim_prepared_group()
if grouped is None:
# Nothing prepared (first extension, or prefetch still running).
# Fetch inline; the scroll hitches, but content keeps flowing.
logger.info("No prepared group ready; fetching inline")
grouped = self.stream_manager.take_next_group()
if not grouped:
logger.warning("No content available to extend the scroll strip")
return False
# STATIC plugins pause the scroll instead of joining the strip.
# Note each one's place -- how many of this group's blocks come
# before it -- and take it out before anything else sees it.
is_static = getattr(self.stream_manager, 'is_static_plugin', None)
statics: List[Tuple[int, str]] = []
content: List[Tuple[str, Optional[List[Image.Image]]]] = []
for pid, images in grouped:
if is_static is not None and is_static(pid):
statics.append((sum(1 for _p, imgs in content if imgs), pid))
else:
content.append((pid, images))
grouped = content
# From the helper's own bookkeeping, never cached_image: reading
# that would build the full PIL strip the helper now defers.
strip_end = (self.scroll_helper.total_scroll_width
if self.scroll_helper.has_strip() else 0)
# Plugins the background thread had to defer need the shared canvas,
# so they can only be fetched here. Queue them rather than doing all
# of them now: measured, six in one go held the render thread for
# 1.75s. They are trickled in one per frame by drain_deferred(),
# which the strip's lookahead comfortably absorbs.
deferred = [pid for pid, images in grouped if images is None]
if deferred:
self._deferred_queue.extend(deferred)
logger.info(
"Queued %d plugin(s) needing the render thread: %s",
len(deferred), ', '.join(deferred)
)
grouped = [(pid, imgs) for pid, imgs in grouped if imgs]
if not grouped:
# Nothing is appended, so each STATIC turn falls at the end
# of the strip as it stands.
self._add_static_markers([(strip_end, pid) for _n, pid in statics])
if deferred:
# Everything in this group is queued; the queue will extend
# the strip as it drains, so this is not a failure.
logger.info("Whole group deferred; strip will extend as it drains")
else:
logger.info("Nothing to show in this group; fetching the next")
self.start_prefetch()
return bool(deferred)
blocks = []
total_rows = 0
for _plugin_id, images in grouped:
total_rows += len(images)
blocks.append(self._join_plugin_rows(images))
had_strip = self.scroll_helper.has_strip()
appended = self.scroll_helper.append_content(
content_items=blocks,
item_gap=self.config.separator_width,
element_gap=0,
)
if not appended:
return False
moved = self._strip_nbytes()
if statics:
# Where each block ends, laid out as append_content does: a
# separator before every block, or -- when there was no strip
# to extend -- as create_scrolling_image does with no lead-in.
gap = max(0, self.config.separator_width)
ends = []
x = strip_end if had_strip else -gap
for block in blocks:
x += gap + block.width
ends.append(x)
self._add_static_markers([
(ends[n - 1] if n > 0 else strip_end, pid) for n, pid in statics
])
# Keep a screen's worth behind the viewport as a safety margin.
cut = self.scroll_helper.drop_scrolled_prefix(keep_before=self.display_width)
if cut and self._static_markers:
self._static_markers = tuple(
(max(0, x - cut), pid) for x, pid in self._static_markers)
# The append built the whole strip anew, and a trim copies what is
# left of it again: both land in the frame after this one.
self._note_op('extend', moved + (self._strip_nbytes() if cut else 0))
self._segments_in_scroll = [pid for pid, _ in grouped]
self.stats['composition_count'] += 1
self.stats['extensions'] = self.stats.get('extensions', 0) + 1
logger.info(
"Extended scroll strip with %d plugin block(s), %d rows: "
"strip now %dpx, %dpx still ahead of the viewport",
len(blocks), total_rows, self.scroll_helper.total_scroll_width,
self.scroll_helper.remaining_unscrolled()
)
# Line up the group after this one straight away, so it is ready
# well before the strip runs short again.
self.start_prefetch()
return True
except (ValueError, TypeError, OSError, RuntimeError):
logger.exception("Error extending scroll content")
return False
def _join_plugin_rows(self, images: List[Image.Image]) -> Image.Image:
"""
Concatenate one plugin's images into a single block.
Args:
images: That plugin's content, in order
Returns:
A single image with the rows laid out left to right, separated by
``intra_plugin_gap``. Returned unchanged when there is only one row,
which is the common case and avoids a pointless copy.
"""
if len(images) == 1:
return images[0]
floor = max(0, self.config.intra_plugin_gap)
target = max(0, self.config.min_content_separation)
threshold = self.config.trim_threshold
# Space by measured separation, not a flat gap. Rows drawn flush to
# their own edges (sports score cards) would otherwise end up nearly
# touching, while rows that already carry wide margins would be pushed
# needlessly further apart.
gaps = [
separation_gap(images[i], images[i + 1], target, floor, threshold)
for i in range(len(images) - 1)
]
width = sum(img.width for img in images) + sum(gaps)
height = max(img.height for img in images)
block = Image.new('RGB', (width, height), (0, 0, 0))
x = 0
for i, img in enumerate(images):
block.paste(img, (x, 0))
x += img.width + (gaps[i] if i < len(gaps) else 0)
return block
def render_frame(self) -> bool:
"""
Render a single frame to the display.
Called once per frame by the coordinator, which paces the calls by
frame_interval (see that property) rather than a fixed rate.
Returns:
True if frame was rendered, False if no content
"""
frame_start = time.time()
try:
if not self.scroll_helper.has_strip():
return False
# Update scroll position
self.scroll_helper.update_scroll_position()
# Determine if the cycle is done.
#
# get_visible_portion wraps: once scroll_position + display_width
# passes the end of the strip it fills the right-hand side of the
# frame from the *head* of the same strip. So the last
# display_width of travel shows the cycle's first plugin re-entering
# on the right while its last plugin exits on the left, and the
# recompose that follows then replaces both at once. That reads as
# the ticker "switching mid-scroll".
#
# This used to be hidden because the strip began with a full
# display_width of blank, so the wrapped-in region was black.
# lead_in_width now defaults to 0 (that blank was 10s of dead panel
# at 50px/s), which exposed the wrap — so the cycle has to end
# before it, one display width earlier.
#
# A strip no wider than the display never wraps, and subtracting
# would make the cycle complete instantly, so clamp in that case.
# In continuous mode there is no cycle to complete: the strip is
# extended before the scroll can reach its end, so the wrap is never
# entered and motion never stops. The completion path below stays for
# the swap behaviour and as a backstop if an extension fails.
wrap_point = self.scroll_helper.total_scroll_width
if wrap_point > self.display_width:
wrap_point -= self.display_width
at_wrap_point = (
not self._cycle_complete and
self.scroll_helper.total_distance_scrolled >= wrap_point
)
if at_wrap_point or self.scroll_helper.is_scroll_complete():
if not self._cycle_complete:
self._cycle_complete = True
self.stats['scroll_cycles'] += 1
logger.info(
"Scroll cycle complete after %.1fs",
time.time() - self._cycle_start_time
)
# Deliberately leave the last rendered frame on the panel.
#
# This used to push a blank frame so no post-wrap content
# could be seen while the next cycle was composed. But
# recomposing is synchronous and fetches plugin content:
# measured 84ms at best and 4.8s at worst on a 512px panel,
# and every millisecond of it was black. Holding the last
# frame instead turns that into a brief freeze, which reads
# as far less broken than the display switching off. The
# frame is already past the end of the content, so there is
# no second-pass content to leak.
return True # Cycle done; coordinator starts new cycle next frame
# Get visible portion
visible_frame = self.scroll_helper.get_visible_portion()
if not visible_frame:
return False
# Render to display
self.display_manager.image = visible_frame
self.display_manager.update_display()
# Multi-display sync: send scroll position to follower.
# The follower renders from its own cached_array (kept identical to the
# leader's via TCP image transfer at each new_cycle) at scroll_x ± display_width.
if self.sync_manager:
now = time.time()
if now - self._last_sync_send >= SYNC_SEND_INTERVAL:
self._last_sync_send = now
self.sync_manager.send_scroll_x(self.scroll_helper.scroll_position)
# Update scrolling state
self.display_manager.set_scrolling_state(True, self._frame_hold)
# Track statistics
self.stats['frames_rendered'] += 1
self._measure_refresh()
frame_time = time.time() - frame_start
self._track_frame_time(frame_time)
return True
except (ValueError, TypeError, OSError, RuntimeError):
# Expected errors from scroll helper or display manager operations
logger.exception("Error rendering frame")
return False
def _track_frame_time(self, frame_time: float) -> None:
"""Track frame timing for statistics."""
self._frame_times.append(frame_time) # deque with maxlen auto-removes old entries
if self._frame_times:
self.stats['avg_frame_time_ms'] = (
sum(self._frame_times) / len(self._frame_times) * 1000
)
def is_cycle_complete(self) -> bool:
"""Check if current scroll cycle is complete."""
return self._cycle_complete
def should_recompose(self) -> bool:
"""
Check if scroll content should be recomposed.
Returns True when:
- Cycle is complete and we should start fresh
- A plugin currently visible in the scroll has pending updated data
(e.g. a live score changed) — standalone (non-sync) mode only
"""
if self._cycle_complete:
return True
# When multi-display sync is active, defer mid-cycle hot swaps until the
# cycle ends naturally. Hot swaps block the render loop for 15-30ms while
# the image is rebuilt, causing a freeze+jump that the follower perceives
# as a speed-up. Deferring to cycle boundaries keeps transitions clean;
# the pending updates are still applied, by the recompose at cycle end.
if self.sync_manager is not None:
return False
# Trigger recompose when pending updates affect visible segments, so
# live score/status changes reach the display within a few seconds
# instead of waiting for the next full cycle.
if self.stream_manager.has_pending_updates_for_visible_segments():
return True
return False
def refresh_updated_plugins(self) -> bool:
"""
Let changed plugin data reach the strip without interrupting motion.
Used instead of :meth:`hot_swap_content` when scrolling continuously.
The swap rebuilds the whole image and repositions the scroll, which is
visible as a freeze and a jump; the strip is extended here rather than
replaced, so it is enough to drop the stale caches and let the plugin
recompose when it next comes round.
Returns:
True if any plugin's cached content was dropped.
"""
try:
return bool(self.stream_manager.invalidate_pending_updates())
except Exception: # pylint: disable=broad-except
logger.exception("Failed to refresh updated plugins")
return False
def hot_swap_content(self) -> bool:
"""
Refetch the plugins with pending updates and recompose the strip.
Swap mode only (continuous mode uses :meth:`refresh_updated_plugins`).
Called when :meth:`should_recompose` finds a visible plugin with
pending updates. The scroll resumes at the same relative position in
the rebuilt strip.
Returns:
True if swap occurred
"""
try:
# Snapshot position before swap so we can reposition after.
# The new image has completely different content — if scroll_position
# is left unchanged it lands at an arbitrary mid-content point in the
# new image, causing a visible jump on both displays.
old_width = self.scroll_helper.total_scroll_width
old_pos = self.scroll_helper.scroll_position
self.stream_manager.process_updates()
# Recompose with updated content
if self.compose_scroll_content():
# Map scroll position proportionally into the new image width so
# we resume at the same relative progress through the content.
# This keeps the visual tempo consistent and avoids the jump that
# occurred when old scroll_position landed arbitrarily in new image.
new_width = self.scroll_helper.total_scroll_width
if old_width > 0 and new_width > 0:
ratio = (old_pos % old_width) / old_width
self.scroll_helper.scroll_position = ratio * new_width
else:
self.scroll_helper.scroll_position = 0.0
self.stats['hot_swaps'] += 1
logger.debug(
"Hot-swap completed: scroll repositioned %.0f→%.0f (%.1f%% of new %dpx image)",
old_pos, self.scroll_helper.scroll_position,
(self.scroll_helper.scroll_position / new_width * 100) if new_width else 0,
new_width,
)
return True
return False
except (ValueError, TypeError, OSError, RuntimeError):
# Expected errors from stream manager or composition operations
logger.exception("Error during hot-swap")
return False
def start_new_cycle(self) -> bool:
"""
Start a new scroll cycle.
Fetches fresh content and recomposes.
Returns:
True if new cycle started successfully
"""
# Reset scroll position
self.scroll_helper.reset_scroll()
self._cycle_complete = False
# Clear buffer from previous cycle so new content is fetched
self.stream_manager.advance_cycle()
# Refresh stream content (picks up plugin list changes)
self.stream_manager.refresh()
# Reinitialize stream (fills buffer with fresh content)
if not self.stream_manager.initialize():
logger.warning("Failed to reinitialize stream for new cycle")
return False
# Compose new scroll content
result = self.compose_scroll_content()
if result and self.sync_manager:
# Start the leader past the lead-in gap so it immediately shows
# content, leaving the follower on the blank gap for a clean
# transition rather than near-end content wrapping around.
self.scroll_helper.scroll_position = float(self.config.lead_in_width)
# Signal follower that a new cycle started (triggers its own rebuild)
self.sync_manager.send_new_cycle()
# Push the actual scroll image over TCP so follower has identical pixels.
# Done in a background thread to not block the render loop (~15ms transfer).
image = self.scroll_helper.cached_image
if image is not None:
threading.Thread(
target=self.sync_manager.send_scroll_image,
args=(image,),
daemon=True, name="sync-image-push"
).start()
return result
def get_current_scroll_info(self) -> Dict[str, Any]:
"""Get current scroll state information."""
scroll_info = self.scroll_helper.get_scroll_info()
return {
**scroll_info,
'cycle_complete': self._cycle_complete,
'plugins_in_scroll': self._segments_in_scroll,
'stats': self.stats.copy(),
}
def get_scroll_position(self) -> int:
"""
Get current scroll position.
Used by coordinator to save position before static pause.
Returns:
Current scroll position in pixels
"""
return int(self.scroll_helper.scroll_position)
def set_scroll_position(self, position: int) -> None:
"""
Set scroll position.
Used by coordinator to restore position after static pause.
Args:
position: Scroll position in pixels
"""
self.scroll_helper.scroll_position = float(position)
def update_config(self, new_config: VegasModeConfig) -> None:
"""
Update render pipeline configuration.
Args:
new_config: New configuration to apply
"""
old_fps = self.config.target_fps
self.config = new_config
self._frame_interval = new_config.get_frame_interval()
# Reconfigure scroll helper
self._configure_scroll_helper()
if old_fps != new_config.target_fps:
logger.info("FPS target updated: %d -> %d", old_fps, new_config.target_fps)
def reset(self) -> None:
"""Reset the render pipeline state."""
self.scroll_helper.reset_scroll()
self.scroll_helper.clear_cache()
self._cycle_complete = False
self._segments_in_scroll = []
self._frame_times = deque(maxlen=100)
# Content lined up for the old run belongs to it. Left in place, the
# first extension after Vegas is switched back on appended that stale
# group -- including plugins disabled in the meantime -- and the
# deferred queue went on fetching the old run's plugins.
with self._prefetch_lock:
self._prefetch_generation += 1
self._prepared_group = None
self._deferred_queue = []
self._static_markers = ()
self.display_manager.set_scrolling_state(False)
logger.info("RenderPipeline reset")
def cleanup(self) -> None:
"""Clean up resources."""
self.reset()
self.display_manager.set_scrolling_state(False)
logger.debug("RenderPipeline cleanup complete")
def get_dynamic_duration(self) -> float:
"""Get the calculated dynamic duration for current content."""
return float(self.scroll_helper.get_dynamic_duration())