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LEDMatrix/src/display_manager.py
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ChuckandClaude Opus 5 968b953a51 fix(display): pin one text layout engine, and give the 5x7 BDF face a size (#539)
* fix(display): pin one text layout engine, and give the 5x7 face a size

Two ways a font could render differently on two machines running the same
code, both found while diagnosing four plugins whose golden images passed on
the machine that generated them and failed everywhere else.

**Layout engine.** `ImageFont.truetype` picks its engine at load time: Raqm
where the host Pillow was built with libraqm, Basic otherwise. The two round
fractional glyph advances differently. `PressStart2P-Regular.ttf` at 8px has
whole-pixel advances, so they agree — which is why most of the fleet matched
everywhere and hid this. `4x6-font.ttf` at 6px does not: glyph positions drift
cumulatively along a run, and the four plugins that draw body text in it
(geochron, of-the-day, christmas-countdown, ledmatrix-weather's almanac) are
exactly the four whose goldens travelled badly.

Every core font load now goes through `src/common/font_layout.load_truetype`,
which pins the Basic engine, so a render depends on the font file and the size
and nothing else. Basic gives up complex-script shaping and kerning pairs;
neither applies to bitmap-grid faces on an LED panel. Output is unchanged on a
host without libraqm.

**Zero font height.** `DisplayManager` built the 5x7 BDF face with
`freetype.Face(path)` and never called `set_char_size`, so `face.size.height`
stayed 0 and `get_font_height()` returned 0 for it — callers stacking rows by
`prev_y + prev_height + gap` drew two lines on top of each other. The
start-up line `Calendar font size: 0 pixels` has been printing the symptom all
along. `font_manager._load_bdf_font` already called `set_char_size`, so
whether measurement worked depended on which path loaded the face.

`DisplayManager` now sets it too, and `get_font_height()` falls back to the
strike the file declares rather than returning a zero line height.

Fixes ChuckBuilds/ledmatrix-plugins#397
Refs ChuckBuilds/ledmatrix-plugins#371, #375, #378, #391

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(display): give the startup banner a rung that fits a full address at 64px

CI caught what pinning the layout engine exposed rather than caused.
`_fitting_font` walks PressStart2P then 4x6 at 6px, and "255.255.255.255" --
the widest thing the startup banner ever shows -- measures 66px at 4x6/6px
against the 62 a 64x32 panel has to give. It used to squeak in only because
the measurement depended on which layout engine the host Pillow happened to
have; with the engine pinned it does not, so the rung the worst case actually
needs is now in the ladder instead of implied: 4x6 at 5px, which measures 51.

The fallback was wrong in the same place. When nothing in the ladder fit, it
returned `self.font` -- the *widest* option, and precisely how "Initializing"
came to run off the side of a 64px panel to begin with. It returns the
narrowest face that loaded now.

test/test_initializing_screen.py: 34 passed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(display): name the exceptions the BDF strike read can raise

Codacy flagged the try/except/pass. It was already narrow in intent -- a
malformed strike table on the measurement path must degrade to "size unknown"
rather than take the display down -- but a bare `except Exception: pass` says
neither of those things and hides a genuinely broken font behind a silent 8px
fallback. It now catches what reading `available_sizes` can actually raise and
logs which face failed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* chore: drop logo PNGs the render harness downloaded into the worktree

These are fetched at runtime by the logo cache; they are not source, and they
rode in on a `git add -A` while I was running check_plugin.py against this
branch. Nothing in the change needs them.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 09:40:00 -04:00

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"""
Display Manager — hardware abstraction layer for the RGB LED matrix.
This module provides :class:`DisplayManager`, the single interface between
application code and the physical (or emulated) LED panel.
Key responsibilities
--------------------
* Initialise the ``RGBMatrix`` (hardware) or ``RGBMatrixEmulator`` depending
on the ``EMULATOR`` environment variable.
* Expose a PIL ``Image``/``ImageDraw`` canvas that plugins draw into, then
flush it to the matrix via double-buffering (:meth:`DisplayManager.update_display`).
* Load and cache TTF/BDF fonts; expose ``draw_text`` for consistent text rendering.
* Provide ``width`` / ``height`` properties — always use these instead of
hard-coding display dimensions.
* Write periodic PNG snapshots to ``/tmp/led_matrix_preview.png`` for the
web-interface live preview.
* Track scrolling state and gate deferred updates so plugins don't race with
an in-progress scroll.
Singleton: only one ``DisplayManager`` instance exists per process. The
first call to ``DisplayManager(config)`` creates it; subsequent calls return
the same object.
"""
import json
import os
import socket
import tempfile
if os.getenv("EMULATOR", "false") == "true":
from RGBMatrixEmulator import RGBMatrix, RGBMatrixOptions
else:
from rgbmatrix import RGBMatrix, RGBMatrixOptions
from contextlib import contextmanager
from pathlib import Path
from PIL import Image, ImageDraw, ImageFont
from src.common.font_layout import load_truetype
import threading
import time
from collections import OrderedDict
from typing import Dict, Any, List, Optional, Tuple
import logging
import math
import zlib
import freetype
from src.common import snapshot_policy
from src.common.permission_utils import (
ensure_directory_permissions,
ensure_file_permissions,
get_assets_dir_mode,
get_assets_file_mode,
)
# Get logger without configuring
logger = logging.getLogger(__name__)
logger.setLevel(logging.INFO) # Set to INFO level
#: The strike 5x7.bdf is drawn at. FreeType renders a BDF at its own fixed
#: size regardless, but a Face needs an active size before its metrics --
#: and therefore get_font_height() -- report anything but 0.
_CALENDAR_FONT_PX = 7
def _bdf_native_size(face) -> int:
"""The pixel height a BDF Face declares, or 0 if it does not say.
Used only to rescue a Face that was built without ``set_char_size``, so a
zero line height never reaches layout code.
"""
try:
sizes = getattr(face, "available_sizes", None) or []
if sizes:
return int(getattr(sizes[0], "height", 0) or 0)
except (AttributeError, IndexError, TypeError, ValueError) as exc:
# This runs on the measurement path for a face the caller already
# holds, so a malformed strike table must degrade to "unknown" rather
# than take the display down. Say which face, so a font that is
# actually broken is diagnosable rather than silently 8px.
logger.debug("Could not read BDF strike size from %r: %s", face, exc)
return 0
class _LogicalMatrix:
"""Proxy that reports a logical (per-screen) size for a physical matrix.
In double-sided mode the physical panel chain shows N identical copies of a
smaller logical screen. Plugins size themselves from ``matrix.width`` /
``matrix.height`` (the documented convention, used at 30+ call sites), so
this proxy reports the logical dimensions while delegating every real
operation — ``CreateFrameCanvas``, ``SwapOnVSync``, ``brightness``,
``Clear`` and so on — to the underlying physical matrix. The duplication
itself happens once per frame in :meth:`DisplayManager.update_display`.
"""
__slots__ = ("_logical_height", "_logical_width", "_matrix")
def __init__(self, matrix: RGBMatrix, logical_width: int, logical_height: int) -> None:
object.__setattr__(self, "_matrix", matrix)
object.__setattr__(self, "_logical_width", logical_width)
object.__setattr__(self, "_logical_height", logical_height)
@property
def width(self) -> int:
"""Logical (per-screen) width reported to plugins."""
return self._logical_width
@property
def height(self) -> int:
"""Logical (per-screen) height reported to plugins."""
return self._logical_height
def __getattr__(self, name: str) -> Any:
"""Forward any non-overridden attribute access to the physical matrix.
Reached only when normal lookup fails (i.e. not width/height/_*).
"""
return getattr(object.__getattribute__(self, "_matrix"), name)
def __setattr__(self, name: str, value: Any) -> None:
"""Forward attribute writes (e.g. ``matrix.brightness = 80``) to it."""
setattr(object.__getattribute__(self, "_matrix"), name, value)
def _resolve_double_sided(physical_width: int, physical_height: int,
ds_config: Dict[str, Any]) -> Optional[Dict[str, Any]]:
"""Validate the ``display.double_sided`` config against the physical size.
Returns a dict ``{copies, axis, logical_width, logical_height}`` when the
feature is enabled and the physical panel divides evenly into ``copies``
along the chosen axis, otherwise ``None`` (single-screen behaviour). Bad
config is logged and disabled rather than raised — a misconfigured panel
should still light up.
"""
if not isinstance(ds_config, dict) or not ds_config.get('enabled', False):
return None
copies = ds_config.get('copies', 2)
if not isinstance(copies, int) or copies < 2:
logger.warning(
"double_sided: 'copies' must be an integer >= 2 (got %r); "
"disabling double-sided mode", copies)
return None
axis = ds_config.get('axis', 'horizontal')
if axis not in ('horizontal', 'vertical'):
logger.warning(
"double_sided: 'axis' must be 'horizontal' or 'vertical' "
"(got %r); defaulting to 'horizontal'", axis)
axis = 'horizontal'
# Horizontal splits the chain (panels side by side); vertical splits the
# parallel outputs (panels stacked). The split axis must divide evenly.
if axis == 'horizontal':
if physical_width % copies != 0:
logger.warning(
"double_sided: physical width %d is not divisible by copies "
"%d; disabling double-sided mode", physical_width, copies)
return None
logical_width = physical_width // copies
logical_height = physical_height
else:
if physical_height % copies != 0:
logger.warning(
"double_sided: physical height %d is not divisible by copies "
"%d; disabling double-sided mode", physical_height, copies)
return None
logical_width = physical_width
logical_height = physical_height // copies
logger.info(
"double_sided enabled: %d copies on %s axis — logical screen %dx%d "
"tiled across physical %dx%d", copies, axis, logical_width,
logical_height, physical_width, physical_height)
return {
'copies': copies,
'axis': axis,
'logical_width': logical_width,
'logical_height': logical_height,
}
class DisplayManager:
"""
Singleton hardware abstraction layer for the RGB LED matrix.
Plugins should never interact with ``RGBMatrix`` directly; they use this
class to draw content and call :meth:`update_display` to push frames to
the panel.
Typical plugin usage::
canvas = Image.new('RGB', (self.display_manager.width,
self.display_manager.height), (0, 0, 0))
draw = ImageDraw.Draw(canvas)
# ... draw content ...
self.display_manager.image = canvas
self.display_manager.draw = ImageDraw.Draw(self.display_manager.image)
self.display_manager.update_display()
"""
_instance = None
_initialized = False
def __new__(cls, *args, **kwargs):
if cls._instance is None:
cls._instance = super(DisplayManager, cls).__new__(cls)
return cls._instance
def __init__(self, config: Dict[str, Any] = None, force_fallback: bool = False, suppress_test_pattern: bool = False):
start_time = time.time()
self.config = config or {}
self._force_fallback = force_fallback
self._suppress_test_pattern = suppress_test_pattern
# Per-thread capture state. update_display() and clear() skip hardware
# writes while the *calling* thread is capturing content off-screen.
#
# Thread-local rather than a plain flag because Vegas mode prepares
# upcoming content on a background thread: a shared flag set there would
# suppress the render loop's own frame pushes for the duration, freezing
# the panel exactly when the point was to avoid a freeze.
self._capture_state = threading.local()
# Double-sided mode state (resolved in _setup_matrix). When disabled,
# the logical image is blitted to the matrix unchanged.
self._double_sided = None # dict {copies, axis, logical_width, logical_height} or None
self._physical_image = None # full-chain buffer reused each frame when tiling
# Text-width measurement cache: (text, id(font)) -> (width, font_ref)
# Avoids re-measuring the same string+font on every display() call.
# LRU-bounded: keys embed the TEXT, so changing strings (a clock, a
# live score) would otherwise grow it forever on a 24/7 service.
# Entries hold a strong reference to the font so its id() can't be
# recycled by a different font object — an id-keyed cache without
# the reference can return the WRONG width after garbage collection.
# Cleared on _load_fonts() so stale entries don't survive a font reload.
self._text_width_cache: "OrderedDict[tuple, Tuple[int, Any]]" = OrderedDict()
self._TEXT_WIDTH_CACHE_MAX = 1024
# Snapshot mirror for web preview + health check (service writes, web
# reads). Cadence/skip decisions live in src/common/snapshot_policy.py:
# full rate only while the web SSE broadcaster keeps the viewer marker
# fresh; unchanged frames are never re-encoded, only mtime-touched.
self._snapshot_path = "/tmp/led_matrix_preview.png" # nosec B108 - fixed path intentional; web UI reads same path
self._viewer_marker_path = "/tmp/led_matrix_preview_viewer" # nosec B108 - touched by web SSE broadcaster
self._last_snapshot_ts = 0.0
self._last_snapshot_touch_ts = 0.0
self._last_snapshot_digest: Optional[int] = None
self._snapshot_dir_prepared = False
self._viewer_check_ts = 0.0
self._viewer_fresh = False
self._viewer_was_fresh = False
# Snapshot failures are logged as warnings, rate-limited so a
# persistent failure (e.g. an unwritable file) can't spam the log —
# but is never silent: the snapshot's mtime doubles as the web UI's
# hardware-liveness signal, so a quiet failure makes health checks lie.
self._snapshot_fail_log_ts = 0.0
# Dirty tracking: (image digest, brightness) of the last frame pushed
# to the panel; update_display() skips identical pushes. Kill switch:
# display.dirty_tracking: false.
self._dirty_tracking_enabled = bool(
self.config.get('display', {}).get('dirty_tracking', True))
self._last_pushed_digest = None
# Serializes update_display(): plugins can call it directly from
# background threads (see docstring on update_display), not just the
# render loop. RLock in case a caller within the critical section
# ever re-enters (e.g. via a nested draw callback).
self._update_lock = threading.RLock()
# Scrolling state tracking for graceful updates
# How many panel refreshes each pushed frame is held for. 1 means a new
# frame every refresh. Higher values are how a scroll runs slower than
# one pixel per refresh WITHOUT fractional pixel positions: the panel
# keeps refreshing at full rate (so flicker is unchanged) but motion
# advances a whole pixel every Nth refresh instead of every one.
# See src/common/scroll_config.py and scripts/scroll_speeds.py.
self._frame_hold = 1
self._scrolling_state = {
'is_scrolling': False,
'last_scroll_activity': 0,
'scroll_inactivity_threshold': 2.0, # seconds of inactivity before considering "not scrolling"
'deferred_updates': [],
'max_deferred_updates': 50, # Limit queue size to prevent memory issues
'deferred_update_ttl': 300.0 # 5 minutes TTL for deferred updates
}
self._setup_matrix()
logger.info("Matrix setup completed in %.3f seconds", time.time() - start_time)
font_time = time.time()
self._load_fonts()
logger.info("Font loading completed in %.3f seconds", time.time() - font_time)
# Initialize managers
# Calendar manager is now initialized by DisplayController
# Orientation setting -> rpi-rgb-led-matrix "Rotate:<deg>" pixel-mapper suffix.
# "normal" needs no suffix since 0 degrees is the identity transform.
_ORIENTATION_ROTATE_DEGREES = {'normal': None, '90': 90, '180': 180, '270': 270}
def _build_pixel_mapper_config(self, hardware_config: dict) -> str:
"""Compose the raw pixel_mapper_config string with the orientation setting.
`pixel_mapper_config` stays available as a free-form advanced field (e.g.
for "U-mapper" chain layouts); `orientation` is the user-facing dropdown
for physical mounting (e.g. panels mounted upside down) and is appended as
a "Rotate:<deg>" mapper rather than overwriting any existing config.
"""
base_mapper = (hardware_config.get('pixel_mapper_config') or '').strip()
orientation = hardware_config.get('orientation', 'normal')
degrees = self._ORIENTATION_ROTATE_DEGREES.get(orientation)
if degrees is None:
return base_mapper
rotate_mapper = f'Rotate:{degrees}'
return f'{base_mapper};{rotate_mapper}' if base_mapper else rotate_mapper
def _setup_matrix(self):
"""Initialize the RGB matrix with configuration settings."""
_init_error_str = None
try:
# Allow callers (e.g., web UI) to force non-hardware fallback mode
if getattr(self, '_force_fallback', False):
raise RuntimeError('Forced fallback mode requested')
options = RGBMatrixOptions()
# Hardware configuration
hardware_config = self.config.get('display', {}).get('hardware', {})
runtime_config = self.config.get('display', {}).get('runtime', {})
# Basic hardware settings
options.rows = hardware_config.get('rows', 32)
options.cols = hardware_config.get('cols', 64)
options.chain_length = hardware_config.get('chain_length', 2)
options.parallel = hardware_config.get('parallel', 1)
options.hardware_mapping = hardware_config.get('hardware_mapping', 'adafruit-hat-pwm')
# Performance and stability settings
options.brightness = hardware_config.get('brightness', 90)
options.pwm_bits = hardware_config.get('pwm_bits', 10)
options.pwm_lsb_nanoseconds = hardware_config.get('pwm_lsb_nanoseconds', 150)
options.led_rgb_sequence = hardware_config.get('led_rgb_sequence', 'RGB')
options.pixel_mapper_config = self._build_pixel_mapper_config(hardware_config)
options.row_address_type = hardware_config.get('row_address_type', 0)
options.multiplexing = hardware_config.get('multiplexing', 0)
options.panel_type = hardware_config.get('panel_type', '')
options.disable_hardware_pulsing = hardware_config.get('disable_hardware_pulsing', False)
options.show_refresh_rate = hardware_config.get('show_refresh_rate', False)
options.limit_refresh_rate_hz = hardware_config.get('limit_refresh_rate_hz', 90)
options.gpio_slowdown = runtime_config.get('gpio_slowdown', 3)
# Disable internal privilege dropping - we manage this via systemd or remain root
# This prevents the library from dropping to 'daemon' user which breaks file permissions
options.drop_privileges = False
# Additional settings from config
if 'scan_mode' in hardware_config:
options.scan_mode = hardware_config.get('scan_mode')
if 'pwm_dither_bits' in hardware_config:
options.pwm_dither_bits = hardware_config.get('pwm_dither_bits')
if 'inverse_colors' in hardware_config:
options.inverse_colors = hardware_config.get('inverse_colors')
# Pi 5 only: 0=PIO/RP1 coprocessor (default, less CPU),
# 1=RIO/Registered IO (faster; gpio_slowdown effect is inverted in this mode)
if 'rp1_rio' in runtime_config:
if hasattr(options, 'rp1_rio'):
options.rp1_rio = runtime_config.get('rp1_rio')
else:
logger.warning(
"rp1_rio is set in config but the installed rgbmatrix library does "
"not support it — the library was likely built without Pi 5 RP1 "
"support (mmap to 0x3f000000 instead of RP1 chip). "
"Fix: sudo RPI_RGB_FORCE_REBUILD=1 ./first_time_install.sh"
)
logger.info(f"Initializing RGB Matrix with settings: rows={options.rows}, cols={options.cols}, chain_length={options.chain_length}, parallel={options.parallel}, hardware_mapping={options.hardware_mapping}")
# Initialize the matrix
self.matrix = RGBMatrix(options=options)
logger.info("RGB Matrix initialized successfully")
# Create double buffer for smooth updates. The canvases are always
# full physical size — they back the real chain regardless of mode.
self.offscreen_canvas = self.matrix.CreateFrameCanvas()
self.current_canvas = self.matrix.CreateFrameCanvas()
logger.info("Frame canvases created successfully")
# Double-sided mode: wrap the physical matrix so plugins see the
# logical (per-screen) size, and keep a full-chain buffer to tile
# the rendered screen into once per frame.
ds_config = self.config.get('display', {}).get('double_sided', {})
ds = _resolve_double_sided(self.matrix.width, self.matrix.height, ds_config)
self._double_sided = ds
if ds is not None:
self._physical_image = Image.new(
'RGB', (self.matrix.width, self.matrix.height))
self.matrix = _LogicalMatrix(
self.matrix, ds['logical_width'], ds['logical_height'])
# Create image with the (logical) display dimensions
self.image = Image.new('RGB', (self.matrix.width, self.matrix.height))
self.draw = ImageDraw.Draw(self.image)
self.draw.fontmode = "1" # 1-bit text: the panel has no partial brightness, so AA only smears glyphs.
logger.info(f"Image canvas created with dimensions: {self.matrix.width}x{self.matrix.height}")
# Initialize font with Press Start 2P
try:
self.font = load_truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
logger.info("Initial Press Start 2P font loaded successfully")
except Exception as e:
logger.error(f"Failed to load initial font: {e}")
self.font = ImageFont.load_default()
# Draw a test pattern unless caller suppressed it (e.g., web on-demand)
if not getattr(self, '_suppress_test_pattern', False):
self._draw_test_pattern()
except Exception as e:
_init_error_str = str(e)
logger.error(f"Failed to initialize RGB Matrix: {e}", exc_info=True)
# Create a fallback image for web preview using configured dimensions when available
self.matrix = None
try:
hardware_config = self.config.get('display', {}).get('hardware', {}) if self.config else {}
rows = int(hardware_config.get('rows', 32))
cols = int(hardware_config.get('cols', 64))
chain_length = int(hardware_config.get('chain_length', 2))
parallel = int(hardware_config.get('parallel', 1))
fallback_width = max(1, cols * chain_length)
fallback_height = max(1, rows * parallel)
# Mirror double-sided in fallback so the preview shows one screen.
ds_config = self.config.get('display', {}).get('double_sided', {}) if self.config else {}
ds = _resolve_double_sided(fallback_width, fallback_height, ds_config)
self._double_sided = ds
if ds is not None:
fallback_width = ds['logical_width']
fallback_height = ds['logical_height']
except Exception:
fallback_width, fallback_height = 128, 32
self.image = Image.new('RGB', (fallback_width, fallback_height))
self.draw = ImageDraw.Draw(self.image)
self.draw.fontmode = "1" # 1-bit text: the panel has no partial brightness, so AA only smears glyphs.
# Simple fallback visualization so web UI shows a realistic canvas
try:
self.draw.rectangle([0, 0, fallback_width - 1, fallback_height - 1], outline=(255, 0, 0))
self.draw.line([0, 0, fallback_width - 1, fallback_height - 1], fill=(0, 255, 0))
self.draw.text((2, max(0, (fallback_height // 2) - 4)), "Simulation", fill=(0, 128, 255))
except Exception: # nosec B110 - best-effort fallback visualization; drawing errors must not crash startup
# Best-effort; ignore drawing errors in fallback
pass
logger.error(
f"Matrix initialization failed — running in fallback/simulation mode "
f"(size {fallback_width}x{fallback_height}). Error: {e}. "
"On Raspberry Pi 5: ensure rpi-rgb-led-matrix was built from the latest "
"submodule (re-run first_time_install.sh). gpio_slowdown of 2–3 is typical for Pi 5 PIO mode."
)
# Do not raise here; allow fallback mode so web preview and non-hardware environments work
# Write hardware status file so the web UI can surface init failures
_hw_status = {"ok": self.matrix is not None, "error": _init_error_str}
_status_path = "/tmp/led_matrix_hw_status.json" # nosec B108
try:
if os.path.islink(_status_path):
logger.warning("Skipping hardware status write: %s is a symlink", _status_path)
else:
_fd, _tmp_path = tempfile.mkstemp(dir="/tmp", prefix=".led_hw_") # nosec B108
try:
with os.fdopen(_fd, "w") as _f:
json.dump(_hw_status, _f)
_f.flush()
os.fsync(_f.fileno())
os.chmod(_tmp_path, 0o644)
os.replace(_tmp_path, _status_path)
except Exception:
try:
os.unlink(_tmp_path)
except OSError:
pass
raise
except Exception:
logger.error("Failed to write hardware status file", exc_info=True)
@property
def width(self):
"""Get the display width."""
if hasattr(self, 'matrix') and self.matrix is not None:
return self.matrix.width
elif hasattr(self, 'image'):
return self.image.width
else:
return 128 # Default fallback width
@property
def height(self):
"""Get the display height."""
if hasattr(self, 'matrix') and self.matrix is not None:
return self.matrix.height
elif hasattr(self, 'image'):
return self.image.height
else:
return 32 # Default fallback height
def set_brightness(self, brightness: int) -> bool:
"""
Set display brightness at runtime.
Args:
brightness: Brightness level (0-100)
Returns:
True if brightness was set successfully, False otherwise
"""
# Fail fast: validate input type
if not isinstance(brightness, (int, float)):
logger.error(f"[BRIGHTNESS] Invalid brightness type: {type(brightness).__name__}, expected int")
return False
if self.matrix is None:
logger.warning("[BRIGHTNESS] Cannot set brightness in fallback mode")
return False
# Clamp to valid range
brightness = max(0, min(100, int(brightness)))
try:
# RGBMatrix accepts brightness as a property
self.matrix.brightness = brightness
# Brightness applies on the next swap — force a re-push even if
# the image itself is unchanged (belt-and-braces: brightness is
# also part of the dirty-tracking digest when readable).
self._last_pushed_digest = None
logger.info(f"[BRIGHTNESS] Display brightness set to {brightness}%")
return True
except AttributeError as e:
logger.error(f"[BRIGHTNESS] Matrix does not support brightness property: {e}", exc_info=True)
return False
except (TypeError, ValueError) as e:
logger.error(f"[BRIGHTNESS] Invalid brightness value rejected by hardware: {e}", exc_info=True)
return False
def get_brightness(self) -> int:
"""
Get current display brightness.
Returns:
Current brightness level (0-100), or -1 if unavailable
"""
if self.matrix is None:
logger.debug("[BRIGHTNESS] Cannot get brightness in fallback mode")
return -1
try:
return self.matrix.brightness
except AttributeError as e:
logger.warning(f"[BRIGHTNESS] Matrix does not support brightness property: {e}", exc_info=True)
return -1
@staticmethod
def _local_ip() -> Optional[str]:
"""This device's address on the network it routes through, or None.
Deliberately not `hostname -I` or a systemctl probe for AP mode, which
is how the web launcher does it: both spawn processes with multi-second
timeouts, and this runs on the startup path the rest of this change
exists to shorten. Connecting a UDP socket sends no packets -- it only
asks the kernel which source address it would use -- so it costs
microseconds and works with the network down, as long as a route
exists.
"""
sock = None
try:
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.settimeout(0.2)
sock.connect(("8.8.8.8", 80)) # nosec B104 - no traffic; selects a route
ip = sock.getsockname()[0]
return ip if ip and not ip.startswith("127.") else None
except OSError:
return None
finally:
if sock is not None:
try:
sock.close()
except OSError:
pass
def _fitting_font(self, lines, width):
"""The largest font from the usual ladder that fits every line.
The ladder ends at 4x6 at 5px because a full dotted-quad address --
"255.255.255.255", the widest this screen ever shows -- is 66px at
6px and a 64px panel has 62 to give it. That used to squeak in only
because the measurement depended on which text layout engine the host
Pillow had; with the engine pinned it does not, so the rung the
worst case actually needs is here rather than implied.
"""
candidates = [self.font,
("assets/fonts/4x6-font.ttf", 6),
("assets/fonts/4x6-font.ttf", 5)]
narrowest = None
for candidate in candidates:
try:
font = candidate
if isinstance(candidate, tuple):
font = load_truetype(candidate[0], candidate[1])
narrowest = font
if all(self.draw.textlength(t, font=font) <= width for t in lines):
return font
except (OSError, ValueError, AttributeError):
continue
# Nothing fit. Return the smallest face that loaded, not self.font --
# falling back to the widest option is how "Initializing" ran off the
# side of a 64px panel in the first place.
return narrowest or self.font
def _draw_startup_banner(self, lines, width: int, height: int) -> None:
"""Centre `lines` over whatever the test pattern already drew.
This screen stays on the panel for the whole initial plugin update, and
on a headless Pi it is the only place the device's address appears
without going looking for it -- so it has to be readable off a wall,
not merely present.
The font is chosen to fit rather than fixed at 8px: "Initializing" is
96px in PressStart2P, which ran off the side of a 64px panel even
before an address was added. And the pattern is punched out behind the
text, because the diagonal runs through the middle of the panel, which
is exactly where this sits.
The text stays blue. It is not decoration: the pattern draws one pure
channel per element -- red border, green diagonal, blue text -- so that
a glance at the panel says whether led_rgb_sequence is right. Swap the
wiring to BGR and the border comes up blue and this text red. Drawing
it white would light all three channels and destroy the only blue
reference on the screen, which is why it is worth a comment rather
than a quiet preference.
"""
if not lines:
return
font = self._fitting_font(lines, width - 2)
line_height = self.draw.textbbox((0, 0), "Ag", font=font)[3] + 1
block_height = line_height * len(lines)
block_top = max(1, (height - block_height) // 2)
block_width = max(self.draw.textlength(t, font=font) for t in lines)
block_left = max(0, (width - block_width) // 2)
self.draw.rectangle(
[block_left - 2, block_top - 1,
block_left + block_width + 1, block_top + block_height],
fill=(0, 0, 0))
for row, line in enumerate(lines):
line_width = self.draw.textlength(line, font=font)
self.draw.text(
(max(0, (width - line_width) // 2), block_top + row * line_height),
line, font=font, fill=(0, 0, 255))
def _draw_test_pattern(self):
"""Draw a test pattern to verify the display is working."""
try:
self.clear()
if self.matrix is None:
# Fallback mode - just draw on the image
self.draw.rectangle([0, 0, self.image.width-1, self.image.height-1], outline=(255, 0, 0))
self.draw.line([0, 0, self.image.width-1, self.image.height-1], fill=(0, 255, 0))
self.draw.text((10, 10), "Simulation", font=self.font, fill=(0, 0, 255))
logger.info("Drew test pattern in fallback mode")
return
# Draw a red rectangle border
self.draw.rectangle([0, 0, self.matrix.width-1, self.matrix.height-1], outline=(255, 0, 0))
# Draw a diagonal line
self.draw.line([0, 0, self.matrix.width-1, self.matrix.height-1], fill=(0, 255, 0))
lines = ["Initializing"]
ip = self._local_ip()
if ip:
lines.append(ip)
self._draw_startup_banner(lines, self.matrix.width, self.matrix.height)
# Update the display once after everything is drawn
self.update_display()
time.sleep(0.5) # Reduced from 1 second to 0.5 seconds for faster animation
except Exception as e:
logger.error(f"Error drawing test pattern: {e}", exc_info=True)
@property
def _capture_mode_active(self) -> bool:
"""True while the calling thread is capturing content off-screen."""
return getattr(self._capture_state, 'active', False)
@_capture_mode_active.setter
def _capture_mode_active(self, value: bool) -> None:
self._capture_state.active = bool(value)
@contextmanager
def capture_mode(self):
"""Suppress hardware output during off-screen content capture.
Plugins call update_display() as part of their normal display() flow.
When fetching content for Vegas mode the render loop is still running,
so any incidental hardware write causes a visible flash on the matrix.
Entering this context prevents those writes without affecting the PIL
image buffer, which the adapter reads to extract content.
"""
self._capture_mode_active = True
try:
yield
finally:
self._capture_mode_active = False
@contextmanager
def render_size(self, width: int, height: Optional[int] = None):
"""Temporarily present a smaller logical canvas to plugins.
Plugins lay out against ``display_manager.matrix.width`` (and the
``width``/``height`` properties, which defer to it), so the only way to
get a *narrower layout* rather than a cropped one is to tell the plugin
the screen is narrower while it renders. Trimming after the fact cannot
fix a forecast spread across five columns or a progress bar drawn at
100% width — those need the plugin to make different layout decisions.
Vegas mode uses this so a plugin can occupy a fraction of a wide panel
and still look deliberately composed. Reuses the same _LogicalMatrix
indirection that double-sided mode relies on, so plugins see a
consistent size from every accessor.
Only meaningful inside :meth:`capture_mode` — this swaps the shared
image buffer, so the render loop must not be writing to it concurrently.
Args:
width: Logical width to report, clamped to at least 1 and to the
real panel width (a larger canvas would overflow the hardware).
height: Logical height, defaulting to the current height.
"""
real_matrix = self.matrix
prev_image = getattr(self, 'image', None)
prev_draw = getattr(self, 'draw', None)
current_w = self.width
current_h = self.height
target_w = max(1, min(int(width), current_w))
target_h = max(1, min(int(height) if height else current_h, current_h))
if target_w == current_w and target_h == current_h:
# Nothing to do; avoid pointless wrapping and buffer churn.
yield
return
try:
if real_matrix is not None:
self.matrix = _LogicalMatrix(real_matrix, target_w, target_h)
# With no hardware, the width/height properties fall through to
# self.image, so swapping the buffer below is enough on its own.
self.image = Image.new('RGB', (target_w, target_h))
self.draw = ImageDraw.Draw(self.image)
self.draw.fontmode = "1" # 1-bit text: the panel has no partial brightness, so AA only smears glyphs.
yield
finally:
self.matrix = real_matrix
if prev_image is not None:
self.image = prev_image
if prev_draw is not None:
self.draw = prev_draw
def _composite_double_sided(self):
"""Tile the logical screen across the full physical chain.
Renders once into ``self._physical_image`` by pasting the rendered
logical image ``copies`` times along the configured axis. The paste is
a single memcpy per copy, so the per-frame cost is negligible and the
plugin render path is untouched.
"""
ds = self._double_sided
phys = self._physical_image
lw = ds['logical_width']
lh = ds['logical_height']
for i in range(ds['copies']):
if ds['axis'] == 'vertical':
phys.paste(self.image, (0, i * lh))
else:
phys.paste(self.image, (i * lw, 0))
return phys
def update_display(self):
"""Update the display using double buffering with proper sync.
Skips the panel push entirely when the frame is byte-identical to
the last pushed one (same image digest AND same brightness) — static
content re-rendered every second, and 125 fps loops between actual
scroll steps, otherwise re-walk the full framebuffer for nothing.
The panel keeps refreshing the current frame from its own thread,
so skipping a swap never blanks or freezes the hardware.
Correctness hinges on invalidation: clear() resets the digest (it
writes to the matrix directly), and brightness is PART of the digest
so a dim-schedule change is never skipped. Disable via config
``display.dirty_tracking: false`` if a redraw issue is ever suspected.
Serialized via ``_update_lock``: plugins can call this directly from
background threads (e.g. sports base classes push an immediate
"live" refresh from inside update()), so without a lock two callers
could both pass the digest check before either writes it back,
double-pushing a frame, or interleave the offscreen/current canvas
swap below. The lock is scoped to this method, so callers never
need to know about it.
"""
try:
with self._update_lock:
if self.matrix is None:
# Fallback mode - no actual hardware to update
logger.debug("Update display called in fallback mode (no hardware)")
# Still write a snapshot so the web UI can preview
self._write_snapshot_if_due()
return
if self._capture_mode_active:
return # Skip hardware write — content is being captured off-screen
digest = None
frame_checksum = None
if self._dirty_tracking_enabled:
try:
brightness = getattr(self.matrix, 'brightness', None)
except AttributeError:
brightness = None
frame_checksum = zlib.adler32(self.image.tobytes())
digest = (frame_checksum, brightness)
if digest == self._last_pushed_digest and not self.is_currently_scrolling():
# Nothing changed since the last push — the panel is
# already showing exactly this frame.
#
# Never taken mid-scroll, and that exception is the
# point. SwapOnVSync is what paces the render loop, so
# skipping it also skips the wait: a duplicate frame
# returns in ~8ms instead of ~10ms on a 100Hz panel,
# advances only 0.8px instead of 1.0px, and so makes
# the *next* frame more likely to repeat as well. That
# is self-sustaining -- measured at ~20% duplicate
# frames mid-scroll on the odds ticker, against
# essentially zero on a lighter plugin with identical
# scroll settings. Swapping an identical frame costs
# one canvas copy and keeps the loop locked to the
# panel; falling out of that lock costs smooth motion.
# Static content is unaffected: is_currently_scrolling()
# expires on its own inactivity threshold.
self._write_snapshot_if_due(frame_checksum)
return
# Copy the current image to the offscreen canvas. In double-sided
# mode the logical screen is first tiled across the full chain.
if self._double_sided is not None:
self.offscreen_canvas.SetImage(self._composite_double_sided())
else:
self.offscreen_canvas.SetImage(self.image)
# Swap buffers immediately. framerate_fraction holds the frame
# for N refreshes; SwapOnVSync blocks for all of them, which is
# what paces the render loop to the chosen frame rate.
self.matrix.SwapOnVSync(self.offscreen_canvas, self._frame_hold)
# Swap our canvas references
self.offscreen_canvas, self.current_canvas = self.current_canvas, self.offscreen_canvas
self._last_pushed_digest = digest
# Write a snapshot for the web preview (throttled)
self._write_snapshot_if_due(frame_checksum)
except Exception as e:
logger.error(f"Error updating display: {e}")
def clear(self):
"""Clear the display completely."""
try:
if self.matrix is None:
# Fallback mode - just clear the image
# Explicitly clear old image reference to help garbage collection
old_image = getattr(self, 'image', None)
width = old_image.width if old_image else 64
height = old_image.height if old_image else 64
if old_image is not None:
del old_image
self.image = Image.new('RGB', (width, height))
self.draw = ImageDraw.Draw(self.image)
self.draw.fontmode = "1" # 1-bit text: the panel has no partial brightness, so AA only smears glyphs.
logger.debug("Cleared display in fallback mode")
return
# Explicitly clear old image reference to help garbage collection
old_image = getattr(self, 'image', None)
if old_image is not None:
del old_image
# Create a new black image
self.image = Image.new('RGB', (self.matrix.width, self.matrix.height))
self.draw = ImageDraw.Draw(self.image)
self.draw.fontmode = "1" # 1-bit text: the panel has no partial brightness, so AA only smears glyphs.
if not self._capture_mode_active:
# Clear both canvases and the underlying matrix to ensure no artifacts.
# Failures are non-fatal — the image buffer is already black above, so
# the next update_display() call will push clean content regardless.
# The matrix content no longer matches the last pushed digest,
# so dirty tracking must not skip the next push.
self._last_pushed_digest = None
try:
self.offscreen_canvas.Clear()
except (RuntimeError, OSError) as e:
logger.error("Failed to clear offscreen canvas: %s", e)
try:
self.current_canvas.Clear()
except (RuntimeError, OSError) as e:
logger.error("Failed to clear current canvas: %s", e)
try:
self.matrix.Clear()
except (RuntimeError, OSError) as e:
logger.error("Failed to clear matrix front buffer: %s", e)
# Note: We do NOT call update_display() here to avoid black flashes.
# The caller should call update_display() after drawing new content.
# If an immediate clear is needed, the caller can explicitly call
# clear() followed by update_display().
except Exception as e:
logger.error(f"Error clearing display: {e}")
def _draw_bdf_text(self, text, x, y, color=(255, 255, 255), font=None):
"""Draw text using BDF font with proper bitmap handling."""
try:
# Use the passed font or fall back to calendar_font
face = font if font else self.calendar_font
# Compute baseline from font ascender so caller can pass top-left y
try:
ascender_px = face.size.ascender >> 6
except Exception:
ascender_px = 0
baseline_y = y + ascender_px
for char in text:
face.load_char(char)
bitmap = face.glyph.bitmap
# Get glyph metrics
glyph_left = face.glyph.bitmap_left
glyph_top = face.glyph.bitmap_top
# Draw the character
for i in range(bitmap.rows):
for j in range(bitmap.width):
byte_index = i * bitmap.pitch + (j // 8)
if byte_index < len(bitmap.buffer):
byte = bitmap.buffer[byte_index]
if byte & (1 << (7 - (j % 8))):
# Calculate actual pixel position
pixel_x = x + glyph_left + j
pixel_y = baseline_y - glyph_top + i
# Only draw if within bounds
if (0 <= pixel_x < self.width and 0 <= pixel_y < self.height):
self.draw.point((pixel_x, pixel_y), fill=color)
# Move to next character
x += face.glyph.advance.x >> 6
except Exception as e:
logger.error(f"Error drawing BDF text: {e}", exc_info=True)
def _load_fonts(self):
"""Load fonts with proper error handling."""
# Font objects get new id()s after reload, so the text-width cache would
# return stale measurements keyed on the old ids. Clear it here.
self._text_width_cache.clear()
try:
# Load Press Start 2P font
self.regular_font = load_truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
logger.info("Press Start 2P font loaded successfully")
# Use the same font for small text (currently same size; adjust size here if needed)
self.small_font = load_truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
logger.info("Press Start 2P small font loaded successfully")
# Load 5x7 BDF font for calendar events
try:
self.calendar_font_path = "assets/fonts/5x7.bdf"
logger.info(f"Attempting to load 5x7 font from: {self.calendar_font_path}")
if not os.path.exists(self.calendar_font_path):
raise FileNotFoundError(f"Font file not found at {self.calendar_font_path}")
# Load with freetype for proper BDF handling
face = freetype.Face(self.calendar_font_path)
# A freshly constructed Face has no active size, so
# face.size.height is 0 until set_char_size is called -- and
# get_font_height() reads exactly that. Without this, every
# caller measuring the 5x7 face got 0 and stacked rows on top
# of one another; the "Calendar font size: 0 pixels" line
# below has been printing the symptom on every start-up.
# font_manager._load_bdf_font already does this; the two paths
# disagreed about whether a Face was usable for measurement.
# 5x7.bdf is a fixed strike, so FreeType renders 7px whatever
# is asked for -- this sets the metrics, not the raster.
face.set_char_size(_CALENDAR_FONT_PX * 64, _CALENDAR_FONT_PX * 64, 72, 72)
logger.info(f"5x7 calendar font loaded successfully from {self.calendar_font_path}")
logger.info(f"Calendar font size: {face.size.height >> 6} pixels")
# Store the face for later use
self.calendar_font = face
except Exception as font_err:
logger.error(f"Failed to load 5x7 font: {str(font_err)}", exc_info=True)
logger.error("Falling back to small font")
self.calendar_font = self.small_font
# Assign the loaded calendar_font (which should be 5x7 BDF or its fallback)
# to a new attribute for specific use, e.g., in MusicManager.
self.bdf_5x7_font = self.calendar_font
logger.info(f"Assigned calendar_font (type: {type(self.bdf_5x7_font).__name__}) to bdf_5x7_font.")
# Load 4x6 font as extra_small_font
try:
font_path = "assets/fonts/4x6-font.ttf"
logger.info(f"Attempting to load 4x6 TTF font from: {font_path} at size 6")
self.extra_small_font = load_truetype(font_path, 6)
logger.info(f"4x6 TTF extra small font loaded successfully from {font_path}")
except Exception as font_err:
logger.error(f"Failed to load 4x6 TTF font: {font_err}. Falling back.")
self.extra_small_font = self.small_font
except Exception as e:
logger.error(f"Error in font loading: {e}", exc_info=True)
# Fallback to default font
self.regular_font = ImageFont.load_default()
self.small_font = self.regular_font
self.calendar_font = self.regular_font
if not hasattr(self, 'extra_small_font'):
self.extra_small_font = self.regular_font
if not hasattr(self, 'bdf_5x7_font'): # Ensure bdf_5x7_font also gets a fallback
self.bdf_5x7_font = self.regular_font
def get_text_width(self, text, font):
"""Get the width of text when rendered with the given font.
Results are cached by (text, font identity) so plugins that measure
the same string every frame (e.g. to centre a score) pay only one
measurement per unique (text, font) pair. The entry keeps the font
alive so its id() can't be recycled, and the cache is LRU-bounded so
ever-changing text (clocks, tickers) can't grow it without limit.
"""
cache_key = (text, id(font))
cached = self._text_width_cache.get(cache_key)
if cached is not None:
self._text_width_cache.move_to_end(cache_key)
return cached[0]
try:
if isinstance(font, freetype.Face):
width = 0
for char in text:
font.load_char(char)
width += font.glyph.advance.x >> 6
else:
bbox = self.draw.textbbox((0, 0), text, font=font)
width = bbox[2] - bbox[0]
except (AttributeError, TypeError, ValueError, OSError) as e:
logger.error("Error getting text width: %s", e)
return 0
self._text_width_cache[cache_key] = (width, font)
while len(self._text_width_cache) > self._TEXT_WIDTH_CACHE_MAX:
self._text_width_cache.popitem(last=False)
return width
def get_font_height(self, font):
"""Get the height of the given font for line spacing purposes."""
try:
if isinstance(font, freetype.Face):
# For FreeType faces (BDF), the 'height' metric gives the recommended line spacing.
height = font.size.height >> 6
if height:
return height
# A Face constructed without set_char_size reports 0, and a
# zero line height collapses every stacked row onto one line.
# Fall back to the strike the file declares.
return _bdf_native_size(font) or 8
else:
# For PIL TTF fonts, getmetrics() provides ascent and descent.
# The line height is the sum of ascent and descent.
ascent, descent = font.getmetrics()
return ascent + descent
except Exception as e:
logger.error(f"Error getting font height for font type {type(font).__name__}: {e}")
# Fallback for TTF font if getmetrics() fails, or for other font types.
if hasattr(font, 'size'):
return font.size
return 8 # A reasonable default for an 8px font.
def draw_text(self, text: str, x: int = None, y: int = None, color: tuple = (255, 255, 255),
small_font: bool = False, font: ImageFont = None, centered: bool = False):
"""Draw text on the canvas with optional font selection.
Args:
text: Text to display
x: X position (None to auto-center, or used as center point if centered=True)
y: Y position (None defaults to 0)
color: RGB color tuple
small_font: Use small font if True
font: Custom font object (overrides small_font)
centered: If True, x is treated as center point; if False, x is left edge
"""
try:
# Select font based on parameters
if font:
current_font = font
else:
current_font = self.small_font if small_font else self.regular_font
# Calculate x position
if x is None:
# No x provided - center text
text_width = self.get_text_width(text, current_font)
x = (self.width - text_width) // 2
elif centered:
# x is provided as center point - adjust to left edge
text_width = self.get_text_width(text, current_font)
x = x - (text_width // 2)
# Set default y position if not provided
if y is None:
y = 0 # Default to top of display
# Draw the text
if isinstance(current_font, freetype.Face):
# For BDF fonts, _draw_bdf_text will compute the baseline from the
# provided top-left y using the font ascender. Do not adjust here.
self._draw_bdf_text(text, x, y, color, current_font)
else:
# For TTF fonts, use PIL's text drawing which expects top-left.
self.draw.text((x, y), text, font=current_font, fill=color)
except Exception as e:
logger.error(f"Error drawing text: {e}", exc_info=True)
def draw_sun(self, x: int, y: int, size: int = 16):
"""Draw a sun icon using yellow circles and lines."""
center = (x + size//2, y + size//2)
radius = size//3
# Draw the center circle
self.draw.ellipse([center[0]-radius, center[1]-radius,
center[0]+radius, center[1]+radius],
fill=(255, 255, 0)) # Yellow
# Draw the rays
ray_length = size//4
for angle in range(0, 360, 45):
rad = math.radians(angle)
start_x = center[0] + (radius * math.cos(rad))
start_y = center[1] + (radius * math.sin(rad))
end_x = center[0] + ((radius + ray_length) * math.cos(rad))
end_y = center[1] + ((radius + ray_length) * math.sin(rad))
self.draw.line([start_x, start_y, end_x, end_y], fill=(255, 255, 0), width=2)
def draw_cloud(self, x: int, y: int, size: int = 16, color=(200, 200, 200)):
"""Draw a cloud icon."""
# Draw multiple circles to form a cloud shape
self.draw.ellipse([x+size//4, y+size//3, x+size//4+size//2, y+size//3+size//2], fill=color)
self.draw.ellipse([x+size//2, y+size//3, x+size//2+size//2, y+size//3+size//2], fill=color)
self.draw.ellipse([x+size//3, y+size//6, x+size//3+size//2, y+size//6+size//2], fill=color)
def draw_rain(self, x: int, y: int, size: int = 16):
"""Draw rain icon with cloud and droplets."""
# Draw cloud
self.draw_cloud(x, y, size)
# Draw rain drops
drop_color = (0, 0, 255) # Blue
drop_size = size//6
for i in range(3):
drop_x = x + size//4 + (i * size//3)
drop_y = y + size//2
self.draw.line([drop_x, drop_y, drop_x, drop_y+drop_size],
fill=drop_color, width=2)
def draw_snow(self, x: int, y: int, size: int = 16):
"""Draw snow icon with cloud and snowflakes."""
# Draw cloud
self.draw_cloud(x, y, size)
# Draw snowflakes
snow_color = (200, 200, 255) # Light blue
for i in range(3):
center_x = x + size//4 + (i * size//3)
center_y = y + size//2 + size//4
# Draw a small star shape
for angle in range(0, 360, 60):
rad = math.radians(angle)
end_x = center_x + (size//8 * math.cos(rad))
end_y = center_y + (size//8 * math.sin(rad))
self.draw.line([center_x, center_y, end_x, end_y],
fill=snow_color, width=1)
# Weather icon color constants
WEATHER_COLORS = {
'sun': (255, 200, 0), # Bright yellow
'cloud': (200, 200, 200), # Light gray
'rain': (0, 100, 255), # Light blue
'snow': (220, 220, 255), # Ice blue
'storm': (255, 255, 0) # Lightning yellow
}
def _draw_sun(self, x: int, y: int, size: int) -> None:
"""Draw a sun icon with rays."""
center_x, center_y = x + size//2, y + size//2
radius = size//4
ray_length = size//3
# Draw the main sun circle
self.draw.ellipse([center_x - radius, center_y - radius,
center_x + radius, center_y + radius],
fill=self.WEATHER_COLORS['sun'])
# Draw sun rays
for angle in range(0, 360, 45):
rad = math.radians(angle)
start_x = center_x + int((radius + 2) * math.cos(rad))
start_y = center_y + int((radius + 2) * math.sin(rad))
end_x = center_x + int((radius + ray_length) * math.cos(rad))
end_y = center_y + int((radius + ray_length) * math.sin(rad))
self.draw.line([start_x, start_y, end_x, end_y],
fill=self.WEATHER_COLORS['sun'], width=2)
def _draw_cloud(self, x: int, y: int, size: int) -> None:
"""Draw a cloud using multiple circles."""
cloud_color = self.WEATHER_COLORS['cloud']
base_y = y + size//2
# Draw main cloud body (3 overlapping circles)
circle_radius = size//4
positions = [
(x + size//3, base_y), # Left circle
(x + size//2, base_y - size//6), # Top circle
(x + 2*size//3, base_y) # Right circle
]
for cx, cy in positions:
self.draw.ellipse([cx - circle_radius, cy - circle_radius,
cx + circle_radius, cy + circle_radius],
fill=cloud_color)
def _draw_rain(self, x: int, y: int, size: int) -> None:
"""Draw rain drops falling from a cloud."""
self._draw_cloud(x, y, size)
rain_color = self.WEATHER_COLORS['rain']
# Draw rain drops at an angle
drop_size = size//8
drops = [
(x + size//4, y + 2*size//3),
(x + size//2, y + 3*size//4),
(x + 3*size//4, y + 2*size//3)
]
for dx, dy in drops:
# Draw angled rain drops
self.draw.line([dx, dy, dx - drop_size//2, dy + drop_size],
fill=rain_color, width=2)
def _draw_snow(self, x: int, y: int, size: int) -> None:
"""Draw snowflakes falling from a cloud."""
self._draw_cloud(x, y, size)
snow_color = self.WEATHER_COLORS['snow']
# Draw snowflakes
flake_size = size//6
flakes = [
(x + size//4, y + 2*size//3),
(x + size//2, y + 3*size//4),
(x + 3*size//4, y + 2*size//3)
]
for fx, fy in flakes:
# Draw a snowflake (six-pointed star)
for angle in range(0, 360, 60):
rad = math.radians(angle)
end_x = fx + int(flake_size * math.cos(rad))
end_y = fy + int(flake_size * math.sin(rad))
self.draw.line([fx, fy, end_x, end_y],
fill=snow_color, width=1)
def _draw_storm(self, x: int, y: int, size: int) -> None:
"""Draw a storm cloud with lightning bolt."""
self._draw_cloud(x, y, size)
# Draw lightning bolt
bolt_color = self.WEATHER_COLORS['storm']
bolt_points = [
(x + size//2, y + size//2), # Top
(x + 3*size//5, y + 2*size//3), # Middle right
(x + 2*size//5, y + 2*size//3), # Middle left
(x + size//2, y + 5*size//6) # Bottom
]
self.draw.polygon(bolt_points, fill=bolt_color)
def draw_weather_icon(self, condition: str, x: int, y: int, size: int = 16) -> None:
"""Draw a weather icon based on the condition."""
if condition.lower() in ['clear', 'sunny']:
self._draw_sun(x, y, size)
elif condition.lower() in ['clouds', 'cloudy', 'partly cloudy']:
self._draw_cloud(x, y, size)
elif condition.lower() in ['rain', 'drizzle', 'shower']:
self._draw_rain(x, y, size)
elif condition.lower() in ['snow', 'sleet', 'hail']:
self._draw_snow(x, y, size)
elif condition.lower() in ['thunderstorm', 'storm']:
self._draw_storm(x, y, size)
else:
self._draw_sun(x, y, size)
# Note: No update_display() here - let the caller handle the update
def draw_text_with_icons(self, text: str, icons: List[tuple] = None, x: int = None, y: int = None,
color: tuple = (255, 255, 255)):
"""Draw text with weather icons at specified positions."""
# Draw the text
self.draw_text(text, x, y, color)
# Draw any icons
if icons:
for icon_type, icon_x, icon_y in icons:
self.draw_weather_icon(icon_type, icon_x, icon_y)
# Update the display once after everything is drawn
self.update_display()
def cleanup(self):
"""Clean up resources."""
if hasattr(self, 'matrix') and self.matrix is not None:
try:
self.matrix.Clear()
except Exception as e:
logger.warning(f"Error clearing matrix during cleanup: {e}")
# Ensure image/draw are reset to a blank state
if hasattr(self, 'image') and hasattr(self, 'draw'):
try:
self.image = Image.new('RGB', (self.width, self.height))
self.draw = ImageDraw.Draw(self.image)
self.draw.fontmode = "1" # 1-bit text: the panel has no partial brightness, so AA only smears glyphs.
except (OSError, RuntimeError, ValueError, MemoryError):
logger.debug("Canvas reset during cleanup failed", exc_info=True)
# Reset the singleton state when cleaning up
DisplayManager._instance = None
DisplayManager._initialized = False
def format_date_with_ordinal(self, dt):
"""Formats a datetime object into 'Mon Aug 30th' style."""
day = dt.day
if 11 <= day <= 13:
suffix = 'th'
else:
suffix = {1: 'st', 2: 'nd', 3: 'rd'}.get(day % 10, 'th')
return dt.strftime(f"%b %-d{suffix}")
@property
def refresh_hz(self) -> float:
"""The panel's refresh rate in Hz, from the hardware config.
The authoritative place to ask, because a plugin only receives its own
config section and cannot see display.hardware. Scroll pacing needs
this: the speeds a panel can show in whole pixels are refresh_hz
divided by the frame hold, so getting it wrong silently produces
fractional-pixel motion. See src/common/scroll_config.py.
Note this is the configured *cap*, not necessarily what the panel
achieves -- scripts/scroll_speeds.py --measure reports the real rate.
"""
hardware = (self.config.get('display') or {}).get('hardware') or {}
try:
value = float(hardware.get('limit_refresh_rate_hz') or 0)
except (TypeError, ValueError):
value = 0.0
return value if value > 0 else 100.0
def set_frame_hold(self, refreshes: int) -> None:
"""Hold each pushed frame for this many panel refreshes (>=1).
Set by the scroll configuration so a plugin can run at, say, 50px/s on
a 100Hz panel as one whole pixel every second refresh, rather than half
a pixel every refresh (which has to be blended or repeated unevenly).
Reset to 1 whenever scrolling stops, so one plugin's pacing cannot
leak into the next thing on screen.
"""
try:
value = int(refreshes)
except (TypeError, ValueError):
logger.warning("Ignoring unusable frame hold: %r", refreshes)
return
self._frame_hold = max(1, min(255, value))
def set_scrolling_state(self, is_scrolling: bool, frame_hold: int = 1):
"""Set the current scrolling state, and this scroll's frame pacing.
Call this when a display starts or stops scrolling. ``frame_hold`` is
how many panel refreshes each frame is held for -- 2 gives one whole
pixel every second refresh, which is how a scroll runs at half the
refresh rate without fractional pixel positions.
The hold is set here rather than once at plugin construction because
it must not outlive the scroll that asked for it: plugins share one
display manager, so a hold left set by whoever scrolled last would
silently re-pace the next plugin. Passing it alongside the state makes
the lifetime exactly the scroll, and the default of 1 means any caller
that does not care gets a new frame every refresh.
"""
current_time = time.time()
self._scrolling_state['is_scrolling'] = is_scrolling
if is_scrolling:
self._scrolling_state['last_scroll_activity'] = current_time
self.set_frame_hold(frame_hold)
else:
self._frame_hold = 1
logger.debug(f"Scrolling state set to: {is_scrolling}")
def is_currently_scrolling(self) -> bool:
"""Check if the display is currently in a scrolling state."""
current_time = time.time()
# If explicitly not scrolling, return False
if not self._scrolling_state['is_scrolling']:
return False
# If we've been inactive for the threshold period, consider it not scrolling
if current_time - self._scrolling_state['last_scroll_activity'] > self._scrolling_state['scroll_inactivity_threshold']:
self._scrolling_state['is_scrolling'] = False
return False
return True
def defer_update(self, update_func, priority: int = 0):
"""Defer an update function to be called when not scrolling.
Args:
update_func: Function to call when not scrolling
priority: Priority level (lower numbers = higher priority)
"""
current_time = time.time()
# Clean up expired updates before adding new ones
self._cleanup_expired_deferred_updates(current_time)
# Limit queue size to prevent memory issues
if len(self._scrolling_state['deferred_updates']) >= self._scrolling_state['max_deferred_updates']:
# Remove oldest update to make room
self._scrolling_state['deferred_updates'].pop(0)
logger.debug("Removed oldest deferred update due to queue size limit")
self._scrolling_state['deferred_updates'].append({
'func': update_func,
'priority': priority,
'timestamp': current_time
})
# Only sort if we have a reasonable number of updates to avoid excessive sorting
if len(self._scrolling_state['deferred_updates']) <= 20:
self._scrolling_state['deferred_updates'].sort(key=lambda x: x['priority'])
logger.debug(f"Deferred update added. Total deferred: {len(self._scrolling_state['deferred_updates'])}")
def process_deferred_updates(self):
"""Process any deferred updates if not currently scrolling."""
current_time = time.time()
# Always clean up expired updates, even if scrolling
# This prevents memory leaks from accumulated expired updates
self._cleanup_expired_deferred_updates(current_time)
if self.is_currently_scrolling():
return
if not self._scrolling_state['deferred_updates']:
return
if not self._scrolling_state['deferred_updates']:
return
# Process only a limited number of updates per call to avoid blocking
max_updates_per_call = min(5, len(self._scrolling_state['deferred_updates']))
updates_to_process = self._scrolling_state['deferred_updates'][:max_updates_per_call]
self._scrolling_state['deferred_updates'] = self._scrolling_state['deferred_updates'][max_updates_per_call:]
logger.debug(f"Processing {len(updates_to_process)} deferred updates (queue size: {len(self._scrolling_state['deferred_updates'])})")
failed_updates = []
for update_info in updates_to_process:
try:
# Check if update is still valid (not too old)
if current_time - update_info['timestamp'] > self._scrolling_state['deferred_update_ttl']:
logger.debug("Skipping expired deferred update")
continue
update_info['func']()
logger.debug("Deferred update executed successfully")
except Exception as e:
logger.error(f"Error executing deferred update: {e}")
# Only retry recent failures, and limit retries
if current_time - update_info['timestamp'] < 60.0: # Only retry for 1 minute
failed_updates.append(update_info)
# Re-add failed updates to the end of the queue (not the beginning)
if failed_updates:
self._scrolling_state['deferred_updates'].extend(failed_updates)
def _cleanup_expired_deferred_updates(self, current_time: float):
"""Remove expired deferred updates to prevent memory leaks."""
ttl = self._scrolling_state['deferred_update_ttl']
initial_count = len(self._scrolling_state['deferred_updates'])
# Filter out expired updates
self._scrolling_state['deferred_updates'] = [
update for update in self._scrolling_state['deferred_updates']
if current_time - update['timestamp'] <= ttl
]
removed_count = initial_count - len(self._scrolling_state['deferred_updates'])
if removed_count > 0:
logger.debug(f"Cleaned up {removed_count} expired deferred updates")
def get_scrolling_stats(self) -> dict:
"""Get current scrolling statistics for debugging."""
return {
'is_scrolling': self._scrolling_state['is_scrolling'],
'last_activity': self._scrolling_state['last_scroll_activity'],
'deferred_count': len(self._scrolling_state['deferred_updates']),
'inactivity_threshold': self._scrolling_state['scroll_inactivity_threshold'],
'max_deferred_updates': self._scrolling_state['max_deferred_updates'],
'deferred_update_ttl': self._scrolling_state['deferred_update_ttl']
}
def _viewer_is_fresh(self, now: float) -> bool:
"""True when a browser preview is watching (marker file touched by
the web SSE broadcaster). The marker is stat'd at most once per
second — at 125 fps loops a per-call stat would be pure overhead."""
if (now - self._viewer_check_ts) >= 1.0:
self._viewer_check_ts = now
try:
marker_age = now - os.stat(self._viewer_marker_path).st_mtime
self._viewer_fresh = marker_age < snapshot_policy.VIEWER_MARKER_FRESH_SEC
except OSError:
self._viewer_fresh = False
return self._viewer_fresh
def _write_snapshot_if_due(self, frame_checksum: Optional[int] = None) -> None:
"""Mirror the current frame to the preview snapshot when the policy
says it's worth it — see src/common/snapshot_policy.py. Unchanged
frames are never re-encoded; without viewers the cadence drops to
the idle keepalive.
Args:
frame_checksum: adler32 of the current frame, when the caller has
already computed one. Dirty tracking checksums every frame a
few lines above the call site, and re-deriving it here meant a
second tobytes() plus a second pass over the whole framebuffer
on every single frame — ~0.17ms per frame of the two combined
at 256x64, paid 100 times a second to reach the same number.
"""
try:
now = time.time()
viewer_fresh = self._viewer_is_fresh(now)
if viewer_fresh and not self._viewer_was_fresh:
# A preview just opened: let the next changed frame through
# immediately instead of waiting out the idle interval.
self._last_snapshot_ts = 0.0
self._viewer_was_fresh = viewer_fresh
digest = (frame_checksum if frame_checksum is not None
else zlib.adler32(self.image.tobytes()))
action = snapshot_policy.decide(
now, self._last_snapshot_ts, self._last_snapshot_touch_ts,
viewer_fresh, digest != self._last_snapshot_digest)
if action is snapshot_policy.SnapshotAction.SKIP:
return
if action is snapshot_policy.SnapshotAction.TOUCH:
# mtime bump only: keeps the health check (snapshot age)
# green without paying for a PNG encode of an unchanged frame
os.utime(self._snapshot_path, None)
self._last_snapshot_touch_ts = now
return
# WRITE: ensure directory permissions once, not per frame
snapshot_path_obj = Path(self._snapshot_path)
if not self._snapshot_dir_prepared:
# Never modify /tmp permissions - it has special system
# permissions (1777) that must not be changed or it breaks
# apt and other system tools
parent_dir = snapshot_path_obj.parent
if parent_dir and str(parent_dir) != '/tmp': # nosec B108 - guard to skip /tmp for permission ops
ensure_directory_permissions(parent_dir, get_assets_dir_mode())
self._snapshot_dir_prepared = True
# Write atomically: temp then replace. The temp name must be
# unique, not "<snapshot>.tmp": /tmp is world-writable and sticky,
# and this file is written by whichever user the display service
# runs as while tests and tooling run as someone else. A leftover
# fixed-name temp owned by another user is then unopenable even by
# root (fs.protected_regular refuses O_CREAT on a foreign file in a
# sticky dir), which froze the preview and the health check's
# liveness proxy until somebody deleted it by hand. Same pattern as
# the hardware-status write above.
_fd, tmp_path = tempfile.mkstemp(
dir=str(snapshot_path_obj.parent),
prefix=f".{snapshot_path_obj.name}.", suffix=".tmp")
try:
with os.fdopen(_fd, "wb") as _f:
self.image.save(_f, format='PNG')
os.chmod(tmp_path, 0o644)
os.replace(tmp_path, self._snapshot_path)
except Exception:
# Never leave the temp behind -- that is what made the failure
# permanent rather than transient.
try:
os.unlink(tmp_path)
except OSError:
pass
# Fallback to direct save if replace not supported
self.image.save(self._snapshot_path, format='PNG')
# Set proper file permissions after saving
try:
ensure_file_permissions(snapshot_path_obj, get_assets_file_mode())
except Exception:
pass
self._last_snapshot_ts = now
self._last_snapshot_touch_ts = now
self._last_snapshot_digest = digest
except Exception as e:
# Snapshot failures must never break display — but they must not
# be silent either: the snapshot's mtime is the web UI's display
# mirror AND its hardware-liveness proxy, so a quietly failing
# write freezes the mirror and makes health checks lie (seen in
# the field: a stale root-owned /tmp file froze it for a day).
# Warn at most once per 5 minutes to avoid log spam.
if (now - self._snapshot_fail_log_ts) > 300:
self._snapshot_fail_log_ts = now
logger.warning("Snapshot write failing (web preview/health "
"mirror is stale): %s", e)
else:
logger.debug(f"Snapshot write skipped: {e}")