Walked the README and docs/ tree against current code and fixed several
real bugs and many stale references. Highlights:
User-facing
- README.md: web interface install instructions referenced
install_web_service.sh at the repo root, but it actually lives at
scripts/install/install_web_service.sh.
- docs/GETTING_STARTED.md: every web UI port reference said 5050, but
the real server in web_interface/start.py:123 binds 5000. Same bug
was duplicated in docs/TROUBLESHOOTING.md (17 occurrences). Fixed
both.
- docs/GETTING_STARTED.md: rewrote tab-by-tab instructions. The doc
referenced "Plugin Store", "Plugin Management", "Sports Configuration",
"Durations", and "Font Management" tabs - none of which exist. Real
tabs (verified in web_interface/templates/v3/base.html) are: Overview,
General, WiFi, Schedule, Display, Config Editor, Fonts, Logs, Cache,
Operation History, Plugin Manager (+ per-plugin tabs).
- docs/GETTING_STARTED.md: removed references to a "Test Display"
button (doesn't exist) and "Show Now" / "Stop" plugin buttons. Real
controls are "Run On-Demand" / "Stop On-Demand" inside each plugin's
tab (partials/plugin_config.html:792).
- docs/TROUBLESHOOTING.md: removed dead reference to
troubleshoot_weather.sh (doesn't exist anywhere in the repo); weather
is now a plugin in ledmatrix-plugins.
Developer-facing
- docs/PLUGIN_API_REFERENCE.md: documented draw_image() doesn't exist
on DisplayManager. Real plugins paste onto display_manager.image
directly (verified in src/base_classes/{baseball,basketball,football,
hockey}.py). Replaced with the canonical pattern.
- docs/PLUGIN_API_REFERENCE.md: documented cache_manager.delete() doesn't
exist. Real method is clear_cache(key=None). Updated the section.
- docs/PLUGIN_API_REFERENCE.md: added 10 missing BasePlugin methods that
the doc never mentioned: dynamic-duration hooks, live-priority hooks,
and the full Vegas-mode interface.
- docs/PLUGIN_DEVELOPMENT_GUIDE.md: same draw_image fix.
- docs/DEVELOPMENT.md: corrected the "Plugin Submodules" section. Plugins
are NOT git submodules - .gitmodules only contains
rpi-rgb-led-matrix-master. Plugins are installed at runtime into the
plugins directory configured by plugin_system.plugins_directory
(default plugin-repos/). Both internal links in this doc were also
broken (missing relative path adjustment).
- docs/HOW_TO_RUN_TESTS.md: removed pytest-timeout from install line
(not in requirements.txt) and corrected the test/integration/ path
(real integration tests are at test/web_interface/integration/).
Replaced the fictional file structure diagram with the real one.
- docs/EMULATOR_SETUP_GUIDE.md: clone URL was a placeholder; default
pixel_size was documented as 16 but emulator_config.json ships with 5.
Index
- docs/README.md: rewrote. Old index claimed "16-17 files after
consolidation" but docs/ actually has 38 .md files. Four were missing
from the index entirely (CONFIG_DEBUGGING, DEV_PREVIEW,
PLUGIN_ERROR_HANDLING, STARLARK_APPS_GUIDE). Trimmed the navel-gazing
consolidation/statistics sections.
Out of scope but worth flagging:
- src/plugin_system/resource_monitor.py:343 and src/common/api_helper.py:287
call cache_manager.delete(key) but no such method exists on
CacheManager. Both call sites would AttributeError at runtime if hit.
Not fixed in this docs PR - either add a delete() shim or convert
callers to clear_cache().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
8.9 KiB
LEDMatrix Emulator Setup Guide
Overview
The LEDMatrix emulator allows you to run and test LEDMatrix displays on your computer without requiring physical LED matrix hardware. This is perfect for development, testing, and demonstration purposes.
Table of Contents
- Prerequisites
- Installation
- Configuration
- Running the Emulator
- Display Adapters
- Troubleshooting
- Advanced Configuration
Prerequisites
System Requirements
- Python 3.7 or higher
- Windows, macOS, or Linux
- At least 2GB RAM (4GB recommended)
- Internet connection for plugin downloads
Required Software
- Python 3.7+
- pip (Python package manager)
- Git (for plugin management)
Installation
1. Clone the Repository
git clone --recurse-submodules https://github.com/ChuckBuilds/LEDMatrix.git
cd LEDMatrix
The emulator does not require building the
rpi-rgb-led-matrix-mastersubmodule (it usesRGBMatrixEmulatorinstead), so--recurse-submodulesis optional here. Run it anyway if you also want to test the real-hardware code path.
2. Install Emulator Dependencies
Install the emulator-specific requirements:
pip install -r requirements-emulator.txt
This installs:
RGBMatrixEmulator- The core emulation library- Additional dependencies for display adapters
3. Install Standard Dependencies
pip install -r requirements.txt
Configuration
1. Emulator Configuration File
The emulator uses emulator_config.json for configuration. Here's the
default configuration as it ships in the repo:
{
"pixel_outline": 0,
"pixel_size": 5,
"pixel_style": "square",
"pixel_glow": 6,
"display_adapter": "pygame",
"icon_path": null,
"emulator_title": null,
"suppress_font_warnings": false,
"suppress_adapter_load_errors": false,
"browser": {
"_comment": "For use with the browser adapter only.",
"port": 8888,
"target_fps": 24,
"fps_display": false,
"quality": 70,
"image_border": true,
"debug_text": false,
"image_format": "JPEG"
},
"log_level": "info"
}
2. Configuration Options
| Option | Description | Default | Values |
|---|---|---|---|
pixel_outline |
Pixel border thickness | 0 | 0-5 |
pixel_size |
Size of each pixel | 5 | 1-64 (8–16 is typical for testing) |
pixel_style |
Pixel shape | "square" | "square", "circle" |
pixel_glow |
Glow effect intensity | 6 | 0-20 |
display_adapter |
Display backend | "pygame" | "pygame", "browser" |
emulator_title |
Window title | null | Any string |
suppress_font_warnings |
Hide font warnings | false | true/false |
suppress_adapter_load_errors |
Hide adapter errors | false | true/false |
3. Browser Adapter Configuration
When using the browser adapter, additional options are available:
| Option | Description | Default |
|---|---|---|
port |
Web server port | 8888 |
target_fps |
Target frames per second | 24 |
fps_display |
Show FPS counter | false |
quality |
Image compression quality | 70 |
image_border |
Show image border | true |
debug_text |
Show debug information | false |
image_format |
Image format | "JPEG" |
Running the Emulator
1. Set Environment Variable
Enable emulator mode by setting the EMULATOR environment variable:
Windows (Command Prompt):
set EMULATOR=true
python run.py
Windows (PowerShell):
$env:EMULATOR="true"
python run.py
Linux/macOS:
export EMULATOR=true
python3 run.py
2. Alternative: Direct Python Execution
You can also run the emulator directly:
EMULATOR=true python3 run.py
3. Verify Emulator Mode
When running in emulator mode, you should see:
- A window displaying the LED matrix simulation
- Console output indicating emulator mode
- No hardware initialization errors
Display Adapters
LEDMatrix supports two display adapters for the emulator:
1. Pygame Adapter (Default)
The pygame adapter provides a native desktop window with real-time display.
Features:
- Real-time rendering
- Keyboard controls
- Window resizing
- High performance
Configuration:
{
"display_adapter": "pygame",
"pixel_size": 16,
"pixel_style": "square"
}
Keyboard Controls:
ESC- Exit emulatorF11- Toggle fullscreen+/-- Zoom in/outR- Reset zoom
2. Browser Adapter
The browser adapter runs a web server and displays the matrix in a web browser.
Features:
- Web-based interface
- Remote access capability
- Mobile-friendly
- Screenshot capture
Configuration:
{
"display_adapter": "browser",
"browser": {
"port": 8888,
"target_fps": 24,
"quality": 70
}
}
Usage:
- Start the emulator with browser adapter
- Open browser to
http://localhost:8888 - View the LED matrix display
Troubleshooting
Common Issues
1. "ModuleNotFoundError: No module named 'RGBMatrixEmulator'"
Solution:
pip install RGBMatrixEmulator
2. Pygame Window Not Opening
Possible Causes:
- Missing pygame installation
- Display server issues (Linux)
- Graphics driver problems
Solutions:
# Install pygame
pip install pygame
# For Linux, ensure X11 is running
echo $DISPLAY
# For WSL, install X server
# Windows: Install VcXsrv or Xming
3. Browser Adapter Not Working
Check:
- Port 8888 is available
- Firewall allows connections
- Browser can access localhost
Solutions:
# Check if port is in use
netstat -an | grep 8888
# Try different port in config
"port": 8889
4. Performance Issues
Optimizations:
- Reduce
pixel_sizein config - Lower
target_fpsfor browser adapter - Close other applications
- Use pygame adapter for better performance
Debug Mode
Enable debug logging:
{
"log_level": "debug",
"suppress_font_warnings": false,
"suppress_adapter_load_errors": false
}
Advanced Configuration
1. Custom Display Dimensions
Modify the display dimensions in your main config:
{
"display": {
"hardware": {
"rows": 32,
"cols": 64,
"chain_length": 2
}
}
}
2. Plugin Development
For plugin development with the emulator:
# Enable emulator mode
export EMULATOR=true
# Run with specific plugin
python run.py --plugin my-plugin
# Debug mode
python run.py --debug
3. Performance Tuning
For High-Resolution Displays:
{
"pixel_size": 8,
"pixel_glow": 2,
"browser": {
"target_fps": 15,
"quality": 50
}
}
For Low-End Systems:
{
"pixel_size": 12,
"pixel_glow": 0,
"browser": {
"target_fps": 10,
"quality": 30
}
}
4. Integration with Web Interface
The emulator can work alongside the web interface:
# Terminal 1: Start emulator
export EMULATOR=true
python run.py
# Terminal 2: Start web interface
python web_interface/app.py
Access the web interface at http://localhost:5000 while the emulator runs.
Best Practices
1. Development Workflow
- Start with emulator for initial development
- Test plugins using emulator mode
- Validate configuration before hardware deployment
- Use browser adapter for remote testing
2. Plugin Testing
# Test specific plugin
export EMULATOR=true
python run.py --plugin clock-simple
# Test all plugins
export EMULATOR=true
python run.py --test-plugins
3. Configuration Management
- Keep
emulator_config.jsonin version control - Use different configs for different environments
- Document custom configurations
Examples
Basic Clock Display
# Start emulator with clock
export EMULATOR=true
python run.py
Sports Scores
# Configure for sports display
# Edit config/config.json to enable sports plugins
export EMULATOR=true
python run.py
Custom Text Display
# Use text display plugin
export EMULATOR=true
python run.py --plugin text-display --text "Hello World"
Support
For additional help:
- Check the logs - Enable debug mode for detailed output
- Review configuration - Ensure all settings are correct
- Test with minimal config - Start with default settings
- Community support - Check GitHub issues and discussions
Conclusion
The LEDMatrix emulator provides a powerful way to develop, test, and demonstrate LED matrix displays without physical hardware. With support for multiple display adapters and comprehensive configuration options, it's an essential tool for LEDMatrix development and deployment.
For more information, see the main README.md and other documentation in the docs/ directory.