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* fix(web): wire up "Check & Update All" plugins button window.updateAllPlugins was never assigned, so the button always showed "Bulk update handler unavailable." Wire it to PluginInstallManager.updateAll(), add per-plugin progress feedback in the button text, show a summary notification on completion, and skip redundant plugin list reloads. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * feat: add dev preview server, CLI render script, and visual test display manager Adds local development tools for rapid plugin iteration without deploying to RPi: - VisualTestDisplayManager: renders real pixels via PIL (same fonts/interface as production) - Dev preview server (Flask): interactive web UI with plugin picker, auto-generated config forms, zoom/grid controls, and mock data support for API-dependent plugins - CLI render script: render any plugin to PNG for AI-assisted visual feedback loops - Updated test runner and conftest to auto-detect plugin-repos/ directory Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * fix(dev-preview): address code review issues - Use get_logger() from src.logging_config instead of logging.getLogger() in visual_display_manager.py to match project logging conventions - Eliminate duplicate public/private weather draw methods — public draw_sun/ draw_cloud/draw_rain/draw_snow now delegate to the private _draw_* variants so plugins get consistent pixel output in tests vs production - Default install_deps=False in dev_server.py and render_plugin.py — dev scripts don't need to run pip install; developers are expected to have plugin deps installed in their venv already - Guard plugins_dir fixture against PermissionError during directory iteration - Fix PluginInstallManager.updateAll() to fall back to window.installedPlugins when PluginStateManager.installedPlugins is empty (plugins_manager.js populates window.installedPlugins independently of PluginStateManager) - Remove 5 debug console.log statements from plugins_manager.js button setup and initialization code Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(scroll): fix scroll completion to prevent multi-pass wrapping Change required_total_distance from total_scroll_width + display_width to total_scroll_width alone. The scrolling image already contains display_width pixels of blank initial padding, so reaching total_scroll_width means all content has scrolled off-screen. The extra display_width term was causing 1-2+ unnecessary wrap-arounds, making the same games appear multiple times and producing a black flicker between passes. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(dev-preview): address PR #264 code review findings - docs/DEV_PREVIEW.md: add bash language tag to fenced code block - scripts/dev_server.py: add MAX/MIN_WIDTH/HEIGHT constants and validate width/height in render endpoint; add structured logger calls to discover_plugins (missing dirs, hidden entries, missing manifest, JSON/OS errors, duplicate ids); add type annotations to all helpers - scripts/render_plugin.py: add MIN/MAX_DIMENSION validation after parse_args; replace prints with get_logger() calls; narrow broad Exception catches to ImportError/OSError/ValueError in plugin load block; add type annotations to all helpers and main(); rename unused module binding to _module - scripts/run_plugin_tests.py: wrap plugins_path.iterdir() in try/except PermissionError with fallback to plugin-repos/ - scripts/templates/dev_preview.html: replace non-focusable div toggles with button role="switch" + aria-checked; add keyboard handlers (Enter/Space); sync aria-checked in toggleGrid/toggleAutoRefresh - src/common/scroll_helper.py: early-guard zero total_scroll_width to keep scroll_position at 0 and skip completion/wrap logic - src/plugin_system/testing/visual_display_manager.py: forward color arg in draw_cloud -> _draw_cloud; add color param to _draw_cloud; restore _scrolling_state in reset(); narrow broad Exception catches in _load_fonts to FileNotFoundError/OSError/ImportError; add explicit type annotations to draw_text - test/plugins/test_visual_rendering.py: use context manager for Image.open in test_save_snapshot - test/plugins/conftest.py: add return type hints to all fixtures Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * chore: add bandit and gitleaks pre-commit hooks Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Chuck <chuck@example.com> Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
200 lines
7.1 KiB
Python
200 lines
7.1 KiB
Python
#!/usr/bin/env python3
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"""
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Plugin Visual Renderer
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Loads a plugin, calls update() + display(), and saves the resulting
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display as a PNG image for visual inspection.
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Usage:
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python scripts/render_plugin.py --plugin hello-world --output /tmp/hello.png
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python scripts/render_plugin.py --plugin clock-simple --plugin-dir plugin-repos/ --output /tmp/clock.png
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python scripts/render_plugin.py --plugin hello-world --config '{"message":"Test!"}' --output /tmp/test.png
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python scripts/render_plugin.py --plugin football-scoreboard --mock-data mock_scores.json --output /tmp/football.png
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"""
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import sys
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import os
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import json
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import argparse
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from pathlib import Path
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from typing import Any, Dict, Optional, Sequence, Union
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# Add project root to path
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PROJECT_ROOT = Path(__file__).resolve().parent.parent
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sys.path.insert(0, str(PROJECT_ROOT))
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# Prevent hardware imports
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os.environ['EMULATOR'] = 'true'
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# Import logger after path setup so src.logging_config is importable
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from src.logging_config import get_logger # noqa: E402
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logger = get_logger("[Render Plugin]")
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MIN_DIMENSION = 1
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MAX_DIMENSION = 512
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def find_plugin_dir(plugin_id: str, search_dirs: Sequence[Union[str, Path]]) -> Optional[Path]:
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"""Find a plugin directory by searching multiple paths."""
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from src.plugin_system.plugin_loader import PluginLoader
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loader = PluginLoader()
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for search_dir in search_dirs:
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search_path = Path(search_dir)
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if not search_path.exists():
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continue
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result = loader.find_plugin_directory(plugin_id, search_path)
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if result:
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return Path(result)
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return None
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def load_manifest(plugin_dir: Path) -> Dict[str, Any]:
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"""Load and return manifest.json from plugin directory."""
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manifest_path = plugin_dir / 'manifest.json'
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if not manifest_path.exists():
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raise FileNotFoundError(f"No manifest.json in {plugin_dir}")
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with open(manifest_path, 'r') as f:
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return json.load(f)
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def load_config_defaults(plugin_dir: Path) -> Dict[str, Any]:
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"""Extract default values from config_schema.json."""
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schema_path = plugin_dir / 'config_schema.json'
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if not schema_path.exists():
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return {}
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with open(schema_path, 'r') as f:
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schema = json.load(f)
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defaults: Dict[str, Any] = {}
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for key, prop in schema.get('properties', {}).items():
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if 'default' in prop:
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defaults[key] = prop['default']
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return defaults
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def main() -> int:
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"""Load a plugin, call update() + display(), and save the result as a PNG image."""
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parser = argparse.ArgumentParser(description='Render a plugin display to a PNG image')
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parser.add_argument('--plugin', '-p', required=True, help='Plugin ID to render')
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parser.add_argument('--plugin-dir', '-d', default=None,
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help='Directory to search for plugins (default: auto-detect)')
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parser.add_argument('--config', '-c', default='{}',
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help='Plugin config as JSON string')
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parser.add_argument('--mock-data', '-m', default=None,
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help='Path to JSON file with mock cache data')
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parser.add_argument('--output', '-o', default='/tmp/plugin_render.png',
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help='Output PNG path (default: /tmp/plugin_render.png)')
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parser.add_argument('--width', type=int, default=128, help='Display width (default: 128)')
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parser.add_argument('--height', type=int, default=32, help='Display height (default: 32)')
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parser.add_argument('--skip-update', action='store_true',
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help='Skip calling update() (render display only)')
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args = parser.parse_args()
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if not (MIN_DIMENSION <= args.width <= MAX_DIMENSION):
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print(f"Error: --width must be between {MIN_DIMENSION} and {MAX_DIMENSION} (got {args.width})")
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raise SystemExit(1)
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if not (MIN_DIMENSION <= args.height <= MAX_DIMENSION):
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print(f"Error: --height must be between {MIN_DIMENSION} and {MAX_DIMENSION} (got {args.height})")
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raise SystemExit(1)
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# Determine search directories
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if args.plugin_dir:
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search_dirs = [args.plugin_dir]
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else:
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search_dirs = [
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str(PROJECT_ROOT / 'plugins'),
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str(PROJECT_ROOT / 'plugin-repos'),
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]
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# Find plugin
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plugin_dir = find_plugin_dir(args.plugin, search_dirs)
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if not plugin_dir:
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logger.error("Plugin '%s' not found in: %s", args.plugin, search_dirs)
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return 1
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logger.info("Found plugin at: %s", plugin_dir)
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# Load manifest
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manifest = load_manifest(Path(plugin_dir))
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# Parse config: start with schema defaults, then apply overrides
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config_defaults = load_config_defaults(Path(plugin_dir))
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try:
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user_config = json.loads(args.config)
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except json.JSONDecodeError as e:
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logger.error("Invalid JSON config: %s", e)
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return 1
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config = {'enabled': True}
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config.update(config_defaults)
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config.update(user_config)
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# Load mock data if provided
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mock_data = {}
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if args.mock_data:
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mock_data_path = Path(args.mock_data)
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if not mock_data_path.exists():
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logger.error("Mock data file not found: %s", args.mock_data)
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return 1
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with open(mock_data_path, 'r') as f:
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mock_data = json.load(f)
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# Create visual display manager and mocks
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from src.plugin_system.testing import VisualTestDisplayManager, MockCacheManager, MockPluginManager
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from src.plugin_system.plugin_loader import PluginLoader
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display_manager = VisualTestDisplayManager(width=args.width, height=args.height)
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cache_manager = MockCacheManager()
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plugin_manager = MockPluginManager()
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# Pre-populate cache with mock data
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for key, value in mock_data.items():
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cache_manager.set(key, value)
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# Load and instantiate plugin
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loader = PluginLoader()
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try:
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plugin_instance, _module = loader.load_plugin(
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plugin_id=args.plugin,
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manifest=manifest,
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plugin_dir=Path(plugin_dir),
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config=config,
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display_manager=display_manager,
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cache_manager=cache_manager,
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plugin_manager=plugin_manager,
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install_deps=False,
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)
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except (ImportError, OSError, ValueError) as e:
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logger.error("Error loading plugin '%s': %s", args.plugin, e)
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return 1
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logger.info("Plugin '%s' loaded successfully", args.plugin)
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# Run update() then display()
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if not args.skip_update:
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try:
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plugin_instance.update()
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logger.debug("update() completed")
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except Exception as e:
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logger.warning("update() raised: %s — continuing to display()", e)
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try:
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plugin_instance.display(force_clear=True)
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logger.debug("display() completed")
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except Exception as e:
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logger.error("Error in display(): %s", e)
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return 1
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# Save the rendered image
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output_path = Path(args.output)
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output_path.parent.mkdir(parents=True, exist_ok=True)
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display_manager.save_snapshot(str(output_path))
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logger.info("Rendered image saved to: %s (%dx%d)", output_path, args.width, args.height)
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return 0
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if __name__ == '__main__':
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sys.exit(main())
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