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ChuckBuildsandClaude Opus 5 36c420c872 fix(vegas): use a monotonic clock for the frame-rate timers
Self-review catch. The heartbeat added in this PR compared wall-clock
timestamps, which is the defect CodeRabbit flagged on the metrics throttle and
which I had already fixed there: these devices have no RTC, so the clock jumps
by however wrong boot time was when NTP first syncs. A backward jump would
suppress the heartbeat, a forward one fire it early.

The same value also divides the frame count to produce the frame rate, so a
jump corrupted the reported fps as well -- a pre-existing problem this makes
worth fixing rather than working around.

last_fps_log_time was seeded from start_time, which is wall clock and is used
further down to report the iteration duration. Switching only the reads would
have made every delta hugely negative and silenced frame-rate reporting
completely, so the seed moves to time.monotonic() and start_time is left alone
for the duration reporting it exists for.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01STMbQE4YctTacQXfbYqKuW
2026-08-21 10:27:48 -04:00

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