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* feat: Add configurable delay for music module skip when nothing playing - Add 'skip_when_nothing_playing' and 'skip_delay_seconds' config options - Implement timer-based skip logic that waits 2 seconds before skipping - Reset timer when music resumes or display is deactivated - Improve user experience by preventing jarring immediate skips - Maintains backward compatibility with existing configurations * feat: Add live priority support to music manager - Add 'live_priority' and 'live_game_duration' config options for music - Integrate music manager into live priority rotation system - Add 'music_live' mode that participates in live priority takeover - Music manager joins live priority rotation when actively playing - Supports future plugin ecosystem with consistent live priority interface - Maintains backward compatibility with existing music configurations * feat: Add new music settings to web interface - Add 'Skip When Nothing Playing' checkbox and delay configuration - Add 'Enable Live Priority' checkbox and duration configuration - Update music form JavaScript to save all new settings - Users can now configure music skip behavior and live priority through web UI * fix: Improve music live priority integration - Enhanced music live content detection with detailed logging - Modified live priority logic to properly handle music mode - Added music to live priority sports collection when actively playing - Updated live priority rotation to handle music mode correctly - Improved live priority takeover logic for music manager - Music now properly participates in live priority rotation when playing * perf: Reduce logging frequency for music live priority - Add timestamp-based throttling to music live priority logging - Info messages now only appear every 30 seconds instead of every few milliseconds - Debug messages are also throttled to reduce log spam - Maintains visibility of important events while reducing noise * Fix unreachable code bug in music live priority handling - Moved music live priority logic outside the sports iteration loop where it was unreachable - The 'if sport == music' block was never executed since 'music' wasn't in the sports list - Consolidated music handling in its own separate section for cleaner code structure - Added music configuration options to config template - Maintained exact same functionality while eliminating dead code * Fix music_live_game_duration setting not being used - Modified get_current_duration() method to check for music live priority mode - When music is in live priority mode, use configured live_game_duration setting - Added proper config reading for music_live_game_duration during initialization - Ensures music displays for the configured duration when in live priority mode * Fix stale timestamp bug in live priority debug logging - Fixed issue where debug log at line 1240 was using a stale current_time variable - The current_time variable was conditionally reassigned in music live priority check - This caused inconsistent log throttling behavior - Now uses fresh current_time_for_debug variable for accurate throttling