Files
LEDMatrix/docs
Claude 274ea65b39 fix(sports): harden the B2/B3 capabilities against bad config and subclasses
Review pass on the phase B2-B4 changes. Every fix here is the same shape
as the crashes this PR already fixed in the hockey and baseball
extractors: a config or feed value that is present-but-wrong reaching
arithmetic or a comparison on a path with no guard.

celebrations:
- celebration_duration is coerced and floored at init. It is compared
  numerically in display() *outside* any try block, so a string from a
  hand-edited config propagated a TypeError straight out; zero or
  negative armed a celebration that could never render.
- A render failure now disarms instead of staying armed. It previously
  retried the same broken render on every frame for the rest of the
  window -- a traceback per frame, and no scorebug either.
- prune_score_baselines() for the live set. Only _check_for_win removed
  entries, so a game that left the live list any other way leaked its
  baseline and the dict grew all season.
- display() reuses has_active_celebration() rather than repeating its
  window comparison, and log lines carry a [Celebrations] prefix.

rotation:
- MAX_WEIGHT ceiling. A cycle is sum(weights) long and each step scans
  every game, so an unbounded weight from a misread config spins the
  display thread -- on a Pi that stalls rendering outright.
- register_rotation_strategy rejects a non-subclass factory at
  registration instead of failing frames later inside schedule().
- schedule() previews through type(self), so a subclass overriding
  next_game is previewed with its own ordering -- which is what the
  method promises.

sports_scroll:
- scroll_speed / scroll_delay coerced. dict.get(key, default) only helps
  when the key is absent; present-but-null reached the multiplication
  inside __init__ and the display failed to construct at all.
- update_scroll_position and get_visible_portion moved inside the try.
  They ran outside it, so a raise there reached the plugin's frame loop
  despite the comment promising none can.
- prepare_and_display guards the subclass call, so one sport's bad
  payload cannot take down the shared orchestration for the others.
- _current_game_type spells "nothing active" as "" in both classes; the
  manager said None while the display said "".

Not taken: the report that baseball's favorite-team debug path still
reads event-level status. Verified against current code -- there are no
remaining game_event["status"] reads in that file; it was fixed in
2486bdb and the finding is stale.

Gates: 747 core unit, 66 plugin safety.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FgbA8SMutQQpXkMG8LMmC4
2026-08-01 17:46:06 +00:00
..
2025-12-27 14:15:49 -05:00
2025-12-27 14:15:49 -05:00

LEDMatrix Documentation

This directory contains guides, references, and architectural notes for the LEDMatrix project. If you are setting up a Pi for the first time, start with the project root README — it covers hardware, OS imaging, and the one-shot installer. The pages here go deeper.

I'm a new user

  1. GETTING_STARTED.md — first-time setup walkthrough
  2. WEB_INTERFACE_GUIDE.md — using the web UI
  3. PLUGIN_STORE_GUIDE.md — installing and managing plugins
  4. WIFI_NETWORK_SETUP.md — WiFi and AP-mode setup
  5. TROUBLESHOOTING.md — common issues and fixes
  6. SSH_UNAVAILABLE_AFTER_INSTALL.md — recovering SSH after install
  7. CONFIG_DEBUGGING.md — diagnosing config problems

I want to write a plugin

Start here:

  1. PLUGIN_DEVELOPMENT_GUIDE.md — end-to-end workflow
  2. PLUGIN_QUICK_REFERENCE.md — cheat sheet
  3. PLUGIN_API_REFERENCE.md — display, cache, and plugin-manager APIs
  4. PLUGIN_ERROR_HANDLING.md — error-handling patterns
  5. DEV_PREVIEW.md — preview plugins on your dev machine without a Pi
  6. EMULATOR_SETUP_GUIDE.md — running the matrix emulator

Going deeper:

Configuring plugins

Advanced features

Reference

Contributing to LEDMatrix itself

Archive

docs/archive/ holds older guides that have been superseded or describe features that have been removed. They are kept for historical context and git history but should not be relied on.

Contributing to the docs

  • Markdown only, professional tone, minimal emoji.
  • Prefer adding to an existing page over creating a new one. If you add a new page, link it from this index in the section it belongs to.
  • If a page becomes obsolete, move it to docs/archive/ rather than deleting it, so links don't rot.
  • Keep examples runnable — paths, commands, and config keys here should match what's actually in the repo.