Files
LEDMatrix/src/mlb_manager.py

1014 lines
51 KiB
Python

import time
import logging
import requests
import json
from typing import Dict, Any, List, Optional
from datetime import datetime, timedelta, timezone
import os
from PIL import Image, ImageDraw, ImageFont
import numpy as np
from .cache_manager import CacheManager
from requests.adapters import HTTPAdapter
from urllib3.util.retry import Retry
import pytz
# Get logger
logger = logging.getLogger(__name__)
class BaseMLBManager:
"""Base class for MLB managers with common functionality."""
def __init__(self, config: Dict[str, Any], display_manager):
self.config = config
self.display_manager = display_manager
self.mlb_config = config.get('mlb', {})
self.favorite_teams = self.mlb_config.get('favorite_teams', [])
self.cache_manager = CacheManager()
self.logger = logging.getLogger(__name__)
self.logger.setLevel(logging.INFO) # Set logger level to INFO
# Logo handling
self.logo_dir = self.mlb_config.get('logo_dir', os.path.join('assets', 'sports', 'mlb_logos'))
if not os.path.exists(self.logo_dir):
self.logger.warning(f"MLB logos directory not found: {self.logo_dir}")
try:
os.makedirs(self.logo_dir, exist_ok=True)
self.logger.info(f"Created MLB logos directory: {self.logo_dir}")
except Exception as e:
self.logger.error(f"Failed to create MLB logos directory: {e}")
# Set up session with retry logic
self.session = requests.Session()
retry_strategy = Retry(
total=3,
backoff_factor=1,
status_forcelist=[429, 500, 502, 503, 504]
)
adapter = HTTPAdapter(max_retries=retry_strategy)
self.session.mount("http://", adapter)
self.session.mount("https://", adapter)
self.headers = {
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/91.0.4472.124 Safari/537.36'
}
def _get_team_logo(self, team_abbr: str) -> Optional[Image.Image]:
"""Get team logo from the configured directory."""
try:
logo_path = os.path.join(self.logo_dir, f"{team_abbr}.png")
if os.path.exists(logo_path):
return Image.open(logo_path)
else:
logger.warning(f"Logo not found for team {team_abbr}")
return None
except Exception as e:
logger.error(f"Error loading logo for team {team_abbr}: {e}")
return None
def _draw_base_indicators(self, draw: ImageDraw.Draw, bases_occupied: List[bool], center_x: int, y: int) -> None:
"""Draw base indicators on the display."""
base_size = 8 # Increased from 6 to 8 for better visibility
base_spacing = 10 # Increased from 8 to 10 for better spacing
# Draw diamond outline with thicker lines
diamond_points = [
(center_x, y), # Home
(center_x - base_spacing, y - base_spacing), # First
(center_x, y - 2 * base_spacing), # Second
(center_x + base_spacing, y - base_spacing) # Third
]
# Draw thicker diamond outline
for i in range(len(diamond_points)):
start = diamond_points[i]
end = diamond_points[(i + 1) % len(diamond_points)]
draw.line([start, end], fill=(255, 255, 255), width=2) # Added width parameter for thicker lines
# Draw occupied bases with larger circles and outline
for i, occupied in enumerate(bases_occupied):
x = diamond_points[i+1][0] - base_size//2
y = diamond_points[i+1][1] - base_size//2
# Draw base circle with outline
if occupied:
# Draw white outline
draw.ellipse([x-1, y-1, x + base_size+1, y + base_size+1], fill=(255, 255, 255))
# Draw filled circle
draw.ellipse([x+1, y+1, x + base_size-1, y + base_size-1], fill=(0, 0, 0))
else:
# Draw empty base with outline
draw.ellipse([x, y, x + base_size, y + base_size], outline=(255, 255, 255), width=1)
def _create_game_display(self, game_data: Dict[str, Any]) -> Image.Image:
"""Create a display image for an MLB game with team logos, score, and game state."""
width = self.display_manager.matrix.width
height = self.display_manager.matrix.height
image = Image.new('RGB', (width, height), color=(0, 0, 0))
draw = ImageDraw.Draw(image)
# Set logo size to match NHL (150% of display width)
max_width = 35
max_height = 35
logo_size = (max_width, max_height)
logo_y_offset = (height - max_height) // 2
# Load team logos
away_logo = self._get_team_logo(game_data['away_team'])
home_logo = self._get_team_logo(game_data['home_team'])
if away_logo and home_logo:
away_logo = away_logo.resize(logo_size, Image.Resampling.LANCZOS)
home_logo = home_logo.resize(logo_size, Image.Resampling.LANCZOS)
# Position logos with NHL-style spacing (0px offset)
away_x = 0
away_y = logo_y_offset
home_x = width - home_logo.width
home_y = logo_y_offset
image.paste(away_logo, (away_x, away_y), away_logo)
image.paste(home_logo, (home_x, home_y), home_logo)
# For upcoming games, show date and time stacked in the center
if game_data['status'] == 'status_scheduled':
# Show "Next Game" at the top using NHL-style font
status_text = "Next Game"
# Set font size for BDF font
self.display_manager.calendar_font.set_char_size(height=7*64) # 7 pixels high, 64 units per pixel
status_width = self.display_manager.get_text_width(status_text, self.display_manager.calendar_font)
status_x = (width - status_width) // 2
status_y = 2
# Draw on the current image
self.display_manager.draw = draw
self.display_manager._draw_bdf_text(status_text, status_x, status_y, color=(255, 255, 255), font=self.display_manager.calendar_font)
# Update the display
self.display_manager.update_display()
# Format game date and time
game_time = datetime.fromisoformat(game_data['start_time'].replace('Z', '+00:00'))
timezone_str = self.config.get('timezone', 'UTC')
try:
tz = pytz.timezone(timezone_str)
except pytz.exceptions.UnknownTimeZoneError:
logger.warning(f"Unknown timezone: {timezone_str}, falling back to UTC")
tz = pytz.UTC
if game_time.tzinfo is None:
game_time = game_time.replace(tzinfo=pytz.UTC)
local_time = game_time.astimezone(tz)
game_date = local_time.strftime("%b %d")
game_time_str = self._format_game_time(game_data['start_time'])
# Draw date and time using NHL-style fonts
date_font = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
time_font = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
# Draw date in center
date_width = draw.textlength(game_date, font=date_font)
date_x = (width - date_width) // 2
date_y = (height - date_font.size) // 2 - 3
draw.text((date_x, date_y), game_date, font=date_font, fill=(255, 255, 255))
# Draw time below date
time_width = draw.textlength(game_time_str, font=time_font)
time_x = (width - time_width) // 2
time_y = date_y + 10
draw.text((time_x, time_y), game_time_str, font=time_font, fill=(255, 255, 255))
# For recent/final games, show scores and status
elif game_data['status'] in ['status_final', 'final', 'completed']:
# Show "Final" at the top using NHL-style font
status_text = "Final"
# Set font size for BDF font
self.display_manager.calendar_font.set_char_size(height=7*64) # 7 pixels high, 64 units per pixel
status_width = self.display_manager.get_text_width(status_text, self.display_manager.calendar_font)
status_x = (width - status_width) // 2
status_y = 2
# Draw on the current image
self.display_manager.draw = draw
self.display_manager._draw_bdf_text(status_text, status_x, status_y, color=(255, 255, 255), font=self.display_manager.calendar_font)
# Update the display
self.display_manager.update_display()
# Draw scores at the bottom using NHL-style font
away_score = str(game_data['away_score'])
home_score = str(game_data['home_score'])
score_text = f"{away_score}-{home_score}"
score_font = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 12)
# Calculate position for the score text
score_width = draw.textlength(score_text, font=score_font)
score_x = (width - score_width) // 2
score_y = height - score_font.size - 2
draw.text((score_x, score_y), score_text, font=score_font, fill=(255, 255, 255))
return image
def _format_game_time(self, game_time: str) -> str:
"""Format game time for display."""
try:
# Get timezone from config
timezone_str = self.config.get('timezone', 'UTC')
try:
tz = pytz.timezone(timezone_str)
except pytz.exceptions.UnknownTimeZoneError:
logger.warning(f"Unknown timezone: {timezone_str}, falling back to UTC")
tz = pytz.UTC
# Convert game time to local timezone
dt = datetime.fromisoformat(game_time.replace('Z', '+00:00'))
if dt.tzinfo is None:
dt = dt.replace(tzinfo=pytz.UTC)
local_dt = dt.astimezone(tz)
return local_dt.strftime("%I:%M %p")
except Exception as e:
logger.error(f"Error formatting game time: {e}")
return "TBD"
def _fetch_mlb_api_data(self) -> Dict[str, Any]:
"""Fetch MLB game data from the ESPN API."""
try:
# Check if test mode is enabled
if self.mlb_config.get('test_mode', False):
self.logger.info("Using test mode data for MLB")
return {
'test_game_1': {
'away_team': 'TB',
'home_team': 'TEX',
'away_score': 3,
'home_score': 2,
'status': 'in',
'status_state': 'in',
'inning': 7,
'inning_half': 'bottom',
'balls': 2,
'strikes': 1,
'outs': 1,
'bases_occupied': [True, False, True], # Runner on 1st and 3rd
'start_time': datetime.now(timezone.utc).isoformat()
}
}
# Get dates for API request
now = datetime.now(timezone.utc)
yesterday = now - timedelta(days=1)
tomorrow = now + timedelta(days=1)
# Format dates for API
dates = [
yesterday.strftime("%Y%m%d"),
now.strftime("%Y%m%d"),
tomorrow.strftime("%Y%m%d")
]
all_games = {}
# Fetch games for each date
for date in dates:
# ESPN API endpoint for MLB games with date parameter
url = f"https://site.api.espn.com/apis/site/v2/sports/baseball/mlb/scoreboard?dates={date}"
self.logger.info(f"Fetching MLB games from ESPN API for date: {date}")
response = self.session.get(url, headers=self.headers, timeout=10)
response.raise_for_status()
data = response.json()
for event in data.get('events', []):
game_id = event['id']
status = event['status']['type']['name'].lower()
status_state = event['status']['type']['state'].lower()
# Get team information
competitors = event['competitions'][0]['competitors']
home_team = next(c for c in competitors if c['homeAway'] == 'home')
away_team = next(c for c in competitors if c['homeAway'] == 'away')
# Get team abbreviations
home_abbr = home_team['team']['abbreviation']
away_abbr = away_team['team']['abbreviation']
# Check if this is a favorite team game
is_favorite_game = (home_abbr in self.favorite_teams or away_abbr in self.favorite_teams)
# Only log detailed information for favorite teams
if is_favorite_game:
self.logger.info(f"Found favorite team game: {away_abbr} @ {home_abbr} (Status: {status}, State: {status_state})")
self.logger.debug(f"[MLB] Full status data: {event['status']}")
self.logger.debug(f"[MLB] Status type: {status}, State: {status_state}")
self.logger.debug(f"[MLB] Status detail: {event['status'].get('detail', '')}")
self.logger.debug(f"[MLB] Status shortDetail: {event['status'].get('shortDetail', '')}")
# Get game state information
if status_state == 'in':
# For live games, get detailed state
inning = event['status'].get('period', 1) # Get inning from status period
# Get inning information from status
status_detail = event['status'].get('detail', '').lower()
status_short = event['status'].get('shortDetail', '').lower()
if is_favorite_game:
self.logger.debug(f"[MLB] Raw status detail: {event['status'].get('detail')}")
self.logger.debug(f"[MLB] Raw status short: {event['status'].get('shortDetail')}")
# Determine inning half from status information
inning_half = 'top' # Default to top
if 'bottom' in status_detail or 'bot' in status_detail or 'bottom' in status_short or 'bot' in status_short:
inning_half = 'bottom'
if is_favorite_game:
self.logger.debug("[MLB] Detected bottom of inning")
elif 'top' in status_detail or 'mid' in status_detail or 'top' in status_short or 'mid' in status_short:
inning_half = 'top'
if is_favorite_game:
self.logger.debug("[MLB] Detected top of inning")
if is_favorite_game:
self.logger.debug(f"[MLB] Status detail: {status_detail}")
self.logger.debug(f"[MLB] Status short: {status_short}")
self.logger.debug(f"[MLB] Determined inning: {inning_half} {inning}")
# Get count and bases from situation
situation = event['competitions'][0].get('situation', {})
if is_favorite_game:
self.logger.debug(f"[MLB] Full competition data: {event['competitions'][0]}")
self.logger.debug(f"[MLB] Full situation data: {situation}")
# Get count from the correct location in the API response
count = situation.get('count', {})
balls = count.get('balls', 0)
strikes = count.get('strikes', 0)
outs = situation.get('outs', 0)
# Add detailed logging for favorite team games
if is_favorite_game:
self.logger.debug(f"[MLB] Full situation data: {situation}")
self.logger.debug(f"[MLB] Count object: {count}")
self.logger.debug(f"[MLB] Raw count values - balls: {balls}, strikes: {strikes}")
self.logger.debug(f"[MLB] Raw outs value: {outs}")
# Try alternative locations for count data
if balls == 0 and strikes == 0:
# First try the summary field
if 'summary' in situation:
try:
count_summary = situation['summary']
balls, strikes = map(int, count_summary.split('-'))
if is_favorite_game:
self.logger.debug(f"[MLB] Using summary count: {count_summary}")
except (ValueError, AttributeError):
if is_favorite_game:
self.logger.debug("[MLB] Could not parse summary count")
else:
# Check if count is directly in situation
balls = situation.get('balls', 0)
strikes = situation.get('strikes', 0)
if is_favorite_game:
self.logger.debug(f"[MLB] Using direct situation count: balls={balls}, strikes={strikes}")
self.logger.debug(f"[MLB] Full situation keys: {list(situation.keys())}")
if is_favorite_game:
self.logger.debug(f"[MLB] Final count: balls={balls}, strikes={strikes}")
# Get base runners
bases_occupied = [
situation.get('onFirst', False),
situation.get('onSecond', False),
situation.get('onThird', False)
]
if is_favorite_game:
self.logger.debug(f"[MLB] Bases occupied: {bases_occupied}")
else:
# Default values for non-live games
inning = 1
inning_half = 'top'
balls = 0
strikes = 0
outs = 0
bases_occupied = [False, False, False]
all_games[game_id] = {
'away_team': away_abbr,
'home_team': home_abbr,
'away_score': away_team['score'],
'home_score': home_team['score'],
'status': status,
'status_state': status_state,
'inning': inning,
'inning_half': inning_half,
'balls': balls,
'strikes': strikes,
'outs': outs,
'bases_occupied': bases_occupied,
'start_time': event['date']
}
# Only log favorite team games
favorite_games = [game for game in all_games.values()
if game['home_team'] in self.favorite_teams or
game['away_team'] in self.favorite_teams]
if favorite_games:
self.logger.info(f"Found {len(favorite_games)} games for favorite teams: {self.favorite_teams}")
for game in favorite_games:
self.logger.info(f"Favorite team game: {game['away_team']} @ {game['home_team']} (Status: {game['status']}, State: {game['status_state']})")
return all_games
except Exception as e:
self.logger.error(f"Error fetching MLB data from ESPN API: {e}")
return {}
class MLBLiveManager(BaseMLBManager):
"""Manager for displaying live MLB games."""
def __init__(self, config: Dict[str, Any], display_manager):
super().__init__(config, display_manager)
self.logger.info("Initialized MLB Live Manager")
self.live_games = []
self.current_game = None # Initialize current_game to None
self.current_game_index = 0
self.last_update = 0
self.update_interval = self.mlb_config.get('live_update_interval', 20)
self.no_data_interval = 300 # 5 minutes when no live games
self.last_game_switch = 0 # Track when we last switched games
self.game_display_duration = self.mlb_config.get('live_game_duration', 30) # Display each live game for 30 seconds
self.last_display_update = 0 # Track when we last updated the display
self.last_log_time = 0
self.log_interval = 300 # Only log status every 5 minutes
self.last_count_log_time = 0 # Track when we last logged count data
self.count_log_interval = 5 # Only log count data every 5 seconds
self.test_mode = self.mlb_config.get('test_mode', False)
# Initialize with test game only if test mode is enabled
if self.test_mode:
self.current_game = {
"home_team": "TB",
"away_team": "TEX",
"home_score": "3",
"away_score": "2",
"status": "live",
"status_state": "live",
"inning": 5,
"inning_half": "top",
"balls": 2,
"strikes": 1,
"outs": 1,
"bases_occupied": [True, False, True],
"home_logo_path": os.path.join(self.logo_dir, "TB.png"),
"away_logo_path": os.path.join(self.logo_dir, "TEX.png"),
"start_time": datetime.now(timezone.utc).isoformat(),
}
self.live_games = [self.current_game]
self.logger.info("Initialized MLBLiveManager with test game: TB vs TEX")
else:
self.logger.info("Initialized MLBLiveManager in live mode")
def update(self):
"""Update live game data."""
current_time = time.time()
# Use longer interval if no game data
interval = self.no_data_interval if not self.live_games else self.update_interval
if current_time - self.last_update >= interval:
self.last_update = current_time
if self.test_mode:
# For testing, we'll just update the game state to show it's working
if self.current_game:
# Update inning half
if self.current_game["inning_half"] == "top":
self.current_game["inning_half"] = "bottom"
else:
self.current_game["inning_half"] = "top"
self.current_game["inning"] += 1
# Update count
self.current_game["balls"] = (self.current_game["balls"] + 1) % 4
self.current_game["strikes"] = (self.current_game["strikes"] + 1) % 3
# Update outs
self.current_game["outs"] = (self.current_game["outs"] + 1) % 3
# Update bases
self.current_game["bases_occupied"] = [
not self.current_game["bases_occupied"][0],
not self.current_game["bases_occupied"][1],
not self.current_game["bases_occupied"][2]
]
# Update score occasionally
if self.current_game["inning"] % 2 == 0:
self.current_game["home_score"] = str(int(self.current_game["home_score"]) + 1)
else:
self.current_game["away_score"] = str(int(self.current_game["away_score"]) + 1)
else:
# Fetch live game data from MLB API
games = self._fetch_mlb_api_data()
if games:
# Find all live games involving favorite teams
new_live_games = []
for game in games.values():
# Only process games that are actually in progress
if game['status_state'] == 'in' and game['status'] == 'status_in_progress':
if not self.favorite_teams or (
game['home_team'] in self.favorite_teams or
game['away_team'] in self.favorite_teams
):
# Ensure scores are valid numbers
try:
game['home_score'] = int(game['home_score'])
game['away_score'] = int(game['away_score'])
new_live_games.append(game)
except (ValueError, TypeError):
self.logger.warning(f"Invalid score format for game {game['away_team']} @ {game['home_team']}")
# Only log if there's a change in games or enough time has passed
should_log = (
current_time - self.last_log_time >= self.log_interval or
len(new_live_games) != len(self.live_games) or
not self.live_games # Log if we had no games before
)
if should_log:
if new_live_games:
logger.info(f"[MLB] Found {len(new_live_games)} live games")
for game in new_live_games:
logger.info(f"[MLB] Live game: {game['away_team']} vs {game['home_team']} - {game['inning_half']}{game['inning']}, {game['balls']}-{game['strikes']}")
else:
logger.info("[MLB] No live games found")
self.last_log_time = current_time
if new_live_games:
# Update the current game with the latest data
for new_game in new_live_games:
if self.current_game and (
(new_game['home_team'] == self.current_game['home_team'] and
new_game['away_team'] == self.current_game['away_team']) or
(new_game['home_team'] == self.current_game['away_team'] and
new_game['away_team'] == self.current_game['home_team'])
):
self.current_game = new_game
break
# Only update the games list if we have new games
if not self.live_games or set(game['away_team'] + game['home_team'] for game in new_live_games) != set(game['away_team'] + game['home_team'] for game in self.live_games):
self.live_games = new_live_games
# If we don't have a current game or it's not in the new list, start from the beginning
if not self.current_game or self.current_game not in self.live_games:
self.current_game_index = 0
self.current_game = self.live_games[0]
self.last_game_switch = current_time
# Always update display when we have new data, but limit to once per second
if current_time - self.last_display_update >= 1.0:
# self.display(force_clear=True) # REMOVED: DisplayController handles this
self.last_display_update = current_time
else:
# No live games found
self.live_games = []
self.current_game = None
# Check if it's time to switch games
if len(self.live_games) > 1 and (current_time - self.last_game_switch) >= self.game_display_duration:
self.current_game_index = (self.current_game_index + 1) % len(self.live_games)
self.current_game = self.live_games[self.current_game_index]
self.last_game_switch = current_time
# Force display update when switching games
# self.display(force_clear=True) # REMOVED: DisplayController handles this
self.last_display_update = current_time
def _create_live_game_display(self, game_data: Dict[str, Any]) -> Image.Image:
"""Create a display image for a live MLB game."""
width = self.display_manager.matrix.width
height = self.display_manager.matrix.height
image = Image.new('RGB', (width, height), color=(0, 0, 0))
draw = ImageDraw.Draw(image)
# Set logo size
new_logo_height = 32
logo_size = (new_logo_height, new_logo_height) # Increase size
logo_y_offset = 0# Center vertically
# Load and place team logos (same as base method)
away_logo = self._get_team_logo(game_data['away_team'])
home_logo = self._get_team_logo(game_data['home_team'])
if away_logo and home_logo:
away_logo = away_logo.resize(logo_size, Image.Resampling.LANCZOS)
home_logo = home_logo.resize(logo_size, Image.Resampling.LANCZOS)
away_x = 2
away_y = logo_y_offset # Apply offset
home_x = width - home_logo.width - 2# home_logo.width should be 24 now
home_y = logo_y_offset # Apply offset
image.paste(away_logo, (away_x, away_y), away_logo)
image.paste(home_logo, (home_x, home_y), home_logo)
# --- Live Game Specific Elements ---
# Define default text color
text_color = (255, 255, 255)
# Draw Inning (Top Center)
inning_half_indicator = "" if game_data['inning_half'] == 'top' else ""
inning_text = f"{inning_half_indicator}{game_data['inning']}"
inning_bbox = draw.textbbox((0, 0), inning_text, font=self.display_manager.font)
inning_width = inning_bbox[2] - inning_bbox[0]
inning_x = (width - inning_width) // 2
inning_y = 0 # Position near top center
draw.text((inning_x, inning_y), inning_text, fill=(255, 255, 255), font=self.display_manager.font)
# --- REVISED BASES AND OUTS DRAWING ---
bases_occupied = game_data['bases_occupied'] # [1st, 2nd, 3rd]
outs = game_data.get('outs', 0)
inning_half = game_data['inning_half']
# Define geometry
base_diamond_size = 7
out_circle_diameter = 3
out_vertical_spacing = 2 # Space between out circles
spacing_between_bases_outs = 3 # Horizontal space between base cluster and out column
base_vert_spacing = 1 # Internal vertical space in base cluster
base_horiz_spacing = 1 # Internal horizontal space in base cluster
# Calculate cluster dimensions
base_cluster_height = base_diamond_size + base_vert_spacing + base_diamond_size
base_cluster_width = base_diamond_size + base_horiz_spacing + base_diamond_size
out_cluster_height = 3 * out_circle_diameter + 2 * out_vertical_spacing
out_cluster_width = out_circle_diameter
# Calculate overall start positions
overall_start_y = inning_bbox[3] + 0 # Start immediately below inning text (moved up 3 pixels)
# Center the BASE cluster horizontally
bases_origin_x = (width - base_cluster_width) // 2
# Determine relative positions for outs based on inning half
if inning_half == 'top': # Away batting, outs on left
outs_column_x = bases_origin_x - spacing_between_bases_outs - out_cluster_width
else: # Home batting, outs on right
outs_column_x = bases_origin_x + base_cluster_width + spacing_between_bases_outs
# Calculate vertical alignment offset for outs column (center align with bases cluster)
outs_column_start_y = overall_start_y + (base_cluster_height // 2) - (out_cluster_height // 2)
# --- Draw Bases (Diamonds) ---
base_color_occupied = (255, 255, 255)
base_color_empty = (255, 255, 255) # Outline color
h_d = base_diamond_size // 2
# 2nd Base (Top center relative to bases_origin_x)
c2x = bases_origin_x + base_cluster_width // 2
c2y = overall_start_y + h_d
poly2 = [(c2x, overall_start_y), (c2x + h_d, c2y), (c2x, c2y + h_d), (c2x - h_d, c2y)]
if bases_occupied[1]: draw.polygon(poly2, fill=base_color_occupied)
else: draw.polygon(poly2, outline=base_color_empty)
base_bottom_y = c2y + h_d # Bottom Y of 2nd base diamond
# 3rd Base (Bottom left relative to bases_origin_x)
c3x = bases_origin_x + h_d
c3y = base_bottom_y + base_vert_spacing + h_d
poly3 = [(c3x, base_bottom_y + base_vert_spacing), (c3x + h_d, c3y), (c3x, c3y + h_d), (c3x - h_d, c3y)]
if bases_occupied[2]: draw.polygon(poly3, fill=base_color_occupied)
else: draw.polygon(poly3, outline=base_color_empty)
# 1st Base (Bottom right relative to bases_origin_x)
c1x = bases_origin_x + base_cluster_width - h_d
c1y = base_bottom_y + base_vert_spacing + h_d
poly1 = [(c1x, base_bottom_y + base_vert_spacing), (c1x + h_d, c1y), (c1x, c1y + h_d), (c1x - h_d, c1y)]
if bases_occupied[0]: draw.polygon(poly1, fill=base_color_occupied)
else: draw.polygon(poly1, outline=base_color_empty)
# --- Draw Outs (Vertical Circles) ---
circle_color_out = (255, 255, 255)
circle_color_empty_outline = (100, 100, 100)
for i in range(3):
cx = outs_column_x
cy = outs_column_start_y + i * (out_circle_diameter + out_vertical_spacing)
coords = [cx, cy, cx + out_circle_diameter, cy + out_circle_diameter]
if i < outs:
draw.ellipse(coords, fill=circle_color_out)
else:
draw.ellipse(coords, outline=circle_color_empty_outline)
# --- Draw Balls-Strikes Count (BDF Font) ---
balls = game_data.get('balls', 0)
strikes = game_data.get('strikes', 0)
# Add debug logging for count with cooldown
current_time = time.time()
if (game_data['home_team'] in self.favorite_teams or game_data['away_team'] in self.favorite_teams) and \
current_time - self.last_count_log_time >= self.count_log_interval:
self.logger.debug(f"[MLB] Displaying count: {balls}-{strikes}")
self.logger.debug(f"[MLB] Raw count data: balls={game_data.get('balls')}, strikes={game_data.get('strikes')}")
self.last_count_log_time = current_time
count_text = f"{balls}-{strikes}"
bdf_font = self.display_manager.calendar_font
bdf_font.set_char_size(height=7*64) # Set 7px height
count_text_width = self.display_manager.get_text_width(count_text, bdf_font)
# Position below the base/out cluster
cluster_bottom_y = overall_start_y + base_cluster_height # Find the bottom of the taller part (bases)
count_y = cluster_bottom_y + 2 # Start 2 pixels below cluster
# Center horizontally within the BASE cluster width
count_x = bases_origin_x + (base_cluster_width - count_text_width) // 2
# Ensure draw object is set and draw text
self.display_manager.draw = draw
self.display_manager._draw_bdf_text(count_text, count_x, count_y, text_color, font=bdf_font)
# Draw Team:Score at the bottom
score_font = self.display_manager.font # Use PressStart2P
outline_color = (0, 0, 0)
score_text_color = (255, 255, 255) # Use a specific name for score text color
# Helper function for outlined text
def draw_bottom_outlined_text(x, y, text):
# Draw outline
draw.text((x-1, y), text, font=score_font, fill=outline_color)
draw.text((x+1, y), text, font=score_font, fill=outline_color)
draw.text((x, y-1), text, font=score_font, fill=outline_color)
draw.text((x, y+1), text, font=score_font, fill=outline_color)
# Draw main text
draw.text((x, y), text, font=score_font, fill=score_text_color)
away_abbr = game_data['away_team']
home_abbr = game_data['home_team']
away_score_str = str(game_data['away_score'])
home_score_str = str(game_data['home_score'])
away_text = f"{away_abbr}:{away_score_str}"
home_text = f"{home_abbr}:{home_score_str}"
# Calculate Y position (bottom edge)
# Get font height (approximate or precise)
try:
font_height = score_font.getbbox("A")[3] - score_font.getbbox("A")[1]
except AttributeError:
font_height = 8 # Fallback for default font
score_y = height - font_height - 1 # 1 pixel padding from bottom
# Away Team:Score (Bottom Left)
away_score_x = 2 # 2 pixels padding from left
# draw.text((away_score_x, score_y), away_text, font=score_font, fill=text_color)
draw_bottom_outlined_text(away_score_x, score_y, away_text)
# Home Team:Score (Bottom Right)
home_text_bbox = draw.textbbox((0,0), home_text, font=score_font)
home_text_width = home_text_bbox[2] - home_text_bbox[0]
home_score_x = width - home_text_width - 2 # 2 pixels padding from right
# draw.text((home_score_x, score_y), home_text, font=score_font, fill=text_color)
draw_bottom_outlined_text(home_score_x, score_y, home_text)
# TODO: Add Outs display if needed
return image
def display(self, force_clear: bool = False):
"""Display live game information."""
if not self.current_game:
return
try:
# Create and display the game image using the new method
game_image = self._create_live_game_display(self.current_game)
# Set the image in the display manager
self.display_manager.image = game_image
self.display_manager.draw = ImageDraw.Draw(self.display_manager.image)
# Update the display
self.display_manager.update_display()
except Exception as e:
logger.error(f"[MLB] Error displaying live game: {e}", exc_info=True)
class MLBRecentManager(BaseMLBManager):
"""Manager for displaying recent MLB games."""
def __init__(self, config: Dict[str, Any], display_manager):
super().__init__(config, display_manager)
self.logger.info("Initialized MLB Recent Manager")
self.recent_games = []
self.current_game = None
self.current_game_index = 0
self.last_update = 0
self.update_interval = self.mlb_config.get('recent_update_interval', 3600)
self.recent_hours = self.mlb_config.get('recent_game_hours', 72) # Increased from 48 to 72 hours
self.last_game_switch = 0 # Track when we last switched games
self.game_display_duration = 10 # Display each game for 10 seconds
self.last_warning_time = 0
self.warning_cooldown = 300 # Only show warning every 5 minutes
logger.info(f"Initialized MLBRecentManager with {len(self.favorite_teams)} favorite teams")
def update(self):
"""Update recent games data."""
current_time = time.time()
if current_time - self.last_update < self.update_interval:
return
try:
# Fetch data from MLB API
games = self._fetch_mlb_api_data()
if not games:
logger.warning("[MLB] No games returned from API")
return
# Process games
new_recent_games = []
now = datetime.now(timezone.utc) # Make timezone-aware
recent_cutoff = now - timedelta(hours=self.recent_hours)
logger.info(f"[MLB] Time window: {recent_cutoff} to {now}")
for game_id, game in games.items():
# Convert game time to UTC datetime
game_time_str = game['start_time'].replace('Z', '+00:00')
game_time = datetime.fromisoformat(game_time_str)
if game_time.tzinfo is None:
game_time = game_time.replace(tzinfo=timezone.utc)
# Check if this is a favorite team game
is_favorite_game = (game['home_team'] in self.favorite_teams or
game['away_team'] in self.favorite_teams)
if is_favorite_game:
logger.info(f"[MLB] Checking favorite team game: {game['away_team']} @ {game['home_team']}")
logger.info(f"[MLB] Game time (UTC): {game_time}")
logger.info(f"[MLB] Game status: {game['status']}, State: {game['status_state']}")
# Use status_state to determine if game is final
is_final = game['status_state'] in ['post', 'final', 'completed']
is_within_time = recent_cutoff <= game_time <= now
if is_favorite_game:
logger.info(f"[MLB] Is final: {is_final}")
logger.info(f"[MLB] Is within time window: {is_within_time}")
logger.info(f"[MLB] Time comparison: {recent_cutoff} <= {game_time} <= {now}")
# Only add favorite team games that are final and within time window
if is_favorite_game and is_final and is_within_time:
new_recent_games.append(game)
logger.info(f"[MLB] Added favorite team game to recent list: {game['away_team']} @ {game['home_team']}")
if new_recent_games:
logger.info(f"[MLB] Found {len(new_recent_games)} recent games for favorite teams: {self.favorite_teams}")
self.recent_games = new_recent_games
if not self.current_game:
self.current_game = self.recent_games[0]
else:
logger.info("[MLB] No recent games found for favorite teams")
self.recent_games = []
self.current_game = None
self.last_update = current_time
except Exception as e:
logger.error(f"[MLB] Error updating recent games: {e}", exc_info=True)
def display(self, force_clear: bool = False):
"""Display recent games."""
if not self.recent_games:
current_time = time.time()
if current_time - self.last_warning_time > self.warning_cooldown:
logger.info("[MLB] No recent games to display")
self.last_warning_time = current_time
return # Skip display update entirely
try:
current_time = time.time()
# Check if it's time to switch games
if current_time - self.last_game_switch >= self.game_display_duration:
# Move to next game
self.current_game_index = (self.current_game_index + 1) % len(self.recent_games)
self.current_game = self.recent_games[self.current_game_index]
self.last_game_switch = current_time
force_clear = True # Force clear when switching games
# Create and display the game image
game_image = self._create_game_display(self.current_game)
self.display_manager.image = game_image
self.display_manager.draw = ImageDraw.Draw(self.display_manager.image)
self.display_manager.update_display()
except Exception as e:
logger.error(f"[MLB] Error displaying recent game: {e}", exc_info=True)
class MLBUpcomingManager(BaseMLBManager):
"""Manager for displaying upcoming MLB games."""
def __init__(self, config: Dict[str, Any], display_manager):
super().__init__(config, display_manager)
self.logger.info("Initialized MLB Upcoming Manager")
self.upcoming_games = []
self.current_game = None
self.current_game_index = 0
self.last_update = 0
self.update_interval = self.mlb_config.get('upcoming_update_interval', 3600)
self.last_warning_time = 0
self.warning_cooldown = 300 # Only show warning every 5 minutes
self.last_game_switch = 0 # Track when we last switched games
self.game_display_duration = 10 # Display each game for 10 seconds
logger.info(f"Initialized MLBUpcomingManager with {len(self.favorite_teams)} favorite teams")
def update(self):
"""Update upcoming games data."""
current_time = time.time()
if current_time - self.last_update < self.update_interval:
return
try:
# Fetch data from MLB API
games = self._fetch_mlb_api_data()
if games:
# Process games
new_upcoming_games = []
now = datetime.now(timezone.utc) # Make timezone-aware
upcoming_cutoff = now + timedelta(hours=24)
logger.info(f"Looking for games between {now} and {upcoming_cutoff}")
for game in games.values():
# Check if this is a favorite team game first
is_favorite_game = (game['home_team'] in self.favorite_teams or
game['away_team'] in self.favorite_teams)
if not is_favorite_game:
continue # Skip non-favorite team games
game_time = datetime.fromisoformat(game['start_time'].replace('Z', '+00:00'))
# Ensure game_time is timezone-aware (UTC)
if game_time.tzinfo is None:
game_time = game_time.replace(tzinfo=timezone.utc)
logger.info(f"Checking favorite team game: {game['away_team']} @ {game['home_team']} at {game_time}")
logger.info(f"Game status: {game['status']}, State: {game['status_state']}")
# Check if game is within our time window
is_within_time = now <= game_time <= upcoming_cutoff
# For upcoming games, we'll consider any game that:
# 1. Is within our time window
# 2. Is not final (not 'post' or 'final' state)
# 3. Has a future start time
is_upcoming = (
is_within_time and
game['status_state'] not in ['post', 'final', 'completed'] and
game_time > now
)
logger.info(f"Within time window: {is_within_time}")
logger.info(f"Is upcoming: {is_upcoming}")
logger.info(f"Game time > now: {game_time > now}")
logger.info(f"Status state not final: {game['status_state'] not in ['post', 'final', 'completed']}")
if is_upcoming:
new_upcoming_games.append(game)
logger.info(f"Added favorite team game to upcoming list: {game['away_team']} @ {game['home_team']}")
# Filter for favorite teams (though we already filtered above, this is a safety check)
new_team_games = [game for game in new_upcoming_games
if game['home_team'] in self.favorite_teams or
game['away_team'] in self.favorite_teams]
if new_team_games:
logger.info(f"[MLB] Found {len(new_team_games)} upcoming games for favorite teams")
self.upcoming_games = new_team_games
if not self.current_game:
self.current_game = self.upcoming_games[0]
else:
logger.info("[MLB] No upcoming games found for favorite teams")
self.upcoming_games = []
self.current_game = None
self.last_update = current_time
except Exception as e:
logger.error(f"[MLB] Error updating upcoming games: {e}", exc_info=True)
def display(self, force_clear: bool = False):
"""Display upcoming games."""
if not self.upcoming_games:
current_time = time.time()
if current_time - self.last_warning_time > self.warning_cooldown:
logger.info("[MLB] No upcoming games to display")
self.last_warning_time = current_time
return # Skip display update entirely
try:
current_time = time.time()
# Check if it's time to switch games
if current_time - self.last_game_switch >= self.game_display_duration:
# Move to next game
self.current_game_index = (self.current_game_index + 1) % len(self.upcoming_games)
self.current_game = self.upcoming_games[self.current_game_index]
self.last_game_switch = current_time
force_clear = True # Force clear when switching games
# Create and display the game image
game_image = self._create_game_display(self.current_game)
self.display_manager.image = game_image
self.display_manager.draw = ImageDraw.Draw(self.display_manager.image)
self.display_manager.update_display()
except Exception as e:
logger.error(f"[MLB] Error displaying upcoming game: {e}", exc_info=True)