Files
LEDMatrix/src/nfl_managers.py
2025-07-21 19:27:28 -05:00

1349 lines
68 KiB
Python

import os
import time
import logging
import requests
import json
from typing import Dict, Any, Optional, List
from PIL import Image, ImageDraw, ImageFont
from pathlib import Path
from datetime import datetime, timedelta, timezone
from src.display_manager import DisplayManager
from src.cache_manager import CacheManager
from src.config_manager import ConfigManager
from src.odds_manager import OddsManager
import pytz
# Constants
ESPN_NFL_SCOREBOARD_URL = "https://site.api.espn.com/apis/site/v2/sports/football/nfl/scoreboard"
# Configure logging to match main configuration
logging.basicConfig(
level=logging.INFO,
format='%(asctime)s.%(msecs)03d - %(levelname)s:%(name)s:%(message)s',
datefmt='%Y-%m-%d %H:%M:%S'
)
# Re-add CacheManager definition temporarily until it's confirmed where it lives
class CacheManager:
"""Manages caching of ESPN API responses."""
_instance = None
_cache = {}
_cache_timestamps = {}
def __new__(cls):
if cls._instance is None:
cls._instance = super(CacheManager, cls).__new__(cls)
return cls._instance
@classmethod
def get(cls, key: str, max_age: int = 60) -> Optional[Dict]:
"""
Get data from cache if it exists and is not stale.
Args:
key: Cache key (usually the date string)
max_age: Maximum age of cached data in seconds
Returns:
Cached data if valid, None if missing or stale
"""
if key not in cls._cache:
return None
timestamp = cls._cache_timestamps.get(key, 0)
if time.time() - timestamp > max_age:
# Data is stale, remove it
del cls._cache[key]
del cls._cache_timestamps[key]
return None
return cls._cache[key]
@classmethod
def set(cls, key: str, data: Dict) -> None:
"""
Store data in cache with current timestamp.
Args:
key: Cache key (usually the date string)
data: Data to cache
"""
cls._cache[key] = data
cls._cache_timestamps[key] = time.time()
@classmethod
def clear(cls) -> None:
"""Clear all cached data."""
cls._cache.clear()
cls._cache_timestamps.clear()
class BaseNFLManager: # Renamed class
"""Base class for NFL managers with common functionality."""
# Class variables for warning tracking
_no_data_warning_logged = False
_last_warning_time = 0
_warning_cooldown = 60 # Only log warnings once per minute
_shared_data = None
_last_shared_update = 0
cache_manager = CacheManager()
odds_manager = OddsManager(cache_manager, ConfigManager())
logger = logging.getLogger('NFL') # Changed logger name
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager):
self.display_manager = display_manager
self.config_manager = ConfigManager()
self.config = config
self.nfl_config = config.get("nfl_scoreboard", {}) # Changed config key
self.is_enabled = self.nfl_config.get("enabled", False)
self.show_odds = self.nfl_config.get("show_odds", False)
self.test_mode = self.nfl_config.get("test_mode", False)
self.logo_dir = self.nfl_config.get("logo_dir", "assets/sports/nfl_logos") # Changed logo dir
self.update_interval = self.nfl_config.get("update_interval_seconds", 60)
self.show_records = self.nfl_config.get('show_records', False)
self.last_update = 0
self.current_game = None
self.fonts = self._load_fonts()
self.favorite_teams = self.nfl_config.get("favorite_teams", [])
self.fetch_past_games = self.nfl_config.get("fetch_past_games", 1)
self.fetch_future_games = self.nfl_config.get("fetch_future_games", 1)
# Check display modes to determine what data to fetch
display_modes = self.nfl_config.get("display_modes", {})
self.recent_enabled = display_modes.get("nfl_recent", False)
self.upcoming_enabled = display_modes.get("nfl_upcoming", False)
self.live_enabled = display_modes.get("nfl_live", False)
self.logger.setLevel(logging.DEBUG)
display_config = config.get("display", {})
hardware_config = display_config.get("hardware", {})
cols = hardware_config.get("cols", 64)
chain = hardware_config.get("chain_length", 1)
self.display_width = int(cols * chain)
self.display_height = hardware_config.get("rows", 32)
self._logo_cache = {}
self.logger.info(f"Initialized NFL manager with display dimensions: {self.display_width}x{self.display_height}")
self.logger.info(f"Logo directory: {self.logo_dir}")
self.logger.info(f"Display modes - Recent: {self.recent_enabled}, Upcoming: {self.upcoming_enabled}, Live: {self.live_enabled}")
def _get_timezone(self):
try:
return pytz.timezone(self.config_manager.get_timezone())
except pytz.UnknownTimeZoneError:
return pytz.utc
def _should_log(self, warning_type: str, cooldown: int = 60) -> bool:
"""Check if we should log a warning based on cooldown period."""
current_time = time.time()
if current_time - self._last_warning_time > cooldown:
self._last_warning_time = current_time
return True
return False
def _fetch_odds(self, game: Dict) -> None:
"""Fetch odds for a specific game if conditions are met."""
self.logger.debug(f"Checking odds for game: {game.get('id', 'N/A')}")
# Check if odds should be shown for this sport
if not self.show_odds:
self.logger.debug("Odds display is disabled for NFL.")
return
# Fetch odds using OddsManager (ESPN API)
try:
# Determine update interval based on game state
is_live = game.get('status', '').lower() == 'in'
update_interval = self.nfl_config.get("live_odds_update_interval", 60) if is_live \
else self.nfl_config.get("odds_update_interval", 3600)
odds_data = self.odds_manager.get_odds(
sport="football",
league="nfl",
event_id=game['id'],
update_interval_seconds=update_interval
)
if odds_data:
game['odds'] = odds_data
self.logger.debug(f"Successfully fetched and attached odds for game {game['id']}")
else:
self.logger.debug(f"No odds data returned for game {game['id']}")
except Exception as e:
self.logger.error(f"Error fetching odds for game {game.get('id', 'N/A')}: {e}")
def _fetch_shared_data(self) -> None:
"""
Fetches the full season schedule for NFL, caches it, and then filters
for relevant games based on the current configuration.
"""
now = datetime.now(pytz.utc)
current_year = now.year
cache_key = f"nfl_schedule_{current_year}"
# Try to get the full schedule from cache
cached_data = BaseNFLManager.cache_manager.get(cache_key)
if cached_data:
self.logger.info(f"[NFL] Using cached schedule for {current_year}")
events = cached_data
else:
self.logger.info(f"[NFL] Fetching full {current_year} season schedule from ESPN API...")
try:
url = f"https://site.api.espn.com/apis/site/v2/sports/football/nfl/scoreboard?dates={current_year}"
response = self.session.get(url, headers=self.headers, timeout=15)
response.raise_for_status()
data = response.json()
events = data.get('events', [])
BaseNFLManager.cache_manager.set(cache_key, events, expiration_seconds=86400) # Cache for 24 hours
self.logger.info(f"[NFL] Successfully fetched and cached {len(events)} events for the {current_year} season.")
except requests.exceptions.RequestException as e:
self.logger.error(f"[NFL] API error fetching full schedule: {e}")
return
if not events:
self.logger.warning("[NFL] No events found in the schedule data.")
return
# Filter the events for live, upcoming, and recent games
live_events = []
upcoming_events = []
past_events = []
for event in events:
status = event.get('status', {}).get('type', {}).get('name', 'unknown').lower()
is_live = status in ('status_in_progress', 'status_halftime')
is_upcoming = status in ('status_scheduled', 'status_pre_game')
is_final = status == 'status_final'
if is_live:
live_events.append(event)
elif is_upcoming:
upcoming_events.append(event)
elif is_final:
past_events.append(event)
# Sort games by date
upcoming_events.sort(key=lambda x: x['date'])
past_events.sort(key=lambda x: x['date'], reverse=True)
# Select the correct number of games for favorite teams
selected_upcoming = []
if self.upcoming_enabled and self.favorite_teams:
games_found = {team: 0 for team in self.favorite_teams}
for game in upcoming_events:
competitors = game.get('competitions', [{}])[0].get('competitors', [])
home_team = next((c['team']['abbreviation'] for c in competitors if c.get('homeAway') == 'home'), '')
away_team = next((c['team']['abbreviation'] for c in competitors if c.get('homeAway') == 'away'), '')
# Check if this game involves any favorite teams that still need games
team_in_game = None
if home_team in self.favorite_teams and games_found[home_team] < self.fetch_future_games:
team_in_game = home_team
elif away_team in self.favorite_teams and games_found[away_team] < self.fetch_future_games:
team_in_game = away_team
if team_in_game:
selected_upcoming.append(game)
games_found[team_in_game] += 1
# Stop if we have found enough games for all teams
if all(count >= self.fetch_future_games for count in games_found.values()):
break
selected_past = []
if self.recent_enabled and self.favorite_teams:
games_found = {team: 0 for team in self.favorite_teams}
for game in past_events:
competitors = game.get('competitions', [{}])[0].get('competitors', [])
home_team = next((c['team']['abbreviation'] for c in competitors if c.get('homeAway') == 'home'), '')
away_team = next((c['team']['abbreviation'] for c in competitors if c.get('homeAway') == 'away'), '')
team_in_game = None
if home_team in self.favorite_teams and games_found[home_team] < self.fetch_past_games:
team_in_game = home_team
elif away_team in self.favorite_teams and games_found[away_team] < self.fetch_past_games:
team_in_game = away_team
if team_in_game:
selected_past.append(game)
games_found[team_in_game] += 1
if all(count >= self.fetch_past_games for count in games_found.values()):
break
# Combine all relevant events into a single list
BaseNFLManager.all_events = live_events + selected_upcoming + selected_past
self.logger.info(f"[NFL] Processed schedule: {len(live_events)} live, {len(selected_upcoming)} upcoming, {len(selected_past)} recent games.")
def _fetch_data(self, date_str: str = None) -> Optional[Dict]:
"""Fetch data using shared data mechanism or direct fetch for live."""
# Check if the instance is NFLLiveManager
if isinstance(self, NFLLiveManager):
try:
url = ESPN_NFL_SCOREBOARD_URL # Use NFL URL
params = {}
if date_str:
params['dates'] = date_str
response = requests.get(url, params=params)
response.raise_for_status()
data = response.json()
self.logger.info(f"[NFL] Successfully fetched live game data from ESPN API")
return data
except requests.exceptions.RequestException as e:
self.logger.error(f"[NFL] Error fetching live game data from ESPN: {e}")
return None
else:
# For non-live games, use the shared cache
return self._fetch_shared_data()
def _load_fonts(self):
"""Load fonts used by the scoreboard."""
fonts = {}
try:
fonts['score'] = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 10)
fonts['time'] = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
fonts['team'] = ImageFont.truetype("assets/fonts/PressStart2P-Regular.ttf", 8)
fonts['status'] = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6) # Using 4x6 for status
fonts['detail'] = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6) # Added detail font
logging.info("[NFL] Successfully loaded fonts")
except IOError:
logging.warning("[NFL] Fonts not found, using default PIL font.")
fonts['score'] = ImageFont.load_default()
fonts['time'] = ImageFont.load_default()
fonts['team'] = ImageFont.load_default()
fonts['status'] = ImageFont.load_default()
fonts['detail'] = ImageFont.load_default()
return fonts
def _draw_dynamic_odds(self, draw: ImageDraw.Draw, odds: Dict[str, Any], width: int, height: int) -> None:
"""Draw odds with dynamic positioning - only show negative spread and position O/U based on favored team."""
home_team_odds = odds.get('home_team_odds', {})
away_team_odds = odds.get('away_team_odds', {})
home_spread = home_team_odds.get('spread_odds')
away_spread = away_team_odds.get('spread_odds')
# Get top-level spread as fallback
top_level_spread = odds.get('spread')
# If we have a top-level spread and the individual spreads are None or 0, use the top-level
if top_level_spread is not None:
if home_spread is None or home_spread == 0.0:
home_spread = top_level_spread
if away_spread is None:
away_spread = -top_level_spread
# Determine which team is favored (has negative spread)
home_favored = home_spread is not None and home_spread < 0
away_favored = away_spread is not None and away_spread < 0
# Only show the negative spread (favored team)
favored_spread = None
favored_side = None
if home_favored:
favored_spread = home_spread
favored_side = 'home'
self.logger.debug(f"Home team favored with spread: {favored_spread}")
elif away_favored:
favored_spread = away_spread
favored_side = 'away'
self.logger.debug(f"Away team favored with spread: {favored_spread}")
else:
self.logger.debug("No clear favorite - spreads: home={home_spread}, away={away_spread}")
# Show the negative spread on the appropriate side
if favored_spread is not None:
spread_text = str(favored_spread)
font = self.fonts['detail'] # Use detail font for odds
if favored_side == 'home':
# Home team is favored, show spread on right side
spread_width = draw.textlength(spread_text, font=font)
spread_x = width - spread_width # Top right
spread_y = 0
self._draw_text_with_outline(draw, spread_text, (spread_x, spread_y), font, fill=(0, 255, 0))
self.logger.debug(f"Showing home spread '{spread_text}' on right side")
else:
# Away team is favored, show spread on left side
spread_x = 0 # Top left
spread_y = 0
self._draw_text_with_outline(draw, spread_text, (spread_x, spread_y), font, fill=(0, 255, 0))
self.logger.debug(f"Showing away spread '{spread_text}' on left side")
# Show over/under on the opposite side of the favored team
over_under = odds.get('over_under')
if over_under is not None:
ou_text = f"O/U: {over_under}"
font = self.fonts['detail'] # Use detail font for odds
ou_width = draw.textlength(ou_text, font=font)
if favored_side == 'home':
# Home team is favored, show O/U on left side (opposite of spread)
ou_x = 0 # Top left
ou_y = 0
self.logger.debug(f"Showing O/U '{ou_text}' on left side (home favored)")
elif favored_side == 'away':
# Away team is favored, show O/U on right side (opposite of spread)
ou_x = width - ou_width # Top right
ou_y = 0
self.logger.debug(f"Showing O/U '{ou_text}' on right side (away favored)")
else:
# No clear favorite, show O/U in center
ou_x = (width - ou_width) // 2
ou_y = 0
self.logger.debug(f"Showing O/U '{ou_text}' in center (no clear favorite)")
self._draw_text_with_outline(draw, ou_text, (ou_x, ou_y), font, fill=(0, 255, 0))
def _draw_text_with_outline(self, draw, text, position, font, fill=(255, 255, 255), outline_color=(0, 0, 0)):
"""Draw text with a black outline for better readability."""
x, y = position
for dx, dy in [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)]:
draw.text((x + dx, y + dy), text, font=font, fill=outline_color)
draw.text((x, y), text, font=font, fill=fill)
def _load_and_resize_logo(self, team_abbrev: str) -> Optional[Image.Image]:
"""Load and resize a team logo, with caching."""
if team_abbrev in self._logo_cache:
return self._logo_cache[team_abbrev]
logo_path = os.path.join(self.logo_dir, f"{team_abbrev}.png")
self.logger.debug(f"Logo path: {logo_path}")
try:
# Create placeholder if logo doesn't exist (useful for testing)
if not os.path.exists(logo_path):
self.logger.warning(f"Logo not found for {team_abbrev} at {logo_path}. Creating placeholder.")
os.makedirs(os.path.dirname(logo_path), exist_ok=True)
logo = Image.new('RGBA', (32, 32), (200, 200, 200, 255)) # Gray placeholder
draw = ImageDraw.Draw(logo)
draw.text((2, 10), team_abbrev, fill=(0, 0, 0, 255))
logo.save(logo_path)
self.logger.info(f"Created placeholder logo at {logo_path}")
logo = Image.open(logo_path)
if logo.mode != 'RGBA':
logo = logo.convert('RGBA')
max_width = int(self.display_width * 1.5)
max_height = int(self.display_height * 1.5)
logo.thumbnail((max_width, max_height), Image.Resampling.LANCZOS)
self._logo_cache[team_abbrev] = logo
return logo
except Exception as e:
self.logger.error(f"Error loading logo for {team_abbrev}: {e}", exc_info=True)
return None
def _extract_game_details(self, game_event: Dict) -> Optional[Dict]:
"""Extract relevant game details from ESPN NFL API response."""
# --- THIS METHOD NEEDS SIGNIFICANT ADAPTATION FOR NFL API ---
if not game_event: return None
try:
competition = game_event["competitions"][0]
status = competition["status"]
competitors = competition["competitors"]
game_date_str = game_event["date"]
start_time_utc = None
try:
start_time_utc = datetime.fromisoformat(game_date_str.replace("Z", "+00:00"))
except ValueError:
logging.warning(f"[NFL] Could not parse game date: {game_date_str}")
home_team = next((c for c in competitors if c.get("homeAway") == "home"), None)
away_team = next((c for c in competitors if c.get("homeAway") == "away"), None)
if not home_team or not away_team:
self.logger.warning(f"[NFL] Could not find home or away team in event: {game_event.get('id')}")
return None
home_abbr = home_team["team"]["abbreviation"]
away_abbr = away_team["team"]["abbreviation"]
home_record = home_team.get('records', [{}])[0].get('summary', '') if home_team.get('records') else ''
away_record = away_team.get('records', [{}])[0].get('summary', '') if away_team.get('records') else ''
# Don't show "0-0" records - set to blank instead
if home_record == "0-0":
home_record = ''
if away_record == "0-0":
away_record = ''
# Remove early filtering - let individual managers handle their own filtering
# This allows shared data to contain all games, and each manager can filter as needed
game_time, game_date = "", ""
if start_time_utc:
local_time = start_time_utc.astimezone(self._get_timezone())
game_time = local_time.strftime("%I:%M %p").lstrip('0')
game_date = local_time.strftime("%-m/%-d")
# --- NFL Specific Details ---
situation = competition.get("situation")
down_distance_text = ""
possession_indicator = None # Default to None
if situation and status["type"]["state"] == "in":
down = situation.get("down")
distance = situation.get("distance")
if down and distance is not None:
down_str = {1: "1st", 2: "2nd", 3: "3rd", 4: "4th"}.get(down, f"{down}th")
dist_str = f"& {distance}" if distance > 0 else "& Goal"
down_distance_text = f"{down_str} {dist_str}"
elif situation.get("isRedZone"):
down_distance_text = "Red Zone" # Simplified if down/distance not present but in redzone
# Determine possession based on team ID
possession_team_id = situation.get("possession")
if possession_team_id:
if possession_team_id == home_team.get("id"):
possession_indicator = "home"
elif possession_team_id == away_team.get("id"):
possession_indicator = "away"
# Format period/quarter
period = status.get("period", 0)
period_text = ""
if status["type"]["state"] == "in":
if period == 0: period_text = "Start" # Before kickoff
elif period == 1: period_text = "Q1"
elif period == 2: period_text = "Q2"
elif period == 3: period_text = "HALF" # Halftime is usually period 3 in API
elif period == 4: period_text = "Q3"
elif period == 5: period_text = "Q4"
elif period > 5: period_text = "OT" # Assuming OT starts at period 6+
elif status["type"]["state"] == "halftime": # Check explicit halftime state
period_text = "HALF"
elif status["type"]["state"] == "post":
if period > 5 : period_text = "Final/OT"
else: period_text = "Final"
elif status["type"]["state"] == "pre":
period_text = game_time # Show time for upcoming
# Timeouts (assuming max 3 per half, not carried over well in standard API)
# API often provides 'timeouts' directly under team, but reset logic is tricky
# We might need to simplify this or just use a fixed display if API is unreliable
home_timeouts = home_team.get("timeouts", 3) # Default to 3 if not specified
away_timeouts = away_team.get("timeouts", 3) # Default to 3 if not specified
details = {
"id": game_event.get("id"),
"start_time_utc": start_time_utc,
"status_text": status["type"]["shortDetail"], # e.g., "Final", "7:30 PM", "Q1 12:34"
"period": period,
"period_text": period_text, # Formatted quarter/status
"clock": status.get("displayClock", "0:00"),
"is_live": status["type"]["state"] == "in",
"is_final": status["type"]["state"] == "post",
"is_upcoming": status["type"]["state"] == "pre",
"is_halftime": status["type"]["state"] == "halftime", # Added halftime check
"home_abbr": home_abbr,
"home_score": home_team.get("score", "0"),
"home_record": home_record,
"home_logo_path": os.path.join(self.logo_dir, f"{home_abbr}.png"),
"home_timeouts": home_timeouts,
"away_abbr": away_abbr,
"away_score": away_team.get("score", "0"),
"away_record": away_record,
"away_logo_path": os.path.join(self.logo_dir, f"{away_abbr}.png"),
"away_timeouts": away_timeouts,
"game_time": game_time,
"game_date": game_date,
"down_distance_text": down_distance_text, # Added Down/Distance
"possession": situation.get("possession") if situation else None, # ID of team with possession
"possession_indicator": possession_indicator, # Added for easy home/away check
}
# Basic validation (can be expanded)
if not details['home_abbr'] or not details['away_abbr']:
self.logger.warning(f"[NFL] Missing team abbreviation in event: {details['id']}")
return None
self.logger.debug(f"[NFL] Extracted: {details['away_abbr']}@{details['home_abbr']}, Status: {status['type']['name']}, Live: {details['is_live']}, Final: {details['is_final']}, Upcoming: {details['is_upcoming']}")
# Logo validation (optional but good practice)
for team in ["home", "away"]:
logo_path = details[f"{team}_logo_path"]
# No need to check file existence here, _load_and_resize_logo handles it
return details
except Exception as e:
# Log the problematic event structure if possible
logging.error(f"[NFL] Error extracting game details: {e} from event: {game_event.get('id')}", exc_info=True)
return None
def _draw_scorebug_layout(self, game: Dict, force_clear: bool = False) -> None:
"""Placeholder draw method - subclasses should override."""
# This base method will be simple, subclasses provide specifics
try:
img = Image.new('RGB', (self.display_width, self.display_height), (0, 0, 0))
draw = ImageDraw.Draw(img)
status = game.get("status_text", "N/A")
self._draw_text_with_outline(draw, status, (2, 2), self.fonts['status'])
self.display_manager.image.paste(img, (0, 0))
# Don't call update_display here, let subclasses handle it after drawing
except Exception as e:
self.logger.error(f"Error in base _draw_scorebug_layout: {e}", exc_info=True)
def display(self, force_clear: bool = False) -> None:
"""Common display method for all NFL managers"""
if not self.is_enabled: # Check if module is enabled
return
if not self.current_game:
current_time = time.time()
if not hasattr(self, '_last_warning_time'):
self._last_warning_time = 0
if current_time - getattr(self, '_last_warning_time', 0) > 300:
self.logger.warning(f"[NFL] No game data available to display in {self.__class__.__name__}")
setattr(self, '_last_warning_time', current_time)
return
try:
self._draw_scorebug_layout(self.current_game, force_clear)
# display_manager.update_display() should be called within subclass draw methods
# or after calling display() in the main loop. Let's keep it out of the base display.
except Exception as e:
self.logger.error(f"[NFL] Error during display call in {self.__class__.__name__}: {e}", exc_info=True)
class NFLLiveManager(BaseNFLManager): # Renamed class
"""Manager for live NFL games."""
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager):
super().__init__(config, display_manager)
self.update_interval = self.nfl_config.get("live_update_interval", 15)
self.no_data_interval = 300
self.last_update = 0
self.logger.info("Initialized NFL Live Manager")
self.live_games = []
self.current_game_index = 0
self.last_game_switch = 0
self.game_display_duration = self.nfl_config.get("live_game_duration", 20)
self.last_display_update = 0
self.last_log_time = 0
self.log_interval = 300
if self.test_mode:
# More detailed test game for NFL
self.current_game = {
"id": "test001",
"home_abbr": "TB", "away_abbr": "DAL",
"home_score": "21", "away_score": "17",
"period": 4, "period_text": "Q4", "clock": "02:35",
"down_distance_text": "1st & 10",
"possession": "TB", # Placeholder ID for home team
"possession_indicator": "home", # Explicitly set for test
"home_timeouts": 2, "away_timeouts": 3,
"home_logo_path": os.path.join(self.logo_dir, "TB.png"),
"away_logo_path": os.path.join(self.logo_dir, "DAL.png"),
"is_live": True, "is_final": False, "is_upcoming": False, "is_halftime": False,
"status_text": "Q4 02:35"
}
self.live_games = [self.current_game]
logging.info("[NFL] Initialized NFLLiveManager with test game: BUF vs KC")
else:
logging.info("[NFL] Initialized NFLLiveManager in live mode")
def update(self):
"""Update live game data."""
if not self.is_enabled: return
current_time = time.time()
interval = self.no_data_interval if not self.live_games and not self.test_mode else self.update_interval
if current_time - self.last_update >= interval:
self.last_update = current_time
if self.test_mode:
# Simulate clock running down in test mode
if self.current_game and self.current_game["is_live"]:
try:
minutes, seconds = map(int, self.current_game["clock"].split(':'))
seconds -= 1
if seconds < 0:
seconds = 59
minutes -= 1
if minutes < 0:
# Simulate end of quarter/game
if self.current_game["period"] < 5: # Assuming 5 is Q4 end
self.current_game["period"] += 1
# Update period_text based on new period
if self.current_game["period"] == 3: self.current_game["period_text"] = "HALF"
elif self.current_game["period"] == 5: self.current_game["period_text"] = "Q4"
# Reset clock for next quarter (e.g., 15:00)
minutes, seconds = 15, 0
else:
# Simulate game end
self.current_game["is_live"] = False
self.current_game["is_final"] = True
self.current_game["period_text"] = "Final"
minutes, seconds = 0, 0
self.current_game["clock"] = f"{minutes:02d}:{seconds:02d}"
# Simulate down change occasionally
if seconds % 15 == 0:
self.current_game["down_distance_text"] = f"{['1st','2nd','3rd','4th'][seconds % 4]} & {seconds % 10 + 1}"
self.current_game["status_text"] = f"{self.current_game['period_text']} {self.current_game['clock']}"
# Display update handled by main loop or explicit call if needed immediately
# self.display(force_clear=True) # Only if immediate update is desired here
except ValueError:
self.logger.warning("[NFL] Test mode: Could not parse clock")
# No actual display call here, let main loop handle it
else:
# Fetch live game data
data = self._fetch_data()
new_live_games = []
if data and "events" in data:
for event in data["events"]:
details = self._extract_game_details(event)
if details and (details["is_live"] or details["is_halftime"]): # Include halftime as 'live' display
if not self.favorite_teams or (
details["home_abbr"] in self.favorite_teams or
details["away_abbr"] in self.favorite_teams
):
# Fetch odds if enabled
if self.show_odds:
self._fetch_odds(details)
new_live_games.append(details)
# Log changes or periodically
should_log = (
current_time - self.last_log_time >= self.log_interval or
len(new_live_games) != len(self.live_games) or
any(g1['id'] != g2.get('id') for g1, g2 in zip(self.live_games, new_live_games)) or # Check if game IDs changed
(not self.live_games and new_live_games) # Log if games appeared
)
if should_log:
if new_live_games:
self.logger.info(f"[NFL] Found {len(new_live_games)} live/halftime games for fav teams.")
for game in new_live_games:
self.logger.info(f" - {game['away_abbr']}@{game['home_abbr']} ({game.get('status_text', 'N/A')})")
else:
self.logger.info("[NFL] No live/halftime games found for favorite teams.")
self.last_log_time = current_time
# Update game list and current game
if new_live_games:
# Check if the games themselves changed, not just scores/time
new_game_ids = {g['id'] for g in new_live_games}
current_game_ids = {g['id'] for g in self.live_games}
if new_game_ids != current_game_ids:
self.live_games = sorted(new_live_games, key=lambda g: g.get('start_time_utc') or datetime.now(self._get_timezone())) # Sort by start time
# Reset index if current game is gone or list is new
if not self.current_game or self.current_game['id'] not in new_game_ids:
self.current_game_index = 0
self.current_game = self.live_games[0] if self.live_games else None
self.last_game_switch = current_time
else:
# Find current game's new index if it still exists
try:
self.current_game_index = next(i for i, g in enumerate(self.live_games) if g['id'] == self.current_game['id'])
self.current_game = self.live_games[self.current_game_index] # Update current_game with fresh data
except StopIteration: # Should not happen if check above passed, but safety first
self.current_game_index = 0
self.current_game = self.live_games[0]
self.last_game_switch = current_time
else:
# Just update the data for the existing games
temp_game_dict = {g['id']: g for g in new_live_games}
self.live_games = [temp_game_dict.get(g['id'], g) for g in self.live_games] # Update in place
if self.current_game:
self.current_game = temp_game_dict.get(self.current_game['id'], self.current_game)
# Display update handled by main loop based on interval
else:
# No live games found
if self.live_games: # Were there games before?
self.logger.info("[NFL] Live games previously showing have ended or are no longer live.")
self.live_games = []
self.current_game = None
self.current_game_index = 0
else:
# Error fetching data or no events
if self.live_games: # Were there games before?
self.logger.warning("[NFL] Could not fetch update; keeping existing live game data for now.")
else:
self.logger.warning("[NFL] Could not fetch data and no existing live games.")
self.current_game = None # Clear current game if fetch fails and no games were active
# Handle game switching (outside test mode check)
if not self.test_mode and len(self.live_games) > 1 and (current_time - self.last_game_switch) >= self.game_display_duration:
self.current_game_index = (self.current_game_index + 1) % len(self.live_games)
self.current_game = self.live_games[self.current_game_index]
self.last_game_switch = current_time
self.logger.info(f"[NFL] Switched live view to: {self.current_game['away_abbr']}@{self.current_game['home_abbr']}")
# Force display update via flag or direct call if needed, but usually let main loop handle
def _draw_scorebug_layout(self, game: Dict, force_clear: bool = False) -> None:
"""Draw the detailed scorebug layout for a live NFL game."""
try:
main_img = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 255))
overlay = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 0))
draw_overlay = ImageDraw.Draw(overlay) # Draw text elements on overlay first
home_logo = self._load_and_resize_logo(game["home_abbr"])
away_logo = self._load_and_resize_logo(game["away_abbr"])
if not home_logo or not away_logo:
self.logger.error(f"[NFL] Failed to load logos for live game: {game.get('id')}")
# Draw placeholder text if logos fail
draw_final = ImageDraw.Draw(main_img.convert('RGB'))
self._draw_text_with_outline(draw_final, "Logo Error", (5,5), self.fonts['status'])
self.display_manager.image.paste(main_img.convert('RGB'), (0, 0))
self.display_manager.update_display()
return
center_y = self.display_height // 2
# Draw logos (shifted slightly more inward than NHL perhaps)
home_x = self.display_width - home_logo.width + 10 #adjusted from 18 # Adjust position as needed
home_y = center_y - (home_logo.height // 2)
main_img.paste(home_logo, (home_x, home_y), home_logo)
away_x = -10 #adjusted from 18 # Adjust position as needed
away_y = center_y - (away_logo.height // 2)
main_img.paste(away_logo, (away_x, away_y), away_logo)
# --- Draw Text Elements on Overlay ---
# Scores (centered, slightly above bottom)
home_score = str(game.get("home_score", "0"))
away_score = str(game.get("away_score", "0"))
score_text = f"{away_score}-{home_score}"
score_width = draw_overlay.textlength(score_text, font=self.fonts['score'])
score_x = (self.display_width - score_width) // 2
score_y = (self.display_height // 2) - 3 #centered #from 14 # Position score higher
self._draw_text_with_outline(draw_overlay, score_text, (score_x, score_y), self.fonts['score'])
# Period/Quarter and Clock (Top center)
period_clock_text = f"{game.get('period_text', '')} {game.get('clock', '')}".strip()
if game.get("is_halftime"): period_clock_text = "Halftime" # Override for halftime
status_width = draw_overlay.textlength(period_clock_text, font=self.fonts['time'])
status_x = (self.display_width - status_width) // 2
status_y = 1 # Position at top
self._draw_text_with_outline(draw_overlay, period_clock_text, (status_x, status_y), self.fonts['time'])
# Down & Distance (Below Period/Clock)
down_distance = game.get("down_distance_text", "")
if down_distance and game.get("is_live"): # Only show if live and available
dd_width = draw_overlay.textlength(down_distance, font=self.fonts['detail'])
dd_x = (self.display_width - dd_width) // 2
dd_y = (self.display_height)- 7 # Top of D&D text
self._draw_text_with_outline(draw_overlay, down_distance, (dd_x, dd_y), self.fonts['detail'], fill=(200, 200, 0)) # Yellowish text
# Possession Indicator (small football icon)
possession = game.get("possession_indicator")
if possession: # Only draw if possession is known
ball_radius_x = 3 # Wider for football shape
ball_radius_y = 2 # Shorter for football shape
ball_color = (139, 69, 19) # Brown color for the football
lace_color = (255, 255, 255) # White for laces
# Approximate height of the detail font (4x6 font at size 6 is roughly 6px tall)
detail_font_height_approx = 6
ball_y_center = dd_y + (detail_font_height_approx // 2) # Center ball vertically with D&D text
possession_ball_padding = 3 # Pixels between D&D text and ball
if possession == "away":
# Position ball to the left of D&D text
ball_x_center = dd_x - possession_ball_padding - ball_radius_x
elif possession == "home":
# Position ball to the right of D&D text
ball_x_center = dd_x + dd_width + possession_ball_padding + ball_radius_x
else:
ball_x_center = 0 # Should not happen / no indicator
if ball_x_center > 0: # Draw if position is valid
# Draw the football shape (ellipse)
draw_overlay.ellipse(
(ball_x_center - ball_radius_x, ball_y_center - ball_radius_y, # x0, y0
ball_x_center + ball_radius_x, ball_y_center + ball_radius_y), # x1, y1
fill=ball_color, outline=(0,0,0)
)
# Draw a simple horizontal lace
draw_overlay.line(
(ball_x_center - 1, ball_y_center, ball_x_center + 1, ball_y_center),
fill=lace_color, width=1
)
# Timeouts (Bottom corners) - 3 small bars per team
timeout_bar_width = 4
timeout_bar_height = 2
timeout_spacing = 1
timeout_y = self.display_height - timeout_bar_height - 1 # Bottom edge
# Away Timeouts (Bottom Left)
away_timeouts_remaining = game.get("away_timeouts", 0)
for i in range(3):
to_x = 2 + i * (timeout_bar_width + timeout_spacing)
color = (255, 255, 255) if i < away_timeouts_remaining else (80, 80, 80) # White if available, gray if used
draw_overlay.rectangle([to_x, timeout_y, to_x + timeout_bar_width, timeout_y + timeout_bar_height], fill=color, outline=(0,0,0))
# Home Timeouts (Bottom Right)
home_timeouts_remaining = game.get("home_timeouts", 0)
for i in range(3):
to_x = self.display_width - 2 - timeout_bar_width - (2-i) * (timeout_bar_width + timeout_spacing)
color = (255, 255, 255) if i < home_timeouts_remaining else (80, 80, 80) # White if available, gray if used
draw_overlay.rectangle([to_x, timeout_y, to_x + timeout_bar_width, timeout_y + timeout_bar_height], fill=color, outline=(0,0,0))
# Draw odds if available
if 'odds' in game and game['odds']:
self._draw_dynamic_odds(draw_overlay, game['odds'], self.display_width, self.display_height)
# Composite the text overlay onto the main image
main_img = Image.alpha_composite(main_img, overlay)
main_img = main_img.convert('RGB') # Convert for display
# Display the final image
self.display_manager.image.paste(main_img, (0, 0))
self.display_manager.update_display() # Update display here for live
except Exception as e:
self.logger.error(f"Error displaying live NFL game: {e}", exc_info=True)
# Inherits display() method from BaseNFLManager, which calls the overridden _draw_scorebug_layout
class NFLRecentManager(BaseNFLManager): # Renamed class
"""Manager for recently completed NFL games."""
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager):
super().__init__(config, display_manager)
self.recent_games = [] # Store all fetched recent games initially
self.games_list = [] # Filtered list for display (favorite teams)
self.current_game_index = 0
self.last_update = 0
self.update_interval = 300 # Check for recent games every 5 mins
self.last_game_switch = 0
self.game_display_duration = 15 # Display each recent game for 15 seconds
self.logger.info(f"Initialized NFLRecentManager with {len(self.favorite_teams)} favorite teams")
def update(self):
"""Update recent games data."""
if not self.is_enabled: return
current_time = time.time()
if current_time - self.last_update < self.update_interval:
return
self.last_update = current_time # Update time even if fetch fails
try:
data = self._fetch_data() # Uses shared cache
if not data or 'events' not in data:
self.logger.warning("[NFL Recent] No events found in shared data.")
if not self.games_list: self.current_game = None # Clear display if no games were showing
return
events = data['events']
# self.logger.info(f"[NFL Recent] Processing {len(events)} events from shared data.")
# Process games and filter for final & within window & favorite teams
processed_games = []
for event in events:
game = self._extract_game_details(event)
# Filter criteria: must be final, within time window
if game and game['is_final'] and game.get('is_within_window', True): # Assume within window if key missing
# Fetch odds if enabled
if self.show_odds:
self._fetch_odds(game)
processed_games.append(game)
# Filter for favorite teams
if self.favorite_teams:
team_games = [game for game in processed_games
if game['home_abbr'] in self.favorite_teams or
game['away_abbr'] in self.favorite_teams]
else:
team_games = processed_games # Show all recent games if no favorites defined
# Sort by game time, most recent first
team_games.sort(key=lambda g: g.get('start_time_utc') or datetime.min.replace(tzinfo=self._get_timezone()), reverse=True)
# Check if the list of games to display has changed
new_game_ids = {g['id'] for g in team_games}
current_game_ids = {g['id'] for g in self.games_list}
if new_game_ids != current_game_ids:
self.logger.info(f"[NFL Recent] Found {len(team_games)} final games within window for display.")
self.games_list = team_games
# Reset index if list changed or current game removed
if not self.current_game or not self.games_list or self.current_game['id'] not in new_game_ids:
self.current_game_index = 0
self.current_game = self.games_list[0] if self.games_list else None
self.last_game_switch = current_time # Reset switch timer
else:
# Try to maintain position if possible
try:
self.current_game_index = next(i for i, g in enumerate(self.games_list) if g['id'] == self.current_game['id'])
self.current_game = self.games_list[self.current_game_index] # Update data just in case
except StopIteration:
self.current_game_index = 0
self.current_game = self.games_list[0]
self.last_game_switch = current_time
elif self.games_list:
# List content is same, just update data for current game
self.current_game = self.games_list[self.current_game_index]
if not self.games_list:
self.logger.info("[NFL Recent] No relevant recent games found to display.")
self.current_game = None # Ensure display clears if no games
except Exception as e:
self.logger.error(f"[NFL Recent] Error updating recent games: {e}", exc_info=True)
# Don't clear current game on error, keep showing last known state
# self.current_game = None # Decide if we want to clear display on error
def _draw_scorebug_layout(self, game: Dict, force_clear: bool = False) -> None:
"""Draw the layout for a recently completed NFL game."""
try:
main_img = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 255))
overlay = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 0))
draw_overlay = ImageDraw.Draw(overlay)
home_logo = self._load_and_resize_logo(game["home_abbr"])
away_logo = self._load_and_resize_logo(game["away_abbr"])
if not home_logo or not away_logo:
self.logger.error(f"[NFL Recent] Failed to load logos for game: {game.get('id')}")
# Draw placeholder text if logos fail (similar to live)
draw_final = ImageDraw.Draw(main_img.convert('RGB'))
self._draw_text_with_outline(draw_final, "Logo Error", (5,5), self.fonts['status'])
self.display_manager.image.paste(main_img.convert('RGB'), (0, 0))
self.display_manager.update_display()
return
center_y = self.display_height // 2
home_x = self.display_width - home_logo.width + 18
home_y = center_y - (home_logo.height // 2)
main_img.paste(home_logo, (home_x, home_y), home_logo)
away_x = -18
away_y = center_y - (away_logo.height // 2)
main_img.paste(away_logo, (away_x, away_y), away_logo)
# Draw Text Elements on Overlay
# Final Scores (Centered, same position as live)
home_score = str(game.get("home_score", "0"))
away_score = str(game.get("away_score", "0"))
score_text = f"{away_score} - {home_score}"
score_width = draw_overlay.textlength(score_text, font=self.fonts['score'])
score_x = (self.display_width - score_width) // 2
score_y = self.display_height - 14
self._draw_text_with_outline(draw_overlay, score_text, (score_x, score_y), self.fonts['score'])
# "Final" text (Top center)
status_text = game.get("period_text", "Final") # Use formatted period text (e.g., "Final/OT") or default "Final"
status_width = draw_overlay.textlength(status_text, font=self.fonts['time'])
status_x = (self.display_width - status_width) // 2
status_y = 1
self._draw_text_with_outline(draw_overlay, status_text, (status_x, status_y), self.fonts['time'])
# Draw odds if available
if 'odds' in game and game['odds']:
self._draw_dynamic_odds(draw_overlay, game['odds'], self.display_width, self.display_height)
# Draw records if enabled
if self.show_records:
try:
record_font = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6)
except IOError:
record_font = ImageFont.load_default()
away_record = game.get('away_record', '')
home_record = game.get('home_record', '')
record_bbox = draw_overlay.textbbox((0,0), "0-0", font=record_font)
record_height = record_bbox[3] - record_bbox[1]
record_y = self.display_height - record_height
if away_record:
away_record_x = 0
self._draw_text_with_outline(draw_overlay, away_record, (away_record_x, record_y), record_font)
if home_record:
home_record_bbox = draw_overlay.textbbox((0,0), home_record, font=record_font)
home_record_width = home_record_bbox[2] - home_record_bbox[0]
home_record_x = self.display_width - home_record_width
self._draw_text_with_outline(draw_overlay, home_record, (home_record_x, record_y), record_font)
# Composite and display
main_img = Image.alpha_composite(main_img, overlay)
main_img = main_img.convert('RGB')
self.display_manager.image.paste(main_img, (0, 0))
self.display_manager.update_display() # Update display here
except Exception as e:
self.logger.error(f"[NFL Recent] Error displaying recent game: {e}", exc_info=True)
def display(self, force_clear=False):
"""Display recent games, handling switching."""
if not self.is_enabled or not self.games_list:
# If disabled or no games, ensure display might be cleared by main loop if needed
# Or potentially clear it here? For now, rely on main loop/other managers.
if not self.games_list and self.current_game:
self.current_game = None # Clear internal state if list becomes empty
return
try:
current_time = time.time()
# Check if it's time to switch games
if len(self.games_list) > 1 and current_time - self.last_game_switch >= self.game_display_duration:
self.current_game_index = (self.current_game_index + 1) % len(self.games_list)
self.current_game = self.games_list[self.current_game_index]
self.last_game_switch = current_time
force_clear = True # Force redraw on switch
self.logger.debug(f"[NFL Recent] Switched to game index {self.current_game_index}")
if self.current_game:
self._draw_scorebug_layout(self.current_game, force_clear)
# update_display() is called within _draw_scorebug_layout for recent
except Exception as e:
self.logger.error(f"[NFL Recent] Error in display loop: {e}", exc_info=True)
class NFLUpcomingManager(BaseNFLManager): # Renamed class
"""Manager for upcoming NFL games."""
def __init__(self, config: Dict[str, Any], display_manager: DisplayManager):
super().__init__(config, display_manager)
self.upcoming_games = [] # Store all fetched upcoming games initially
self.games_list = [] # Filtered list for display (favorite teams)
self.current_game_index = 0
self.last_update = 0
self.update_interval = 300 # Check for upcoming games every 5 mins
self.last_log_time = 0
self.log_interval = 300
self.last_warning_time = 0
self.warning_cooldown = 300
self.last_game_switch = 0
self.game_display_duration = 15 # Display each upcoming game for 15 seconds
self.logger.info(f"Initialized NFLUpcomingManager with {len(self.favorite_teams)} favorite teams")
def update(self):
"""Update upcoming games data."""
if not self.is_enabled: return
current_time = time.time()
if current_time - self.last_update < self.update_interval:
return
self.last_update = current_time
try:
data = self._fetch_data() # Uses shared cache
if not data or 'events' not in data:
self.logger.warning("[NFL Upcoming] No events found in shared data.")
if not self.games_list: self.current_game = None
return
events = data['events']
# self.logger.info(f"[NFL Upcoming] Processing {len(events)} events from shared data.")
processed_games = []
for event in events:
game = self._extract_game_details(event)
# Filter criteria: must be upcoming ('pre' state) and within time window
if game and game['is_upcoming'] and game.get('is_within_window', True): # Assume within window if key missing
# Fetch odds if enabled
if self.show_odds:
self._fetch_odds(game)
processed_games.append(game)
# Debug logging to see what games we have
self.logger.debug(f"[NFL Upcoming] Processed {len(processed_games)} upcoming games")
for game in processed_games:
self.logger.debug(f"[NFL Upcoming] Game: {game['away_abbr']}@{game['home_abbr']} - Upcoming: {game['is_upcoming']}")
# Filter for favorite teams
if self.favorite_teams:
team_games = [game for game in processed_games
if game['home_abbr'] in self.favorite_teams or
game['away_abbr'] in self.favorite_teams]
self.logger.debug(f"[NFL Upcoming] After favorite team filtering: {len(team_games)} games")
for game in team_games:
self.logger.debug(f"[NFL Upcoming] Favorite game: {game['away_abbr']}@{game['home_abbr']}")
else:
team_games = processed_games # Show all upcoming if no favorites
# Sort by game time, earliest first
team_games.sort(key=lambda g: g.get('start_time_utc') or datetime.max.replace(tzinfo=self._get_timezone()))
# Log changes or periodically
should_log = (
current_time - self.last_log_time >= self.log_interval or
len(team_games) != len(self.games_list) or
any(g1['id'] != g2.get('id') for g1, g2 in zip(self.games_list, team_games)) or
(not self.games_list and team_games)
)
# Check if the list of games to display has changed
new_game_ids = {g['id'] for g in team_games}
current_game_ids = {g['id'] for g in self.games_list}
if new_game_ids != current_game_ids:
self.logger.info(f"[NFL Upcoming] Found {len(team_games)} upcoming games within window for display.")
self.games_list = team_games
if not self.current_game or not self.games_list or self.current_game['id'] not in new_game_ids:
self.current_game_index = 0
self.current_game = self.games_list[0] if self.games_list else None
self.last_game_switch = current_time
else:
try:
self.current_game_index = next(i for i, g in enumerate(self.games_list) if g['id'] == self.current_game['id'])
self.current_game = self.games_list[self.current_game_index]
except StopIteration:
self.current_game_index = 0
self.current_game = self.games_list[0]
self.last_game_switch = current_time
elif self.games_list:
self.current_game = self.games_list[self.current_game_index] # Update data
if not self.games_list:
self.logger.info("[NFL Upcoming] No relevant upcoming games found to display.")
self.current_game = None
if should_log and not self.games_list:
# Log favorite teams only if no games are found and logging is needed
self.logger.debug(f"[NFL Upcoming] Favorite teams: {self.favorite_teams}")
self.logger.debug(f"[NFL Upcoming] Total upcoming games before filtering: {len(processed_games)}")
self.last_log_time = current_time
elif should_log:
self.last_log_time = current_time
except Exception as e:
self.logger.error(f"[NFL Upcoming] Error updating upcoming games: {e}", exc_info=True)
# self.current_game = None # Decide if clear on error
def _draw_scorebug_layout(self, game: Dict, force_clear: bool = False) -> None:
"""Draw the layout for an upcoming NFL game."""
try:
main_img = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 255))
overlay = Image.new('RGBA', (self.display_width, self.display_height), (0, 0, 0, 0))
draw_overlay = ImageDraw.Draw(overlay)
home_logo = self._load_and_resize_logo(game["home_abbr"])
away_logo = self._load_and_resize_logo(game["away_abbr"])
if not home_logo or not away_logo:
self.logger.error(f"[NFL Upcoming] Failed to load logos for game: {game.get('id')}")
draw_final = ImageDraw.Draw(main_img.convert('RGB'))
self._draw_text_with_outline(draw_final, "Logo Error", (5,5), self.fonts['status'])
self.display_manager.image.paste(main_img.convert('RGB'), (0, 0))
self.display_manager.update_display()
return
center_y = self.display_height // 2
home_x = self.display_width - home_logo.width + 18
home_y = center_y - (home_logo.height // 2)
main_img.paste(home_logo, (home_x, home_y), home_logo)
away_x = -18
away_y = center_y - (away_logo.height // 2)
main_img.paste(away_logo, (away_x, away_y), away_logo)
# Draw Text Elements on Overlay
game_date = game.get("game_date", "")
game_time = game.get("game_time", "")
# "Next Game" at the top (use smaller status font)
status_text = "Next Game"
status_width = draw_overlay.textlength(status_text, font=self.fonts['status'])
status_x = (self.display_width - status_width) // 2
status_y = 1 # Changed from 2
self._draw_text_with_outline(draw_overlay, status_text, (status_x, status_y), self.fonts['status'])
# Date text (centered, below "Next Game")
date_width = draw_overlay.textlength(game_date, font=self.fonts['time'])
date_x = (self.display_width - date_width) // 2
# Adjust Y position to stack date and time nicely
date_y = center_y - 7 # Raise date slightly
self._draw_text_with_outline(draw_overlay, game_date, (date_x, date_y), self.fonts['time'])
# Time text (centered, below Date)
time_width = draw_overlay.textlength(game_time, font=self.fonts['time'])
time_x = (self.display_width - time_width) // 2
time_y = date_y + 9 # Place time below date
self._draw_text_with_outline(draw_overlay, game_time, (time_x, time_y), self.fonts['time'])
# Draw odds if available
if 'odds' in game and game['odds']:
self._draw_dynamic_odds(draw_overlay, game['odds'], self.display_width, self.display_height)
# Draw records if enabled
if self.show_records:
try:
record_font = ImageFont.truetype("assets/fonts/4x6-font.ttf", 6)
except IOError:
record_font = ImageFont.load_default()
away_record = game.get('away_record', '')
home_record = game.get('home_record', '')
record_bbox = draw_overlay.textbbox((0,0), "0-0", font=record_font)
record_height = record_bbox[3] - record_bbox[1]
record_y = self.display_height - record_height
if away_record:
away_record_x = 0
self._draw_text_with_outline(draw_overlay, away_record, (away_record_x, record_y), record_font)
if home_record:
home_record_bbox = draw_overlay.textbbox((0,0), home_record, font=record_font)
home_record_width = home_record_bbox[2] - home_record_bbox[0]
home_record_x = self.display_width - home_record_width
self._draw_text_with_outline(draw_overlay, home_record, (home_record_x, record_y), record_font)
# Composite and display
main_img = Image.alpha_composite(main_img, overlay)
main_img = main_img.convert('RGB')
self.display_manager.image.paste(main_img, (0, 0))
self.display_manager.update_display() # Update display here
except Exception as e:
self.logger.error(f"[NFL Upcoming] Error displaying upcoming game: {e}", exc_info=True)
def display(self, force_clear=False):
"""Display upcoming games, handling switching."""
if not self.is_enabled: return
if not self.games_list:
if self.current_game: self.current_game = None # Clear state if list empty
current_time = time.time()
# Log warning periodically if no games found
if current_time - self.last_warning_time > self.warning_cooldown:
self.logger.info("[NFL Upcoming] No upcoming games found for favorite teams to display.")
self.last_warning_time = current_time
return # Skip display update
try:
current_time = time.time()
# Check if it's time to switch games
if len(self.games_list) > 1 and current_time - self.last_game_switch >= self.game_display_duration:
self.current_game_index = (self.current_game_index + 1) % len(self.games_list)
self.current_game = self.games_list[self.current_game_index]
self.last_game_switch = current_time
force_clear = True # Force redraw on switch
self.logger.debug(f"[NFL Upcoming] Switched to game index {self.current_game_index}")
if self.current_game:
self._draw_scorebug_layout(self.current_game, force_clear)
# update_display() is called within _draw_scorebug_layout for upcoming
except Exception as e:
self.logger.error(f"[NFL Upcoming] Error in display loop: {e}", exc_info=True)