Files
LEDMatrix/test
Claude 206eca078e fix: unify version comparison, refuse secret-leaking saves, reset skin strikes on card success
Fixes the three suspected bugs this PR's characterization tests pinned,
flipping those tests to assert the corrected behavior:

- plugins/store: ONE shared update comparator. New
  compatibility.is_update_available() (PEP 440 via packaging) is now used
  by both the web UI's update badge (api_v3._is_plugin_update_available
  is a thin alias) and store_manager.update_plugin's reinstall decision.
  Previously update_plugin used raw string equality: 'v1.2.0' vs '1.2.0'
  triggered a full reinstall the UI called unnecessary, and a locally-
  ahead plugin (2.0.0 installed, registry 1.9.0) was silently DOWNGRADED.
  Now equivalent spellings skip the reinstall and locally-ahead versions
  are never downgraded; unparseable versions still reconcile by
  reinstalling from the registry.

- config: save_config and save_config_atomic now refuse (ConfigError)
  when config_secrets.json exists but cannot be loaded. Both previously
  proceeded without stripping, writing the merged secrets into
  config.json in plaintext. The shared _load_secrets_for_save() helper
  raises with an actionable message instead; a missing secrets file is
  still fine (nothing to strip), and _migrate_config's catch-all keeps
  boot resilient.

- skins: render_skin_card resets _skin_failures on both success paths
  (vegas card returned, or mode renderer handled), mirroring
  _render_game. Transient card failures no longer accumulate across a
  session until they permanently disable a working skin.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NohXi78cwsAKtN1sCfxjUh
2026-08-07 00:44:33 +00:00
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