Moves the 35 @deprecated markers from 3.7.0 (already shipped with them in place) to 3.8.0, and adds scripts/plugin_api_usage.py plus the generated docs/DEPRECATIONS_3.8.md: who still calls or overrides each deprecated method across core, the monorepo and third-party plugins. Removes nothing. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Advanced Plugin Development
Advanced patterns, examples, and best practices for developing LEDMatrix plugins.
Adaptive layout: for plugins that should render legibly on any panel size (fonts that grow on big panels, layouts that degrade gracefully on small ones), use the adaptive layout system —
self.layout,draw_fit,draw_image,scoreboard_regions— documented in ADAPTIVE_LAYOUT.md.
Table of Contents
- Using Weather Icons
- Implementing Scrolling with Deferred Updates
- Cache Strategy Patterns
- Font Management
- Error Handling Best Practices
- Performance Optimization
- Testing Plugins with Mocks
- Inter-Plugin Communication
- Live Priority Implementation
- Dynamic Duration Support
Using Weather Icons
The Display Manager's icon methods — draw_weather_icon(), draw_sun(),
draw_cloud(), draw_rain(), draw_snow() and draw_text_with_icons() —
are deprecated, removed in 3.8.0. Draw your own icons instead: render them
onto a PIL image and paste it onto self.display_manager.image, or ship
icon images with the plugin. The weather plugin's WeatherIcons class is an
example. See Deprecated APIs.
Implementing Scrolling with Deferred Updates
For plugins that scroll content (tickers, news feeds, etc.), use scrolling state management to coordinate with the display system.
Basic Scrolling Implementation
Scroll with ScrollHelper, configured by src.common.scroll_config, and
render one frame per display() call. Don't pace the scroll with
time.sleep(): update_display() blocks on the panel's
vsync, which is what paces a scroll. Pass the frame_hold that
scroll_config.configure() returned to set_scrolling_state(), or the
scroll runs faster than the configured speed (see
set_scrolling_state() in PLUGIN_API_REFERENCE.md).
from PIL import Image, ImageDraw
from src.common import scroll_config
from src.common.scroll_helper import ScrollHelper
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.scroll_helper = ScrollHelper(
self.display_manager.width, self.display_manager.height, self.logger)
self.scroll_settings = scroll_config.configure(
self.scroll_helper,
plugin_config=self.config,
global_config=self.global_config,
display_manager=self.display_manager,
plugin_logger=self.logger,
)
def _build_scroll_image(self, text):
font = self.display_manager.regular_font
width = self.display_manager.get_text_width(text, font)
img = Image.new("RGB", (width, self.display_manager.height))
ImageDraw.Draw(img).text((0, 0), text, font=font, fill=(255, 255, 255))
self.scroll_helper.set_scrolling_image(img)
def display(self, force_clear=False):
if force_clear or self.scroll_helper.cached_image is None:
self._build_scroll_image(
"This is a long scrolling message that needs to scroll across the display...")
# Mark as scrolling (calling it every frame is fine)
self.display_manager.set_scrolling_state(
True, frame_hold=self.scroll_settings.frame_hold)
self.scroll_helper.update_scroll_position()
self.display_manager.image = self.scroll_helper.get_visible_portion()
self.display_manager.update_display()
if self.scroll_helper.is_scroll_complete():
# Mark as not scrolling when done
self.display_manager.set_scrolling_state(False)
Deferred Updates During Scrolling
Use defer_update() to queue non-critical updates until scrolling completes:
def update(self):
# Critical update - do immediately
self.fetch_latest_data()
# Non-critical metadata update - defer until not scrolling
self.display_manager.defer_update(
lambda: self.update_cache_metadata(),
priority=1
)
# Low priority cleanup - defer
self.display_manager.defer_update(
lambda: self.cleanup_old_data(),
priority=2
)
Checking Scroll State
Check if currently scrolling before performing expensive operations:
def update(self):
# Only do expensive operations when not scrolling
if not self.display_manager.is_currently_scrolling():
self.perform_expensive_operation()
else:
# Defer until scrolling stops
self.display_manager.defer_update(
lambda: self.perform_expensive_operation(),
priority=0
)
Cache Strategy Patterns
Use appropriate cache strategies for different data types to optimize performance and reduce API calls.
Basic Caching Pattern
def update(self):
cache_key = f"{self.plugin_id}_data"
# Try to get from cache first
cached = self.cache_manager.get(cache_key, max_age=3600)
if cached:
self.data = cached
self.logger.debug("Using cached data")
return
# Fetch from API if not cached
try:
self.data = self._fetch_from_api()
self.cache_manager.set(cache_key, self.data)
self.logger.info("Fetched and cached new data")
except Exception as e:
self.logger.error(f"Failed to fetch data: {e}")
# Use stale cache if available (re-fetch with large max_age to bypass expiration)
expired_cached = self.cache_manager.get(cache_key, max_age=31536000) # 1 year
if expired_cached:
self.data = expired_cached
self.logger.warning("Using stale cached data due to API error")
Using Cache Strategies
For automatic TTL selection based on data type:
def update(self):
cache_key = f"{self.plugin_id}_weather"
# Automatically uses appropriate cache duration for weather data
cached = self.cache_manager.get_cached_data_with_strategy(
cache_key,
data_type="weather"
)
if cached:
self.data = cached
return
# Fetch new data
self.data = self._fetch_from_api()
self.cache_manager.set(cache_key, self.data)
Sport-Specific Caching
For sports plugins, use sport-specific cache strategies:
def update(self):
sport_key = "nhl"
cache_key = f"{self.plugin_id}_{sport_key}_games"
# get_background_cached_data() is deprecated, removed in 3.8.0 — use get()
cached = self.cache_manager.get(cache_key, max_age=60)
if cached:
self.games = cached
return
# Fetch new games
self.games = self._fetch_games(sport_key)
self.cache_manager.set(cache_key, self.games)
Cache Invalidation
Clear cache when needed:
def on_config_change(self, new_config):
# Clear cache when API key changes
if new_config.get('api_key') != self.config.get('api_key'):
self.cache_manager.clear_cache(f"{self.plugin_id}_data")
self.logger.info("Cleared cache due to API key change")
super().on_config_change(new_config)
Font Management
The display manager's built-in fonts and text measurement. For fonts shipped with a plugin, see FONT_MANAGER.md.
Using Different Fonts
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
# Use regular font for title
self.display_manager.draw_text(
"Title",
x=10, y=5,
font=self.display_manager.regular_font,
color=(255, 255, 255)
)
# Use small font for details
self.display_manager.draw_text(
"Details",
x=10, y=20,
font=self.display_manager.small_font,
color=(200, 200, 200)
)
# Use calendar font for compact text
self.display_manager.draw_text(
"Compact",
x=10, y=30,
font=self.display_manager.calendar_font,
color=(150, 150, 150)
)
self.display_manager.update_display()
Measuring Text
Calculate text dimensions for layout:
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
text = "Hello, World!"
font = self.display_manager.regular_font
# Get text dimensions
text_width = self.display_manager.get_text_width(text, font)
font_height = self.display_manager.get_font_height(font)
# Center text horizontally
x = (self.display_manager.width - text_width) // 2
# Center text vertically
y = (self.display_manager.height - font_height) // 2
self.display_manager.draw_text(text, x=x, y=y, font=font)
self.display_manager.update_display()
Multi-line Text
Render multiple lines of text:
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
lines = [
"Line 1",
"Line 2",
"Line 3"
]
font = self.display_manager.small_font
font_height = self.display_manager.get_font_height(font)
y = 5
for line in lines:
# Center each line
text_width = self.display_manager.get_text_width(line, font)
x = (self.display_manager.width - text_width) // 2
self.display_manager.draw_text(line, x=x, y=y, font=font)
y += font_height + 2 # Add spacing between lines
self.display_manager.update_display()
Error Handling Best Practices
Implement robust error handling to ensure plugins fail gracefully.
API Error Handling
def update(self):
cache_key = f"{self.plugin_id}_data"
try:
# Try to fetch from API
self.data = self._fetch_from_api()
self.cache_manager.set(cache_key, self.data)
self.logger.info("Successfully updated data")
except requests.exceptions.Timeout:
self.logger.warning("API request timed out, using cached data")
cached = self.cache_manager.get(cache_key, max_age=7200) # Use older cache
if cached:
self.data = cached
else:
self.data = None
except requests.exceptions.RequestException as e:
self.logger.error(f"API request failed: {e}")
# Try to use cached data
cached = self.cache_manager.get(cache_key, max_age=7200)
if cached:
self.data = cached
self.logger.info("Using cached data due to API error")
else:
self.data = None
except Exception as e:
self.logger.error(f"Unexpected error in update(): {e}", exc_info=True)
self.data = None
Display Error Handling
def display(self, force_clear=False):
try:
if force_clear:
self.display_manager.clear()
# Check if we have data
if not self.data:
self._display_no_data()
return
# Render main content
self._render_content()
self.display_manager.update_display()
except Exception as e:
self.logger.error(f"Error in display(): {e}", exc_info=True)
# Show error message to user
try:
self.display_manager.clear()
self.display_manager.draw_text(
"Error",
x=10, y=16,
color=(255, 0, 0)
)
self.display_manager.update_display()
except Exception:
# If even error display fails, log and continue
self.logger.critical("Failed to display error message")
def _display_no_data(self):
"""Display a message when no data is available."""
self.display_manager.clear()
self.display_manager.draw_text(
"No data",
x=10, y=16,
color=(128, 128, 128)
)
self.display_manager.update_display()
Validation Error Handling
def validate_config(self) -> bool:
"""Validate plugin configuration."""
try:
# Check required fields
required_fields = ['api_key', 'city']
for field in required_fields:
if field not in self.config or not self.config[field]:
self.logger.error(f"Missing required field: {field}")
return False
# Validate field types
if not isinstance(self.config.get('display_duration'), (int, float)):
self.logger.error("display_duration must be a number")
return False
# Validate ranges
duration = self.config.get('display_duration', 15)
if duration < 1 or duration > 300:
self.logger.error("display_duration must be between 1 and 300 seconds")
return False
return True
except Exception as e:
self.logger.error(f"Error validating config: {e}", exc_info=True)
return False
Performance Optimization
Optimize plugin performance for smooth operation on Raspberry Pi hardware.
Efficient Data Fetching
def update(self):
# Only fetch if cache is stale
cache_key = f"{self.plugin_id}_data"
cached = self.cache_manager.get(cache_key, max_age=3600)
if cached and self._is_data_fresh(cached):
self.data = cached
return
# Fetch only what's needed
try:
# Use appropriate cache strategy
self.data = self._fetch_minimal_data()
self.cache_manager.set(cache_key, self.data)
except Exception as e:
self.logger.error(f"Update failed: {e}")
# Use stale cache if available (re-fetch with large max_age to bypass expiration)
expired_cached = self.cache_manager.get(cache_key, max_age=31536000) # 1 year
if expired_cached:
self.data = expired_cached
self.logger.warning("Using stale cached data due to update failure")
Optimized Rendering
def display(self, force_clear=False):
# Only clear if necessary
if force_clear:
self.display_manager.clear()
else:
# Reuse existing canvas when possible
pass
# Batch drawing operations
self._draw_background()
self._draw_content()
self._draw_overlay()
# Single update call at the end
self.display_manager.update_display()
Memory Management
def cleanup(self):
"""Clean up resources to free memory."""
# Clear large data structures
if hasattr(self, 'large_cache'):
self.large_cache.clear()
# Close connections
if hasattr(self, 'api_client'):
self.api_client.close()
# Stop threads
if hasattr(self, 'worker_thread'):
self.worker_thread.stop()
super().cleanup()
Lazy Loading
def __init__(self, plugin_id, config, display_manager, cache_manager, plugin_manager):
super().__init__(plugin_id, config, display_manager, cache_manager, plugin_manager)
self._heavy_resource = None # Load on demand
def _get_heavy_resource(self):
"""Lazy load expensive resource."""
if self._heavy_resource is None:
self._heavy_resource = self._load_expensive_resource()
return self._heavy_resource
Testing Plugins with Mocks
Use mock objects for testing plugins without hardware dependencies.
Basic Mock Setup
from src.plugin_system.testing.mocks import MockDisplayManager, MockCacheManager, MockPluginManager
def test_plugin_display():
# Create mocks
display_manager = MockDisplayManager()
cache_manager = MockCacheManager()
plugin_manager = MockPluginManager()
# Create plugin instance
config = {"enabled": True, "display_duration": 15}
plugin = MyPlugin("my-plugin", config, display_manager, cache_manager, plugin_manager)
# Test display
plugin.display(force_clear=True)
# Verify display calls
assert len(display_manager.draw_calls) > 0
assert display_manager.draw_calls[0]['text'] == "Hello"
Testing Cache Behavior
def test_plugin_caching():
cache_manager = MockCacheManager()
plugin = MyPlugin("my-plugin", config, display_manager, cache_manager, plugin_manager)
# Test cache miss
plugin.update()
assert len(cache_manager.get_calls) > 0
assert len(cache_manager.set_calls) > 0
# Test cache hit
cache_manager.set("my-plugin_data", {"test": "data"})
plugin.update()
# Verify no API call was made
Testing Error Handling
def test_error_handling():
display_manager = MockDisplayManager()
cache_manager = MockCacheManager()
plugin = MyPlugin("my-plugin", config, display_manager, cache_manager, plugin_manager)
# Simulate API error
with patch('plugin._fetch_from_api', side_effect=Exception("API Error")):
plugin.update()
# Verify plugin handles error gracefully
assert plugin.data is not None or hasattr(plugin, 'error_state')
Inter-Plugin Communication
Plugins can communicate with each other through the Plugin Manager.
Getting Data from Another Plugin
def update(self):
# Get weather data from weather plugin
weather_plugin = self.plugin_manager.get_plugin("weather")
if weather_plugin and hasattr(weather_plugin, 'current_temp'):
self.weather_temp = weather_plugin.current_temp
self.logger.info(f"Got temperature from weather plugin: {self.weather_temp}")
Checking Plugin Status
def update(self):
# get_enabled_plugins() is deprecated, removed in 3.8.0 — check the
# instance's `enabled` flag instead
weather_plugin = self.plugin_manager.get_plugin("weather")
if weather_plugin is not None and weather_plugin.enabled:
# Use weather data
pass
Sharing Data Between Plugins
class MyPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
self.shared_data = {} # Data accessible to other plugins
def update(self):
self.shared_data['last_update'] = time.time()
self.shared_data['status'] = 'active'
# In another plugin
def update(self):
my_plugin = self.plugin_manager.get_plugin("my-plugin")
if my_plugin and hasattr(my_plugin, 'shared_data'):
status = my_plugin.shared_data.get('status')
self.logger.info(f"MyPlugin status: {status}")
Live Priority Implementation
Implement live priority to automatically take over the display when your plugin has urgent content.
Basic Live Priority
class MyPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
# Enable live priority in config
# "live_priority": true
def has_live_content(self) -> bool:
"""Check if plugin has live content."""
# Check for live games, breaking news, etc.
return hasattr(self, 'live_items') and len(self.live_items) > 0
def get_live_modes(self) -> List[str]:
"""Return modes to show during live priority."""
return ['live_mode'] # Only show live mode, not other modes
Sports Plugin Example
class SportsPlugin(BasePlugin):
def has_live_content(self) -> bool:
"""Check if there are any live games."""
if not hasattr(self, 'games'):
return False
for game in self.games:
if game.get('status') == 'live':
return True
return False
def get_live_modes(self) -> List[str]:
"""Only show live game modes during live priority."""
return ['nhl_live', 'nba_live'] # Exclude recent/upcoming modes
News Plugin Example
class NewsPlugin(BasePlugin):
def has_live_content(self) -> bool:
"""Check for breaking news."""
if not hasattr(self, 'headlines'):
return False
# Check for breaking news flag
for headline in self.headlines:
if headline.get('breaking', False):
return True
return False
def get_live_modes(self) -> List[str]:
"""Show breaking news mode during live priority."""
return ['breaking_news']
Dynamic Duration Support
Implement dynamic duration to extend display time until content cycle completes.
Basic Dynamic Duration
class MyPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
self.current_step = 0
self.total_steps = 5
def supports_dynamic_duration(self) -> bool:
"""Enable dynamic duration in config."""
return self.config.get('dynamic_duration', {}).get('enabled', False)
def is_cycle_complete(self) -> bool:
"""Return True when all content has been shown."""
return self.current_step >= self.total_steps
def reset_cycle_state(self) -> None:
"""Reset cycle tracking when starting new display session."""
self.current_step = 0
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
self.reset_cycle_state()
# Display current step
self._display_step(self.current_step)
self.display_manager.update_display()
# Advance to next step
self.current_step += 1
Scrolling Content Example
class ScrollingPlugin(BasePlugin):
def __init__(self, ...):
super().__init__(...)
self.scroll_position = 0
self.scroll_complete = False
def supports_dynamic_duration(self) -> bool:
return True
def is_cycle_complete(self) -> bool:
"""Return True when scrolling is complete."""
return self.scroll_complete
def reset_cycle_state(self) -> None:
"""Reset scroll state."""
self.scroll_position = 0
self.scroll_complete = False
def display(self, force_clear=False):
if force_clear:
self.display_manager.clear()
self.reset_cycle_state()
# Scroll content
text = "Long scrolling message..."
text_width = self.display_manager.get_text_width(text, self.display_manager.regular_font)
if self.scroll_position < -text_width:
# Scrolling complete
self.scroll_complete = True
else:
self.display_manager.clear()
self.display_manager.draw_text(
text,
x=self.scroll_position,
y=16
)
self.display_manager.update_display()
self.scroll_position -= 2
See Also
- Plugin API Reference - Complete API documentation
- Plugin Development Guide - Development workflow
- Plugin Architecture Spec - System architecture
- BasePlugin Source - Base class implementation