* feat(sync): multi-display wireless sync — extend scrolling across two LED matrices Adds a leader/follower sync system that extends Vegas scroll mode content continuously across two physically adjacent LED matrix units over WiFi. Architecture: - Leader broadcasts scroll position via UDP at ~90fps; follower renders the offset slice of the same image at 60fps using dead reckoning to absorb UDP jitter (smooth, stutter-free motion) - At each cycle transition the leader sends the composed scroll image via TCP (PNG-compressed ~15–40KB) so both displays render pixel-identical content regardless of plugin data timing differences - Auto-discovery via UDP subnet broadcast — no IP configuration required - Heartbeat watchdog (6s timeout) falls back to standalone if peer goes offline Key files: - src/common/sync_manager.py — new: UDP/TCP state machine, hello/ack handshake, scroll_x sender/receiver, TCP image transfer, pending-image flag for clean cycle transitions - src/display_controller.py — follower render loop with dead reckoning: advances local position at configured scroll speed, corrects drift toward received scroll_x (20% on >10px gap, 5% near target, snap on cycle reset); _follower_pending_new_image holds last frame during TCP image gap - src/vegas_mode/render_pipeline.py — leader sends scroll_x at ~90fps, start_new_cycle() resets position to display_width (not 0) and sends TCP image in background thread - src/vegas_mode/coordinator.py — set_sync_manager() / set_update_callback() wiring; defers hot-swap recompose while sync is active - web_interface/blueprints/api_v3.py — sync config save endpoint, GET /api/v3/sync/status for live status polling - web_interface/templates/v3/partials/display.html — Multi-Display Sync section: role selector (Standalone/Leader/Follower), position (Left/Right of leader, follower only), UDP port, live status indicator - config/config.template.json — sync block: role, port, follower_position Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sync): address PR review findings - sync_manager: replace Optional[callable] with proper Callable types from typing; tighten set_on_new_cycle/set_on_scroll_image/set_on_follower_connected signatures to match their actual callback signatures - sync_manager: log a one-shot warning when send_frame produces a packet exceeding the 65000-byte UDP cap instead of silently dropping it - display_controller: correct stale comment in _send_follower_frame (was "30fps / PNG encode/decode"; actual behavior is ~90fps raw RGB) - display.html: guard setInterval with window.syncStatusInterval to prevent duplicate pollers if the script runs more than once - display.html: replace innerHTML with DOM node creation + textContent for status icon/text to avoid inserting API-derived values via innerHTML Skip: time.time() → monotonic and self.config staleness are pre-existing issues not introduced by this PR. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sync): address second round of PR review findings - sync_manager: guard TCP image receive against OOM — validate length against 10 MB cap before allocating; log and close on invalid length - display_controller: _follower_gated_update now allows update_display() through when the leader is offline (is_follower_active() == False) so the display recovers normally when falling back to standalone mode - coordinator: normalize a standalone SyncManager to None in set_sync_manager() so the render pipeline never treats a no-op manager as an active one - coordinator: derive _UPDATE_TICK_FRAMES from target_fps * 4 instead of the hardcoded 500 so the ~4s cadence holds at any configured FPS - render_pipeline: replace bare except/pass on blank-frame push with logger.exception() so failures are visible in logs Skip: config.template.json comments — JSON does not support inline comments. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sync): address third round of PR review findings - sync_manager: use 'with socket.socket(...)' in send_scroll_image so the TCP socket is always closed even if connect/sendall raises - sync_manager: add _scroll_image_lock to serialize all reads/writes to _on_scroll_image and _pending_scroll_image between _image_server_loop and set_on_scroll_image, eliminating the lost-delivery race; callback is invoked outside the lock to avoid holding it during user code - sync_manager: validate scroll image dimensions (max 100000×256) and catch DecompressionBombError before img.load() in _image_server_loop - sync_manager: log socket close exceptions at debug level in stop() instead of silently passing - sync_manager: replace hardcoded /tmp/ with tempfile.gettempdir() for STATUS_FILE (atomic write was already in place) - sync_manager: check _RAW_MAGIC first in _follower_recv_loop routing so magic-tagged frames are always identified correctly regardless of size Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sync): address fourth round of PR review findings - sync_manager: log INCOMPATIBLE error only on state transition (guard with prev_state != LeaderState.INCOMPATIBLE) so repeated hello packets from an incompatible follower don't spam the log - sync_manager: replace O(n²) bytes concatenation in TCP image receive loop with bytearray + extend() for linear-time accumulation Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sync): suppress Codacy false positives - display_controller: rename local var 'sh' to 'scroll_h' so Codacy's pattern matcher doesn't confuse it with the 'sh' shell library - sync_manager: add '# nosec B104' to all socket.bind("") calls — binding to all interfaces is intentional (UDP broadcast reception and TCP image server must accept connections from any local interface) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix(sync): add nosec B104 to socket creation lines for Codacy Codacy attributes the bind-to-all-interfaces finding to the socket.socket() creation lines (140, 439) rather than the .bind() calls. Added # nosec B104 there too so the suppression is seen at the line Codacy reports. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
LED Matrix Web Interface V3
Modern, production web interface for controlling the LED Matrix display.
Overview
This directory contains the active V3 web interface with the following features:
- Real-time display preview via Server-Sent Events (SSE)
- Plugin management and configuration
- System monitoring and logs
- Modern, responsive UI
- RESTful API
Directory Structure
web_interface/
├── app.py # Main Flask application
├── start.py # Startup script
├── run.sh # Shell runner script
├── requirements.txt # Python dependencies
├── blueprints/ # Flask blueprints
│ ├── api_v3.py # API endpoints
│ └── pages_v3.py # Page routes
├── templates/ # HTML templates
│ └── v3/
│ ├── base.html
│ ├── index.html
│ └── partials/
└── static/ # CSS/JS assets
└── v3/
├── app.css
└── app.js
Running the Web Interface
Standalone (Development)
From the project root:
python3 web_interface/start.py
Or using the shell script:
./web_interface/run.sh
As a Service (Production)
The web interface can run as a systemd service that starts automatically based on the web_display_autostart configuration setting:
sudo systemctl start ledmatrix-web
sudo systemctl enable ledmatrix-web # Start on boot
Accessing the Interface
Once running, access the web interface at:
- Local: http://localhost:5000
- Network: http://:5000
Configuration
The web interface reads configuration from:
config/config.json- Main configurationconfig/config_secrets.json- API keys and secrets
API Documentation
The V3 API is mounted at /api/v3/ (app.py:144). For the complete
list and request/response formats, see
docs/REST_API_REFERENCE.md. Quick
reference for the most common endpoints:
Configuration
GET /api/v3/config/main- Get main configurationPOST /api/v3/config/main- Save main configurationGET /api/v3/config/secrets- Get secrets configurationPOST /api/v3/config/raw/main- Save raw main config (Config Editor)POST /api/v3/config/raw/secrets- Save raw secrets
Display & System Control
GET /api/v3/system/status- System statusPOST /api/v3/system/action- Control display (action body:start_display,stop_display,restart_display_service,restart_web_service,git_pull,reboot_system,shutdown_system,enable_autostart,disable_autostart)GET /api/v3/display/current- Current display frameGET /api/v3/display/on-demand/status- On-demand statusPOST /api/v3/display/on-demand/start- Trigger on-demand displayPOST /api/v3/display/on-demand/stop- Clear on-demand
Plugins
GET /api/v3/plugins/installed- List installed pluginsGET /api/v3/plugins/config?plugin_id=<id>- Get plugin configPOST /api/v3/plugins/config- Update plugin configurationGET /api/v3/plugins/schema?plugin_id=<id>- Get plugin schemaPOST /api/v3/plugins/toggle- Enable/disable pluginPOST /api/v3/plugins/install- Install from registryPOST /api/v3/plugins/install-from-url- Install from GitHub URLPOST /api/v3/plugins/uninstall- Uninstall pluginPOST /api/v3/plugins/update- Update plugin
Plugin Store
GET /api/v3/plugins/store/list- List available registry pluginsGET /api/v3/plugins/store/github-status- GitHub authentication statusPOST /api/v3/plugins/store/refresh- Refresh registry from GitHub
Real-time Streams (SSE)
SSE stream endpoints are defined directly on the Flask app
(app.py:607-619 — includes the CSRF exemption and rate-limit hookup
alongside the three route definitions), not on the api_v3 blueprint:
GET /api/v3/stream/stats- System statistics streamGET /api/v3/stream/display- Display preview streamGET /api/v3/stream/logs- Service logs stream
Development
When making changes to the web interface:
- Edit files in this directory
- Test changes by running
python3 web_interface/start.py - Restart the service if running:
sudo systemctl restart ledmatrix-web
Notes
- Templates and static files use the
v3/prefix to allow for future versions - The interface uses Flask blueprints for modular organization
- SSE streams provide real-time updates without polling