mirror of
https://github.com/ChuckBuilds/LEDMatrix.git
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The plugin-facing canvas (DisplayManager.image, draw, matrix) was one shared object, so any plugin whose Vegas content needed it -- display capture, scroll-content generation, narrowed rendering -- was deferred to the render thread and fetched there one at a time. On hdpi that is most plugins, and each fetch stalled the scroll: news ~320ms, hockey ~660ms, in bursts whenever the strip extended. DisplayManager.offscreen() gives the calling thread a canvas of its own. image, draw and matrix are now properties that resolve to the thread's surface while it is inside the block and to the shared canvas otherwise, so the ~100 existing uses become thread-correct unchanged. Inside, update_display(), the hardware half of clear(), and set_scrolling_state()/ set_frame_hold() are inert, so a plugin drawn for Vegas can neither reach the panel nor re-pace the live scroll. render_size() is rebuilt on it. capture_mode() now restores the previous state instead of clearing it, so it cannot end suppression inside an offscreen block. The adapter draws every path on its own canvas (_isolated_canvas) and drops the copy-and-restore of the shared image, which from a background thread would have written a stale frame back over the render loop's. Background fetches take the plugin's update/display lock, waiting up to 2s for a running update() and skipping the plugin that round otherwise; Vegas never took that lock, so render-thread captures already raced update(). A background fetch that comes back empty is no longer queued for the render thread. vegas_scroll.offscreen_prefetch (default true) restores the old deferred path when false. See docs/OFFSCREEN_RENDERING.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
911 lines
36 KiB
Python
911 lines
36 KiB
Python
"""
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Vegas Mode Coordinator
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Main orchestrator for Vegas-style continuous scroll mode. Coordinates between
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StreamManager, RenderPipeline, and the display system to provide smooth
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continuous scrolling of all enabled plugin content.
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Supports three display modes per plugin:
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- SCROLL: Content scrolls continuously within the stream
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- FIXED_SEGMENT: Fixed block that scrolls by with other content
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- STATIC: Scroll pauses, plugin displays for its duration, then resumes
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"""
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import logging
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import math
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import time
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import threading
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from typing import Optional, Dict, Any, List, Callable, TYPE_CHECKING
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from src.vegas_mode.config import VegasModeConfig
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from src.vegas_mode.plugin_adapter import PluginAdapter
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from src.vegas_mode.stream_manager import StreamManager
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from src.vegas_mode.render_pipeline import RenderPipeline
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from src.plugin_system.base_plugin import VegasDisplayMode
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if TYPE_CHECKING:
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from src.plugin_system.plugin_manager import PluginManager
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from src.plugin_system.base_plugin import BasePlugin
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from src.display_manager import DisplayManager
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logger = logging.getLogger(__name__)
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#: Degradation threshold, as a fraction of target_fps. A marquee jitters a
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#: little all the time, so "anything under target" would report constantly and
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#: mean nothing; 90% of target is the point where a shortfall is real. At a
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#: 60fps target that is 54fps -- 55fps is a normal wobble and stays at DEBUG,
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#: which is deliberate, not an off-by-one.
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_FPS_HEALTHY_FRACTION = 0.9
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#: A healthy marquee still reports this often, so silence means stopped
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#: rather than fine.
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_FPS_HEARTBEAT_INTERVAL = 300.0
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#: Seconds between live-priority scans while scrolling. The scan asks every
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#: plugin mode has_live_priority() / has_live_content(): 139us per call on a
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#: Pi 4 with two scoreboards (9 modes), 1.7% of a 125fps frame, growing with
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#: every plugin. Game state doesn't change within a quarter second.
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_LIVE_PRIORITY_CHECK_INTERVAL = 0.25
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def _percentile(ordered: List[float], fraction: float) -> float:
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"""Nearest-rank percentile of an already-sorted list.
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Index ceil(n * fraction) - 1, so 100 samples at 0.99 give the 99th-ranked
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value. The obvious int(n * fraction) is off by one and, at exactly 100
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samples, lands on the maximum -- which is the number already reported
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alongside this one as the worst frame, so the two columns would agree
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precisely when the sample was smallest.
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"""
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if not ordered:
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return 0.0
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index = math.ceil(len(ordered) * fraction) - 1
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return ordered[min(len(ordered) - 1, max(0, index))]
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class VegasModeCoordinator:
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"""
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Orchestrates Vegas scroll mode operation.
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Responsibilities:
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- Initialize and coordinate all Vegas mode components
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- Manage the high-FPS render loop
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- Handle live priority interruptions
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- Process config updates
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- Provide status and control interface
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"""
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# Class-level so coordinators built without __init__ (tests) have it.
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_last_live_check: float = float('-inf')
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def __init__(
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self,
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config: Dict[str, Any],
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display_manager: 'DisplayManager',
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plugin_manager: 'PluginManager'
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):
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"""
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Initialize the Vegas mode coordinator.
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Args:
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config: Main configuration dictionary
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display_manager: DisplayManager instance
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plugin_manager: PluginManager instance
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"""
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# Parse configuration
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self.vegas_config = VegasModeConfig.from_config(config)
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# Store references
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self.display_manager = display_manager
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self.plugin_manager = plugin_manager
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# Initialize components
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self.plugin_adapter = PluginAdapter(
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display_manager, self.vegas_config, plugin_manager=plugin_manager)
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self.stream_manager = StreamManager(
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self.vegas_config,
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plugin_manager,
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self.plugin_adapter
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)
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self.render_pipeline = RenderPipeline(
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self.vegas_config,
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display_manager,
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self.stream_manager
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)
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# State management
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self._is_active = False
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self._is_paused = False
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self._should_stop = False
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# Frame-rate health, tracked across run_iteration() calls so the
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# heartbeat is one-per-interval rather than one-per-cycle, and so a
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# recovery spanning two cycles is still reported. Reset on start().
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self._fps_last_health_log = 0.0
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self._fps_was_degraded = False
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self._state_lock = threading.Lock()
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# Live priority tracking
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self._live_priority_active = False
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self._live_priority_check: Optional[Callable[[], Optional[str]]] = None
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# Interrupt checker for yielding control back to display controller
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self._interrupt_check: Optional[Callable[[], bool]] = None
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self._interrupt_check_interval: int = 10 # Check every N frames
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# Plugin update callback — fired from a background thread inside the loop
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# so the main loop's _tick_plugin_updates() finds nothing due when Vegas
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# returns, eliminating the inter-iteration frozen-frame gap.
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self._update_callback: Optional[Callable[[], None]] = None
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self._update_tick_running: bool = False
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# Config update tracking
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self._config_version = 0
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self._pending_config_update = False
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self._pending_config: Optional[Dict[str, Any]] = None
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# Static pause handling
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self._static_pause_active = False
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self._static_pause_plugin: Optional['BasePlugin'] = None
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self._static_pause_start: Optional[float] = None
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self._saved_scroll_position: Optional[int] = None
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# Track which plugins should use STATIC mode (pause scroll)
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self._static_mode_plugins: set = set()
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# Statistics
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self.stats = {
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'total_runtime_seconds': 0.0,
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'cycles_completed': 0,
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'interruptions': 0,
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'config_updates': 0,
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'static_pauses': 0,
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}
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self._start_time: Optional[float] = None
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logger.info(
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"VegasModeCoordinator initialized: enabled=%s, fps=%d, buffer_ahead=%d",
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self.vegas_config.enabled,
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self.vegas_config.target_fps,
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self.vegas_config.buffer_ahead
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)
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@property
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def is_enabled(self) -> bool:
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"""Check if Vegas mode is enabled in configuration."""
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return self.vegas_config.enabled
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@property
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def is_active(self) -> bool:
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"""Check if Vegas mode is currently running."""
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return self._is_active
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def set_sync_manager(self, sync_manager, follower_position: str = "left") -> None:
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"""
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Attach a DisplaySyncManager so Vegas mode sends the follower's portion
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of the ticker to the second display on every rendered frame.
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Args:
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sync_manager: DisplaySyncManager instance, or None to disable sync
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follower_position: "left" (default) or "right" — physical position of
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the follower display relative to the leader
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"""
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if self.render_pipeline:
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# Don't expose a standalone (no-op) manager to the pipeline — treat it as None
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if sync_manager is not None and hasattr(sync_manager, 'role'):
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from src.common.sync_manager import SyncRole
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if sync_manager.role == SyncRole.STANDALONE:
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sync_manager = None
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self.render_pipeline.sync_manager = sync_manager
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self.render_pipeline.sync_follower_left = (follower_position == "left")
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def set_live_priority_checker(self, checker: Callable[[], Optional[str]]) -> None:
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"""
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Set the callback for checking live priority content.
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Args:
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checker: Callable that returns live priority mode name or None
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"""
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self._live_priority_check = checker
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def set_interrupt_checker(
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self,
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checker: Callable[[], bool],
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check_interval: int = 10
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) -> None:
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"""
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Set the callback for checking if Vegas should yield control.
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This allows the display controller to interrupt Vegas mode
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when on-demand, wifi status, or other priority events occur.
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Args:
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checker: Callable that returns True if Vegas should yield
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check_interval: Check every N frames (default 10)
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"""
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self._interrupt_check = checker
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self._interrupt_check_interval = max(1, check_interval)
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def set_update_callback(self, callback: Callable[[], None]) -> None:
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"""
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Set a callback for running plugin updates from inside the Vegas loop.
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Fired in a daemon background thread every ~4 s so plugin data stays
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fresh without blocking the render loop. The main loop's
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_tick_plugin_updates() then finds all intervals already satisfied and
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returns immediately, collapsing the inter-iteration gap to <1 ms.
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Args:
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callback: Callable with no arguments (typically _tick_plugin_updates)
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"""
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self._update_callback = callback
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def start(self) -> bool:
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"""
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Start Vegas mode operation.
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Returns:
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True if started successfully
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"""
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if not self.vegas_config.enabled:
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logger.warning("Cannot start Vegas mode - not enabled in config")
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return False
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with self._state_lock:
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if self._is_active:
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logger.warning("Vegas mode already active")
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return True
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# Validate configuration
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errors = self.vegas_config.validate()
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if errors:
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logger.error("Vegas config validation failed: %s", errors)
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return False
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# Initialize stream manager
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if not self.stream_manager.initialize():
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logger.error("Failed to initialize stream manager")
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return False
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# Compose initial content
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if not self.render_pipeline.compose_scroll_content():
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logger.error("Failed to compose initial scroll content")
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return False
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self._is_active = True
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self._should_stop = False
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self._start_time = time.time()
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# A fresh run starts with a clean health slate: no stale
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# "was degraded" from the previous run, and a heartbeat that is
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# due immediately so the first sample confirms the marquee is up.
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self._fps_last_health_log = 0.0
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self._fps_was_degraded = False
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# Line up the next group immediately, so the first extension is already
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# warm rather than stalling the scroll to fetch it.
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if self.vegas_config.continuous_scroll:
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self.render_pipeline.start_prefetch()
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logger.info("Vegas mode started")
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return True
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def stop(self) -> None:
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"""Stop Vegas mode operation."""
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with self._state_lock:
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if not self._is_active:
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return
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self._should_stop = True
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self._is_active = False
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if self._start_time:
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self.stats['total_runtime_seconds'] += time.time() - self._start_time
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self._start_time = None
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# Cleanup components
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self.render_pipeline.reset()
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self.stream_manager.reset()
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self.display_manager.set_scrolling_state(False)
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logger.info("Vegas mode stopped")
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def pause(self) -> None:
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"""Pause Vegas mode (for live priority interruption)."""
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with self._state_lock:
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if not self._is_active:
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return
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self._is_paused = True
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self.stats['interruptions'] += 1
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self.display_manager.set_scrolling_state(False)
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logger.info("Vegas mode paused")
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def resume(self) -> None:
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"""Resume Vegas mode after pause."""
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with self._state_lock:
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if not self._is_active:
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return
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self._is_paused = False
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self.display_manager.set_scrolling_state(True)
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logger.info("Vegas mode resumed")
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def run_frame(self) -> bool:
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"""
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Run a single frame of Vegas mode.
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Should be called at target FPS (e.g., 125 FPS = every 8ms).
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Returns:
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True if frame was rendered, False if Vegas mode is not active
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"""
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# Check if we should be running
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with self._state_lock:
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if not self._is_active or self._is_paused or self._should_stop:
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return False
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# Check for config updates (synchronized access)
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has_pending_update = self._pending_config_update
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# Check for live priority (throttled; see _LIVE_PRIORITY_CHECK_INTERVAL).
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# Only a negative result is ever reused: a positive one pauses Vegas,
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# and run_frame() returns early while paused.
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now = time.monotonic()
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if now - self._last_live_check >= _LIVE_PRIORITY_CHECK_INTERVAL:
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self._last_live_check = now
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if self._check_live_priority():
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return False
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# Apply pending config update outside lock
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if has_pending_update:
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self._apply_pending_config()
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if self.vegas_config.continuous_scroll:
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# Drop cached content for plugins whose data just changed, so the
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# next time each comes round it is composed from current data. The
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# swap path's hot_swap_content() does this via process_updates(),
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# but it also rebuilds and repositions the whole strip, which is
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# the freeze-and-jump this mode exists to avoid. Without this the
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# pending-update flags are never consumed and a segment keeps
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# rendering whatever it was first built from — last night's live
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# game still shown as live the next morning.
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self.render_pipeline.refresh_updated_plugins()
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# Extend the strip before the scroll can reach its end, so the next
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# group arrives from the right and motion never stops. No cycle
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# boundary, so no freeze, no substitution and no restart with the
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# viewport already full.
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# Trickle in the plugins that can only be fetched here, one per
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# frame, before considering a further extension.
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if self.render_pipeline.has_deferred():
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self.render_pipeline.drain_deferred()
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elif self.render_pipeline.needs_extension():
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if self.render_pipeline.extend_scroll_content():
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self.stats['cycles_completed'] += 1
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elif self.render_pipeline.is_cycle_complete():
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# Extension failed and the strip has run out: fall back to
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# the swap rather than sitting on a dead frame.
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self.render_pipeline.start_new_cycle()
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else:
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# Check if we need to start a new cycle
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if self.render_pipeline.is_cycle_complete():
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if not self.render_pipeline.start_new_cycle():
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logger.warning("Failed to start new Vegas cycle")
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return False
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self.stats['cycles_completed'] += 1
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# Check for hot-swap opportunities
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if self.render_pipeline.should_recompose():
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self.render_pipeline.hot_swap_content()
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# Render frame
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return self.render_pipeline.render_frame()
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def run_iteration(self) -> bool:
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"""
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Run a complete Vegas mode iteration (display duration).
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This is called by DisplayController to run Vegas mode for one
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"display duration" period before checking for mode changes.
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Handles three display modes:
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- SCROLL/FIXED_SEGMENT: Continue normal scroll rendering
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- STATIC: Pause scroll, display plugin, resume on completion
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Returns:
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True if iteration completed normally, False if interrupted
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"""
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if not self.is_active:
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if not self.start():
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return False
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# Update static mode plugin list on iteration start
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self._update_static_mode_plugins()
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if self.vegas_config.continuous_scroll:
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# The strip is continuously extended and trimmed, so its width says
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# nothing about how long to run. This is only how often control
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# returns to the display controller; interrupts are still checked
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# every few frames, so it costs nothing to make it a fixed period.
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duration = float(self.vegas_config.max_cycle_duration)
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else:
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duration = self.render_pipeline.get_dynamic_duration()
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start_time = time.time()
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frame_count = 0
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fps_log_interval = 5.0 # Sample FPS every 5 seconds
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# Health state lives on the coordinator, not here: run_iteration() is
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# called once per cycle, so locals reset every few seconds. That made
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# `last_fps_health_log = 0.0` fire the "heartbeat" on the first sample
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# of every iteration rather than once per interval, and a recovery
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# that crossed an iteration boundary was never reported at all --
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# was_degraded had already gone back to False.
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# Monotonic, and deliberately not start_time: start_time is wall
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# clock and is used below to report the iteration's duration. Mixing
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# the two here would make every delta hugely negative and silence the
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# frame-rate reporting altogether.
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last_fps_log_time = time.monotonic()
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fps_frame_count = 0
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# A mean hides stutter completely. At 120fps a five-second window is
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# ~600 frames, so a 200ms freeze -- plainly visible on a marquee --
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# moves the average from 120.0 to 115.4 and reads as healthy. What a
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# viewer actually notices is the worst frame, so track that too.
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frame_worst = 0.0
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frame_times: List[float] = []
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logger.info("Starting Vegas iteration for %.1fs", duration)
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while True:
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# Monotonic, like the FPS window below. These devices have no RTC,
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# so the wall clock jumps by however wrong boot time was the moment
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# NTP first syncs. A backward jump makes frame_elapsed negative,
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# and `frame_interval - frame_elapsed` then sleeps for longer than
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# the whole budget -- the render loop stalls for the size of the
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# correction. A forward jump inflates p99 and worst-frame instead.
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frame_started = time.monotonic()
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# Check for STATIC mode plugin that should pause scroll
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static_plugin = self._check_static_plugin_trigger()
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if static_plugin:
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if not self._handle_static_pause(static_plugin):
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# Static pause was interrupted
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return False
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# After static pause, skip this segment and continue
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self.stream_manager.get_next_segment() # Consume the segment
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continue
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# Run frame
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if not self.run_frame():
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# Check why we stopped
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with self._state_lock:
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if self._should_stop:
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return False
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if self._is_paused:
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# Paused for live priority - let caller handle
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return False
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|
|
|
# Sleep only the remainder of the frame budget. This used to sleep
|
|
# the whole interval on top of however long the frame took, so at a
|
|
# measured 31.6ms per frame a fixed 8ms of that was pure idle — a
|
|
# quarter of the budget spent not rendering. Subtracting the work
|
|
# already done keeps the pacing target while reclaiming that time,
|
|
# and yields the GIL either way so other threads still run.
|
|
# Read every frame: a config change applied mid-iteration can
|
|
# switch between crisp and blended pacing.
|
|
frame_elapsed = time.monotonic() - frame_started
|
|
frame_interval = self.render_pipeline.frame_interval
|
|
time.sleep(max(0.0, frame_interval - frame_elapsed))
|
|
|
|
# Measured before the sleep: time spent working, not pacing.
|
|
if frame_elapsed > frame_worst:
|
|
frame_worst = frame_elapsed
|
|
frame_times.append(frame_elapsed)
|
|
|
|
# Increment frame count and check for interrupt periodically
|
|
frame_count += 1
|
|
fps_frame_count += 1
|
|
|
|
# Periodic FPS logging. Reported at INFO only when the frame rate
|
|
# is actually worth an operator's attention -- a shortfall against
|
|
# target, or the recovery from one -- with a slow heartbeat so a
|
|
# healthy marquee still shows a pulse.
|
|
#
|
|
# Measured over two hours on a running rig: 1410 samples, 98.5%
|
|
# of them within 10% of target. The 1.5% that were not included a
|
|
# reading of 8.6fps against a target of 60 -- a real stall, and
|
|
# completely invisible inside 1389 lines reading "59.6".
|
|
# Monotonic: every use of this value in the block below is a
|
|
# duration, and these devices have no RTC, so the wall clock jumps
|
|
# by however wrong boot time was the moment NTP first syncs. That
|
|
# would not only mis-fire the heartbeat, it would corrupt the
|
|
# frame rate itself, since fps is frames divided by this delta.
|
|
current_time = time.monotonic()
|
|
if current_time - last_fps_log_time >= fps_log_interval:
|
|
fps = fps_frame_count / (current_time - last_fps_log_time)
|
|
p99 = _percentile(sorted(frame_times), 0.99)
|
|
target = self.render_pipeline.target_fps
|
|
degraded = target > 0 and fps < target * _FPS_HEALTHY_FRACTION
|
|
due = (current_time - self._fps_last_health_log
|
|
>= _FPS_HEARTBEAT_INTERVAL)
|
|
if degraded or self._fps_was_degraded or due:
|
|
logger.info(
|
|
"Vegas FPS: %.1f (target: %.0f, frames: %d) p99 %.1fms worst %.1fms",
|
|
fps, target, fps_frame_count,
|
|
p99 * 1000.0, frame_worst * 1000.0
|
|
)
|
|
self._fps_last_health_log = current_time
|
|
else:
|
|
logger.debug(
|
|
"Vegas FPS: %.1f (target: %.0f, frames: %d) p99 %.1fms worst %.1fms",
|
|
fps, target, fps_frame_count,
|
|
p99 * 1000.0, frame_worst * 1000.0
|
|
)
|
|
self._fps_was_degraded = degraded
|
|
last_fps_log_time = current_time
|
|
fps_frame_count = 0
|
|
frame_worst = 0.0
|
|
frame_times.clear()
|
|
|
|
if (self._interrupt_check and
|
|
frame_count % self._interrupt_check_interval == 0):
|
|
try:
|
|
if self._interrupt_check():
|
|
logger.debug(
|
|
"Vegas interrupted by callback after %d frames",
|
|
frame_count
|
|
)
|
|
return False
|
|
except Exception:
|
|
# Log but don't let interrupt check errors stop Vegas
|
|
logger.exception("Interrupt check failed")
|
|
|
|
# Fire plugin update tick in a background thread every ~4 s.
|
|
# Running it here (rather than only between iterations) means the
|
|
# main loop's _tick_plugin_updates() finds all intervals already
|
|
# satisfied on return, so the inter-iteration gap is <1 ms and the
|
|
# display never shows a frozen frame between iterations.
|
|
_UPDATE_TICK_FRAMES = max(1, int(self.render_pipeline.target_fps * 4)) # every 4 s regardless of FPS
|
|
if (self._update_callback and
|
|
frame_count % _UPDATE_TICK_FRAMES == 0 and
|
|
not self._update_tick_running):
|
|
self._update_tick_running = True
|
|
def _run_tick(cb=self._update_callback):
|
|
try:
|
|
cb()
|
|
finally:
|
|
self._update_tick_running = False
|
|
threading.Thread(
|
|
target=_run_tick, daemon=True, name="vegas-plugin-tick"
|
|
).start()
|
|
|
|
# Check elapsed time
|
|
elapsed = time.time() - start_time
|
|
if elapsed >= duration:
|
|
break
|
|
|
|
# NOTE: do NOT break on is_cycle_complete() here.
|
|
# When multi-display sync is active, breaking exits run_iteration()
|
|
# which causes a 2-3s delay before start_new_cycle() is called on
|
|
# the next run_iteration(). During that gap the scroll advances into
|
|
# the pre-roll zone, then start_new_cycle() resets it — producing a
|
|
# second visible jump on the follower display ~2.5s after the first.
|
|
#
|
|
# Instead, run_frame() handles cycle completion directly (it calls
|
|
# start_new_cycle() in the very next frame, 8ms later), collapsing
|
|
# the two events into a single clean transition.
|
|
#
|
|
# Without sync, the iteration now runs to its full duration and may
|
|
# cycle content multiple times within one iteration — acceptable for
|
|
# a continuous ticker.
|
|
|
|
logger.info("Vegas iteration completed after %.1fs", time.time() - start_time)
|
|
return True
|
|
|
|
def _check_live_priority(self) -> bool:
|
|
"""
|
|
Check if live priority content should interrupt Vegas mode.
|
|
|
|
Returns:
|
|
True if Vegas mode should be paused for live priority
|
|
"""
|
|
if not self._live_priority_check:
|
|
return False
|
|
|
|
if self.vegas_config.live_in_ticker:
|
|
# The ticker keeps live content rather than yielding to it; the
|
|
# extra turns are arranged in the rotation itself, so there is
|
|
# nothing to pause for.
|
|
return False
|
|
|
|
try:
|
|
live_mode = self._live_priority_check()
|
|
if live_mode:
|
|
if not self._live_priority_active:
|
|
self._live_priority_active = True
|
|
self.pause()
|
|
logger.info("Live priority detected: %s - pausing Vegas", live_mode)
|
|
return True
|
|
else:
|
|
if self._live_priority_active:
|
|
self._live_priority_active = False
|
|
self.resume()
|
|
logger.info("Live priority ended - resuming Vegas")
|
|
return False
|
|
except Exception:
|
|
logger.exception("Error checking live priority")
|
|
return False
|
|
|
|
def update_config(self, new_config: Dict[str, Any]) -> None:
|
|
"""
|
|
Update Vegas mode configuration.
|
|
|
|
Config changes are applied at next safe point to avoid disruption.
|
|
|
|
Args:
|
|
new_config: New configuration dictionary
|
|
"""
|
|
with self._state_lock:
|
|
self._pending_config_update = True
|
|
self._pending_config = new_config
|
|
self._config_version += 1
|
|
self.stats['config_updates'] += 1
|
|
|
|
logger.debug("Config update queued (version %d)", self._config_version)
|
|
|
|
def apply_pending_config_if_idle(self) -> None:
|
|
"""Apply a queued config update while Vegas isn't running.
|
|
|
|
run_frame() applies updates between frames but returns early once
|
|
Vegas has stopped, so without this a disable followed by a re-enable
|
|
would never take effect. Call from the display thread only.
|
|
"""
|
|
with self._state_lock:
|
|
if self._is_active or not self._pending_config_update:
|
|
return
|
|
self._apply_pending_config()
|
|
|
|
def _apply_pending_config(self) -> None:
|
|
"""Apply pending configuration update."""
|
|
# Atomically grab pending config and clear it to avoid losing concurrent updates
|
|
with self._state_lock:
|
|
if self._pending_config is None:
|
|
self._pending_config_update = False
|
|
return
|
|
pending_config = self._pending_config
|
|
self._pending_config = None # Clear while holding lock
|
|
|
|
try:
|
|
new_vegas_config = VegasModeConfig.from_config(pending_config)
|
|
|
|
# Check if enabled state changed
|
|
was_enabled = self.vegas_config.enabled
|
|
self.vegas_config = new_vegas_config
|
|
|
|
# Update components
|
|
self.render_pipeline.update_config(new_vegas_config)
|
|
self.stream_manager.config = new_vegas_config
|
|
self.plugin_adapter.config = new_vegas_config
|
|
# Cached segments were trimmed under the old settings, so drop them
|
|
# or a changed trim/padding value would not visibly take effect.
|
|
self.plugin_adapter.invalidate_cache()
|
|
|
|
# Force refresh of stream manager to pick up plugin_order/buffer changes
|
|
self.stream_manager._last_refresh = 0
|
|
self.stream_manager.refresh()
|
|
|
|
# Handle enable/disable
|
|
if was_enabled and not new_vegas_config.enabled:
|
|
self.stop()
|
|
elif not was_enabled and new_vegas_config.enabled:
|
|
self.start()
|
|
|
|
logger.info("Config update applied (version %d)", self._config_version)
|
|
|
|
except Exception:
|
|
logger.exception("Error applying config update")
|
|
|
|
finally:
|
|
# Only clear update flag if no new config arrived during processing
|
|
with self._state_lock:
|
|
if self._pending_config is None:
|
|
self._pending_config_update = False
|
|
|
|
def mark_plugin_updated(self, plugin_id: str) -> None:
|
|
"""
|
|
Notify that a plugin's data has been updated.
|
|
|
|
Args:
|
|
plugin_id: ID of plugin that was updated
|
|
"""
|
|
if self._is_active:
|
|
self.stream_manager.mark_plugin_updated(plugin_id)
|
|
self.plugin_adapter.invalidate_cache(plugin_id)
|
|
|
|
def get_status(self) -> Dict[str, Any]:
|
|
"""Get comprehensive Vegas mode status."""
|
|
status = {
|
|
'enabled': self.vegas_config.enabled,
|
|
'active': self._is_active,
|
|
'paused': self._is_paused,
|
|
'live_priority_active': self._live_priority_active,
|
|
'config': self.vegas_config.to_dict(),
|
|
'stats': self.stats.copy(),
|
|
}
|
|
|
|
if self._is_active:
|
|
status['render_info'] = self.render_pipeline.get_current_scroll_info()
|
|
status['stream_status'] = self.stream_manager.get_buffer_status()
|
|
|
|
return status
|
|
|
|
def get_ordered_plugins(self) -> List[str]:
|
|
"""Get the current ordered list of plugins in Vegas scroll."""
|
|
if hasattr(self.plugin_manager, 'plugins'):
|
|
available = list(self.plugin_manager.plugins.keys())
|
|
return self.vegas_config.get_ordered_plugins(available)
|
|
return []
|
|
|
|
# -------------------------------------------------------------------------
|
|
# Static pause handling (for STATIC display mode)
|
|
# -------------------------------------------------------------------------
|
|
|
|
def _check_static_plugin_trigger(self) -> Optional['BasePlugin']:
|
|
"""
|
|
Check if a STATIC mode plugin should take over display.
|
|
|
|
Called during iteration to detect when scroll should pause
|
|
for a static plugin display.
|
|
|
|
Returns:
|
|
Plugin instance if static pause should begin, None otherwise
|
|
"""
|
|
# Get the next plugin that would be displayed
|
|
next_segment = self.stream_manager.peek_next_segment()
|
|
if not next_segment:
|
|
return None
|
|
|
|
plugin_id = next_segment.plugin_id
|
|
plugin = self.plugin_manager.get_plugin(plugin_id)
|
|
|
|
if not plugin:
|
|
return None
|
|
|
|
# Check if this plugin is configured for STATIC mode
|
|
try:
|
|
display_mode = plugin.get_vegas_display_mode()
|
|
if display_mode == VegasDisplayMode.STATIC:
|
|
return plugin
|
|
except (AttributeError, TypeError):
|
|
logger.exception("Error checking vegas mode for %s", plugin_id)
|
|
|
|
return None
|
|
|
|
def _handle_static_pause(self, plugin: 'BasePlugin') -> bool:
|
|
"""
|
|
Handle a static pause - scroll pauses while plugin displays.
|
|
|
|
Args:
|
|
plugin: The STATIC mode plugin to display
|
|
|
|
Returns:
|
|
True if completed normally, False if interrupted
|
|
"""
|
|
plugin_id = plugin.plugin_id
|
|
|
|
with self._state_lock:
|
|
if self._static_pause_active:
|
|
logger.warning("Static pause already active")
|
|
return True
|
|
|
|
# Save current scroll position for smooth resume
|
|
self._saved_scroll_position = self.render_pipeline.get_scroll_position()
|
|
self._static_pause_active = True
|
|
self._static_pause_plugin = plugin
|
|
self._static_pause_start = time.time()
|
|
self.stats['static_pauses'] += 1
|
|
|
|
logger.info("Static pause started for plugin: %s", plugin_id)
|
|
|
|
# Stop scrolling indicator
|
|
self.display_manager.set_scrolling_state(False)
|
|
|
|
try:
|
|
# Display the plugin using its standard display() method
|
|
plugin.display(force_clear=True)
|
|
self.display_manager.update_display()
|
|
|
|
# Wait for the plugin's display duration
|
|
duration = plugin.get_display_duration()
|
|
start = time.time()
|
|
|
|
while time.time() - start < duration:
|
|
# Check for interruptions
|
|
if self._should_stop:
|
|
logger.info("Static pause interrupted by stop request")
|
|
return False
|
|
|
|
if self._check_live_priority():
|
|
logger.info("Static pause interrupted by live priority")
|
|
return False
|
|
|
|
# Yield immediately if multi-display follower mode becomes active
|
|
if self._interrupt_check and self._interrupt_check():
|
|
logger.info("Static pause interrupted by sync follower mode")
|
|
return False
|
|
|
|
# Sleep in small increments to remain responsive
|
|
time.sleep(0.1)
|
|
|
|
logger.info(
|
|
"Static pause completed for %s after %.1fs",
|
|
plugin_id, time.time() - start
|
|
)
|
|
|
|
except Exception:
|
|
logger.exception("Error during static pause for %s", plugin_id)
|
|
return False
|
|
|
|
finally:
|
|
self._end_static_pause()
|
|
|
|
return True
|
|
|
|
def _end_static_pause(self) -> None:
|
|
"""End static pause and restore scroll state."""
|
|
should_resume_scrolling = False
|
|
|
|
with self._state_lock:
|
|
# Only resume scrolling if we weren't interrupted
|
|
was_active = self._static_pause_active
|
|
should_resume_scrolling = (
|
|
was_active and
|
|
not self._should_stop and
|
|
not self._live_priority_active
|
|
)
|
|
|
|
# Clear pause state
|
|
self._static_pause_active = False
|
|
self._static_pause_plugin = None
|
|
self._static_pause_start = None
|
|
|
|
# Restore scroll position if we're resuming
|
|
if should_resume_scrolling and self._saved_scroll_position is not None:
|
|
self.render_pipeline.set_scroll_position(self._saved_scroll_position)
|
|
self._saved_scroll_position = None
|
|
|
|
# Only resume scrolling state if not interrupted
|
|
if should_resume_scrolling:
|
|
self.display_manager.set_scrolling_state(True)
|
|
logger.debug("Static pause ended, scroll resumed")
|
|
else:
|
|
logger.debug("Static pause ended (interrupted, not resuming scroll)")
|
|
|
|
def _update_static_mode_plugins(self) -> None:
|
|
"""Update the set of plugins using STATIC display mode."""
|
|
self._static_mode_plugins.clear()
|
|
|
|
for plugin_id in self.get_ordered_plugins():
|
|
plugin = self.plugin_manager.get_plugin(plugin_id)
|
|
if plugin:
|
|
try:
|
|
mode = plugin.get_vegas_display_mode()
|
|
if mode == VegasDisplayMode.STATIC:
|
|
self._static_mode_plugins.add(plugin_id)
|
|
except Exception:
|
|
logger.exception(
|
|
"Error getting vegas display mode for plugin %s",
|
|
plugin_id
|
|
)
|
|
|
|
if self._static_mode_plugins:
|
|
logger.info(
|
|
"Static mode plugins: %s",
|
|
', '.join(self._static_mode_plugins)
|
|
)
|
|
|
|
def cleanup(self) -> None:
|
|
"""Clean up all resources."""
|
|
self.stop()
|
|
self.render_pipeline.cleanup()
|
|
self.stream_manager.cleanup()
|
|
self.plugin_adapter.cleanup()
|
|
logger.info("VegasModeCoordinator cleanup complete")
|