Files
LEDMatrix/docs/PLUGIN_DEVELOPMENT_GUIDE.md
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ChuckandClaude Opus 5 116abb0daa fix: September 16 core audit — partial saves, asset path safety, auto-update, display settings the library refuses, scroll speed (#595)
* fix(sports): share the ESPN rejected-range memo with the background service

BackgroundDataService always sent a season range first and, on a 400,
fell back to chunks without recording the rejection, so every background
season fetch spent a doomed request and live scoreboards learned nothing
from it (or it from them). The worker now consults and sets the same
6-hour memo fetch_espn_scoreboard() uses: a known rejection goes straight
to month/day chunks, and if every chunk fails the range is asked once for
a real error without re-spending the chunks.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): keep plugin asset and action routes inside their directories

POST /plugins/assets/upload, GET /plugins/assets/list and POST
/plugins/assets/delete joined the request's plugin_id onto assets/plugins
unchecked, so '../../config' created, wrote, listed and deleted outside
it. #561 guarded only the route that serves the files. All three now go
through path_safety.resolve_under and answer 400 for anything but a
plain name, and delete only unlinks a metadata path that resolves into
that plugin's uploads directory.

PluginManager.get_plugin_directory refuses ids that are not one plain
path segment, so /plugins/action (which runs a manifest script from the
returned directory) and every other caller get the guard; the action
route also rejects such ids up front, covering its no-manager fallback.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): report a no-op plugin update as already up to date

update_plugin() returns True both for a real update and for "nothing to
do" (a ZIP-installed monorepo plugin already at the registry version, a
bundled plugin). With no git commit to compare, POST /plugins/update
called every such success "updated successfully", so Check & Update All
counted most official plugins as updated on every run.

The route now reads what changed off the plugin itself (commit, else
manifest version, else last_updated) and returns data.update_status
(updated / up_to_date / local_only). The update-all toast is summarised
by PluginInstallManager.summarizeUpdateResults from that status, falling
back to the message for older servers.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(sports): scoreboard scroll speed no longer follows target_fps

sports_scroll computed the crisp speed ladder against the global
target_fps whenever limit_refresh_rate_hz was the 100 Hz default. Since
frame-locked presentation (#545) the helper steps a fixed number of whole
pixels per presented frame and the panel presents at its real refresh, so
the General tab's "Scroll Frame Rate" became a speed multiplier: 60 ran a
50 px/s scoreboard at 100 px/s, 200 ran it at 25 px/s.

The ladder now uses the display manager's refresh_hz, then
display.hardware.limit_refresh_rate_hz, then the default. target_fps is
not consulted. Docstrings now say scroll_delay is ignored for pacing (no
behaviour change there) and describe the fixed-step model.

Tests: replace the tests that pinned target_fps as the ladder refresh and
described time-based stepping; assert speed independence from target_fps
(unit and end-to-end presented px/s against the real helper), that the
fixed per-frame step is applied, and that scroll_delay does not change
speed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): escape registry and upload values in plugin manager inline handlers

The store, saved-repository and custom-registry buttons built
onclick='...(${JSON.stringify(id)})...'. JSON.stringify leaves ' alone,
so a custom registry entry whose id contained ' closed the attribute and
added its own handler. One helper, jsStringAttr(), now HTML-escapes the
JSON literal for every one of those handlers, and the store View button
opens only http(s) repo links.

The live window.updateImageList (plugins_manager.js loads last, so its
copy wins over the file-upload widget's) wrote the uploaded file's
original name, path and ids into markup raw; they are escaped now.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): note plugin asset, action and inline handler guards

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(update): let the root pip wrapper install web_interface/requirements.txt

Update Code, the automatic update's health check and Install Base
Requirements install web_interface/requirements.txt through
safe_pip_install.sh, which only allowed the root requirements.txt. The
first commit changing that file would fail its dependency install, and
the automatic updater rolls back any update whose dependencies did not
install -- on every device, for every newer commit.

The wrapper now lists both core requirement files. Only their folders
are resolved, so a requirements.txt symlinked out of the project is
compared by its target and refused (previously the root file's own
symlink target was what got allowed). The updater's file list is a
named constant, and a test runs the real wrapper (pip stubbed) on
every file Update Code and the rollback install.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): do not retry plugin requests that got an HTTP answer

PluginAPI.request wrapped everything that was not a structured error as
NETWORK_ERROR: a proxy's 502 HTML page (response.json() throws) and a
JSON error without error_code included. Check & Update All retries
NETWORK_ERROR, so those updates were re-sent five more times with
backoff, contrary to the #587 contract that an HTTP error response is
the server's answer.

NETWORK_ERROR now means only that fetch() rejected. Any HTTP response
without an error_code, or with a body that is not JSON, is API_ERROR
with the HTTP status attached. Tested against the shipped api_client.js.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scroll): restart the stats window when an idle gap is dropped by size

#582 dropped an idle gap from the frame stats two ways: the reset_scroll()
sentinel, which also restarts the 5s window timer, and a size guard for
scrollers that never call reset_scroll(), which did not. On that path the
first real frame after the gap found the boundary overdue and logged a
stats line for a one-frame window. Both paths now share one seeding helper.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(update): leave plugins alone when update_core's own rollback fails

update_core returns rollback_failed directly when a partial pull or an
update whose health check never started cannot be rolled back. run()
only held plugins back for 'verifying', so those devices still got new
plugin versions and a display restart on top of a core in an unknown
state -- the opposite of what the health-check path does, and of the
3.4.0 changelog (plugins are left alone if the rollback fails).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(api): make the REST reference match the api_v3 package

Every documented request body, query parameter and response shape was
re-checked against the handlers in web_interface/blueprints/api_v3/.
Fixes calls that failed as documented (repo_url, action_id/params,
files/image_id, font_file+font_family, ?font=, cache key,
auto_enable_ap_mode, plugin limit keys), removes the font-override
endpoints dropped in #566, corrects response shapes (plugins/config,
plugins/schema, health, metrics, operation history, github-status,
fonts/catalog, cache/list, logs, wifi, on-demand, SSE streams), and adds
the 26 routes it omitted (backup, system auto-update/git, wifi radio,
starlark editor, MQTT bridge, status endpoints, skins).

Documents the merge semantics of partial JSON saves to /config/main and
/plugins/config and the dim-schedule POST accepting GET's days shape,
which land in the same change set. Replaces app.py line numbers and the
removed api_v3.py path with file and function names.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): remove the General-tab plugin system toggles that did nothing

plugin_system.auto_discover, auto_load_enabled and development_mode had
General-tab toggles whose help tips promised dormant plugins and verbose
logging, but nothing reads them: every enabled plugin is discovered and
loaded regardless. Remove the three toggles.

The keys stay tolerated in stored configs. The save handler now stores
a flag only when a client sends it; treating a missing key as an
unchecked box would otherwise rewrite all three to false on every
General-tab save, which still posts plugins_directory.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* refactor(scroll): remove dead code left by #523/#570

- Drop the optional scipy.ndimage import and HAS_SCIPY; nothing read
  them since the numpy blend replaced the scipy path.
- Drop ScrollHelper._last_integer_position and frame_time_target, which
  were written but never read.
- Keep target_fps and set_target_fps() but document them as
  informational: nothing paces off them, yet ledmatrix-elections'
  test_scroll_pacing.py reads helper.target_fps back and third-party
  plugins may call the setter.
- Fix stale comments: fixed_pixels_per_frame's "use scroll_delay to
  throttle", set_sub_pixel_scrolling's "default: True", and
  set_frame_based_scrolling's claim that it steps.

The plugins monorepo was grepped for every removed name; none is used.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(fonts): point plugins at plugin_manager.font_manager; drop removed overrides UI

FONT_MANAGER.md told plugins to read display_manager.font_manager, which
does not exist, so a plugin following it failed to load with
AttributeError. The shared FontManager lives on the PluginManager and
BasePlugin._get_font_manager() returns it (with a fallback for harnesses).

Also removes the Fonts-tab override workflow and element-override panels
that #566 deleted, from FONT_MANAGER.md and WEB_INTERFACE_GUIDE.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(store): search via /plugins/store/list?query=; send Content-Type on registry curls

/plugins/store/search does not exist (404) and the list endpoint reads
query, not q. The registry guide's curl examples omitted the JSON
Content-Type, so the handlers saw an empty body and answered 400.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(config): use the shared core-key list in the last three private copies

StartupValidator warned "Plugin 'auto_update' is enabled but not found" on
every display start with auto-update or a dim schedule on; the reserved
plugin-id check missed auto_update, sync, location and the rest; and
ConfigManager's (uncalled) orphan cleanup would have deleted display,
schedule and auto_update. All three now read src/core_config_keys.py, which
also gains CORE_SECRETS_KEYS for the github/youtube secrets sections.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): partial JSON saves to /config/main change only what they send

A JSON body with one field reset every checkbox in the sections it touched:
the MQTT bridge's brightness slider turned off disable_hardware_pulsing,
inverse_colors, show_refresh_rate and use_short_date_format, and a
timezone-only save turned off web-UI autostart and weekly auto-updates.
Missing-means-unchecked now applies only to form posts: form-encoded bodies
and the v3 forms, which mark themselves with a hidden __form_section input.

Also on the config routes:
- vegas_min/max_cycle_duration no longer match the generic *_duration rule,
  so they stop landing in display_durations and a blank one no longer
  rejects the whole Display save;
- saving from the Raw JSON editor calls start_setup_if_needed like the
  General form, so enabling auto-update there finishes its setup;
- the schedule and dim-schedule POSTs accept the per-day days.<day> shape
  their GETs return, as well as the flat form keys.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scripts): install plugin dependencies from the configured plugins directory

install_plugin_dependencies.sh scanned only plugins/, but the Plugin
Store installs into plugin_system.plugins_directory (default
plugin-repos), so the documented "Recommended" fix found 0 plugins on
every store install. It now reads plugins_directory from
config/config.json (relative to the project root or absolute, default
plugin-repos) and also scans plugins/ for dev symlinks, installing a
plugin reached through both only once.

With set -e alone, `pip ... | tee` took tee's exit status, so a failed
pip install was reported as success; set -o pipefail.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs: replace stale API names, line numbers and the api_v3.py path

- ADVANCED_FEATURES: StreamManager methods that exist
  (get_next_segment, take_next_group, refresh, advance_cycle, ...), and the
  real on-demand status envelope ({status, data: {state, service}})
- app.py:199 / :144 / :607-619 line citations and
  web_interface/blueprints/api_v3.py (now a package) replaced with file and
  function names in ADVANCED_FEATURES, CONFIG_DEBUGGING,
  PLUGIN_ARCHITECTURE_SPEC, PLUGIN_QUICK_REFERENCE,
  PLUGIN_CONFIGURATION_TABS, TROUBLESHOOTING and web_interface/README
- CONFIG_DEBUGGING: partial /config/main saves change only sent keys; use
  /config/raw/main to replace the file; describe where validation runs
- TROUBLESHOOTING: clear_cache.py needs --clear-all (no args only prints
  usage)

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scripts): verify the web interface that actually ships, on port 5000

verify_installation.sh failed every healthy install: it required the
long-removed web_interface_v2.py and looked for a listener on port 5001,
while the web interface binds 5000 (web_interface/start.py). It now
checks the files ledmatrix-web.service runs (start_web_conditionally.py,
web_interface/start.py, app.py) and port 5000. verify_web_ui.sh had the
same 5001 port in its listen check, HTTP probe and printed URLs.

Port matches are anchored so :50001 no longer counts as :5000.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(plugins): one display-size contract: display_manager.width/height

CLAUDE.md (#580) says to read display_manager.width/height because
matrix is None when hardware init fails; the development guide, the
safety-harness doc and two DisplayManager docstrings still recommended
matrix.width/height. The bundled starlark-apps plugin read matrix.width
unguarded, so its magnify recommendation and frame scaling raised in
fallback mode (e.g. after the Pi 5 hardware refusal).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(install): make install_service.sh --help print usage instead of installing

install_service.sh parsed no arguments, so `sudo ./scripts/install/
install_service.sh --help` (presented as harmless in MIGRATION_GUIDE.md)
rewrote ledmatrix.service, ledmatrix-web.service and both update-verify
units and enabled/started them. It now handles -h/--help (usage, exit 0,
no changes) and rejects any other argument with exit 2 before doing
anything. Running it with no arguments, as first_time_install.sh does,
is unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(scroll): describe the fixed-step model and document frame_hold

Since #545 a crisp speed from scroll_config.configure() makes the helper
advance a fixed whole-pixel step per presented frame with no clock, and the
display manager's frame hold is part of the speed. The docs still described
the removed wall-clock model:

- scroll_config's module and configure() docstrings said speed is applied
  in time-based mode and that omitting the hold "falls back to fractional
  pixels"; omitting it actually runs the scroll frame_hold times too fast.
- SCROLL_PERFORMANCE.md said ScrollHelper accumulates elapsed time in both
  modes, and read a 20 ms stats median as missed refreshes although that
  is a healthy 50 px/s (hold 2) scroll. It now explains the fixed step,
  the hold-dependent healthy median, that target_fps plays no part, and
  that a hand-added scroll_pixels_per_second loses to a schema-default pair.
- PLUGIN_API_REFERENCE.md documented set_scrolling_state(is_scrolling)
  without frame_hold; it now documents the parameter (core 3.4.0) with a
  configure() + set_scrolling_state example.
- update_scroll_position/set_scroll_speed and set_scrolling_state
  docstrings say the same.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(config): mark target_fps legacy; describe what Vegas scroll_delay does

- General tab "Scroll Frame Rate" (target_fps) is labelled legacy: after
  the sports_scroll fix nothing in core scrolling reads it. The field and
  its API validation stay so saved configs and plugins that read
  global_config['target_fps'] keep working. CONFIG_REFERENCE says the same.
- Vegas frame_based_scrolling/scroll_delay were described as frame-count
  stepping at ~50 FPS. Neither steps nor sets a frame rate: frame-based
  mode converts the speed to px per scroll_delay, clamps it to 0.1-5, and
  still advances by elapsed time, so the applied speed is
  clamp(scroll_speed * scroll_delay, 0.1, 5) / scroll_delay px/s. The
  config comments, render_pipeline comment and CONFIG_REFERENCE rows now
  say so. No behaviour change.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(deps): describe how plugin dependencies are really installed

The guides said the web service runs as root, that installs pick --user
from os.geteuid(), and quoted a warning and a
PluginManager._install_plugin_dependencies() method that don't exist. The
web unit runs as the installing user; store installs go through
install_requirements_file() and sudo safe_pip_install.sh (root), with a
user-level fallback that says so, and load-time installs run in the
display service's own (root) interpreter.

Manual paths now use the configured plugins directory (plugin-repos/ by
default) instead of plugins/, which store installs no longer use, and
install_plugin_dependencies.sh is described as scanning that directory.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(update): count local changes one way for the preflight and the pull

The automatic update's preflight ignored mode-only changes and anything
whose status line contained plugins/ or plugin-repos/, then promised
"Automatic updates will not stash your changes". perform_core_update
used plain git status (modes count) and ignored only 'plugins/', then
ran 'git stash push -- :!plugins', which nothing ever pops. So an edit
to a bundled plugin under plugin-repos/, or the installer's chmods on
tracked scripts, passed the preflight and was stashed away for good.

- auto_update.local_changes() is the one predicate both use:
  core.fileMode=false, porcelain -z, and plugins/ and plugin-repos/
  excluded by leading folder rather than substring (a core file under
  web_interface/static/v3/js/plugins/ now counts).
- Update Code's explicit stash leaves out both plugin folders; the
  pull's --autostash carries their edits and mode changes across and
  reapplies them.
- The automatic updater calls perform_core_update(stash_local_changes=
  False), which refuses instead of stashing edits that appeared after
  the preflight; update_core reports that as 'blocked'.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scripts): diagnostics follow the web autostart default and api_v3 package

#556 made a missing web_display_autostart mean "start" (only an explicit
false/off keeps the web interface down), but the diagnostics still said
otherwise: diagnose_web_ui.sh reported a missing key as "defaults to
false", diagnose_web_interface.sh said the web interface "will not start
unless this is set to true" and recommended enabling it, and
debug_web_manual.py printed False. Troubleshooting a down web UI pointed
users at a non-cause.

Both shell scripts now evaluate the setting with the launcher's own
autostart_enabled() (inline fallback if it cannot be imported) and report
on / off / not set (on) / unparseable config; debug_web_manual.py uses
the same function. They also check web_interface/blueprints/api_v3/
__init__.py: api_v3.py became a package in #553, so every healthy
checkout was reported as missing a file.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(install): what install_service.sh installs; verify script port; no sudo for --help

install_service.sh installs and starts ledmatrix, ledmatrix-web and the
update-verify units, not only ledmatrix.service (systemd/README.md,
README.md). MIGRATION_GUIDE presented 'sudo install_service.sh --help'
as a harmless check; it now shows --help without sudo and warns what a
real run does. SSH_UNAVAILABLE_AFTER_INSTALL: verify_installation.sh
checks the web interface on port 5000.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): note update-all, plugin system settings and script fixes

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(display): size the preview after orientation and pixel mappers

display_geometry.physical_size claimed to give DisplayManager's answer but
only computed cols*chain x rows*parallel. RGBMatrix.width/height are measured
after the library's pixel mappers, so a Rotate:90 / orientation 90 chain
previewed 128x32 for a 32x128 panel and a U-mapper chain of four 256x32 for
128x64.

Model the built-in mappers' size effect as the pinned lib/pixel-mapper.cc
does (Rotate, U-mapper, V-mapper, StackToRow, Remap; Mirror and unknown
names leave it alone), and move the orientation composition here so
DisplayManager and the preview share it. The module docstring no longer
claims the sync handshake uses it; that imports only DEFAULT_CHAIN_LENGTH.

Audit finding F18.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(display): refuse settings the rgbmatrix library aborts on, on every board

The library answers several settings with a NULL matrix or abort() rather
than an error, so the display service crash-looped (Restart=on-failure)
instead of reaching fallback mode: rows above 64, chain_length above 255
(uint8_t binding setter, documented as "no upper limit"), a misspelled
hardware_mapping, and parallel 2-3 on a single-output mapping, reachable
from the Display form on the default adafruit-hat(-pwm) mapping. #586 only
guarded the Pi 5 subset.

- src/matrix_support.py holds the rules for every board (Options::Validate
  ranges, binding integer types, mapping names and outputs from
  lib/hardware-mapping.c) plus the Pi 5 ones, and is the one source of the
  API's numeric ranges.
- DisplayManager checks them before building options and raises
  MatrixSettingsRefused, so a hand-edited config falls back with a logged,
  reported reason. Emulator mode only warns.
- The config API refuses them with a 400 naming the setting; combinations
  are checked against stored values but reported only when the request
  sets a field involved.
- The hardware status file gains "cause" (settings/library/forced). The
  fallback log and Display banner give the Pi 5 rebuild hint only for a
  library failure instead of rebuild + gpio_slowdown advice for every
  failure; one Pi 5 slowdown recommendation (1-3, start at 1).
- The Display form offers classic/classic-pi1 and orientation 90/270 and
  renders any other stored mapping selected with a warning, so an
  unrelated save no longer rewrites them; the API accepts 90/270.

Audit findings F03, F16, F19, F21.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(display): library limits, template defaults and Pi 5 slowdown

- rows 8-64, chain_length 1-255, parallel limited by the mapping's outputs,
  classic/classic-pi1 mappings and orientation 90/270 documented.
- Defaults are the config.template.json values: config migration adds
  missing keys from the template, so the listed "code defaults" never
  applied.
- One Raspberry Pi 5 gpio_slowdown recommendation: 1-3 in PIO mode,
  starting at 1.
- Troubleshooting describes the refused-settings fallback, and CHANGELOG
  corrects the Unreleased "no upper limit" entry.

Audit findings F19, F20, F21.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scripts): scroll_speeds.py opens the panel with the service's options

--measure and --demo built RGBMatrixOptions from a private copy of the
display service's builder that had drifted: gpio_slowdown came from
display.hardware (default 2) instead of display.runtime (default 3), and
rp1_rio, panel_type, disable_hardware_pulsing, inverse_colors,
pixel_mapper_config and orientation were skipped, with different defaults
(hardware_mapping "regular", pwm_bits 11). A panel needing a high slowdown
was measured -- or garbled -- in a setup the service never drives.

The option filling in DisplayManager._setup_matrix moves, unchanged, into
DisplayManager.apply_matrix_options(options, config), which _setup_matrix
calls and the script reuses (overriding only limit_refresh_rate_hz for
--measure). The script now loads the whole config rather than the hardware
block. Tests pin the script's options to the service's attribute for
attribute.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(scripts): scroll_speeds.py recommends keys the resolver honours

The ladder ended by telling users to set
display_options.scroll_pixels_per_second. scroll_config ranks that key
below the scroll_speed + scroll_delay pair, deliberately, and several
plugin schemas default the pair into config, so the advised key was
silently ignored (a schema-default 1/0.02 pair plus an advised 66 still
resolved to 50 px/s).

The advice is now the pair that selects the crisp speed exactly
(pixels_per_frame every frame_hold/refresh seconds), explains that the
pair outranks scroll_pixels_per_second, and gives the scoreboards'
per-league scroll_settings.scroll_speed (px/s) form. Tests resolve the
printed pair over a schema-default pair and check it lands on the
advertised speed and hold.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs: withdraw the target_fps claim for sports_scroll; fix the Vegas speed formula

- SPORTS_UNIFICATION.md still presented honouring global target_fps as
  sports_scroll's added behaviour and its one user-visible gain; note that
  it was withdrawn because it had become a speed multiplier.
- ADVANCED_FEATURES.md gave Vegas scrolling as
  (scroll_speed / target_fps) * elapsed; the real rule is scroll_speed px/s
  by elapsed time, through a 0.1-5 px per scroll_delay clamp when
  frame_based_scrolling is on.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): scroll model fixes

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(dev): link-github links plugins from the ledmatrix-plugins monorepo

link-github <name> cloned https://github.com/ChuckBuilds/ledmatrix-<name>.git,
and those per-plugin repositories no longer exist: official plugins are
directories in the ledmatrix-plugins monorepo. It now clones (or pulls) the
monorepo once into the dev directory, finds plugins/<name>,
plugins/ledmatrix-<name> or the plugin whose manifest id is <name>, and
links it under its manifest id. With an explicit repo URL it still links a
single-repository plugin as before.

dev_plugins.json: github_user is honoured again (monorepo owner, e.g. a
fork), plus plugins_repo and plugins_branch; github_pattern, which was
documented but never read, is dropped and warned about. Ships
dev_plugins.json.example and git-ignores dev_plugins.json, both of which
the guide promised. Reading JSON falls back to python3 when jq is missing
(get_plugin_id silently returned nothing without jq).

update/status/list find the git checkout above a monorepo plugin
directory (its .git is not in the plugin dir), and update pulls a shared
checkout once. status no longer exits 1 when nothing is broken.

Docs: PLUGIN_DEVELOPMENT_GUIDE (quick start, link-github, configuration,
workflow, store integration, hello-world link, submission), and the
nonexistent scripts/git-hooks/pre-push-plugin-version and
scripts/bump_plugin_version.py replaced with the real rule: bump the
manifest version and run update_registry.py. scripts/dev/README.md and
CLAUDE.md updated to match.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(scripts): monorepo workspace layout; fix_perms and install READMEs

MULTI_ROOT_WORKSPACE_SETUP described one sibling repository per plugin;
setup_plugin_repos.py links ../ledmatrix-plugins/plugins/* into
plugin-repos/ and update_plugin_repos.py pulls only the monorepo, and the
workspace file opens LEDMatrix plus ../ledmatrix-plugins.

scripts/fix_perms/README.md listed cache directories
fix_cache_permissions.sh never touches and a 'ledmatrix' service user
that doesn't exist (also in scripts/install/README.md); adds
safe_pip_install.sh. install/README: install_service.sh installs the web
and update-verify units too.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(update): keep the rollback's pip retries inside the unit time limit

The health check reinstalled the previous requirements by trying the
next bash path after any failure, including a 600 s pip timeout. Two
files, two paths: up to 40 minutes of pip alone, while systemd stops
ledmatrix-update-verify.service at TimeoutStartSec=30min -- killing the
rollback half-way and leaving the update 'verifying' until the web UI
calls it lost.

- Like permission_utils.install_requirements_file, only a sudo refusal
  moves on to the next bash; a pip that ran and failed or timed out is
  not repeated. The refusal wording is one list
  (permission_utils.SUDO_REFUSAL_PHRASES), mirrored in the stdlib-only
  verifier and pinned equal by a test.
- All reinstalls in one rollback share a 600 s budget.
- WORST_CASE_SECONDS adds up every timeout on the longest path (27.5
  min); a test holds it under the unit's TimeoutStartSec and that under
  the web UI's VERIFY_LOST_SECONDS.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(plugins): prepare plugin configs one way for load, saves, GET, hot reload and dev tools

Plugin config was prepared differently depending on how it arrived:

- JSON POST /plugins/config built a partial body on schema defaults, so
  {"enabled": true} reset every other setting of the plugin. It now merges
  onto the stored section first, as the form path already did.
- Legacy-boolean normalization (#588) ran only at load: GET /plugins/config
  returned the raw boolean, posting it back failed validation, and hot
  reload handed plugins the raw section (a legacy dynamic_duration: true
  came back as a boolean). schema_manager.prepare_plugin_config (normalize,
  then defaults) is now used by PluginManager.load_plugin, both save paths,
  GET, the save notifications and DisplayController's hot-reload callback.
- The JSON save's filter kept only enabled/display_duration/live_priority
  and dropped a submitted skin, skin_options or vegas_* tuning key. There
  is now one core-owned per-plugin list, schema_manager.CORE_PLUGIN_PROPERTIES,
  used by validation and by the save filter; PluginManager's
  CORE_OWNED_CONFIG_KEYS is its vegas subset.
- Plugin sections posted to /config/main were stored verbatim, including
  values /plugins/config rejects. They now go through the same preparation
  (_prepare_plugin_config_for_save, extracted from save_plugin_config), and
  a failing section rejects the whole save before anything is written.
- dev_server read only top-level defaults and let a schema enabled:false
  win; build_full_config shallow-merged overrides, dropping sibling
  defaults; the harness extracted defaults differently from the device.
  loading.build_config now uses the device's extraction and preparation,
  and dev_server, check_plugin, render_plugin and the harness all use it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(mqtt-bridge): brightness changes apply live and touch nothing else

The display service's hot reload applies a saved brightness within a few
seconds, and /config/main no longer resets other display settings on a
brightness-only JSON body.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): automatic update hardening

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(config): rewrite PLUGIN_CONFIG_ARCHITECTURE for the v3 web UI

It described web_interface_v2.py and index_v2.html (both gone), client-side
form generation, one POST per field with {key, value}, and 'no nested
objects'. The v3 UI renders plugin forms server-side from the schema
(pages_v3 partial + plugin_config.html macros, nested sections and
x-widgets), posts the whole form once, and save_plugin_config() merges onto
the stored section, validates, splits x-secret fields and notifies the
plugin.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(mqtt): brightness saves apply via hot reload and leave other settings alone

The bridge README said brightness is applied on the display's next
restart; the display controller's config hot reload applies it within
seconds. It also now states that the bridge's partial JSON save changes
only brightness (the /config/main merge fix in this change set).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(update): don't log pip's output from the health check's reinstall

pip can echo a private index URL with embedded credentials;
permission_utils redacts it, the stdlib-only verifier cannot, so it
logs the exit code only.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(config): mark the plugin_system toggles as unused legacy keys

auto_discover, auto_load_enabled and development_mode are read by
nothing and leave the General tab in this change set (F40). CONFIG_REFERENCE
said they were read by the plugin loader; PLUGIN_CONFIGURATION_GUIDE and
the REST reference listed them as live settings.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): docs and developer tools group

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): legacy plugin-system toggles no longer count as a General save

auto_discover, auto_load_enabled and development_mode have left the General
form, so a post carrying only one of them is not a general-settings save and
must not treat web_display_autostart and auto_update as unchecked. The
plugin_system block itself is left as on main for the branch that reworks it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(changelog): config-save and plugin-config preparation fixes

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* docs(claude): re-check matrix_support.py rules when the library submodule is bumped

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix: address Codacy findings on the core audit PR

- plugin_manager.prepare_plugin_config: when the fallback legacy-boolean
  pass also fails, log a warning instead of a bare except/pass.
- api_client.js: request() refuses any endpoint that is not a plain path
  under /api/v3 ("//host", backslashes, ".." or "." segments, whitespace,
  control characters) with INVALID_ENDPOINT before calling fetch(), and
  plugin ids are URL-encoded wherever they are put into a URL (also in the
  app-shell batch load).
- test_update_all.js: pins both against the shipped client.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* fix(web): check endpoint control characters without a control-character regex

Codacy (ESLint no-control-regex, Biome noControlCharactersInRegex) flags
the \x00-\x1f range in checkEndpoint's regex. Test the char codes
instead; the endpoints refused are unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* test(auto-update): make the seed script executable on disk, not only in the index

On Linux Repo.publish() commits with -a, which recorded scripts/run.sh
as 100644 upstream because the seed file was never chmod +x. The pull
then brought in the same mode the installer chmod had made locally, so
installer_chmod saw no mode change left to check. The updater was fine:
with the upstream commit at 100755 the --autostash carries the device's
chmod across. Verified under Linux (WSL, git 2.43): the old helper fails
exactly as CI did, the fixed one passes all 63 tests in the file.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 16:37:29 -04:00

22 KiB

LEDMatrix Plugin Development Guide

This guide explains how to set up a development workflow for plugins that are maintained in separate Git repositories while still being able to test them within the LEDMatrix project.

Rendering guidance: plugins should read the display size dynamically (self.display_manager.width/height) rather than hardcoding one panel. Don't read display_manager.matrix.width/height: matrix is None when hardware init fails, while the width/height properties fall back to the canvas size. For plugins that want to scale their layout to any panel, the opt-in adaptive layout system (ADAPTIVE_LAYOUT.md) provides the shared helpers — fonts, images, and composite layouts that scale. Existing plugins keep their classic rendering unless they adopt those APIs; nothing migrates automatically.

Want a different look for an existing sports scoreboard? Skins are meant for that, but they are not supported yet: the current scoreboard plugins don't render them (see SKIN_SYSTEM.md). For now, change the look through the plugin's own display settings or its code.

Overview

When developing plugins in separate repositories, you need a way to:

  • Test plugins within the LEDMatrix project
  • Make changes and commit them back to the plugin repository
  • Avoid git conflicts between LEDMatrix and plugin repositories
  • Easily switch between development and production modes

The solution uses symbolic links to connect plugin repositories to the plugins/ directory, combined with a helper script to manage the linking process.

Plugin directory note: the dev workflow described here puts symlinks in plugins/. The plugin loader's production default is plugin-repos/ (set by plugin_system.plugins_directory in config.json). Importantly, the main discovery path (PluginManager.discover_plugins()) only scans the configured directory — it does not fall back to plugins/. Two narrower paths do: the Plugin Store install/update logic in store_manager.py, and schema_manager.get_schema_path() (which the web UI form generator uses to find config_schema.json). That's why plugins installed via the Plugin Store still work even with symlinks in plugins/, but your own dev plugin won't appear in the rotation until you either move it to plugin-repos/ or change plugin_system.plugins_directory to plugins in the General tab of the web UI. The latter is the smoother dev setup.

Quick Start

Official plugins all live in one repository, ledmatrix-plugins, with one directory per plugin under plugins/ (there are no per-plugin ledmatrix-<name> repositories). The helper script links a plugin directory from a checkout of that monorepo into LEDMatrix's plugins/ directory.

./scripts/dev/dev_plugin_setup.sh link-github football-scoreboard

This will:

  • Clone https://github.com/ChuckBuilds/ledmatrix-plugins.git to ~/.ledmatrix-dev-plugins/ledmatrix-plugins (or git pull it if it is already there)
  • Find plugins/football-scoreboard in it (also accepted: plugins/ledmatrix-<name>, or a plugin whose manifest id is the name)
  • Validate that it has a manifest.json
  • Create a symbolic link named after the plugin's manifest id, e.g. plugins/football-scoreboard → ~/.ledmatrix-dev-plugins/ledmatrix-plugins/plugins/football-scoreboard

link-github music finds the monorepo's plugins/ledmatrix-music directory and links it into LEDMatrix as plugins/ledmatrix-music, because ledmatrix-music is that plugin's manifest id.

To work from your fork of the monorepo, set github_user in dev_plugins.json (see Configuration).

If you already have the monorepo (or a third-party plugin repository) cloned locally:

./scripts/dev/dev_plugin_setup.sh link hello-world ../ledmatrix-plugins/plugins/hello-world

This creates a symlink from plugins/hello-world to that directory.

3. Check Status

See which plugins are linked and their git status:

./scripts/dev/dev_plugin_setup.sh status

4. Work on Your Plugin

cd plugins/football-scoreboard  # Actually editing the monorepo checkout
# Make your changes, then bump "version" in manifest.json
git add .
git commit -m "feat(football-scoreboard): add new feature"
git push   # to your fork, then open a PR against ledmatrix-plugins

In the monorepo, every plugin change must bump version in the plugin's manifest.json and run python update_registry.py, or users won't receive the update.

5. Update Plugins

Pull latest changes from remote:

# Update all linked plugins
./scripts/dev/dev_plugin_setup.sh update

# Or update a specific plugin
./scripts/dev/dev_plugin_setup.sh update music

Remove the symlink (repository is preserved):

./scripts/dev/dev_plugin_setup.sh unlink music

Detailed Commands

Links a local plugin repository to the plugins directory.

Arguments:

  • plugin-name: The name of the plugin (will be the directory name in plugins/)
  • repo-path: Path to the plugin repository (absolute or relative)

Example:

./scripts/dev/dev_plugin_setup.sh link football-scoreboard ../ledmatrix-plugins/plugins/football-scoreboard

Notes:

  • The script validates that the repository contains a manifest.json file
  • If a plugin directory already exists, you'll be prompted to replace it
  • The repository path can be absolute or relative

Clones a plugin from GitHub and links it.

Arguments:

  • plugin-name: Without repo-url, the plugin to link from the monorepo: a directory under plugins/ (<name> or ledmatrix-<name>) or a manifest id. The link is named after the plugin's manifest id. With repo-url, the name of the link in plugins/.
  • repo-url: (Optional) A plugin that has its own repository (e.g. a third-party plugin). The repository root is linked.

Examples:

# Official plugin, from the ledmatrix-plugins monorepo
./scripts/dev/dev_plugin_setup.sh link-github stocks

# Third-party plugin with its own repository
./scripts/dev/dev_plugin_setup.sh link-github custom-plugin https://github.com/OtherUser/custom-plugin.git

Notes:

  • Repositories are cloned to ~/.ledmatrix-dev-plugins/ by default (configurable)
  • The monorepo is cloned once and shared by every plugin you link from it
  • If the repository already exists, it will be updated with git pull instead of re-cloning
  • The cloned repository is preserved when you unlink the plugin

Removes the symlink for a plugin.

Arguments:

  • plugin-name: The name of the plugin to unlink

Example:

./scripts/dev/dev_plugin_setup.sh unlink music

Notes:

  • Only removes the symlink, does NOT delete the repository
  • Your work and git history are preserved in the repository location

list

Lists all plugins in the plugins/ directory and shows their status.

Example:

./scripts/dev/dev_plugin_setup.sh list

Output:

  • ✓ Green checkmark: Plugin is symlinked (development mode)
  • ○ Yellow circle: Plugin is a regular directory (production/installed mode)
  • Shows the source path for symlinked plugins
  • Shows git status (branch, clean/dirty) for linked repos

status

Shows detailed status of all linked plugins.

Example:

./scripts/dev/dev_plugin_setup.sh status

Shows:

  • Link status (working/broken)
  • Repository path
  • Git branch
  • Remote URL
  • Git status (clean, uncommitted changes, ahead/behind remote)
  • Summary of all plugins

update [plugin-name]

Updates plugin(s) by running git pull in their repositories.

Arguments:

  • plugin-name: (Optional) Specific plugin to update. If omitted, updates all linked plugins.

Examples:

# Update all linked plugins
./scripts/dev/dev_plugin_setup.sh update

# Update specific plugin
./scripts/dev/dev_plugin_setup.sh update music

Configuration

Custom Development Directory

By default, GitHub repositories are cloned to ~/.ledmatrix-dev-plugins/ and official plugins come from ChuckBuilds/ledmatrix-plugins. To change either, copy dev_plugins.json.example (in the LEDMatrix root) to dev_plugins.json and edit it. dev_plugins.json is git-ignored.

{
  "dev_plugins_dir": "~/.ledmatrix-dev-plugins",
  "github_user": "your-github-user",
  "plugins_repo": "ledmatrix-plugins",
  "plugins_branch": "main"
}

Configuration options (all optional):

  • dev_plugins_dir: Where to clone GitHub repositories (default: ~/.ledmatrix-dev-plugins)
  • github_user: Owner of the plugin monorepo that link-github <name> clones — set it to use your fork (default: ChuckBuilds)
  • plugins_repo: Name of that monorepo (default: ledmatrix-plugins)
  • plugins_branch: Branch to clone it at (default: the repository's default branch). Only applies when the clone is first made.

github_pattern from older versions of this guide is no longer used (the script warns if it is set).

Development Workflow

Typical Development Session

  1. Link your plugin for development:

    ./scripts/dev/dev_plugin_setup.sh link-github clock-simple
    
  2. Test in LEDMatrix:

    # Run LEDMatrix with your plugin (emulator shown)
    python3 run.py -e
    
  3. Make changes:

    cd plugins/clock-simple
    # Edit files...
    # Test changes...
    
  4. Commit to the plugin repository:

    cd plugins/clock-simple  # This is inside your monorepo checkout
    # bump "version" in manifest.json, then from the monorepo root:
    # python update_registry.py
    git add .
    git commit -m "feat(clock-simple): add new feature"
    git push
    
  5. Update from remote (if needed):

    ./scripts/dev/dev_plugin_setup.sh update clock-simple
    
  6. When done developing:

    ./scripts/dev/dev_plugin_setup.sh unlink clock-simple
    

Working with Multiple Plugins

You can have multiple plugins linked simultaneously. Plugins linked from the monorepo share one checkout:

./scripts/dev/dev_plugin_setup.sh link-github music
./scripts/dev/dev_plugin_setup.sh link-github stocks
./scripts/dev/dev_plugin_setup.sh link-github football-scoreboard

# Check status of all
./scripts/dev/dev_plugin_setup.sh status

# Update all at once (the shared monorepo checkout is pulled once)
./scripts/dev/dev_plugin_setup.sh update

Switching Between Development and Production

Development mode: Plugins are symlinked to your repositories

  • Edit files directly in plugins/<name>
  • Changes are in the plugin repository
  • Git operations work normally

Production mode: Plugins are installed normally

  • Plugins are regular directories (installed via plugin store or manually)
  • Can't edit directly (would need to edit in place or re-install)
  • Use unlink to remove symlink if you want to switch back to installed version

Best Practices

1. Keep Repositories Outside LEDMatrix

The script clones GitHub repositories to ~/.ledmatrix-dev-plugins/ by default, which is outside the LEDMatrix directory. This:

  • Avoids git conflicts
  • Keeps plugin repos separate from LEDMatrix repo
  • Makes it easy to manage multiple plugin repositories

2. Use Descriptive Commit Messages

When committing changes in your plugin repository, use clear commit messages following the project's conventions:

git commit -m "feat(music): add album art support"
git commit -m "fix(stocks): resolve API timeout issue"

3. Test Before Committing

Always test your plugin changes in LEDMatrix before committing:

# Make changes
cd plugins/music
# ... edit files ...

# Test in LEDMatrix
cd ../..
python run.py

# If working, commit
cd plugins/music
git add .
git commit -m "feat: new feature"

4. Keep Plugins Updated

Regularly update your linked plugins to get the latest changes:

./scripts/dev/dev_plugin_setup.sh update

5. Check Status Regularly

Before starting work, check the status of your linked plugins:

./scripts/dev/dev_plugin_setup.sh status

This helps you:

  • See if you have uncommitted changes
  • Check if you're behind the remote
  • Identify any broken symlinks

Troubleshooting

Plugin Not Discovered by LEDMatrix

If LEDMatrix doesn't discover your linked plugin:

  1. Check the symlink exists:

    ls -la plugins/your-plugin-name
    
  2. Verify manifest.json exists:

    ls plugins/your-plugin-name/manifest.json
    
  3. Check PluginManager logs:

    • LEDMatrix logs should show plugin discovery
    • Look for errors related to the plugin

If a symlink is broken (target repository was moved or deleted):

  1. Check status:

    ./scripts/dev/dev_plugin_setup.sh status
    
  2. Unlink and re-link:

    ./scripts/dev/dev_plugin_setup.sh unlink plugin-name
    ./scripts/dev/dev_plugin_setup.sh link-github plugin-name
    

Git Conflicts

If you have conflicts when updating:

  1. Manually resolve in the plugin repository:

    cd ~/.ledmatrix-dev-plugins/ledmatrix-plugins
    git pull
    # Resolve conflicts...
    git add .
    git commit
    
  2. Or use the update command:

    ./scripts/dev/dev_plugin_setup.sh update music
    

Plugin Directory Already Exists

If you try to link a plugin but the directory already exists:

  1. Check if it's already linked:

    ./scripts/dev/dev_plugin_setup.sh list
    
  2. If it's a symlink to the same location, you're done

  3. If it's a regular directory or different symlink:

    • The script will prompt you to replace it
    • Or manually backup: mv plugins/plugin-name plugins/plugin-name.backup

Advanced Usage

Linking Plugins from Different GitHub Users

./scripts/dev/dev_plugin_setup.sh link-github custom-plugin https://github.com/OtherUser/custom-plugin.git

Using a Custom Development Directory

Create dev_plugins.json:

{
  "dev_plugins_dir": "/home/user/my-dev-plugins"
}

Combining Local and GitHub Plugins

You can mix local and GitHub plugins:

# Link from GitHub
./scripts/dev/dev_plugin_setup.sh link-github music

# Link local repository
./scripts/dev/dev_plugin_setup.sh link custom-plugin ../my-custom-plugin

Integration with Plugin Store

The development workflow is separate from the plugin store installation:

  • Plugin Store: Installs plugins as regular directories in the configured plugins directory (plugin-repos/ by default)
  • Development Setup: Links plugin directories as symlinks in plugins/

The plugin loader scans only one directory, so while developing set plugin_system.plugins_directory to plugins (see the note at the top of this guide). If plugins/ already holds a regular directory of the same name, link/link-github offers to rename it to <name>.backup.<timestamp> before linking.

unlink removes only the symlink. To switch back to the store version, set plugins_directory back to plugin-repos (or reinstall the plugin from the store).

API Reference

When developing plugins, you'll need to use the APIs provided by the LEDMatrix system:

Key APIs for Plugin Developers

Display Manager (self.display_manager):

  • clear(), update_display() - Core display operations
  • draw_text() - Text rendering. For images, paste directly onto display_manager.image (a PIL Image) and call update_display(); there is no draw_image() helper method.
  • draw_weather_icon(), draw_sun(), draw_cloud() - Weather icons
  • get_text_width(), get_font_height() - Text utilities
  • set_scrolling_state(), defer_update() - Scrolling state management

Cache Manager (self.cache_manager):

  • get(), set(), delete() - Basic caching
  • get_cached_data_with_strategy() - Advanced caching with strategies
  • get_background_cached_data() - Background service caching

Plugin Manager (self.plugin_manager):

  • get_plugin(), get_all_plugins() - Access other plugins
  • get_plugin_info() - Get plugin information

See PLUGIN_API_REFERENCE.md for complete documentation.

3rd Party Plugin Development

Want to create and share your own plugin? Here's everything you need to know.

Getting Started

  1. Review the documentation:

  2. Start with a template:

  3. Follow the plugin structure:

    your-plugin/
    ├── manifest.json          # Required: Plugin metadata
    ├── manager.py             # Required: Plugin class
    ├── config_schema.json     # Recommended: Configuration schema
    ├── requirements.txt       # Optional: Python dependencies
    └── README.md              # Recommended: User documentation
    

Plugin Requirements

Your plugin must:

  1. Inherit from BasePlugin:

    from src.plugin_system.base_plugin import BasePlugin
    
    class MyPlugin(BasePlugin):
        def update(self):
            # Fetch data
            pass
    
        def display(self, force_clear=False):
            # Render display
            pass
    
  2. Include manifest.json with required fields:

    {
      "id": "my-plugin",
      "name": "My Plugin",
      "version": "1.0.0",
      "class_name": "MyPlugin",
      "entry_point": "manager.py",
      "display_modes": ["my_plugin"],
      "compatible_versions": [">=2.0.0"]
    }
    
  3. Match class name: The class name in manager.py must match class_name in manifest

Testing Your Plugin

  1. Test locally:

    # Link your plugin for development
    ./scripts/dev/dev_plugin_setup.sh link your-plugin /path/to/your-plugin
    
    # Run LEDMatrix with emulator
    python run.py --emulator
    
  2. Test on hardware: Deploy to Raspberry Pi and test on actual LED matrix

  3. Use mocks for unit testing: See Advanced Plugin Development

Versioning Best Practices

  • Use semantic versioning: MAJOR.MINOR.PATCH (e.g., 1.2.3)
  • Bump version in manifest.json by hand for every change you ship. There is no automatic version-bump hook or bump script.
  • Official (monorepo) plugins: after bumping the manifest, run python update_registry.py in the ledmatrix-plugins checkout. It copies each manifest's version into plugins.json as latest_version, which is what the store compares installed versions against. Without it, users won't be offered the update.
  • Plugins in their own repository: still bump the manifest version, so users can see which version they run; tagging releases (v1.2.3) to match is a good habit.

Submitting to Official Registry

To have your plugin added to the official plugin store:

  1. Ensure quality:

    • Plugin works reliably
    • Well-documented (README.md)
    • Follows best practices
    • Tested on Raspberry Pi hardware
  2. Choose where it lives (see SUBMISSION.md in ledmatrix-plugins):

    • In the monorepo (preferred): fork ledmatrix-plugins, add plugins/<your-plugin-id>/, and open a pull request
    • In your own public repository (conventionally ledmatrix-<plugin-name>), with a README that covers installation
  3. Contact maintainers (own-repository plugins):

  4. Review process:

    • Code review for quality and security
    • Testing on Raspberry Pi hardware
    • Documentation review
    • If approved, added to official registry

Plugin Store Integration Requirements

For your plugin to work well in the plugin store:

  • GitHub repository: Must be publicly accessible on GitHub
  • Releases or tags: Recommended for version tracking
  • README.md: Clear installation and configuration instructions
  • config_schema.json: Recommended for web UI configuration
  • manifest.json: Required with all required fields
  • requirements.txt: If your plugin has Python dependencies

Distribution Options

  1. Official Registry (Recommended):

    • Listed in default plugin store
    • Automatic updates
    • Verified badge
    • Requires approval
  2. Custom Repository:

    • Host your own plugin repository
    • Users can install via "Install from GitHub" in web UI
    • Full control over distribution
  3. Direct Installation:

    • Users can clone and install manually
    • Good for development/testing

Best Practices for 3rd Party Plugins

  1. Documentation: Include comprehensive README.md
  2. Configuration: Provide config_schema.json for web UI
  3. Error handling: Graceful failures with clear error messages
  4. Logging: Use plugin logger for debugging
  5. Testing: Test on actual Raspberry Pi hardware
  6. Versioning: Follow semantic versioning
  7. Dependencies: Minimize external dependencies
  8. Performance: Optimize for Pi's limited resources

See Also