Files
LEDMatrix/src/vegas_mode/config.py
T
ChuckandClaude Opus 5.5 7f06cc9c3b feat(vegas): keep live games in the ticker by default (#699)
* perf(timing): say which render-thread work a late frame followed

The soak already says how often a moving frame reached the panel late, but
not what the render thread was doing just before it. Vegas does two kinds of
work there between frames -- building its strip (compose, extend) and, with
live elements, patching changed pixels into it -- and deciding whether either
is affordable needs their own numbers.

- FrameTimingRecorder.note_op(kind, nbytes) tags the next presented frame.
  Totals gain op_frames, late_op_frames, op_freezes and op_bytes per kind;
  aggregate() still takes frames without ops. The file schema is unchanged.
- Vegas tags compose and every strip extension (with the bytes it copied).
- frame_soak prints an "after work" table: frames, late %, freezes and MB
  moved per kind, only when something tagged its work.
- render_bench gains --strip-screens (Vegas-sized strips), --patch-bytes /
  --patch-every / --patch-where (in-place column writes, as a live element
  update does) and --extend-every-screens / --extend-width (append + trim on
  a fixed cadence that holds the strip's width).

No runtime behaviour changes: this is the measurement gate for live Vegas
elements.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* docs(changelog): note the frame-op attribution and bench modes

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* perf(scroll): build the strip's PIL image only when something reads it

Every Vegas strip extension rebuilt ScrollHelper.cached_image from
cached_array in full, twice (append, then trim), on the render thread:
Image.fromarray is 1.7ms for an 8,000px strip and 3.8ms for 20,000px on a
Pi 4 (measured on ledpi), about two thirds of an extension's render-thread
cost. Nothing on the frame path reads the image's pixels; every frame is cut
from the array.

cached_image is now a property. append_content and drop_scrolled_prefix
defer it; the first read builds it from the array it started with and keeps
it only if the strip has not changed meanwhile, so a sync push racing an
extension cannot leave a stale image cached. Assigning cached_image stores
exactly what was assigned, as before. has_strip() says whether there is a
strip without building its image; the helper's frame path, Vegas and the
adapter's scroll-cache invalidation use it. The strip is also no longer held
in memory twice.

In Vegas the image is now built only by a multi-display sync push.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements -- a plugin API for content that changes while it scrolls

Vegas bakes each plugin's pictures into one strip, so a card already on its
way across the panel keeps what it showed when it was drawn. This adds the
API and bookkeeping for content that can be updated in place; the worker
that redraws and swaps it follows separately. No shipped plugin implements
the hook yet, so nothing changes for users.

Plugin API (core 3.8.0), all no-ops by default:
- BasePlugin.get_vegas_elements() -> [VegasElement(key, image, version,
  live, refresh_hz)]: named, fixed-width pieces of Vegas content.
- BasePlugin.redraw_vegas_element(key, width, height, at): a lock-free
  redraw for content that changes with time.
- BasePlugin.notify_vegas_data_changed(): data that lands outside update().
- src/plugin_system/vegas_elements.py (VegasElement, re-exported from
  base_plugin).

Core:
- PluginAdapter asks a plugin that implements the hook for elements on the
  background fetch only (under its lock, on its own canvas); every other
  path keeps get_vegas_content(). Live elements are pinned (padded with
  content_padding, never trimmed), tagged with their key, digest and data
  epoch in Image.info so the existing cache and group plumbing carry them
  unchanged, and untagged if a width budget crops them.
- RenderPipeline records where each live element lands (ElementRecord), in
  absolute strip columns a trim does not move; the block-start arithmetic
  is shared with the STATIC markers.
- PluginManager update listeners (add/remove_update_listener,
  notify_data_changed): told the moment update() completes, not at the
  next ~4s Vegas poll. The coordinator uses one to move each plugin's data
  epoch on.
- vegas_scroll.live_refresh (kill switch), live_max_hz, live_min_interval,
  live_lead_screens; per-plugin core-owned vegas_live. Live elements are
  off under multi-display sync, in swap mode and with offscreen_prefetch off.
- scripts/check_plugin.py checks the element contract
  (src/plugin_system/testing/vegas.py); test/fixtures/plugins/vegas-live-stub
  is a working example.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): live elements update in place while they scroll

One background worker (src/vegas_mode/live_worker.py) redraws a plugin's
live elements when its data epoch moves on (update listener) or on their
refresh_hz, nearest the screen first, and hands changed pixels lock-free to
the render thread, which copies them into the strip between frames
(RenderPipeline.apply_live_patches, ScrollHelper.patch_columns): at most
four patches or two screens of bytes a frame, no drawing or locks there.
The worker takes over group prefetch once a live element is placed, runs
inside the render gate, and is supervised. Update tick 1s while live
elements exist. Web UI switch for live_refresh. OFFSCREEN_RENDERING.md
describes what was built and why SegmentStrip was not needed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(sports): live Vegas cards for the scoreboards (shared layer)

One live element per game, drawn only when what the card shows changes, so
a score changes on a card already crossing the panel. The shared part, so
each scoreboard adopts it in a few lines:

- src/common/sports_vegas.py: game_key, game_fingerprint (the whole game
  dict, frozen: no drawn field can be missed), dedupe_games, VegasCardCache,
  StickyOdds (odds a live poll left out stay drawn), finished_games /
  with_finished_games (a game that just went final keeps its card, after its
  league's live games; one a heuristic only judged over keeps its live
  state, so a tied end of regulation never shows FINAL early).
- SportsScrollDisplay.make_vegas_renderer() is the override point;
  build_vegas_elements() and SportsScrollDisplayManager
  .get_vegas_elements_for() do the rest. A card's version includes its
  teams' ranks, which the renderer draws from the rankings cache.
- SportsLiveSharedMixin._record_finished_game() / finished_games_snapshot():
  held for FINISHED_GAME_TTL after it leaves the live list.

A sport that does not implement make_vegas_renderer keeps its ordinary Vegas
content, so no scoreboard changes until it opts in.

scripts/render_plugin.py --vegas renders a plugin's Vegas block as the
ticker lays it out, and --timeline stacks it at successive moments as
the ticker would update it in place; the join is now
render_pipeline.join_plugin_rows().

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* feat(vegas): keep live games in the ticker by default

display.vegas_scroll.live_in_ticker now defaults to true: through a live
game the marquee keeps running and the live scoreboard takes extra turns in
it -- its cards updating in place while they scroll -- instead of the ticker
giving way to the full-screen scoreboard.

The new default would reach nobody on its own: every existing config holds
an explicit false copied from the template (there was no control for it),
and the template merge only adds missing keys. ConfigManager therefore turns
a stored false on once, with a backup, and records live_in_ticker_migrated
so a false chosen afterwards stays. The marker is never in the template.

A "Keep live games in the ticker" checkbox under Vegas mode sets it. Tests
that pin the full-screen takeover now say live_in_ticker=false.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* refactor(sports): a default _determine_game_type on SportsScrollDisplay

render_vegas_card looked the method up with getattr and a None default, which
static analysis (Codacy) reports as calling something that may not be
callable. The base class now has the default -- the card type from the game's
state -- and the plugins that define their own override it as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* fix: review follow-ups on the shared live-card layer

- The reused Vegas renderer always gets the current rankings, empty
  included, so ranks cleared since are not kept drawn.
- render_plugin.py: --timeline refuses --no-live (a timeline shows live
  elements changing), --timeline/--no-live need --vegas, and the Vegas
  paths create the output's directory like the display path does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:27:16 -04:00

476 lines
23 KiB
Python

"""
Vegas Mode Configuration
Handles configuration for Vegas-style continuous scroll mode including
plugin ordering, exclusions, scroll speed, and display settings.
"""
import logging
from typing import Dict, Any, List, Set
from dataclasses import dataclass, field
logger = logging.getLogger(__name__)
@dataclass
class VegasModeConfig:
"""Configuration for Vegas scroll mode."""
# Core settings
enabled: bool = False
scroll_speed: float = 50.0 # Pixels per second
separator_width: int = 32 # Gap between plugins (pixels)
# Fraction of the panel width a plugin is told it has while rendering for
# the ticker, as a percentage. Trimming can only remove blank margins; it
# cannot compact a layout that genuinely spans the display — a five-column
# forecast, a full-width progress bar, a centred stat block with the panel's
# whole width between its elements. Rendering at a narrower size makes the
# plugin choose a tighter layout instead. 100 disables it.
render_width_pct: int = 100
# Minimum blank columns guaranteed between adjacent content, measured from
# actual ink rather than added blindly. A flat additive gap leaves
# card-style content nearly touching when the cards are drawn flush to their
# own edges, while padding out content that already has wide margins.
min_content_separation: int = 24
# Gap between rows contributed by the *same* plugin. separator_width marks
# the handoff from one plugin to the next; applying it between every image
# forced a 32px chasm between each row of a per-row ticker (the F1
# scoreboard renders its own rows 4px apart), which both looked wrong and
# silently inflated the width that plugin occupied.
intra_plugin_gap: int = 8
# Content density
#
# Plugins that render onto a full-display canvas contribute that whole
# canvas to the ticker, blank margins included. On a wide panel that is the
# dominant source of dead air: a plugin drawing 35px of text on a 512px
# canvas otherwise buys 9.5s of black at 50px/s. Trimming reclaims it.
auto_trim: bool = True
trim_threshold: int = 10 # Per-channel value a pixel must exceed to be "ink"
content_padding: int = 8 # Blank columns kept either side of trimmed content
min_plugin_width: int = 8 # Segments narrower than this after trim are dropped
# Columns of blank lead-in before the first item of a cycle. ScrollHelper
# defaults this to a full display width, which reads as the display being
# switched off at the start of every cycle.
lead_in_width: int = 0
# Lock motion to the panel: a whole number of pixels per presented frame,
# each frame held for a whole number of refreshes, with SwapOnVSync as the
# clock (see src/common/scroll_config.py). scroll_speed is snapped to the
# nearest speed the panel can show that way. Off falls back to advancing by
# elapsed time, which drifts against the refresh and judders.
smooth_scroll: bool = True
# The older way of smoothing: advance by elapsed time and blend the two
# neighbouring pixel positions each frame. It looks anti-aliased in the web
# preview, but on the panel the blended columns shimmer (the library's
# brightness curve makes a 50% blend far dimmer than half), text softens,
# and the loop is not tied to the refresh, so it still misses frames.
# Measured on a 512x64 chain at 95Hz: 73-89fps, p99 20-28ms. Takes
# precedence over smooth_scroll's whole-pixel pacing when on.
sub_pixel_blend: bool = False
# Render every plugin's ticker content on the background prefetch thread,
# each on a canvas of its own (DisplayManager.offscreen), instead of
# handing plugins that draw on the display canvas to the render thread one
# at a time. Each of those cost the scroll a 40-600ms pause. False restores
# that path; it is kept for one release in case a plugin misbehaves when
# drawn off the render thread. See docs/OFFSCREEN_RENDERING.md.
offscreen_prefetch: bool = True
# How long another thread may hold the GIL before the render thread's
# request forces it to yield, in ms, while Vegas runs. CPython's default is
# 5ms. Plugin rendering on the prefetch thread and plugin updates hold the
# GIL in Pillow and Python code, and a frame waiting its turn for 5ms at a
# time misses its refresh. 0 leaves the interpreter default alone.
# Experimental. On hdpi it did less than prefetch_gate (0.90% -> 0.78% late
# against 0.60%; see docs/OFFSCREEN_RENDERING.md), so it stays off.
switch_interval_ms: float = 0.0
# Let the prefetch thread run Python only while the render thread is
# blocked waiting for vsync, and park it the rest of the time, so the
# render thread never waits for the GIL when its refresh comes round. Needs
# a binding that releases the GIL in SwapOnVSync; off otherwise. On hdpi
# it cut frames two or more refreshes late eightfold, and late frames
# overall from 0.90% to 0.60%. See src/common/render_gate.py.
prefetch_gate: bool = True
# Live elements (src/plugin_system/vegas_elements.py): a plugin that hands
# the ticker named, fixed-width elements has them redrawn when its data
# changes, and the changed pixels are swapped into the strip in place --
# on screen included -- instead of waiting for the plugin's next turn.
# False restores the frozen-segment behaviour exactly. Also off, whatever
# this says, under multi-display sync, in swap mode (continuous_scroll
# false) and with offscreen_prefetch false.
live_refresh: bool = True
# Ceiling on how often an element that animates (refresh_hz) is redrawn,
# in Hz. 0 turns animation off and keeps data-driven updates.
live_max_hz: float = 5.0
# Shortest time between two data redraws of one plugin, in seconds. A
# plugin updating faster is redrawn at this rate, never skipped: the
# latest data is always drawn eventually.
live_min_interval: float = 2.0
# How far ahead of the right edge, in screens, an animated element starts
# being redrawn, so it is already moving when it scrolls in.
live_lead_screens: float = 1.0
# Keep one continuous strip, extending it with the next group of plugins as
# the scroll approaches the end, instead of composing a fresh strip and
# swapping it in. A swap stops the motion, substitutes every pixel at once
# and restarts with the viewport already full — read as a freeze, a flash
# and a jump. Extending means the next group simply scrolls in from the
# right. Set false to restore the swap behaviour.
continuous_scroll: bool = True
# Extend once the unscrolled remainder falls below this many screen widths.
# Needs to be more than one so the join is prepared before it is on screen.
extend_threshold_screens: float = 2.0
# How many plugins are composed into one scroll cycle. Kept separate from
# buffer_ahead (which is only a prefetch low-water mark) because the two
# were previously the same number: a buffer_ahead of 2 meant just 3 plugins
# per cycle, so a 20-plugin install took seven cycles to come around.
plugins_per_cycle: int = 6
# Minimum run of blank columns that counts as a boundary between items when
# an oversized segment has to be narrowed. Measured on rendered text, the
# gaps between characters are a single column while gaps between items are
# 8px and up, so anything above 1 stops a cut landing inside a word. Cutting
# mid-word orphaned the tail into the next cycle, which showed up as a lone
# letter floating between two unrelated plugins.
min_cut_gap: int = 6
# What to do when a plugin's content exceeds its width budget.
#
# "rotate" — advance a window each cycle so everything is seen eventually.
# Right for interchangeable items: news headlines, odds, stocks.
# "truncate" — always show the start. Right for ordered content, where a
# window into the middle is meaningless: a league table that
# shows ranks 1-6 then resumes at 7 two rotations later reads
# as out of order and out of context.
#
# Override per plugin with vegas_overflow.
overflow_mode: str = "rotate"
# Cap on one plugin's share of a cycle, as a multiple of display width.
# 0 (the default) disables the cap, so every plugin contributes all of its
# content and is always entered at its beginning.
#
# Capping was the default until it proved to cost more than it bought.
# Measured over a 17-plugin fleet on a 512px panel, only four plugins were
# ever wide enough to hit a 3.0 cap; for those four it produced two visible
# faults. Content resumed mid-item on each appearance (a news ticker entered
# at column 6027 of its own strip), and the final window of a rotation was
# whatever happened to be left — 348px of a 1840px stocks ticker, seven
# seconds of panel time. Both read as the display being broken rather than
# as deferral working.
#
# A wide plugin does hold the panel for a long time uncapped: set the cap
# per plugin with vegas_max_width_screens where that matters, rather than
# globally where it mostly hurts plugins that were never the problem.
max_plugin_width_ratio: float = 0.0
# Plugin management
plugin_order: List[str] = field(default_factory=list)
excluded_plugins: Set[str] = field(default_factory=set)
# --- Live content in the ticker -------------------------------------
#
# By default live content stays in the marquee and takes extra turns
# within it, its cards updating while they scroll (live elements, below).
# With live_in_ticker false a live game preempts Vegas entirely: the
# display controller refuses to run the ticker while any plugin reports
# live priority, and you get the full-screen scoreboard instead. (False
# was the default until 3.8.0; ConfigManager turns it on once for configs
# that still hold the old default.)
#
# The rotation is otherwise a strict round robin -- every plugin appears
# exactly once per cycle -- so with a dozen plugins enabled a live score
# comes round once a lap and can be minutes old on screen. Weighting lets a
# plugin claim several slots per cycle instead.
#
# Weights are per plugin, not per game: a scoreboard showing four live
# games still occupies one slot at a time, and rotates its own games within
# that slot using its own favorite_live_boost.
live_in_ticker: bool = True
# Slots per cycle for a plugin reporting live content. 1 disables the boost
# and restores the plain round robin.
live_weight: int = 3
# Slots per cycle for a plugin whose live content involves a favorite team.
# Only plugins implementing get_vegas_priority_weight() can claim this --
# the core cannot tell whose game is on, so the plugin reports it.
favorite_live_weight: int = 5
# Performance settings
target_fps: int = 125 # Target frame rate
buffer_ahead: int = 2 # Number of plugins to buffer ahead
# Scroll behavior. Neither key steps the scroll or sets a frame rate:
# motion is always by elapsed time at scroll_speed px/s. With
# frame_based_scrolling the speed is first converted to px per
# scroll_delay and clamped to 0.1-5 (ScrollHelper.set_scroll_speed), so
# the speed actually applied is clamp(scroll_speed * scroll_delay, 0.1, 5)
# / scroll_delay -- at the 0.02 default, speeds under 5 px/s run at 5.
frame_based_scrolling: bool = True
scroll_delay: float = 0.02 # only feeds the clamp above; not a frame period
# Dynamic duration
dynamic_duration_enabled: bool = True
min_cycle_duration: int = 60 # Minimum seconds per full cycle
max_cycle_duration: int = 240 # Maximum seconds per full cycle
@classmethod
def from_config(cls, config: Dict[str, Any]) -> 'VegasModeConfig':
"""
Create VegasModeConfig from main configuration dictionary.
Args:
config: Main config dict (expects config['display']['vegas_scroll'])
Returns:
VegasModeConfig instance
"""
vegas_config = config.get('display', {}).get('vegas_scroll', {})
# Missing keys fall back to the field defaults above, so each default
# is written once and the two cannot drift apart.
d = cls()
get = vegas_config.get
return cls(
enabled=get('enabled', d.enabled),
scroll_speed=float(get('scroll_speed', d.scroll_speed)),
separator_width=int(get('separator_width', d.separator_width)),
intra_plugin_gap=int(get('intra_plugin_gap', d.intra_plugin_gap)),
render_width_pct=int(get('render_width_pct', d.render_width_pct)),
min_content_separation=int(
get('min_content_separation', d.min_content_separation)),
min_cut_gap=int(get('min_cut_gap', d.min_cut_gap)),
smooth_scroll=get('smooth_scroll', d.smooth_scroll),
sub_pixel_blend=bool(get('sub_pixel_blend', d.sub_pixel_blend)),
continuous_scroll=get('continuous_scroll', d.continuous_scroll),
offscreen_prefetch=bool(get('offscreen_prefetch', d.offscreen_prefetch)),
switch_interval_ms=float(get('switch_interval_ms', d.switch_interval_ms) or 0.0),
prefetch_gate=bool(get('prefetch_gate', d.prefetch_gate)),
live_refresh=bool(get('live_refresh', d.live_refresh)),
live_max_hz=float(get('live_max_hz', d.live_max_hz)),
live_min_interval=float(get('live_min_interval', d.live_min_interval)),
live_lead_screens=float(get('live_lead_screens', d.live_lead_screens)),
extend_threshold_screens=float(
get('extend_threshold_screens', d.extend_threshold_screens)),
auto_trim=get('auto_trim', d.auto_trim),
trim_threshold=int(get('trim_threshold', d.trim_threshold)),
content_padding=int(get('content_padding', d.content_padding)),
min_plugin_width=int(get('min_plugin_width', d.min_plugin_width)),
lead_in_width=int(get('lead_in_width', d.lead_in_width)),
plugins_per_cycle=int(get('plugins_per_cycle', d.plugins_per_cycle)),
max_plugin_width_ratio=float(
get('max_plugin_width_ratio', d.max_plugin_width_ratio)),
overflow_mode=str(get('overflow_mode', d.overflow_mode)),
plugin_order=list(get('plugin_order', d.plugin_order)),
excluded_plugins=set(get('excluded_plugins', d.excluded_plugins)),
live_in_ticker=bool(get('live_in_ticker', d.live_in_ticker)),
# Clamped: a weight below 1 would drop the plugin from the rotation
# entirely, and a very large one starves everything else.
live_weight=max(1, min(10, int(get('live_weight', d.live_weight)))),
favorite_live_weight=max(1, min(10, int(
get('favorite_live_weight', d.favorite_live_weight)))),
target_fps=int(get('target_fps', d.target_fps)),
buffer_ahead=int(get('buffer_ahead', d.buffer_ahead)),
frame_based_scrolling=get(
'frame_based_scrolling', d.frame_based_scrolling),
scroll_delay=float(get('scroll_delay', d.scroll_delay)),
dynamic_duration_enabled=get(
'dynamic_duration_enabled', d.dynamic_duration_enabled),
min_cycle_duration=int(get('min_cycle_duration', d.min_cycle_duration)),
max_cycle_duration=int(get('max_cycle_duration', d.max_cycle_duration)),
)
def to_dict(self) -> Dict[str, Any]:
"""Convert config to dictionary for serialization."""
return {
'enabled': self.enabled,
'scroll_speed': self.scroll_speed,
'separator_width': self.separator_width,
'intra_plugin_gap': self.intra_plugin_gap,
'render_width_pct': self.render_width_pct,
'min_content_separation': self.min_content_separation,
'min_cut_gap': self.min_cut_gap,
'smooth_scroll': self.smooth_scroll,
'sub_pixel_blend': self.sub_pixel_blend,
'continuous_scroll': self.continuous_scroll,
'offscreen_prefetch': self.offscreen_prefetch,
'switch_interval_ms': self.switch_interval_ms,
'prefetch_gate': self.prefetch_gate,
'live_refresh': self.live_refresh,
'live_max_hz': self.live_max_hz,
'live_min_interval': self.live_min_interval,
'live_lead_screens': self.live_lead_screens,
'extend_threshold_screens': self.extend_threshold_screens,
'auto_trim': self.auto_trim,
'trim_threshold': self.trim_threshold,
'content_padding': self.content_padding,
'min_plugin_width': self.min_plugin_width,
'lead_in_width': self.lead_in_width,
'plugins_per_cycle': self.plugins_per_cycle,
'max_plugin_width_ratio': self.max_plugin_width_ratio,
'live_in_ticker': self.live_in_ticker,
'live_weight': self.live_weight,
'favorite_live_weight': self.favorite_live_weight,
'overflow_mode': self.overflow_mode,
'plugin_order': self.plugin_order,
'excluded_plugins': list(self.excluded_plugins),
'target_fps': self.target_fps,
'buffer_ahead': self.buffer_ahead,
'frame_based_scrolling': self.frame_based_scrolling,
'scroll_delay': self.scroll_delay,
'dynamic_duration_enabled': self.dynamic_duration_enabled,
'min_cycle_duration': self.min_cycle_duration,
'max_cycle_duration': self.max_cycle_duration,
}
def get_frame_interval(self) -> float:
"""Get the frame interval in seconds for target FPS."""
return 1.0 / max(1, self.target_fps)
def get_ordered_plugins(self, available_plugins: List[str]) -> List[str]:
"""
Get plugins in configured order, filtering excluded ones.
Args:
available_plugins: List of all available plugin IDs
Returns:
Ordered list of plugin IDs to include in Vegas scroll
"""
if self.plugin_order:
# Use explicit order, filter to only available and non-excluded
ordered = [
p for p in self.plugin_order
if p in available_plugins and p not in self.excluded_plugins
]
# Add any available plugins not in the order list (at the end)
for p in available_plugins:
if p not in ordered and p not in self.excluded_plugins:
ordered.append(p)
return ordered
else:
# Use natural order, filter excluded
return [p for p in available_plugins if p not in self.excluded_plugins]
def validate(self) -> List[str]:
"""
Validate configuration values.
Returns:
List of validation error messages (empty if valid)
"""
errors = []
if self.scroll_speed < 1.0:
errors.append(f"scroll_speed must be >= 1.0, got {self.scroll_speed}")
if self.scroll_speed > 200.0:
errors.append(f"scroll_speed must be <= 200.0, got {self.scroll_speed}")
if self.separator_width < 0:
errors.append(f"separator_width must be >= 0, got {self.separator_width}")
if self.separator_width > 128:
errors.append(f"separator_width must be <= 128, got {self.separator_width}")
if self.target_fps < 30:
errors.append(f"target_fps must be >= 30, got {self.target_fps}")
if self.target_fps > 200:
errors.append(f"target_fps must be <= 200, got {self.target_fps}")
if self.buffer_ahead < 1:
errors.append(f"buffer_ahead must be >= 1, got {self.buffer_ahead}")
if self.buffer_ahead > 5:
errors.append(f"buffer_ahead must be <= 5, got {self.buffer_ahead}")
if not 10 <= self.render_width_pct <= 100:
errors.append(
"render_width_pct must be between 10 and 100, "
f"got {self.render_width_pct}")
if not 0 <= self.min_content_separation <= 256:
errors.append(
"min_content_separation must be between 0 and 256, "
f"got {self.min_content_separation}")
if not 1.0 <= self.extend_threshold_screens <= 10.0:
errors.append(
"extend_threshold_screens must be between 1.0 and 10.0, "
f"got {self.extend_threshold_screens}")
if not 0.0 <= self.live_max_hz <= 10.0:
errors.append(
f"live_max_hz must be between 0 and 10, got {self.live_max_hz}")
if not 0.5 <= self.live_min_interval <= 60.0:
errors.append(
"live_min_interval must be between 0.5 and 60, "
f"got {self.live_min_interval}")
if not 0.0 <= self.live_lead_screens <= 5.0:
errors.append(
"live_lead_screens must be between 0 and 5, "
f"got {self.live_lead_screens}")
if not 1 <= self.min_cut_gap <= 128:
errors.append(
"min_cut_gap must be between 1 and 128, "
f"got {self.min_cut_gap}")
if self.intra_plugin_gap < 0:
errors.append(
f"intra_plugin_gap must be >= 0, got {self.intra_plugin_gap}")
if self.intra_plugin_gap > 128:
errors.append(
f"intra_plugin_gap must be <= 128, got {self.intra_plugin_gap}")
if not 0 <= self.trim_threshold <= 254:
errors.append(
f"trim_threshold must be between 0 and 254, got {self.trim_threshold}")
if self.content_padding < 0:
errors.append(
f"content_padding must be >= 0, got {self.content_padding}")
if self.content_padding > 128:
errors.append(
f"content_padding must be <= 128, got {self.content_padding}")
if self.min_plugin_width < 0:
errors.append(
f"min_plugin_width must be >= 0, got {self.min_plugin_width}")
# Bounded because every segment narrower than this is dropped — an
# unbounded value would discard every plugin and leave a blank ticker.
if self.min_plugin_width > 512:
errors.append(
f"min_plugin_width must be <= 512, got {self.min_plugin_width}")
if self.lead_in_width < 0:
errors.append(
f"lead_in_width must be >= 0, got {self.lead_in_width}")
if self.plugins_per_cycle < 1:
errors.append(
f"plugins_per_cycle must be >= 1, got {self.plugins_per_cycle}")
if self.plugins_per_cycle > 50:
errors.append(
f"plugins_per_cycle must be <= 50, got {self.plugins_per_cycle}")
if self.overflow_mode not in ('rotate', 'truncate'):
errors.append(
"overflow_mode must be 'rotate' or 'truncate', "
f"got {self.overflow_mode!r}")
if self.max_plugin_width_ratio < 0:
errors.append(
"max_plugin_width_ratio must be >= 0 "
f"(0 disables the cap), got {self.max_plugin_width_ratio}")
return errors